Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 00:14:52 Player: Back to the Scrapyard Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (179) 895 Value Destroyed (6613) 6613 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2024) 2024 TOTAL SCORE: 13192 Bonus ------- High Alert Combat Kills 1214 Follower Combat Kills 310 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 27/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Armored Treads Advanced Treads Advanced Treads Advanced Treads Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Cryofiber Web Machine Analyzer Target Analyzer Launcher Loader Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Supersonic Drone Bay (1/1) Heavy Missile Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Minigun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Armored Treads Advanced Treads Advanced Treads Advanced Treads Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Cryofiber Web Machine Analyzer Launcher Loader Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Supersonic Drone Bay Heavy Assault Rifle Heavy Missile Launcher Makeshift Axe [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 87 | 8 1 . 20 4 2 4 21 10 17 Power 8 | 1 . . 1 1 . 1 2 1 1 Engine 5 | 1 . . 1 1 . . 1 1 . Core 3 | . . . . . . 1 1 . 1 Reactor . | . . . . . . . . . . Propulsion 32 | 2 . . 11 . . . 6 5 8 Treads 28 | . . . 9 . . . 6 5 8 Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . 1 . . . . . . Flight 1 | . . . 1 . . . . . . Utility 19 | 2 1 . 2 3 . . 6 3 2 Device 8 | 1 . . . 2 . . 3 2 . Storage 3 | 1 1 . . . . . . . 1 Processor 2 | . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . Protection 6 | . . . 2 1 . . 2 1 . Artifact . | . . . . . . . . . . Weapon 28 | 3 . . 6 . 2 3 7 1 6 Energy Gun 3 | 2 . . 1 . . . . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 17 | 1 . . 4 . 1 2 5 1 3 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 2 | . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 6 | . . . 3 . . . 3 . . Parts Lost 30 | . . 1 4 1 . . 7 6 11 Power 6 | . . . 1 1 . . 1 1 2 Propulsion 10 | . . . 1 . . . 2 2 5 Utility 5 | . . . 1 . . . 2 1 1 Weapon 9 | . . 1 1 . . . 2 2 3 Highest Loss Streak 6 | . . 1 1 1 . . 3 1 6 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 17 | 3 7 12 18 19 19 20 19 18 21 Power . | . 1 2 1 . . . . . . Propulsion 6 | 1 2 3 5 8 9 8 6 5 9 Utility 6 | . 2 5 6 5 6 7 7 8 8 Weapon 3 | . 1 . 3 3 3 3 3 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 37 | . . . 7 2 . . 3 2 23 Power 1 | . . . . . . . . 1 . Propulsion 18 | . . . 4 . . . . . 14 Utility 14 | . . . 1 1 . . 2 1 9 Weapon 4 | . . . 2 1 . . 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 96 88 84 100 92 96 96 Engine 7 | . 14 14 9 3 11 . . 7 8 Core 1 | . . . . . . 10 8 . . Treads 19 | . . . 15 22 22 22 26 26 25 Leg 5 | . 28 28 6 . . . . . . Device 8 | . 14 14 11 7 11 11 10 7 . Storage 10 | . 14 14 11 11 11 11 9 9 9 Processor 5 | . . . . . . . 6 9 17 Protection 7 | . . . 9 11 11 11 5 8 7 Energy Gun 4 | . 28 21 3 . . . . . . Energy Cannon 2 | . . . 6 11 4 11 1 . . Ballistic Gun 18 | . . 6 23 22 8 22 23 23 24 Peak Build Rating 41 | 7 8 9 21 20 20 24 34 36 41 Average Rating 23 | 5 7 8 15 17 16 23 29 33 36 On Entrance 17 | . 7 8 9 17 20 20 24 32 36 Avg Prop Armor Cover (%) 6 | . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 109 | 15 50 50 63 59 57 60 63 70 109 Greatest Support 66 | 20 20 20 46 40 40 40 66 63 65 Greatest Overweight (x) 26 | . 2 2 3 1 1 1 1 1 26 Average Overweight (x) . | . 1 2 1 1 1 1 . . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 25 Average Capacity 20 | 7 18 20 20 20 20 20 20 20 22 Most Carried 25 | 5 12 14 20 20 20 20 20 20 25 Average Carried 18 | 3 7 12 18 19 19 19 19 19 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 25 Final Carried 24 | 4 12 14 20 20 20 20 20 20 24 Class Distribution -------------------- 32% | Mutant 23% | Skirmisher 19% | Tank 16% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 5153 | 245 56 16 478 293 . 198 1187 1399 1281 Remotely . | . . . . . . . . . . Salvage Created 6900 | 59 199 88 1000 529 . 108 1676 1589 1652 Parts 393 | 8 11 4 64 28 . 13 101 75 89 Haulers Intercepted 11 | . 1 . 3 . . . 3 . 4 Recyclers Shooed 3 | . . . 1 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 136 | . 5 3 19 13 . 4 30 34 28 Guns 110 | . 5 2 11 8 . 2 28 34 20 Cannons 15 | . . . 5 5 . 2 2 . 1 AOE 10 | . . . 3 . . . . . 7 Classes Destroyed 17 | 2 3 1 5 . . 1 1 2 2 Worker 9 | 2 . . 1 . . . 5 . 1 Builder 5 | . . . 1 . . 1 2 . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 11 | . 1 . 3 . . . 3 . 4 Recycler 2 | . . . . . . . . . 2 Operator 6 | . . . 1 . . . 2 . 3 Watcher 10 | . . . 3 . . . 3 . 4 Swarmer 21 | . 3 . 4 . . 3 8 3 . Cutter 6 | . . . . . . . . 2 4 Grunt 73 | . 2 1 13 12 . . 16 14 15 Brawler 7 | . . . 1 1 . . . 4 1 Duelist 3 | . . . . . . . 1 1 1 Protector 1 | . . . . . . . . . 1 Sentry 17 | . . . 2 . . . 4 7 4 Hunter 4 | . . . . . . 1 1 . 2 Programmer 3 | . . . . . . . . 3 . Assembled 2 | . . 2 . . . . . . . Best Kill Streak 11 | 2 3 1 5 3 . 3 11 4 6 Combat Bots Only 5 | . 3 1 5 3 . 3 4 4 5 Max Kills in Single Turn 4 | 1 1 1 4 1 . 1 2 2 4 Gunslinging 1 | . . . . . . . . 1 1 Exploded 4 | . . . 3 . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 676 | . 15 14 99 20 . 18 158 124 228 Missed 206 | . 7 2 25 6 . 3 41 34 88 Hits 470 | . 8 12 74 14 . 15 117 90 140 Melee 12 | . . 2 . 1 . . . 2 7 Projectile 458 | . 8 10 74 13 . 15 117 88 133 AOE 4 | . . . . . . . . 1 3 Critical Strikes 19 | . . 1 2 . . 1 5 4 6 Damage Taken 6768 | . 74 211 888 167 . 156 1733 1352 2187 Core 775 | . 16 33 109 23 . 32 206 76 280 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 322 | . . . . . . . 322 . . Core Remaining (%) 79 | 100 . 80 . . . 59 . . . Volleys Fired 397 | 3 12 13 54 24 . 8 100 85 98 Largest 3 | 2 2 2 3 3 . 3 3 3 3 Hottest 119 | 80 80 80 114 114 . 119 119 84 92 Shots Fired 1102 | 6 24 26 163 72 . 25 280 238 268 Gun 972 | 6 24 26 125 48 . 17 248 238 240 Cannon 126 | . . . 38 24 . 8 32 . 24 Launcher 4 | . . . . . . . . . 4 Special . | . . . . . . . . . . Kinetic 939 | 1 . 6 117 48 . 17 248 238 264 Thermal 107 | . . . 43 24 . 8 32 . . Explosive 4 | . . . . . . . . . 4 Electromagnetic 52 | 5 24 20 3 . . . . . . Robot Hit Streak 20 | 4 6 5 10 14 . 16 19 16 20 Robot Miss Streak 6 | . 5 1 5 2 . 3 6 4 5 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 20 | . 1 . 1 . . . 6 9 3 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 1 Shots Hit Robots 686 | 4 9 19 94 33 5 12 183 151 176 Core Hits 288 | 3 7 4 40 18 . 7 74 62 73 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . 2 4 1 Critical Strikes 11 | 1 . . . . . . 2 4 4 Destroy 7 | . . . . . . . 2 4 1 Blast 3 | . . . . . . . . . 3 Corrupt 1 | 1 . . . . . . . . . Melee Attacks 38 | . . . . . 5 . . 33 . Impact . | . . . . . . . . . . Slashing 33 | . . . . . . . . 33 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14026 | 70 114 221 1942 620 . 256 3278 3281 4244 Guns 11082 | 70 112 216 969 300 . 141 2864 3281 3129 Cannons 1778 | . . . 560 304 . 106 389 . 419 Explosions 1038 | . . . 369 . . . . . 669 Melee . | . . . . . . . . . . Ramming 128 | . 2 5 44 16 . 9 25 . 27 Kinetic 11110 | . . 37 939 300 . 141 2864 3281 3548 Thermal 1758 | . . . 959 304 . 106 389 . . Explosive 669 | . . . . . . . . . 669 Electromagnetic 361 | 70 112 179 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . 4 4 4 4 4 6 7 Average Corruption 4 | . . . 