Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 18:22:14 Player: cupboard Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (102) 510 Value Destroyed (3253) 3253 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (320) 320 TOTAL SCORE: 9083 Bonus ------- Pacifist 200 High Alert Combat Kills 120 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 98/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Energy Filter Advanced Thermal Shield Gatling Laser Dispersion Rifle Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved VSS Leg Improved Flight Unit > --- UTILITY ---------- Improved Signal Interpreter Advanced Terrain Scanner Melee Analysis Suite Core Analyzer EM Disruption Field > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon High-powered Shotgun Chainsword Ripper Spear > --- INVENTORY -------- Improved Deuterium Engine Energy Well Advanced Sensor Array Energy Filter Recalibrator [Rating: 63] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 . . 2 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . 1 1 . . Utility 3 | . . . . 2 . . . . 1 . . Weapon 4 | . . . 2 . 1 . . 1 . . . Parts Attached 124 | 6 1 1 20 21 25 10 1 20 5 10 4 Power 14 | 1 . . 2 1 5 1 . 2 . 2 . Engine 6 | 1 . . 2 1 2 . . . . . . Core 6 | . . . . . 3 1 . . . 2 . Reactor 2 | . . . . . . . . 2 . . . Propulsion 28 | 2 . . 5 4 4 2 . 4 2 5 . Treads 11 | 2 . . 5 . 3 . . . 1 . . Leg 10 | . . . . 4 1 2 . 2 . 1 . Wheel 1 | . . . . . . . . 1 . . . Hover 2 | . . . . . . . . . . 2 . Flight 4 | . . . . . . . . 1 1 2 . Utility 25 | 1 . . 2 6 6 2 . 7 1 . . Device 13 | . . . . 3 4 1 . 4 1 . . Storage 3 | 1 . . 1 . . . . 1 . . . Processor 5 | . . . . 2 1 1 . 1 . . . Hackware 1 | . . . . . . . . 1 . . . Protection 3 | . . . 1 1 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 57 | 2 1 1 11 10 10 5 1 7 2 3 4 Energy Gun 12 | 1 . . 2 4 2 2 . . . 1 . Energy Cannon 6 | . . . . 1 2 . . 2 1 . . Ballistic Gun 23 | 1 . 1 7 2 4 1 1 2 . 1 3 Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher 2 | . . . . 1 1 . . . . . . Special Weapon 4 | . 1 . 1 . . 1 . . 1 . . Impact Weapon 3 | . . . . 1 . . . 1 . . 1 Slashing Weapon 4 | . . . 1 . . 1 . 1 . 1 . Piercing Weapon 2 | . . . . . 1 . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 1 . 3 . . . Corrupted Parts 2 | . . . . . 1 . . . . . 1 System Corruption 17 | . . . . . 7 . . . . . 10 Parts Lost 69 | . . . 3 5 11 11 8 4 6 12 9 Power 8 | . . . 1 . 2 2 1 . 1 1 . Propulsion 16 | . . . 1 . 1 2 2 . 3 5 2 Utility 15 | . . . . 2 3 2 1 2 . 4 1 Weapon 30 | . . . 1 3 5 5 4 2 2 2 6 Highest Loss Streak 11 | . . . 2 3 4 11 8 3 3 6 9 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 74 | . 85 82 95 97 86 53 70 70 67 48 11 Engine 4 | . 14 14 10 9 6 . . . . . . Core 1 | . . . . . 6 2 6 . . 2 . Treads 7 | . 28 25 19 7 10 . . . . 4 . Leg 5 | . . . . 10 4 6 12 10 9 1 . Flight 1 | . . . . . . . . 6 8 1 1 Device 4 | . . . . 5 9 1 . 7 5 4 . Storage 5 | . 14 14 14 9 . . . 2 5 5 1 Processor 10 | . . . . 12 8 16 20 17 16 6 5 Protection 2 | . . . 6 7 . . . . . . . Energy Gun 5 | . 14 14 8 12 7 5 6 . . . . Energy Cannon 3 | . . . . 1 10 . . 4 5 1 . Ballistic Gun 8 | . 1 7 26 8 6 5 11 5 2 . 1 Special Weapon 2 | . 12 7 . . . 5 6 . 1 4 . Impact Weapon 1 | . . . . 1 5 . . 1 5 . . Slashing Weapon 3 | . . . 7 7 . 1 7 4 . 4 . Piercing Weapon 1 | . . . . . 1 5 . 