Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.29 @ 21:45:00 Player: CrossedViper Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (337) 1685 Value Destroyed (25304) 25304 Prototype IDs (241) 4820 Alien Tech Used (13) 2600 Bonus (31972) 31972 TOTAL SCORE: 76681 Bonus ------- High Alert Combat Kills 3936 Follower Combat Kills 204 Met Data Miner 300 Used Data Conduit 3000 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Scanned by Researcher 500 Pursued by Intercept 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -768 Cogmind --------- Core Integrity 1285/1600 Matter 165/300 Energy 1058/1520 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Location By MAIN.C's Side Parts ------- > --- POWER (4) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (4) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (14) ----- Experimental Cooling System Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Experimental Targeting Computer Experimental Armor Integrity Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Ragnarok Missile Launcher Sigix Broadsword > --- INVENTORY (18) --- Enhanced Armored Heavy Treads Experimental Energy Well (0) AEGIS Remote Shield High-powered Transdimensional Reconstructor Potential Cannon Cooled Nova Cannon Multirail Multirail Graviton Cannon Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Assembled Flux Generator Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Experimental Targeting Computer Centrium Medium Armor Plating Centrium Medium Armor Plating Assembled Alloy Armor SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Potential Cannon Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Experimental Energy Well Heavy Regenerative Plating AEGIS Remote Shield High-powered Transdimensional Reconstructor Potential Cannon Cooled Nova Cannon Disintegrator Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Ragnarok Missile Launcher [Rating: 253] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Reactor Antimatter Reactor Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Assembled Nanovents Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Quantum Router Protection Reactive Plating Artifact Matter Drive Weapon Assembled Focal Cannon Energy Gun Gamma Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . . 2 . 2 . Power 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Utility 12 | . . 2 1 2 . . . . . . . . . . 1 . . . . 2 . . 2 . . 1 . 1 . Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Parts Attached 256 | 6 3 10 11 33 2 6 14 8 5 4 2 17 19 2 3 1 . 1 8 4 1 9 1 11 21 2 8 5 39 Power 31 | 1 . 1 3 3 . . 2 . . . . . 1 . 1 . . . . 1 . . . 2 7 1 2 . 6 Engine 8 | 1 . 1 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 23 | . . . . . . . 2 . . . . . 1 . 1 . . . . 1 . . . 2 7 1 2 . 6 Propulsion 44 | 2 . 2 3 6 . . 3 2 1 1 . 4 5 . . . . 1 2 1 . . . 1 4 1 1 1 3 Treads 29 | 2 . 2 3 5 . . 3 2 1 1 . 4 3 . . . . . . . . . . . . . . . 3 Leg 14 | . . . . . . . . . . . . . 2 . . . . 1 2 1 . . . 1 4 1 1 1 . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 97 | 1 2 3 4 12 . 1 2 2 3 . 1 1 9 1 2 1 . . 4 2 1 6 1 8 10 . 2 2 16 Device 40 | . . 2 1 1 . . . 1 . . . . 4 1 . . . . 3 2 1 4 1 5 7 . 1 . 6 Storage 16 | 1 2 1 . 5 . . . . . . . . 2 . 2 . . . . . . . . 1 . . . 2 . Processor 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Hackware 4 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . 1 . . . . . Protection 31 | . . . 3 5 . 1 2 1 1 . 1 1 3 . . . . . 1 . . 1 . 1 1 . . . 9 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon 84 | 2 1 4 1 12 2 5 7 4 1 3 1 12 4 1 . . . . 2 . . 3 . . . . 3 2 14 Energy Gun 5 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 Energy Cannon 32 | . 1 3 . 6 1 1 4 . 1 . . 4 2 . . . . . . . . 1 . . . . . 2 6 Ballistic Gun 18 | 2 . 1 1 4 . 2 1 1 . 1 1 4 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . . 1 1 2 . 2 . 2 . 2 1 1 . . . . 1 . . . . . . . . . 4 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 3 Piercing Weapon 4 | . . . . . . . 2 . . . . 1 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 1 . 1 . . . . . . . . 5 1 . . . 1 . . 1 6 . . 6 . 2 1 3 Parts Lost 102 | . . 3 1 7 . 1 3 2 . 1 . 5 . 3 1 1 1 . 7 12 . 4 . 4 27 1 6 1 11 Power 23 | . . 1 1 2 . 1 . . . . . . . . . . . . 1 2 . . . 1 8 . 1 . 5 Propulsion 13 | . . . . . . . 1 . . . . 1 . . . . . . 2 2 . 1 . . 4 1 . . 1 Utility 35 | . . . . 2 . . . . . . . 1 . 3 1 1 1 . 1 5 . 2 . 1 9 . 4 1 3 Weapon 31 | . . 2 . 3 . . 2 2 . 1 . 3 . . . . . . 3 3 . 1 . 2 6 . 1 . 2 Highest Loss Streak 9 | . . 