4 4 4 4 4 5 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 273 | . . . 26 30 19 14 43 66 75 Message Errors 62 | . . . 6 6 4 3 9 19 15 Matter Fused 68 | . . . 8 10 4 1 14 12 19 Heat Flow Errors 26 | . . . . 5 1 2 2 7 9 Energy Discharges 25 | . . . 4 . 2 1 5 6 7 Parts Rejected 5 | . . . . 1 . . 2 1 1 Parts Fused 3 | . . . . 1 . . . . 2 Data Loss (minor) 39 | . . . 4 2 6 4 6 11 6 Data Loss (major) 11 | . . . 1 . 1 . . 5 4 Misfires 9 | . . . 2 2 . 1 1 1 2 Alerts 9 | . . . . 1 1 2 2 1 2 Weapon Failures 16 | . . . 1 2 . . 2 3 8 Overload Shots . | . . . . . . . . . . Overflow Damage 73 | . . . 71 . . . . . 2 Projectiles 13 | . . . 11 . . . . . 2 Explosions 60 | . . . 60 . . . . . . Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . . . . . 10 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 84 | . . . . . . . . . 84 Shots 2 | . . . . . . . . . 2 Rammed 15 | . . . 6 3 . 1 3 . 2 Targets Rammed 22 | . 1 3 9 3 . 1 3 . 2 Kicked 7 | . 1 3 3 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 531 | 20 54 146 266 254 252 312 531 269 428 Average Temperature 95 | 12 25 56 76 86 129 136 150 70 100 Received Heat Transfer 2539 | . 18 130 378 87 . . 891 603 432 Effects 20 | . . . . . . 2 11 2 5 Shutdowns 5 | . . . . . . . 3 . 2 Energy Bleed 3 | . . . . . . . 1 . 2 Interference 4 | . . . . . . 2 . 2 . Matter Decay 1 | . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . 2 . . Damage (major) 5 | . . . . . . . 4 . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 1 | 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . 3 . . 1 3 . . Heat Transferred 2692 | . . . 1286 518 . 185 703 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Maximum Alert Level 5 | . . . 2 1 . . 2 5 4 Low Security (%) 54 | 100 100 100 79 87 . 100 70 . . Level 1 7 | . . . 3 12 . . 28 5 . Level 2 5 | . . . 17 . . . 1 18 . Level 3 23 | . . . . . . . . 30 92 Level 4 9 | . . . . . . . . 43 7 Level 5 . | . . . . . . . . 1 . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1659 | 10 77 58 458 250 . 62 401 1659 1130 Initial 808 | . . 9 . 170 . . . 261 808 Average 419 | . 19 3 150 103 . 9 176 1043 909 Influence Increases 5085 | 15 160 58 954 300 . 105 976 1458 1059 Destroy 0b10 Robot/C 2900 | . 100 40 520 260 . 80 600 680 620 Destroy 0b10 Robot/NC 230 | 15 5 . 50 . . 5 75 . 80 Destroy Leader 564 | . 22 10 144 40 . 20 152 20 156 Allied During Kill 68 | . . 8 22 . . . . . 38 Successful Hack 114 | . 18 . 33 . . . 39 7 17 Disable Machine 330 | . 15 . 135 . . . 60 45 75 Anti-Garrison Action 650 | . . . . . . . . 650 . Destroy Structure 154 | . . . 20 . . . 5 56 73 Lose Combat Pursuer 75 | . . . 30 . . . 45 . . Influence Decreases 4022 | 15 135 83 516 736 2 105 574 201 1655 Entered New Map 1278 | . . 16 . 268 2 . . 141 851 Time Decay 2354 | 15 135 67 436 458 . 105 504 . 634 Lost Part 290 | . . . 40 10 . . 70 60 110 Lost Ally 100 | . . . 40 . . . . . 60 Squads Dispatched 23 | . 1 . 6 . . . 8 . 8 Investigation 8 | . 1 . 2 . . . 3 . 2 Extermination . | . . . . . . . . . . Reinforcement 10 | . . . 4 . . . 3 . 3 Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . . . . . 2 . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 14 | . 1 1 3 . . . 2 . 7 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 202 | . 8 7 35 12 . 4 49 35 52 Peak Tracking Total 16 | . 3 16 6 3 . 3 5 5 7 Tactical Retreats 4 | . . 1 1 . . . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 7 | . . . . . . . 2 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 27 | . 1 . 9 . . . 4 8 5 Max in Single Turn 8 | . 1 . 8 . . . 1 1 2 Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 5 | . . . . . . . . 5 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 28 | . 3 . 5 . 2 1 7 3 7 Terminals 22 | . 3 . 4 . . 1 5 3 6 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 94 | . 