Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.16 @ 23:18:52 // Winter2019/RPGLIKE Player: Zedlic Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (115) 575 Value Destroyed (5224) 5224 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2610) 2610 TOTAL SCORE: 16069 Bonus ------- High Alert Combat Kills 914 Follower Combat Kills 471 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -375 Cogmind --------- Core Integrity 0/2200 Matter 223/500 Energy 638/640 System Corruption 0% Temperature Cool (4) Movement Flying (33) Location -1/Access Parts ------- > --- POWER (4) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (5) --- Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Q-thruster > --- UTILITY (8) ------ Advanced Cooling System Advanced Weight Redist. System Signal Interpreter Active Sensor Suite 0b10 Decoder Chip [Looter] Improved Targeting Computer > --- WEAPON (4) ------- Enhanced Quantum Rifle Heavy Neutron Cannon > --- INVENTORY (5) ---- Improved Fusion Compressor Field Propulsion Drive Matter Neutralizer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Advanced Weight Redist. System Signal Interpreter Active Sensor Suite Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Targeting Computer > --- WEAPON ----------- Heavy Disruptor Cannon Heavy Disruptor Cannon > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Drive Advanced Transmission Jammer Matter Neutralizer Heavy Neutron Cannon [Rating: 133] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Field Propulsion Drive Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Signal Interpreter Device Sensor Array Storage Advanced Energy Well Processor Signal Interpreter Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Disruptor Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Slots Evolved 17 | 5 . 3 1 2 . 1 1 . 1 . . 2 1 . . Power 3 | . . 1 1 . . . . . . . . . 1 . . Propulsion 4 | 2 . . . . . 1 . . . . . 1 . . . Utility 7 | 2 . 2 . 2 . . . . 1 . . . . . . Weapon 3 | 1 . . . . . . 1 . . . . 1 . . . Parts Attached 102 | 5 11 8 4 2 3 3 4 7 6 7 8 19 9 2 4 Power 27 | 1 1 2 2 . 2 2 1 . . 1 3 2 6 2 2 Engine 7 | 1 1 2 1 . . . . . . 1 1 . . . . Core 17 | . . . 1 . 2 2 1 . . . 2 2 5 2 . Reactor 3 | . . . . . . . . . . . . . 1 . 2 Propulsion 20 | 2 1 3 1 . 1 1 . 1 . 2 . 6 2 . . Treads . | . . . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 17 | . . 3 1 . 1 1 . 1 . 2 . 6 2 . . Utility 30 | . 6 2 . 2 . . 2 5 4 2 4 2 1 . . Device 16 | . 5 1 . 1 . . 1 1 1 . 4 1 1 . . Storage 1 | . . . . . . . . . . 1 . . . . . Processor 7 | . 1 . . . . . 1 3 1 . . 1 . . . Hackware 3 | . . 1 . . . . . 1 . 1 . . . . . Protection 3 | . . . . 1 . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | 2 3 1 1 . . . 1 1 2 2 1 9 . . 2 Energy Gun 6 | . . . . . . . . 1 1 2 1 . . . 1 Energy Cannon 8 | . . . . . . . . . . . . 7 . . 1 Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . Launcher 4 | . 2 1 1 . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . 4 . 1 1 . . . 1 Parts Lost 3 | . . . . . . . 1 . 1 . 1 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . Utility 1 | . . . . . . . . . . . 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . 1 . 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 84 71 88 92 93 85 83 83 90 88 78 71 71 71 64 Engine 3 | . 11 9 15 13 7 1 . . . 3 4 . . . . Core 10 | . . . 3 6 12 16 17 11 11 11 11 15 13 14 7 Leg 3 | . 27 9 . . . . . . . . . . . . . Flight 15 | . . 