Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.20 @ 18:57:22 Player: JACKBOI Result: Destroyed by YO-0QT(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (783) 783 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1611) 1611 TOTAL SCORE: 4274 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 56/300 Energy 450/450 System Corruption 0% Temperature Warm (159) Movement Treading (245) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Heavy EM Pulse Gun Beam Rifle > --- INVENTORY (20) --- Medium Matter Pod (100) Improved Sensor Array Signal Interpreter Improved Terrain Scanner Seismic Detector Relay Coupler [Programmer] (104) EM Pulse Gun Improved Assault Rifle Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Makeshift Armor Plating > --- WEAPON ----------- Beamcaster Light EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Treads Light Treads Heat Sink Medium Matter Pod Improved Sensor Array Signal Interpreter Improved Terrain Scanner Seismic Detector Light Armor Plating Relay Coupler [Programmer] EM Pulse Gun Heavy EM Pulse Gun Beam Rifle Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher Mining Laser [Rating: 28] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Makeshift Armor Plating Weapon Light EM Pulse Cannon Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 43 | 7 5 1 16 . 1 13 Power 10 | 1 . . 6 . . 3 Engine 9 | 1 . . 6 . . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 7 | 2 . . 2 . . 3 Treads 7 | 2 . . 2 . . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 2 1 3 . 1 2 Device 5 | 1 1 . 2 . . 1 Storage 3 | 1 1 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 1 . 1 1 Artifact . | . . . . . . . Weapon 15 | 2 3 . 5 . . 5 Energy Gun 6 | 2 1 . 1 . . 2 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 2 | . . . 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 . . 2 Special Weapon 2 | . 1 . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 14 | . 1 . . . . 13 Power 3 | . . . . . . 3 Propulsion 3 | . . . . . . 3 Utility 3 | . . . . . . 3 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 12 | . 1 . . . . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 100 93 Engine 19 | . 14 14 22 22 22 19 Treads 23 | . 28 28 22 22 22 20 Device 14 | . 14 14 21 11 11 9 Storage 11 | . 14 14 11 11 11 11 Protection 5 | . . . . 11 11 11 Energy Gun 10 | . 22 14 3 11 11 11 Energy Cannon 9 | . 3 14 11 11 11 5 Launcher 1 | . . . 2 . . 4 Naked Turns . | . . . . . . . Heaviest Build 72 | 15 32 52 71 71 72 72 Greatest Support 43 | 40 40 40 43 43 43 43 Greatest Overweight (x) 16 | . . 1 1 1 1 16 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 7 11 16 20 20 20 20 Most Carried 20 | 6 13 20 20 20 20 20 Average Carried 16 | 4 9 15 19 20 19 16 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 6 13 20 20 20 20 10 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 702 | 270 24 69 276 . 40 23 Remotely . | . . . . . . . Salvage Created 1162 | 126 24 43 872 . . 97 Parts 63 | 9 2 4 45 . . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 19 | . . 1 15 . . 3 Guns 4 | . . . 4 . . . Cannons 7 | . . . 7 . . . AOE 8 | . . 1 4 . . 3 Classes Destroyed 9 | 2 1 1 4 . . 1 Worker 2 | . . . 2 . . . Tunneler 4 | 3 . 1 . . . . Recycler 4 | 1 . . 3 . . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 3 | . . . 3 . . . Grunt 8 | . . 1 7 . . . Sentry 5 | . . . 5 . . . Z-Technician 2 | . . . . . . 2 Z-Light 2 | . . . . . . 2 Best Kill Streak 5 | 3 1 1 5 . . 3 Combat Bots Only 4 | . . 1 4 . . 3 Max Kills in Single Turn 4 | 1 1 1 4 . . 2 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2595 | 12 173 63 228 . . 2119 Core 471 | 6 43 14 56 . . 352 Absorbed by Shields 88 | . . . 88 . . . Core Remaining (%) 85 | 97 . 74 . . . . Volleys Fired 65 | 6 5 4 33 . . 17 Largest 2 | 2 2 2 2 . . 2 Hottest 131 | 90 100 96 131 . . 131 Shots Fired 122 | 12 7 9 62 . . 32 Gun 59 | 12 4 5 24 . . 