Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.27 @ 12:35:59

Player: Grimbling

Result: Destroyed by as-46207 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (9)       45
Value Destroyed (228)      228
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 993

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     248/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
                Heat Sink
         Medium Storage Unit
>               --- WEAPON (2) -------
                Rocket Launcher
>               --- INVENTORY (10) ---
          Light Ion Engine
                Heat Sink
  High-capacity Storage Unit
          Large Matter Pod (150)
                Sensor Array
          Light Armor Plating
          Heavy Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Targeting Computer
          Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
  High-capacity Storage Unit
                Sensor Array
          Light Armor Plating
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              1    | .   1   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 1   5   9   2   
  Power                    3    | .   1   2   .   
    Engine                 3    | .   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | .   .   2   1   
    Treads                 3    | .   .   2   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   1   4   .   
    Device                 4    | .   .   4   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 1   3   1   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   1   7   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      7    | .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   96  95  97  
  Engine                   11   | .   12  12  11  
  Treads                   15   | .   .   16  24  
  Leg                      8    | .   25  8   .   
  Device                   15   | .   .   16  24  
  Storage                  12   | .   12  12  12  
  Processor                4    | .   12  4   .   
  Protection               1    | .   9   .   .   
  Ballistic Gun            24   | .   23  25  24  
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 19  20  23  23  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  
  Average Capacity         10   | 10  10  10  10  
  Most Carried             10   | 8   10  10  10  
  Average Carried          9    | 7   8   9   9   
  Final Capacity           10   | 10  10  10  10  
  Final Carried            10   | 6   10  10  8   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           745  | 200 76  469 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            488  | .   87  321 80  
  Parts                    26   | .   3   19  4   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  17   | .   1   13  3   
  Guns                     14   | .   1   13  .   
  AOE                      3    | .   .   .   3   
Classes Destroyed          6    | .   2   4   .   
  Worker                   1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Swarmer                  2    | .   .   2   .   
  Grunt                    3    | .   1   2   .   
  Sentry                   2    | .   .   2   .   
  Assembled                10   | .   .   7   3   
Best Kill Streak           3    | .   2   2   3   
  Combat Bots Only         3    | .   1   2   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1314 | .   27  356 931 
  Core                     250  | .   .   64  186 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              52   | .   8   37  7   
  Largest                  2    | .   2   2   2   
  Hottest                  46   | .   40  46  46  
Shots Fired                101  | .   16  74  11  
  Gun                      97   | .   16  74  7   
  Cannon                   .    | .   .   .   .   
  Launcher                 4    | .   .   .   4   
  Special                  .    | .   .   .   .   
  Kinetic                  97   | .   16  74  7   
  Thermal                  .    | .   .   .   .   
  Explosive                4    | .   .   .   4   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         22   | .   15  22  13  
  Robot Miss Streak        4    | .   .   4   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           79   | .   15  54  10  
  Core Hits                42   | .   6   27  9   
  Critical Kills           1    | .   .   1   .   
  Critical Parts Destroyed 1    | .   .   1   .   
  Critical Strikes         2    | .   .   2   .   
    Destroy                2    | .   .   2   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1626 | .   126 833 667 
  Guns                     1050 | .   126 831 93  
  Cannons                  .    | .   .   .   .   
  Explosions               574  | .   .   .   574 
  Melee                    .    | .   .   .   .   
  Ramming                  2    | .   .   2   .   
  Kinetic                  1050 | .   126 831 93  
  Thermal                  .    | .   .   .   .   
  Explosive                574  | .   .   .   574 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   1   1   2   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  9    | .   .   7   2   
    Message Errors         2    | .   .   2   .   
    Matter Fused           2    | .   .   2   .   
    Heat Flow Errors       1    | .   .   1   .   
    Energy Discharges      1    | .   .   .   1   
    Data Loss (minor)      2    | .   .   2   .   
    Misfires               1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            22   | .   .   .   22  
  Projectiles              .    | .   .   .   .   
  Explosions               22   | .   .   .   22  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      11   | .   .   .   11  
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   .   1   .   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        275  | .   18  275 22  
  Average Temperature      37   | .   6   49  17  
  Received Heat Transfer   593  | .   12  361 220 
  Effects                  1    | .   .   1   .   
    Interference           1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             204  | .   34  204 .   
  Initial                  9    | .   .   9   .   
  Average                  46   | .   13  52  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         96   | 100 100 95  .   
  Level 1                  3    | .   .   4   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   2   29  24  
  Peak Tracking Total      14   | .   2   8   14  
  Tactical Retreats        10   | .   .   8   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   10  .   .   
  Successful               8    | .   8   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                10   | .   10  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   7   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        6    | .   6   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               1543 | 5    202  1049 287  
Spaces Moved               936  | 2    133  633  168  
  Core                     .    | .    .    .    .    
  Treads                   572  | .    .    404  168  
  Legs                     364  | 2    133  229  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  120  160  
  Average Speed            144  | 120  120  145  160  
  Slowest Speed            160  | 120  120  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       44   | 2    24   99   51   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        3    | 1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          13   | .    .    .    13   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      13   | .    .    .    13   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1037 | 6   166 688 177 
  Wait                     8    | .   8   .   .   
  Move                     933  | 1   132 632 168 
  Hop                      .    | .   .   .   .   
  Pick Up                  7    | .   5   2   .   
  Fast Attach              7    | .   4   3   .   
  Attach                   7    | 1   1   3   2   
  Detach                   8    | 2   4   2   .   
  Swap                     3    | .   .   3   .   
  Drop                     11   | 2   4   5   .   
  Fire                     52   | .   8   37  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 1)
    6 | -11/Scrapyard | Entered Materials
    6 | -10/Materials | Evolved 1 slot: Utility x1
  193 | -10/Materials | Identified exit to Mines
  193 | -10/Materials | Discovered exit to Mines (range 12)
  208 | -10/Materials | Entered Mines
  253 | -10/Mines     | Identified exit to Materials
  253 | -10/Mines     | Discovered exit to Materials (range 13)
  266 | -10/Mines     | Assembled infested the area
  271 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  315 | -10/Mines     | Build established: Hacker-Mutant
  456 | -10/Mines     | Discovered exit to Materials (range 16)
  538 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1249 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1249 | -10/Mines     | Identified exit to Exiles
 1249 | -10/Mines     | Discovered exit to Exiles (range 5)
 1257 | -10/Mines     | Entered Exiles
 1278 | -10/Exiles    | Identified exit to Mines
 1278 | -10/Exiles    | Discovered exit to Mines (range 15)
 1315 | -10/Exiles    | Met 8R-AWN
 1341 | -10/Exiles    | Met EX-HEX
 1409 | -10/Exiles    | Met EX-DEC
 1450 | -10/Exiles    | Visited The Gauntlet
 1510 | -10/Exiles    | Attacked by the Exiles
 1532 | -10/Exiles    | Core integrity fell below 50%
 1541 | -10/Exiles    | Core integrity fell below 20%
 1544 | -10/Exiles    | Destroyed by as-46207 with Assembled Heavy Rifle

