Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.23 @ 10:49:56 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (98) 490 Value Destroyed (2758) 2758 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (1692) 1692 TOTAL SCORE: 10260 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 584 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Cogmind --------- Core Integrity 964/1000 Matter 289/300 Energy 360/360 System Corruption 5% Temperature Cool (0) Movement Walking (117) Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Scrap Suit High-capacity Storage Unit Advanced Signal Interpreter Advanced Recoil Stabilizer Makeshift Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Autogun Autogun Gauss Rifle > --- INVENTORY (20) --- Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Improved Sensor Array Improved Sensor Array Improved Sensor Array IFF Parser Experimental Weapon Shielding Reflective Plating High-powered Tractor Beam Assault Rifle Improved Assault Rifle Long-range Missile Launcher Plasma Cutter CPS Tube (2) Flail Falx Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Advanced Signal Interpreter Advanced Recoil Stabilizer Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun Autogun Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Improved Sensor Array Improved Sensor Array Improved Sensor Array IFF Parser Experimental Weapon Shielding High-powered Tractor Beam Assault Rifle Improved Assault Rifle Long-range Missile Launcher Plasma Cutter CPS Tube Flail Katana Falx [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Long-range Missile Launcher Special Weapon CPS Tube Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . 1 . . . 2 . . . . 1 Utility 3 | . . . . . . 3 . . . . . Weapon 2 | . . 1 . . . 1 . . . . . Parts Attached 91 | 7 6 30 5 3 17 9 3 . . 2 9 Power 14 | 1 2 8 . . 2 . 1 . . . . Engine 13 | 1 2 8 . . 1 . 1 . . . . Core 1 | . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 2 10 . . 8 3 . . . 1 5 Treads . | . . . . . . . . . . . . Leg 31 | 2 2 10 . . 8 3 . . . 1 5 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 2 2 5 2 1 3 6 2 . . . 3 Device 6 | 1 . . 1 . . 3 . . . . 1 Storage 7 | 1 1 1 1 . 1 . 1 . . . 1 Processor 2 | . . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . . Protection 11 | . 1 4 . 1 2 1 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 20 | 2 . 7 3 2 4 . . . . 1 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 17 | 2 . 7 2 2 2 . . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 1 1 . . . . Parts Lost 7 | . 1 3 . 1 . . . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . 1 2 . . . . . . . . . Utility 4 | . . 1 . 1 . . . . . . 2 Weapon . | . . . . . . . . . . . . Highest Loss Streak 2 | . 1 2 . 1 . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 14 | 1 7 14 14 14 13 13 16 17 19 19 19 Power 1 | . 1 1 1 1 . . 1 2 2 2 1 Propulsion 2 | . 2 4 4 4 2 1 3 3 3 3 2 Utility 4 | . 2 4 4 3 4 5 4 5 6 6 7 Weapon 5 | . 1 4 5 6 5 4 4 5 6 6 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 43 | . . 5 2 2 14 4 . . . 1 15 Power 3 | . . 1 . . . 1 . . . . 1 Propulsion 2 | . . . 1 . . . . . . . 1 Utility 18 | . . . . . 8 2 . . . 1 7 Weapon 18 | . . 4 1 2 6 1 . . . . 4 Tool/Special 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 99 99 100 100 99 92 92 93 93 93 93 Engine 7 | . 14 11 11 11 8 . 5 6 6 6 5 Core 1 | . . . . . 2 6 . . . . 4 Leg 32 | . 27 32 33 33 32 32 31 31 31 31 33 Device 9 | . 9 4 9 10 10 11 11 11 12 9 6 Storage 9 | . 14 11 11 11 11 6 6 6 6 6 5 Processor 2 | . . . . . . 5 6 6 6 6 5 Protection 3 | . 4 6 1 . . 2 6 6 6 8 9 Ballistic Gun 28 | . 