Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 18:22:14

Player: cupboard

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (102)     510
Value Destroyed (3253)     3253
Prototype IDs (5)          100
Alien Tech Used (1)        200
Bonus (320)                320
              TOTAL SCORE: 9083

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    120

 Cogmind 
---------
Core Integrity             0/1000
Matter                     291/300
Energy                     98/100
System Corruption          25%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Core Analyzer
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Energy Filter
  Advanced Thermal Shield
           Gatling Laser
           Dispersion Rifle

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved VSS Leg
      Improved Flight Unit
>              --- UTILITY ----------
      Improved Signal Interpreter
      Advanced Terrain Scanner
               Melee Analysis Suite
               Core Analyzer
               EM Disruption Field
>              --- WEAPON -----------
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
  High-powered Shotgun
               Chainsword
               Ripper
               Spear
>              --- INVENTORY --------
      Improved Deuterium Engine
               Energy Well
      Advanced Sensor Array
               Energy Filter
               Recalibrator
[Rating: 63]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   2   2   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Utility                  3    | .   .   .   .   2   .   .   .   .   1   .   .   
  Weapon                   4    | .   .   .   2   .   1   .   .   1   .   .   .   
Parts Attached             124  | 6   1   1   20  21  25  10  1   20  5   10  4   
  Power                    14   | 1   .   .   2   1   5   1   .   2   .   2   .   
    Engine                 6    | 1   .   .   2   1   2   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   3   1   .   .   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Propulsion               28   | 2   .   .   5   4   4   2   .   4   2   5   .   
    Treads                 11   | 2   .   .   5   .   3   .   .   .   1   .   .   
    Leg                    10   | .   .   .   .   4   1   2   .   2   .   1   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 4    | .   .   .   .   .   .   .   .   1   1   2   .   
  Utility                  25   | 1   .   .   2   6   6   2   .   7   1   .   .   
    Device                 13   | .   .   .   .   3   4   1   .   4   1   .   .   
    Storage                3    | 1   .   .   1   .   .   .   .   1   .   .   .   
    Processor              5    | .   .   .   .   2   1   1   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             3    | .   .   .   1   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   1   1   11  10  10  5   1   7   2   3   4   
    Energy Gun             12   | 1   .   .   2   4   2   2   .   .   .   1   .   
    Energy Cannon          6    | .   .   .   .   1   2   .   .   2   1   .   .   
    Ballistic Gun          23   | 1   .   1   7   2   4   1   1   2   .   1   3   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   1   .   .   .   .   .   .   
    Special Weapon         4    | .   1   .   1   .   .   1   .   .   1   .   .   
    Impact Weapon          3    | .   .   .   .   1   .   .   .   1   .   .   1   
    Slashing Weapon        4    | .   .   .   1   .   .   1   .   1   .   1   .   
    Piercing Weapon        2    | .   .   .   .   .   1   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   .   1   .   3   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   1   .   .   .   .   .   1   
    System Corruption      17   | .   .   .   .   .   7   .   .   .   .   .   10  
Parts Lost                 69   | .   .   .   3   5   11  11  8   4   6   12  9   
  Power                    8    | .   .   .   1   .   2   2   1   .   1   1   .   
  Propulsion               16   | .   .   .   1   .   1   2   2   .   3   5   2   
  Utility                  15   | .   .   .   .   2   3   2   1   2   .   4   1   
  Weapon                   30   | .   .   .   1   3   5   5   4   2   2   2   6   
  Highest Loss Streak      11   | .   .   .   2   3   4   11  8   3   3   6   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     74   | .   85  82  95  97  86  53  70  70  67  48  11  
  Engine                   4    | .   14  14  10  9   6   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   6   2   6   .   .   2   .   
  Treads                   7    | .   28  25  19  7   10  .   .   .   .   4   .   
  Leg                      5    | .   .   .   .   10  4   6   12  10  9   1   .   
  Flight                   1    | .   .   .   .   .   .   .   .   6   8   1   1   
  Device                   4    | .   .   .   .   5   9   1   .   7   5   4   .   
  Storage                  5    | .   14  14  14  9   .   .   .   2   5   5   1   
  Processor                10   | .   .   .   .   12  8   16  20  17  16  6   5   
  Protection               2    | .   .   .   6   7   .   .   .   .   .   .   .   
  Energy Gun               5    | .   14  14  8   12  7   5   6   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   1   10  .   .   4   5   1   .   
