Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 18:32:55 Player: arcadio Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (259) 1295 Value Destroyed (9373) 9373 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1295) 1295 TOTAL SCORE: 17403 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 226 Met Imprinter 300 Was Imprinted 300 Friendly Fire -70 Cogmind --------- Core Integrity 0/1000 Matter 55/300 Energy 99/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Recalibrator Proton Cannon Mini Smartbomb Launcher Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] Layered Light Armor Plating Makeshift Kinetic Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Coolant Injector Coolant Injector 0b10 Decoder Chip [Generic] Improved Particle Charger Hardened Heavy Armor Plating Makeshift System Shield Improved Recalibrator High-powered Shock Rifle Heavy Laser Gatling Laser Gatling Laser Beamcaster Precision Assault Rifle Improved Proton Missile Launcher Improved Proton Missile Launcher Long-range Missile Launcher CR-A16's Pointy Stick GAL Module [Rating: 91] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . 1 Utility 4 | . . . 1 . 1 . . 2 . . . . . Weapon 2 | . . . . . . 1 . . . . . . 1 Parts Attached 282 | 6 20 5 25 6 11 9 54 46 2 21 4 9 64 Power 27 | 1 2 1 2 . 1 1 3 8 . 3 1 . 4 Engine 15 | 1 2 1 1 . 1 . 2 3 . 2 1 . 1 Core 11 | . . . 1 . . 1 1 5 . . . . 3 Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 67 | 2 3 . 5 . 4 1 16 10 . 7 . 1 18 Treads 50 | . 2 . 5 . 4 1 13 10 . 4 . 1 10 Leg 16 | 2 1 . . . . . 2 . . 3 . . 8 Wheel 1 | . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 92 | 1 10 . 6 1 2 4 16 22 1 3 2 2 22 Device 45 | . 3 . 1 1 . 2 10 13 1 . 1 1 12 Storage 12 | 1 7 . 1 . . . 2 . . 1 . . . Processor 7 | . . . 2 . . 1 . 1 . 1 . . 2 Hackware 4 | . . . . . 1 . 1 1 . . . . 1 Protection 24 | . . . 2 . 1 1 3 7 . 1 1 1 7 Artifact . | . . . . . . . . . . . . . . Weapon 96 | 2 5 4 12 5 4 3 19 6 1 8 1 6 20 Energy Gun 62 | 2 3 3 9 3 4 2 14 4 1 5 . 3 9 Energy Cannon 3 | . . . . . . 1 . 2 . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . Launcher 28 | . 2 1 3 2 . . 5 . . 2 . 3 10 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 10 | . . . 1 . 2 . 2 1 . . 1 . 3 Corrupted Parts 6 | . 1 . 1 . . . 1 . . . . . 3 System Corruption 33 | . 1 . 1 . . . 6 . . . . . 25 Parts Lost 64 | . 1 1 3 . . 1 10 7 . 8 . . 33 Power 11 | . . . . . . . 2 1 . 3 . . 5 Propulsion 21 | . 1 . . . . . 5 1 . 4 . . 10 Utility 11 | . . . 1 . . . . 2 . 1 . . 7 Weapon 21 | . . 1 2 . . 1 3 3 . . . . 11 Highest Loss Streak 11 | . 1 1 2 . . 1 2 2 . 5 . . 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 96 100 96 100 96 98 100 97 99 100 76 Engine 8 | . 14 14 9 11 9 7 7 2 6 4 13 13 2 Core 3 | . . . 1 . . 7 5 9 6 4 . . 7 Treads 20 | . 18 28 32 33 32 30 24 25 26 21 6 6 5 Leg 6 | . 9 . . . . . 1 . . 4 20 20 16 Device 12 | . 11 14 10 11 9 8 9 18 20 15 17 15 8 Storage 8 | . 16 14 11 11 9 7 7 6 6 6 6 6 4 Processor 6 | . . . 4 . . . 7 9 13 16 13 13 5 Hackware 1 | . . . . . 9 7 3 . . . . . 3 Protection 3 | . . . 4 11 9 4 1 3 . . 1 4 8 Energy Gun 17 | . 27 23 20 21 18 21 20 17 15 17 13 15 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 93 | 12 31 31 40 42 45 54 79 83 77 86 86 81 93 Greatest Support 139 | 20 46 46 69 66 86 83 86 90 88 94 55 55 139 Greatest Overweight (x) 10 | . 