Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 11:23:08 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (40) 200 Value Destroyed (1040) 1040 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1119) 1119 TOTAL SCORE: 7119 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 513 Met Imprinter 300 Was Imprinted 300 Friendly Fire -15 Cogmind --------- Core Integrity 619/850 Matter 138/300 Energy 150/150 System Corruption 9% Temperature Cool (0) Movement Flying (112) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY (6) ------ Improved Cooling System Medium Storage Unit Improved Signal Interpreter Makeshift Light Armor Plating > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Cooled Deuterium Engine Improved Sensor Array Reaction Control System Phase Shifter Layered Medium Armor Plating Layered Medium Armor Plating Makeshift Hacking Suite Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Backup Power III Cooled Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Makeshift Light Armor Plating > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Cesium-ion Thruster Improved Sensor Array Reaction Control System Phase Shifter Hardened Medium Armor Plating Layered Medium Armor Plating Hacking Suite Makeshift Hacking Suite Z-Drone Bay Improved Grenade Launcher [Rating: 57] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . 3 . . . . . . . . Utility 4 | . . . . . . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 76 | 7 1 . . 2 16 12 3 4 4 4 2 . 21 Power 15 | 1 . . . . 3 1 . . . 1 . . 9 Engine 13 | 1 . . . . 3 1 . . . 1 . . 7 Core 1 | . . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 16 | 2 . . . . 3 3 . 1 1 . . . 6 Treads 5 | 2 . . . . 3 . . . . . . . . Leg 1 | . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 10 | . . . . . . 2 . 1 1 . . . 6 Utility 22 | 1 1 . . 2 3 4 . 2 2 3 2 . 2 Device 6 | . . . . 1 . 1 . . . 2 1 . 1 Storage 5 | 1 1 . . . . 1 . . 1 . . . 1 Processor 5 | . . . . 1 3 . . . . . 1 . . Hackware 2 | . . . . . . 1 . 1 . . . . . Protection 4 | . . . . . . 1 . 1 1 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 23 | 3 . . . . 7 4 3 1 1 . . . 4 Energy Gun 3 | 3 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 5 | . . . . . 5 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 7 | . . . . . 1 1 2 . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . . 1 Slashing Weapon 6 | . . . . . 1 3 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 1 1 . . . 1 . . 4 Parts Lost 7 | . . . . . . 1 1 . . 1 . . 4 Power 1 | . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . 1 . . . . . . 3 Utility 2 | . . . . . . . 1 . . . . . 1 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . 1 1 . . 1 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 85 85 85 89 87 63 62 59 75 76 72 73 85 Engine 10 | . 14 14 14 14 16 2 7 7 7 7 6 6 9 Treads 13 | . 28 28 28 28 34 1 . . . . . . . Flight 13 | . . . . . . 14 15 18 29 30 26 26 30 Device 3 | . . . . . . 6 6 . . 4 4 6 10 Storage 7 | . 14 14 14 14 9 . . . 6 7 6 6 6 Processor 6 | . . . . 4 9 7 7 7 7 7 6 6 6 Hackware 1 | . . . . . . 6 7 7 . . . . . Protection 6 | . . . . . . 6 7 10 15 9 13 13 11 Energy Gun 6 | . 28 28 28 28 3 . . . . . . . . Ballistic Gun 3 | . . . . . 13 . . . . . . . . Slashing Weapon 4 | . . . . . . 13 7 5 4 7 6 6 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 40 | 12 27 27 27 27 40 39 13 15 22 22 23 23 27 Greatest Support 100 | 40 40 40 40 40 100 100 10 15 23 23 23 23 30 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 10 10 10 10 10 Average Capacity 10 | 6 8 15 15 15 15 5 5 5 9 10 10 10 10 Most Carried 15 | 1 9 9 10 11 15 15 5 5 9 9 10 10 10 Average Carried 9 | . 5 9 9 10 14 5 4 4 8 8 9 10 9 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 10 10 10 10 10 Final Carried 15 | . 