Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 08:58:29 Player: beans Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (916) 916 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3036 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 297/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (4) ------- Katana > --- INVENTORY (5) ---- Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Heat Sink Improved Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Small Laser Small Laser Small Laser > --- INVENTORY -------- (None) [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hacking Suite Device Heat Sink Processor Improved Targeting Computer Hackware Hacking Suite Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Concussive RPG Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . 2 . . Parts Attached 24 | 4 4 6 3 7 Power 4 | 1 . 1 1 1 Engine 2 | 1 . 1 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 2 2 2 1 Device 3 | . 2 1 . . Storage . | . . . . . Processor 1 | . . 1 . . Hackware 3 | . . . 2 1 Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 1 2 3 . 5 Energy Gun 4 | . . 3 . 1 Energy Cannon 2 | . 2 . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . . 8 . 9 Power 3 | . . 1 . 2 Propulsion 2 | . . 2 . . Utility 4 | . . 2 . 2 Weapon 8 | . . 3 . 5 Highest Loss Streak 6 | . . 6 . 6 To Critical Strikes . | . . . . . Average Backups . | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 57 | . 72 57 66 48 Engine 6 | . 14 10 2 . Core 3 | . . . 6 6 Treads 6 | . 28 6 . . Device 7 | . 8 13 9 2 Processor 3 | . . 3 9 4 Hackware 10 | . . . 12 24 Energy Gun 9 | . . 11 27 5 Energy Cannon 5 | . 13 11 . . Ballistic Gun 1 | . 7 . . . Slashing Weapon 1 | . . . . 4 Peak Build Rating 15 | 4 7 8 15 15 Average Rating 9 | 2 5 6 12 13 On Entrance 6 | . 4 7 8 15 Naked Turns . | . . . . . Heaviest Build 13 | 7 13 13 11 9 Greatest Support 40 | 40 40 40 3 3 Greatest Overweight (x) 3 | . . 3 3 2 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 4 | 4 3 2 2 3 Average Carried . | . . . . 1 Final Capacity 5 | 5 5 5 5 5 Final Carried 1 | . 1 . 1 1 Class Distribution -------------------- 44% | Mutant 32% | Hacker-Mutant 14% | Hacker-Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 438 | 194 89 66 . 89 Remotely . | . . . . . Salvage Created 1056 | . 173 452 . 431 Parts 43 | . 8 21 . 14 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 21 | . 4 9 . 8 Melee 2 | . . . . 2 Guns 8 | . . 2 . 6 Cannons 10 | . 3 7 . . Classes Destroyed 6 | . 1 4 . 1 Worker 1 | . . 1 . . Mechanic 1 | . . 1 . . Watcher 1 | . . 1 . . Grunt 16 | . 4 7 . 5 Duelist 3 | . . 2 . 1 Sentry 2 | . . . . 2 Best Kill Streak 4 | . 4 4 . 4 Combat Bots Only 4 | . 4 4 . 4 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 190 | . 27 70 . 93 Missed 48 | . 7 18 . 23 Hits 142 | . 20 52 . 70 Melee 10 | . . 5 . 5 Projectile 132 | . 20 47 . 65 Critical Strikes 5 | . . . . 5 Damage Taken 2001 | . 256 781 . 964 Core 808 | . 74 181 . 553 Absorbed by Shields 25 | . . . . 25 Core Remaining (%) 74 | 100 70 54 . . Volleys Fired 111 | . 18 60 . 33 Largest 3 | . 2 2 . 3 Hottest 120 | . 120 120 . 120 Shots Fired 205 | . 35 107 . 63 Gun 92 | . 1 30 . 61 Cannon 111 | . 34 77 . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 5 | . 1 4 . . Thermal 198 | . 34 103 . 61 Explosive 2 | . . . . 2 Electromagnetic . | . . . . . Robot Hit Streak 19 | . 5 8 . 19 Robot Miss Streak 4 | . 2 4 . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 108 | . 10 52 . 46 Core Hits 43 | . 4 17 . 22 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Meltdown 1 | . 1 . . . Melee Attacks 14 | . . . . 14 Impact . | . . . . . Slashing 14 | . . . . 14 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1884 | . 171 1010 . 703 Guns 738 | . 15 200 . 523 Cannons 781 | . 156 611 . 14 Explosions 263 | . . 198 . 65 Melee 71 | . . . . 71 Ramming 31 | . . 1 . 30 Kinetic 40 | . 15 25 . . Thermal 1663 | . 