1 . . . . . 1 1 . 3 1 1 10 Average Overweight (x) . | . . . . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 12 15 15 15 15 15 19 20 20 20 20 20 18 Most Carried 20 | 6 11 12 15 15 15 15 20 20 20 20 20 20 20 Average Carried 15 | 2 8 10 10 14 14 14 18 19 19 19 19 19 15 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 6 11 12 13 15 15 15 20 20 20 19 20 20 5 Class Distribution -------------------- 36% | Mutant 14% | Derelict-Mutant 13% | Gunner 12% | Scavenger-Tank 10% | Scavenger-Gunner 5% | Derelict-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Storage Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Matter Collected 4498 | 195 542 120 361 144 100 75 947 671 11 328 40 202 762 Remotely . | . . . . . . . . . . . . . . Salvage Created 11440 | . 494 254 1434 227 625 370 2801 1481 . 716 . 186 2852 Parts 445 | . 31 11 85 14 27 9 93 35 . 15 . 12 113 Haulers Intercepted 16 | . 1 . 3 . 3 . 6 2 . . . . 1 Recyclers Shooed 8 | . 1 1 1 . 1 . 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 14 . 14 . Prevented 3 | . . . . . . . . . 2 . . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 206 | . 13 6 29 10 11 7 37 22 . 15 . 11 45 Guns 123 | . 8 5 18 8 11 5 19 18 . 8 . 2 21 Cannons 12 | . . . . . . . 6 2 . 4 . . . AOE 50 | . 5 1 9 2 . 2 5 . . 1 . 8 17 Classes Destroyed 16 | . 5 1 5 . 1 1 2 . . 1 . . . Worker 10 | . . . 2 . . . 1 . . . . . 7 Builder 7 | . . . 1 . . . 1 . . . . . 5 Tunneler 3 | . . 1 . . . . . 1 . . . . 1 Hauler 16 | . 1 . 3 . 3 . 6 2 . . . . 1 Recycler 9 | . . . 1 . 1 . 3 1 . . . . 3 Mechanic 2 | . . . . . . . 1 . . . . . 1 Operator 2 | . 1 . 1 . . . . . . . . . . Watcher 5 | . 2 . 1 . . . 1 . . . . . 1 Swarmer 45 | . 6 . 7 5 4 . . 4 . 2 . 9 8 Grunt 93 | . 7 6 16 4 4 5 16 8 . 5 . . 22 Brawler 2 | . . . . . 1 . . . . . . . 1 Duelist 6 | . . . 1 1 . . 2 1 . . . . 1 Sentry 26 | . . . 5 . 2 1 13 3 . 1 . 1 . Hunter 11 | . . . . . . . 1 4 . . . . 6 Programmer 16 | . . . . . . 1 5 2 . . . 1 7 Thug 1 | . . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . . 1 . . . Butcher 4 | . . . . . . . . . . 4 . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 3 2 7 3 4 3 8 4 . 7 . 5 7 Combat Bots Only 7 | . 3 2 4 3 4 3 5 4 . 7 . 5 5 Max Kills in Single Turn 5 | . 2 1 5 1 2 1 2 2 . 2 . 4 3 Gunslinging 1 | . . . . . 1 . . . . 1 . . . Exploded 4 | . 2 1 3 1 . 1 2 . . 1 . 4 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Damage Taken 14737 | . 334 256 893 153 386 349 2798 1819 . 1522 . 292 5935 Core 1981 | . 59 3 82 41 77 56 225 182 . 198 . 50 1008 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 408 | . . . 165 . . . 48 195 . . . . . Core Remaining (%) 73 | 100 . 75 . 69 86 . 59 . . . . 49 . Volleys Fired 527 | . 39 39 65 17 27 17 119 62 . 36 . 15 91 Largest 4 | . 2 2 2 2 2 3 3 3 . 3 . 3 4 Hottest 280 | . 100 100 100 125 143 193 221 221 . 205 . 189 280 Shots Fired 1137 | . 73 72 122 35 54 50 300 177 . 95 . 24 135 Gun 996 | . 68 68 116 29 54 50 252 162 . 77 . 16 104 Cannon 61 | . . . . . . . 30 15 . 16 . . . Launcher 80 | . 5 4 6 6 . . 18 . . 2 . 8 31 Special . | . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . 16 . . . Thermal 739 | . 52 68 . 11 52 34 188 162 . 77 . 16 79 Explosive 47 | . 5 4 6 6 . . . . . 2 . 8 16 Electromagnetic 335 | . 16 . 116 18 2 16 112 15 . . . . 40 Robot Hit Streak 79 | . 11 10 15 6 16 12 79 11 . 15 . 