  Ballistic Gun            8    | .   1   7   26  8   6   5   11  5   2   .   1   
  Special Weapon           2    | .   12  7   .   .   .   5   6   .   1   4   .   
  Impact Weapon            1    | .   .   .   .   1   5   .   .   1   5   .   .   
  Slashing Weapon          3    | .   .   .   7   7   .   1   7   4   .   4   .   
  Piercing Weapon          1    | .   .   .   .   .   1   5   .   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 11  11  11  29  34  41  30  21  39  33  35  16  
  Greatest Support         48   | 40  40  40  46  46  48  40  33  33  33  23  8   
  Greatest Overweight (x)  9    | 1   .   .   .   9   1   4   1   1   6   5   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   5   5   5   5   5   5   5   
  Most Carried             8    | 7   7   7   8   8   8   5   4   5   5   5   5   
  Average Carried          5    | 4   5   7   7   7   4   3   3   4   4   3   2   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 4   7   7   8   8   5   3   3   5   4   4   5   

 Class Distribution 
--------------------
 26% | Mutant
 19% | Scavenger-Gunner
 14% | Scavenger-Mutant
 13% | Scavenger-Tank
 11% | Gunner
 11% | Tank
  3% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
             Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  
Matter Collected           2187 | 248  .    .    702  287  360  178  29   196  56   111  20   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4351 | .    .    11   1219 855  684  246  80   423  462  333  38   
  Parts                    192  | .    .    .    78   33   24   9    4    10   12   18   4    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    1    3    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46   | .    .    .    .    .    .    16   7    .    .    14   9    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    3    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Combat Hostiles Destroyed  79   | .   .   1   26  16  11  5   3   3   4   8   2   
  Melee                    39   | .   .   .   9   11  5   4   2   2   .   5   1   
  Guns                     31   | .   .   1   17  4   5   .   1   .   1   2   .   
  Cannons                  6    | .   .   .   .   .   1   1   .   1   2   1   .   
Classes Destroyed          13   | .   .   1   8   2   1   .   .   .   .   1   .   
  Worker                   4    | .   .   .   1   1   1   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 11   | .   .   .   4   1   2   .   .   2   2   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   2   4   .   .   .   .   .   .   .   
  Swarmer                  25   | .   .   .   12  4   .   .   3   .   .   4   2   
  Grunt                    28   | .   .   .   8   7   6   5   .   .   .   2   .   
  Brawler                  3    | .   .   .   .   1   2   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   6   3   1   .   .   2   2   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   1   .   .   1   2   1   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   .   1   8   7   4   4   3   2   3   4   2   
  Combat Bots Only         8    | .   .   1   8   6   4   4   3   1   2   4   2   
Max Kills in Single Turn   3    | .   .   1   3   1   1   1   1   1   1   1   1   
  Gunslinging              2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   1   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  
Hostile Shots Fired        912  | .    .    20   138  124  118  116  46   139  33   84   94   
  Missed                   273  | .    .    5    43   33   32   38   10   55   9    18   30   
Damage Taken               9474 | .    .    351  1142 1151 1631 1090 546  673  514  1169 1207 
  Core                     2192 | .    .    98   141  115  249  269  154  149  24   271  722  
  Absorbed by Shields      136  | .    .    .    .    136  .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    60   64   79   .    .    4    82   .    .    .    
Volleys Fired              140  | .    9    6    41   23   19   6    4    5    10   13   4    
  Largest                  4    | .    2    2    4    3    3    4    2    3    2    2    1    
  Hottest                  170  | .    140  100  133  144  167  170  56   163  97   113  23   
Shots Fired                359  | .    14   11   141  68   57   21   6    10   12   15   4    
  Gun                      285  | .    7    10   141  55   35   16   6    4    2    5    4    
  Cannon                   59   | .    .    .    .    9    22   5    .    6    7    10   .    
  Launcher                 4    | .    .    .    .    4    .    .    .    .    .    .    .    
  Special                  11   | .    7    1    .    .    .    .    .    .    3    .    .    
  Kinetic                  208  | .    .    5    122  23   29   11   6    4    2    2    4    
  Thermal                  107  | .    14   6    17   16   27   10   .    .    4    13   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          41   | .    .    .    2    29   1    .    .    6    3    .    .    