28 33 32 33 32 24 23 24 25 25 22 Peak Build Rating 71 | 7 8 14 16 17 24 43 47 50 47 51 71 Average Rating 27 | 5 7 12 14 16 19 37 46 46 47 49 60 On Entrance 26 | . 7 8 14 16 17 19 43 46 47 47 51 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 87 | 14 29 36 36 40 49 50 77 77 76 80 87 Greatest Support 95 | 20 20 36 30 30 43 60 60 60 60 60 95 Greatest Overweight (x) 1 | . 1 1 1 1 1 . 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 . . . 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 14 15 15 15 15 15 19 20 20 20 20 Most Carried 20 | 3 13 15 15 15 15 15 17 19 19 20 20 Average Carried 14 | 1 7 14 14 14 13 13 16 17 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 3 13 15 15 15 14 15 17 19 19 20 20 Scrap Suit Usage (%) 1 | . . . . . . 1 1 1 . 1 . Parts Cannibalized 1 | . . . . . . . . 1 . . . Class Distribution -------------------- 37% | Scavenger-Gunner 24% | Scavenger-Skirmisher 18% | Scavenger-Tank 8% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -9/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Matter Collected 3561 | 312 293 845 95 264 180 512 273 89 . 184 514 Remotely . | . . . . . . . . . . . . Salvage Created 4384 | 120 457 1534 181 496 . 512 246 115 . 139 584 Parts 240 | 12 20 104 15 30 . 12 9 3 . 8 27 Haulers Intercepted 4 | . 1 3 . . . . . . . . . Recyclers Shooed 18 | . 1 8 . 6 . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 16 3 . 17 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 69 | . 9 30 5 4 . 3 4 1 . 3 10 Guns 64 | . 9 30 5 4 . 3 4 1 . 3 5 AOE 5 | . . . . . . . . . . . 5 Classes Destroyed 15 | 2 2 6 . . . 1 1 . . 2 1 Worker 5 | . . 1 . . . 2 . . . . 2 Builder 2 | . . 1 . 1 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 4 | . 1 3 . . . . . . . . . Recycler 12 | 1 . 3 1 4 . 2 . . . . 1 Operator 1 | . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . 1 . Watcher 2 | . . 2 . . . . . . . . . Swarmer 19 | . . 10 4 . . . . . . . 5 Grunt 28 | . 9 12 . . . 2 3 . . . 2 Brawler 2 | . . . . . . . 1 . . . 1 Duelist 2 | . . 1 . . . . . . . 1 . Sentry 12 | . . 7 1 4 . . . . . . . Hunter 1 | . . . . . . . . . . 1 . Programmer 4 | . . . . . . 1 . 1 . . 2 Best Kill Streak 8 | 4 3 7 6 5 . 2 2 1 . 1 8 Combat Bots Only 6 | . 3 6 5 2 . 1 2 1 . 1 6 Max Kills in Single Turn 4 | 1 1 2 1 1 . 1 1 1 . 1 4 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 332 | . 46 141 29 10 . 57 19 . . 2 28 Missed 95 | . 11 34 10 1 . 23 9 . . . 7 Hits 237 | . 35 107 19 9 . 34 10 . . 2 21 Melee 6 | . . 5 . . . . . . . 1 . Projectile 231 | . 35 102 19 9 . 34 10 . . 1 21 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 7 | . 1 1 1 1 . . . . . 1 2 Actively Blocked 2 | . . . . . . . . . . 1 1 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 3217 | . 421 1224 182 132 . 417 187 . . 78 576 Core 377 | . 79 191 22 14 . 18 . . . 17 36 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 135 | . 17 . . . . . 25 . . 12 81 Regen/Repaired (Parts) 445 | . . . . . 435 . . 10 . . . Core Remaining (%) 76 | 100 68 . . . 43 . . . . 95 . Volleys Fired 263 | 11 45 111 9 16 1 15 13 3 . 10 29 Largest 4 | 2 2 3 3 3 1 4 4 4 . 4 4 Hottest 97 | 40 40 63 63 69 . 89 89 89 . 97 97 Shots Fired 782 | 22 90 333 27 48 1 60 52 6 . 40 103 Gun 776 | 22 90 333 27 48 . 60 52 4 . 40 100 Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . . . . 2 . . 3 Special 1 | . . . . . 1 . . . . . . Kinetic 776 | 22 90 333 27 48 . 60 52 4 . 40 100 Thermal . | . . . . . . . . . . . . Explosive 5 | . . . . . . . . 2 . . 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 25 | 3 25 16 10 16 2 17 19 2 . 5 10 Robot Miss Streak 6 | 1 2 6 1 1 . 