Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 13:20:08

Player: Angler

Result: Destroyed self with Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (660)      660
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (95)                 95
              TOTAL SCORE: 1325

 Bonus
-------
Follower Combat Kills      95

 Cogmind 
---------
Core Integrity             0/250
Matter                     265/300
Energy                     230/250
System Corruption          0%
Temperature                Danger (451)
Movement                   Walking (330) Ox3
Location                   -10/Mines

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (2) ---
            Aluminum Leg
>           --- UTILITY (2) ------
      Small Storage Unit
      Large Storage Unit
>           --- WEAPON (2) -------
            Particle Gun
            Grenade Launcher
>           --- INVENTORY (15) ---
            Ion Engine
            Ion Engine
            Ion Engine
      Light Ion Engine
      Light Nuclear Core
      Light Nuclear Core
  Makeshift Power Source
            Aluminum Leg
      Small Battery (100)
            Structural Scanner
            ECM Suite
            Hacking Suite

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
   Improved Aluminum Leg
   Improved Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
      Large Storage Unit
>           --- WEAPON -----------
            Particle Gun
            Particle Gun
>           --- INVENTORY --------
            Ion Engine
            Ion Engine
            Ion Engine
      Light Ion Engine
      Light Nuclear Core
      Light Nuclear Core
  Makeshift Power Source
            Aluminum Leg
            Aluminum Leg
      Small Battery
            Structural Scanner
            ECM Suite
            Hacking Suite
            Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 7   8   7   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   3   3   
    Treads                 3    | 2   1   .   
    Leg                    5    | .   2   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             4    | .   1   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   6   6   
  Power                    1    | .   1   .   
  Propulsion               4    | .   2   2   
  Utility                  1    | .   1   .   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      5    | .   5   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  99  
  Engine                   13   | .   13  14  
  Treads                   6    | .   7   .   
  Leg                      20   | .   19  27  
  Device                   2    | .   3   .   
  Storage                  23   | .   22  28  
  Energy Gun               12   | .   10  26  
  Ballistic Gun            14   | .   17  .   
Peak Build Rating          13   | 7   10  13  
  Average Rating           8    | 5   8   11  
  On Entrance              5    | .   7   10  
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 14  33  35  
  Greatest Support         40   | 40  40  26  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   12  15  
  Most Carried             15   | 6   12  15  
  Average Carried          9    | 3   9   13  
  Final Capacity           15   | 8   15  15  
  Final Carried            12   | 6   12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           608  | 269 301 38  
  Remotely                 .    | .   .   .   
Salvage Created            1011 | 15  908 88  
  Parts                    58   | 4   53  1   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | .   15  4   
  Guns                     16   | .   13  3   
  AOE                      3    | .   2   1   
Classes Destroyed          8    | 1   6   1   
  Worker                   3    | .   3   .   
  Builder                  2    | .   2   .   
  Tunneler                 1    | 1   .   .   
  Recycler                 2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Grunt                    16   | .   15  1   
  Assembled                3    | .   .   3   
Best Kill Streak           7    | 1   7   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        170  | .    139  31   
  Missed                   63   | .    56   7    
Damage Taken               1641 | .    1077 564  
  Core                     280  | .    161  119  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   56   | .    56   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              120  | 5    102  13   
  Largest                  2    | 2    2    2    
  Hottest                  130  | 40   60   130  
Shots Fired                230  | 10   197  23   
  Gun                      228  | 10   197  21   
  Cannon                   .    | .    .    .    
  Launcher                 2    | .    .    2    
  Special                  .    | .    .    .    
  Kinetic                  168  | 10   158  .    
  Thermal                  17   | .    .    17   
  Explosive                2    | .    .    2    
  Electromagnetic          43   | .    39   4    
  Robot Hit Streak         12   | 6    12   3    
  Robot Miss Streak        5    | 2    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           141  | 7    127  7    
  Core Hits                54   | 2    47   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         4    | .    4    .    
    Destroy                1    | .    1    .    
    Corrupt                3    | .    3    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1757 | 72   1545 140  
  Guns                     1577 | 72   1401 104  
  Cannons                  .    | .    .    .    
  Explosions               156  | .    131  25   