 Last Messages 
---------------
01530_ EX-BIN: "You can't kill me, my evil twin will get revenge!"
01530_ EX-BIN destroyed.
01530_ Machine disabled.
01533_ Hvy. Assault Rifle destroyed. <x2>
01537_ Machine disabled.
01537_ Lgt. Treads destroyed.
01539_ Destroyed Asb. F-torch.
01539_ as-47146 destroyed.
01539_ Destroyed Asb. F-torch.
01539_ as-76798 destroyed.
01539_ Lgt. Treads destroyed.
01539_ Destroyed Lgt. Treads.
01539_ Terrain Scanner destroyed.
01539_ Critical hit (Blast).
01539_ Knocked back.
01541_ Machine disabled.
01543_ A-02 Transporter destroyed. <x2>
01543_ Destroyed Asb. Hover Unit.
01543_ as-55505 destroyed.
01543_ Machine disabled.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ?????????????????????###  ?#?????????????????????? |
| ??????????????"""#####X#  #"#?#???"?"????????????? |
| ?????????????              """""" " "????????????? |
| ?????????????              "" """   " ?????  ##### |
| ????????????                "  "      ???          |
| ????????????                           ?           |
| ????????????#                          ?           |
| ?????????????#                         ?           |
| ??????????????#                         ?          |
| ???????????????#"                      ???         |
| ???????????????#"""                ""??????        |
| ??????????????##"        %        #????????        |
| ??????????????#""            a ""#?????????#"""    |
| ?????????????##""            """##??????#???#"""   |
| ?????????????#" "        a  """##?###???????#""""  |
| ?????????????#"              ""##   ###????##""    |
| ?????????????#""                  =   #?####""""   |
| ?????????????#"   t              !%a% ###"""       |
| ?????????????#"                     =  """         |
| ?????????????##             =                      |
| ??????????????#  ""      %= %    a                 |
| ??????????????##                                   |
| ????????????##?#        %@!!*              ""      |
| ???????????????#""        %          ##  ##""" " " |
| ???????????????#"        %       ""####  ######""" |
| ???????????????#"             """"##??#  #????###" |
| ???????????????#"""            """#???#  #??????## |
| ??????????????###              ""##??#!   ???????? |
| ????????????????#""          """##???#"    ??????? |
| ????????????????##"""          ##????#"    "?????? |
| ?????????????????##""""       ##?????#!!""!"?????? |
| ??????????????????###         #??????########????? |
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| ?????????????????????????#   #???#???????????????? |
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| ?????????????????   ?????#   #???????????????????? |
| ????????????????#"""######   ########????????????? |
| ??????????????"""   """"""   """""""#"???????????? |
| ??????????????""                   "#????????????? |
| ????????????                        "   "????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussNetworkHumpback
  Manual?         0
Play Time         00:13:05
  Cumulative      174.1 hours
  Start           2022.05.27 @ 12:25:11
  End             2022.05.27 @ 12:35:59
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          56
  Rogue           0
  Adventurer      1
  Explorer        55
Win Type          -
  Total           12
  Types           6/0/3/3/0/0/0/0/0
Lore%             81
Gallery%          82
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(150)
Filters           NONE
Steam             1


RUN: 41f3513b-c5be-4dec-8a05-bc32575ccac8