Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 05:42:10 Player: kaj Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (86) 430 Value Destroyed (3479) 3479 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (627) 627 TOTAL SCORE: 9216 Bonus ------- Follower Combat Kills 393 Met Data Miner 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/850 Matter 195/450 Energy 96/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Compact Matter Pod Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Layered Medium Armor Plating Heart of Steel Heavy Riot Gun Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Energy Well Improved Sensor Array Makeshift Salvage Targeting Computer Phase Shifter Hardened Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Assault Cannon Bore Cannon > --- INVENTORY -------- Small Matter Pod Tractor Beam Barrage Gun Plasma Flamer Flail [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Core Shielding Weapon Heavy Flak Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . . . . . Utility 4 | . . 1 . 1 2 . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 154 | . 14 11 5 31 8 4 9 1 16 41 6 8 Power 19 | . 2 2 . 3 1 . 1 . 1 7 1 1 Engine 9 | . 2 2 . 1 1 . . . . 3 . . Core 10 | . . . . 2 . . 1 . 1 4 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 45 | . 5 4 3 13 3 1 4 . 3 8 1 . Treads 16 | . 1 2 . 10 . . . . 2 1 . . Leg 27 | . 3 1 3 3 3 1 4 . 1 7 1 . Wheel 2 | . 1 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 52 | . 4 2 2 7 3 3 2 1 8 12 2 6 Device 23 | . 2 1 1 2 1 2 1 . 2 7 1 3 Storage 5 | . 1 1 . . . . . . 1 . . 2 Processor 11 | . 1 . 1 3 1 1 1 1 . 2 . . Hackware 1 | . . . . . . . . . . 1 . . Protection 12 | . . . . 2 1 . . . 5 2 1 1 Artifact . | . . . . . . . . . . . . . Weapon 38 | . 3 3 . 8 1 . 2 . 4 14 2 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 13 | . 3 1 . 5 . . . . . 4 . . Ballistic Cannon 18 | . . 2 . 2 . . . . 2 9 2 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . 1 1 . . Slashing Weapon 4 | . . . . . 1 . 2 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 3 . . 1 Corrupted Parts 1 | . . . . 1 . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . Parts Lost 86 | . 3 10 . 22 2 . 10 . 8 14 6 11 Power 13 | . 1 1 . 3 1 . . . 1 3 1 2 Propulsion 28 | . . 5 . 8 1 . 3 . 3 4 2 2 Utility 25 | . 1 2 . 5 . . 5 . 3 4 2 3 Weapon 20 | . 1 2 . 6 . . 2 . 1 3 1 4 Highest Loss Streak 11 | . 2 5 . 8 1 . 8 . 5 6 4 11 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 98 88 100 76 87 91 83 71 78 92 82 45 Engine 5 | . 14 11 11 2 . 7 2 . . 7 . . Core 3 | . . . . 5 4 . 4 7 6 4 11 6 Treads 4 | . 2 19 . 16 9 . . . 10 2 . . Leg 19 | . 16 2 33 12 18 29 26 30 11 21 18 6 Wheel 1 | . 8 5 . . . . . . . . . . Device 8 | . 7 11 11 8 7 7 7 7 1 11 12 7 Storage 7 | . 14 11 11 9 7 7 7 7 8 6 . . Processor 10 | . 5 5 11 4 18 23 19 10 10 7 10 6 Protection 5 | . . . . 1 4 7 5 . 12 8 8 6 Ballistic Gun 4 | . 21 14 . 5 . . . . . 4 6 3 Ballistic Cannon 7 | . . 7 22 3 5 . . . 4 11 12 7 Impact Weapon 1 | . . . . 6 5 . . . 4 1 . . Slashing Weapon 2 | . . . . . 1 7 7 7 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 67 | 13 17 34 34 39 38 38 42 40 51 59 67 67 Greatest Support 73 | 20 20 60 30 60 62 67 67 55 55 73 63 33 Greatest Overweight (x) 6 | . 1 2 1 3 1 . . . 2 3 2 6 Average Overweight (x) . | . . . 1 . . . . . 1 . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 11 | 8 8 13 15 15 15 15 15 15 15 5 5 5 Most Carried 15 | 6 8 12 15 14 15 15 15 10 14 12 5 5 Average Carried 8 | 6 7 7 10 9 11 14 12 9 8 5 4 3 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 8 12 15 10 15 15 10 9 13 5 5 5 Class Distribution -------------------- 34% | Mutant 28% | Scavenger-Mutant 18% | Scavenger-Gladiator 9% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Matter Collected 3287 | 200 330 169 149 462 136 44 55 . 327 391 637 387 Remotely 864 | . . . . . . 10 . . . 168 483 203 Salvage Created 3517 | . 451 251 50 850 135 77 410 . 266 445 257 325 Parts 140 | . 29 14 5 25 3 3 20 . 8 16 7 10 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . 6 15 . 20 . . 11 Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Combat Hostiles Destroyed 79 | . 10 6 4 19 3 1 8 . 5 9 6 8 Melee 14 | . . . . 2 1 1 8 . 2 . . . Guns 30 | . 10 4 . 7 . . . . . 5 2 2 Cannons 27 | . . 2 4 4 . . . . 3 4 4 6 Classes Destroyed 13 | . 4 2 1 3 1 . . . . 1 1 . Worker 1 | . . . . 1 . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Watcher 3 | . 2 . . 1 . . . . . . . . Swarmer 11 | . 3 . 4 2 . . . . 1 . . 1 Grunt 43 | . 7 4 . 11 1 1 5 . 2 6 . 6 Brawler 4 | . . 1 . 1 . . 1 . . 1 . . Duelist 4 | . . . . . 1 . 2 . 1 . . . Sentry 9 | . . 1 . 4 1 . . . 1 1 . 1 Hunter 1 | . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . Zionite 1 | . . . 1 . . . . . . . . . Decomposer 1 | . . . . . . 1 . . . . . . Savage 5 | . . . . . . . . . . . 5 . Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | . 4 3 2 6 1 1 2 . 3 4 5 7 Combat Bots Only 7 | . 4 3 2 5 1 1 2 . 3 4 5 7 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . 1 1 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Hostile Shots Fired 924 | . 81 67 22 204 57 4 99 . 47 218 36 89 Missed 246 | . 29 17 6 45 17 1 26 . 9 61 10 25 Damage Taken 11126 | . 572 847 130 2393 387 45 1261 . 915 2383 786 1407 Core 1790 | . 134 111 14 379 48 . 201 . 50 456 . 397 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . 11 . 36 . 4 . . . Core Remaining (%) 60 | 100 46 . 68 31 . . . . 57 . . . Volleys Fired 267 | . 62 22 7 69 2 . . . 8 40 26 31 Largest 3 | . 2 2 2 2 1 . . . 2 3 3 3 Hottest 159 | . 70 78 78 78 44 . . . 101 159 136 136 Shots Fired 465 | . 124 42 18 103 2 . . . 16 65 45 50 Gun 303 | . 124 34 . 74 . . . . . 36 25 10 Cannon 162 | . . 8 18 29 2 . . . 16 29 20 40 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 448 | . 107 42 18 103 2 . . . 16 65 45 50 Thermal 17 | . 17 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | . 10 11 6 10 9 . . . 14 11 7 11 Robot Miss Streak 13 | . 5 4 4 3 . . . . 4 13 5 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 382 | . 82 27 11 81 13 4 30 . 16 44 33 41 Core Hits 194 | . 27 15 5 27 3 1 11 . 8 23 29 45 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 11 | . . . . 5 2 . . . 2 2 . . Critical Strikes 22 | . 4 . . 7 2 1 3 . 3 2 . . Burn 4 | . 4 . . . . . . . . . . . Destroy 4 | . . . . 1 . . . . 1 2 . . Blast 1 | . . . . 1 . . . . . . . . Smash 8 | . . . . 5 2 . . . 1 . . . Sever 5 | . . . . . . 1 3 . 1 . . . Melee Attacks 104 | . . . . 21 14 4 34 . 13 18 . . Impact 54 | . . . . 21 14 . . . 6 13 . . Slashing 50 | . . . . . . 4 34 . 7 5 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . 2 . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . 2 5 . . Damage Inflicted 9091 | . 826 340 214 1767 470 267 1470 . 550 1358 807 1022 Guns 2582 | . 826 211 . 443 . . . . . 534 385 183 Cannons 2556 | . . 129 214 406 54 . . . 222 270 422 839 Explosions 25 | . . . . . . . . . . 25 . . Melee 3823 | . . . . 918 416 267 1470 . 