Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 10:05:16 Player: Hinzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (2958) 2958 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (642) 642 TOTAL SCORE: 8165 Bonus ------- High Alert Combat Kills 142 Entered Garrisons 200 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 243/300 Energy 190/190 System Corruption 33% Temperature Cool (9) Movement Rolling (110) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (6) --- Wheel Wheel Impulse Thruster Array > --- UTILITY (6) ------ Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] Hacking Suite System Shield > --- WEAPON (2) ------- Autogun Remote Datajack > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Fusion Compressor Advanced Heat Sink 0b10 Decoder Chip [Generic] Target Analyzer Transmission Jammer Experimental Reaction Control System Centrium Light Armor Plating Relay Coupler [Behemoth] (6) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Wheel Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Generic] Centrium Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Remote Datajack Axe > --- INVENTORY -------- Light Angular Momentum Engine 0b10 Decoder Chip [Generic] Target Analyzer Transmission Jammer Experimental Reaction Control System Relay Coupler [Behemoth] [Rating: 62] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Flail Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Overtuned Barrage Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Slots Evolved 8 | . . 2 2 . . . 4 . . Power . | . . . . . . . . . . Propulsion 4 | . . . . . . . 4 . . Utility 4 | . . 2 2 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 185 | 4 14 25 46 24 5 9 17 37 4 Power 18 | . . 2 5 2 . . 6 3 . Engine 9 | . . 2 3 2 . . 2 . . Core 7 | . . . 2 . . . 3 2 . Reactor 2 | . . . . . . . 1 1 . Propulsion 53 | 3 6 3 11 7 1 5 4 12 1 Treads 13 | . 1 2 2 3 1 4 . . . Leg 16 | . 2 . 6 . . 1 2 5 . Wheel 17 | 3 3 1 3 2 . . 1 3 1 Hover 4 | . . . . 1 . . 1 2 . Flight 3 | . . . . 1 . . . 2 . Utility 50 | . 3 6 18 1 3 3 6 8 2 Device 19 | . 1 2 7 . 1 1 2 4 1 Storage 3 | . 2 1 . . . . . . . Processor 7 | . . 1 1 1 1 . 1 1 1 Hackware 8 | . . 1 4 . 1 . 2 . . Protection 13 | . . 1 6 . . 2 1 3 . Artifact . | . . . . . . . . . . Weapon 64 | 1 5 14 12 14 1 1 1 14 1 Energy Gun 21 | 1 3 4 4 5 . . . 4 . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 12 | . . 2 3 4 . 1 . 1 1 Ballistic Cannon 4 | . . 3 1 . . . . . . Launcher 12 | . 2 4 1 2 . . 1 2 . Special Weapon 3 | . . . . . . . . 3 . Impact Weapon 9 | . . 1 3 2 1 . . 2 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 9 . . 1 2 . Corrupted Parts 7 | . . . 1 . . . . 6 . System Corruption 39 | . . . 7 . . . . 32 . Parts Lost 47 | . . 2 18 4 . . . 23 . Power 4 | . . . 3 . . . . 1 . Propulsion 17 | . . 1 5 1 . . . 10 . Utility 17 | . . . 8 3 . . . 6 . Weapon 9 | . . 1 2 . . . . 6 . Highest Loss Streak 12 | . . 1 9 4 . . . 12 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 90 90 96 99 89 80 74 Engine 6 | . 14 11 3 5 9 9 . . . Core 1 | . . . 5 3 . . 3 2 . Treads 12 | . 3 17 8 12 18 17 13 4 . Leg 3 | . 10 . 2 . . . 10 15 . Wheel 3 | . 14 4 7 3 . . 6 2 7 Device 14 | . 