10 23 20 20 21 19 22 22 16 11 12 19 19 19 Device 14 | . 18 19 23 25 26 20 21 14 13 11 11 7 10 14 14 Processor 13 | . 5 8 7 6 6 6 5 15 21 22 16 16 17 14 14 Hackware 3 | . . 1 7 6 6 6 5 5 5 5 5 4 . . . Protection 1 | . . . . 6 6 6 5 . 2 1 . . . . . Energy Gun 3 | . . . . . . . . 4 7 10 16 5 . . 2 Energy Cannon 3 | . . . . . . . . . . . . 6 9 9 3 Ballistic Gun 1 | . 9 . . . . . . . . . . . . . . Launcher 4 | . 12 12 7 6 6 6 5 5 5 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 60 | 7 13 13 20 28 28 29 29 22 32 37 40 57 59 59 60 Greatest Support 61 | 20 30 40 28 28 29 35 35 39 39 41 41 60 61 61 61 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 3 4 4 4 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | 2 2 2 3 4 4 4 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 3 4 4 4 5 5 5 5 5 5 5 5 4 5 Average Carried 3 | . 1 2 3 2 3 4 4 4 3 3 3 4 4 4 3 Final Capacity 5 | 2 2 3 4 4 4 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 3 4 2 4 4 5 5 5 3 5 5 4 4 3 Class Distribution -------------------- 72% | Hacker-Scout 11% | Mutant 11% | Generator-Scout Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/DSF Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/DSF Hacker-Scout | -4/Factory Generator-Scout | -3/Research Generator-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Matter Collected 3650 | 238 178 233 84 . 263 41 62 100 592 60 85 160 1264 27 263 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4544 | . 84 332 160 . . 82 20 . 627 37 733 1278 1089 27 75 Parts 213 | . 14 30 14 . . 8 5 . 19 3 21 53 42 . 4 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 5 . 13 . . . . . . Prevented 7 | . . . . . . . . . 7 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 99 | . 6 18 8 . . 10 6 . 13 . 9 19 10 . . Guns 20 | . 1 . . . . . . . 4 . 9 6 . . . Cannons 15 | . . . . . . . . . . . . 10 5 . . AOE 56 | . 5 18 8 . . 10 6 . 8 . . . 1 . . Classes Destroyed 15 | . 2 4 2 . . 1 . . 2 . 3 1 . . . Builder 1 | . . 1 . . . . . . . . . . . . . Tunneler 2 | . . . . . . 1 . . . . . . . 1 . Hauler 1 | . . 1 . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . 1 . . . Operator 3 | . . . 1 . . . . . . . . 1 1 . . Watcher 7 | . 2 . . . . . . . . 1 . 2 2 . . Swarmer 29 | . 6 10 . . . 8 3 . 1 . . . 1 . . Grunt 29 | . . 6 6 . . 2 2 . 7 . 2 3 1 . . Brawler 5 | . . . 1 . . . 1 . 2 . . 1 . . . Sentry 10 | . . 2 1 . . . . . 1 . . 4 2 . . Specialist 3 | . . . . . . . . . . . 3 . . . . Hunter 15 | . . . . . . . . . 1 . 1 8 5 . . Programmer 5 | . . . . . . . . . . . 2 2 1 . . Heavy 2 | . . . . . . . . . . . 1 1 . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 16 | . 7 16 9 . . 8 3 . 4 1 6 7 4 2 . Combat Bots Only 14 | . 6 14 8 . . 8 3 . 4 . 6 5 4 . . Max Kills in Single Turn 3 | . 3 3 2 . . 3 2 . 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 3 3 2 . . 3 2 . 1 . . . 1 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Damage Taken 6650 | . 44 228 264 . . 578 195 . 622 . 992 1086 2163 129 349 Core 5262 | . 33 184 222 . . 396 145 . 448 . 787 903 1739 108 297 Absorbed by Shields 185 | . . . . . . 12 . . . . 58 115 . . . Redirected to Core 4089 | . 29 123 139 . . 321 83 . 328 . 716 614 1476 71 189 Core Remaining (%) 67 | 100 94 75 59 . 94 . . . 100 . 61 71 7 13 . Volleys Fired 247 | . 9 18 17 . . 16 10 . 42 3 33 54 37 5 3 Largest 3 | . 1 2 1 . . 1 1 . 3 1 3 3 2 2 2 Hottest 315 | . 30 60 30 . . 30 30 . 165 75 235 315 220 220 175 Shots Fired 448 | . 