Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 15:28:33 Player: W_W Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (112) 560 Value Destroyed (2433) 2433 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1557) 1557 TOTAL SCORE: 6510 Bonus ------- High Alert Combat Kills 419 Follower Combat Kills 745 Met Imprinter 300 Was Imprinted 300 Friendly Fire -207 Cogmind --------- Core Integrity 0/400 Matter 146/300 Energy 100/100 System Corruption 11% Temperature Cool (12) Movement Core (950) Ox18 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Precision Grenade Launcher Power Sword > --- INVENTORY (18) --- Cooling System High-capacity Matter Pod (200) Improved Sensor Array Improved Heavy Armor Plating Layered Medium Armor Plating Makeshift Hacking Suite Makeshift System Shield Storm Laser Guided Missile Launcher Guided Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Cooling System High-capacity Matter Pod Improved Sensor Array Light Armor Plating Medium Armor Plating Hacking Suite Plasma Rifle Beam Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Guided Missile Launcher Guided Missile Launcher Precision Grenade Launcher Datajack Heavy Hammer [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 58 | 7 9 1 25 . 7 9 Power 10 | 1 2 . 6 . 1 . Engine 5 | 1 1 . 3 . . . Core 5 | . 1 . 3 . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 1 . 7 . 1 . Treads 11 | 2 1 . 7 . 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 2 . 1 . . . Device . | . . . . . . . Storage 5 | 2 2 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 32 | 2 4 1 11 . 5 9 Energy Gun 9 | . 2 . 4 . 2 1 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 6 | 2 . . 3 . . 1 Ballistic Cannon 4 | . 2 . 1 . . 1 Launcher 8 | . . 1 2 . 3 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 13 | . . . 6 . . 7 Power 3 | . . . 2 . . 1 Propulsion 3 | . . . 1 . . 2 Utility . | . . . . . . . Weapon 7 | . . . 3 . . 4 Highest Loss Streak 6 | . . . 4 . . 6 Average Slot Usage (%) 89 | . 99 100 99 100 72 83 Engine 5 | . 9 14 6 . . . Core 5 | . 4 . 3 11 11 1 Treads 23 | . 28 28 21 22 22 21 Storage 23 | . 28 28 22 22 22 22 Energy Gun 9 | . 13 8 8 11 7 10 Energy Cannon 2 | . . . 7 . . 4 Ballistic Gun 4 | . 1 . 5 11 4 9 Ballistic Cannon 9 | . 13 14 11 11 3 5 Launcher 4 | . . 5 11 11 1 2 Naked Turns . | . . . . . . . Heaviest Build 75 | 14 44 44 69 66 75 75 Greatest Support 43 | 40 40 40 40 40 43 43 Greatest Overweight (x) 18 | 3 1 1 2 1 1 18 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 18 | 8 16 16 18 18 18 18 Average Capacity 16 | 7 13 16 17 18 18 18 Most Carried 18 | 6 16 16 18 16 18 18 Average Carried 15 | 4 12 15 16 15 17 17 Final Capacity 18 | 8 16 16 18 18 18 18 Final Carried 18 | 6 15 16 15 16 18 16 Class Distribution -------------------- 49% | Mutant 48% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 2011 | 510 450 72 825 . 53 101 Remotely . | . . . . . . . Salvage Created 2628 | 326 544 151 1343 . . 264 Parts 203 | 35 40 18 100 . . 10 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 72 | . 12 11 40 . . 9 Guns 18 | . 6 2 6 . . 4 Cannons 23 | . 6 4 13 . . . AOE 30 | . . 5 21 . . 4 Classes Destroyed 13 | 3 6 . 4 . . . Worker 10 | 4 2 . 4 . . . Builder 3 | . 1 . 2 . . . Tunneler 11 | 9 1 . 1 . . . Hauler 3 | . 2 . 1 . . . Recycler 3 | 1 1 . 1 . . . Operator 3 | . 2 . 1 . . . Watcher 6 | . 3 . 3 . . . Swarmer 29 | . 6 9 9 . . 5 Grunt 36 | . 6 2 24 . . 4 Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Protector 2 | . . . 2 . . . Sentry 4 | . . . 4 . . . Best Kill Streak 17 | 6 8 3 17 . . 3 Combat Bots Only 13 | . 5 3 13 . . 3 Max Kills in Single Turn 5 | 1 2 3 5 . . 2 Gunslinging . | . . . . . . . Exploded 4 | . . 3 4 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3328 | . 324 241 1295 . . 1468 Core 518 | . 80 31 178 . . 