Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 19:05:20 // Halloween2019/Abominations Player: tourn Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (6526) 6526 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 16676 Bonus ------- Win 3000 Cogmind --------- Core Integrity 203/1600 Matter 300/300 Energy 98/100 System Corruption 17% Temperature Cool (18) Location To Epsilon Eridani Parts ------- Power (2) Propulsion (4) Centrium Leg Utility (15) Weapon (4) Inventory (4) Improved Actuator Array Phase Gun Linear Accelerator Enhanced Force Lance Peak State ------------ Power Light Quantum Reactor Light Quantum Reactor Propulsion Biometal Leg Biometal Leg Biometal Leg Centrium Leg Utility Experimental Power Amplifier Experimental Cooling System Improved Coolant Injector Large Storage Unit Large Storage Unit Visual Processing Unit Improved Target Analyzer Advanced Core Analyzer Advanced Weapon Cycler Improved Core Shielding Improved Medium Armor Plating Layered Light Armor Plating Assembled Alloy Armor Advanced Focal Shield Advanced Shield Generator Weapon Phase Gun Quantum Rifle Railgun Railgun Inventory Antimatter Reactor Biometal Leg Advanced Heat Sink Compact Matter Pod Inertial Stasis Machine Advanced Melee Analysis Suite Improved Actuator Array Advanced Force Booster Improved Dynamic Insulation System System Backup Module Quantum Rifle Nova Cannon Railgun Linear Accelerator Proton Missile Launcher Enhanced Force Lance [Rating: 173] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Biometal Leg Treads Armored Treads Leg Biometal Leg Wheel Centrium Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Quantum Rifle Energy Cannon Neutron Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . Utility 13 | . . 1 1 2 2 2 1 2 . 2 Weapon 2 | . . . . . . . 1 . 1 . Parts Attached 226 | . 5 9 21 14 29 15 17 17 66 33 Power 13 | . 1 . 2 . 2 2 3 . 2 1 Engine 5 | . 1 . 2 . 2 . . . . . Core 4 | . . . . . . 2 2 . . . Reactor 4 | . . . . . . . 1 . 2 1 Propulsion 45 | . 3 4 8 . 4 . 3 3 10 10 Treads 8 | . . 1 5 . 1 . 1 . . . Leg 29 | . . . 3 . 3 . 1 3 10 9 Wheel 4 | . 3 . . . . . 1 . . . Hover 4 | . . 3 . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 84 | . 1 2 5 4 8 6 6 5 30 17 Device 48 | . 1 . 4 1 3 3 3 2 21 10 Storage 5 | . . . 1 . . 1 2 . 1 . Processor 7 | . . 1 . 1 1 1 . . 1 2 Hackware 2 | . . . . . 1 . . . 1 . Protection 22 | . . 1 . 2 3 1 1 3 6 5 Artifact . | . . . . . . . . . . . Weapon 84 | . . 3 6 10 15 7 5 9 24 5 Energy Gun 30 | . . 2 3 5 2 1 3 2 10 2 Energy Cannon 18 | . . . . . 8 3 1 5 1 . Ballistic Gun 11 | . . . 1 . . 2 . . 8 . Ballistic Cannon 7 | . . . . . 1 . . 2 3 1 Launcher 5 | . . . . . 1 1 1 . 2 . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon 7 | . . 1 2 4 . . . . . . Slashing Weapon 3 | . . . . . 3 . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 2 . . . 5 1 Parts Lost 72 | . 1 2 12 1 5 4 5 4 19 19 Power 10 | . 1 1 1 . 1 1 1 . 1 3 Propulsion 13 | . . 1 3 . 2 . 1 . 1 5 Utility 26 | . . . 3 1 . 2 1 2 8 9 Weapon 23 | . . . 5 . 2 1 2 2 9 2 Highest Loss Streak 10 | . 1 2 6 1 3 4 3 2 10 5 Average Slot Usage (%) 90 | . 90 89 71 89 94 96 95 94 95 82 Engine 2 | . 11 4 7 7 9 2 . . . . Core 1 | . . . . . . 8 9 4 . . Reactor 3 | . . . . . . . . 4 7 5 Treads 1 | . . 4 14 . 2 . 2 . . . Leg 15 | . 22 . 7 23 15 17 6 11 16 14 Device 21 | . 