2 4 2 . 3 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 9 | . . 6 2 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . . Shots Hit Robots 529 | 12 67 211 23 37 1 50 34 7 . 23 64 Core Hits 221 | 7 22 94 11 17 . 18 12 2 . 8 30 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . 1 Critical Strikes 3 | . . . . . . 1 . 1 . . 1 Destroy 2 | . . . . . . 1 . . . . 1 Sever 1 | . . . . . . . . 1 . . . Melee Attacks 26 | . . . 2 . . 8 1 15 . . . Impact . | . . . . . . . . . . . . Slashing 26 | . . . 2 . . 8 1 15 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6903 | 139 717 1834 242 560 . 817 450 250 . 308 1586 Guns 5983 | 127 708 1813 240 506 . 656 450 25 . 308 1150 Cannons . | . . . . . . . . . . . . Explosions 436 | . . . . . . . . . . . 436 Melee 335 | . . . . . . 110 . 225 . . . Ramming 149 | 12 9 21 2 54 . 51 . . . . . Kinetic 5983 | 127 708 1813 240 506 . 656 450 25 . 308 1150 Thermal . | . . . . . . . . . . . . Explosive 436 | . . . . . . . . . . . 436 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 335 | . . . . . . 110 . 225 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . 1 1 . . . . . . 5 Average Corruption 1 | . . . 1 1 . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . . 1 6 . . . . . . 9 Message Errors 6 | . . . . 2 . . . . . . 4 Matter Fused 2 | . . . . 2 . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 2 | . . . . 1 . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 2 | . . . 1 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 82 | . . . . . . 14 . 55 . . 13 Projectiles . | . . . . . . . . . . . . Explosions 13 | . . . . . . . . . . . 13 Melee 69 | . . . . . . 14 . 55 . . . Knockbacks 3 | . . . 1 . . 2 . . . . . Impact 3 | . . . 1 . . 2 . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 24 | 2 3 4 1 8 . 6 . . . . . Kicked 24 | 2 3 4 1 8 . 6 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 279 | . 27 199 41 42 . 69 144 15 . 81 279 Average Temperature 46 | . 9 44 22 24 . 30 56 10 . 30 76 Received Heat Transfer 999 | . 261 324 27 63 . 150 81 . . 9 84 Effects 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . 2 1 . . . . . . . 1 Low Security (%) 77 | 100 100 25 35 100 . 100 . . . . 71 Level 1 20 | . . 67 64 . . . . . . . 28 Level 2 1 | . . 7 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 416 | 15 76 416 289 97 . 99 . . . . 337 Initial 170 | . . 12 170 94 . . . . . . . Average 92 | 1 19 245 223 34 . 26 . . . . 115 Influence Increases 2933 | 20 272 842 184 283 . 342 227 39 . 144 580 Destroy 0b10 Robot/C 1680 | . 180 600 100 80 . 100 160 20 . 100 340 Destroy 0b10 Robot/NC 170 | 20 5 50 5 25 . 30 . 5 . 10 20 Destroy Leader 372 | . 42 160 20 . . 30 30 10 . 20 60 Allied During Kill 102 | . . . . . . 16 22 4 . 14 46 Successful Hack 108 | . 15 2 28 13 . 34 . . . . 16 Select Force Hacks 210 | . 30 30 . 150 . . . . . . . Disable Machine 180 | . . . 15 15 . 120 . . . . 30 Destroy Structure 51 | . . . 1 . . 12 . . . . 38 Partial Spotted 15 | . . . 15 . . . . . . . . Lose Combat Pursuer 45 | . . . . . . . 15 . . . 30 Influence Decreases 2616 | 20 242 468 344 526 1 342 216 50 . 144 263 Entered New Map 406 | . . 18 234 150 1 . . 3 . . . Time Decay 2110 | 20 232 420 110 366 . 322 216 47 . 144 233 Lost Part 60 | . 10 30 . 10 . . . . . . 10 Lost Ally 40 | . . . . . . 20 . . . . 20 Squads Dispatched 15 | . 3 5 . . . 3 . . . . 4 Investigation 9 | . 3 4 . . . 1 . . . . 1 Extermination 3 | . . . . . . 1 . . . . 2 Reinforcement 3 | . . 1 . . . 1 . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Distress Signals 9 | . 1 4 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 122 | . 