Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 12:27:24

Player: Waste

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (567)      567
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1082

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1500) Ox29
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Heat Sink
                Huge Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY (25) ---
                Ion Engine
                Ion Engine
                Ion Engine
        Compact Wheel
          Small Storage Unit
  High-capacity Storage Unit
                Structural Scanner
                Assault Rifle
                Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
        Compact Wheel
          Small Storage Unit
                Assault Rifle
                Assault Rifle
                Grenade Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 1   11  .   
  Power                    3    | .   3   .   
    Engine                 3    | .   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   2   .   
    Treads                 2    | .   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 1    | .   1   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 1   3   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   4   3   
  Power                    1    | .   1   .   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Backups            7    | 6   6   8   
  Power                    1    | 1   1   3   
  Propulsion               1    | 4   1   1   
  Utility                  1    | .   1   3   
  Weapon                   2    | 1   2   1   
  Tool/Special             .    | .   .   .   
Unused Backups             5    | .   2   3   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   2   1   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     96   | .   96  96  
  Engine                   13   | .   13  14  
  Treads                   23   | .   23  25  
  Leg                      3    | .   4   .   
  Device                   11   | .   10  14  
  Storage                  14   | .   14  14  
  Ballistic Gun            27   | .   27  27  
Peak Build Rating          7    | 6   7   7   
  Average Rating           6    | 6   6   6   
  On Entrance              6    | 6   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 14  91  90  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         20   | 8   20  25  
  Most Carried             9    | 6   9   9   
  Average Carried          7    | 6   6   8   
  Final Capacity           25   | 8   25  25  
  Final Carried            9    | 6   9   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           656  | 200 401 55  
  Remotely                 .    | .   .   .   
Salvage Created            602  | .   568 34  
  Parts                    35   | .   29  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  20   | .   16  4   
  Guns                     12   | .   11  1   
  AOE                      8    | .   5   3   
Classes Destroyed          4    | .   4   .   
  Worker                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    14   | .   13  1   
Best Kill Streak           6    | .   6   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        106  | .    88   18   
  Missed                   22   | .    20   2    
  Hits                     84   | .    68   16   
    Projectile             84   | .    68   16   
  Critical Strikes         1    | .    .    1    
Damage Taken               1263 | .    1009 254  
  Core                     261  | .    207  54   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              66   | .    54   12   
  Largest                  2    | .    2    2    
  Hottest                  40   | .    40   40   
Shots Fired                117  | .    95   22   
  Gun                      108  | .    88   20   
  Cannon                   .    | .    .    .    
  Launcher                 9    | .    7    2    
  Special                  .    | .    .    .    
  Kinetic                  108  | .    88   20   
  Thermal                  .    | .    .    .    
  Explosive                9    | .    7    2    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    12   5    
  Robot Miss Streak        5    | .    5    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           80   | .    66   14   
  Core Hits                39   | .    32   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1710 | .    1357 353  
  Guns                     954  | .    783  171  
  Cannons                  .    | .    .    .    
  Explosions               749  | .    567  182  
  Melee                    .    | .    .    .    
  Ramming                  7    | .    7    .    
  Kinetic                  954  | .    783  171  
  Thermal                  .    | .    .    .    
  Explosive                749  | .    567  182  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            39   | .    20   19   
  Projectiles              .    | .    .    .    
  Explosions               39   | .    20   19   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      226  | .    187  39   
  Shots                    8    | .    6    2    
  Rammed                   4    | .    4    .    
Targets Rammed             5    | .    5    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        10   | .    .    10   
  Average Temperature      10   | .    .    10   
  Received Heat Transfer   456  | .    315  141  
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             161  | .   161 73  
  Initial                  .    | .   .   .   
  Average                  48   | .   48  46  
Influence Increases        549  | .   446 103 
  Destroy 0b10 Robot/C     400  | .   320 80  
  Destroy 0b10 Robot/NC    15   | .   15  .   
  Destroy Leader           70   | .   60  10  
  Disable Machine          15   | .   15  .   
  Destroy Structure        34   | .   21  13  
  Lose Combat Pursuer      15   | .   15  .   
Influence Decreases        536  | .   446 90  
  Time Decay               476  | .   416 60  
  Lost Part                60   | .   30  30  
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   29  3   
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               1    | .   1   .   
  Failed                   6    | .   6   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Robot Analysis           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Active Infowar (turns)     .    | .   .   .   
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1322 | 2    1189 131  
Spaces Moved               430  | 1    400  29   
  Core                     .    | .    .    .    
  Treads                   358  | .    329  29   
  Legs                     72   | 1    71   .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  320  
  Average Speed            244  | 120  239  320  
  Slowest Speed            320  | 120  320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       30   | 2    81   7    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          40   | .    26   14   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      40   | .    26   14   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      578  | 1   532 45  
  Wait                     52   | .   50  2   
  Move                     428  | .   399 29  
  Hop                      .    | .   .   .   
  Pick Up                  7    | .   6   1   
  Fast Attach              3    | .   3   .   
  Attach                   6    | .   5   1   
  Detach                   2    | .   2   .   
  Swap                     5    | 1   4   .   
  Drop                     4    | .   4   .   
  Fire                     66   | .   54  12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    4    | .   4   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Core integrity fell below 50%
  323 | -10/Materials | Build established: Mutant
  752 | -10/Materials | Discovered new exit (range 4)
  793 | -10/Materials | Core integrity fell below 20%
 1018 | -10/Materials | Discovered new exit (range 6)
 1021 | -10/Materials | Discovered new exit (range 12)
 1104 | -10/Materials | Discovered new exit (range 16)
 1192 | -10/Materials | Entered Mines
 1323 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
GOAL=ESCAPE
Something is scanning the area.
01192_ S-10 Pest destroyed. <x2>
01192_ Destroyed Flight Unit.
01194_ S-10 Pest destroyed.
01194_ Grenade Launcher destroyed.
01194_ Destroyed Grenade Launcher.
01207_ Acquired 1 matter.
01224_ U-05 Engineer lays Concrete. <x6>
01249_ Searching scrap...
01249_ Found Datajack.
01249_ Found Sensor Array.
01249_ Found Structural Scanner.
01249_ Found Assault Rifle.
01249_ Found 68 Matter.
01250_ Acquired 54 matter.
01261_ Acquired Assault Rifle.
01299_ G-34 Mercenary destroyed.
01307_ Critical hit (Burn: +37).
01309_ Lgt. Treads destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormBeamAutobeam
  Manual?         0
Play Time         00:05:10
  Cumulative      349.9 hours
  Start           2025.05.17 @ 12:21:57
  End             2025.05.17 @ 12:27:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          449
  Rogue           449
  Adventurer      0
  Explorer        0
Win Type          -
  Total           27
  Types           12/1/8/1/1/1/0/1/1/1
Lore%             86
Gallery%          78
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5572cbf7-ad90-4bef-acec-6d0c09a2fcb3