9 9 9 11 15 5 5 5 9 8 10 10 8 Class Distribution -------------------- 45% | Mutant 40% | Sprinter 9% | Derelict-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/Waste Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 1482 | 270 . . . 30 508 130 37 71 100 86 35 . 215 Remotely . | . . . . . . . . . . . . . . Salvage Created 1586 | 88 13 . . . 790 . . 48 . . 55 . 592 Parts 88 | . 4 . . . 47 . . 3 . . 5 . 29 Haulers Intercepted 5 | . . . . . 1 . . . . . . . 4 Recyclers Shooed 1 | . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 2 . 3 . . . Prevented 4 | . . . . . . . . . . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 18 | . . . . . 13 . . . . . . . 5 Melee 1 | . . . . . . . . . . . . . 1 Guns 13 | . . . . . 13 . . . . . . . . AOE 4 | . . . . . . . . . . . . . 4 Classes Destroyed 13 | 1 1 . . . 8 . . 1 . . . . 2 Worker 4 | . . . . . 2 . . . . . 1 . 1 Builder 1 | . . . . . . . . . . . . . 1 Hauler 5 | . . . . . 1 . . . . . . . 4 Recycler 3 | 1 . . . . 2 . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . Mechanic 2 | . . . . . 1 . . . . . . . 1 Operator 2 | . 1 . . . 1 . . . . . . . . Watcher 4 | . . . . . 2 . . . . . 1 . 1 Swarmer 6 | . . . . . 3 . . . . . . . 3 Grunt 6 | . . . . . 5 . . . . . . . 1 Sentry 4 | . . . . . 4 . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . 2 . . . . . Best Kill Streak 6 | 1 1 . . . 5 . . 1 . . 1 . 6 Combat Bots Only 4 | . . . . . 3 . . . . . . . 4 Max Kills in Single Turn 3 | 1 1 . . . 1 . . 1 . . 1 . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 221 | . . . . . 65 2 12 12 . 50 . . 80 Missed 107 | . . . . . 19 1 9 6 . 31 . . 41 Damage Taken 1837 | . . . . . 723 14 113 118 . 237 . . 632 Core 404 | . . . . . 72 14 5 32 . 50 . . 231 Absorbed by Shields 19 | . . . . . . . . . . . . . 19 Redirected to Shielding 92 | . . . . . . . 32 14 . 24 . . 22 Regen/Repaired (Parts) 21 | . . . . . . . . . . . . . 21 Core Remaining (%) 92 | 100 . . . 100 86 . . . . 85 . . . Volleys Fired 79 | 2 2 . . . 53 . 13 . . . . . 9 Largest 2 | 2 2 . . . 2 . 1 . . . . . 1 Hottest 80 | 80 80 . . . 80 . 36 . . . . . 36 Shots Fired 135 | 4 4 . . . 105 . 13 . . . . . 9 Gun 113 | 4 4 . . . 105 . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 22 | . . . . . . . 13 . . . . . 9 Special . | . . . . . . . . . . . . . . Kinetic 87 | . . . . . 87 . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 22 | . . . . . . . 13 . . . . . 9 Electromagnetic 26 | 4 4 . . . 18 . . . . . . . . Robot Hit Streak 17 | 1 1 . . . 17 . . . . . . . 2 Robot Miss Streak 4 | 1 3 . . . 4 . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . Shots Hit Robots 118 | 2 1 . . . 75 . . 4 . . 5 . 31 Core Hits 71 | 2 1 . . . 49 . . 2 . . 1 . 16 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . . 2 Sever 2 | . . . . . . . . . . . . . 2 Melee Attacks 88 | . . . . . . 16 6 4 . 6 11 . 45 Impact . | . . . . . . . . . . . . . . Slashing 88 | . . . . . . 16 6 4 . 6 11 . 45 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 3 . . 1 . 6 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4174 | 25 18 . . . 1292 . . 290 . . 289 . 2260 Guns 1335 | 25 18 . . . 1292 . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 561 | . . . . . . . . . . . . . 561 Melee 2278 | . . . . . . . . 290 . . 289 . 1699 Ramming . | . . . . . . . . . . . . . . Kinetic 1164 | . . . . . 1164 . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 561 | . . . . . . . . . . . . . 561 Electromagnetic 171 | 25 18 . . . 128 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2278 | . . . . . . . . 290 . . 289 . 1699 Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 2 2 2 . . 6 9 Average Corruption 6 | . . . . . . . 2 2 2 . . 6 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 31 | . . . . . . . . . . . . 1 30 Message Errors 8 | . . . . . . . . . . . . . 8 Matter Fused 9 | . . . . . . . . . . . . . 