Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 13:46:53 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (4919) 4919 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (41) 41 TOTAL SCORE: 12175 Bonus ------- High Alert Combat Kills 83 Friendly Fire -42 Cogmind --------- Core Integrity 826/1300 Matter 19/300 Energy 410/410 System Corruption 19% Temperature Cool (0) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Particle Reactor > --- PROPULSION (7) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Compact Wheel > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced Thermal Shield System Backup Module Makeshift System Restoration Module > --- WEAPON ----------- Heavy Neutron Cannon Hypervelocity Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Neutrino Core Fusion Reactor Light Antimatter Reactor Armored Medium Treads Compact Wheel Compact Wheel Transdimensional Reconstructor Long-range Missile Launcher [Rating: 128] Favorites ----------- Power Antimatter Reactor Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Phase Cannon Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 5 | . . 2 . . . . 1 . . . . 2 Utility 7 | . . . 2 2 1 1 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 131 | 6 10 4 12 17 11 5 19 4 4 4 4 31 Power 16 | 1 1 . 2 1 . 1 3 . 1 1 . 5 Engine 4 | 1 1 . 1 1 . . . . . . . . Core 6 | . . . 1 . . 1 2 . . . . 2 Reactor 6 | . . . . . . . 1 . 1 1 . 3 Propulsion 34 | 2 3 3 3 3 2 2 3 1 . . . 12 Treads 14 | . 3 1 2 1 2 . 2 1 . . . 2 Leg 9 | 2 . 1 . . . . . . . . . 6 Wheel 11 | . . 1 1 2 . 2 1 . . . . 4 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 37 | 1 4 . 3 5 3 1 8 1 1 3 1 6 Device 22 | . . . 1 3 2 1 5 1 1 2 1 5 Storage 3 | 1 2 . . . . . . . . . . . Processor 8 | . 1 . 2 1 . . 3 . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 4 | . 1 . . 1 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 2 1 4 8 6 1 5 2 2 . 3 8 Energy Gun 10 | 2 2 . 1 . 2 1 . . . . . 2 Energy Cannon 15 | . . 1 1 3 2 . 3 1 1 . 1 2 Ballistic Gun 6 | . . . 1 1 2 . 2 . . . . . Ballistic Cannon 4 | . . . . . . . . . . . 2 2 Launcher 7 | . . . . 3 . . . 1 1 . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 3 1 . 1 . . 4 . 2 Parts Lost 46 | . 1 . 2 2 3 2 7 1 . . 1 27 Power 3 | . . . . . . . . . . . . 3 Propulsion 15 | . . . . 1 2 1 3 1 . . . 7 Utility 11 | . . . . . 1 . 1 . . . . 9 Weapon 17 | . 1 . 2 1 . 1 3 . . . 1 8 Highest Loss Streak 6 | . 1 . 1 2 1 2 2 1 . . 1 6 Average Slot Usage (%) 95 | . 96 100 99 99 99 99 99 94 94 93 94 81 Engine 3 | . 14 11 6 7 6 5 . . . . . . Core 2 | . . . 2 . . 5 5 5 5 2 . . Reactor 3 | . . . . . . . 3 5 5 7 10 8 Treads 15 | . 22 33 27 18 12 11 14 10 10 10 10 10 Wheel 9 | . . 9 8 11 13 10 9 10 10 10 10 7 Device 20 | . . . 9 15 20 23 26 31 31 30 31 22 Storage 6 | . 14 11 9 7 6 5 5 5 5 5 5 4 Processor 10 | . 2 11 18 15 13 11 10 10 10 10 10 9 Protection 3 | . 8 . . 7 6 5 4 . . . . . Energy Gun 4 | . 27 14 2 . 1 2 3 . . . . 1 Energy Cannon 6 | . . 7 9 5 3 2 8 11 14 15 9 5 Ballistic Gun 3 | . . . 2 . 11 11 3 2 . . . . Impact Weapon 1 | . . . 3 7 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 108 | 11 42 40 50 59 67 75 98 105 105 101 104 108 Greatest Support 140 | 20 40 60 40 40 40 40 77 57 55 44 44 140 Greatest Overweight (x) 6 | 1 1 3 4 4 2 3 6 2 2 2 2 3 Average Overweight (x) 2 | . . 