328 424 . . Ramming 105 | . . . . . . . . . . 105 . . Kinetic 4984 | . 672 340 214 849 54 . . . 222 804 807 1022 Thermal 154 | . 154 . . . . . . . . . . . Explosive 25 | . . . . . . . . . . 25 . . Electromagnetic . | . . . . . . . . . . . . . Impact 1694 | . . . . 918 416 . . . 63 297 . . Slashing 2129 | . . . . . . 267 1470 . 265 127 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 40 | . . 3 3 4 . . 16 16 17 15 36 40 Average Corruption 13 | . . 3 3 3 . . 15 16 16 11 24 36 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 194 | . . 4 19 19 . . 3 4 52 33 36 24 Message Errors 45 | . . 1 5 4 . . 1 . 15 6 11 2 Matter Fused 50 | . . 2 5 6 . . 1 1 12 8 6 9 Heat Flow Errors 25 | . . . 2 2 . . . 2 8 5 4 2 Energy Discharges 25 | . . . 2 2 . . . . 5 7 6 3 Parts Rejected 3 | . . . . 1 . . . . . . 1 1 Parts Fused 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 18 | . . 1 . 2 . . . 1 7 3 2 2 Data Loss (major) 4 | . . . . . . . . . 2 1 1 . Misfires 8 | . . . 4 . . . . . . 2 2 . Alerts 5 | . . . 1 . . . 1 . 2 . . 1 Weapon Failures 9 | . . . . 2 . . . . . . 3 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 699 | . . . . 371 121 90 96 . 21 . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 699 | . . . . 371 121 90 96 . 21 . . . Knockbacks 49 | . . . 1 7 2 . . . 1 14 . 24 Impact 9 | . . . . 2 2 . . . . 5 . . Kinetic 33 | . . . 1 4 . . . . 1 6 . 21 Secondary 7 | . . . . 1 . . . . . 3 . 3 Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 17 | . . . . . . . . . . 16 . 1 Kicked 16 | . . . . . . . . . . 16 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 592 | . 80 24 248 363 . 2 4 210 247 592 248 441 Average Temperature 136 | . 22 8 62 178 . 2 3 95 83 225 101 182 Received Heat Transfer 4034 | . 285 306 . 1233 144 45 612 . 216 687 160 346 Effects 33 | . . . . 6 . . . . . 20 1 6 Shutdowns 8 | . . . . 1 . . . . . 6 . 1 Energy Bleed 5 | . . . . . . . . . . 4 1 . Interference 10 | . . . . 3 . . . . . 4 . 3 Short Circuit 6 | . . . . 1 . . . . . 4 . 1 Damage (minor) 1 | . . . . 1 . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 14 | . . . . 11 3 . . . . . . . Impact Corruptions 18 | . . . . 13 4 . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 740 | . 740 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Peak Influence 262 | . 262 183 111 245 248 . . . . 152 . . Initial 109 | . . 62 67 42 109 . . . . 21 . . Average 98 | . 111 114 46 153 180 . . . . 76 . . Maximum Alert Level 1 | . 1 . . 1 1 . . . . . . . Low Security (%) 87 | 100 75 100 100 70 56 . . . . 100 . . Level 1 12 | . 24 . . 29 43 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 3 1 . 2 . . . . 1 2 . 1 Investigation 3 | . 1 1 . 1 . . . . . . . . Extermination 2 | . . . . . . . . . . 2 . . Reinforcement 3 | . 2 . . 1 . . . . . . . . Assault 2 | . . . . . . . . . 1 . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Distress Signals 3 | . 1 . . 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 20 14 8 26 5 2 11 . 15 14 6 18 Peak Tracking Total 10 | . 6 5 4 7 3 2 4 . 8 7 5 10 Tactical Retreats 19 | . 2 . . 4 2 1 3 . 3 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Traps Triggered 5 | . 3 . . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Machines Disabled 6 | . . . 1 2 . . . . . 3 . . Max in Single Turn 1 | . . . . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Machines Accessed 15 | . 5 1 . . 1 1 . 4 . 2 . 1 Terminals 7 | . 5 1 . . 1 . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 61 | . 21 3 . . 3 1 . 29 . 3 . 1 Successful 40 | . 