9 23 17 . . 16 10 . 54 3 87 139 74 10 6 Gun 205 | . 2 . . . . . . . 41 3 87 69 . . 3 Cannon 157 | . . . . . . . . . . . . 70 74 10 3 Launcher 86 | . 7 23 17 . . 16 10 . 13 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . . . . Thermal 247 | . . . . . . . . . 12 3 87 139 . . 6 Explosive 86 | . 7 23 17 . . 16 10 . 13 . . . . . . Electromagnetic 113 | . . . . . . . . . 29 . . . 74 10 . Robot Hit Streak 30 | . 4 7 12 . . 7 11 . 20 7 30 28 21 17 23 Robot Miss Streak 4 | . 1 1 1 . . 1 1 . 1 . 1 4 2 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . . . 1 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 . . . Shots Hit Robots 344 | . 7 10 12 . . 11 5 . 37 3 75 107 63 8 6 Core Hits 241 | . 11 36 17 . . 21 18 . 41 2 22 44 24 3 2 Critical Kills 2 | . . . . . . . . . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 14 | . . . . . . . . . 2 . 4 6 2 . . Burn 9 | . . . . . . . . . 1 . 4 4 . . . Meltdown 2 | . . . . . . . . . . . . 2 . . . Corrupt 3 | . . . . . . . . . 1 . . . 2 . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15296 | . 602 1461 1008 . . 1305 752 . 2098 64 1874 3892 1732 263 245 Guns 4352 | . 21 . . . . . . . 666 64 1874 1623 . . 104 Cannons 4340 | . . . . . . . . . . . . 2269 1667 263 141 Explosions 6604 | . 581 1461 1008 . . 1305 752 . 1432 . . . 65 . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 21 | . 21 . . . . . . . . . . . . . . Thermal 6504 | . . . 71 . . . . . 293 64 1874 3892 65 . 245 Explosive 6213 | . 581 1440 937 . . 1305 752 . 1198 . . . . . . Electromagnetic 2558 | . . 21 . . . . . . 607 . . . 1667 263 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . 2 . 6 . . Average Corruption 3 | . . . . . . . . . . . 1 . 3 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . 1 . 5 . . Message Errors 3 | . . . . . . . . . . . 1 . 2 . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 334 | . 74 41 69 . . 43 . . . . . 33 37 37 . Projectiles 107 | . . . . . . . . . . . . 33 37 37 . Explosions 227 | . 74 41 69 . . 43 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 367 | . 10 24 24 . . 195 24 . 90 . . . . . . Shots 17 | . 1 2 2 . . 8 1 . 3 . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 460 | . . 9 22 . . 77 45 . 382 . 21 351 460 90 . Average Temperature 76 | . . 7 11 . . 52 9 . 95 . 13 83 112 39 . Received Heat Transfer 960 | . . 36 189 . . 111 81 . 180 . 219 39 105 . . Effects 9 | . . . . . . . . . 2 . . 3 4 . . Shutdowns 6 | . . . . . . . . . 2 . . . 4 . . Interference 3 | . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 1 . . . 4 . . Combat Hostiles 5 | . . . . . . . . . 1 . . . 4 . . Parts Fried 18 | . . . . . . . . . 5 . . . 11 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . 4 . . . Combat Hostiles 3 | . . . . . . . . . . . . 3 . . . Parts Melted 20 | . . . . . . . . . . 1 5 14 . . . Heat Transferred 9013 | . . . 50 . . . . . 470 111 3565 4656 50 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 3 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Peak Influence 1449 | . 255 579 862 381 234 773 . . . 84 291 1081 1449 860 764 Initial 716 | . . 20 208 336 234 105 . . . 77 51 131 491 716 451 Average 472 | . 63 297 487 338 234 449 . . . 82 169 618 810 799 555 Maximum Alert Level 4 | . 1 2 3 1 1 3 . . . . 1 3 4 3 3 Low Security (%) 24 | 100 81 50 . . . 5 . . . 100 51 1 . . . Level 1 22 | . 18 9 38 100 100 47 . . . . 48 24 . . . Level 2 23 | . . 39 42 . . 