229 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 . 55 . . . . Volleys Fired 187 | 38 50 17 70 . . 12 Largest 4 | 2 2 2 4 . . 3 Hottest 250 | 40 95 95 190 . . 250 Shots Fired 426 | 76 96 27 204 . . 23 Gun 211 | 76 46 10 67 . . 12 Cannon 181 | . 50 14 112 . . 5 Launcher 34 | . . 3 25 . . 6 Special . | . . . . . . . Kinetic 249 | 76 50 14 98 . . 11 Thermal 85 | . 46 10 23 . . 6 Explosive 34 | . . 3 25 . . 6 Electromagnetic 58 | . . . 58 . . . Robot Hit Streak 14 | 5 8 7 14 . . 8 Robot Miss Streak 10 | 3 4 2 3 . . 10 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 258 | 38 49 18 134 . . 19 Core Hits 181 | 20 31 13 87 2 . 28 Critical Hits 2 | . . . 2 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7202 | 455 936 584 4079 6 . 1142 Guns 2222 | 455 481 116 710 . . 460 Cannons 2262 | . 440 191 1591 . . 40 Explosions 2569 | . . 277 1772 . . 520 Melee 122 | . . . . . . 122 Ramming 27 | . 15 . 6 6 . . Kinetic 2212 | 455 440 191 1015 . . 111 Thermal 1319 | . 481 116 333 . . 389 Explosive 2512 | . . 277 1715 . . 520 Electromagnetic 1010 | . . . 1010 . . . Impact . | . . . . . . . Slashing 122 | . . . . . . 122 Piercing . | . . . . . . . Highest Corruption 11 | . . . 2 2 2 11 Average Corruption 3 | . . . 2 2 2 4 Corruption Purged . | . . . . . . . Effects 24 | . . . 1 3 2 18 Message Errors 9 | . . . 1 3 . 5 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 5 | . . . . . 2 3 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 64 | . . . 34 . . 30 Projectiles 28 | . . . 28 . . . Explosions 13 | . . . 6 . . 7 Melee 23 | . . . . . . 23 Knockbacks 14 | . 3 1 9 . . 1 Impact . | . . . . . . . Kinetic 14 | . 3 1 9 . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 381 | . . 29 194 . . 158 Shots 12 | . . 1 8 . . 3 Rammed 5 | . 2 . 1 2 . . Targets Rammed 6 | . 2 . 2 2 . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 459 | . 459 195 420 . . 385 Average Temperature 127 | . 108 92 139 . . 132 Received Heat Transfer 819 | . 102 39 414 . . 264 Effects 9 | . 6 . 3 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . 2 . . . Short Circuit 2 | . 2 . . . . . Damage (major) 4 | . 4 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . 1 . . . Heat Transferred 2858 | . 1221 296 766 . . 575 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 1108 | 70 368 140 1108 432 . . Initial 432 | . 45 . . 432 . . Average 263 | 36 108 63 475 432 . . Maximum Alert Level 4 | . 1 . 4 2 . . Low Security (%) 60 | 100 83 100 26 . . . Level 1 13 | . 16 . 18 . . . Level 2 10 | . . . 19 100 . . Level 3 14 | . . . 33 . . . Level 4 . | . . . 1 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . 8 . . . Investigation 6 | . 1 . 5 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | . 21 10 72 . . 20 Peak Tracking Total 8 | . 3 3 8 . . 4 Tactical Retreats 5 | . 1 . 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 11 | . 3 . 8 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 26 | . 9 1 14 1 1 . Terminals 18 | . 6 1 10 1 . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 78 | . 27 3 39 3 6 . Successful 60 | . 19 3 30 2 6 . Failed 18 | . 8 . 9 1 . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . . 4 . Terminals 57 | . 23 3 28 3 . . Fabricators . | . . . . . . . Repair Stations 8 | . 2 . 6 . . . Recycling Units 5 | . 2 . 3 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 48 | . 15 3 22 2 6 . Record 5 | . 2 1 2 . . . Part Schematic 6 | . . . . . 6 . Prototype ID Bank 5 | . 3 . 2 . . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 5 | . . . 5 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 4 | . 3 . 1 . . . Dispatch Records 6 | . . . 5 1 . . Maintenance Status 2 | . . . 2 . . . Patrol Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 5 | . 2 1 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 2 . 3 . . . Scan Component 3 | . 1 . 