Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.15 @ 00:13:37 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (905) 905 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3090 Bonus ------- None Cogmind --------- Core Integrity 221/550 Matter 6/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Advanced Heat Sink Disposable Heat Sink Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Armored Treads Disposable Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Particle Cannon Light Cannon Light Cannon > --- INVENTORY -------- (None) [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 2 | . . . 1 . 1 Parts Attached 38 | . 3 5 11 . 19 Power 2 | . . 1 . . 1 Engine 1 | . . 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | . . 1 3 . 8 Treads 6 | . . . 2 . 4 Leg 2 | . . . . . 2 Wheel 2 | . . 1 1 . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 12 | . . 1 5 . 6 Device 8 | . . . 4 . 4 Storage 2 | . . . 1 . 1 Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | . 3 2 3 . 4 Energy Gun 3 | . . 1 1 . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun . | . . . . . . Ballistic Cannon 3 | . . . 2 . 1 Launcher 3 | . 1 1 . . 1 Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 9 | . . 2 . . 7 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 6 | . . 1 . . 5 Highest Loss Streak 3 | . . 2 . . 3 Average Slot Usage (%) 61 | . 14 27 73 77 66 Engine 5 | . . . 11 11 4 Core 1 | . . . . . 2 Treads 11 | . . . 14 22 12 Leg 1 | . . . . . 3 Device 7 | . . . 6 . 12 Storage 7 | . . . 10 11 8 Processor 2 | . . 9 4 . 1 Energy Gun 5 | . . 5 6 11 5 Energy Cannon 1 | . . . . . 3 Ballistic Cannon 10 | . . . 13 22 10 Launcher 2 | . 8 1 4 . 2 Naked Turns 17 | . 10 1 . . 6 Heaviest Build 36 | . 4 6 30 28 36 Greatest Support 43 | 3 3 16 43 43 43 Greatest Overweight (x) 2 | . 1 1 2 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 4 4 10 10 10 Average Capacity 8 | 4 4 4 9 10 9 Most Carried 4 | . 1 1 . . 4 Average Carried . | . . . . . . Final Capacity 10 | 4 4 4 10 10 10 Final Carried 2 | . 1 . . . 2 Class Distribution -------------------- 51% | Gunner 38% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 692 | 64 . 88 140 167 233 Remotely 140 | . . . 140 . . Salvage Created 797 | . . 33 201 143 420 Parts 51 | . . 2 21 4 24 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . . 1 . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 25 | . . 2 9 3 11 Cannons 9 | . . . 1 3 5 AOE 16 | . . 2 8 . 6 Classes Destroyed 9 | . . 1 5 1 2 Worker 2 | . . . . . 2 Builder 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 3 | . . . 1 1 1 Operator 1 | . . . . . 1 Swarmer 9 | . . 2 7 . . Grunt 12 | . . . 1 2 9 Duelist 2 | . . . . 1 1 Sentry 2 | . . . 1 . 1 Best Kill Streak 11 | . . 2 11 3 7 Combat Bots Only 8 | . . 2 8 3 6 Max Kills in Single Turn 3 | . . 1 3 1 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1641 | . . 91 73 100 1377 Core 438 | . . 63 46 . 329 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 . 74 . 88 . Volleys Fired 66 | . . 14 15 7 30 Largest 4 | . . 2 3 3 4 Hottest 200 | . . 200 115 115 190 Shots Fired 143 | . . 16 31 21 75 Gun 37 | . . 9 8 7 13 Cannon 85 | . . . 16 14 55 Launcher 17 | . . 3 7 . 7 Special 4 | . . 4 . . . Kinetic 68 | . . . 16 14 38 Thermal 21 | . . 4 . . 17 Explosive 17 | . . 3 7 . 7 Electromagnetic 37 | . . 9 8 7 13 Robot Hit Streak 7 | . . 3 7 4 7 Robot Miss Streak 4 | . . 4 1 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 80 | . . 5 19 11 45 Core Hits 55 | . . 3 16 5 31 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2915 | . . 254 854 221 1586 Guns 278 | . . 80 44 16 138 Cannons 935 | . . . 72 205 658 Explosions 1678 | . . 150 738 . 790 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 685 | . . . 72 205 408 Thermal 522 | . . 65 139 . 318 Explosive 1430 | . . 109 599 . 722 Electromagnetic 278 | . . 80 44 16 138 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 180 | . . 49 102 . 29 Projectiles 46 | . . 17 . . 29 Explosions 134 | . . 32 102 . . Melee . | . . . . . . Knockbacks 7 | . . . . 3 4 Impact . | . . . . . . Kinetic 7 | . . . . 3 4 Secondary . | . . . . . . Self-Inflicted Damage 93 | . . 67 12 . 14 Shots 4 | . . 2 1 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 256 | . . 21 141 256 198 Average Temperature 82 | . . 10 69 106 90 Received Heat Transfer 822 | . . . 21 54 747 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 720 | . . 100 150 . 470 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 341 | . . 50 341 207 228 Average Influence 142 | . . 5 216 198 153 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 66 | 100 100 100 35 14 74 Level 1 33 | . . . 64 85 25 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . . 3 10 3 14 Peak Tracking Total 8 | . . 3 8 3 6 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 6 | . . . 4 . 2 Max in Single Turn 2 | . . . 2 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 4 | . . . 2 . 2 Terminals 3 | . . . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 9 | . . . 3 . 6 Successful 8 | . . . 2 . 6 Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . . 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . . . 5 Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 2 . 1 Locate Traps 1 | . . . 1 . . Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . . 5 Insert Component 3 | . . . . . 3 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 2 . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1168 | 9 50 163 258 87 601 Spaces Moved 754 | 18 86 189 128 41 292 Core 273 | 18 86 150 8 . 11 Treads 356 | . . . 104 41 211 Legs 70 | . . . . . 70 Wheels 55 | . . 39 16 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 100 160 50 Average Speed 119 | 50 50 62 155 160 160 Slowest Speed 190 | 50 100 100 180 160 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 15 42 19 17 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 11 | . . 11 . . . Terrain Destroyed 153 | . . 32 64 . 57 Melee . | . . . . . . Projectile 10 | . . 3 . . 7 AOE 143 | . . 29 64 . 50 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 890 | 17 90 209 160 47 367 Wait 13 | . . . . . 13 Move 749 | 17 85 188 127 40 292 Hop . | . . . . . . Pick Up 1 | . 1 . . . . Fast Attach 30 | . 3 4 11 . 12 Attach 7 | . . 1 . . 6 Detach 8 | . . . . . 8 Swap 1 | . . . . . 1 Drop 15 | . 1 2 7 . 5 Fire 66 | . . 14 15 7 30 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 10 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 7) 60 | -10/Materials | Entered Mines 216 | -10/Mines | Discovered new exit (range 6) 222 | -10/Mines | Identified exit to Materials 223 | -10/Mines | Entered Materials 223 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 308 | -9/Materials | Build established: Mutant 337 | -9/Materials | Destroyed 8 combat bots 458 | -9/Materials | Discovered new exit (range 16) 481 | -9/Materials | Entered Mines 554 | -9/Mines | Discovered new exit (range 9) 568 | -9/Mines | Entered Materials 568 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 673 | -8/Materials | Build established: Gunner 942 | -8/Materials | Lost 3 parts (1n2w) 996 | -8/Materials | Core integrity fell below 50% 1169 | -8/Materials | Self-destructed Last Messages --------------- 01029_ Acquired 1 matter. 01029_ K-01 Serf collects debris. 01031_ The unstable cave ceiling collapses. 01031_ Acquired 8 matter. 01031_ K-01 Serf collects debris. 01033_ Acquired 29 matter. 01035_ The unstable cave ceiling collapses. 01035_ Acquired 1 matter. 01035_ K-01 Serf collects debris. 01051_ The unstable cave ceiling collapses. 01054_ Acquired Aluminum Leg. 01063_ K-01 Serf collects debris. 01065_ Acquired Aluminum Leg. 01067_ K-01 Serf collects debris. 01101_ K-01 Serf destroyed. 01103_ U-05 Engineer lays Concrete. 01132_ K-01 Serf collects debris. 01141_ Imp. Grenade Launcher destroyed. 01145_ K-01 Serf collects debris. 01160_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????? ??????????????????????????? | | ??????????? ??????????????????????????? | | ??????????# ######????????????????????? | | ?????????# ## #????????????????????? | | ????????? #!! #????????????????????? | | ????????? #@! #????????????????????? | | ????????? # #????????????????????? | | ?????????" # ! #????????????????????? | | ?????????? # #????##??????????????? | | ?????????? # #####"#??????????????? | | ?????????? ###/## ##?????????????? | | ??????????# # gu "#?????????????? | | ??????????+ # g ##?????????????? | | ?########## # "#?????????????? | | # ## ### ## ##?????????????? | | # # ##+### #########???????? | | # # # # # #???????? | | # + # "" + " / = T #???????? | | # # # Y" # # #???????? | | # # # "" # #########???????? | | # ## ## " #######?????????? | | # ## ## ! # #?????????? | | # ## ##! # ##### #?????????? | | ########### ###### ##?# #?????????? | | # ## ##?## ##?# #?????????? | | # | # #### [#### #?????????? | | # # # ## #?????????? | | # + ! ### #?????????? | | # # #?# #?????????? | | # # #### #?# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 100 Energy Generation 14 Energy Capacity 160 Matter Stores 198 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Lgt. Cannon | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmBladeMatrix Manual? 0 Play Time 00:11:58 Cumulative 37.7 hours Start 2020.06.14 @ 23:26:04 End 2020.06.15 @ 00:13:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a973e734-3162-440b-b382-e127f62086af