16 47 9 4 . 7 8 1 . 6 24 Peak Tracking Total 7 | . 4 7 5 2 . 3 3 1 . 3 7 Tactical Retreats 3 | . . . . . . . 1 . . . 2 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Traps Triggered 6 | . 1 1 1 . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Machines Disabled 12 | . . . 1 1 . 8 . . . . 2 Max in Single Turn 1 | . . . 1 1 . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Machines Accessed 53 | . 6 9 3 11 5 8 . 2 4 . 5 Terminals 24 | . 4 5 3 6 . 4 . . . . 2 Fabricators 3 | . . . . . . 1 . . . . 2 Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 10 | . 2 2 . 5 . 1 . . . . . Scanalyzers 4 | . . 2 . . . 1 . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 171 | . 19 22 9 27 30 18 . 8 27 . 11 Successful 113 | . 5 10 3 18 30 6 . 8 27 . 6 Failed 56 | . 14 11 6 9 . 12 . . . . 4 Catastrophic 13 | . 4 4 . 1 . 2 . . . . 2 Database Lockouts 2 | . . 1 . . . . . . . . 1 Manual 74 | . 18 11 8 21 . 12 . . . . 4 Terminals 69 | . 13 11 9 22 . 10 . . . . 4 Fabricators 6 | . . . . . . 2 . . . . 4 Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 20 | . 6 6 . 5 . 3 . . . . . Scanalyzers 9 | . . 5 . . . 1 . . . . 3 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 74 | . 1 1 . 5 30 2 . 8 27 . . Record 47 | . . . . . 29 . . 7 11 . . Part Schematic 12 | . . . . 2 . . . . 10 . . Robot Schematic 3 | . . . . . . . . . 3 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . 1 1 . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Transport Status 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 3 Network Status 2 | . . . . . . 1 . . . . 1 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer 6 | . . 4 . . . . . . . . 2 Retrieve Study 6 | . . 4 . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 27 | . 4 3 3 13 . 3 . . . . 1 Terminals 16 | . 1 1 3 8 . 2 . . . . 1 Botnet 8 | . 1 1 1 3 . 1 . . . . 1 Operators 1 | . . . . . . 1 . . . . . Skim 7 | . . . 2 5 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 11 | . 3 2 . 5 . 1 . . . . . Monitor 1 | . 1 . . . . . . . . . . Recyclers 2 | . 1 1 . . . . . . . . . Tunnel 7 | . 1 1 . 5 . . . . . . . Fedlink 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 5 7 3 6 . 8 . . . . 4 Full Trace Events 4 | . 1 2 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 2 . . . . 10 . . Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 117 | . . . . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . . . . 14 Part Studies Acquired 6 | . . 4 . . . . . . . . 2 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Total Allies 2 | . . . . . 1 1 . . . . . Largest Group 2 | . . . . . 1 2 1 1 1 1 1 Highest-Rated Group 99 | . . . . . 74 99 74 73 73 73 69 Highest-Rated Ally 74 | . . . . . 74 74 74 73 73 73 69 Initial UFD Resources 38 | . . . . . . 24 34 34 34 38 38 Total Orders 7 | . . . . . 2 3 . 2 . . . STAY 3 | . . . . . 1 1 . 1 . . . ROAM 1 | . . . . . . 1 . . . . . FOLLOW 3 | . . . . . 1 1 . 1 . . . Ally Attacks 70 | . . . . . . 11 19 1 . 11 28 Total Damage 2879 | . . . . . . 547 750 39 . 401 1142 Kills 19 | . . . . . . 4 4 . . 4 7 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Active Infowar (turns) 9081 | 39 590 440 197 1096 3831 664 783 824 143 474 . Sensors 2788 | . . . . . . 