1 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 41 | 11 11 11 29 34 41 30 21 39 33 35 16 Greatest Support 48 | 40 40 40 46 46 48 40 33 33 33 23 8 Greatest Overweight (x) 9 | 1 . . . 9 1 4 1 1 6 5 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 7 7 7 8 8 8 5 4 5 5 5 5 Average Carried 5 | 4 5 7 7 7 4 3 3 4 4 3 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 7 7 8 8 5 3 3 5 4 4 5 Class Distribution -------------------- 26% | Mutant 19% | Scavenger-Gunner 14% | Scavenger-Mutant 13% | Scavenger-Tank 11% | Gunner 11% | Tank 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Matter Collected 2187 | 248 . . 702 287 360 178 29 196 56 111 20 Remotely . | . . . . . . . . . . . . Salvage Created 4351 | . . 11 1219 855 684 246 80 423 462 333 38 Parts 192 | . . . 78 33 24 9 4 10 12 18 4 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 6 | . . . 1 3 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 16 7 . . 14 9 Prevented 3 | . . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 79 | . . 1 26 16 11 5 3 3 4 8 2 Melee 39 | . . . 9 11 5 4 2 2 . 5 1 Guns 31 | . . 1 17 4 5 . 1 . 1 2 . Cannons 6 | . . . . . 1 1 . 1 2 1 . Classes Destroyed 13 | . . 1 8 2 1 . . . . 1 . Worker 4 | . . . 1 1 1 . . 1 . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 11 | . . . 4 1 2 . . 2 2 . . Operator 2 | . . . 2 . . . . . . . . Watcher 6 | . . . 2 4 . . . . . . . Swarmer 25 | . . . 12 4 . . 3 . . 4 2 Grunt 28 | . . . 8 7 6 5 . . . 2 . Brawler 3 | . . . . 1 2 . . . . . . Duelist 1 | . . . . . . . . . . 1 . Sentry 14 | . . . 6 3 1 . . 2 2 . . Hunter 2 | . . . . 1 1 . . . . . . Programmer 5 | . . . . . 1 . . 1 2 1 . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 8 | . . 1 8 7 4 4 3 2 3 4 2 Combat Bots Only 8 | . . 1 8 6 4 4 3 1 2 4 2 Max Kills in Single Turn 3 | . . 1 3 1 1 1 1 1 1 1 1 Gunslinging 2 | . . . 2 . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . 1 1 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Hostile Shots Fired 912 | . . 20 138 124 118 116 46 139 33 84 94 Missed 273 | . . 5 43 33 32 38 10 55 9 18 30 Damage Taken 9474 | . . 351 1142 1151 1631 1090 546 673 514 1169 1207 Core 2192 | . . 98 141 115 249 269 154 149 24 271 722 Absorbed by Shields 136 | . . . . 136 . . . . . . . Core Remaining (%) 64 | 100 . 60 64 79 . . 4 82 . . . Volleys Fired 140 | . 9 6 41 23 19 6 4 5 10 13 4 Largest 4 | . 2 2 4 3 3 4 2 3 2 2 1 Hottest 170 | . 140 100 133 144 167 170 56 163 97 113 23 Shots Fired 359 | . 14 11 141 68 57 21 6 10 12 15 4 Gun 285 | . 7 10 141 55 35 16 6 4 2 5 4 Cannon 59 | . . . . 9 22 5 . 6 7 10 . Launcher 4 | . . . . 4 . . . . . . . Special 11 | . 7 1 . . . . . . 3 . . Kinetic 208 | . . 5 122 23 29 11 6 4 2 2 4 Thermal 107 | . 14 6 17 16 27 10 . . 4 13 . Explosive . | . . . . . . . . . . . . Electromagnetic 41 | . . . 2 29 1 . . 6 3 . . Robot Hit Streak 18 | . . 1 8 18 11 11 2 5 7 9 3 Robot Miss Streak 7 | . 3 4 5 7 4 2 4 2 2 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . 6 1 1 . . . . . . Max Gunslinging Chain 2 | . . . 2 1 1 . . . . . . Shots Hit Robots 365 | . . 3 121 75 56 24 7 28 20 25 6 Core Hits 166 | . . 2 53 40 25 10 4 7 10 12 3 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 9 | . . . . . 2 1 . 1 5 . . Critical Strikes 23 | . . . 2 2 3 2 . 5 6 3 . Burn 2 | . . . . 1 . . . . . 1 . Destroy 2 | . . . . . 1 1 . . . . . Blast 1 | . . . . 1 . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . Smash 8 | . . . . . 2 . . 