3 12 Robot Miss Streak 11 | . 4 3 3 3 4 4 3 3 . 3 . 2 11 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 11 | . . 1 2 . 1 . 2 2 . 2 . . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 1 . 1 . . 1 Shots Hit Robots 770 | . 42 31 78 19 41 38 201 136 . 72 . 8 104 Core Hits 498 | . 24 11 45 15 26 20 103 69 . 36 . 15 134 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 49 | . 5 4 2 1 1 . 12 10 . 10 . 1 3 Burn 42 | . 5 4 . . 1 . 11 8 . 9 . 1 3 Blast 1 | . . . . . . . . . . 1 . . . Corrupt 6 | . . . 2 1 . . 1 2 . . . . . Melee Attacks 4 | . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 24550 | . 870 464 2219 697 881 856 5088 2912 . 1850 . 911 7802 Guns 14917 | . 564 397 1266 338 881 686 3216 2673 . 1175 . 160 3561 Cannons 1153 | . . . . . . . 540 237 . 376 . . . Explosions 8392 | . 306 67 953 359 . 170 1319 . . 299 . 751 4168 Melee . | . . . . . . . . . . . . . . Ramming 88 | . . . . . . . 13 2 . . . . 73 Kinetic 376 | . . . . . . . . . . 376 . . . Thermal 13076 | . 387 397 218 153 837 635 2948 2673 . 1175 . 160 3493 Explosive 5141 | . 273 67 735 359 . . . . . 299 . 751 2657 Electromagnetic 5869 | . 210 . 1266 185 44 221 2127 237 . . . . 1579 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . 1 1 3 3 . 2 10 1 . . . . 25 Average Corruption 6 | . 1 1 2 3 . 1 7 1 . . . . 21 Corruption Purged 13 | . . . . . . 3 2 2 . . . . 6 Corruption Blocked . | . . . . . . . . . . . . . . Effects 234 | . 7 8 22 21 . . 66 . . . . . 110 Message Errors 39 | . . 1 3 8 . . 4 . . . . . 23 Matter Fused 73 | . 4 1 8 3 . . 27 . . . . . 30 Heat Flow Errors 16 | . 1 . . 3 . . 7 . . . . . 5 Energy Discharges 29 | . 1 1 4 3 . . 7 . . . . . 13 Parts Rejected 9 | . . . . . . . 2 . . . . . 7 Data Loss (minor) 33 | . . 2 4 3 . . 10 . . . . . 14 Data Loss (major) 11 | . . 2 . . . . 1 . . . . . 8 Misfires 9 | . . . 2 1 . . 3 . . . . . 3 Alerts 4 | . 1 1 . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . . 3 Weapon Failures 8 | . . . 1 . . . 5 . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 433 | . 11 27 26 . . 40 23 . . 33 . . 273 Projectiles 33 | . . . . . . . . . . 33 . . . Explosions 400 | . 11 27 26 . . 40 23 . . . . . 273 Melee . | . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 2 . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 2 | . . . . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1136 | . 115 89 108 . . 46 77 . . . . . 701 Shots 36 | . 3 3 3 . . 1 4 . . . . . 22 Rammed 15 | . . . . . . . . 1 . . . . 14 Targets Rammed 19 | . . . . . . . 2 1 . . . . 16 Kicked 1 | . . . . . . . . . . . . . 1 Crushed 3 | . . . . . . . 2 . . . . . 1 Highest Temperature 624 | . 306 37 129 184 45 315 624 387 . 198 . 72 373 Average Temperature 104 | . 103 18 43 59 14 89 129 121 . 69 . 32 113 Received Heat Transfer 3551 | . 63 111 372 45 207 135 795 360 . 430 . 18 1015 Effects 13 | . . . . . . . 12 1 . . . . . Shutdowns 5 | . . . . . . . 5 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . Interference 2 | . . . . . . . 2 . . . . . . Matter Decay 3 | . . . . . . . 3 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 13 | . . . 2 . . . 4 1 . . . . 6 Combat Hostiles 13 | . . . 2 . . . 4 1 . . . . 6 Parts Fried 29 | . 1 . 6 1 . . 8 4 . . . . 9 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . 3 2 . 2 . 1 1 Combat Hostiles 8 | . . . . . . . 3 1 . 2 . 1 1 Parts Melted 79 | . . 