7 . . . 2 1 . 29 . . . 1 Failed 21 | . 14 3 . . 1 . . . . 3 . . Catastrophic 3 | . 3 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . 19 3 . . 1 . . . . . . . Terminals 27 | . 21 3 . . 3 . . . . . . . Fabricators 3 | . . . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 34 | . 2 . . . 1 1 . 29 . . . 1 Record 11 | . . . . . . . . 11 . . . . Part Schematic 11 | . . . . . . . . 11 . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . Open Door 2 | . . . . . . 1 . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 5 . . . 1 . . . . . . . Terminals 6 | . 5 . . . 1 . . . . . . . Botnet 6 | . 5 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 5 1 . . 1 . . . . 2 . . Full Trace Events 3 | . 2 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Total Allies 4 | . . . 3 . . . . . 1 . . . Largest Group 3 | . . . 3 1 . . . . 1 . . . Highest-Rated Group 96 | . . . 70 31 . . . . 96 . . . Highest-Rated Ally 96 | . . . 31 31 . . . . 96 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 58 | . . . 11 13 . . . . 34 . . . Total Damage 1740 | . . . 150 213 . . . . 1377 . . . Kills 15 | . . . 4 1 . . . . 10 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . 2 . . 2 . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Turns Passed 8152 | 2 961 270 1072 796 245 868 454 116 1190 1083 652 443 Spaces Moved 4328 | 2 520 119 543 251 105 650 275 93 497 596 346 331 Core 255 | . . . . . . . . . . . . 255 Treads 471 | . . 49 . 230 81 . . . 82 29 . . Legs 3404 | 2 392 . 543 21 24 650 275 93 415 567 346 76 Wheels 198 | . 128 70 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 95 95 190 160 122 122 125 125 120 120 120 50 Average Speed 154 | 120 133 137 190 193 165 126 128 125 220 141 166 97 Slowest Speed 350 | 120 190 240 190 330 240 127 130 125 260 330 260 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 82 18 92 37 2 86 49 75 62 14 51 45 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 10 | . . . 1 . . 2 . . 3 . 3 1 Spaces Dug 2 | . . . . 2 . . . . . . . . Terrain Destroyed 57 | . . 1 1 3 . . . . 3 49 . . Melee . | . . . . . . . . . . . . . Projectile 15 | . . 1 1 3 . . . . 3 7 . . AOE 42 | . . . . . . . . . . 42 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Total 5262 | 1 679 189 571 441 162 693 328 93 552 764 382 407 Wait 270 | . 69 25 7 55 19 23 5 . 11 26 1 29 Move 4316 | 1 519 118 542 250 104 649 274 92 496 595 345 331 Hop . | . . . . . . . . . . . . . Pick Up 76 | . 8 11 8 13 7 4 3 . 7 9 3 3 Fast Attach 60 | . 5 2 . 6 4 4 2 . 9 22 4 2 Attach 68 | . 4 7 5 21 3 . 5 1 4 10 2 6 Detach 10 | . 1 . 1 2 2 1 . . 2 . . 1 Swap 26 | . 5 2 . 4 1 . 2 . 3 9 . . Drop 55 | . 6 2 1 . 6 8 3 . 1 24 1 3 Fire 267 | . 62 22 7 69 2 . . . 8 40 26 31 Melee 97 | . . . . 21 14 4 34 . 11 13 . . Ram 1 | . . . . . . . . . . . . 1 Kick 16 | . . . . . . . . . . 16 . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 9) 289 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 15) 522 | -10/Materials | Discovered new exit (range 16) 846 | -10/Materials | Core integrity fell below 50% 964 | -10/Materials | Entered another Materials area 964 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1141 | -9/Materials | Lost 5 parts (1p1n1u2w) 1206 | -9/Materials | Discovered new exit (range 13) 1234 | -9/Materials | Entered Mines 1545 | -9/Mines | Build established: Scavenger-Mutant 1637 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1816 | -9/Mines | Received a Mining Laser from a helpful Derelict 1825 | -9/Mines | Discovered new exit (range 6) 1939 | -9/Mines | Discovered new exit (range 4) 2097 | -9/Mines | Learned Materials emergency access door positions 2306 | -9/Mines | Entered Materials 2306 | -8/Materials | Accompanied by 1 ally 2306 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2311 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2398 | -8/Materials | Lost 3 parts (1p2u) 2506 | -8/Materials | Lost 8 parts (4n1u3w) 2582 | -8/Materials | Lost 6 parts (1p3n2w) 2678 | -8/Materials | Core integrity fell below 50% 2871 | -8/Materials | Lost 3 parts (1p1n1w) 3092 | -8/Materials | Discovered new exit (range 3) 3102 | -8/Materials | Entered Factory 3102 | -7/Factory | Evolved 2 slots: Utility x2 3121 | -7/Factory | Build established: Mutant 3159 | -7/Factory | Discovered new exit (range 14) 3347 | -7/Factory | Entered Lower Caves 3592 | -7/Lower Caves | Build established: Scavenger-Gladiator 3622 | -7/Lower Caves | Encountered a Warlord checkpoint 3679 | -7/Lower Caves | Identified exit to Lower Caves 4215 | -7/Lower Caves | Entered another Lower Caves area 4250 | -7/Lower Caves | Spotted B-75 Beast 4581 | -7/Lower Caves | System corruption reached 10% 4614 | -7/Lower Caves | Lost 8 parts (2n5u1w) 4658 | -7/Lower Caves | Discovered new exit (range 11) 4669 | -7/Lower Caves | Entered Data Miner 4669 | -7/Data Miner | Discovered new exit (range 6) 4693 | -7/Data Miner | Met Data Miner 4729 | -7/Data Miner | Learned location of Section 7 (-2) 4729 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4753 | -7/Data Miner | Received God Mode back door access code from Data Miner 4785 | -7/Data Miner | Entered Proximity Caves 4830 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4832 | -6/Proximity Caves | Escorted by Enhanced Grunt 4867 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 4867 | -6/Proximity Caves | Learned Factory security intel 5140 | -6/Proximity Caves | Build established: Mutant 5800 | -6/Proximity Caves | Found Prototype Device 5800 | -6/Proximity Caves | Identified Exp. Thermal Shield 5934 | -6/Proximity Caves | Discovered new exit (range 9) 5956 | -6/Proximity Caves | Learned Factory terminal intel 5975 | -6/Proximity Caves | Entered Factory 5975 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5976 | -6/Factory | Identified exit to Lower Caves 5978 | -6/Factory | Loaded intel: 26 terminal locations 6083 | -6/Factory | System corruption reached 10% 6117 | -6/Factory | Lost 6 parts (2p2n1u1w) 6480 | -6/Factory | Core integrity fell below 50% 6492 | -6/Factory | Lost 4 parts (1p2u1w) 6566 | -6/Factory | Build established: Scavenger-Mutant 6896 | -6/Factory | Build established: Scavenger-Gunner 7058 | -6/Factory | Entered Lower Caves 7196 | -6/Lower Caves | Encountered a Warlord checkpoint 7386 | -6/Lower Caves | Attacked by a faux Warlord 7425 | -6/Lower Caves | Learned Factory non-interactive machine intel 7452 | -6/Lower Caves | System corruption reached 30% 7492 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 7702 | -6/Lower Caves | Discovered new exit (range 4) 7710 | -6/Lower Caves | Entered another Lower Caves area 7866 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7918 | -6/Lower Caves | Learned Factory emergency access door positions 7933 | -6/Lower Caves | Destroyed 7 combat bots 7972 | -6/Lower Caves | Core integrity fell below 20% 8018 | -6/Lower Caves | Lost 11 parts (2p2n3u4w) 8070 | -6/Lower Caves | Found Prototype Device 8070 | -6/Lower Caves | Identified Heart of Steel 8098 | -6/Lower Caves | P-60 Hacker assimilated allied PL-HR7 8153 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08071_ PL-HR7: "WARLORD FOREVER!" 