  Robot Hit Streak         18   | .    .    1    8    18   11   11   2    5    7    9    3    
  Robot Miss Streak        7    | .    3    4    5    7    4    2    4    2    2    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    .    6    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  2    | .    .    .    2    1    1    .    .    .    .    .    .    
Shots Hit Robots           365  | .    .    3    121  75   56   24   7    28   20   25   6    
  Core Hits                166  | .    .    2    53   40   25   10   4    7    10   12   3    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 9    | .    .    .    .    .    2    1    .    1    5    .    .    
  Critical Strikes         23   | .    .    .    2    2    3    2    .    5    6    3    .    
    Burn                   2    | .    .    .    .    1    .    .    .    .    .    1    .    
    Destroy                2    | .    .    .    .    .    1    1    .    .    .    .    .    
    Blast                  1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Smash                  8    | .    .    .    .    .    2    .    .    1    5    .    .    
    Sever                  8    | .    .    .    2    .    .    .    .    4    .    2    .    
    Impale                 1    | .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              186  | .    .    .    33   38   27   11   9    25   10   26   7    
  Impact                   47   | .    .    .    .    9    19   .    .    2    10   2    5    
  Slashing                 119  | .    .    .    33   29   .    .    9    22   .    24   2    
  Piercing                 20   | .    .    .    .    .    8    11   .    1    .    .    .    
  Sneak Attacks            18   | .    .    .    5    3    4    .    .    4    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    1    .    .    .    
Damage Inflicted           9689 | .    .    88   2296 1928 1606 572  254  1121 735  841  248  
  Guns                     2937 | .    .    64   1307 640  411  197  67   77   54   54   66   
  Cannons                  1223 | .    .    .    .    185  404  114  .    96   143  281  .    
  Explosions               82   | .    .    .    .    82   .    .    .    .    .    .    .    
  Melee                    5397 | .    .    .    976  1021 791  261  187  948  538  506  169  
  Ramming                  26   | .    .    .    13   .    .    .    .    .    .    .    13   
  Kinetic                  2169 | .    .    22   1141 241  382  119  67   77   54   .    66   
  Thermal                  1520 | .    .    66   153  210  433  192  .    .    131  335  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          577  | .    .    .    13   456  .    .    .    96   12   .    .    
  Impact                   1752 | .    .    .    .    312  574  .    .    202  538  .    126  
  Slashing                 3135 | .    .    .    976  709  .    .    187  714  .    506  43   
  Piercing                 510  | .    .    .    .    .    217  261  .    32   .    .    .    
Highest Corruption         24   | .    .    .    .    .    11   11   8    .    2    5    24   
  Average Corruption       8    | .    .    .    .    .    9    10   8    .    1    4    16   
  Corruption Purged        3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  103  | .    .    .    .    .    40   25   9    .    .    22   7    
    Message Errors         24   | .    .    .    .    .    8    8    3    .    .    4    1    
    Matter Fused           18   | .    .    .    .    .    6    5    2    .    .    4    1    
    Heat Flow Errors       13   | .    .    .    .    .    4    2    1    .    .    4    2    
    Energy Discharges      18   | .    .    .    .    .    8    4    1    .    .    5    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    1    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      10   | .    .    .    .    .    5    3    .    .    .    1    1    
    Data Loss (major)      8    | .    .    .    .    .    3    1    2    .    .    1    1    
    Misfires               4    | .    .    .    .    .    3    1    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    1    1    .    .    .    .    .    
    Weapon Failures        3    | .    .    .    .    .    2    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1297 | .    .    .    155  170  292  1    11   197  370  29   72   
  Projectiles              30   | .    .    .    .    15   .    1    .    .    .    14   .    
  Explosions               65   | .    .    .    .    .    65   .    .    .    .    .    .    
  Melee                    1202 | .    .    .    155  155  227  .    11   197  370  15   72   
Knockbacks                 5    | .    .    .    .    .    2    .    .    1    2    .    .    
  Impact                   5    | .    .    .    .    .    2    .    .    1    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      288  | .    .    .    .    21   261  .    .    .    .    .    6    
  Shots                    5    | .    .    .    .    2    3    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    3    .    .    .    .    .    .    .    4    
Targets Rammed             7    | .    .    .    3    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        489  | .    40   24   172  352  254  489  98   132  21   237  257  
  Average Temperature      76   | .    19   13   47   93   82   219  60   62   10   77   119  
  Received Heat Transfer   2535 | .    .    100  384  533  585  546  .    180  36   171  .    