564 783 824 143 474 . Seismic 6293 | 39 590 440 197 1096 3831 100 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Turns Passed 11773 | 133 899 1048 228 1163 3918 905 939 837 143 890 670 Spaces Moved 6309 | 76 371 451 101 617 2211 682 515 428 80 463 314 Core 6 | 6 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6303 | 70 371 451 101 617 2211 682 515 428 80 463 314 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 175 175 105 105 111 181 181 181 117 Average Speed 163 | 114 185 134 175 175 171 107 167 181 181 181 168 Slowest Speed 190 | 120 190 175 175 175 182 111 181 181 181 181 185 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 4 52 46 24 94 90 18 84 51 70 54 11 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 9 | . 1 1 . 6 . . . . 1 . . Known Exits Taken 6 | . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . Scrap Searched 16 | . . . . . 9 . 2 1 . 4 . Spaces Dug 36 | . . . . . . 4 1 24 . . 7 Terrain Destroyed 73 | . . . . . . 4 1 37 . . 31 Melee 11 | . . . . . . 4 1 6 . . . Projectile . | . . . . . . . . . . . . AOE 62 | . . . . . . . . 31 . . 31 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Total 7229 | 98 494 709 133 662 2344 804 558 461 79 493 394 Wait 244 | . 52 55 3 5 32 43 14 8 . 11 21 Move 6298 | 75 370 450 100 616 2210 681 514 427 79 462 314 Hop . | . . . . . . . . . . . . Pick Up 85 | 3 8 12 3 4 32 11 2 2 . 2 6 Fast Attach 19 | 7 2 2 1 . 1 1 1 . . . 4 Attach 24 | . . 6 1 1 5 6 1 . . . 4 Detach 10 | . 1 1 . . 5 2 . . . . 1 Swap 137 | . 11 42 8 8 19 21 11 6 . 5 6 Drop 95 | . 2 26 5 4 39 6 1 . . 3 9 Fire 263 | 11 45 111 9 16 1 15 13 3 . 10 29 Melee 26 | . . . 2 . . 8 1 15 . . . Ram . | . . . . . . . . . . . . Kick 24 | 2 3 4 1 8 . 6 . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 15) 727 | -10/Materials | Identified exit to Mines 1033 | -10/Materials | Entered another Materials area 1033 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1458 | -9/Materials | Discovered new exit (range 15) 1568 | -9/Materials | Central database locked down 1748 | -9/Materials | Discovered new exit (range 12) 1782 | -9/Materials | Build established: Scavenger-Tank 2036 | -9/Materials | Discovered new exit (range 8) 2053 | -9/Materials | Identified exit to Mines 2053 | -9/Materials | Identified exit to Storage 2081 | -9/Materials | Entered Storage 2166 | -9/Storage | Core integrity fell below 50% 2302 | -9/Storage | Used back door to open Recycling access 2302 | -9/Storage | Discovered new exit (range 5) 2309 | -9/Storage | Entered Recycling 2721 | -9/Recycling | Build established: Scavenger-Gunner 2993 | -9/Recycling | Learned 2 Storage zone layouts 3052 | -9/Recycling | Identified exit to Factory 3101 | -9/Recycling | Learned Materials stockpile data 3169 | -9/Recycling | Learned location of 3 exits from Materials 3432 | -9/Recycling | Scanned before Scraplab entrance 3456 | -9/Recycling | Entered Scraplab 3470 | -9/Recycling | Discovered new exit (range 2) 3472 | -9/Recycling | Entered Scraptown 3472 | -9/Scraptown | System corruption cleaned by C-Scrubber 3612 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3749 | -9/Scraptown | Discovered new exit (range 11) 3902 | -9/Scraptown | Visited Assassins FH 3920 | -9/Scraptown | Visited Bundlers 4065 | -9/Scraptown | Visited Red Mages 4137 | -9/Scraptown | Visited Symbiants 4445 | -9/Scraptown | Visited CR-KLE's Repair Center 4468 | -9/Scraptown | Visited Comm Corps 4540 | -9/Scraptown | Visited Spacefarers 4661 | -9/Scraptown | Visited UFD Registry 4661 | -9/Scraptown | Registered with UFD as "Bolttail" 4747 | -9/Scraptown | Visited Curators Association 4861 | -9/Scraptown | Visited Junk Repository 5118 | -9/Scraptown | Visited Science Guys 5173 | -9/Scraptown | Visited Scrapoid Pod Storage 5258 | -9/Scraptown | Visited Scrap Suit Storage 5300 | -9/Scraptown | Found Scrap Suit 5346 | -9/Scraptown | Visited Chapter 10 5429 | -9/Scraptown | Visited Botcube Research 5532 | -9/Scraptown | Found Lrg. Botcube 5600 | -9/Scraptown | Build established: Gunner 5610 | -9/Scraptown | Found Scrap Suit 6466 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6473 | -9/Scraptown | Found DCF Scrap (31 items) 6642 | -9/Scraptown | Lrg. Botcube activated 6651 | -9/Scraptown | Build established: Scavenger-Gunner 6678 | -9/Scraptown | Lrg. Botcube completed mutation into legged form, armed with 4 guns. 6772 | -9/Scraptown | Attached CPS modules to *Manticore. 