156 984 . 523 Explosive 65 | . . . . 65 Electromagnetic . | . . . . . Impact 14 | . . . . 14 Slashing 71 | . . . . 71 Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Matter Fused 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 53 | . . 53 . . Projectiles 10 | . . 10 . . Explosions 43 | . . 43 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 88 | . . 56 . 32 Shots 2 | . . 1 . 1 Rammed 8 | . . 1 . 7 Targets Rammed 8 | . . 1 . 7 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 336 | . 267 336 . 137 Average Temperature 95 | . 101 144 . 33 Received Heat Transfer 792 | . 141 300 . 351 Effects 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 7 | . 2 2 . 3 Heat Transferred 3103 | . 333 1795 . 975 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 195 | . 126 145 15 195 Initial 35 | . . 35 15 . Average 81 | . 52 72 2 128 Influence Increases 741 | . 161 305 . 275 Destroy 0b10 Robot/C 420 | . 80 180 . 160 Destroy 0b10 Robot/NC 15 | . . 15 . . Destroy Leader 72 | . 20 42 . 10 Disable Machine 30 | . . 30 . . Destroy Structure 54 | . 1 23 . 30 Lose Combat Pursuer 150 | . 60 15 . 75 Influence Decreases 556 | . 75 353 38 90 Entered New Map 74 | . . 51 23 . Time Decay 312 | . 75 222 15 . Lost Part 170 | . . 80 . 90 Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 8 15 . 17 Peak Tracking Total 5 | . 4 5 . 4 Tactical Retreats 5 | . 2 1 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 2 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 2 | . . . 2 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 5 | . . . 5 . Successful 4 | . . . 4 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Retrieve Matter 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1451 | 48 239 469 134 561 Spaces Moved 628 | 40 107 155 76 250 Core 445 | 21 . 98 76 250 Treads 183 | 19 107 57 . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 150 150 50 Average Speed 139 | 102 160 182 159 104 Slowest Speed 200 | 160 160 200 200 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 3 28 17 7 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . 32 . . Melee . | . . . . . Projectile . | . . . . . AOE 32 | . . 32 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 984 | 47 139 234 89 475 Wait 149 | . 7 6 5 131 Move 625 | 39 106 154 76 250 Hop . | . . . . . Pick Up 25 | 4 4 6 4 7 Fast Attach . | . . . . . Attach 23 | 4 3 7 2 7 Detach . | . . . . . Swap 2 | . 1 . 1 . Drop 1 | . . . 1 . Fire 111 | . 18 60 . 33 Melee 14 | . . . . 14 Ram 8 | . . 1 . 7 Kick . | . . . . . Crush . | . . . . . Escape Stasis 26 | . . . . 26 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 9) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Weapon x2 308 | -9/Materials | Build established: Mutant 573 | -9/Materials | Lost 6 parts (1p1n1u3w) 737 | -9/Materials | Discovered new exit (range 7) 757 | -9/Materials | Entered another Materials area 757 | -8/Materials | Evolved 2 slots: Utility x2 891 | -8/Materials | Identified exit to Garrison 891 | -8/Materials | Entered Garrison 947 | -8/Garrison | Triggered checkpoint 1084 | -8/Garrison | Lost 6 parts (1p1u4w) 1129 | -8/Garrison | Core integrity fell below 50% 1199 | -8/Garrison | Triggered checkpoint 1285 | -8/Garrison | Triggered checkpoint 1285 | -8/Garrison | Build established: Hacker-Mutant 1429 | -8/Garrison | Triggered checkpoint 1444 | -8/Garrison | Core integrity fell below 20% 1452 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Beams of light sweep through the air. An alarm sounds. Field strength at 88. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Field strength at 80. Field strength at 69. Field strength at 63. Field strength at 50. Field strength at 44. Field strength at 33. Field strength at 27. Field strength at 21. Field strength at 15. Field strength at 6. Stasis field depleted. Lgt. Nuclear Core destroyed. 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