37 . . . . . 22 34 . 89 Level 3 26 | . . . 18 . . 9 . . . . . 51 50 100 10 Level 4 4 | . . . . . . . . . . . . . 15 . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . . 1 . . . . Squads Dispatched 35 | . . . 4 . . 2 . . . . 2 10 11 1 5 Investigation 12 | . . . . . . . . . . . . 4 4 1 3 Extermination 3 | . . . . . . . . . . . . 1 2 . . Reinforcement 11 | . . . 2 . . 2 . . . . 2 3 . . 2 Assault 3 | . . . . . . . . . . . . 1 2 . . Garrison 6 | . . . 2 . . . . . . . . 1 3 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses 11 | . . . . . . . . . . . . 4 4 1 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Distress Signals 6 | . 1 . 1 . . . . . . . . 2 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 237 | . 10 18 36 2 6 26 12 . 17 1 12 28 56 4 9 Peak Tracking Total 17 | . 6 11 17 4 4 8 5 . 4 1 5 6 15 4 7 Tactical Retreats 25 | . 1 1 3 1 . 4 2 . . . 2 3 6 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Traps Triggered 13 | . 1 . . 2 1 1 . . . . 4 2 1 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Machines Disabled 17 | . 1 5 3 . . 3 2 . . . . 1 1 1 . Max in Single Turn 1 | . 1 1 1 . . 1 1 . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Machines Accessed 13 | . 4 1 . 2 . 1 1 . . 2 . 1 1 . . Terminals 10 | . 4 1 . 1 . 1 1 . . 1 . . 1 . . Fabricators 2 | . . . . 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 30 | . 16 1 . 2 . 4 3 . . 2 . 1 1 . . Successful 23 | . 10 1 . 2 . 3 3 . . 2 . 1 1 . . Failed 7 | . 6 . . . . 1 . . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 3 . . . . . . 11 . 2 . 2 9 . 4 Terminals 27 | . 16 1 . 1 . 4 3 . . 1 . . 1 . . Fabricators 2 | . . . . 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 20 | . 10 1 . 1 . 3 3 . . 1 . . 1 . . Record 10 | . 6 1 . . . . 3 . . . . . . . . Open DSF 3 | . . . . 1 . . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . Recycle Component 1 | . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . 4 1 . . . 1 1 . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . Time 69 | . . . . . . . . . . 69 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . 1 . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Total Allies 14 | . . . . . . . . 9 . . . . 2 . 3 Largest Group 9 | . . . . . . . . 9 9 . . . 2 . 2 Highest-Rated Group 426 | . . . . . . . . 426 426 . . . 206 . 244 Highest-Rated Ally 122 | . . . . . . . . 96 96 . . . 103 . 122 Zionite Dispatches 3 | . . . . . . . . . . . . . 1 . 2 Heavy 2 | . . . . . . . . . . . . . 1 . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . . 23 . . . 20 . 1 Total Damage 2488 | . . . . . . . . . 737 . . . 1668 . 83 Kills 14 | . . . . . . . . . 4 . . . 10 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 151 | . . . . . . . . . . 5 20 49 59 5 13 Items 151 | . . . . . . . . . . 5 20 49 59 5 13 Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Turns Passed 4902 | 59 622 173 166 143 72 208 165 520 544 79 264 710 952 67 158 Spaces Moved 8075 | 45 484 233 358 317 111 522 410 1101 1275 166 167 879 1448 135 424 Core 5 | 5 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 560 | 40 484 36 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7510 | . . 197 358 317 111 522 410 1101 1275 166 167 879 1448 135 424 Fastest Speed 28 | 50 120 34 32 32 30 28 28 30 32 32 37 33 33 33 33 Average Speed 38 | 112 120 49 33 32 31 28 29 31 32 35 37 35 33 33 33 Slowest Speed 120 | 120 120 120 34 32 32 30 30 32 32 120 37 37 34 33 33 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 57 | . . 