5 . . 5 1 20 24 . 14 . 1 9 Heat Transferred 28026 | . 1456 1444 250 350 1929 1144 6670 6120 . 3230 . 333 5100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 . 3 . . 2 3 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Peak Influence 1053 | . 477 131 445 190 314 176 492 238 . . . . 1053 Initial 97 | . . 7 19 97 35 38 39 91 . . . . 11 Average 182 | . 166 24 285 100 115 81 236 98 . . . . 319 Maximum Alert Level 3 | . 2 . 2 . 1 . 2 1 . . . . 3 Low Security (%) 64 | 100 59 100 15 100 75 100 41 92 . . . . 57 Level 1 26 | . 23 . 76 . 24 . 51 7 . . . . 12 Level 2 6 | . 17 . 8 . . . 7 . . . . . 11 Level 3 2 | . . . . . . . . . . . . . 17 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 51 | . 4 . 5 1 . 3 12 8 . . . . 18 Investigation 16 | . 1 . 3 1 . 1 1 5 . . . . 4 Extermination 12 | . . . . . . 2 5 2 . . . . 3 Reinforcement 14 | . 3 . 2 . . . 3 1 . . . . 5 Assault 2 | . . . . . . . . . . . . . 2 Garrison 7 | . . . . . . . 3 . . . . . 4 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . 3 Haulers Reinforced 4 | . . . . . . . 2 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Distress Signals 21 | . 1 2 6 . 2 . 3 3 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 328 | . 29 6 51 15 20 12 51 31 . 20 . 17 76 Peak Tracking Total 13 | . 4 2 5 3 5 3 8 4 . 6 . 6 13 Tactical Retreats 18 | . 4 . . . 1 . 7 1 . 3 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Traps Triggered 17 | . 1 . 4 . 1 1 5 5 . . . . . Indirectly 2 | . . . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Machines Disabled 19 | . 1 . 2 . . . . . . 1 . . 15 Max in Single Turn 8 | . 1 . 1 . . . . . . 1 . . 8 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Machines Accessed 58 | . 6 . 10 1 4 3 16 11 . 1 . . 6 Terminals 35 | . 5 . 7 . 3 1 12 7 . . . . . Fabricators 4 | . . . . . . 1 . 1 . . . . 2 Repair Stations 4 | . . . 1 . . . 2 1 . . . . . Recycling Units 5 | . 1 . . . . 1 1 . . . . . 2 Scanalyzers 5 | . . . 2 . . . . 2 . . . . 1 Garrison Access 3 | . . . . . 1 . 1 . . . . . 1 Total Hacks 175 | . 17 . 35 1 14 5 48 39 . 1 . . 15 Successful 112 | . 9 . 24 1 7 4 30 27 . 1 . . 9 Failed 63 | . 8 . 11 . 7 1 18 12 . . . . 6 Catastrophic 9 | . 1 . 1 . 1 . 2 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 69 | . 5 . 16 . 5 5 24 8 . . . . 6 Terminals 103 | . 15 . 20 . 11 1 39 17 . . . . . Fabricators 12 | . . . . . . 2 . 5 . . . . 5 Repair Stations 14 | . . . 4 . . . 5 5 . . . . . Recycling Units 12 | . 2 . . . . 2 3 . . . . . 5 Scanalyzers 27 | . . . 11 . . . . 12 . . . . 4 Garrison Access 5 | . . . . . 3 . 1 . . . . . 1 Terminal Hacks 50 | . 6 . 5 1 5 1 21 10 . 1 . . . Record 6 | . . . . . . . 3 3 . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 4 | . . . 1 . 1 . 2 . . . . . . Open Door 6 | . . . . 1 . . 4 . . 1 . . . Open DSF 4 | . . . . . . 1 . 3 . . . . . Branch Access Points 3 | . . . . . 1 . 1 1 . . . . . Alert Level 12 | . 4 . 1 . 2 . 5 . . . . . . Unreport Threat 8 | . 2 . 2 . 1 . 3 . . . . . . Locate Traps 2 | . . . . . . . 1 1 . . . . . Security Status 1 | . . . . . . . . 1 . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . . Recall Investigation 2 | . . . 1 . . . . 1 . . . . . Fabricator Hacks 9 | . . . . . . 2 . 3 . . . . 4 Load Schematic 5 | . . . . . . 1 . 2 . . . . 2 Build 4 | . . . . . . 1 . 1 . . . . 2 Repair Station Hacks 11 | . . . 4 . . . 