11 15 17 24 21 18 9 7 3 Storage 8 | . 14 11 9 9 9 9 6 6 6 Processor 7 | . . 2 5 7 14 13 8 3 9 Hackware 8 | . . 8 8 . 6 9 9 15 13 Protection 4 | . . 6 6 6 . 4 . 1 5 Energy Gun 4 | . 26 7 2 3 7 . . 2 . Ballistic Gun 3 | . . . 1 4 8 8 4 . . Ballistic Cannon 1 | . . 6 . . . . . . . Launcher 1 | . 1 3 . 2 . . 1 1 . Impact Weapon 5 | . . 4 12 5 1 9 6 2 . Peak Build Rating 62 | 6 7 20 29 33 37 38 56 62 62 Average Rating 32 | 5 6 17 24 29 35 36 50 47 60 On Entrance 28 | 6 6 7 20 29 29 32 38 56 62 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 11 88 97 47 44 38 36 48 45 45 Greatest Support 63 | 20 26 46 46 40 42 42 33 63 20 Greatest Overweight (x) 11 | . 8 5 4 11 . 1 4 7 4 Average Overweight (x) 1 | . 1 . 3 1 . . 2 1 3 Largest Inventory Capacity 25 | 8 25 25 15 15 15 15 15 15 15 Average Capacity 15 | 8 16 16 15 15 15 15 15 15 15 Most Carried 17 | 7 9 17 15 15 14 15 15 15 11 Average Carried 12 | 5 7 13 12 14 13 14 14 10 7 Final Capacity 25 | 8 25 15 15 15 15 15 15 15 15 Final Carried 15 | 7 9 15 14 15 14 15 15 6 10 Class Distribution -------------------- 46% | Mutant 22% | Scavenger-Mutant 15% | Hacker-Mutant 9% | Scavenger-Gladiator 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Matter Collected 2975 | 215 87 661 670 255 288 72 86 604 37 Remotely . | . . . . . . . . . . Salvage Created 3398 | 15 82 746 939 436 355 . 86 679 60 Parts 156 | 3 7 50 32 24 7 . 9 20 4 Haulers Intercepted 7 | . 1 4 1 1 . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Combat Hostiles Destroyed 57 | . 3 12 17 7 . . 1 15 2 Melee 9 | . . 1 4 . . . . 2 2 Guns 19 | . . 1 7 5 . . 1 5 . Cannons 8 | . . 5 3 . . . . . . AOE 17 | . 3 5 1 2 . . . 6 . Classes Destroyed 15 | 1 3 6 3 . . . 1 1 . Worker 7 | . . 5 1 1 . . . . . Builder 3 | . . 1 1 . . . . . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 7 | . 1 4 1 1 . . . . . Recycler 5 | . . 2 1 . 2 . . . . Mechanic 2 | . . . 1 1 . . . . . Operator 1 | . . 1 . . . . . . . Watcher 6 | . 1 1 2 1 . . 1 . . Swarmer 16 | . 3 4 3 . . . . 4 2 Grunt 22 | . . 2 8 4 . . . 8 . Brawler 2 | . . . 2 . . . . . . Duelist 2 | . . . 1 . . . . 1 . Sentry 12 | . . 6 3 3 . . . . . Programmer 1 | . . . . . . . 1 . . Striker 2 | . . . . . . . . 2 . Best Kill Streak 8 | 1 4 8 4 7 2 . 1 6 1 Combat Bots Only 6 | . 3 4 4 4 . . 1 6 1 Max Kills in Single Turn 3 | 1 2 2 2 3 1 . 1 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 2 1 1 . . . 3 . Melee 1 | . . 1 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Hostile Shots Fired 513 | . 6 29 179 69 . . 8 202 20 Missed 121 | . 3 9 34 16 . . 1 51 7 Damage Taken 8000 | . 27 355 2404 776 . . 111 4164 163 Core 1329 | . . 14 261 191 . . 16 798 49 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 58 | . . . . 58 . . . . . Regen/Repaired (Parts) 306 | . . . . . . 306 . . . Core Remaining (%) 78 | 100 100 96 . . . 17 . . . Volleys Fired 229 | 2 12 72 51 32 5 . 7 47 1 Largest 2 | 2 2 2 2 2 2 . 1 2 1 Hottest 110 | 90 100 106 110 86 86 . 30 85 23 Shots Fired 315 | 4 16 92 83 47 12 . 7 53 1 Gun 208 | 4 8 26 69 43 12 . 7 38 1 Cannon 68 | . . 55 13 . . . . . . Launcher 39 | . 8 11 1 4 . . . 15 . Special . | . . . . . . . . . . Kinetic 148 | . . 60 43 27 6 . 7 4 1 Thermal 103 | 4 8 15 20 16 6 . . 