Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.15 @ 00:13:37

Player: Teratos

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (905)      905
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3090

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             221/550
Matter                     6/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
  Advanced Heat Sink
           Disposable Heat Sink
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
   Armored Treads
           Disposable Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Treads
>          --- UTILITY ----------
           Disposable Heat Sink
     Large Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Heavy Particle Cannon
     Light Cannon
     Light Cannon
>          --- INVENTORY --------
               (None)
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             38   | .   3   5   11  .   19  
  Power                    2    | .   .   1   .   .   1   
    Engine                 1    | .   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | .   .   1   3   .   8   
    Treads                 6    | .   .   .   2   .   4   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  2    | .   .   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  12   | .   .   1   5   .   6   
    Device                 8    | .   .   .   4   .   4   
    Storage                2    | .   .   .   1   .   1   
    Processor              2    | .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | .   3   2   3   .   4   
    Energy Gun             3    | .   .   1   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   2   .   1   
    Launcher               3    | .   1   1   .   .   1   
    Special Weapon         2    | .   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 9    | .   .   2   .   .   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   6    | .   .   1   .   .   5   
  Highest Loss Streak      3    | .   .   2   .   .   3   
Average Slot Usage (%)     61   | .   14  27  73  77  66  
  Engine                   5    | .   .   .   11  11  4   
  Core                     1    | .   .   .   .   .   2   
  Treads                   11   | .   .   .   14  22  12  
  Leg                      1    | .   .   .   .   .   3   
  Device                   7    | .   .   .   6   .   12  
  Storage                  7    | .   .   .   10  11  8   
  Processor                2    | .   .   9   4   .   1   
  Energy Gun               5    | .   .   5   6   11  5   
  Energy Cannon            1    | .   .   .   .   .   3   
  Ballistic Cannon         10   | .   .   .   13  22  10  
  Launcher                 2    | .   8   1   4   .   2   
Naked Turns                17   | .   10  1   .   .   6   
Heaviest Build             36   | .   4   6   30  28  36  
  Greatest Support         43   | 3   3   16  43  43  43  
  Greatest Overweight (x)  2    | .   1   1   2   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   4   4   10  10  10  
  Average Capacity         8    | 4   4   4   9   10  9   
  Most Carried             4    | .   1   1   .   .   4   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           10   | 4   4   4   10  10  10  
  Final Carried            2    | .   1   .   .   .   2   

 Class Distribution 
--------------------
 51% | Gunner
 38% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           692  | 64  .   88  140 167 233 
  Remotely                 140  | .   .   .   140 .   .   
Salvage Created            797  | .   .   33  201 143 420 
  Parts                    51   | .   .   2   21  4   24  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           3    | .   .   1   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  25   | .   .   2   9   3   11  
  Cannons                  9    | .   .   .   1   3   5   
  AOE                      16   | .   .   2   8   .   6   
Classes Destroyed          9    | .   .   1   5   1   2   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 3    | .   .   .   1   1   1   
  Operator                 1    | .   .   .   .   .   1   
  Swarmer                  9    | .   .   2   7   .   .   
  Grunt                    12   | .   .   .   1   2   9   
  Duelist                  2    | .   .   .   .   1   1   
  Sentry                   2    | .   .   .   1   .   1   
Best Kill Streak           11   | .   .   2   11  3   7   
  Combat Bots Only         8    | .   .   2   8   3   6   
Max Kills in Single Turn   3    | .   .   1   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               1641 | .    .    91   73   100  1377 
  Core                     438  | .    .    63   46   .    329  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    74   .    88   .    
Volleys Fired              66   | .    .    14   15   7    30   
  Largest                  4    | .    .    2    3    3    4    
  Hottest                  200  | .    .    200  115  115  190  
Shots Fired                143  | .    .    16   31   21   75   
  Gun                      37   | .    .    9    8    7    13   
  Cannon                   85   | .    .    .    16   14   55   
  Launcher                 17   | .    .    3    7    .    7    
  Special                  4    | .    .    4    .    .    .    
  Kinetic                  68   | .    .    .    16   14   38   
  Thermal                  21   | .    .    4    .    .    17   
  Explosive                17   | .    .    3    7    .    7    
  Electromagnetic          37   | .    .    9    8    7    13   
  Robot Hit Streak         7    | .    .    3    7    4    7    
  Robot Miss Streak        4    | .    .    4    1    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           80   | .    .    5    19   11   45   
  Core Hits                55   | .    .    3    16   5    31   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2915 | .    .    254  854  221  1586 
  Guns                     278  | .    .    80   44   16   138  
  Cannons                  935  | .    .    .    72   205  658  
  Explosions               1678 | .    .    150  738  .    790  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  685  | .    .    .    72   205  408  
  Thermal                  522  | .    .    65   139  .    318  
  Explosive                1430 | .    .    109  599  .    722  
  Electromagnetic          278  | .    .    80   44   16   138  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            180  | .    .    49   102  .    29   
  Projectiles              46   | .    .    17   .    .    29   
  Explosions               134  | .    .    32   102  .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    3    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    3    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      93   | .    .    67   12   .    14   
  Shots                    4    | .    .    2    1    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        256  | .    .    21   141  256  198  
  Average Temperature      82   | .    .    10   69   106  90   
  Received Heat Transfer   822  | .    .    .    21   54   747  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         720  | .    .    100  150  .    470  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             341  | .   .   50  341 207 228 
  Average Influence        142  | .   .   5   216 198 153 
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         66   | 100 100 100 35  14  74  
  Level 1                  33   | .   .   .   64  85  25  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              30   | .   .   3   10  3   14  
  Peak Tracking Total      8    | .   .   3   8   3   6   
  Tactical Retreats        2    | .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          6    | .   .   .   4   .   2   
  Max in Single Turn       2    | .   .   .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          4    | .   .   .   2   .   2   
  Terminals                3    | .   .   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   .   .   3   .   6   
  Successful               8    | .   .   .   2   .   6   
  Failed                   1    | .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   .   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   2   .   1   
  Locate Traps             1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   
  Insert Component         3    | .   .   .   .   .   3   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               1168 | 9   50  163 258 87  601 
Spaces Moved               754  | 18  86  189 128 41  292 
  Core                     273  | 18  86  150 8   .   11  
  Treads                   356  | .   .   .   104 41  211 
  Legs                     70   | .   .   .   .   .   70  
  Wheels                   55   | .   .   39  16  .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  100 160 50  
  Average Speed            119  | 50  50  62  155 160 160 
  Slowest Speed            190  | 50  100 100 180 160 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       19   | 4   15  42  19  17  17  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 11   | .   .   11  .   .   .   
Terrain Destroyed          153  | .   .   32  64  .   57  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               10   | .   .   3   .   .   7   
  AOE                      143  | .   .   29  64  .   50  