  Melee                    .    | .    .    .    
  Ramming                  24   | .    13   11   
  Kinetic                  1093 | 72   1021 .    
  Thermal                  213  | .    131  82   
  Explosive                25   | .    .    25   
  Electromagnetic          402  | .    380  22   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      58   | .    23   35   
  Shots                    2    | .    1    1    
  Rammed                   .    | .    .    .    
Targets Rammed             6    | .    5    1    
  Kicked                   6    | .    5    1    
  Crushed                  .    | .    .    .    
Highest Temperature        451  | .    150  451  
  Average Temperature      56   | .    29   161  
  Received Heat Transfer   741  | .    600  141  
  Effects                  3    | .    .    3    
    Shutdowns              1    | .    .    1    
    Energy Bleed           1    | .    .    1    
    Damage (major)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         285  | .    100  185  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             281  | 5   281 80  
  Initial                  3    | .   3   .   
  Average                  119  | .   134 60  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         80   | 100 76  100 
  Level 1                  19   | .   23  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              69   | .   57  12  
  Peak Tracking Total      7    | .   7   4   
  Tactical Retreats        18   | .   17  1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                32   | .   32  .   
  Successful               18   | .   18  .   
  Failed                   13   | .   13  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   24   | .   24  .   
  Terminals                26   | .   26  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Unreport Threat          3    | .   3   .   
  Dispatch Records         1    | .   1   .   
  Garrison Registry        1    | .   1   .   
  Patrol Navigation        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Botnet                 5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     13   | .   13  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      45   | .   .   45  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               9    | .   .   9   
  Total Damage             124  | .   .   124 
  Kills                    3    | .   .   3   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2731 | 113  2268 350  
Spaces Moved               1273 | 53   1062 158  
  Core                     1    | 1    .    .    
  Treads                   295  | 52   243  .    
  Legs                     977  | .    819  158  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  190  
  Average Speed            177  | 157  176  190  
  Slowest Speed            190  | 160  190  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 5    100  33   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          16   | .    2    14   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      16   | .    2    14   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1533 | 70   1277 186  
  Wait                     88   | .    87   1    
  Move                     1271 | 52   1061 158  
  Hop                      .    | .    .    .    
  Pick Up                  24   | 6    12   6    
  Fast Attach              10   | 7    3    .    
  Attach                   10   | .    4    6    
  Detach                   .    | .    .    .    
  Swap                     2    | .    1    1    
  Drop                     2    | .    2    .    
  Fire                     120  | 5    102  13   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     6    | .    5    1    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Discovered new exit (range 16)
  658 | -10/Materials | Core integrity fell below 50%
  666 | -10/Materials | Lost 5 parts (1p1n1u2w)
  906 | -10/Materials | Discovered new exit (range 15)
  966 | -10/Materials | Discovered new exit (range 10)
 1283 | -10/Materials | Discovered new exit (range 5)
 1463 | -10/Materials | Discovered new exit (range 12)
 2064 | -10/Materials | Repaired Ion Engine
 2258 | -10/Materials | Central database locked down
 2295 | -10/Materials | Identified exit to Mines
 2382 | -10/Materials | Entered Mines
 2466 | -10/Mines     | Assembled infested the area
 2471 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2723 | -10/Mines     | Core integrity fell below 20%
 2732 | -10/Mines     | Destroyed self with Grenade Launcher

 Last Messages 
---------------
02510_ R-06 Scavenger collects Heat Sink.
02512_ R-06 Scavenger collects Aluminum Leg.
02539_ K-01 Serf collects debris.
02561_ Imp. Aluminum Leg severed.
02566_ as-23538 destroyed.
02579_ Kicked K-01 Serf out of the way.
02668_ Acquired Imp. Aluminum Leg.
02671_ Acquired 18 matter.
02686_ Acquired Structural Scanner.
02704_ EM Pulse Gun destroyed.
02710_ Imp. Aluminum Leg destroyed.
02716_ as-44370 destroyed.
02719_ Particle Gun destroyed.
02721_ Overheating: Energy bleed (-50).
02723_ K-01 Serf collects debris. <x2>
02729_ Imp. Aluminum Leg destroyed.
02730_ Power failure, Ion Engine shutdown.
02731_ Overheating: Particle Gun damaged (-30).
02732_ K-01 Serf collects debris.
02732_ as-63872 destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotFactoryNetwork
  Manual?         0
Play Time         01:00:54
  Cumulative      6.3 hours
  Start           2024.10.07 @ 11:54:03
  End             2024.10.07 @ 13:20:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          3
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 33dc01fb-7152-45e7-8b7a-02004812a454