Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.06 @ 11:47:27 Player: LU-1G1 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (122) 610 Value Destroyed (3659) 3659 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (782) 782 TOTAL SCORE: 11291 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 241 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -129 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 600/600 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Advanced Energy Well Enhanced Optical Array Advanced Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (10) --- Cold Fusion Reactor Tactical Coordination Suite Makeshift Armor Plating Improved Field Recycling Unit (18) Field Lobotomy Kit (5) Spear CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Medium Storage Unit Trap Scanner Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Proton Missile Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Enhanced Nuclear Core Cold Fusion Reactor Tactical Coordination Suite Makeshift Armor Plating Layered Medium Armor Plating Improved Field Recycling Unit Heavy Laser Heavy Particle Cannon Field Lobotomy Kit Spear [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . . . . Utility 6 | . . . 1 . . . 2 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 141 | 7 12 1 27 . 2 1 21 9 . 3 2 13 17 8 1 . 17 Power 15 | 1 3 1 2 . . . 1 . . 1 . 2 2 . . . 2 Engine 7 | 1 3 1 2 . . . . . . . . . . . . . . Core 6 | . . . . . . . 1 . . 1 . 2 1 . . . 1 Reactor 2 | . . . . . . . . . . . . . 1 . . . 1 Propulsion 34 | 2 2 . 12 . . . 7 . . . . 5 5 . 1 . . Treads 20 | 2 2 . 11 . . . 4 . . . . . 1 . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 4 . 1 . . Flight 9 | . . . 1 . . . 3 . . . . 5 . . . . . Utility 52 | 2 3 . 4 . 2 . 10 7 . 2 1 5 6 3 . . 7 Device 19 | 1 1 . 2 . 1 . . 6 . 2 1 1 2 1 . . 1 Storage 8 | 1 1 . . . 1 . 1 1 . . . 1 1 . . . 1 Processor 6 | . . . . . . . 1 . . . . 2 2 1 . . . Hackware 4 | . . . . . . . 2 . . . . . . . . . 2 Protection 15 | . 1 . 2 . . . 6 . . . . 1 1 1 . . 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 40 | 2 4 . 9 . . 1 3 2 . . 1 1 4 5 . . 8 Energy Gun 3 | . . . . . . . . . . . . . 1 1 . . 1 Energy Cannon 3 | . . . . . . . . . . . . . . 1 . . 2 Ballistic Gun 18 | 2 2 . 8 . . . 1 1 . . 1 1 1 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 8 | . 2 . 1 . . 1 1 . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . 2 2 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . . . . . . 2 . . . 2 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . System Corruption 4 | . . . . . . . . . . . . 4 . . . . . Parts Lost 46 | . 2 . 4 . . . 3 . . 3 . 11 4 1 1 . 17 Power 7 | . 1 . . . . . 1 . . 1 . 2 . . . . 2 Propulsion 12 | . . . . . . . . . . . . 5 2 . 1 . 4 Utility 19 | . 1 . 3 . . . 1 . . 1 . 3 1 1 . . 8 Weapon 8 | . . . 1 . . . 1 . . 1 . 1 1 . . . 3 Highest Loss Streak 8 | . 1 . 2 . . . 1 . . 3 . 8 4 1 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 100 94 100 100 100 96 84 100 90 90 74 84 96 99 100 68 Engine 6 | . 13 14 11 11 11 11 4 . . . . . . . . . . Core 1 | . . . . . . . 3 7 7 6 7 2 4 . . . 1 Treads 17 | . 27 28 32 33 33 33 26 . . . . . 3 . . . . Hover 2 | . . . . . . . . . . . . . 8 26 25 26 6 Flight 4 | . . . . . . . . 23 23 23 23 20 5 . . . . Device 9 | . 7 . 