34 . Explosive 27 | . 8 11 1 3 . . . 4 . Electromagnetic 37 | . . 6 19 1 . . . 11 . Robot Hit Streak 14 | 2 5 10 8 8 7 . 8 14 . Robot Miss Streak 4 | 1 2 4 2 4 1 . 1 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 254 | 3 6 46 86 33 11 . 7 56 6 Core Hits 129 | 2 6 35 34 14 4 . 3 28 3 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . . . Critical Strikes 15 | . 1 2 6 . . . . 6 . Burn 3 | . 1 . . . . . . 2 . Blast 3 | . . 2 1 . . . . . . Smash 5 | . . . 5 . . . . . . Sever 2 | . . . . . . . . 2 . Impale 2 | . . . . . . . . 2 . Melee Attacks 140 | . . 2 44 7 6 . 3 50 28 Impact 67 | . . 2 44 7 6 . 3 5 . Slashing 63 | . . . . . . . . 35 28 Piercing 10 | . . . . . . . . 10 . Sneak Attacks 8 | . . . 5 1 . . . 1 1 Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks 10 | . . . 6 . . . . 4 . Damage Inflicted 8133 | 47 216 1516 2324 943 393 . 179 2278 237 Guns 2597 | 47 76 241 799 544 168 . 148 574 . Cannons 751 | . . 563 188 . . . . . . Explosions 2348 | . 140 681 223 308 . . . 996 . Melee 2437 | . . 31 1114 91 225 . 31 708 237 Ramming . | . . . . . . . . . . Kinetic 1726 | . . 611 519 344 48 . 148 56 . Thermal 1546 | 47 76 142 443 200 120 . . 518 . Explosive 1716 | . 140 681 36 288 . . . 571 . Electromagnetic 708 | . . 51 212 20 . . . 425 . Impact 1492 | . . 31 1114 91 225 . 31 . . Slashing 782 | . . . . . . . . 545 237 Piercing 163 | . . . . . . . . 163 . Highest Corruption 33 | . . . 17 17 17 . 1 33 33 Average Corruption 17 | . . . 10 17 17 . 1 21 33 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 148 | . . . 24 19 34 . 2 47 22 Message Errors 39 | . . . 6 6 6 . 1 14 6 Matter Fused 37 | . . . 5 4 11 . . 11 6 Heat Flow Errors 14 | . . . 3 1 5 . . 3 2 Energy Discharges 17 | . . . 2 2 3 . . 7 3 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 2 | . . . . . 1 . . 1 . Data Loss (minor) 22 | . . . 5 2 6 . 1 4 4 Data Loss (major) 4 | . . . 1 2 . . . 1 . Misfires 7 | . . . 1 1 2 . . 3 . Alerts 3 | . . . 1 . . . . 2 . Weapon Failures 2 | . . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 656 | . . 8 354 92 142 . . 7 53 Projectiles 4 | . . 4 . . . . . . . Explosions 20 | . . 4 . 16 . . . . . Melee 632 | . . . 354 76 142 . . 7 53 Knockbacks 10 | . . 4 6 . . . . . . Impact 5 | . . . 5 . . . . . . Kinetic 5 | . . 4 1 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 297 | . . 39 26 51 . . . 181 . Shots 12 | . . 2 1 2 . . . 7 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 384 | 80 156 129 335 110 148 . 2 384 184 Average Temperature 55 | 41 81 19 82 21 66 . 1 91 76 Received Heat Transfer 2466 | . . 102 972 378 . . . 981 33 Effects 2 | . . . 1 . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . . . 6 . . . . 1 . Combat Hostiles 3 | . . . 2 . . . . 1 . Parts Fried 6 | . . . 3 . . . . 3 . Impact Corruptions 21 | . . . 17 2 2 . . . . Robots Melted 2 | . 1 . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 4 | . 2 . . . . . . 2 . Heat Transferred 3321 | 124 296 407 792 370 222 . . 1110 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Peak Influence 576 | 5 123 311 576 491 113 . 52 314 215 Initial 197 | . 3 51 65 197 113 . . . 130 Average 190 | 3 96 162 429 276 57 . 4 215 127 Maximum Alert Level 2 | . . 