6 5 6 16 21 20 25 25 26 21 Storage 8 | . 14 11 7 7 6 10 10 9 8 7 Processor 8 | . . 5 9 13 13 11 10 9 6 8 Protection 9 | . . 10 4 5 8 10 9 13 8 11 Energy Gun 4 | . . 17 2 9 3 . 10 4 4 2 Energy Cannon 1 | . . . . . 5 5 4 6 . . Ballistic Gun 4 | . 28 2 . . . 3 . . 6 6 Ballistic Cannon 1 | . . . . . 2 . . . 3 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 12 12 19 28 32 66 73 95 120 130 142 Greatest Support 130 | 20 26 27 60 51 56 54 54 84 116 130 Greatest Overweight (x) 16 | . 3 1 4 . 1 1 5 6 1 16 Average Overweight (x) . | . . . . . . . 2 2 . . Largest Inventory Capacity 20 | . 6 6 8 8 8 14 16 16 20 16 Average Capacity 13 | . 6 6 7 8 8 13 14 16 16 14 Most Carried 16 | . 6 6 6 8 8 14 14 16 16 16 Average Carried 11 | . 5 5 4 7 7 10 12 14 15 12 Final Capacity 16 | 6 6 6 8 8 8 14 16 16 16 4 Final Carried 14 | 6 6 6 6 8 8 14 13 13 14 4 Class Distribution -------------------- 54% | Scavenger-Mutant 29% | Scavenger-Tank 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Tank | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 6049 | 200 148 80 180 140 369 287 165 286 2105 2089 Remotely . | . . . . . . . . . . . Salvage Created 5441 | . 371 173 199 222 194 252 469 62 2138 1361 Parts 221 | . 11 10 13 13 7 7 11 2 84 63 Haulers Intercepted 2 | . . . 1 . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 89 | . 6 7 5 4 5 4 8 1 33 16 Melee 3 | . . . 3 . . . . . . . Guns 52 | . 6 7 1 4 . 1 3 1 16 13 Cannons 21 | . . . . . 3 1 3 . 11 3 AOE 7 | . . . . . 2 2 2 . 1 . Classes Destroyed 11 | . 1 2 2 . 1 . 1 . 3 1 Hauler 2 | . . . 1 . . 1 . . . . Recycler 1 | . . . . . . . . . . 1 Swarmer 11 | . . 3 3 . 2 3 . . . . Grunt 8 | . . 3 . . . . 1 . 4 . Duelist 1 | . . . . . 1 . . . . . Sentry 7 | . . . 1 . 1 1 1 . 3 . Hunter 5 | . . . . . . . . . 5 . Z-Light 1 | . . . . . . . . . 1 . Assembled 3 | . . . . . . . 3 . . . Abomination 53 | . 6 1 1 4 1 . 3 1 20 16 Anomaly 2 | . . . . . . . . . 1 1 Best Kill Streak 6 | . 3 6 3 1 2 4 3 1 5 3 Combat Bots Only 6 | . 3 6 3 1 2 4 3 1 5 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 1 1 2 . 1 . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 31879 | . 518 306 2175 520 1016 670 1058 2619 10851 12146 Core 3568 | . 246 117 456 17 96 39 199 196 805 1397 Absorbed by Shields 3841 | . . . . . 32 . 128 360 1532 1789 Redirected to Core 264 | . . . . . . . . . 264 . Core Remaining (%) 62 | 100 1 70 17 97 88 96 82 84 44 12 Volleys Fired 486 | . 24 10 13 32 19 19 37 36 150 146 Largest 4 | . 2 2 2 2 2 2 3 3 4 4 Hottest 412 | . 40 126 79 149 160 170 252 331 412 252 Shots Fired 1211 | . 48 16 18 37 32 25 67 90 405 473 Gun 823 | . 48 16 18 37 5 8 39 17 240 395 Cannon 367 | . . . . . 23 12 24 73 157 78 Launcher 21 | . . . . . 4 5 4 . 8 . Special . | . . . . . . . . . . . Kinetic 591 | . 48 . 5 . 10 8 . 22 191 307 Thermal 599 | . . 16 13 37 18 12 63 68 206 166 Explosive 4 | . . . . . 4 . . . . . Electromagnetic 17 | . . . . . . 5 4 . 8 . Robot Hit Streak 27 | . 12 14 27 8 14 7 8 7 23 13 Robot Miss Streak 5 | . 1 . 1 4 3 2 2 3 5 3 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 6 | . . . . . . . . . 4 2 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 Shots Hit Robots 806 | . 40 13 34 25 19 17 42 60 245 311 Core Hits 250 | . 20 8 7 13 14 6 22 5 88 67 Critical Hits 41 | . . . . . . 1 1 2 23 14 Critical Kills 7 | . . . . . . . . . 7 . Critical Parts Destroyed 24 | . . . . . . 