  Effects                  5    | .    .    .    .    1    .    4    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           3    | .    .    .    .    1    .    2    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17   | .    .    .    .    3    3    .    .    4    6    .    1    
  Impact Corruptions       23   | .    .    .    .    3    5    .    .    3    10   .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    .    .    .    1    1    .    
  Heat Transferred         2741 | .    .    150  270  443  814  370  .    .    148  546  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Peak Influence             555  | .   35  28  555 523 292 .   .   165 50  .   .   
  Initial                  234  | .   .   13  10  234 182 .   .   19  .   .   .   
  Average                  181  | .   19  18  279 401 133 .   .   49  18  .   .   
Maximum Alert Level        2    | .   .   .   2   2   1   .   .   .   .   .   .   
  Low Security (%)         65   | 100 100 100 42  .   88  .   .   100 100 .   .   
  Level 1                  15   | .   .   .   20  41  11  .   .   .   .   .   .   
  Level 2                  19   | .   .   .   36  58  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   5   .   2   .   .   1   2   .   .   
  Investigation            2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   1   .   .   1   2   .   .   
  Reinforcement            4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Distress Signals           6    | .   .   .   1   5   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   2   8   44  26  13  9   4   5   7   9   9   
  Peak Tracking Total      7    | .   1   7   7   7   4   5   4   2   3   5   7   
  Tactical Retreats        7    | .   .   .   3   1   .   .   .   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Traps Triggered            2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Machines Disabled          6    | .   1   .   1   .   4   .   .   .   .   .   .   
  Max in Single Turn       4    | .   1   .   1   .   4   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Machines Accessed          19   | .   .   .   4   2   2   2   .   6   2   1   .   
  Terminals                12   | .   .   .   3   2   2   .   .   3   1   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   .   .   11  4   4   8   .   11  2   1   .   
  Successful               22   | .   .   .   4   2   1   8   .   5   1   1   .   
  Failed                   19   | .   .   .   7   2   3   .   .   6   1   .   .   
    Catastrophic           5    | .   .   .   1   .   1   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                28   | .   .   .   10  4   4   .   .   8   1   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   .   .   3   2   1   8   .   5   1   1   .   
  Record                   11   | .   .   .   .   .   1   7   .   2   .   1   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   4   2   2   .   .   6   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   3   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      135  | .   .   .   .   .   .   .   135 .   .   .   .   
  Highest-Rated Ally       135  | .   .   .   .   .   .   .   135 .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   2   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  
Turns Passed               7001 | 74   194  58   1090 932  1142 680  349  846  561  912  163  
Spaces Moved               4438 | 45   96   24   482  500  584  624  271  659  429  499  225  
  Core                     470  | 15   .    .    .    1    .    216  20   .    1    5    212  
  Treads                   1576 | 30   96   24   482  189  405  9    .    .    46   295  .    
  Legs                     2078 | .    .    .    .    310  179  399  251  557  382  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    180  | .    .    .    .    .    .    .    .    .    .    180  .    
  Flight                   134  | .    .    .    .    .    .    .    .    102  .    19   13   
  Fastest Speed            32   | 50   160  160  160  120  120  50   50   40   105  76   32   
  Average Speed            126  | 125  160  160  160  136  155  98   116  104  111  153  54   
  Slowest Speed            500  | 160  160  160  160  500  240  250  190  190  350  300  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    26   8    49   39   11   67   37   17   8    71   43   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    1    .    .    .    1    .    .    .    .    1    
  Known Exits Taken        6    | .    .    .    .    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    .    .    1    .    
Scrap Searched             4    | .    .    .    .    .    .    3    .    .    .    1    .    
Spaces Dug                 6    | .    6    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          50   | .    6    .    .    1    41   .    .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    6    .    .    1    .    .    .    .    .    2    .    
  AOE                      41   | .    .    .    .    .    41   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp 
Total                      5301 | 63  108 30  660 648 744 663 285 774 487 589 250 
  Wait                     194  | 3   .   .   36  22  44  4   .   28  23  32  2   
  Move                     4425 | 44  95  23  481 499 583 623 270 658 428 498 223 
  Hop                      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Pick Up                  153  | 10  3   .   26  26  31  8   1   26  7   10  5   
  Fast Attach              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Attach                   89   | 6   .   .   6   11  20  10  1   17  4   10  4   
  Detach                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Swap                     35   | .   1   1   14  10  5   1   .   3   .   .   .   