9 . 20 . 3 3 28 9 22 Successful 48 | . 5 . 12 . 3 2 17 2 7 Failed 46 | . 4 . 8 . . 1 11 7 15 Catastrophic 10 | . . . 2 . . . 2 1 5 Database Lockouts . | . . . . . . . . . . Manual 60 | . 9 . 13 . 1 . 14 2 21 Terminals 70 | . 9 . 14 . . 3 14 9 21 Fabricators . | . . . . . . . . . . Repair Stations 11 | . . . . . . . 11 . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . Garrison Access 4 | . . . . . . . 3 . 1 Terminal Hacks 16 | . 3 . 3 . 3 2 1 2 2 Record 4 | . . . . . 2 2 . . . Robot Analysis 2 | . 2 . . . . . . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 3 | . . . 1 . . . 1 . 1 Hauler Manifests 3 | . 1 . 1 . . . . . 1 Zone Layout 1 | . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . 9 . . Scan Component 5 | . . . . . . . 5 . . Repair 4 | . . . . . . . 4 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Retrieve Study 2 | . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Unlock Access 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 17 | . 2 . 5 . . . 6 . 4 Terminals 17 | . 2 . 5 . . . 6 . 4 Operators 3 | . 1 . 1 . . . 1 . . Skim 14 | . 1 . 4 . . . 5 . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 19 | . 3 . 3 . . 1 5 3 4 Full Trace Events 11 | . 3 . 2 . . . 1 2 3 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . Parts Repaired 4 | . . . . . . . 4 . . Time 141 | . . . . . . . 141 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . Non-combat 3 | . . . . . 3 . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . parse_system 4 | . . . . . 4 . . . . Relay Couplers Released 19 | . . . . . . . . 19 . Machine Destruction 19 | . . . . . . . . 19 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 6 | . . 3 . . . . . 3 . Largest Group 3 | . . 3 3 . . . . 3 3 Highest-Rated Group 81 | . . 40 40 . . . . 81 81 Highest-Rated Ally 31 | . . 16 16 . . . . 31 31 Initial Warlord ECA Mod 9 | . . . . . . . . . 9 Total Orders . | . . . . . . . . . . Ally Attacks 60 | . . 3 40 . . . . . 17 Total Damage 724 | . . 30 353 . . . . . 341 Kills 13 | . . 1 8 . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Active Infowar (turns) 6479 | 56 598 1605 1366 814 943 726 368 3 . IFF 3 | . . . . . . . . 3 . Terrain 2445 | . . . . 408 943 726 368 . . Structural 2 | . . . . 1 . . 1 . . Seismic 4030 | 56 598 1605 1366 405 . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 12622 | 121 598 1605 1366 1146 943 726 1772 2123 2222 Spaces Moved 4915 | 86 237 446 474 514 464 345 670 850 829 Core 17 | 16 . . . . . . . . 1 Treads 4020 | . . . 349 514 464 345 670 850 828 Legs 878 | 70 237 446 125 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 260 200 200 200 200 155 160 213 Average Speed 207 | 106 228 260 233 200 200 200 160 200 224 Slowest Speed 1350 | 120 260 260 280 200 200 200 220 213 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 64 | 3 40 89 51 92 71 93 53 87 65 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 6 | . . . . . . . . 6 . Terrain Destroyed 104 | . . . 13 . . . 1 10 80 Melee 6 | . . . . . . . . 6 . Projectile 15 | . . . . . . . 1 4 10 AOE 83 | . . . 13 . . . . . 70 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total 6513 | 107 269 863 615 577 478 363 1160 1068 1013 Wait 804 | . 11 398 9 24 . . 319 29 14 Move 4907 | 85 236 445 473 513 463 344 670 849 829 Hop . | . . . . . . . . . . Pick Up 107 | 10 8 3 27 6 2 1 16 13 21 Fast Attach 20 | 1 . . . . 2 2 9 . 6 Attach 44 | 6 . 1 7 3 2 . 11 8 6 Detach 3 | . . . . . . . 3 . . Swap 75 | 2 1 . 13 1 . 3 12 25 18 Drop 78 | . . . 23 3 4 4 17 8 19 Fire 397 | 3 12 13 54 24 . 8 100 85 98 Melee 38 | . . . . . 5 . . 33 . Ram . | . . . . . . . . . . Kick 7 | . 1 3 3 . . . . . . Crush 15 | . . . 6 3 . 1 3 . 2 Escape Stasis 8 | . . . . . . . . 