1 5 . . Sever 8 | . . . 2 . . . . 4 . 2 . Impale 1 | . . . . . . 1 . . . . . Melee Attacks 186 | . . . 33 38 27 11 9 25 10 26 7 Impact 47 | . . . . 9 19 . . 2 10 2 5 Slashing 119 | . . . 33 29 . . 9 22 . 24 2 Piercing 20 | . . . . . 8 11 . 1 . . . Sneak Attacks 18 | . . . 5 3 4 . . 4 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . Damage Inflicted 9689 | . . 88 2296 1928 1606 572 254 1121 735 841 248 Guns 2937 | . . 64 1307 640 411 197 67 77 54 54 66 Cannons 1223 | . . . . 185 404 114 . 96 143 281 . Explosions 82 | . . . . 82 . . . . . . . Melee 5397 | . . . 976 1021 791 261 187 948 538 506 169 Ramming 26 | . . . 13 . . . . . . . 13 Kinetic 2169 | . . 22 1141 241 382 119 67 77 54 . 66 Thermal 1520 | . . 66 153 210 433 192 . . 131 335 . Explosive . | . . . . . . . . . . . . Electromagnetic 577 | . . . 13 456 . . . 96 12 . . Impact 1752 | . . . . 312 574 . . 202 538 . 126 Slashing 3135 | . . . 976 709 . . 187 714 . 506 43 Piercing 510 | . . . . . 217 261 . 32 . . . Highest Corruption 24 | . . . . . 11 11 8 . 2 5 24 Average Corruption 8 | . . . . . 9 10 8 . 1 4 16 Corruption Purged 3 | . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 103 | . . . . . 40 25 9 . . 22 7 Message Errors 24 | . . . . . 8 8 3 . . 4 1 Matter Fused 18 | . . . . . 6 5 2 . . 4 1 Heat Flow Errors 13 | . . . . . 4 2 1 . . 4 2 Energy Discharges 18 | . . . . . 8 4 1 . . 5 . Parts Rejected 2 | . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . 5 3 . . . 1 1 Data Loss (major) 8 | . . . . . 3 1 2 . . 1 1 Misfires 4 | . . . . . 3 1 . . . . . Alerts 2 | . . . . . 1 1 . . . . . Weapon Failures 3 | . . . . . 2 . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1297 | . . . 155 170 292 1 11 197 370 29 72 Projectiles 30 | . . . . 15 . 1 . . . 14 . Explosions 65 | . . . . . 65 . . . . . . Melee 1202 | . . . 155 155 227 . 11 197 370 15 72 Knockbacks 5 | . . . . . 2 . . 1 2 . . Impact 5 | . . . . . 2 . . 1 2 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 288 | . . . . 21 261 . . . . . 6 Shots 5 | . . . . 2 3 . . . . . . Rammed 7 | . . . 3 . . . . . . . 4 Targets Rammed 7 | . . . 3 . . . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 489 | . 40 24 172 352 254 489 98 132 21 237 257 Average Temperature 76 | . 19 13 47 93 82 219 60 62 10 77 119 Received Heat Transfer 2535 | . . 100 384 533 585 546 . 180 36 171 . Effects 5 | . . . . 1 . 4 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . Interference 3 | . . . . 1 . 2 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 17 | . . . . 3 3 . . 4 6 . 1 Impact Corruptions 23 | . . . . 3 5 . . 3 10 . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . . . 1 1 . Heat Transferred 2741 | . . 150 270 443 814 370 . . 148 546 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Peak Influence 555 | . 35 28 555 523 292 . . 165 50 . . Initial 234 | . . 13 10 234 182 . . 19 . . . Average 181 | . 19 18 279 401 133 . . 49 18 . . Maximum Alert Level 2 | . . . 2 2 1 . . . . . . Low Security (%) 65 | 100 100 100 42 . 88 . . 100 100 . . Level 1 15 | . . . 20 41 11 . . . . . . Level 2 19 | . . . 36 58 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . 5 . 2 . . 1 2 . . Investigation 2 | . . . 1 . 1 . . . . . . Extermination 4 | . . . . . 1 . . 1 2 . . Reinforcement 4 | . . . 4 . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Distress Signals 6 | . . . 