2 3 2 1 2 2 1 1 1 2 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 6 11 12 12 12 12 11 12 10 11 12 12 12 Average Carried 10 | 3 6 10 11 11 11 10 10 8 10 11 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 6 11 12 12 12 12 11 8 10 10 12 12 1 Class Distribution -------------------- 46% | Scavenger-Skirmisher 17% | Mutant 14% | Scavenger-Mutant 12% | Scavenger-Assassin 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Skirmisher | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 2413 | 225 128 25 150 215 244 224 388 95 85 . 222 412 Remotely . | . . . . . . . . . . . . . Salvage Created 5153 | . 338 254 543 888 368 446 1001 273 177 . 30 835 Parts 253 | . 21 17 26 35 24 21 57 6 2 . 1 43 Haulers Intercepted 6 | . 2 1 1 1 . 1 . . . . . . Recyclers Shooed 5 | . 1 1 1 . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 2 . . 1 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 80 | . 6 2 6 12 8 4 16 5 4 . 2 15 Guns 27 | . 6 1 2 . 5 4 6 . . . . 3 Cannons 36 | . . 1 4 7 3 . 9 1 1 . 2 8 AOE 15 | . . . . 4 . . 1 4 3 . . 3 Classes Destroyed 14 | . 4 3 2 1 1 1 1 1 . . . . Worker 6 | . . 1 1 2 . . 1 . . . . 1 Builder 6 | . . . . . . . 3 . . . . 3 Tunneler 2 | . . . 1 . . . 1 . . . . . Hauler 6 | . 2 1 1 1 . 1 . . . . . . Recycler 6 | . . 1 1 1 . . 1 . . . . 2 Mechanic 1 | . . . . . . 1 . . . . . . Watcher 16 | . 3 1 3 1 . 2 4 . . . . 2 Swarmer 20 | . 3 . . . 3 . 5 4 . . . 5 Grunt 24 | . 3 1 4 9 2 2 3 . . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 6 | . . 1 1 . 1 . 1 1 . . . 1 Hunter 8 | . . . 1 1 . . 2 . . . . 4 Programmer 17 | . . . . 2 1 2 5 . . . 2 5 Decomposer 2 | . . . . . . . . . 2 . . . Samaritan 3 | . . . . . . . . 3 . . . . Thug 1 | . . . . . . . . . 1 . . . Butcher 3 | . . . . . . . . . 3 . . . Best Kill Streak 9 | . 3 1 4 4 3 2 9 4 4 . 2 4 Combat Bots Only 5 | . 3 1 4 3 3 2 5 4 4 . 2 3 Max Kills in Single Turn 3 | . 1 1 2 1 1 2 3 3 2 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . 1 3 2 . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Damage Taken 9119 | . 215 142 342 1016 629 410 1494 148 . . 545 4178 Core 991 | . 33 46 17 149 57 19 83 66 . . 47 474 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 90 | 100 86 88 96 78 93 98 . . . . 82 . Volleys Fired 403 | . 35 16 49 61 29 23 69 20 9 . 11 81 Largest 3 | . 2 2 2 1 3 3 3 3 3 . 3 3 Hottest 291 | . 100 90 96 68 123 138 276 291 291 . 264 259 Shots Fired 755 | . 70 21 51 61 61 69 183 28 11 . 33 167 Gun 300 | . 70 10 10 . 36 63 75 . . . . 36 Cannon 433 | . . 11 41 50 25 6 108 25 7 . 33 127 Launcher 22 | . . . . 11 . . . 3 4 . . 4 Special . | . . . . . . . . . . . . . Kinetic 228 | . . . 10 . 36 46 59 . . . 19 58 Thermal 456 | . 70 21 41 50 25 23 124 13 2 . 14 73 Explosive 11 | . . . . . . . . 3 4 . . 4 Electromagnetic 60 | . . . . 11 . . . 12 5 . . 32 Robot Hit Streak 22 | . 8 9 7 11 17 22 16 5 8 . 10 16 Robot Miss Streak 5 | . 4 1 3 2 2 2 4 1 1 . 3 5 Penetration Max 1 | . . . . . . 1 . . . . . 1 Secondary Targets 3 | . 2 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 Shots Hit Robots 496 | . 46 13 38 56 35 50 113 13 9 . 18 105 Core Hits 229 | . 20 7 18 31 14 18 47 13 9 . 4 48 Critical Hits 30 | . . 1 1 2 . 2 4 1 . . 