14 Cannon 40 | . . 4 32 . . 4 Launcher 19 | . . . 5 . . 14 Special 4 | . 3 . 1 . . . Kinetic 14 | . . . 13 . . 1 Thermal 32 | 6 5 . 12 . . 9 Explosive 19 | . . . 5 . . 14 Electromagnetic 57 | 6 2 9 32 . . 8 Robot Hit Streak 21 | 10 2 6 21 . . 12 Robot Miss Streak 4 | 1 1 1 4 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 82 | 10 3 6 45 . . 18 Core Hits 54 | 5 1 3 27 . . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | 1 . . 2 . . 1 Burn 3 | . . . 2 . . 1 Corrupt 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2632 | 192 74 281 1198 . . 887 Guns 662 | 133 47 36 336 . . 110 Cannons 690 | . . 70 562 . . 58 Explosions 1269 | 59 27 175 289 . . 719 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 135 | . . . 125 . . 10 Thermal 629 | 108 52 175 222 . . 72 Explosive 1008 | . . . 289 . . 719 Electromagnetic 860 | 84 22 106 562 . . 86 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 89 | . . 11 40 . . 38 Projectiles 43 | . . 11 32 . . . Explosions 46 | . . . 8 . . 38 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 25 | 12 . . 13 . . . Shots 2 | 1 . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 298 | 60 30 21 150 . . 298 Average Temperature 62 | 23 13 10 45 . . 104 Received Heat Transfer 890 | . . 18 98 . . 774 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 3 . . 1 Heat Transferred 1299 | 198 124 200 555 . . 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 2 1 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 419 | 20 53 114 419 72 . . Initial 72 | . 11 17 4 72 . . Average 93 | 9 32 23 175 72 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 80 | 100 100 100 56 100 . . Level 1 17 | . . . 37 . . . Level 2 2 | . . . 5 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation 5 | . 1 . 4 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 28 | . 2 3 17 . . 6 Peak Tracking Total 4 | . 1 2 4 . . 4 Tactical Retreats 3 | . . 3 . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 3 | . 1 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 6 | . . 1 3 . . 2 Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 7 | . 2 1 4 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 5 1 13 . . . Successful 14 | . 2 1 11 . . . Failed 5 | . 3 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . . . . . 8 . Terminals 8 | . 3 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . 2 . 8 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 3 . . . Record 2 | . . . 2 . . . Open Door 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 10 | . 2 . 8 . . . Recycle Component 3 | . 1 . 2 . . . Process 3 | . 1 . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 2 | . . . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . . . . 12 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 3 | . 1 . 2 . . . Recycled Matter 347 | . 7 . 340 . . . Retrieved Matter 340 | . . . 340 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 11 | . . . . . 11 . Largest Group 11 | . . . . . 11 4 Highest-Rated Group 316 | . . . . . 316 92 Highest-Rated Ally 41 | . . . . . 41 33 Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . . 21 Total Damage 1484 | . . . . . . 1484 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 3905 | 220 389 488 941 17 1425 425 Spaces Moved 1637 | 111 202 256 333 8 590 137 Core 4 | 3 . . . . . 1 Treads 1633 | 108 202 256 333 8 590 136 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 240 Average Speed 216 | 157 160 182 240 240 240 255 Slowest Speed 850 | 160 160 240 240 240 240 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 31 | 6 31 47 41 7 64 26 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug 3 | . 3 . . . . . Terrain Destroyed 65 | 6 6 14 38 . . 1 Melee . | . . . . . . . Projectile 3 | . 3 . . . . . AOE 62 | 6 3 14 38 . . 1 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 1879 | 141 257 271 423 7 602 178 Wait 64 | 12 29 1 4 . 