2 2 7 1 . . . . . . 5 35 . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 69 27 40 8 93 22 53 90 93 4 94 21 28 4 18 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 6 | . . . . . . . 2 4 . . . . . . . Known Exits Taken 12 | . 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . 2 4 1 . . . . . . Spaces Dug 23 | . . . 9 . . 14 . . . . . . . . . Terrain Destroyed 543 | . 50 84 90 . . 130 97 . 70 . . 14 8 . . Melee . | . . . . . . . . . . . . . . . . Projectile 15 | . . . . . . . . . 1 . . 14 . . . AOE 528 | . 50 84 90 . . 130 97 . 69 . . . 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Total 9375 | 51 514 264 384 351 146 563 445 1271 1357 184 303 1156 1808 145 433 Wait 630 | . 2 . . . . . 5 154 . . 35 123 307 4 . Move 7957 | 44 483 229 354 303 108 521 409 1100 1274 165 166 868 1385 134 414 Hop 46 | . . 1 1 6 1 . . . . . . 5 27 . 5 Pick Up 23 | 2 3 2 . 1 2 . 1 2 1 . 1 5 3 . . Fast Attach 68 | 4 9 5 2 2 . 1 2 6 3 5 5 14 5 2 3 Attach 13 | 1 . 1 . . . . 1 1 2 1 . 3 2 . 1 Detach 23 | . . . 1 . . 1 1 5 1 2 4 4 2 . 2 Swap 21 | . 2 2 2 . 3 2 1 . 1 1 3 2 2 . . Drop 69 | . 6 5 2 3 3 3 1 3 1 7 5 17 8 . 5 Fire 247 | . 9 18 17 . . 16 10 . 42 3 33 54 37 5 3 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 142 | . . . . 36 18 17 . . . . 44 14 13 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 136 | . . 1 5 . 11 2 14 . 32 . 7 47 17 . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Ext / DSF) -5/DSF -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x2) 1 | -11/Junkyard | Upgraded with Utility slot (x2) 1 | -11/Junkyard | Upgraded with Weapon slot (x1) 30 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 7) 645 | -10/Materials | Discovered new exit (range 16) 681 | -10/Materials | Identified exit to Materials 682 | -10/Materials | Entered another Materials area 684 | -9/Materials | Reached level 2 684 | -9/Materials | Reached level 3 684 | -9/Materials | Upgraded with Power slot (x1) 684 | -9/Materials | Upgraded with Utility slot (x1) 699 | -9/Materials | Reached level 4 761 | -9/Materials | Discovered new exit (range 15) 791 | -9/Materials | Reached level 5 827 | -9/Materials | Upgraded with Utility slot (x1) 833 | -9/Materials | Destroyed 14 combat bots 849 | -9/Materials | Discovered new exit (range 17) 855 | -9/Materials | Identified exit to Materials 855 | -9/Materials | Entered another Materials area 857 | -8/Materials | Reached level 6 857 | -8/Materials | Reached level 7 857 | -8/Materials | Upgraded with Power slot (x1) 915 | -8/Materials | Garrison activated, responded to threat 952 | -8/Materials | Destroyed 8 combat bots 1018 | -8/Materials | Discovered new exit (range 9) 1021 | -8/Materials | Identified exit to Factory 1021 | -8/Materials | Entered Factory 1023 | -7/Factory | Reached level 8 1023 | -7/Factory | Reached level 9 1023 | -7/Factory | Reached level 10 1023 | -7/Factory | Upgraded with Utility slot (x2) 1101 | -7/Factory | Build established: Hacker-Scout 1164 | -7/Factory | Identified exit to DSF 1164 | -7/Factory | Entered DSF 1164 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 1189 | -7/DSF | Discovered new exit (range 16) 1208 | -7/DSF | Sterilization system engaged 1228 | -7/DSF | Ambient heat levels rising (+10) 1236 | -7/DSF | Identified exit to Factory 1236 | -7/DSF | Entered Factory 1238 | -6/Factory | Reached level 11 1238 | -6/Factory | Reached level 12 1238 | -6/Factory | Reached level 13 1238 | -6/Factory | Upgraded with Propulsion slot (x1) 1285 | -6/Factory | Destroyed 8 combat bots 1295 | -6/Factory | Spotted B-75 Beast 1409 | -6/Factory | Discovered new exit (range 17) 1440 | -6/Factory | Discovered new exit (range 13) 1444 | -6/Factory | Identified exit to Lower Caves 1444 | -6/Factory | Entered Lower Caves 1446 | -6/Lower Caves | Reached level 14 1446 | -6/Lower Caves | Upgraded with Weapon slot (x1) 1451 | -6/Lower Caves | Met a Warlord Commander 1452 | -6/Lower Caves | Learned location of Warlord (-4) 1456 | -6/Lower Caves | Found Encrypted Comm Array 1496 | -6/Lower Caves | Learned location of Zion (-6) 1499 | -6/Lower Caves | Learned Factory emergency access door positions 1507 | -6/Lower Caves | Attracted the attention of an 0b10 base 1547 | -6/Lower Caves | Learned Extension stockpile data 1547 | -6/Lower Caves | Learned Research garrison access intel 1606 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1609 | -6/Lower Caves | Identified exit to Zion 1609 | -6/Lower Caves | Entered Zion 1611 | -6/Zion | Reached level 15 1628 | -6/Zion | Given A8's code to call for help 1630 | -6/Zion | Received a visual enhancement algorithm 1636 | -6/Zion | Enhanced Grunt warped into view, answering call for help 1639 | -6/Zion | Enhanced Grunt warped into view, answering call for help 1657 | -6/Zion | Learned location of Quarantine (-2) 1729 | -6/Zion | Found Prototype Processor 1729 | -6/Zion | Identified Exp. Terrain Scan Processor 1731 | -6/Zion | Found Prototype Hackware 1731 | -6/Zion | Identified Exp. Hacking Suite 1735 | -6/Zion | Found Prototype Processor 1735 | -6/Zion | Identified Exp. Armor Integrity Analyzer 1791 | -6/Zion | Learned location of Armory (-4) 1807 | -6/Zion | Gained Derelict followers 1836 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1860 | -6/Zion | Imprinted 1862 | -6/Zion | Declared Zion's savior 1973 | -6/Zion | Discovered new exit (range 16) 1978 | -6/Zion | Identified exit to Proximity Caves 2129 | -6/Zion | Entered Proximity Caves 2129 | -5/Proximity Caves | Accompanied by 9 allies 2131 | -5/Proximity Caves | Reached level 16 2131 | -5/Proximity Caves | Upgraded with Utility slot (x1) 2142 | -5/Proximity Caves | Spotted B-75 Beast 2170 | -5/Proximity Caves | Learned Factory stockpile data 2323 | -5/Proximity Caves | Reached level 17 2424 | -5/Proximity Caves | Destroyed B-75 Beast 2654 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2665 | -5/Proximity Caves | Discovered new exit (range 6) 2673 | -5/Proximity Caves | Identified exit to Factory 2673 | -5/Proximity Caves | Entered Factory 2674 | -5/Factory | Identified exit to Extension 2675 | -5/Factory | Reached level 18 2752 | -5/Factory | Identified exit to DSF 2752 | -5/Factory | Entered DSF 2754 | -5/DSF | Reached level 19 2780 | -5/DSF | Additional patrols routed to DSF 2898 | -5/DSF | Reached level 20 2914 | -5/DSF | Found Prototype Device 2914 | -5/DSF | Identified Active Sensor Suite 2945 | -5/DSF | Discovered new exit (range 17) 2989 | -5/DSF | Sterilization system engaged 2993 | -5/DSF | Identified exit to Factory 3009 | -5/DSF | Ambient heat levels rising (+10) 3016 | -5/DSF | Entered Factory 3018 | -4/Factory | Reached level 21 3018 | -4/Factory | Upgraded with Weapon slot (x1) 3139 | -4/Factory | Core integrity fell below 50% 3447 | -4/Factory | Reached