1 . 1 12 10 Melee Attacks 52 | . . 3 27 14 4 . . . . 4 Impact 44 | . . 3 27 14 . . . . . . Slashing 4 | . . . . . 4 . . . . . Piercing 4 | . . . . . . . . . . 4 Sneak Attacks 2 | . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 24379 | . 383 227 835 480 736 578 1373 2180 8276 9311 Guns 15616 | . 383 227 306 480 100 143 713 529 4594 8141 Cannons 6855 | . . . . . 432 277 482 1650 2868 1146 Explosions 1173 | . . . . . 204 158 174 . 637 . Melee 529 | . . . 529 . . . . . . . Ramming 206 | . . . . . . . 4 1 177 24 Kinetic 9549 | . 383 . 74 . 161 143 . 513 3072 5203 Thermal 12922 | . . 227 232 480 371 277 1195 1666 4390 4084 Explosive 204 | . . . . . 204 . . . . . Electromagnetic 969 | . . . . . . 158 174 . 637 . Impact 529 | . . . 529 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 30 | . 4 . 2 . 1 2 3 6 30 17 Average Corruption 10 | . 3 . 1 . 1 2 1 4 18 7 Corruption Purged 13 | . . . . . . . 3 1 8 1 Effects 254 | . 4 . . . . . 4 7 195 44 Message Errors 34 | . 1 . . . . . 1 2 22 8 Matter Fused 27 | . 1 . . . . . . 1 20 5 Heat Flow Errors 11 | . . . . . . . 1 . 7 3 Energy Discharges 19 | . 1 . . . . . 2 . 12 4 Parts Rejected 4 | . . . . . . . . . 3 1 Data Loss (minor) 28 | . 1 . . . . . . . 21 6 Data Loss (major) 7 | . . . . . . . . . 6 1 Misfires 5 | . . . . . . . . 1 4 . Alerts 7 | . . . . . . . . . 6 1 Misdirections 39 | . . . . . . . . . 27 12 Targeting Errors 59 | . . . . . . . . 3 55 1 Weapon Failures 14 | . . . . . . . . . 12 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 241 | . . . 41 . 15 . 29 41 98 17 Projectiles 182 | . . . . . . . 29 41 95 17 Explosions 18 | . . . . . 15 . . . 3 . Melee 41 | . . . 41 . . . . . . . Knockbacks 46 | . . . 6 . 2 . . 5 21 12 Impact 7 | . . . 5 . . . . . 1 1 Kinetic 38 | . . . . . 2 . . 5 20 11 Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 251 | . . . . . 94 64 25 . 64 4 Shots 10 | . . . . . 2 4 1 . 3 . Rammed 5 | . . . . . . . 1 . 3 1 Targets Rammed 19 | . . . . . . . 1 2 13 3 Kicked 14 | . . . . . . . . 2 10 2 Crushed . | . . . . . . . . . . . Highest Temperature 907 | . 711 378 907 173 398 198 194 198 310 241 Average Temperature 127 | . 233 178 287 38 99 85 98 111 89 107 Received Heat Transfer 4932 | . 135 138 459 . 165 90 186 385 1640 1734 Effects 41 | . 19 5 17 . . . . . . . Shutdowns 7 | . 3 1 3 . . . . . . . Energy Bleed 4 | . . 2 2 . . . . . . . Interference 6 | . 4 . 2 . . . . . . . Matter Decay 4 | . . 1 3 . . . . . . . Short Circuit 5 | . 2 . 3 . . . . . . . Damage (minor) 4 | . 1 1 2 . . . . . . . Damage (major) 8 | . 8 . . . . . . . . . Damage (core) 3 | . 1 . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 5 . Combat Hostiles 5 | . . . . . . . . . 5 . Parts Fried 11 | . . . 3 . . . . . 8 . Impact Corruptions 3 | . . . 3 . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . 2 . . . 1 1 . 3 . Heat Transferred 6222 | . . 425 127 319 548 400 684 423 2353 943 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 331 | . 37 155 142 7 109 99 73 68 331 68 Average Influence 51 | . 16 93 78 1 27 52 17 16 115 20 Maximum Alert Level 1 | . . . . . . . . . 1 . Low Security (%) 95 | . . . . . . . . . . . Level 1 4 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 258 | . . 1 9 33 34 17 14 27 59 64 Investigation 25 | . . . 1 3 1 3 3 4 3 7 Extermination . | . . . . . . . . . . . Reinforcement 37 | . . 