4 15 Critical Kills 5 | . . . 1 1 . . . . . . 1 2 Critical Parts Destroyed 20 | . . 1 . 1 . 2 4 1 . . 3 8 Melee Attacks 26 | . . . 7 11 8 . . . . . . . Impact 26 | . . . 7 11 8 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16491 | . 618 214 962 1759 864 1246 4098 857 946 . 604 4323 Guns 4125 | . 585 72 213 . 537 1074 1018 . . . . 626 Cannons 8461 | . . 142 542 966 327 172 2339 443 223 . 604 2703 Explosions 3355 | . . . . 544 . . 739 414 723 . . 935 Melee 456 | . . . 207 249 . . . . . . . . Ramming 94 | . 33 . . . . . 2 . . . . 59 Kinetic 3819 | . . . 213 . 537 726 712 . . . 385 1246 Thermal 7755 | . 585 214 542 1077 327 520 2645 179 70 . 219 1377 Explosive 2811 | . . . . . . . 739 414 723 . . 935 Electromagnetic 1556 | . . . . 433 . . . 264 153 . . 706 Impact 456 | . . . 207 249 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . . . . 2 1 2 2 2 2 . 4 19 Average Corruption 2 | . . . . 1 1 2 1 2 1 . 2 8 Corruption Purged 12 | . . . . . . . . . 2 . 4 6 Effects 67 | . . . . 6 6 3 . 15 . . 5 32 Message Errors 9 | . . . . . . . . 5 . . 1 3 Matter Fused 5 | . . . . . . . . . . . 2 3 Heat Flow Errors 13 | . . . . 3 . 1 . 4 . . 1 4 Energy Discharges 11 | . . . . 1 3 1 . 3 . . . 3 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 9 | . . . . 2 1 1 . 1 . . 1 3 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . 5 Targeting Errors 7 | . . . . . 2 . . . . . . 5 Weapon Failures 4 | . . . . . . . . 2 . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 452 | . . . 4 65 17 2 146 2 37 . 40 139 Projectiles 208 | . . . . 8 17 2 57 2 37 . 40 45 Explosions 195 | . . . . 12 . . 89 . . . . 94 Melee 49 | . . . 4 45 . . . . . . . . Knockbacks 16 | . . . . 2 . . . . . . 6 8 Impact 3 | . . . . 2 . . . . . . . 1 Kinetic 13 | . . . . . . . . . . . 6 7 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . . . . . . . 88 Shots 1 | . . . . . . . . . . . . 1 Rammed 8 | . 5 . . . . . 1 . . . . 2 Targets Rammed 13 | . 5 . . . . . 1 . . . . 7 Kicked 5 | . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . Highest Temperature 336 | . 336 141 160 262 6 231 144 . . . . 244 Average Temperature 61 | . 89 44 46 36 6 35 35 . . . . 95 Received Heat Transfer 1068 | . 66 42 135 252 168 99 123 30 . . . 153 Effects 3 | . 2 . . . . . . . . . . 1 Energy Bleed 2 | . 1 . . . . . . . . . . 1 Interference 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 15 | . . . 3 3 . . . 4 . . . 5 Impact Corruptions 3 | . . . 1 2 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 14 | . 2 3 . 4 1 . 3 . . . . 1 Heat Transferred 10739 | . 1668 494 1110 1691 444 703 2775 185 74 . 185 1410 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Peak Influence 507 | . 132 69 224 298 117 192 507 . . . . 209 Initial 81 | . . . 5 17 81 56 50 . . . . . Average 95 | . 46 26 57 163 69 69 173 . . . . 73 Maximum Alert Level 2 | . . . 1 1 . . 2 . . . . 1 Low Security (%) 88 | 100 100 100 96 68 100 100 63 . . . . 99 Level 1 9 | . . . 3 31 . . 23 . . . . . Level 2 2 | . . . . . . . 13 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . . . 2 3 1 2 4 . . . . 3 Investigation 1 | . . . . 1 . . . . . . . . Extermination 8 | . . . . 1 1 1 3 . . . . 2 Reinforcement 6 | . . . 2 1 . 1 1 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 2 | . 1 . . . . . 