level 22 3495 | -4/Factory | Upgraded with Propulsion slot (x1) 3516 | -4/Factory | First assault squad dispatched 3606 | -4/Factory | Garrison activated, responded to threat 3714 | -4/Factory | Discovered new exit (range 16) 3725 | -4/Factory | Identified exit to Research 3726 | -4/Factory | Entered Research 3727 | -3/Research | Loaded intel: 4 garrison access locations 3728 | -3/Research | Reached level 23 3728 | -3/Research | Reached level 24 3728 | -3/Research | Upgraded with Power slot (x1) 3927 | -3/Research | Spotted B-86 Titan 3933 | -3/Research | Zion Heavy squad teleported in 3934 | -3/Research | Allies destroyed B-86 Titan 3976 | -3/Research | First assault squad dispatched 4067 | -3/Research | Reached level 25 4382 | -3/Research | Core integrity fell below 50% 4453 | -3/Research | Build established: Generator-Scout 4477 | -3/Research | Garrison activated, responded to threat 4482 | -3/Research | Reached level 26 4501 | -3/Research | Core integrity fell below 20% 4507 | -3/Research | Spotted B-86 Titan 4661 | -3/Research | Discovered new exit (range 12) 4669 | -3/Research | Identified exit to Research 4678 | -3/Research | Entered another Research area 4679 | -2/Research | Core integrity fell below 50% 4679 | -2/Research | Core integrity fell below 20% 4680 | -2/Research | Reached level 27 4735 | -2/Research | Discovered new exit (range 10) 4744 | -2/Research | Identified exit to Access 4745 | -2/Research | Entered Access 4746 | -1/Access | Core integrity fell below 50% 4746 | -1/Access | Core integrity fell below 20% 4747 | -1/Access | Reached level 28 4747 | -1/Access | Reached level 29 4788 | -1/Access | Zion Heavy squad teleported in 4897 | -1/Access | Zion Zionite Resupply teleported in 4903 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04875_ >> DECODED: Phase Gun location. 04885_ >> DECODED: Imp. Phase Shifter location. 04887_ ALERT: Active scanning activity reported from Zone 5O, dispatching Investigation squad. [Achievement: Party Time] 04894_ Detecting system override signal. 04896_ >> DECODED: Armor Integrity Analyzer location. 04896_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Kinetic Resupply ] [ 2 : Infowar Resupply ] [ 3 : Hacking Resupply ] [ 4 : Hover Resupply ] [ 5 : Zionite Resupply ] >>\\ZION-DISPATCH-5 [ Target locked, reinforcements inbound... ] 04900_ V2-7LI(A) destroyed. Map ----- +----------------------------------------------------+ | ??????????????? | | ??????????????? | | ???????????????? | | #### ###### ???????????????? | | ???# #????# ????????????????? | | ???# #????# ????????????????? | | ???# #????? ????????????????? | | ???# #????? R ?????????????????? | | ???# #????? ??????????A??????? | | #### k#????? ??????????????????? | | #????? ??????????????????? | | #????? ??????????????????? | | #?????## s ???????????????????? | | #??????? ????????????????????? | | ####### #??????? s??????????k?????????? | | ??????# ##+######## " "?s??????????????????????? | | ??????# # #? ????ss??????????????????????? | | ??????# # ! #??????????????????????????????? | | ??????# # #??????????????????????????????? | | ??????# # !!! +?????????????k????u???????????? | | ??????# # !!! #??????????????u?? ? ???????? | | ??????# # !! #??????????????? ??????? | | ??????# # ########?????? ??????? | | ??????# # ##! ###### k ?????? | | ??????# ##+#########!= ?????? | | ??????# p !=%[! @ ?????? | | ??????####+#########[* [ #?????????????? | | ??????