1 2 6 8 2 1 4 8 5 Assault 97 | . . . 3 12 9 6 6 6 29 26 Garrison 99 | . . . 3 12 16 6 4 13 19 26 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 15 | . . . . 3 4 2 1 1 3 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 111 | . 1 5 7 10 15 8 11 7 28 19 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 234 | . 10 14 20 7 19 5 15 11 74 59 Peak Tracking Total 13 | . 2 8 7 3 6 6 9 7 13 9 Tactical Retreats 45 | . 1 . 4 . 5 . 2 4 22 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 . . . 1 1 2 . . 1 Indirectly 2 | . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . 1 3 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . . . 3 1 . . . . Max in Single Turn 2 | . . . . . 2 1 . . . . Garrison Access 10 | . . . . 1 1 1 2 1 2 2 Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 14 | . 4 . 2 . 1 1 2 . 2 2 Terminals 14 | . 4 . 2 . 1 1 2 . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 37 | . 9 . 4 . 5 3 5 . 5 6 Successful 14 | . 2 . 2 . 3 2 3 . 2 . Failed 23 | . 7 . 2 . 2 1 2 . 3 6 Catastrophic 7 | . 4 . 1 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 9 . 3 . 5 3 4 . 5 3 Terminals 37 | . 9 . 4 . 5 3 5 . 5 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 . 1 . 1 . 2 . . . Record 2 | . . . . . . . 2 . . . Level Access Points 2 | . 1 . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 25 | . 2 . 3 . 5 5 3 . 7 . Terminals 9 | . 1 . 1 . 2 2 1 . 2 . Track 3 | . . . . . 1 1 . . 1 . Botnet 6 | . 1 . 1 . 1 1 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 3 . 2 . 1 . 2 . 1 2 Full Trace Events 4 | . . . . . . . 1 . 1 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 40 | . . . . 2 8 2 2 1 15 10 Machine Destruction 14 | . . . . 2 1 2 2 1 3 3 Programmers 26 | . . . . . 7 . . . 12 7 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . 3 . Highest-Rated Group 138 | . . . . . . . . . 138 . Highest-Rated Ally 46 | . . . . . . . . . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . 22 . Total Damage 372 | . . . . . . . . . 372 . Kills 5 | . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10812 | . 436 265 512 942 1053 546 737 624 3070 2627 Spaces Moved 6726 | 1 249 225 276 674 603 298 385 316 1883 1816 Core 479 | . 35 . 1 . . . . . . 443 Treads 82 | . . . 82 . . . . . . . Legs 5545 | 1 158 . 127 674 603 298 198 230 1883 1373 Wheels 347 | . 56 18 . . . . 187 86 . . Hover 273 | . . 207 66 . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 90 52 76 120 120 120 130 140 110 50 Average Speed 123 | 120 125 67 123 120 142 145 143 142 125 112 Slowest Speed 850 | 120 200 90 250 120 150 150 150 150 145 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 31 | 2 57 32 51 20 19 12 13 14 59 71 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 105 | . . 3 4 8 11 3 9 3 37 27 Terrain Destroyed 256 | . . 3 4 8 31 4 13 23 98 72 Melee 22 | . . 3 4 8 4 . . . . 3 Projectile 210 | . . . . . 3 4 13 23 98 69 AOE 24 | . . . . . 24 . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8108 | . 301 315 355 753 746 382 501 408 2211 2136 Wait 432 | . 15 55 11 5 70 34 51 26 53 112 Move 6716 | . 248 224 275 673 602 297 385 315 1882 1815 Hop . | . . . . . . . . . . . Pick Up 67 | . 5 5 4 5 8 10 3 3 15 9 Fast Attach 113 | . 1 7 15 8 14 6 4 11 29 18 Attach 55 | . 1 1 4 . 5 2 5 3 23 11 Detach 31 | . . . 2 3 2 2 1 . 14 7 Swap 58 | . 3 1 2 6 10 7 8 3 14 4 Drop 78 | . 