3 4 . . . . . Scan Component 6 | . . . 2 . . . 2 2 . . . . . Repair 5 | . . . 2 . . . 1 2 . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . 1 Retrieve Matter 2 | . 1 . . . . . . . . . . . 1 Scanalyzer 22 | . . . 11 . . . . 8 . . . . 3 Insert Component 11 | . . . 5 . . . . 5 . . . . 1 Analyze 11 | . . . 6 . . . . 3 . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 17 | . 2 . 4 . 1 1 6 2 . . . . 1 Terminals 14 | . 2 . 4 . 1 . 5 2 . . . . . Botnet 14 | . 2 . 4 . 1 . 5 2 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 1 . . . . . 1 Reject 3 | . . . . . . 1 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 48 | . 5 . 10 . 4 2 13 9 . . . . 5 Full Trace Events 7 | . . . 1 . . 1 1 2 . . . . 2 Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 5 . . . 1 3 . . . . 1 Parts Built 8 | . . . . . . 2 . 2 . . . . 4 Authchips 1 | . . . . . . . . 1 . . . . . Time 144 | . . . . . . 31 . 20 . . . . 93 Total Part Build Rating 16 | . . . . . . 4 . 4 . . . . 8 Parts Repaired 5 | . . . 2 . . . 1 2 . . . . . Time 141 | . . . 70 . . . 13 58 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 121 | . 121 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 5 . . . . 5 . . . . 1 Part Schematics Acquired 9 | . . . 5 . . . . 3 . . . . 1 Parts Damaged 3 | . . . 2 . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . 4 parse_system 1 | . . . . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . . . . 1 find_chute 2 | . . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Total Allies 7 | . . . . 3 . . . . . . 4 . . Largest Group 4 | . . . . 3 . . . . . . 4 4 . Highest-Rated Group 157 | . . . . 40 . . . . . . 157 157 . Highest-Rated Ally 41 | . . . . 16 . . . . . . 41 41 . Total Orders 16 | . . . . . . . 1 4 3 3 . 3 2 FOLLOW 1 | . . . . . . . . . 1 . . . . EXPLORE 15 | . . . . . . . 1 4 2 3 . 3 2 Ally Attacks 58 | . . . . 28 . . . . . . . 30 . Total Damage 826 | . . . . 331 . . . . . . . 495 . Kills 9 | . . . . 4 . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 1 1 1 1 . Drone Launches 15 | . . . . . . . 2 4 2 2 1 2 2 Drone Recoveries 9 | . . . . . . . 2 3 1 1 . 2 . Decoded 0b10 Intel 24 | . . . . . . . . . . . . . 24 Traps 1 | . . . . . . . . . . . . . 1 Emergency Access 5 | . . . . . . . . . . . . . 5 Items 13 | . . . . . . . . . . . . . 13 Machines 4 | . . . . . . . . . . . . . 4 Patrols 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Turns Passed 19771 | 73 1353 1394 1900 1182 702 790 2815 2100 420 1011 1945 1821 2265 Spaces Moved 9753 | 52 779 771 890 671 349 385 1088 968 240 528 1015 923 1094 Core 176 | 5 . . . . . . . . . . . . 171 Treads 6553 | . 504 771 890 671 349 385 1088 968 240 465 . . 222 Legs 3024 | 47 275 . . . . . . . . 63 1015 923 701 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 165 160 145 145 145 190 190 50 Average Speed 167 | 113 145 160 160 160 163 165 193 156 145 160 190 190 153 Slowest Speed 550 | 120 190 160 160 160 167 165 246 240 145 330 190 190 550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 65 | 4 91 96 66 100 33 10 92 35 96 89 88 93 27 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . 1 2 . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 13 | . . 1 . 2 . . . . . 2 3 5 . Spaces Dug 52 | . . . . . . . . . . . . 52 . Terrain Destroyed 535 | . 45 29 58 24 . 5 22 . . 27 . 87 238 Melee . | . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . 1 AOE 534 | . 45 29 58 24 . 5 22 . . 27 . 87 237 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Total 12092 | 63 920 858 1244 743 422 498 1534 1400 312 608 1036 964 1490 Wait 1221 | . 60 42 235 41 24 78 213 279 68 14 . 15 152 Move 9740 | 51 778 770 889 670 348 384 1087 967 239 527 1014 922 1094 Hop . | . . . . . . . . . . . . . . Pick Up 130 | 6 12 1 13 5 2 6 31 18 1 5 7 . 23 Fast Attach 96 | 6 1 1 10 . 6 . 12 23 1 8 1 1 26 Attach 84 | . 3 1 5 . 1 3 17 11 . 6 1 1 35 Detach 17 | . 1 . . . . . 2 . . . . 1 13 Swap 103 | . 16 3 10 6 4 6 25 13 1 7 2 7 3 Drop 150 | . 10 1 17 4 10 4 26 26 2 5 11 2 32 Fire 527 | . 39 39 65 17 27 17 119 62 . 36 . 15 91 Melee 4 | . . . . . . . . . . . . . 4 Ram 15 | . . . . . . . . . . . . . 15 Kick 1 | . . . . . . . . . . . . . 1 Crush 4 | . . . . . . . 2 1 . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 11) 588 | -10/Materials | Discovered new exit (range 13) 674 | -10/Materials | Discovered new exit (range 5) 1111 | -10/Materials | Discovered new exit (range 9) 1418 | -10/Materials | Discovered new exit (range 6) 1427 | -10/Materials | Entered Mines 1469 | -10/Mines | Learned 2 Materials zone layouts 1597 | -10/Mines | Discovered new exit (range 9) 1725 | -10/Mines | Discovered new exit (range 9) 2039 | -10/Mines | Excavation squad dispatched 2039 | -10/Mines | A large section of the Mines collapsed 2821 | -10/Mines | Entered Materials 2821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2822 | -9/Materials | Identified exit to Materials 3455 | -9/Materials | Discovered exit to Materials (range 16) 3980 | -9/Materials | Repaired Imp. Treads 4020 | -9/Materials | Repaired Imp. Heat Sink 4160 | -9/Materials | Discovered new exit (range 15) 4419 | -9/Materials | Identified exit to Mines 4721 | -9/Materials | Entered Mines 4723 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4857 | -9/Mines | Discovered exit to Materials (range 8) 5053 | -9/Mines | Learned Materials security intel 5237 | -9/Mines | Discovered exit to Materials (range 8) 5249 | -9/Mines | Met a Derelict shopkeep closing up shop 5418 | -9/Mines | Learned 4 Materials zone layouts 5451 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5903 | -9/Mines | Entered Materials 5903 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5904 | -8/Materials | Identified exit to Factory 6593 | -8/Materials | Discovered exit to Factory (range 4) 6605 | -8/Materials | Entered Factory 6605 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6876 | -7/Factory | Build established: Tank 6990 | -7/Factory | Fabricated Imp. Treads? 7303 | -7/Factory | Discovered new exit (range 6) 7312 | -7/Factory | Identified exit to Storage 7395 | -7/Factory | Entered Storage 7479 | -7/Storage | Build established: Gunner 8440 | -7/Storage | Discovered new exit (range 8) 8456 | -7/Storage | Identified exit to Factory 8831 | -7/Storage | Build established: Scavenger-Gunner 8970 | -7/Storage | Repaired Lgt. Treads 9777 | -7/Storage | Identified exit to Recycling 9919 | -7/Storage | System corruption reached 10% 10095 | -7/Storage | Build established: Scavenger-Tank 10210 | -7/Storage | Entered Factory 10210 | -6/Factory | Evolved 2 slots: Utility x2 10327 | -6/Factory | Fabricated Imp. Treads (x2) 10755 | -6/Factory | Repaired Lgt. Treads 10788 | -6/Factory | Repaired Imp. Treads 11462 | -6/Factory | Build established: Scavenger-Gunner 11850 | -6/Factory | Identified exit to Lower Caves 12081 | -6/Factory | Build established: Gunner 12310 | -6/Factory | Entered Lower Caves 12447 | -6/Lower Caves | Learned 4 Factory zone layouts 12547 | -6/Lower Caves | Discovered new exit (range 54) 12668 | -6/Lower Caves | Identified exit to Lower Caves 12730 | -6/Lower Caves | Entered another Lower Caves area 12730 | -6/Lower Caves | Accompanied by 1 ally 12743 | -6/Lower Caves | Discovered new exit (range 19) 12781 | -6/Lower Caves | Identified exit to Factory 12840 | -6/Lower Caves | Encountered a Warlord checkpoint 12966 | -6/Lower Caves | Attracted the attention of an 0b10 base 13016 | -6/Lower Caves | Destroyed 7 combat bots 13431 | -6/Lower Caves | Attacked by a faux Warlord 13511 | -6/Lower Caves | Lost 5 parts (2p3n) 13629 | -6/Lower Caves | Learned location of Zion (-6) 13696 | -6/Lower Caves | Discovered new exit (range 6) 13706 | -6/Lower Caves | Identified exit to Zion 13741 | -6/Lower Caves | Entered Zion 13873 | -6/Zion | Found CR-A16's Pointy Stick 13903 | -6/Zion | Found GAL Module 13919 | -6/Zion | Discovered new exit (range 9) 13936 | -6/Zion | Identified exit to Proximity Caves 14000 | -6/Zion | Build established: Derelict-Tank 14148 | -6/Zion | Learned Factory stockpile data 14164 | -6/Zion | Found Prototype Energy Gun 14308 | -6/Zion | Given the Hacking Drone Bay 14312 | -6/Zion | Found Prototype Device 14313 | -6/Zion | Identified Hacking Drone Bay 14383 | -6/Zion | Learned location of Warlord (-4) 14467 | -6/Zion | Build established: Derelict-Mutant 14562 | -6/Zion | Learned location of Quarantine (-3) 15222 | -6/Zion | Imprinted 15224 | -6/Zion | Declared Zion's savior 15686 | -6/Zion | Entered Proximity Caves 15686 | -5/Proximity Caves | Accompanied by 5 allies 15980 | -5/Proximity Caves | Spotted B-75 Beast 16406 | -5/Proximity Caves | Learned Factory security intel 16706 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16800 | -5/Proximity Caves | Discovered exit to Factory (range 15) 16834 | -5/Proximity Caves | Core integrity fell below 50% 16996 | -5/Proximity Caves | Build established: Derelict-Tank 17507 | -5/Proximity Caves | Entered Factory 17507 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 17660 | -5/Factory | Lost 8 parts (3n2u3w) 17668 | -5/Factory | System corruption reached 10% 17776 | -5/Factory | Identified Storm Laser 17876 | -5/Factory | Garrison activated, responded to threat 18088 | -5/Factory | Build established: Scavenger-Tank 18246 | -5/Factory | Fabricated Imp. Treads? 19022 | -5/Factory | Terminal network hard line cut 19240 | -5/Factory | Lost 3 parts (3n) 19307 | -5/Factory | First assault squad dispatched 19342 | -5/Factory | Fabricated Imp. Treads? 19449 | -5/Factory | Garrison activated, responded to threat 19480 | -5/Factory | Lost 3 parts (3w) 19645 | -5/Factory | Found Prototype Launcher 19645 | -5/Factory | Identified Mni. Smartbomb Launcher 19654 | -5/Factory | Found Mni. Smartbomb Launcher 19684 | -5/Factory | Lost 11 parts (3p4n1u3w) 19739 | -5/Factory | Core integrity fell below 50% 19767 | -5/Factory | Core integrity fell below 20% 19772 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 19757_ Slug penetrates Power Conduit. 