7 11 Move 1631 | 110 201 255 332 7 589 137 Hop . | . . . . . . . Pick Up 45 | 6 12 8 17 . 2 . Fast Attach 9 | 7 . . . . . 2 Attach 14 | . 2 . 2 . . 10 Detach 1 | . 1 . . . . . Swap 20 | . 3 1 14 . 1 1 Drop 30 | . 4 2 21 . 3 . Fire 65 | 6 5 4 33 . . 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 221 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 341 | -10/Materials | Crushed by falling debris 525 | -10/Materials | Discovered new exit (range 16) 610 | -10/Materials | Entered Mines 996 | -10/Mines | Discovered new exit (range 14) 1045 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1098 | -10/Mines | Entered Materials 1098 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1952 | -9/Materials | Discovered new exit (range 15) 2039 | -9/Materials | Entered Mines 2040 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2056 | -9/Mines | Entered Zion 2128 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2194 | -7/Zion | Found Relay Coupler [Programmer] 2204 | -7/Zion | Found Relay Coupler [Programmer] 2636 | -7/Zion | Learned Factory emergency access door positions 2667 | -7/Zion | Learned Factory terminal intel 2976 | -7/Zion | Imprinted 2979 | -7/Zion | Declared Zion's savior 3272 | -7/Zion | Gained Derelict followers 3437 | -7/Zion | Opened final containment barrier to the Deep Caves 3469 | -7/Zion | Discovered new exit (range 5) 3473 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3481 | -7/Zion | Entered Deep Caves 3481 | -7/Deep Caves | Accompanied by 6 allies 3658 | -7/Deep Caves | Z-Facility disabled 3684 | -7/Deep Caves | Attacked by Z-Imprinter 3730 | -7/Deep Caves | Core integrity fell below 50% 3763 | -7/Deep Caves | Core integrity fell below 20% 3765 | -7/Deep Caves | Destroyed Z-Imprinter 3793 | -7/Deep Caves | Lost 12 parts (3p3n2u4w) 3906 | -7/Deep Caves | Destroyed by YO-0QT(z) with Zionite Laser-S Last Messages --------------- 03712_ Imp. Treads destroyed. 03713_ Assault Rifle destroyed. 03723_ Lgt. Treads destroyed. 03733_ Beamcaster destroyed. 03742_ Destroyed Prototype Storage. 03745_ FC-4SU(z) destroyed. 03745_ LL-UNS(z) destroyed. 03748_ Destroyed Prototype Protection. 03752_ Mak. Armor Plating destroyed. 03755_ Lgt. Treads destroyed. 03762_ Rocket Launcher destroyed. 03765_ Destroyed Prototype Storage. 03765_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." [Achievement: Are We The Baddies?] 03765_ Z-Imprinter destroyed. 03796_ Acquired Arm. Treads. 03897_ Q2-5EX(z) suffers critical hit (Burn). 03902_ Lgt. Armor Plating destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????###############????????? | | ???????????????????????#### ##???????? | | ??????????????????????## #????###? | | ??????????????????#??## ###### ## | | ???????????? #???# ## ## # # | | ??????????? z z ## # | | ??????????? z | | ?????????? | | ?????????? | | ?????????? @ | | ?????????? " "" """""" | | ?????????? " """""""""""" | | ??????????? """""""""""""" | | ??????????? """""""""""""" | | ???????????? """"""""""" ! [ | | ???????????? """""""""" = | | ??????????????? ? "???""" | | ??????????????????? ?????"" | | ?????????????????????????" | | ?????????????????????????" | | ????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ?????????????????????????????? | | ???????????????????????????????? | | ??????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Treads | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Coil Gun | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Are We The Baddies? Dynamic Key Signs Are For Wimps Challenges ------------ None Game ------ Seed SupersonicStealthProcessor Manual? 0 Play Time 00:29:22 Cumulative 65.8 hours Start 2022.06.20 @ 18:07:23 End 2022.06.20 @ 18:57:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 39 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 549ee390-2575-4444-bc3c-09fdb60394ee