1 5 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 2 8 44 26 13 9 4 5 7 9 9 Peak Tracking Total 7 | . 1 7 7 7 4 5 4 2 3 5 7 Tactical Retreats 7 | . . . 3 1 . . . 1 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Traps Triggered 2 | . . . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Machines Disabled 6 | . 1 . 1 . 4 . . . . . . Max in Single Turn 4 | . 1 . 1 . 4 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Machines Accessed 19 | . . . 4 2 2 2 . 6 2 1 . Terminals 12 | . . . 3 2 2 . . 3 1 1 . Fabricators 3 | . . . . . . . . 3 . . . Repair Stations 2 | . . . 1 . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 41 | . . . 11 4 4 8 . 11 2 1 . Successful 22 | . . . 4 2 1 8 . 5 1 1 . Failed 19 | . . . 7 2 3 . . 6 1 . . Catastrophic 5 | . . . 1 . 1 . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 28 | . . . 10 4 4 . . 8 1 1 . Fabricators 3 | . . . . . . . . 3 . . . Repair Stations 2 | . . . 1 . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . . . 3 2 1 8 . 5 1 1 . Record 11 | . . . . . 1 7 . 2 . 1 . Open Door 1 | . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . Refit 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 16 | . . . 4 2 2 . . 6 2 . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 . . parse_system 1 | . . . . . . . . . 1 . . no_distress 1 | . . . . . . . . . 1 . . find_recycling 1 | . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 135 | . . . . . . . 135 . . . . Highest-Rated Ally 135 | . . . . . . . 135 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 2 . . . 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Turns Passed 7001 | 74 194 58 1090 932 1142 680 349 846 561 912 163 Spaces Moved 4438 | 45 96 24 482 500 584 624 271 659 429 499 225 Core 470 | 15 . . . 1 . 216 20 . 1 5 212 Treads 1576 | 30 96 24 482 189 405 9 . . 46 295 . Legs 2078 | . . . . 310 179 399 251 557 382 . . Wheels . | . . . . . . . . . . . . Hover 180 | . . . . . . . . . . 180 . Flight 134 | . . . . . . . . 102 . 19 13 Fastest Speed 32 | 50 160 160 160 120 120 50 50 40 105 76 32 Average Speed 126 | 125 160 160 160 136 155 98 116 104 111 153 54 Slowest Speed 500 | 160 160 160 160 500 240 250 190 190 350 300 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 26 8 49 39 11 67 37 17 8 71 43 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . 1 . . . . 1 Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . 1 . Scrap Searched 4 | . . . . . . 3 . . . 1 . Spaces Dug 6 | . 6 . . . . . . . . . . Terrain Destroyed 50 | . 6 . . 1 41 . . . . 2 . Melee . | . . . . . . . . . . . . Projectile 9 | . 6 . . 1 . . . . . 2 . AOE 41 | . . . . . 41 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Total 5301 | 63 108 30 660 648 744 663 285 774 487 589 250 Wait 194 | 3 . . 36 22 44 4 . 28 23 32 2 Move 4425 | 44 95 23 481 499 583 623 270 658 428 498 223 Hop 1 | . . . . . . . . . . . 1 Pick Up 153 | 10 3 . 26 26 31 8 1 26 7 10 5 Fast Attach 1 | . . . . . . . . . 1 . . Attach 89 | 6 . . 6 11 20 10 1 17 4 10 4 Detach 2 | . . . . . . . . 2 . . . Swap 35 | . 1 1 14 10 5 1 . 3 . . . Drop 69 | . . . 20 19 15 . . 11 4 . . Fire 140 | . 9 6 41 23 19 6 4 5 10 13 4 Melee 185 | . . . 