4 9 2 7 12 5 5 9 18 7 Fire 486 | . 24 10 13 32 19 19 37 36 150 146 Melee 52 | . . 3 27 14 4 . . . . 4 Ram . | . . . . . . . . . . . Kick 18 | . . . . . . . . 2 13 3 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Core integrity fell below 50% 278 | -10/Materials | Core integrity fell below 20% 295 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 364 | -10/Materials | Identified exit to Materials 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 481 | -9/Materials | Discovered new exit (range 15) 621 | -9/Materials | Discovered new exit (range 13) 691 | -9/Materials | Discovered new exit (range 10) 702 | -9/Materials | Entered another Materials area 702 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 813 | -8/Materials | Lost 3 parts (1n1u1w) 833 | -8/Materials | Garrison activated, responded to threat 976 | -8/Materials | Lost 6 parts (2u4w) 998 | -8/Materials | Core integrity fell below 50% 1192 | -8/Materials | Discovered new exit (range 17) 1198 | -8/Materials | Core integrity fell below 20% 1214 | -8/Materials | Entered Factory 1214 | -7/Factory | Evolved 2 slots: Utility x2 1363 | -7/Factory | Garrison activated, responded to threat 1502 | -7/Factory | Garrison activated, responded to threat 1907 | -7/Factory | Discovered new exit (range 17) 2086 | -7/Factory | Build established: Scavenger-Mutant 2156 | -7/Factory | Entered another Factory area 2156 | -6/Factory | Evolved 2 slots: Utility x2 2268 | -6/Factory | Garrison activated, responded to threat 2316 | -6/Factory | Garrison activated, responded to threat 2352 | -6/Factory | Garrison activated, responded to threat 2469 | -6/Factory | Garrison activated, responded to threat 2508 | -6/Factory | Garrison activated, responded to threat 2606 | -6/Factory | Identified exit to Factory 2711 | -6/Factory | Garrison activated, responded to threat 2813 | -6/Factory | Lost 3 parts (1p1n1w) 2815 | -6/Factory | Garrison activated, responded to threat 2857 | -6/Factory | Garrison activated, responded to threat 2888 | -6/Factory | Garrison activated, responded to threat 2977 | -6/Factory | Garrison activated, responded to threat 3028 | -6/Factory | Garrison activated, responded to threat 3151 | -6/Factory | Garrison activated, responded to threat 3209 | -6/Factory | Entered another Factory area 3209 | -5/Factory | Evolved 2 slots: Utility x2 3300 | -5/Factory | Garrison activated, responded to threat 3336 | -5/Factory | Lost 4 parts (1p2u1w) 3495 | -5/Factory | Garrison activated, responded to threat 3547 | -5/Factory | Garrison activated, responded to threat 3698 | -5/Factory | Discovered new exit (range 16) 3755 | -5/Factory | Entered another Factory area 3755 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3774 | -4/Factory | Garrison activated, responded to threat 3790 | -4/Factory | Assembled infested ambush trap array 3814 | -4/Factory | Garrison activated, responded to threat 4027 | -4/Factory | Discovered new exit (range 18) 4205 | -4/Factory | Discovered new exit (range 7) 4336 | -4/Factory | Garrison activated, responded to threat 4341 | -4/Factory | Lost 3 parts (1u2w) 4400 | -4/Factory | Crushed by falling debris 4400 | -4/Factory | Garrison activated, responded to threat 4492 | -4/Factory | Entered Research 4492 | -3/Research | Evolved 2 slots: Utility x2 4592 | -3/Research | Garrison activated, responded to