6 22 21 22 4 14 23 18 15 7 8 9 13 13 2 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 8 Processor 6 | . . . . . . . . 7 7 7 7 13 23 20 20 20 16 Hackware 4 | . . . . . . . . 15 15 15 15 7 6 6 6 6 10 Protection 6 | . 3 14 10 . . . 29 . . . . 4 1 6 6 6 3 Ballistic Gun 12 | . 28 14 19 22 22 12 14 2 7 3 5 1 . 2 . . . Launcher 1 | . . 14 2 . . 9 2 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 5 7 7 7 7 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 4 7 13 13 6 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 11 34 34 39 35 39 35 60 34 23 34 23 35 40 42 38 38 45 Greatest Support 66 | 40 40 40 60 60 60 60 66 24 24 24 24 24 40 40 40 40 40 Greatest Overweight (x) 14 | . . . . . . . . 1 . 1 . 7 2 1 1 . 14 Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 6 9 15 15 15 15 15 15 9 10 10 10 10 8 10 10 10 10 Most Carried 15 | 7 12 15 15 15 15 15 15 10 9 10 10 10 10 10 10 10 10 Average Carried 10 | 3 8 13 14 15 14 15 14 8 9 9 9 8 7 9 9 10 8 Final Capacity 15 | 8 15 15 15 15 15 15 8 10 10 10 10 8 10 10 10 10 10 Final Carried 15 | 7 12 15 15 15 15 15 8 9 9 9 10 7 9 10 10 10 7 Class Distribution -------------------- 58% | Mutant 16% | Scavenger-Mutant 11% | Hacker-Mutant 6% | Scout 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2532 | 283 404 74 627 . . 158 316 23 31 33 20 105 160 110 . . 188 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4335 | 95 655 22 1008 . . 68 595 23 . 22 . 420 392 170 92 . 773 Parts 231 | 7 51 5 60 . . 9 27 . . . . 10 16 4 5 . 37 Haulers Intercepted 2 | . . . 1 . . . . . . . . . 1 . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Field Recycled 19 | . . . . . . . . 15 . 3 . 1 . . . . . Retrieved Matter 256 | . . . . . . . . 194 . 55 . 7 . . . . . Parts Self-Destructed 44 | . . . . . . . . . . 1 . 4 . 4 8 . 27 Prevented 6 | . . . . . . . . . . . . 2 . . . . 4 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 106 | . 17 3 20 . . 6 13 . . 1 . 8 6 5 2 . 25 Melee 21 | . . . . . . . . . . 1 . 6 4 4 2 . 4 Guns 51 | . 17 . 19 . . 1 11 . . . . 1 1 . . . 1 Cannons 13 | . . . . . . . . . . . . . . 1 . . 12 AOE 19 | . . 3 1 . . 5 2 . . . . . . . . . 8 Classes Destroyed 13 | 2 4 . 5 . . 1 . . . . . . . . . . 1 Builder 1 | . . . 1 . . . . . . . . . . . . . . Tunneler 4 | 2 . . 1 . . 1 . . . . . . . . . . . Hauler 2 | . . . 1 . . . . . . . . . 1 . . . . Recycler 3 | 1 . . 2 . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 3 | . 2 . . . . . 1 . . . . . . . . . . Watcher 3 | . 1 . . . . . . 1 . . . . 1 . . . . Swarmer 52 | . 5 3 1 . . 5 . . . 1 . 8 3 4 1 . 21 Grunt 41 | . 12 . 13 . . . 11 . . . . . 2 . . . 3 Duelist 3 | . . . 2 . . . 1 . . . . . . . . . . Sentry 8 | . . . 4 . . . 1 . . . . . 1 1 1 . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | 2 5 3 6 . . 5 5 1 . 1 . 2 2 4 2 . 4 Combat Bots Only 5 | . 3 3 5 . . 5 5 . . 1 . 2 2 4 2 . 4 Max Kills in Single Turn 3 | 1 2 3 2 . . 2 2 1 . 1 . 1 1 1 1 . 3 Gunslinging 1 | . 1 . . . . . 1 . . . . . . . . . . Exploded 3 | . . 3 1 . . 2 2 . . . . . . . . . 3 Melee 1 | . . . . . . . . . . 1 . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 8522 | . 539 114 1074 . . 67 1412 . . 323 . 1517 558 362 131 . 2425 Core 1689 | . 84 15 168 . . 10 110 . . 100 . 352 207 122 . . 521 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 448 | . 214 . . . . . . . . . . . 234 . . . . Core Remaining (%) 66 | 100 . 60 . . . 55 80 . . . . 