# #???#= ## ##?????????????? | | ??????# = #???###+#### #??????????????? | | ??????# "" #???# +? +??????????????? | | ??????# """ #???# #?? #??????????????? | | ??????# "R #???#!! #??? #??????????????? | | ??????# """ #???#!! +??? +???????????t??? | | ??????# """ #???# #???? #??????????????? | | ??????# #???# #????? #??????????????? | | ??????# = #???########?????? ??????????????? | | ??????###??#####????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ??????????????????????????????g????+?????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????Ag???????????? | | ??????????????????????????????g??????g???????????? | | ??????????????????????????????g??????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????g??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 115 Energy Capacity 840 Matter Stores 500 Matter Capacity 500 Sight Range 25 Robot Scan Range 40 Terrain Scan Range 16 Terrain Scan Density 1410 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 40 Resistance: TH 35 Resistance: EX 35 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 6 Particle Charging 25 Offensive Hacking 41 Defensive Hacking 5 Authchip Count 1 Item Schematics ----------------- Point Defense System | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Power Sword | -6/Zion | Archive Mass Driver | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Decoder Ring Party Time Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Res Acc Levels Raised 28 | . . 4 2 3 . 3 1 1 2 1 2 2 4 1 2 XP Earned 46474 | 4000 815 5764 3693 3292 1250 4649 1150 800 3499 1535 2273 4273 4837 2045 2599 XP Spent 45945 | 4000 . 5995 2990 4440 . 4500 1500 . 4575 1470 3015 3000 5885 1575 3000 Upgrades 116 | 10 . 21 4 9 . 9 4 . 13 7 11 3 13 5 7 Power Slot 3 | . . 1 1 . . . . . . . . . 1 . . Propulsion Slot 4 | 2 . . . . . 1 . . . . . 1 . . . Utility Slot 7 | 2 . 2 . 2 . . . . 1 . . . . . . Weapon Slot 3 | 1 . . . . . . 1 . . . . 1 . . . Core Integrity 32 | 1 . 3 . 6 . . . . 4 . 7 . 6 5 . Heat Dissipation 12 | . . 2 1 . . . . . 2 7 . . . . . Energy Generation 4 | . . . . . . . . . . . . . 4 . . Energy Storage 4 | . . . . . . . . . 2 . . . 2 . . Matter Storage 4 | . . . . . . 4 . . . . . . . . . Mass Support 3 | . . 2 1 . . . . . . . . . . . . Inventory Capacity 5 | 2 . 1 1 . . 1 . . . . . . . . . Sight Range 3 | . . 1 . . . . . . 1 . . 1 . . . Sensor Range 10 | 2 . 4 . 1 . . . . 3 . . . . . . Terrain Scan Density 4 | . . 4 . . . . . . . . . . . . . Ranged Accuracy 1 | . . . . . . . 1 . . . . . . . . Hack Attack % 3 | . . 1 . . . 2 . . . . . . . . . Hack Defense % 1 | . . . . . . 1 . . . . . . . . . KI Resistance % 4 | . . . . . . . 1 . . . . . . . 3 TH Resistance % 3 | . . . . . . . 1 . . . . . . . 2 EX Resistance % 3 | . . . . . . . . . . . 1 . . . 2 TH Damage % 3 | . . . . . . . . . . . 3 . . . . Protomatter Created 1103 | . . 10 73 . . 56 99 . 243 . 107 440 75 . . Integrity Restored 3054 | . . 18 99 . 261 39 282 . 729 . 153 1071 402 . . Core 3054 | . . 18 99 . 261 39 282 . 729 . 153 1071 402 . . Protomatter Decayed 882 | . . . 15 . 437 6 . . 213 . 56 83 14 . 58 Game ------ Seed MetafieldReactionFlail Manual? 0 Play Time 03:49:56 Cumulative 54.1 hours Start 2023.05.11 @ 23:28:28 End 2023.05.16 @ 23:18:52 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 26 Rogue 7 Adventurer 16 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad346de6-2cfd-49d9-af4b-ec026ec43b66