Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 19:49:54 Player: jimmyl Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (3494) 3494 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 9177 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 124 Aligned with FarCom 300 Friendly Fire -401 Cogmind --------- Core Integrity 736/1000 Matter 273/300 Energy 246/290 System Corruption 4% Temperature Cool (0) Movement Treading (250) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (9) ------ Improved Melee Analysis Suite Advanced Melee Analysis Suite Target Analyzer Improved Target Analyzer Advanced Shield Generator > --- WEAPON (3) ------- Heavy Flail Scythe Great Axe > --- INVENTORY (5) ---- Microactuators AWS/Thermal Enhanced Autogun Axe Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite Target Analyzer Microactuators Actuator Array Cloaking Device Core Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Flail Scythe Chainsword > --- INVENTORY -------- Reinforced Deuterium Engine Compact Wheel Microactuators AWS/Thermal Enhanced Autogun Enhanced Autogun Axe Great Axe [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Actuator Array Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Scythe Energy Gun AWS/Thermal Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon CPS Tube Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . . . 4 . . . 4 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . Utility 7 | . . . . . 3 . . . 2 2 Weapon 1 | . . . . . . . . . 1 . Parts Attached 87 | . 7 5 2 1 15 27 2 4 13 11 Power 8 | . 1 1 . . . 1 . 1 3 1 Engine 6 | . 1 1 . . . 1 . 1 1 1 Core 1 | . . . . . . . . . 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 24 | . 2 2 . . 4 7 1 3 2 3 Treads 5 | . 2 2 . . . . . . . 1 Leg 15 | . . . . . 3 6 . 3 2 1 Wheel 3 | . . . . . 1 . 1 . . 1 Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 24 | . 1 2 1 . 5 4 . . 5 6 Device 9 | . 1 . . . 2 1 . . 2 3 Storage 2 | . . 1 1 . . . . . . . Processor 6 | . . . . . 1 1 . . 2 2 Hackware . | . . . . . . . . . . . Protection 7 | . . 1 . . 2 2 . . 1 1 Artifact . | . . . . . . . . . . . Weapon 31 | . 3 . 1 1 6 15 1 . 3 1 Energy Gun 5 | . . . . 1 2 2 . . . . Energy Cannon 3 | . . . . . . 3 . . . . Ballistic Gun 8 | . 3 . 1 . 3 1 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 1 1 . . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 2 | . . . . . . 1 . . 1 . Slashing Weapon 10 | . . . . . . 7 1 . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 5 . . 1 . Parts Lost 33 | . 1 1 . . 2 4 3 . 6 16 Power 4 | . 1 1 . . . . . . 1 1 Propulsion 11 | . . . . . 1 1 2 . 1 6 Utility 13 | . . . . . 1 2 . . 2 8 Weapon 5 | . . . . . . 1 1 . 2 1 Highest Loss Streak 6 | . 1 1 . . 1 3 3 . 6 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 99 100 85 78 97 95 97 84 75 Engine 8 | . 13 13 14 14 9 9 9 9 1 4 Treads 7 | . 24 28 28 28 8 . . . . . Leg 15 | . 3 . . . 14 26 18 22 21 11 Wheel 1 | . . . . . 1 . 4 2 . 2 Device 8 | . 12 4 . . 3 9 9 9 11 4 Storage 9 | . 14 14 14 14 9 9 9 9 6 5 Processor 9 | . . . . . 7 15 9 9 10 15 Protection 11 | . . 9 14 14 9 9 18 18 12 9 Energy Gun 1 | . 1 . . 14 6 . . . . . Ballistic Gun 6 | . 25 28 28 . 8 . . . . . Impact Weapon 1 | . . . . . . . . . 4 5 Slashing Weapon 9 | . . . . . . 16 17 18 9 10 Peak Build Rating 60 | . 12 14 15 25 29 41 27 28 52 60 Average Rating 28 | . 