33 38 27 11 9 24 10 26 7 Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low / Ext) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 6) 269 | -10/Materials | Entered Mines 275 | -10/Mines | Met a Derelict bent on vengeance 286 | -10/Mines | Discovered new exit (range 6) 294 | -10/Mines | Assembled infested the area 304 | -10/Mines | Learned location of Zion (-7) 315 | -10/Mines | Build established: Mutant 327 | -10/Mines | Entered Materials 327 | -9/Materials | Evolved 2 slots: Weapon x2 865 | -9/Materials | Destroyed 8 combat bots 1106 | -9/Materials | Build established: Scavenger-Tank 1390 | -9/Materials | Discovered new exit (range 16) 1417 | -9/Materials | Entered another Materials area 1417 | -8/Materials | Evolved 2 slots: Utility x2 1667 | -8/Materials | Build established: Tank 2022 | -8/Materials | Lost 3 parts (3w) 2261 | -8/Materials | Discovered new exit (range 16) 2298 | -8/Materials | Identified exit to Factory 2349 | -8/Materials | Entered Factory 2349 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2426 | -7/Factory | Lost 4 parts (1p1u2w) 2942 | -7/Factory | Build established: Scavenger-Gunner 3135 | -7/Factory | Discovered new exit (range 16) 3186 | -7/Factory | Identified exit to Lower Caves 3211 | -7/Factory | System corruption reached 10% 3434 | -7/Factory | Lost 4 parts (1p1n2w) 3491 | -7/Factory | Entered Lower Caves 3540 | -7/Lower Caves | Core integrity fell below 50% 3591 | -7/Lower Caves | Lost 11 parts (2p2n2u5w) 3606 | -7/Lower Caves | Encountered a Warlord checkpoint 3647 | -7/Lower Caves | Learned 8 Factory zone layouts 3647 | -7/Lower Caves | Learned Factory trap positions 3647 | -7/Lower Caves | Learned Extension security intel 3647 | -7/Lower Caves | Learned Research garrison access intel 3728 | -7/Lower Caves | Learned Factory stockpile data 3743 | -7/Lower Caves | Spotted B-75 Beast 3996 | -7/Lower Caves | Build established: Gunner 4029 | -7/Lower Caves | Found Alien Artifact 4030 | -7/Lower Caves | Identified Core Expander 4030 | -7/Lower Caves | Installed Core Expander, added new Utility slot 4169 | -7/Lower Caves | Discovered new exit (range 2) 4170 | -7/Lower Caves | Identified exit to Lower Caves 4171 | -7/Lower Caves | Entered another Lower Caves area 4306 | -7/Lower Caves | Build established: Scavenger-Gunner 4418 | -7/Lower Caves | Spotted B-75 Beast 4487 | -7/Lower Caves | Core integrity fell below 20% 4515 | -7/Lower Caves | AD-0RF showed up to help 4517 | -7/Lower Caves | AD-0RF revealed a hidden path 4520 | -7/Lower Caves | Identified exit to Factory 4520 | -7/Lower Caves | Entered Factory 4520 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4521 | -6/Factory | Identified exit to Factory 4521 | -6/Factory | Identified exit to Extension 4522 | -6/Factory | Loaded intel: 111 trap records 4540 | -6/Factory | Lost 8 parts (1p2n1u4w) 4791 | -6/Factory | Discovered new exit (range 9) 4808 | -6/Factory | Identified exit to Lower Caves 4994 | -6/Factory | Lost 3 parts (1u2w) 5334 | -6/Factory | Build established: Mutant 5366 | -6/Factory | Entered another Factory area 5366 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5725 | -5/Factory | Lost 3 parts (1n2w) 5761 | -5/Factory | Discovered new exit (range 4) 5764 | -5/Factory | Identified exit to Upper Caves 5871 | -5/Factory | Lost 3 parts (1p2n) 5927 | -5/Factory | Entered Upper Caves 6152 | -5/Upper Caves | Build established: Scavenger-Mutant 6244 | -5/Upper Caves | Learned 4 Factory zone layouts 6245 | -5/Upper Caves | Lost 4 parts (2n1u1w) 6818 | -5/Upper Caves | Lost 6 parts (1p3n1u1w) 6823 | -5/Upper Caves | Discovered new exit (range 15) 6839 | -5/Upper