8 . Rewire 10 | . . . . . . . . 10 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 11) 720 | -10/Materials | Entered Mines 829 | -10/Mines | Met a Derelict bent on vengeance 873 | -10/Mines | Assembled infested the area 1409 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1469 | -10/Mines | Discovered new exit (range 9) 1497 | -10/Mines | Learned Materials security intel 2025 | -10/Mines | Learned Materials garrison access intel 2041 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2051 | -10/Mines | Found Prototype Device 2312 | -10/Mines | Discovered new exit (range 5) 2325 | -10/Mines | Entered Materials 2325 | -9/Materials | Accompanied by 3 allies 2325 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2625 | -9/Materials | Build established: Tank 2895 | -9/Materials | Identified exit to Mines 3522 | -9/Materials | Discovered new exit (range 9) 3691 | -9/Materials | Entered Mines 3698 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3820 | -9/Mines | Learned location of 1 exit from Lower Caves 4249 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4249 | -9/Mines | Discovered new exit (range 5) 4313 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4496 | -9/Mines | Learned location of 1 exit from Materials 4500 | -9/Mines | Learned location of Zion (-6) 4508 | -9/Mines | Discovered new exit (range 11) 4604 | -9/Mines | Excavation squad dispatched 4604 | -9/Mines | A large section of the Mines collapsed 4667 | -9/Mines | Discovered new exit (range 5) 4837 | -9/Mines | Entered Exiles 4891 | -9/Exiles | Met 8R-AWN 4937 | -9/Exiles | Met EX-HEX 5020 | -9/Exiles | Met EX-DEC 5092 | -9/Exiles | Met EX-BIN 5141 | -9/Exiles | Aligned with FarCom system 5143 | -9/Exiles | Given EX-Vault access code 5181 | -9/Exiles | Build established: Mutant 5271 | -9/Exiles | Opened EX-Vault 5285 | -9/Exiles | Found Supersonic Drone Bay 5330 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5758 | -9/Exiles | Discovered new exit (range 12) 5780 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 5780 | -9/Exiles | Entered Mines 5818 | -8/Mines | Found DCF Scrap (12 items) 5899 | -8/Mines | Discovered new exit (range 12) 6078 | -8/Mines | Build established: Skirmisher 6490 | -8/Mines | Discovered new exit (range 6) 6506 | -8/Mines | Entered Materials 6506 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6507 | -8/Materials | Identified exit to Factory 6507 | -8/Materials | Identified Exp. Sensor Array 6508 | -8/Materials | Loaded intel: 1 garrison access location 6905 | -8/Materials | Lost 3 parts (2u1w) 7114 | -8/Materials | Repaired Imp. Treads 7141 | -8/Materials | Repaired Lgt. Treads+ 7275 | -8/Materials | Repaired Imp. Assault Rifle 7309 | -8/Materials | Repaired Hvy. Assault Rifle+ 8132 | -8/Materials | Garrison activated, responded to threat 8233 | -8/Materials | Garrison activated, responded to threat 8278 | -8/Materials | Identified exit to Garrison 8278 | -8/Materials | Entered Garrison 8361 | -8/Garrison | Triggered checkpoint 8405 | -8/Garrison | Garrison Relay disabled 8418 | -8/Garrison | Garrison Relay disabled 8654 | -8/Garrison | Triggered checkpoint 8726 | -8/Garrison | Discovered new exit (range 10) 8770 | -8/Garrison | Triggered checkpoint 8871 | -8/Garrison | Garrison Relay disabled 8910 | -8/Garrison | Triggered checkpoint 8985 | -8/Garrison | Found Launcher Loader 9278 | -8/Garrison | Triggered checkpoint 9287 | -8/Garrison | Core integrity fell below 50% 9383 | -8/Garrison | Discovered new exit (range 8) 9498 | -8/Garrison | Garrison Relay disabled 9656 | -8/Garrison | Triggered checkpoint 9692 | -8/Garrison | Garrison Relay disabled 9921 | -8/Garrison | Discovered new exit (range 9) 10229 | -8/Garrison | Build