11 12 14 24 23 29 25 26 39 45 On Entrance 21 | 6 6 12 13 15 25 26 27 23 28 52 Naked Turns . | . . . . . . . . . . . Heaviest Build 48 | 14 17 36 36 28 33 39 31 32 41 48 Greatest Support 70 | 20 46 46 46 46 51 51 35 40 65 70 Greatest Overweight (x) 2 | . . . . . 1 1 1 1 . 2 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 15 | . 8 15 15 10 10 10 10 10 10 10 Average Capacity 10 | . 8 13 14 10 10 10 10 10 10 9 Most Carried 11 | . 8 11 10 10 10 10 10 10 10 9 Average Carried 8 | . 7 8 9 9 9 8 9 9 9 7 Final Capacity 15 | 8 8 15 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 9 10 10 10 10 8 10 10 5 Class Distribution -------------------- 35% | Gladiator 33% | Mutant 28% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gladiator | -8/Storage Scavenger-Gladiator | -8/Recycling Gladiator | -8/Scraptown Scavenger-Gladiator | -6/Factory Gladiator | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Matter Collected 1620 | 164 324 215 . 30 249 330 41 40 169 58 Remotely . | . . . . . . . . . . . Salvage Created 4018 | . 506 287 . 147 428 1101 183 . 440 926 Parts 218 | . 46 12 . 5 21 64 10 . 18 42 Haulers Intercepted 3 | . 1 . . . . 2 . . . . Recyclers Shooed 4 | . 1 . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 86 | . 18 6 . 5 8 29 2 . 9 9 Melee 32 | . . . . . . 15 2 . 7 8 Guns 45 | . 18 6 . 5 6 10 . . . . AOE 7 | . . . . . 2 4 . . . 1 Classes Destroyed 18 | . 4 1 . 2 3 7 . . 1 . Worker 3 | . . . . . . 1 . . . 2 Builder 1 | . . . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 3 | . 1 . . . . 2 . . . . Recycler 5 | . . . . . 1 . 1 . . 3 Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 6 | . 3 . . . 1 . . . . 2 Swarmer 25 | . 12 . . . 2 9 . . 2 . Grunt 36 | . 6 4 . 1 3 16 . . 1 5 Brawler 3 | . . . . 1 . . . . 2 . Duelist 2 | . . . . . . 1 . . 1 . Protector 1 | . . . . . . 1 . . . . Sentry 8 | . . 2 . . 2 2 2 . . . Demolisher 2 | . . . . . . 2 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 7 | . . . . . . . . . 3 4 Assembled 3 | . . . . 3 . . . . . . Best Kill Streak 16 | . 5 2 . 2 5 16 1 . 3 7 Combat Bots Only 14 | . 5 2 . 2 4 14 1 . 3 4 Max Kills in Single Turn 3 | . 1 2 . 1 2 3 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . . . 1 2 . . . 1 Melee 1 | . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Hostile Shots Fired 505 | . 81 43 . 9 50 137 12 . 70 103 Missed 142 | . 21 11 . 2 11 42 6 . 26 23 Damage Taken 6531 | . 543 474 . 81 657 1590 91 . 1076 2019 Core 986 | . 103 92 . 14 55 263 26 . 169 264 Absorbed by Shields 28 | . . . . . . . . . . 28 Redirected to Shielding 66 | . . . . . . . 5 . 39 22 Regen/Repaired (Parts) 687 | . . . . . . 90 . 512 85 . Core Remaining (%) 58 | 100 . . . 16 . . . 37 80 . Volleys Fired 124 | . 57 19 . . 36 11 . . 1 . Largest 2 | . 2 2 . . 2 1 . . 1 . Hottest 86 | . 70 46 . . 86 56 . . . . Shots Fired 285 | . 114 38 . 19 64 49 . . 1 . Gun 269 | . 114 38 . 19 60 38 . . . . Cannon 4 | . . . . . . 4 . . . . Launcher 11 | . . . . . 4 7 . . . . Special 1 | . . . . . . . . . 1 . Kinetic 160 | . 93 38 . . 29 . . . . . Thermal 109 | . 21 . . 19 31 38 . . . . Explosive 11 | . . . . . 4 7 . . . . Electromagnetic 4 | . . . . . . 4 . . . . Robot Hit Streak 19 | . 8 19 . 13 13 9 . . 2 . Robot Miss Streak 7 | . 7 3 . 2 4 3 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Autonomous 57 | . . . . 19 . 