Caves | Entered another Upper Caves area 6872 | -5/Upper Caves | Core integrity fell below 50% 6886 | -5/Upper Caves | Encountered a Warlord checkpoint 6887 | -5/Upper Caves | System corruption reached 10% 6892 | -5/Upper Caves | P-70 Sage assimilated allied HE-XJX(M) 6900 | -5/Upper Caves | Core integrity fell below 20% 6921 | -5/Upper Caves | Lost 9 parts (2n1u6w) 7002 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Slammed into P-70 Sage. P-70 Sage hacks HE-XJX(M), assimilated. Slammed into P-70 Sage. Acquired 7 matter. Slammed into P-70 Sage. P-70 Sage resets P-70 Sage, system corruption cleaned. X1-LLL(k) breaks down the debris. ENY1QI7SHQ|:1,D>,DP XVXAUGSY4ZJGNA# FX-EE1(k) breaks down the debris. System corrupted: Heat flow error (+297). Acquired derelict log, extracted data. World map updated: -6/Factory. System corrupted: Substantial component data lost. Acquired Adv. Thermal Shield. Acquired Gatling Laser. System corrupted: Component data lost. Acquired Dispersion Rifle. System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????######????????? | | ???????????????????????????????????# ##???????? | | ???????????????????????????????????# ## #???????? | | ???????????????????????????????????# ### #???????? | | ???????????????????????????????????#### ##???????? | | ?????????????????????????????????????# ##????????? | | ???????????????????????????????????### ##????????? | | ???????????????????????????????????# #####????? | | ????????????????????#####???????#### ##???? | | ????????????????????# #??????## ## ##??? | | ????????????????????# ######## #??? | | ??????????#?????????# p ##??? | | ?????????## ???????## p ##???? | | ????????## ?????## ## ## ###????? | | ????????# ???## ### ## ##??????? | | ????????# #### ## #???????? | | ??????????# @ ##### ###???????? | | ??????????## ###### ##??## ##?????????? | | ???????????# #????# ##???# ##??????????? | | ???????????## ##???# #????## #???????????? | | ????? ??????## #???# ?????####???????????? | | ????? ?????###### #???###????????????????????? | | ???? ####????## #??????????????????????????? | | ???? ???## ##?##??????????????????????? | | ??? ### ## ##?????????????????????? | | ??? #?????????????????????? | | ??? #?????????????????????? | | ????# #?????????????????????? | | ?????# ## #### ##?????????????????????? | | ?????## ???####???# #??????????????????????? | | ???????????????????# #?????????? ??????????? | | ?????????????####### #######??????? ????????? | | ?????????????# #?????? ????????? | | ?????????????# #????? ?????????? | | ?????????????# """"""" #????# ?????????? | | ?????????? """""" #???# #?????????? | | ????????? " " " #??# #?????????? | | ????????# ### ### ##????????? | | ????????????## """"""" ## ? ##???????? | | ?????????????# ## """""" ## #? ## ????? | | ????????????????## " " " # #?# ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 665 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Resistance: EM 25 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 62 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Alien Tech Close Call Gunslinger I Spy I Survived The Infestation Challenges ------------ None Game ------ Seed FlyingPhasingWarhead Manual? 0 Play Time 01:36:05 Cumulative 12.0 hours Start 2024.04.20 @ 11:44:36 End 2024.04.22 @ 18:22:14 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6d75e4d2-2770-46ad-be94-b29206caa9c4