35 . . . . . Volleys Fired 292 | 8 80 3 60 . . 12 55 . . . . 8 5 5 . . 56 Largest 2 | 2 2 2 2 . . 2 2 . . . . 1 2 2 . . 2 Hottest 180 | 40 40 50 53 . . 53 46 . . . . 28 92 144 . . 180 Shots Fired 496 | 16 160 6 110 . . 17 101 . . . . 8 7 10 . . 61 Gun 417 | 16 160 3 109 . . 6 97 . . . . 8 7 5 . . 6 Cannon 53 | . . . . . . . . . . . . . . 5 . . 48 Launcher 26 | . . 3 1 . . 11 4 . . . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . Kinetic 404 | 16 160 3 109 . . 6 97 . . . . 8 5 . . . . Thermal 66 | . . . . . . . . . . . . . 2 10 . . 54 Explosive 19 | . . 3 1 . . 11 4 . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 18 | 8 18 4 10 . . 8 15 . . . . 2 8 10 . . 6 Robot Miss Streak 5 | 1 4 . 4 . . 1 5 . . . . 4 . 1 . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 3 . 2 . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 404 | 10 103 3 82 . . 3 82 1 . 3 . 27 28 13 2 . 47 Core Hits 199 | 4 38 9 48 . . 8 34 . . 1 . 7 12 7 2 . 29 Critical Kills 4 | . . . . . . 1 . . . . . 1 2 . . . . Critical Parts Destroyed 7 | . . . . . . . . . . . . 6 1 . . . . Critical Strikes 13 | . . . . . . 1 . . . . . 7 3 2 . . . Burn 1 | . . . . . . . . . . . . . . 1 . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . Smash 10 | . . . . . . . . . . . . 7 3 . . . . Impale 1 | . . . . . . . . . . . . . . 1 . . . Melee Attacks 129 | . . . . . . . 2 3 . 8 1 37 40 9 5 . 24 Impact 63 | . . . . . . . 2 3 . 8 1 37 12 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 66 | . . . . . . . . . . . . . 28 9 5 . 24 Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . 1 . 2 Damage Inflicted 9475 | 100 1061 359 1312 13 . 368 1555 41 . 82 . 1192 932 337 71 . 2052 Guns 3963 | 100 1058 10 1251 . . 10 1238 . . . . 44 120 74 . . 58 Cannons 1090 | . . . . . . . . . . . . . . 125 . . 965 Explosions 1634 | . . 349 31 . . 355 316 . . . . . . . . . 583 Melee 2738 | . . . . . . . . 41 . 82 . 1148 812 138 71 . 446 Ramming 50 | . 3 . 30 13 . 3 1 . . . . . . . . . . Kinetic 3792 | 100 1058 10 1251 . . 10 1238 . . . . 44 81 . . . . Thermal 1516 | . . 42 . . . . . . . . . . 39 199 . . 1236 Explosive 1009 | . . 307 31 . . 355 316 . . . . . . . . . . Electromagnetic 370 | . . . . . . . . . . . . . . . . . 370 Impact 1557 | . . . . . . . . 41 . 82 . 1148 286 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 1181 | . . . . . . . . . . . . . 526 138 71 . 446 Highest Corruption 4 | . . . . . . . . . . . . 4 . . . . . Average Corruption 4 | . . . . . . . . . . . . 4 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 704 | . . . . . . . . 19 . 8 . 519 60 . . . 98 Projectiles 52 | . . . . . . . . . . . . . . . . . 52 Explosions 32 | . . . . . . . . . . . . . . . . . 32 Melee 620 | . . . . . . . . 19 . 8 . 519 60 . . . 14 Knockbacks 3 | . . . 1 . . . . . . . . 2 . . . . . Impact 3 | . . . 1 . . . . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . 49 47 . . . 22 . . . . . . . . . 45 Shots 7 | . . 2 1 . . . 2 . . . . . . . . . 2 Rammed 11 | . 2 . 5 2 . 1 1 . . . . . . . . . . Targets Rammed 12 | . 2 . 5 2 . 2 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . Highest Temperature 336 | . 18 27 98 . . . 146 . . 3 . . 12 324 . . 336 Average Temperature 61 | . 7 11 20 . . . 51 . . 3 . . 7 165 . . 112 Received Heat Transfer 1815 | . 270 18 480 . . . 720 . . 24 . . 93 24 30 . 156 Effects 2 | . . . . . . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 2 . . . . . . . . 2 Impact Corruptions 23 | . . . . . . . . 1 . 1 . 16 5 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . 1 . . 2 Heat Transferred 1892 | . . 50 . . . . . . . . . . 74 407 . . 1361 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 528 | 15 241 282 528 162 . 192 405 177 . . . . 177 . . . . Initial 162 | . 9 49 109 162 . . 74 122 . . . . 37 . . . . Average 175 | 5 106 180 291 162 . 154 224 148 . . . . 96 . . . . Maximum Alert Level 2 | . 1 1 2 . . . 2 . . . . . . . . . . Low Security (%) 69 | 100 92 75 24 100 . 100 34 100 . . . . 100 . . . . Level 1 26 | . 7 24 55 . . . 64 . . . . . . . . . . Level 2 4 | . . . 20 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 7 . 3 . . . 3 . . . . . 2 . . . . Investigation 7 | . 4 . 3 . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 8 | . 3 . . . . . 3 . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 11 | . 1 . 5 . . . 3 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 168 | . 29 5 37 . . 6 22 3 5 5 . 10 12 5 2 . 27 Peak Tracking Total 9 | . 6 2 6 . . 3 9 2 5 5 . 4 3 4 1 . 7 Tactical Retreats 10 | . . . 3 . . . 2 . . 2 . 1 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 2 | . . 1 1 . . . . . . . . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 24 | . 6 . 6 . 2 . 2 3 . . . . 2 . . 3 . Terminals 17 | . 5 . 6 . . . 2 3 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 92 | . 24 . 25 . 2 . 6 8 . . . . 3 . . 24 . Successful 60 | . 13 . 9 . 2 . 4 5 . . . . 3 . . 24 . Failed 31 | . 10 . 16 . . . 2 3 . . . . . . . . . Catastrophic 4 | . 2 . 2 . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 33 | . 7 . 15 . 1 . 3 5 . . . . 2 . . . . Terminals 55 | . 15 . 25 . . . 6 8 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 11 | . 9 . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 51 | . 6 . 9 . 2 . 4 5 . . . . 1 . . 24 . Record 7 | . . . . . 1 . . . . . . . . . . 6 . Part Schematic 12 | . 1 . . . . . . 1 . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . . . 3 . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . Zone Layout 6 | . 2 . 2 . . . 1 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 7 . . . . . . . . . . . 2 . . . . Scan Component 5 | . 4 . . . . . . . . . . . 1 . . . . Repair 4 | . 3 . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 6 . 6 . . . 1 2 . . . . 1 . . . . Full Trace Events 6 | . 3 . 3 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . 1 . . . . . . 1 . . 14 . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 3 . . . . . . . . . . . 1 . . . . Time 116 | . 90 . . . . . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 4 | . . 3 . . . . . . . . . . . . . . 1 Largest Group 3 | . . 3 3 . . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . 40 40 . . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . 16 16 . . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 42 | . . 4 22 . . . . . . . . . . . . . 16 Total Damage 937 | . . 52 300 . . . . . . . . . . . . . 585 Kills 11 | . . 2 8 . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 8018 | 136 1372 294 1133 258 437 304 754 217 93 147 260 646 482 225 142 36 1082 Spaces Moved 5310 | 66 527 173 509 160 271 168 243 427 241 270 735 361 231 213 253 75 387 Core 110 | 7 . . . . . . . . . . . 5 . . . . 98 Treads 2142 | 59 527 173 509 160 271 168 242 . . . . . 