19758_ Penetrated by Slug. 19760_ Slammed into L-41 Fighter. 19760_ Slug penetrates Power Conduit. 19761_ Slammed into H-66 Slayer. 19761_ Destabilizing: Core damaged (-20). 19762_ Slammed into L-41 Fighter. 19766_ Slug penetrates Power Conduit. 19767_ Slammed into L-41 Fighter. 19769_ Slammed into G-67 Veteran. 19769_ G-67 Veteran knocked back. 19769_ Penetrated by Slug. 19770_ Slammed into G-50 Soldier. 19770_ Destabilizing: System corrupted (+2). 19770_ Thermal Shield destroyed. 19770_ Penetrated by Slug. 19771_ System corrupted: Matter fused (-10). 19771_ Slammed into Y-64 Sentinel. 19772_ Slug penetrates Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????????????????# ############# | | ????????????????????????????######+####### # | | ?????????=??????????????????# ! #""" [ # | | ????????????????????????????# #""" # | | ????????????????????????????# """ """ #""" ! # | | ????????????????????????????# """ """ # /# | | ????????????????????????????# """ """ ##+###### | | ????????????????????????????# + | | ????????????????????????????# """ """ ## | | ????????????????????????????# ! """ """ ## | | ????????????????????????????# """ """ ## """ | | ????????????????????#######?# ## """ | | ????????????????????# #?# ## """ | | ????????????+???????# " " #?# ## """ | | ????????????????????# " " #########+####### | | ????????????????????# " " # # & ###### | | ????????????????????# " " # + | | ????????????????????# " " # # ### ## | | ????????????????????# " " # #####?# #? | | ????????????????????# " " # #?????# #? | | ????????????????????#l" " # #?????# #? | | ????????????????????# "i" ########?????# ## | | ????????????????????# g #????????????###### ## | | ??!?????????????????# g #######??????????## ## | | ???????? ##+#########/## #??????????# # | | ???????? Y@ g ############ # | | ???????? A "%" + | | ???????? ############ # | | ???????? ##+############ #??????????# # | | ?????????????????????????####+###??????????### ### | | ?????????????????????????#! #????????????# #?# | | ?????????????????????????# #????????????# #?# | | ?????????????????????????# """ #????????????# ?? | | ?????????????????????????# """ #????????????# ?? | | ?????????????????????????# """ #????????????# ?? | | ?????????????????????????# #????????????# ?? | | ?????????????????????????########????????????# ? | | ?????????????????????????????????????????????# ##? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 38 Energy Capacity 540 Matter Stores 473 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 750 Resistance: KI 10 Resistance: TH 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 5 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Particle Charger | -7/Storage | Hacked System Restoration Module | -6/Factory | Scanalyzed Proton Missile Launcher | -6/Factory | Scanalyzed Drone Bay | -6/Factory | Scanalyzed Lrn. Missile Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Imp. Treads | x2 | -6/Factory | Authchip Imp. Treads | x2 | -5/Factory Imp. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Knowing Is Half The Battle Party Time Prolific Hacker Challenges ------------ None Game ------ Seed FluxThermoelectricPlating Manual? 0 Play Time 04:30:39 Cumulative 33.9 hours Start 2022.03.25 @ 14:28:36 End 2022.03.28 @ 18:32:55 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da8618fd-232a-4be4-9cc2-7fad1f2ce848