threat 4620 | -3/Research | Garrison activated, responded to threat 4744 | -3/Research | Garrison activated, responded to threat 4900 | -3/Research | Garrison activated, responded to threat 4982 | -3/Research | Garrison activated, responded to threat 4985 | -3/Research | Garrison activated, responded to threat 5003 | -3/Research | Garrison activated, responded to threat 5090 | -3/Research | Garrison activated, responded to threat 5097 | -3/Research | Discovered new exit (range 12) 5116 | -3/Research | Entered another Research area 5116 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5156 | -2/Research | Garrison activated, responded to threat 5160 | -2/Research | Garrison activated, responded to threat 5241 | -2/Research | Garrison activated, responded to threat 5428 | -2/Research | Lost 10 parts (1n3u6w) 5469 | -2/Research | Build established: Scavenger-Tank 5541 | -2/Research | Garrison activated, responded to threat 6077 | -2/Research | Found Enh. Force Lance 6081 | -2/Research | Garrison activated, responded to threat 6419 | -2/Research | Discovered new exit (range 18) 6420 | -2/Research | System corruption reached 10% 6594 | -2/Research | Lost 3 parts (1u2w) 6710 | -2/Research | Found Prototype Protection 6710 | -2/Research | Identified Zio. Heavy Carapace 6731 | -2/Research | System corruption reached 30% 6812 | -2/Research | Garrison activated, responded to threat 6819 | -2/Research | Found Hvy. Insulated Plating 6911 | -2/Research | Garrison activated, responded to threat 7228 | -2/Research | Core integrity fell below 50% 7285 | -2/Research | Spotted Cetus Guard 7413 | -2/Research | Build established: Scavenger-Mutant 7594 | -2/Research | Garrison activated, responded to threat 7751 | -2/Research | Discovered new exit (range 10) 7945 | -2/Research | Garrison activated, responded to threat 7998 | -2/Research | Garrison activated, responded to threat 8186 | -2/Research | Entered Access 8186 | -1/Access | Evolved 2 slots: Utility x2 8213 | -1/Access | Garrison activated, responded to threat 8315 | -1/Access | Garrison activated, responded to threat 8437 | -1/Access | Found Adv. Force Booster 8602 | -1/Access | Garrison activated, responded to threat 8902 | -1/Access | Garrison activated, responded to threat 9288 | -1/Access | Garrison activated, responded to threat 9329 | -1/Access | Garrison activated, responded to threat 9721 | -1/Access | Garrison activated, responded to threat 9851 | -1/Access | Energy Cycler disabled 9908 | -1/Access | Build established: Scavenger-Tank 10008 | -1/Access | Garrison activated, responded to threat 10148 | -1/Access | Lost 5 parts (2p1u2w) 10271 | -1/Access | Lost 4 parts (1n3u) 10390 | -1/Access | System corruption reached 10% 10518 | -1/Access | Garrison activated, responded to threat 10558 | -1/Access | Core integrity fell below 50% 10558 | -1/Access | Released all parts (11) 10785 | -1/Access | Garrison activated, responded to threat 10802 | -1/Access | Core integrity fell below 20% 10811 | -1/Access | Discovered new exit (range 7) 10813 | *** | Escaped! Last Messages --------------- 10769_ System corrupted: Matter fused (-9). 10783_ Acquired 19 matter. 10785_ ALERT: Activating Garrison Access A004. 10791_ Connecting with Terminal... 10791_ ALERT: Suspicious activity at Terminal A018. Dispatching Investigation squad. 10792_ ZAJ#5GQ DK