38 . . . . Shots Hit Robots 297 | . 57 31 . 16 43 60 5 . 33 52 Core Hits 172 | . 27 11 . 5 25 68 3 . 11 22 Critical Kills 2 | . 2 . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . 1 . . . 2 1 Critical Strikes 25 | . 2 1 . . 6 1 . . 7 8 Burn 5 | . . . . . 5 . . . . . Destroy 4 | . 2 1 . . 1 . . . . . Smash 3 | . . . . . . . . . 2 1 Sever 13 | . . . . . . 1 . . 5 7 Melee Attacks 188 | . . . . . . 60 6 . 50 72 Impact 28 | . . . . . . 2 . . 17 9 Slashing 160 | . . . . . . 58 6 . 33 63 Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 5 3 . . 4 Combat Hostiles 2 | . . . . . . . 2 . . . Follow-up Attacks 25 | . . . . . . 4 1 . 5 15 Damage Inflicted 9565 | . 823 471 . 434 873 3012 241 . 1041 2670 Guns 3282 | . 823 471 . 432 675 881 . . . . Cannons . | . . . . . . . . . . . Explosions 1743 | . . . . . 193 1054 . . . 496 Melee 4533 | . . . . . . 1077 241 . 1041 2174 Ramming 7 | . . . . 2 5 . . . . . Kinetic 1451 | . 735 471 . . 245 . . . . . Thermal 2327 | . 88 . . 432 430 881 . . . 496 Explosive 1247 | . . . . . 193 1054 . . . . Electromagnetic . | . . . . . . . . . . . Impact 698 | . . . . . . . . . 409 289 Slashing 3835 | . . . . . . 1077 241 . 632 1885 Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . 1 1 . 11 4 Average Corruption 3 | . . . . . . 1 1 . 8 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 53 | . . . . . . 6 7 . 30 10 Message Errors 13 | . . . . . . 1 1 . 9 2 Matter Fused 15 | . . . . . . 3 1 . 8 3 Heat Flow Errors 6 | . . . . . . . 1 . 5 . Energy Discharges 8 | . . . . . . . 2 . 4 2 Data Loss (minor) 6 | . . . . . . . 1 . 2 3 Data Loss (major) 3 | . . . . . . 1 1 . 1 . Alerts 2 | . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 541 | . . . . . . 65 . . 168 308 Projectiles . | . . . . . . . . . . . Explosions 157 | . . . . . . . . . . 157 Melee 384 | . . . . . . 65 . . 168 151 Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 552 | . . . . . 64 38 . . . 450 Shots 8 | . . . . . 2 1 . . . 5 Rammed 2 | . . . . 1 1 . . . . . Targets Rammed 3 | . . . . 1 2 . . . . . Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 261 | . 144 52 . . 261 53 194 . 254 8 Average Temperature 74 | . 63 28 . . 102 24 102 . 100 4 Received Heat Transfer 1881 | . 90 258 . 36 189 666 27 . 162 453 Effects 1 | . . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . 2 . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions 8 | . . . . . . . . . 5 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . . 2 5 1 . . . 1 Heat Transferred 3569 | . 259 . . 555 1295 1110 . . . 350 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Peak Influence 628 | . 289 165 . 67 369 628 196 . 76 374 Initial 189 | . . 55 . . 26 85 189 . . 22 Average 157 | . 163 103 . 61 161 314 92 . 25 217 Maximum Alert Level 2 | . 1 . . . 1 2 . . . 1 Low Security (%) 70 | . 67 100 . 100 64 34 100 . 100 32 Level 1 22 | . 32 . . . 35 30 . . . 67 Level 2 7 | . . . . . . 34 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 2 1 . . 1 8 . . 5 3 Investigation 5 | . . 1 . . . 2 . . 2 . Extermination 4 | . . . . . . . . . 3 1 Reinforcement 5 | . 2 . . . 1 . . . . 2 Assault 2 | . . . . . . 2 . . . . Garrison 4 | . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Distress Signals 7 | . 1 . . . 2 2 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 25 6 . 5 16 46 1 . 10 28 Peak Tracking Total 11 | . 5 2 . 