1 . . . . . Communications Jammed 43 | . . . . . . 1 38 . . . . 4 Distress Signals 43 | . . . . . . 1 38 . . . . 4 Times Spotted 144 | . 13 5 17 18 8 10 37 6 3 . 2 25 Peak Tracking Total 7 | . 3 1 4 4 3 2 6 7 3 . 2 5 Tactical Retreats 11 | . . . . 2 . 3 5 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 4 | . 1 . . . 1 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 9 | . . . . 2 . . 6 . . . . 1 Max in Single Turn 2 | . . . . 2 . . 2 . . . . 1 Garrison Access 3 | . . . . 1 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 37 | . 7 4 3 7 2 2 1 . . 8 1 2 Terminals 19 | . 5 1 2 6 1 1 . . . . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . . . Recycling Units 4 | . 2 2 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . . . . . Total Hacks 91 | . 17 11 10 14 4 7 1 . . 21 2 4 Successful 67 | . 12 8 7 8 1 6 1 . . 21 2 1 Failed 24 | . 5 3 3 6 3 1 . . . . . 3 Catastrophic 4 | . . . . 2 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 31 | . 11 2 4 6 3 2 . . . . . 3 Terminals 51 | . 14 2 8 13 3 5 . . . . 2 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 2 . . 2 . . . . . . Recycling Units 10 | . 3 7 . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . . . . . Terminal Hacks 39 | . 4 1 4 4 . 3 . . . 21 2 . Record 11 | . . . . . . . . . . 9 2 . Part Schematic 4 | . . . . . . . . . . 4 . . Robot Analysis 5 | . . . . 1 . . . . . 4 . . Prototype ID Bank 6 | . 2 . . . . . . . . 4 . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . . Locate Traps 2 | . . . . 1 . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 5 | . 1 . 1 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 . . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . . Repair 2 | . . . 1 . . 1 . . . . . . Recycling Unit Hacks 7 | . 3 4 . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . Report Inventory 4 | . 2 2 . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . 1 . . . . . Seal Access 3 | . . . . 1 1 . 1 . . . . . Unauthorized Hacks 12 | . 5 1 1 3 . 1 . . . . . 1 Terminals 11 | . 5 . 1 3 . 1 . . . . . 1 Assimilate 1 | . . . . . . . . . . . . 1 Botnet 9 | . 4 . 1 3 . 1 . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 7 2 3 6 1 2 . . . . . 2 Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . . . . . . Time 42 | . . . 32 . . 10 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 15 | . . 15 . . . . . . . . . . Retrieved Matter 15 | . . 15 . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 5 | . . . . 1 . . . . . 4 . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 9739 | 67 823 405 779 931 1000 704 1441 1100 234 265 880 1110 Spaces Moved 5539 | 46 412 285 340 509 541 376 802 654 164 205 634 571 Core 6 | 6 . . . . . . . . . . . . Treads 733 | . 323 25 76 14 69 21 109 1 18 . . 77 Legs 235 | 40 89 . . . . . . . . . . 106 Wheels 4565 | . . 260 264 495 472 355 693 653 146 205 634 388 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 110 115 115 120 120 110 120 110 Average Speed 126 | 114 157 123 139 118 119 121 130 120 127 119 120 126 Slowest Speed 230 | 120 180 160 200 180 185 185 186 185 185 120 120 230 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 3 47 20 24 14 13 9 20 74 34 62 84 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . . . . 1 3 . 