08072_ Imp. System Restoration Module purges 1% system corruption (38%). 08073_ PL-HR7: "Would you mind taking that present over there I've been working on and delivering it to 0b10? I'm sure it'll do a great job of lighting up their boring little complex." 08075_ PL-HR7: "Now I've got to get to work on my next tribute to our warlord and saviour." 08077_ PL-HR7: "WARLORD FOREVER!" 08078_ Imp. System Restoration Module purges 1% system corruption (37%). 08082_ Imp. System Restoration Module purges 1% system corruption (36%). 08090_ System corrupted: Matter fused (-8). 08092_ PL-HR7: "Warlord will save us all!" 08098_ P-60 Hacker hacks PL-HR7, assimilated. 08102_ Slammed into P-60 Hacker. 08104_ W-Fans Enter Here disabled. 08104_ Acquired 20 matter. 08106_ =KLK,%R|ORNAGYGDGUPDC&=BG 08124_ Imp. System Restoration Module purges 1% system corruption (35%). 08124_ Imp. System Restoration Module expended. 08124_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ???????????????????????????????## ## #?# ????# | | ???????????????????????????????# ### ## ????# | | ???????????????????????????????# ##?# ?????? | | ??????????????????????????????## ##?? # ?????? | | ??????????????????????????????# #??? # #?????? | | ?????????????????????????????## #???# ??????? | | ???????????????????????????### #???## #??????? | | ???????????????????????????# ###?????# #??????? | | ???????????????????????????### ######### #??????? | | ?????????????????????????????# ##?????? | | ?????????????????????????????# ###### | | ?????????????????????????????####### | | ???????????????????????????????????##### | | ???????????????????????????????????????# ### | | ??????????????????????????????????###??# #????? | | ????????????????????????????????### #?# ##????? | | ???????????????????????????????## ## ###??? | | ???????????????????????????????# #??? | | ???????????????????????????????# ##??? | | ???????????????????????????????###### #???? | | ??????????????????????????????#####?## ##??? | | ?????????????????????????????## #### #??? | | ????????????????????????????## ## ##??? | | ???????????????????????????## p ####???? | | ?????????????????????####### ###??????? | | ?????????????????????# @ ##????????? | | ?????????????? ## #?????????? | | ????????????# ## #?????????? | | ???????????# ## #?????????? | | ??????????? ### #?????????? | | ???????????? ### #?# ###?????????? | | ???????????? ????## ## #???????????? | | ???????????? ???????# ## #???????????? | | ???????????????????? ???????????? | | ??????????????????? ## ###??????????? | | ?????????????????? ## ### #????????????? | | ?????????????????####### #####??## #????????????? | | ???????????????????????###????????###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 840 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 975 Resistance: TH 30 Core Shielding 30 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 20 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Lance | -7/Data Miner | Free Fusion Compressor | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridTeslaExoskeleton Manual? 0 Play Time 00:59:00 Cumulative 168.0 hours Start 2024.07.17 @ 04:42:37 End 2024.07.17 @ 05:42:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 259 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 1a07463f-8d73-439b-a14e-fcf37626e5da