2 5 11 1 . 3 7 Tactical Retreats 11 | . 1 . . . . 6 . . . 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Traps Triggered 8 | . 1 . . . . 2 . . 5 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Machines Disabled 22 | . . 1 . 1 1 9 . . 2 8 Max in Single Turn 5 | . . 1 . 1 1 1 . . 1 5 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Machines Accessed 28 | . 4 1 1 . 3 11 2 . 5 1 Terminals 22 | . 4 . . . 3 10 2 . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 68 | . 13 1 1 . 9 25 6 . 12 1 Successful 23 | . 2 1 1 . 3 8 1 . 6 1 Failed 44 | . 10 . . . 6 17 5 . 6 . Catastrophic 12 | . 3 . . . 1 5 1 . 2 . Database Lockouts 1 | . 1 . . . . . . . . . Manual 36 | . 7 . 1 . 6 14 4 . 4 . Terminals 53 | . 13 . . . 9 21 6 . 4 . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . 4 . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . 6 . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 13 | . 2 1 1 . 3 5 1 . . . Part Schematic 1 | . . . . . . 1 . . . . Robot Analysis 4 | . 1 . . . 2 . 1 . . . Open Door 3 | . . 1 . . . 2 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . 5 . Insert Component 1 | . . . . . . . . . 1 . Analyze 4 | . . . . . . . . . 4 . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Patch 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 4 . . . 3 10 2 . 5 . Full Trace Events 4 | . 1 . . . . 2 . . 1 . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 53 | . . . . . . 53 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Total Allies 17 | . . 2 . 1 . 14 . . . . Largest Group 12 | . . 2 2 1 1 12 . . . . Highest-Rated Group 235 | . . 46 46 31 31 235 . . . . Highest-Rated Ally 31 | . . 31 31 31 31 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 64 | . . 4 . . 10 50 . . . . Total Damage 721 | . . 44 . . 147 530 . . . . Kills 9 | . . . . . 2 7 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Robot Analysis Total 4 | . 1 . . . 2 . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Turns Passed 8196 | . 824 622 395 214 531 1520 943 742 1433 972 Spaces Moved 4847 | 1 392 336 242 75 260 786 778 604 942 431 Core . | . . . . . . . . . . . Treads 1098 | . 354 336 242 75 73 . . . . 18 Legs 2967 | 1 38 . . . 120 786 420 461 942 199 Wheels 782 | . . . . . 67 . 358 143 . 214 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 115 | 120 120 160 160 160 115 120 115 115 122 120 Average Speed 131 | 120 156 160 160 160 134 125 117 121 122 132 Slowest Speed 250 | 120 160 160 160 160 200 190 120 200 125 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 2 77 57 61 21 23 63 99 55 25 12 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . . 5 . . Spaces Dug 13 | . . . . . . 1 . . 7 5 Terrain Destroyed 162 | . . . . 3 42 39 . . 7 71 Melee 13 | . . . . . . 1 . . 7 5 Projectile 9 | . . . . 3 . 6 . . . . AOE 140 | . . . . . 42 32 . . . 66 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Total 6226 | . 491 383 251 170 374 1232 797 613 1159 756 Wait 933 | . 20 16 . 90 50 338 13 . 155 251 Move 4837 | . 391 335 241 74 259 785 777 603 941 431 Hop . | . . . . . . . . . . . Pick Up 34 | . 7 4 4 2 5 4 . 3 4 1 Fast Attach 44 | . 6 1 . . 7 14 . 1 8 7 Attach 28 | . . 1 1 1 6 7 2 1 5 4 Detach 8 | . . . . . 1 5 . 1 1 . Swap 15 | . 1 3 1 . 2 6 . 2 . . Drop 42 | . 9 4 4 2 6 14 . 2 1 . Fire 124 | . 57 19 . . 36 11 . . 1 . Melee 146 | . . . . . . 48 5 . 43 50 Ram . | . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . Crush 2 | . . . . 1 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 12 | . . . . . . . . . . 12 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 8) 445 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Central database locked down 825 | -10/Materials | Entered Mines 910 | -10/Mines | Found DCF Scrap (15 items) 952 | -10/Mines | Core integrity fell below 50% 987 | -10/Mines | Learned location of 1 exit from Materials 1109 | -10/Mines | Discovered new exit (range 9) 1193 | -10/Mines | Met a Derelict shopkeep closing up shop 1338 | -10/Mines | Learned location of Storage (-8) 1437 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1437 | -10/Mines | Discovered new exit (range 5) 1447 | -10/Mines | Entered Exiles 1447 | -10/Exiles | Accompanied by 2 allies 1477 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1486 | -10/Exiles | Met 8R-AWN 1511 | -10/Exiles | Met EX-HEX 1556 | -10/Exiles | Met EX-BIN 1588 | -10/Exiles | Aligned with FarCom system 1590 | -10/Exiles | Given EX-Vault access code 1627 | -10/Exiles | Opened EX-Vault 1638 | -10/Exiles | Found AWS/Thermal 1672 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1716 | -10/Exiles | Met EX-DEC 1818 | -10/Exiles | Discovered new exit (range 14) 1842 | -10/Exiles | Left Exiles lab with AWS/Thermal 1842 | -10/Exiles | Entered Mines 1843 | -9/Mines | Assembled infested the area 2017 | -9/Mines | Core integrity fell below 20% 2042 | -9/Mines | Discovered new exit (range 6) 2048 | -9/Mines | Received a Mining Laser from a helpful Derelict 2056 | -9/Mines | Entered Materials 2056 | -8/Materials | Accompanied by 1 ally 2056 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2057 | -8/Materials | Identified exit to Storage 2058 | -8/Materials | Identified exit to Factory 2587 | -8/Materials | Entered Storage 2833 | -8/Storage | Repaired Broken Titanium Leg 3006 | -8/Storage | Build established: Gladiator 3259 | -8/Storage | Allied Derelicts emerged from ambush trap array 3294 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3407 | -8/Storage | Lost 3 allies 3465 | -8/Storage | Met a pair of Derelict thieves 3549 | -8/Storage | Garrison activated, responded to threat 3586 | -8/Storage | Core integrity fell below 50% 3590 | -8/Storage | Lost 9 allies 3612 | -8/Storage | Lost 3 parts (1n1u1w) 3623 | -8/Storage | Destroyed 14 combat bots 3813 | -8/Storage | Build established: Scavenger-Gladiator 3941 | -8/Storage | Garrison activated, responded to threat 4105 | -8/Storage | Used back door to open Recycling access 4105 | -8/Storage | Discovered new exit (range 3) 4107 | -8/Storage | Entered Recycling 4455 | -8/Recycling | Discovered new exit (range 16) 4652 | -8/Recycling | Lost 3 parts (2n1w) 4911 | -8/Recycling | Build established: Gladiator 5022 | -8/Recycling | Scanned before Scraplab entrance 5038 | -8/Recycling | Entered Scraplab 5047 | -8/Recycling | Discovered new exit (range 2) 5050 | -8/Recycling | Entered Scraptown 5050 | -8/Scraptown | System corruption cleaned by C-Scrubber 5071 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5342 | -8/Scraptown | Discovered new exit (range 13) 5400 | -8/Scraptown | Visited CR-KLE's Repair Center 5408 | -8/Scraptown | CR-KLE repaired 9 parts 5423 | -8/Scraptown | Visited Cyclists 5460 | -8/Scraptown | Visited CPS Storage 5486 | -8/Scraptown | Visited Shadow of the Wyrm 5702 | -8/Scraptown | Visited IN-MT5's Study 5741 | -8/Scraptown | Visited Assassins FH 5792 | -8/Scraptown | Entered Factory 5792 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6289 | -6/Factory | Lost 6 parts (1p1n2u2w) 6561 | -6/Factory | Build established: Scavenger-Gladiator 6654 | -6/Factory | System corruption reached 10% 7198 | -6/Factory | Discovered new exit (range 7) 7225 | -6/Factory | Entered another Factory area 7225 | -5/Factory | Evolved 2 slots: Utility x2 7449 | -5/Factory | Lost 3 parts (1p1n1u) 7518 | -5/Factory | Lost 3 parts (1n1u1w) 7659 | -5/Factory | Lost 5 parts (2n3u) 7719 | -5/Factory | Build established: Gladiator 8129 | -5/Factory | Cargo convoy interrupted 8197 | -5/Factory | Self-destructed Last Messages --------------- 08172_ K-01 Serf collects debris. 08173_ U-05 Engineer builds a Wall. 08178_ U-05 Engineer lays Concrete. 08180_ U-05 Engineer builds a Wall. 08180_ K-01 Serf collects debris. 08184_ U-05 Engineer lays Concrete. 08186_ U-05 Engineer builds a Wall. 08186_ Imp. Reaction Control System destroyed. 08186_ Slug penetrates Wall. 08190_ Penetrated by Slug. 08190_ Slug penetrates Wall. 08191_ Acquired Adv. Shield Generator. 08191_ U-05 Engineer lays Concrete. 08192_ U-05 Engineer builds a Wall. 08193_ Penetrated by Slug. 08193_ Med. Storage Unit destroyed. 08196_ Penetrated by Slug. 08196_ Flexi-carbon Leg destroyed. 08197_ System corrupted: Component data lost. 08197_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | """""" """""" #??????????# ??""" """" #????????? | | #??????????# """" """" #????????? | | #??????????# """" """" #????????? | | #### #??????????# """" """" #????????? | | #?# #??????????# """" """" #????????? | | #?# " " #??????????# #????????? | | #?# " " #??????????# #????????? | | #?# " " #??????????# #????????? | | #?# " " #??????????# #????????? | | #?# " " !! #??????????#######+######????????? | | # # " " !! ####?????????# #?????????? | | # # " " !! #T ########### | #?????????? | | # # " " #?????????? | | ### " " #?????????? | | / #?????????? | | ### #?????????? | | ##?# [ #?????????? | | ??# ####+############+### #?????????? | | ???# # ## * # ##????????? | | ???# # ## # """###??????? | | ???# # """""" ## # % #??????? | | ???# # """""" ## # #??????? | | ???# # """""" ## # #??????? | | ???# # """""" ## # #??????? | | ???# ############### # #??????? | | ???# #?????????????# @[ # #??????? | | ???# #?????????????# u# #??????? | | ???# #?????????????# #??????? | | ???# #?????????????# # ! #??????? | | ???? ??????????????# [ # #??????? | | ???????????????????????####### #??????? | | ?????????????????????????????# ! h |#??????? | | ?????????????????????????????#########+####??????? | | ?????????????????????????????????????? #?????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 300 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 2 Item Schematics ----------------- Actuator Array | -8/Storage | Hacked Microactuators | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunBorePurifier Manual? 0 Play Time 00:53:11 Cumulative 108.9 hours Start 2024.08.26 @ 18:57:39 End 2024.08.26 @ 19:49:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 183 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f7fa93c3-006b-436f-b784-ad98dd89db77