33 . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 977 | . . . . . . . . . . . . . 147 213 253 75 289 Flight 2081 | . . . . . . . 1 427 241 270 735 356 51 . . . . Fastest Speed 30 | 50 160 160 160 160 160 160 34 34 34 34 34 30 30 48 48 48 48 Average Speed 106 | 148 160 160 160 160 160 160 150 37 34 35 34 140 61 51 51 48 209 Slowest Speed 750 | 160 160 160 160 160 160 160 160 104 34 104 34 400 180 98 102 48 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 1 . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 6 78 36 51 35 69 42 31 12 41 44 81 57 7 58 56 73 56 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 5 | . . 1 . . 1 . . . . . 2 . . . . 1 . Known Exits Taken 5 | . . . 1 . . . 1 1 . . . . 1 1 . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . . 1 1 1 1 . . 1 1 . Scrap Searched 18 | . . 1 . 1 . 1 . . 1 3 3 1 . 5 1 . 1 Spaces Dug 27 | . . . . . . 8 2 2 . . . . 13 . . . 2 Terrain Destroyed 202 | . . 32 11 . . 78 34 2 . . . . 13 . . . 32 Melee 19 | . . . . . . . 2 2 . . . . 13 . . . 2 Projectile 18 | . . . . . . . . . . . . . . . . . 18 AOE 165 | . . 32 11 . . 78 32 . . . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 6923 | 89 911 186 722 161 275 185 532 476 251 304 743 426 483 296 260 74 549 Wait 926 | . 271 4 91 . . 3 190 30 11 23 . 4 178 57 . . 64 Move 5289 | 65 526 172 508 159 270 167 242 426 240 267 734 360 228 212 252 74 387 Hop 2 | . . . . . . . . . . 1 . . 1 . . . . Pick Up 53 | 7 12 4 8 . 1 . 1 3 . 1 3 1 6 2 2 . 2 Fast Attach 58 | 7 4 . 10 . 1 . 5 4 . . 2 6 10 3 . . 6 Attach 35 | . 2 . 1 . . . 8 5 . 2 . 7 4 1 1 . 4 Detach 17 | 1 . . . . . . 3 4 . 1 . 3 4 1 . . . Swap 48 | . 6 1 16 . 1 1 8 . . 1 . . 3 4 . . 7 Drop 65 | 1 8 2 23 . 2 . 17 1 . . 3 . 4 2 1 . 1 Fire 292 | 8 80 3 60 . . 12 55 . . . . 8 5 5 . . 56 Melee 126 | . . . . . . . 2 3 . 8 1 37 40 9 4 . 22 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 12 | . 2 . 5 2 . 2 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 13) 857 | -10/Materials | Discovered new exit (range 16) 924 | -10/Materials | Central database locked down 1083 | -10/Materials | Repaired Lgt. Treads 1110 | -10/Materials | Repaired Lgt. Treads 1145 | -10/Materials | Discovered new exit (range 14) 1149 | -10/Materials | Repaired Hacking Suite? 1326 | -10/Materials | Discovered new exit (range 11) 1509 | -10/Materials | Entered Mines 1635 | -10/Mines | Discovered new exit (range 15) 1683 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1715 | -10/Mines | Learned location of Storage (-9) 1803 | -10/Mines | Entered Materials 1803 | -9/Materials | Accompanied by 3 allies 1803 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2034 | -9/Materials | Discovered new exit (range 16) 2398 | -9/Materials | Build established: Scavenger-Mutant 2420 | -9/Materials | Discovered new exit (range 16) 2797 | -9/Materials | Discovered new exit (range 11) 2797 | -9/Materials | Identified exit to Mines 2797 | -9/Materials | Identified exit to Storage 2936 | -9/Materials | Entered Mines 2979 | -9/Mines | Met a Derelict bent on vengeance 3074 | -9/Mines | Build established: Mutant 3181 | -9/Mines | Assembled infested the area 3188 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3188 | -9/Mines | Discovered new exit (range 5) 3194 | -9/Mines | Entered Exiles 3234 | -9/Exiles | Met 8R-AWN 3262 | -9/Exiles | Met EX-HEX 3345 | -9/Exiles | Met EX-DEC 3372 | -9/Exiles | Learned location of Zion (-7) 3400 | -9/Exiles | Met EX-BIN 3422 | -9/Exiles | Aligned with FarCom system 3424 | -9/Exiles | Given EX-Vault access code 3460 | -9/Exiles | Opened EX-Vault 3472 | -9/Exiles | Found Field Lobotomy Kit 3505 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3617 | -9/Exiles | Discovered new exit (range 10) 3631 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3631 | -9/Exiles | Entered Mines 3927 | -8/Mines | Discovered new exit (range 6) 3935 | -8/Mines | Entered Materials 3935 | -8/Materials | Evolved 2 slots: Utility x2 4410 | -8/Materials | Identified exit to Factory 4689 | -8/Materials | Entered Factory 4689 | -7/Factory | Evolved 2 slots: Utility x2 4690 | -7/Factory | Identified exit to Lower Caves 4692 | -7/Factory | Identified exit to DSF 4758 | -7/Factory | Discovered new exit (range 13) 4906 | -7/Factory | Entered Lower Caves 4995 | -7/Lower Caves | Discovered new exit (range 10) 4999 | -7/Lower Caves | Entered another Lower Caves area 5061 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5119 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5138 | -7/Lower Caves | Discovered new exit (range 8) 5146 | -7/Lower Caves | Entered Zion 5159 | -7/Zion | Discovered new exit (range 10) 5215 | -7/Zion | Learned Factory terminal intel 5246 | -7/Zion | Given the Hacking Drone Bay 5246 | -7/Zion | Found Prototype Device 5285 | -7/Zion | Found CR-A16's Pointy Stick 5373 | -7/Zion | Build established: Hacker-Mutant 5406 | -7/Zion | Entered Proximity Caves 5533 | -6/Proximity Caves | Lost 8 parts (2p3n2u1w) 5826 | -6/Proximity Caves | Build established: Scavenger-Mutant 5920 | -6/Proximity Caves | Core integrity fell below 50% 6014 | -6/Proximity Caves | Discovered new exit (range 14) 6028 | -6/Proximity Caves | Learned Factory stockpile data 6052 | -6/Proximity Caves | Entered Factory 6052 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6054 | -6/Factory | Loaded intel: 26 terminal locations 6084 | -6/Factory | Repaired Med. Storage Unit 6163 | -6/Factory | Lost 4 parts (2n1u1w) 6505 | -6/Factory | Identified exit to Lower Caves 6534 | -6/Factory | Entered Lower Caves 6619 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6643 | -6/Lower Caves | Identified exit to Lower Caves 6698 | -6/Lower Caves | Learned Factory emergency access door positions 6759 | -6/Lower Caves | Entered another Lower Caves area 6766 | -6/Lower Caves | Discovered new exit (range 7) 6840 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6890 | -6/Lower Caves | Discovered new exit (range 20) 6901 | -6/Lower Caves | Entered Data Miner 6901 | -6/Data Miner | Discovered new exit (range 6) 6908 | -6/Data Miner | Met Data Miner 6919 | -6/Data Miner | Learned location of Section 7 (-2) 6919 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6926 | -6/Data Miner | Received God Mode back door access code from Data Miner 6937 | -6/Data Miner | Entered Proximity Caves 7050 | -5/Proximity Caves | Spotted B-75 Beast 7052 | -5/Proximity Caves | Escorted by Enhanced Grunt 7056 | -5/Proximity Caves | Lost 4 parts (1n3u) 7081 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 7081 | -5/Proximity Caves | Destroyed B-75 Beast 7273 | -5/Proximity Caves | Core integrity fell below 50% 7305 | -5/Proximity Caves | Build established: Mutant 7321 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 7503 | -5/Proximity Caves | Lost 3 parts (1n2u) 7849 | -5/Proximity Caves | Core integrity fell below 20% 7865 | -5/Proximity Caves | Build established: Hacker-Mutant 7915 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 8019 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07768_ Identified Neutron Cannon. 