6802 | -9/Scraptown | Discovered new exit (range 5) 7006 | -9/Scraptown | CR-KLE repaired 8 parts 7326 | -9/Scraptown | Met Optimus 7326 | -9/Scraptown | Accepted into 0bPrime 7390 | -9/Scraptown | Entered Factory 7390 | -6/Factory | Accompanied by 1 ally 7390 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 7515 | -6/Factory | Allied Derelicts emerged from ambush trap array 7956 | -6/Factory | Build established: Scavenger-Skirmisher 8187 | -6/Factory | Discovered new exit (range 8) 8195 | -6/Factory | Identified exit to Lower Caves 8244 | -6/Factory | Loaded intel: 8 recycling unit locations 8295 | -6/Factory | Entered Lower Caves 8295 | -6/Lower Caves | Accompanied by 1 ally 8328 | -6/Lower Caves | Found Alien Artifact 8328 | -6/Lower Caves | Identified Core Expander 8328 | -6/Lower Caves | Installed Core Expander, added new Utility slot 8367 | -6/Lower Caves | Encountered a Warlord checkpoint 8451 | -6/Lower Caves | Learned location of 1 exit from Factory 8875 | -6/Lower Caves | Learned 4 Factory zone layouts 9231 | -6/Lower Caves | Discovered new exit (range 3) 9233 | -6/Lower Caves | Identified exit to Lower Caves 9234 | -6/Lower Caves | Entered another Lower Caves area 9234 | -6/Lower Caves | Accompanied by 1 ally 9240 | -6/Lower Caves | Discovered new exit (range 8) 9251 | -6/Lower Caves | Identified exit to Factory 9254 | -6/Lower Caves | Encountered a Warlord checkpoint 9566 | -6/Lower Caves | Found DCF Scrap (11 items) 9669 | -6/Lower Caves | Entered an active Warlord outpost 9680 | -6/Lower Caves | Learned location of 1 exit from Factory 9680 | -6/Lower Caves | Learned Armory emergency access door positions 9680 | -6/Lower Caves | Learned Factory terminal intel 9680 | -6/Lower Caves | Learned Factory garrison access intel 9998 | -6/Lower Caves | Discovered new exit (range 10) 10034 | -6/Lower Caves | Learned Factory terminal intel 10067 | -6/Lower Caves | Identified exit to Data Miner 10071 | -6/Lower Caves | Entered Data Miner 10071 | -6/Data Miner | Accompanied by 1 ally 10071 | -6/Data Miner | Discovered new exit (range 6) 10079 | -6/Data Miner | Identified exit to Proximity Caves 10106 | -6/Data Miner | Met Data Miner 10142 | -6/Data Miner | Learned location of Section 7 (-2) 10142 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10175 | -6/Data Miner | Received God Mode back door access code from Data Miner 10214 | -6/Data Miner | Entered Proximity Caves 10214 | -5/Proximity Caves | Accompanied by 1 ally 10768 | -5/Proximity Caves | Learned Factory emergency access door positions 11084 | -5/Proximity Caves | Discovered exit to Factory (range 12) 11104 | -5/Proximity Caves | Entered Factory 11104 | -5/Factory | Accompanied by 1 ally 11104 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11105 | -5/Factory | Identified exit to Factory 11108 | -5/Factory | Loaded intel: 25 terminal locations 11109 | -5/Factory | Loaded intel: 4 garrison access locations 11123 | -5/Factory | Central database locked down 11126 | -5/Factory | Build established: Scavenger-Tank 11411 | -5/Factory | Fabricated Railgun (x2) 11571 | -5/Factory | Incoming investigation squad redirected 11774 | -5/Factory | Self-destructed Last Messages --------------- 11714_ Dropped Hvy. Assault Rifle+. 