9 Heat Flow Errors 4 | . . . . . . . . . . . . 1 3 Energy Discharges 4 | . . . . . . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 377 | . . . . . . . . 85 . . 92 . 200 Projectiles . | . . . . . . . . . . . . . . Explosions 11 | . . . . . . . . . . . . . 11 Melee 366 | . . . . . . . . 85 . . 92 . 189 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . . . . . . . . . . 64 Shots 4 | . . . . . . . . . . . . . 4 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 278 | 36 18 . . . 99 . . 248 . 4 . 273 278 Average Temperature 74 | 20 12 . . . 26 . . 134 . 2 . 246 120 Received Heat Transfer 417 | . . . . . 306 . 6 36 . 36 . . 33 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 520 | 5 38 14 . . 255 98 . . . . 217 135 520 Initial 186 | . 3 14 . . . 64 . . . . 186 75 94 Average 137 | 2 24 14 . . 149 57 . . . . 202 101 262 Maximum Alert Level 2 | . . . . . 1 . . . . . 1 . 2 Low Security (%) 65 | 100 100 100 . 100 70 100 . . . . 21 100 16 Level 1 33 | . . . . . 29 . . . . . 78 . 79 Level 2 1 | . . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . 2 1 . . . 1 1 . 8 Investigation 4 | . . . . . 1 1 . . . . . . 2 Extermination 2 | . . . . . . . . . . . . . 2 Reinforcement 5 | . . . . . . . . . . . 1 . 4 Assault 1 | . . . . . . . . . . 1 . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 7 | . . . . . 2 . . . . 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 90 | . 4 . . . 23 3 3 1 . 23 1 5 27 Peak Tracking Total 17 | . 2 . . . 4 3 3 1 . 17 1 5 8 Tactical Retreats 8 | . . . . . . 2 1 . . 2 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 5 | . . . . . 1 . . 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 7 | . . . . . . . . . . . . . 7 Max in Single Turn 4 | . . . . . . . . . . . . . 4 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 12 | . . . . . 3 3 1 1 . . 1 . 3 Terminals 1 | . . . . . 1 . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . 1 Repair Stations 5 | . . . . . 1 2 . . . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 Total Hacks 27 | . . . . . 7 6 1 1 . . 3 . 9 Successful 10 | . . . . . 2 2 1 1 . . 1 . 3 Failed 17 | . . . . . 5 4 . . . . 2 . 6 Catastrophic 5 | . . . . . 2 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . . . . . 2 . . . . . . . 14 Terminals 2 | . . . . . 2 . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . . . 3 Repair Stations 14 | . . . . . 2 4 . . . . 3 . 5 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . . . . 1 Terminal Hacks 2 | . . . . . . . 1 1 . . . . . Open Door 2 | . . . . . . . 1 1 . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . 1 Build 2 | . . . . . . 1 . . . . . . 1 Repair Station Hacks 4 | . . . . . . 1 . . . . 1 . 2 Scan Component 1 | . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . 1 Refit 2 | . . . . . . 1 . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . 3 2 . . . . 1 . 3 Full Trace Events 2 | . . . . . . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 33 | . . . . . . 33 . . . . . . . Total Robot Build Rating 6 | . . . . . . 6 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . . . . . . . 10 Parts Repaired 1 | . . . . . . . . . . . . . 1 Time 38 | . . . . . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 11 | . . 3 . . . 3 . . 4 . . . 1 Largest Group 4 | . . 3 3 3 3 3 . . 4 4 . . 1 Highest-Rated Group 180 | . . 40 40 40 40 30 . . 150 150 . . 180 Highest-Rated Ally 180 | . . 16 16 16 16 10 . . 38 38 . . 180 Zionite Dispatches 2 | . . . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 101 | . . . . . 37 7 . . . 21 . . 36 Total Damage 2253 | . . . . . 369 109 . . . 480 . . 1295 Kills 17 | . . . . . 4 . . . . 4 . . 9 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . 2 Component Stockpiles 1 | . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 5327 | 82 208 145 256 349 1318 583 374 124 549 199 109 24 1007 Spaces Moved 5546 | 42 120 90 159 215 661 732 336 335 949 273 230 78 1326 Core 2 | 2 . . . . . . . . . . . . . Treads 1297 | 40 120 90 159 215 661 12 . . . . . . . Legs 31 | . . . . . . 31 . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4216 | . . . . . . 689 336 335 949 273 230 78 1326 Fastest Speed 25 | 50 160 160 160 160 160 32 32 29 29 31 31 31 25 Average Speed 61 | 154 160 160 160 160 160 38 39 30 30 31 31 31 27 Slowest Speed 160 | 160 160 160 160 160 160 160 112 32 31 31 31 31 112 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 1 1 . 1 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . Exploration Rate (%) 42 | 5 37 23 53 62 47 19 59 49 87 49 3 73 30 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 11 | . . . . . . . . . 1 . . . 10 Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 11 | . . . . 3 . . 2 1 5 . . . . Spaces Dug 70 | . . . . . . 11 35 . . 6 4 . 14 Terrain Destroyed 214 | . . . . . . 11 172 . . 6 4 . 21 Melee 31 | . . . . . . 11 6 . . 6 4 . 4 Projectile . | . . . . . . . . . . . . . . AOE 183 | . . . . . . . 166 . . . . . 17 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Total 7215 | 52 133 91 161 220 823 1014 560 350 1205 376 251 77 1902 Wait 1286 | . . 2 1 1 52 231 198 4 244 93 4 . 456 Move 5527 | 41 119 89 158 214 660 731 334 334 948 270 228 77 1324 Hop 3 | . . . . . . . . . . 1 1 . 1 Pick Up 58 | 1 9 . 1 2 21 3 1 2 6 1 2 . 9 Fast Attach 35 | 6 1 . . 1 7 2 1 2 2 . 1 . 12 Attach 30 | . . . . 1 5 10 2 1 2 2 1 . 6 Detach 10 | . 1 . . 1 . 3 2 . . . 1 . 2 Swap 12 | 1 . . . . 4 1 . 1 . 2 . . 3 Drop 74 | 1 1 . 1 . 21 18 2 2 3 1 2 . 22 Fire 79 | 2 2 . . . 53 . 13 . . . . . 9 Melee 87 | . . . . . . 15 6 4 . 6 11 . 45 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . 1 . . . . . 13 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 9) 291 | -10/Materials | Entered Mines 301 | -10/Mines | Discovered new exit (range 6) 307 | -10/Mines | Build established: Mutant 378 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 427 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 427 | -10/Mines | Discovered new exit (range 5) 436 | -10/Mines | Entered Exiles 436 | -10/Exiles | Accompanied by 3 allies 475 | -10/Exiles | Met 8R-AWN 508 | -10/Exiles | Met EX-HEX 604 | -10/Exiles | Met EX-DEC 672 | -10/Exiles | Discovered new exit (range 14) 692 | -10/Exiles | Entered Mines 692 | -9/Mines | Accompanied by 3 allies 761 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 764 | -9/Mines | Found Prototype Device 791 | -9/Mines | Identified Exp. Sensor Array 851 | -9/Mines | Learned 2 Materials zone layouts 1017 | -9/Mines | Discovered new exit (range 14) 1041 | -9/Mines | Entered Materials 1041 | -8/Materials | Accompanied by 3 allies 1041 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x3 1519 | -8/Materials | Garrison activated, responded to threat 1704 | -8/Materials | Discovered new exit (range 14) 2108 | -8/Materials | Discovered new exit (range 7) 2235 | -8/Materials | Identified exit to Storage 2358 | -8/Materials | Identified exit to Factory 2359 | -8/Materials | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Utility x2 2543 | -7/Factory | Fabricated B-36 Bruiser? 2573 | -7/Factory | Discovered new exit (range 5) 2574 | -7/Factory | Identified exit to Factory 2921 | -7/Factory | Discovered new exit (range 10) 2924 | -7/Factory | Identified exit to Lower Caves 2942 | -7/Factory | Entered Lower Caves 2973 | -7/Lower Caves | Build established: Sprinter 3293 | -7/Lower Caves | Crushed by falling debris 3295 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3304 | -7/Lower Caves | Discovered new exit (range 8) 3305 | -7/Lower Caves | Encountered a Warlord checkpoint 3306 | -7/Lower Caves | Identified exit to Lower Caves 3316 | -7/Lower Caves | Entered another Lower Caves area 3388 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3421 | -7/Lower Caves | Discovered new exit (range 14) 3440 | -7/Lower Caves | Identified exit to Zion 3440 | -7/Lower Caves | Entered Zion 3449 | -7/Zion | Given A8's code to call for help 3450 | -7/Zion | System corruption cleaned by Quarantine Array 3501 | -7/Zion | Discovered new exit (range 16) 3598 | -7/Zion | Given the Hacking Drone Bay 3599 | -7/Zion | Found Prototype Device 3624 | -7/Zion | Received a visual enhancement algorithm 3710 | -7/Zion | Imprinted 3712 | -7/Zion | Declared Zion's savior 3989 | -7/Zion | Identified exit to Proximity Caves 3989 | -7/Zion | Entered Proximity Caves 3989 | -6/Proximity Caves | Accompanied by 4 allies 3991 | -6/Proximity Caves | Spotter reported a threat 3996 | -6/Proximity Caves | Identified Hacking Drone Bay 4042 | -6/Proximity Caves | Spotted B-75 Beast 4172 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4173 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4186 | -6/Proximity Caves | Discovered exit to Factory (range 8) 4188 | -6/Proximity Caves | Entered Factory 4188 | -6/Factory | Evolved 2 slots: Utility x2 4189 | -6/Factory | Identified exit to Lower Caves 4297 | -6/Factory | Manually triggered Chute Trap 4297 | -6/Factory | Sucked down chute 4297 | -6/Factory | Entered Waste 4301 | -6/Waste | Spotted C-40 Crusher 4306 | -6/Waste | Spotted C-40 Crusher 4308 | -6/Waste | Spotted C-40 Crusher 4311 | -6/Waste | Spotted C-40 Crusher 4312 | -6/Waste | EMP discharged 4314 | -6/Waste | Spotted C-40 Crusher 4317 | -6/Waste | Spotted C-40 Crusher 4317 | -6/Waste | Discovered new exit (range 12) 4321 | -6/Waste | Identified exit to Factory 4321 | -6/Waste | Entered Factory 4372 | -6/Factory | Repaired Cesium-ion Thruster 4387 | -6/Factory | Zion hero teleported in (7V-RTL) 4553 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 4639 | -6/Factory | Spotted B-75 Beast 4640 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4642 | -6/Factory | Zion Recon squad teleported in 4954 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5167 | -6/Factory | Discovered new exit (range 6) 5184 | -6/Factory | Identified exit to Factory 5247 | -6/Factory | Discovered exit to Factory (range 4) 5320 | -6/Factory | Lost 3 parts (3n) 5328 | -6/Factory | Self-destructed Last Messages --------------- 05318_ Field strength at 75. 05319_ Field strength at 70. 05320_ Field strength at 65. 05321_ ALERT: Rogue bot located, Programmers report to Factory Zone 1S. 05321_ Field strength at 60. 05322_ Field strength at 55. 05323_ Slug penetrates Matter Pump. 05323_ Field strength at 50. 05323_ Penetrated by Slug. 05324_ U-05 Engineer lays Concrete. 05324_ Field strength at 31. 05325_ U-05 Engineer lays Concrete. 05325_ Field strength at 26. 05326_ U-05 Engineer lays Concrete. 05326_ Penetrated by Slug. 05326_ Imp. Sensor Array destroyed. 05326_ Field strength at 16. 05327_ Field strength at 11. 05327_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????# "" ??????????????????????? | | ??????????????????# ""S ??????????????????????? | | ??????????????????# "" ??????????????????????? | | ??????????????????# ""?????????????????????? | | ??????????????????# ! 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[# ? ? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Nuclear Pulse Thruster | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed SurveybotCargoSpecial Manual? 0 Play Time 00:52:23 Cumulative 432.3 hours Start 2024.02.28 @ 20:16:54 End 2024.02.29 @ 11:23:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 753 Rogue 598 Adventurer 148 Explorer 7 Win Type - Total 19 Types 16/0/2/1/0/0/0/0/0 Lore% 76 Gallery% 87 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b43b496a-871b-470e-85c6-f4ce9ce40a64