  Drop                     69   | .   .   .   20  19  15  .   .   11  4   .   .   
  Fire                     140  | .   9   6   41  23  19  6   4   5   10  13  4   
  Melee                    185  | .   .   .   33  38  27  11  9   24  10  26  7   
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac / *Low / Ext)
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 16)
   75 | -11/Scrapyard  | Entered Materials
  239 | -10/Materials  | Discovered new exit (range 6)
  269 | -10/Materials  | Entered Mines
  275 | -10/Mines      | Met a Derelict bent on vengeance
  286 | -10/Mines      | Discovered new exit (range 6)
  294 | -10/Mines      | Assembled infested the area
  304 | -10/Mines      | Learned location of Zion (-7)
  315 | -10/Mines      | Build established: Mutant
  327 | -10/Mines      | Entered Materials
  327 | -9/Materials   | Evolved 2 slots: Weapon x2
  865 | -9/Materials   | Destroyed 8 combat bots
 1106 | -9/Materials   | Build established: Scavenger-Tank
 1390 | -9/Materials   | Discovered new exit (range 16)
 1417 | -9/Materials   | Entered another Materials area
 1417 | -8/Materials   | Evolved 2 slots: Utility x2
 1667 | -8/Materials   | Build established: Tank
 2022 | -8/Materials   | Lost 3 parts (3w)
 2261 | -8/Materials   | Discovered new exit (range 16)
 2298 | -8/Materials   | Identified exit to Factory
 2349 | -8/Materials   | Entered Factory
 2349 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2426 | -7/Factory     | Lost 4 parts (1p1u2w)
 2942 | -7/Factory     | Build established: Scavenger-Gunner
 3135 | -7/Factory     | Discovered new exit (range 16)
 3186 | -7/Factory     | Identified exit to Lower Caves
 3211 | -7/Factory     | System corruption reached 10%
 3434 | -7/Factory     | Lost 4 parts (1p1n2w)
 3491 | -7/Factory     | Entered Lower Caves
 3540 | -7/Lower Caves | Core integrity fell below 50%
 3591 | -7/Lower Caves | Lost 11 parts (2p2n2u5w)
 3606 | -7/Lower Caves | Encountered a Warlord checkpoint
 3647 | -7/Lower Caves | Learned 8 Factory zone layouts
 3647 | -7/Lower Caves | Learned Factory trap positions
 3647 | -7/Lower Caves | Learned Extension security intel
 3647 | -7/Lower Caves | Learned Research garrison access intel
 3728 | -7/Lower Caves | Learned Factory stockpile data
 3743 | -7/Lower Caves | Spotted B-75 Beast
 3996 | -7/Lower Caves | Build established: Gunner
 4029 | -7/Lower Caves | Found Alien Artifact
 4030 | -7/Lower Caves | Identified Core Expander
 4030 | -7/Lower Caves | Installed Core Expander, added new Utility slot
 4169 | -7/Lower Caves | Discovered new exit (range 2)
 4170 | -7/Lower Caves | Identified exit to Lower Caves
 4171 | -7/Lower Caves | Entered another Lower Caves area
 4306 | -7/Lower Caves | Build established: Scavenger-Gunner
 4418 | -7/Lower Caves | Spotted B-75 Beast
 4487 | -7/Lower Caves | Core integrity fell below 20%
 4515 | -7/Lower Caves | AD-0RF showed up to help
 4517 | -7/Lower Caves | AD-0RF revealed a hidden path
 4520 | -7/Lower Caves | Identified exit to Factory
 4520 | -7/Lower Caves | Entered Factory
 4520 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4521 | -6/Factory     | Identified exit to Factory
 4521 | -6/Factory     | Identified exit to Extension
 4522 | -6/Factory     | Loaded intel: 111 trap records
 4540 | -6/Factory     | Lost 8 parts (1p2n1u4w)
 4791 | -6/Factory     | Discovered new exit (range 9)
 4808 | -6/Factory     | Identified exit to Lower Caves
 4994 | -6/Factory     | Lost 3 parts (1u2w)
 5334 | -6/Factory     | Build established: Mutant
 5366 | -6/Factory     | Entered another Factory area
 5366 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5725 | -5/Factory     | Lost 3 parts (1n2w)
 5761 | -5/Factory     | Discovered new exit (range 4)
 5764 | -5/Factory     | Identified exit to Upper Caves
 5871 | -5/Factory     | Lost 3 parts (1p2n)
 5927 | -5/Factory     | Entered Upper Caves
 6152 | -5/Upper Caves | Build established: Scavenger-Mutant
 6244 | -5/Upper Caves | Learned 4 Factory zone layouts
 6245 | -5/Upper Caves | Lost 4 parts (2n1u1w)
 6818 | -5/Upper Caves | Lost 6 parts (1p3n1u1w)
 6823 | -5/Upper Caves | Discovered new exit (range 15)
 6839 | -5/Upper Caves | Entered another Upper Caves area
 6872 | -5/Upper Caves | Core integrity fell below 50%
 6886 | -5/Upper Caves | Encountered a Warlord checkpoint
 6887 | -5/Upper Caves | System corruption reached 10%
 6892 | -5/Upper Caves | P-70 Sage assimilated allied HE-XJX(M)
 6900 | -5/Upper Caves | Core integrity fell below 20%
 6921 | -5/Upper Caves | Lost 9 parts (2n1u6w)
 7002 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
Slammed into P-70 Sage. <x2>
P-70 Sage hacks HE-XJX(M), assimilated.