2 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 5 | . 2 . 3 . . . Process 1 | . . . 1 . . . Report Inventory 3 | . 2 . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used . | . . . . . . . Hacking Detections 21 | . 7 . 13 1 . . Full Trace Events 4 | . . . 4 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 1 . 6 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 58 | . 32 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter 5 | . . . 5 . . . Retrieved Matter 5 | . . . 5 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . 4 . . 4 . Largest Group 4 | . . 4 4 . 4 4 Highest-Rated Group 152 | . . 71 71 . 152 152 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders 4 | . . . 4 . . . STAY 2 | . . . 2 . . . FOLLOW 2 | . . . 2 . . . Ally Attacks 135 | . . . 96 . . 39 Total Damage 2319 | . . . 1332 . . 987 Kills 32 | . . . 23 . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 9606 | 321 1711 1202 2633 136 2709 894 Spaces Moved 4777 | 126 829 631 1205 72 1469 445 Core 11 | 10 . . . . . 1 Treads 4766 | 116 829 631 1205 72 1469 444 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 Average Speed 178 | 157 175 180 180 180 180 181 Slowest Speed 950 | 200 180 180 200 180 180 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 66 | 5 99 99 98 23 90 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 6 | . . 1 . . 2 3 Spaces Dug 30 | . . 13 12 . . 5 Terrain Destroyed 215 | . 3 21 153 . . 38 Melee . | . . . . . . . Projectile 10 | . 3 1 5 . . 1 AOE 205 | . . 20 148 . . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 5487 | 178 994 670 1521 78 1542 504 Wait 338 | 1 73 21 184 2 37 20 Move 4771 | 125 828 630 1204 71 1468 445 Hop . | . . . . . . . Pick Up 56 | 7 17 1 14 2 9 6 Fast Attach 27 | 6 5 . 9 . 6 1 Attach 14 | 1 . . 6 . . 7 Detach 2 | . . . . . 2 . Swap 17 | . 4 1 10 . 1 1 Drop 65 | . 15 . 22 1 19 8 Fire 187 | 38 50 17 70 . . 12 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 2 . 2 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 3 exits: [*Mat] / [Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 322 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Discovered new exit (range 15) 588 | -10/Materials | Identified exit to Mines 680 | -10/Materials | Discovered new exit (range 9) 1349 | -10/Materials | Discovered new exit (range 13) 1781 | -10/Materials | Discovered new exit (range 16) 1987 | -10/Materials | Repaired Imp. Light Cannon 2033 | -10/Materials | Entered Mines 2090 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2102 | -10/Mines | Identified exit to Materials 2762 | -10/Mines | Escorted by a lone wolf Derelict 2817 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3235 | -10/Mines | Entered Materials 3235 | -9/Materials | Accompanied by 4 allies 3235 | -9/Materials | Evolved 2 slots: Weapon x2 3543 | -9/Materials | Build established: Gunner 3733 | -9/Materials | Discovered new exit (range 12) 4561 | -9/Materials | Discovered new exit (range 7) 4730 | -9/Materials | Discovered new exit (range 16) 4994 | -9/Materials | Discovered new exit (range 8) 5154 | -9/Materials | Discovered new exit (range 8) 5520 | -9/Materials | Repaired Grenade Launcher 5635 | -9/Materials | First assault squad dispatched 5719 | -9/Materials | Lost 4 parts (1p1n2w) 5733 | -9/Materials | Destroyed 13 combat bots 5868 | -9/Materials | Entered Mines 5874 | -9/Mines | Discovered new exit (range 10) 5915 | -9/Mines | Discovered new exit (range 10) 5943 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6004 | -9/Mines | Entered Zion 6068 | -7/Zion | System corruption cleaned by Quarantine Array 6325 | -7/Zion | Build established: Mutant 6782 | -7/Zion | Found Prototype Launcher 6782 | -7/Zion | Identified Gui. Missile Launcher 6812 | -7/Zion | Found Gui. Missile Launcher 6913 | -7/Zion | Learned location of Warlord (-4) 7043 | -7/Zion | Found Prototype Energy Gun 7043 | -7/Zion | Identified Storm Laser 7077 | -7/Zion | Learned location of Armory (-3) 7210 | -7/Zion | Build established: Gunner 7350 | -7/Zion | Received a hallucinogenic algorithm 7626 | -7/Zion | Imprinted 7628 | -7/Zion | Declared Zion's savior 8148 | -7/Zion | Discovered new exit (range 16) 8713 | -7/Zion | Entered Proximity Caves 8713 | -6/Proximity Caves | Accompanied by 4 allies 8827 | -6/Proximity Caves | Core integrity fell below 50% 8905 | -6/Proximity Caves | Identified exit to Factory 9181 | -6/Proximity Caves | Learned Factory emergency access door positions 9558 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9585 | -6/Proximity Caves | Crushed by falling debris 9585 | -6/Proximity Caves | System corruption reached 10% 9601 | -6/Proximity Caves | Core integrity fell below 20% 9607 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 09578_ Destroyed Plasma Rifle. 09585_ The unstable cave ceiling collapses. 09585_ Crushed by falling debris. 09585_ Imp. Treads destroyed. 09585_ System corrupted by crushing effect (+1). 09585_ Lgt. Treads destroyed. 09585_ System corrupted by crushing effect (+2). 09585_ Grenade Launcher destroyed. 09585_ System corrupted by crushing effect (+4). 09587_ G-67 Veteran knocked back. 09587_ G-50 Soldier destroyed. 09591_ G-67 Veteran destroyed. 09592_ Imp. Light Cannon destroyed. 09594_ G-50 Soldier destroyed. 09596_ Mak. Shrapnel Gun destroyed. 09602_ The unstable cave ceiling collapses. 09603_ Carbon-fiber Leg fries itself beyond repair. 09605_ Adv. Heat Sink fries itself beyond repair. 09606_ Lgt. Antimatter Reactor fries itself beyond repair. 09606_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????? ??? #??????????????????????? | | ???????######???????? ?? #??????????????????????? | | ??????## ##??????? ?? #??????????????????????? | | ????### ##??????? ## #??????????????????????? | | ????# #??????? #??????????????????????? | | ????# #????????? #??????????????????????? | | ???## #?????????? #??????????????????????? | | ???# ##?######??# #??????????????????????? | | ???# ### ##?# #??????????????????????? | | ???# ### #??????????????????????? | | ??## ## ## #??????????????????????? | | ?## ## ###### *####???????????????????? | | ## ###### ##????## %!!=#???????????????????? | | ##????###??????### !=%!*#???????????????????? | | ##????????????????# %|= #???????????????????? | | #????##########??## !=%! ####????????????????? | | ##???# ## #### |! ##???????????????? | | ##### " " # ## ## #???????????????? | | ## " " # ## ##???????????????? | | ## " # ## ##??????????????? | | ## "" # #@Y ####???????????? | | ### ## # % #???????????? | | # ## #?# #???????????? | | ## ### #??## #???????????? | | ?# ### ##??# ##???????????? | | ?## #??## # #######????????????? | | ??# #???#### ##??????????????????? | | #?## #??????## ##???????????????????? | | ##?#### ##???????###????????????????????? | | #????## ## ##??????????????????????????????? | | #?????# ### ####???????????????????????????? | | ##?###?# #?# ????????????????????????????? | | ??## ### #?# ##???????????????????????????? | | ?## ### ### ????????????????????????????? | | ?# ### ## #??????? ??????????????????? | | ?# #?# ### % #???? ????????????????? | | ?# #??# ## * % ###" ???????????????? | | ?# #???# %==% [%= ???????????????? | | ?# ##??## %% %""#????????????????????? | | ## ##### #### ""#"#????????????????????? | | # ###???????????????????????????? | | ##??????????????????????????? | | ###????????????????????????? | | #????????????????????????? | | ## ###??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledLegTriangulator Manual? 0 Play Time 01:19:15 Cumulative 46.9 hours Start 2020.10.25 @ 13:33:49 End 2020.10.25 @ 15:28:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 640a34bb-1cac-4331-90af-fa93d0d71477