1 2 2 . . . 1 1 Low Security (%) 53 | 100 100 52 8 4 100 . 100 32 88 Level 1 33 | . . 47 11 85 . . . 67 11 Level 2 13 | . . . 79 10 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 1 3 2 . . 1 . 1 Investigation 3 | . 1 1 1 . . . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 1 | . . . . . . . . . 1 Assault 1 | . . . 1 . . . . . . Garrison 3 | . . . 1 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Distress Signals 8 | . 1 4 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 4 20 36 8 . . 2 18 5 Peak Tracking Total 10 | . 4 4 10 5 . . 1 9 3 Tactical Retreats 10 | . . . 6 . . . . 3 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Traps Triggered 5 | . 1 1 . . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Machines Disabled 15 | . 1 3 1 5 . . . 5 . Max in Single Turn 3 | . 1 1 1 1 . . . 3 . Garrison Access 1 | . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Machines Accessed 29 | . 1 8 3 1 10 2 3 . 1 Terminals 20 | . 1 7 3 1 6 . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . Scanalyzers 2 | . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 96 | . 6 25 8 1 30 13 6 . 7 Successful 51 | . 5 12 3 1 9 13 4 . 4 Failed 45 | . 1 13 5 . 21 . 2 . 3 Catastrophic 9 | . . 1 1 . 5 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 56 | . 4 21 8 1 14 . 3 . 5 Terminals 64 | . 6 22 8 1 19 . 1 . 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . . . . . 11 . . . . Scanalyzers 6 | . . 3 . . . . 3 . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 26 | . 3 3 . 1 4 13 1 . 1 Record 9 | . . . . . 1 8 . . . Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 7 | . . 1 . . 1 5 . . . Prototype ID Bank 2 | . 1 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . Report Inventory 4 | . . . . . 4 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 18 | . 2 9 3 . . . 1 . 3 Terminals 16 | . 2 8 3 . . . . . 3 Track 4 | . . 1 2 . . . . . 1 Botnet 4 | . 1 1 1 . . . . . 1 Skim 8 | . 1 6 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . Researchers 1 | . . . . . . . 1 . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . . 8 3 . 8 . 2 . 1 Full Trace Events 3 | . . . 1 . 2 . . . . Feedback Events 1 | . . . 1 . . . . . . Hackware Fried 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . 2 . . . . 4 . Machine Destruction 6 | . . . 2 . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 5 | . . . . . 4 . 1 . . EXPLORE 4 | . . . . . 3 . 1 . . RETURN 1 | . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Robot Analysis Total 7 | . . 1 . . 1 5 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 5 | . . . . . 3 . 2 . . Drone Recoveries 1 | . . . . . 1 . . . . Decoded 0b10 Intel 27 | . . . . . . . . 10 17 Traps 7 | . . . . . . . . 6 1 Emergency Access 2 | . . . . . . . . . 2 Items 12 | . . . . . . . . 2 10 Machines 3 | . . . . . . . . 1 2 Guards 2 | . . . . . . . . . 2 Exits 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Turns Passed 8245 | 23 322 2087 1077 462 744 1476 551 1029 474 Spaces Moved 3919 | 9 206 669 539 190 402 948 274 483 199 Core 3 | . . . . 2 . . . 1 . Treads 1914 | . . 433 44 94 402 941 . . . Legs 459 | 2 73 . 10 . . 7 64 303 . Wheels 1483 | 7 133 236 485 93 . . 