11715_ Acquired Autogun. 11716_ Acquired 25 matter. 11721_ *Manticore cannibalizes Hvy. Assault Rifle+ to repair Hvy. Assault Rifle. 11722_ &EZCFOYLJ=VUWIEMLH>OLBV0B%JKTQF /:X 11723_ Dropped Aluminum Leg+. 11738_ System corrupted: Heat flow error (+291). 11746_ Connecting with Fabricator... >>Build Building B-60 Warrior... ETC: 84 11755_ Dropped Katana. 11756_ Acquired Reflective Plating. 11764_ System corrupted: Heat flow error (+136). 11772_ U-05 Engineer sends out distress signal. 11773_ *Manticore suffers critical hit (Burn). 11774_ *Manticore heat damages Aluminum Leg. 11774_ *Manticore system terminally corrupted. 11774_ CPS modules swiftly deploy to protect *Manticore components. Map ----- +----------------------------------------------------+ | ?????????# #??????????????????????????????????T | | ?????????# #??????????????????????????????????" | | ?????????# ! #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #???????????#??????????????????????? | | ???#######+##+###?#######+##?????????????????????? | | ???# #?# ?????????????????????? | | ???# [! #?# " " " "?????????????????????? | | ???# #?#=%" " " " "???????????????????? | | ???# #?# " " " " " #?????????????????? | | ???# ###= " " " " " #?????????????????? | | ???# + + =" " " " " #?????????????????? | | ?? / ###= " " " " " #?????????????????? | | ???# #?# =" " " " " #?????????????????? | | ???# #?#=*" " " " " #?????????????????? | | ???# #?# " " " " " #?????????????????? | | ???# #?# #?#???????????????? | | ???# #?# = ]# #???????????????? | | ???#####+################+###### #???????????????? | | ?????? ?? u !=%[= p #???????????????? | | ????? ??? =!!!! #???????????????? | | ????? ???? [[&u #???????????????? | | ?????????? g #???????????????? | | ?????????? gg #???????????????? | | ??????????Y %! #???????????????? | | ?????????? @ w k????????? | | ???????????############+##+#############?????????? | | ????????????????????# #???????????????? | | ????????????????????# """"" #?????? ????????? | | ????????????????????# "" F" #????"" #??????? | | ????????????????????# "" "" #?? """ +??????? | | ????????????????????# # #??????? | | ????????????????????# + #??????? | | ????????????????????# # ""T"" ]#??????? | | ????????????????????# """ """ #?"""""?????????? | | ????????????????????# """ """ #???? ?????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# / #???????????????? | | ????????????????????# #???????????????? | | ????????????????????######+#######?????????T"????? | | ?????????????????????????# #???????????????""????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????#+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Weapon Shielding 90 Evasion (%) 55 Recoil Reduction 6 Item Schematics ----------------- Plasma Cutter | -9/Recycling | Hacked Imp. Titanium Leg | -9/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Rnf. Antimatter Reactor | -6/Data Miner | Free Heavy Servo Lattice | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Railgun | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Gauss Rifle | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- Frankenstein Challenges ------------ None Game ------ Seed TripodThunderLattice Manual? 0 Play Time 02:03:20 Cumulative 190.8 hours Start 2026.06.05 @ 10:32:44 End 2026.06.23 @ 10:49:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 96 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 67 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ae7225a-9ba2-479c-a445-de3894b3cea5