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      890  | 17  90  209 160 47  367 
  Wait                     13   | .   .   .   .   .   13  
  Move                     749  | 17  85  188 127 40  292 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  1    | .   1   .   .   .   .   
  Fast Attach              30   | .   3   4   11  .   12  
  Attach                   7    | .   .   1   .   .   6   
  Detach                   8    | .   .   .   .   .   8   
  Swap                     1    | .   .   .   .   .   1   
  Drop                     15   | .   1   2   7   .   5   
  Fire                     66   | .   .   14  15  7   30  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   10 | -11/Scrapyard | Entered Materials
   47 | -10/Materials | Discovered new exit (range 7)
   60 | -10/Materials | Entered Mines
  216 | -10/Mines     | Discovered new exit (range 6)
  222 | -10/Mines     | Identified exit to Materials
  223 | -10/Mines     | Entered Materials
  223 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  308 | -9/Materials  | Build established: Mutant
  337 | -9/Materials  | Destroyed 8 combat bots
  458 | -9/Materials  | Discovered new exit (range 16)
  481 | -9/Materials  | Entered Mines
  554 | -9/Mines      | Discovered new exit (range 9)
  568 | -9/Mines      | Entered Materials
  568 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  673 | -8/Materials  | Build established: Gunner
  942 | -8/Materials  | Lost 3 parts (1n2w)
  996 | -8/Materials  | Core integrity fell below 50%
 1169 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01029_ Acquired 1 matter.
01029_ K-01 Serf collects debris.
01031_ The unstable cave ceiling collapses.
01031_ Acquired 8 matter.
01031_ K-01 Serf collects debris. <x2>
01033_ Acquired 29 matter.
01035_ The unstable cave ceiling collapses.
01035_ Acquired 1 matter.
01035_ K-01 Serf collects debris. <x5>
01051_ The unstable cave ceiling collapses.
01054_ Acquired Aluminum Leg.
01063_ K-01 Serf collects debris.
01065_ Acquired Aluminum Leg.
01067_ K-01 Serf collects debris. <x6>
01101_ K-01 Serf destroyed.
01103_ U-05 Engineer lays Concrete. <x3>
01132_ K-01 Serf collects debris. <x2>
01141_ Imp. Grenade Launcher destroyed.
01145_ K-01 Serf collects debris. <x3>
01160_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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|          ??????????     #   #####"#??????????????? |
|          ??????????    ###/##     ##?????????????? |
|          ??????????#   #  gu      "#?????????????? |
|          ??????????+   #   g      ##?????????????? |
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|          #        ##   ### ##     ##?????????????? |
|          #        #     ##+###   #########???????? |
|          #        #     #    #   #       #???????? |
|          #        +     # "" +   " / = T #???????? |
|          #        #     # Y" #   #       #???????? |
|          #        #     # "" #   #########???????? |
|          #        ##   ##    "   #######?????????? |
|          #        ##   ##  ! #         #?????????? |
|          #        ##   ##!   #   ##### #?????????? |
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|          #    |   #     ####     [#### #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Coolant Potential          100
Energy Generation          14
Energy Capacity            160
Matter Stores              198
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
       Lgt. Cannon | -8/Materials | Scanalyzed
 Hvy. EM Pulse Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmBladeMatrix
  Manual?         0
Play Time         00:11:58
  Cumulative      37.7 hours
  Start           2020.06.14 @ 23:26:04
  End             2020.06.15 @ 00:13:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             24
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a973e734-3162-440b-b382-e127f62086af