Slammed into P-70 Sage.
Acquired 7 matter.
Slammed into P-70 Sage.
P-70 Sage resets P-70 Sage, system corruption
  cleaned.
X1-LLL(k) breaks down the debris.
ENY1QI7SHQ|:1,D>,DP XVXAUGSY4ZJGNA#
FX-EE1(k) breaks down the debris.
System corrupted: Heat flow error (+297).
Acquired derelict log, extracted data.
World map updated: -6/Factory.
System corrupted: Substantial component data
  lost.
Acquired Adv. Thermal Shield.
Acquired Gatling Laser.
System corrupted: Component data lost.
Acquired Dispersion Rifle.
System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????######????????? |
| ???????????????????????????????????#    ##???????? |
| ???????????????????????????????????#  ## #???????? |
| ???????????????????????????????????# ### #???????? |
| ???????????????????????????????????#### ##???????? |
| ?????????????????????????????????????# ##????????? |
| ???????????????????????????????????### ##????????? |
| ???????????????????????????????????#    #####????? |
| ????????????????????#####???????####        ##???? |
| ????????????????????#   #??????##     ##     ##??? |
| ????????????????????#   ########              #??? |
| ??????????#?????????#             p          ##??? |
| ?????????## ???????##             p         ##???? |
| ????????##   ?????##     ##       ##      ###????? |
| ????????#     ???##     ###       ##     ##??????? |
| ????????#     ####               ##      #???????? |
| ??????????#              @    #####    ###???????? |
| ??????????##         ######  ##??##   ##?????????? |
| ???????????#         #????# ##???#   ##??????????? |
| ???????????##        ##???# #????##  #???????????? |
| ????? ??????##        #???#  ?????####???????????? |
| ?????   ?????######   #???###????????????????????? |
| ????      ####????##  #??????????????????????????? |
| ????           ???##  ##?##??????????????????????? |
| ???             ###    ## ##?????????????????????? |
| ???                        #?????????????????????? |
| ???                        #?????????????????????? |
| ????#                      #?????????????????????? |
| ?????#     ##   ####      ##?????????????????????? |
| ?????##  ???####???#      #??????????????????????? |
| ???????????????????#      #??????????  ??????????? |
| ?????????????#######   #######???????    ????????? |
| ?????????????#               #??????     ????????? |
| ?????????????#               #?????     ?????????? |
| ?????????????#  """""""      #????#     ?????????? |
| ??????????       """"""      #???#     #?????????? |
| ?????????         " " "      #??#      #?????????? |
| ????????# ###                ###       ##????????? |
| ????????????##      """""""  ##    ?    ##???????? |
| ?????????????# ##    """"""  ##  #?      ##  ????? |
| ????????????????##    " " "  #  #?#           ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          26
Energy Capacity            665
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             25
Resistance: EM             25
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                62
Melee Accuracy             5
Target Analysis            5
Core Analysis              6
Recoil Reduction           4
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
Alien Tech
Close Call
Gunslinger
I Spy
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              FlyingPhasingWarhead
  Manual?         0
Play Time         01:36:05
  Cumulative      12.0 hours
  Start           2024.04.20 @ 11:44:36
  End             2024.04.22 @ 18:22:14
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d75e4d2-2770-46ad-be94-b29206caa9c4