3 . Spaces Dug 64 | . . . 2 3 14 . 12 7 16 . . 10 Terrain Destroyed 261 | . . . 2 7 15 3 39 38 51 . 14 92 Melee 13 | . . . 2 3 8 . . . . . . . Projectile 100 | . . . . . 7 3 31 8 . . 14 37 AOE 148 | . . . . 4 . . 8 30 51 . . 55 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total 7590 | 57 516 319 586 760 834 570 1065 940 177 225 727 814 Wait 1313 | . 31 . 157 142 228 164 151 260 . . 77 103 Move 5526 | 45 411 284 339 508 540 375 801 653 163 204 633 570 Hop . | . . . . . . . . . . . . . Pick Up 80 | 6 14 8 8 7 9 3 8 3 . 6 1 7 Fast Attach 54 | 6 5 1 6 7 4 1 10 . . 2 . 12 Attach 49 | . 4 2 3 4 5 4 7 1 . 1 1 17 Detach 19 | . . 1 4 3 1 . 2 . . 1 . 7 Swap 29 | . 1 1 3 6 2 . 2 3 4 2 3 2 Drop 70 | . 10 6 10 11 8 . 11 . 1 5 1 7 Fire 403 | . 35 16 49 61 29 23 69 20 9 . 11 81 Melee 26 | . . . 7 11 8 . . . . . . . Ram . | . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . 5 Crush 8 | . 5 . . . . . 1 . . . . 2 Escape Stasis 4 | . . . . . . . 3 . . . . 1 Rewire 4 | . . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 845 | -10/Materials | Discovered new exit (range 11) 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x2 1284 | -9/Materials | Discovered new exit (range 5) 1296 | -9/Materials | Entered another Materials area 1296 | -8/Materials | Evolved 2 slots: Utility x2 1607 | -8/Materials | Build established: Scavenger-Mutant 1943 | -8/Materials | Repaired Arm. Wheel 2028 | -8/Materials | Discovered new exit (range 18) 2056 | -8/Materials | Build established: Scavenger-Assassin 2074 | -8/Materials | Identified exit to Factory 2075 | -8/Materials | Entered Factory 2075 | -7/Factory | Evolved 2 slots: Utility x2 2801 | -7/Factory | Build established: Assassin 2892 | -7/Factory | Discovered new exit (range 17) 2928 | -7/Factory | Identified exit to Factory 3006 | -7/Factory | Entered another Factory area 3006 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3308 | -6/Factory | Build established: Scavenger-Assassin 3923 | -6/Factory | Discovered new exit (range 10) 3951 | -6/Factory | Identified exit to Factory 4006 | -6/Factory | Entered another Factory area 4006 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4096 | -5/Factory | Discovered new exit (range 7) 4102 | -5/Factory | Identified exit to Upper Caves 4123 | -5/Factory | Build established: Scavenger-Skirmisher 4273 | -5/Factory | Identified exit to Extension 4370 | -5/Factory | Repaired Arm. Wheel 4657 | -5/Factory | Discovered new exit (range 18) 4709 | -5/Factory | Identified exit to Factory 4710 | -5/Factory | Entered another Factory area 4710 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6077 | -4/Factory | Discovered new exit (range 7) 6085 | -4/Factory | Identified exit to Upper Caves 6151 | -4/Factory | Entered Upper Caves 6543 | -4/Upper Caves | Spotted B-86 Titan 6672 | -4/Upper Caves | Encountered a Warlord checkpoint 7165 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7179 | -4/Upper Caves | Discovered new exit (range 5) 7184 | -4/Upper Caves | Identified exit to Upper Caves 7231 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7251 | -4/Upper Caves | Entered another Upper Caves area 7424 | -4/Upper Caves | Discovered new exit (range 15) 7468 | -4/Upper Caves | Identified exit to Zhirov 7485 | -4/Upper Caves | Entered Zhirov 7485 | -4/Zhirov | Discovered new exit (range 3) 7489 | -4/Zhirov | Identified exit to Proximity Caves 7563 | -4/Zhirov | Found Alien Artifact 7564 | -4/Zhirov | Identified Integrated Dissipator 7564 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7585 | -4/Zhirov | Found Alien Artifact 7691 | -4/Zhirov | Learned location of Quarantine (-2) 7691 | -4/Zhirov | Learned location of Testing (-3) 7691 | -4/Zhirov | Learned location of Command (-1) 7750 | -4/Zhirov | Entered Proximity Caves 8615 | -3/Proximity Caves | Discovered new exit (range 13) 8629 | -3/Proximity Caves | Identified exit to Research 8630 | -3/Proximity Caves | Entered Research 8630 | -3/Research | Evolved 2 slots: Propulsion x2 8631 | -3/Research | Identified exit to Testing 8950 | -3/Research | Lost 5 parts (2n3u) 9231 | -3/Research | Crushed by falling debris 9286 | -3/Research | Lost 4 parts (1p2u1w) 9531 | -3/Research | Lost 4 parts (2n2w) 9592 | -3/Research | System corruption reached 10% 9622 | -3/Research | Lost 3 parts (1n2w) 9672 | -3/Research | Lost 4 parts (1p2u1w) 9740 | -3/Research | Self-destructed Last Messages --------------- 09668_ P-80 Master resets U-05 Engineer, system corruption cleaned. 09668_ U-05 Engineer lays Concrete. 09670_ The unstable cave ceiling collapses. 09670_ U-05 Engineer lays Concrete. 09682_ System corrupted: Energy discharge (-216). 09686_ Myomer Leg destroyed. 09696_ Kicked P-80 Master out of the way. 09696_ Exp. Cooling System destroyed. 09697_ Kicked P-80 Master out of the way. 09699_ Lrn. Missile Launcher destroyed. 09700_ System corrupted: Matter fused (-5). 09712_ Penetrated by Slug. 09712_ Neutrino Core destroyed. 09717_ System corrupted: Heat flow error (+118). 09726_ Adv. Thermal Shield destroyed. 09733_ System corrupted: System Backup Module rejected. 09733_ P-80 Master resets K-01 Serf, system corruption cleaned. 09734_ Critical hit. 09734_ Myomer Leg destroyed. 09738_ Acquired Com. Wheel. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????#########??????????????######??????????###### | | ?????# ?????????????# #??????????# = | | ???### ############# #??????????# | | ? / ############ | | ?????# ###### + + | | ??????##+## ! # # #### | | ??? # ###### #??# | | ?? + ! #??####+# | | ?? ######## ############ #???# | | ???? ??????????# ## ! #??????????# ##### | | ?????????????????# ?###p####?????????# | | ?????????????????# ?# #?????????#+##### | | ?????????????????# ?# #???????????????# | | ?????????????????# ??# !#???????????????### # | | ?????????????????# ??# @ #?????????????????# # | | ?????????????????# ??# #?????????????????# # | | ?????????????????+ ???# #?????????????????# | | ?????????????????# ???########???????????????###+# | | ?????????????????# ??????????????????????????# ! | | ?????????????????#???????????????????????????# = | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 49 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 150 Resistance: TH 30 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed TargetingBladeNeutralizer Manual? 0 Play Time 01:50:09 Cumulative 64.4 hours Start 2021.06.03 @ 19:45:36 End 2021.06.05 @ 13:46:53 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc1bddc4-d9be-468b-a71e-b22734de55f2