Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.05 @ 15:36:38 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (685) 685 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2420 Bonus ------- None Cogmind --------- Core Integrity 495/550 Matter 6/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Medium Matter Pod (0) Improved Sensor Array Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Autogun Autogun Autogun > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit Medium Matter Pod Medium Matter Pod Signal Interpreter Light Armor Plating [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 50 | 1 19 26 4 Power 5 | . 2 3 . Engine 5 | . 2 3 . Core . | . . . . Reactor . | . . . . Propulsion 20 | . 6 14 . Treads 2 | . . 2 . Leg 10 | . 6 4 . Wheel 5 | . . 5 . Hover . | . . . . Flight 3 | . . 3 . Utility 11 | 1 3 3 4 Device 5 | 1 1 2 1 Storage 4 | . 2 . 2 Processor . | . . . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 14 | . 8 6 . Energy Gun 5 | . 5 . . Energy Cannon 1 | . . 1 . Ballistic Gun 5 | . . 5 . Ballistic Cannon . | . . . . Launcher 3 | . 3 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . 3 3 2 Power 1 | . 1 . . Propulsion 3 | . . 2 1 Utility . | . . . . Weapon 4 | . 2 1 1 Highest Loss Streak 2 | . 2 2 2 Average Slot Usage (%) 89 | . 91 86 96 Engine 9 | . 11 9 9 Leg 15 | . 25 7 26 Wheel 10 | . . 17 . Flight 2 | . . 4 . Device 8 | . 12 6 9 Storage 15 | . 14 14 23 Energy Gun 5 | . 14 2 . Ballistic Gun 15 | . . 21 24 Launcher 3 | . 11 . . Naked Turns . | . . . . Heaviest Build 49 | 13 34 43 49 Greatest Support 38 | 20 20 38 30 Greatest Overweight (x) 11 | . 2 11 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 18 | 6 16 16 18 Average Capacity 10 | 6 6 12 16 Most Carried 11 | 6 8 11 10 Average Carried 8 | 6 5 9 9 Final Capacity 16 | 6 16 10 4 Final Carried 10 | 6 8 10 4 Class Distribution -------------------- 47% | Mutant 17% | Skirmisher 15% | Scavenger-Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1068 | 210 34 824 . Remotely 44 | 10 34 . . Salvage Created 895 | 59 65 771 . Parts 59 | 2 3 54 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed 5 | . 1 4 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 16 | . 3 13 . Guns 13 | . . 13 . AOE 3 | . 3 . . Classes Destroyed 7 | 1 1 5 . Worker 1 | . . 1 . Builder 2 | . . 2 . Hauler 1 | . . 1 . Recycler 2 | 1 . 1 . Watcher 1 | . . 1 . Grunt 12 | . 3 9 . Sentry 4 | . . 4 . Best Kill Streak 4 | 1 3 4 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1323 | . 300 672 351 Core 217 | . 61 101 55 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 75 74 . Volleys Fired 82 | 4 10 56 12 Largest 3 | 2 2 3 3 Hottest 111 | 80 70 111 69 Shots Fired 201 | 8 12 148 33 Gun 193 | 8 5 147 33 Cannon 1 | . . 1 . Launcher 7 | . 7 . . Special . | . . . . Kinetic 172 | . . 139 33 Thermal 5 | 4 . 1 . Explosive 7 | . 7 . . Electromagnetic 17 | 4 5 8 . Robot Hit Streak 12 | 2 3 12 5 Robot Miss Streak 4 | 2 2 4 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 115 | 3 5 97 10 Core Hits 40 | 2 8 29 1 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1816 | 36 331 1332 117 Guns 1497 | 36 12 1332 117 Cannons . | . . . . Explosions 319 | . 319 . . Melee . | . . . . Ramming . | . . . . Kinetic 1380 | . . 1263 117 Thermal 24 | 24 . . . Explosive 319 | . 319 . . Electromagnetic 93 | 12 12 69 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 45 | . 45 . . Projectiles . | . . . . Explosions 45 | . 45 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 97 | . 97 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 143 | 72 28 143 78 Average Temperature 50 | 38 16 53 43 Received Heat Transfer 435 | . 105 258 72 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | 50 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 312 | 5 206 312 131 Initial 131 | . 3 86 131 Average 123 | 2 97 140 127 Maximum Alert Level 1 | . 1 1 . Low Security (%) 85 | 100 89 80 100 Level 1 14 | . 10 19 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 7 18 2 Peak Tracking Total 5 | . 5 4 2 Tactical Retreats 5 | . 4 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 7 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 3 . . Max in Single Turn 2 | . 2 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 4 2 1 Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 18 | . 10 6 2 Successful 13 | . 6 6 1 Failed 5 | . 4 . 1 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 6 | . 5 1 . Terminals 12 | . 10 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access 2 | . . . 2 Terminal Hacks 4 | . 3 1 . Emergency Access Points 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks 4 | . 3 1 . Terminals 4 | . 3 1 . Track 2 | . 2 . . Assimilate 1 | . 1 . . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1247 | 21 383 713 130 Spaces Moved 742 | 6 244 432 60 Core 2 | . 1 1 . Treads 26 | . . 26 . Legs 385 | 6 243 76 60 Wheels 272 | . . 272 . Hover . | . . . . Flight 57 | . . 57 . Fastest Speed 90 | 120 120 90 150 Average Speed 120 | 120 124 114 153 Slowest Speed 600 | 120 150 600 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 2 47 34 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 66 | . 66 . . Melee . | . . . . Projectile . | . . . . AOE 66 | . 66 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 958 | 12 307 561 78 Wait 43 | . 20 23 . Move 739 | 5 243 431 60 Hop . | . . . . Pick Up 11 | 1 6 4 . Fast Attach 36 | 1 15 19 1 Attach 5 | . 1 2 2 Detach 6 | . 1 3 2 Swap 9 | . 3 5 1 Drop 27 | 1 8 18 . Fire 82 | 4 10 56 12 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 11) 328 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 16) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1102 | -9/Materials | Discovered new exit (range 10) 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Utility x2 1194 | -8/Materials | Identified exit to Garrison 1248 | -8/Materials | Released all parts (8) 1248 | -8/Materials | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 01160_ Acquired Med. Storage Unit. 01194_ Connecting with Garrison Access... 01194_ Current location identified: Materials >>Unlock Access door unlocked. 01194_ EXIT=UNLOCKED: GARRISON 01194_ Connecting with Garrison Access... 01198_ Y-45 Defender emerges from the garrison. 01213_ Destroyed Beam Rifle. 01217_ Autogun destroyed. 01222_ Y-45 Defender emerges from the garrison. 01234_ Aluminum Leg destroyed. 01248_ Released Lrg. Storage Unit. 01248_ Released Med. Storage Unit. 01248_ Released Autogun. 01248_ Released Aluminum Leg. 01248_ Released Imp. Sensor Array. 01248_ Released Med. Storage Unit. 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Storage Unit | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullBehemothJammer Manual? 0 Play Time 00:20:16 Cumulative 46.5 hours Start 2021.08.05 @ 15:17:56 End 2021.08.05 @ 15:36:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 58 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dba72f7f-084d-4d76-92eb-3867287fcad6