07830_ Acquired 10 matter. 07848_ S-27 Virus destroyed. 07851_ Destroyed VTOL Module. 07851_ S-27 Virus destroyed. 07858_ Hvy. Plasma Cannon destroyed. 07863_ Chain reaction triggered in Lgt. Nuclear Core. 07863_ Destroyed VTOL Module. 07865_ S-27 Virus destroyed. 07866_ Cold Fusion Reactor destroyed. 07871_ Autogun fries itself beyond repair. 07871_ VTOL Module fries itself beyond repair. 07875_ Neutron Cannon destroyed. 07884_ Adv. Hacking Suite destroyed. 07887_ S-27 Virus destroyed. 07893_ Autogun fries itself beyond repair. 07895_ VTOL Module fries itself beyond repair. 07895_ Acquired 5 matter. 07901_ Lgt. Nuclear Core fries itself beyond repair. 08019_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##"?????????????????????????????? | | ????????????????##""?????????????????????????????? | | ??#########?????#"""#????????????????????????????? | | ??# #?????# ""###????#######??????????????? | | ### ####??# ???# #??????????????? | | # ##?? ??# #??????????????? | | ##?? ?? #??????????????? | | ### ##?? #?? #??????????????? | | ###?# #???# ### #???????????????? | | ###### #????# #????????????????? | | # #?#### #????????????????? | | # ##?# #?????????????????? | | # ##### ### ######???????? #???????? | | #### #?### #????????? #???????? | | ???# #???# #????? #????????? | | ???# ######???# ## #?????????????? | | ???# ## #????????#@ Y #?????????????? | | ???###?## ###??????? #?????????????? | | ????????## ##???????# #?????????????? | | ?????????## ????????### #??????????? | | ??????????# #??????????#### #### #??????????? | | ??????????# #?????????????? ##???? #?????????? | | ??????????# #?????????????? #??????? ???????? | | ??????????# #?????????????? ????????? #?????? | | ??????????# #?????????????? ?????????? ##?????? | | ?????????# #???????????????## ??????????????????? | | #???????? #????????????????? ?????????????????? | | #????????# ?????????????????? ?????????????????? | | ? ????????? ??????????????????? ????????????????? | | ?? ???????? ??????????????????? ???????????????? | | ??????????? ???????????????????? ???????????????? | | ???????????????????????????????? ??????????????? | | ????????????????????????????????"""??????????????? | | ??????????????????????????????????"??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 900 Resistance: TH 15 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 34 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hrd. Light Armor Plating | -7/Factory | Hacked Imp. Medium Treads | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ Y-72 Warden | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightHackingLeg Manual? 0 Play Time 01:02:18 Cumulative 478.7 hours Start 2022.03.06 @ 10:03:59 End 2022.03.06 @ 11:47:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 469 Rogue 254 Adventurer 112 Explorer 103 Win Type - Total 31 Types 23/0/5/2/0/0/0/1/0 Lore% 85 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 77fc51f0-05fd-4287-814f-5dae6c71b627