established: Mutant 10401 | -8/Garrison | Entered Materials 10401 | -8/Materials | Accompanied by 3 allies 10546 | -8/Materials | Garrison activated, responded to threat 10704 | -8/Materials | Garrison activated, responded to threat 10741 | -8/Materials | Discovered exit to Factory (range 15) 10822 | -8/Materials | Build established: Gunner 11820 | -8/Materials | Discovered exit to Factory (range 8) 12001 | -8/Materials | First assault squad dispatched 12268 | -8/Materials | Discovered exit to Factory (range 12) 12543 | -8/Materials | Core integrity fell below 20% 12623 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 12556_ U-05 Engineer destroyed. 12556_ U-05 Engineer builds a Door. 12559_ X-57 Shotgunner VSS Leg blasted off. 12564_ X-57 Shotgunner knocked back. 12571_ PH3T VMUKBU:HH8CD MWXABAW< 12572_ U-05 Engineer builds a Wall. 12579_ Acquired 2 matter. 12589_ Acquired Target Analyzer. 12592_ Adv. Treads destroyed. 12595_ Acquired 1 matter. 12598_ Adv. Treads destroyed. 12598_ Destroyed Shotgun. 12598_ X-57 Shotgunner Imp. Heat Sink blasted off. 12598_ X-57 Shotgunner knocked back. 12608_ Gauss Cannon destroyed. 12608_ Minigun destroyed. 12614_ System corrupted: Heat flow error (+171). 12619_ Arm. Treads destroyed. 12620_ Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ###????????????????????#/ #??????????#####??? | | [[#???###?##########???# = !#??????????# ??? | | [[##### ### #???# = ] ####????##?# ??? | | # ####### """ #???# == /# ?????? + ??? | | ### # """ #??## # #???####"# ??? | | ^ [ # """ ####"#####+## #?#########"""??? | | * + + #?# "##### | | [ # """ # = #?# " | | ##### # """ # """" ### " | | ###### ## """ + """ # # ** | | ????## ## #### """ + + *= | | ?????# ###########?## # = ## = | | ?????# #?????????#### ! #[ ! "# | | ?????# #?????????# ## # "# | | ?????# #?????????# # # ! ["# # | | ?????# #?????????# # = ########### # | | ?????# ########### #%= ##### [= """ # | | ?????# # = #####%%= #??# [ [ " | | ?????# # + =*[ * ##??# ![[ # | | ###### # """ ##### = ##??##+##### # | | # """"" ## # ##??? ???# # | | + """"" ## # ##??? ""???#==! # | | # """"" ##### ##??? ""???#* *# | | ##+#### ## """ ##### ##??? ""???# ["" ! | | ??????# ## ## ## ##??? + """ = | | ??????# ## = ## ## @ ##??? ?"" # """ = | | ??????# ?############## !*###*= """ # # | | ??????# ?????# !% ]=%=%+%| """ ?# ! ## | | ??????# ?????# = ####x###! # ## | | ??????# ?????# # !x!!#??####??# #? | | ??????# ?????# r / ! ##???????# #? | | ??????# ?????# ######## %#???????# !! ? | | ??????? ??????????????# " " !##???????# !! ## | | ??????????????????????# "T" #????????# #######? | | ??????????????????????# """ !#????????# #??????? | | ??????????????????????########????????# ???????? | | ??????????????????????????????????????# ???????? | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????? =%#??????? | | ??????????????????????????????????????#* #??????? | | ???????????????????????????????########!%[+??????? | | ???????????????????????????????# = #%[%#??????? | | ???????????????????????????????# #[= #??????? | | ???????????????????????????????#""" # #??????? | | ???????????????????????????????#""" !# #??????? | | ???????????????????????????????#""" # #??????? | | ???????????????????????????????# # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 27% | -8/Materials Lgt. Treads | 32% | -8/Materials Imp. Assault Rifle | 40% | -8/Materials Hvy. Assault Rifle | 73% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionSignalReprisal Manual? 0 Play Time 01:15:26 Cumulative 396.4 hours Start 2026.07.16 @ 23:00:14 End 2026.07.17 @ 00:14:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 542 Rogue 524 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0095b25-94ed-4c27-a502-7d1cfcf116b1