210 120 199 Hover 53 | . . . . 1 . . . 52 . Flight 7 | . . . . . . . . 7 . Fastest Speed 80 | 80 80 105 125 125 152 152 125 120 110 Average Speed 147 | 88 125 149 137 168 155 153 156 144 133 Slowest Speed 600 | 120 200 240 260 600 160 240 270 400 140 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 2 32 47 37 31 91 82 8 39 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . 3 . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . . Scrap Searched 5 | . . . . . . 5 . . . Spaces Dug 109 | . 47 29 9 1 4 . 1 1 17 Terrain Destroyed 216 | . 58 73 34 25 4 . 1 4 17 Melee 34 | . . 1 9 1 4 . 1 1 17 Projectile 5 | . . 5 . . . . . . . AOE 177 | . 58 67 25 24 . . . 3 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Fac Total 5824 | 18 251 1660 716 283 506 973 386 674 357 Wait 1185 | . 7 844 17 6 84 . 69 38 120 Move 3911 | 8 205 668 538 189 401 947 274 482 199 Hop . | . . . . . . . . . . Pick Up 72 | 2 5 26 15 5 1 5 5 5 3 Fast Attach 70 | 1 4 5 11 14 2 6 6 18 3 Attach 47 | . 1 6 20 2 2 . 2 13 1 Detach 14 | . . 1 5 3 1 . 1 1 2 Swap 68 | 3 9 14 15 8 1 3 9 6 . Drop 93 | 2 8 22 9 18 3 12 10 9 . Fire 229 | 2 12 72 51 32 5 . 7 47 1 Melee 126 | . . 2 35 6 6 . 3 46 28 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Utility x2 492 | -9/Materials | Discovered new exit (range 7) 1508 | -9/Materials | Discovered new exit (range 9) 2112 | -9/Materials | Learned 2 Storage zone layouts 2215 | -9/Materials | Loaded intel: 2 repair station locations 2277 | -9/Materials | Learned 4 Recycling zone layouts 2298 | -9/Materials | Learned location of 1 exit from Storage 2337 | -9/Materials | Learned Storage security intel 2371 | -9/Materials | Learned location of Zion (-7) 2417 | -9/Materials | Identified exit to Materials 2433 | -9/Materials | Entered another Materials area 2433 | -8/Materials | Evolved 2 slots: Utility x2 2434 | -8/Materials | Identified exit to Storage 2572 | -8/Materials | Garrison activated, responded to threat 2603 | -8/Materials | Lost 3 parts (1n2u) 2757 | -8/Materials | Lost 9 parts (2p3n2u2w) 2788 | -8/Materials | System corruption reached 10% 2830 | -8/Materials | Lost 3 parts (1n2u) 3049 | -8/Materials | Build established: Scavenger-Gladiator 3110 | -8/Materials | System Shield fried by hacking feedback 3510 | -8/Materials | Entered Storage 3511 | -8/Storage | Identified exit to Factory 3512 | -8/Storage | Identified exit to Recycling 3741 | -8/Storage | Core integrity fell below 50% 3824 | -8/Storage | Garrison activated, responded to threat 3891 | -8/Storage | Core integrity fell below 20% 3898 | -8/Storage | Lost 4 parts (1n3u) 3966 | -8/Storage | Used back door to open Recycling access 3972 | -8/Storage | Entered Recycling 4194 | -8/Recycling | Build established: Scavenger-Mutant 4371 | -8/Recycling | Discovered new exit (range 17) 4676 | -8/Recycling | Scanned before Scraplab entrance 4699 | -8/Recycling | Entered Scraplab 4713 | -8/Recycling | Discovered new exit (range 2) 4716 | -8/Recycling | Entered Scraptown 4716 | -8/Scraptown | System corruption cleaned by C-Scrubber 4958 | -8/Scraptown | Visited TADAMA 4970 | -8/Scraptown | Visited Cyclists 5018 | -8/Scraptown | Visited CR-KLE's Repair Center 5029 | -8/Scraptown | CR-KLE repaired 8 parts 5046 | -8/Scraptown | Visited SPCMW 5049 | -8/Scraptown | Build established: Mutant 5152 | -8/Scraptown | Discovered new exit (range 13) 5505 | -8/Scraptown | Visited UFD Registry 5505 | -8/Scraptown | Registered with UFD as "Zerolauncher" 5527 | -8/Scraptown | Visited Cave Peace 5590 | -8/Scraptown | Visited IN-MT5's Study 5666 | -8/Scraptown | Visited Analyses Database 5700 | -8/Scraptown | Visited LU-1G1's Boring Crew 5753 | -8/Scraptown | Visited Chapter 10 5823 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5840 | -8/Scraptown | Found DCF Scrap (28 items) 5902 | -8/Scraptown | Visited Supply Room 5948 | -8/Scraptown | Visited Derelict Rescue Squad 5962 | -8/Scraptown | Visited Scrapoid Pod Storage 6015 | -8/Scraptown | Visited Scrapoid Research Area 6062 | -8/Scraptown | Visited Science Guys 6088 | -8/Scraptown | Visited Scrap Suit Storage 6096 | -8/Scraptown | Found Scrap Suit 6136 | -8/Scraptown | Build established: Derelict-Mutant 6184 | -8/Scraptown | Discovered new exit (range 5) 6192 | -8/Scraptown | Entered Factory 6192 | -6/Factory | Evolved 4 slots: Propulsion x4 6743 | -6/Factory | Identified exit to Garrison 6743 | -6/Factory | Entered Garrison 6761 | -6/Garrison | Build established: Hacker-Mutant 6789 | -6/Garrison | Triggered checkpoint 6858 | -6/Garrison | System corruption reached 10% 6990 | -6/Garrison | Garrison Relay disabled 7077 | -6/Garrison | Triggered checkpoint 7078 | -6/Garrison | Triggered checkpoint 7211 | -6/Garrison | Lost 12 parts (5n3u4w) 7422 | -6/Garrison | System corruption reached 30% 7477 | -6/Garrison | Identified exit to Factory 7553 | -6/Garrison | Spotted Striker 7556 | -6/Garrison | Spotted Striker 7592 | -6/Garrison | Core integrity fell below 50% 7611 | -6/Garrison | Destroyed Striker 7682 | -6/Garrison | Core integrity fell below 20% 7692 | -6/Garrison | Destroyed Striker 7712 | -6/Garrison | Lost 11 parts (1p5n3u2w) 7772 | -6/Garrison | Entered Factory 8007 | -6/Factory | Build established: Scavenger-Mutant 8246 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08150_ Destroyed Lgt. Ion Engine. 08152_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08153_ Destroyed Welding Torch. 08153_ U-05 Engineer destroyed. 08156_ System corrupted: Matter fused (-7). 08156_ Acquired 13 matter. 08159_ Acquired Wheel. 08166_ >> DECODED: Fission Core location. 08171_ System corrupted: Energy discharge (-55). 08179_ Acquired Imp. Terrain Scanner. [Achievement: Omniscient Cartographer] 08186_ >> DECODED: Recycling Unit location. 08188_ System corrupted: Matter fused (-9). 08210_ >> DECODED: Imp. Melee Analysis Suite location. 08210_ |: AWFGXABX4H= BP08RRC,QWETM 08242_ System corrupted: Axe rejected. 08242_ The unstable cave ceiling collapses. 08246_ >> DECODED: Security location. 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Armor Plating | -9/Materials | Extracted Adv. Treads | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed TacticalRelayFlamer Manual? 0 Play Time 01:47:17 Cumulative 67.2 hours Start 2024.11.17 @ 05:29:24 End 2024.11.17 @ 10:05:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b38f442-85bb-43a9-bde3-7eb474c0c809