1 1 7 . 1 2 1 . 1 . 3 . 1 1 1 1 . 6 9 . 2 . 4 7 1 3 1 4 Average Slot Usage (%) 87 | . 88 96 98 94 92 87 79 89 95 99 100 98 95 85 87 88 88 84 83 85 63 64 76 86 77 81 84 86 76 Engine 2 | . 14 11 17 14 15 10 5 . . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . 5 15 13 13 13 13 12 6 11 11 11 11 7 7 3 4 4 10 10 11 11 11 10 Treads 9 | . 28 22 17 12 15 15 15 15 17 20 20 19 17 . . . . . . . . . . . . . . . 4 Leg 6 | . . . . . . . . . . . . . 2 20 17 17 17 15 16 15 12 9 9 12 10 11 12 15 4 Device 13 | . . 10 9 7 7 7 7 7 6 6 6 6 12 19 22 17 17 16 15 20 16 16 21 18 19 29 28 26 19 Storage 18 | . 17 30 27 23 23 23 23 23 20 20 20 20 18 20 17 17 17 17 17 15 15 14 13 13 13 12 12 10 11 Processor 2 | . . . . 5 . . . . . . . . . . . 4 5 5 5 5 5 5 4 4 2 . 2 3 3 Protection 8 | . . . 8 12 15 15 13 15 15 13 13 19 13 . . . . . 1 4 5 2 4 4 5 4 4 6 9 Energy Cannon 9 | . 11 6 9 9 12 2 6 1 4 1 . 1 14 19 17 17 17 14 14 14 3 6 13 12 11 12 11 10 5 Ballistic Gun 2 | . 16 15 9 4 . 2 . . 6 1 4 4 . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 2 8 . 9 . 10 13 10 1 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 233 | 12 43 78 90 172 160 159 171 156 163 156 162 168 168 153 163 163 163 163 174 175 163 163 161 195 233 194 208 208 231 Greatest Support 170 | 40 40 40 40 40 40 40 40 48 70 72 72 72 84 84 94 94 84 84 84 90 85 95 70 95 98 98 102 144 170 Greatest Overweight (x) 7 | . 1 1 4 4 3 3 4 3 3 2 2 2 5 1 1 1 1 1 2 2 3 2 2 2 7 2 2 1 2 Average Overweight (x) 1 | . . 1 2 3 3 3 3 3 2 2 2 2 1 1 1 1 1 1 1 1 2 1 2 1 2 1 1 1 1 Largest Inventory Capacity 44 | 6 16 24 24 44 28 28 28 28 28 28 28 28 28 20 20 20 20 20 20 20 20 20 20 20 20 20 20 26 18 Average Capacity 22 | 5 8 22 24 27 28 28 28 28 28 28 28 28 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 18 Most Carried 28 | 1 7 22 24 28 27 28 28 24 23 22 23 27 23 20 20 20 20 20 20 17 14 20 20 20 20 13 20 17 18 Average Carried 19 | . 5 16 20 26 26 27 26 22 21 19 21 23 18 19 19 19 20 19 17 15 13 16 19 19 16 12 16 13 16 Final Capacity 28 | 6 16 24 24 28 28 28 28 28 28 28 28 28 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 18 Final Carried 28 | 1 6 20 24 26 27 28 23 23 22 20 22 23 20 20 20 20 20 20 16 14 13 20 20 20 11 13 20 15 13 Class Distribution -------------------- 40% | Hauler-Mutant 34% | Generator-Golem 8% | Hauler-Golem 6% | Generator-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Hauler-Golem | -5/Proximity Caves Generator-Golem | -5/Factory Generator-Golem | -5/Upper Caves Generator-Golem | -5/Upper Caves Generator-Golem | -5/Zhirov Generator-Golem | -4/Proximity Caves Generator-Golem | -4/Factory Generator-Golem | -4/Armory Generator-Golem | -4/Lab Generator-Golem | -3/Research Generator-Golem | -3/Quarantine Generator-Golem | -3/Section 7 Generator-Golem | -2/Research Generator-Golem | -2/Testing Generator-Golem | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Matter Collected 4889 | 244 114 153 177 441 143 206 135 211 248 125 89 694 356 55 50 10 . . 125 40 . 90 146 50 351 27 60 60 489 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21846 | . 299 473 246 750 280 202 420 445 250 107 132 1126 1253 902 435 739 509 . 843 1050 . 90 178 446 3466 977 1194 478 4556 Parts 906 | . 16 42 18 39 10 8 11 19 8 3 8 65 22 32 25 25 21 . 31 42 . 12 8 31 146 60 56 16 132 Haulers Intercepted 5 | . 1 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . Recyclers Shooed 4 | . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . 10 . 5 . 3 2 . . 20 . 25 21 . 18 . . . . . . . . . . Prevented 43 | . . . . . . 1 . 7 . . 7 . . 11 . . . . 17 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 294 | . 6 11 6 12 3 5 4 11 4 2 2 6 16 12 6 11 8 . 12 13 . 1 1 6 45 12 15 6 58 Melee 8 | . . . . . . . . . . . . . 5 . . . . . 2 . . . . . . . 1 . . Guns 22 | . 2 7 . 8 . 3 . . 2 . . . . . . . . . . . . . . . . . . . . Cannons 190 | . 4 4 6 4 . 1 . . 2 2 . 1 3 8 6 11 8 . 5 13 . 1 1 6 45 12 13 6 28 AOE 46 | . . . . . 3 . . 11 . . 2 2 5 2 . . . . 2 . . . . . . . . . 19 Classes Destroyed 29 | . 2 4 . 4 2 . . . . 1 . 2 3 1 . . . . . 1 . . . . 2 1 4 . 2 Worker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Builder 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 1 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . Recycler 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Watcher 5 | . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . 1 Swarmer 29 | . . 4 2 2 . 3 . 8 . . . . . 1 . . . . 2 . . . . . 4 2 . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 96 | . 6 3 . 3 . . . 3 2 . 1 . . 9 2 10 8 . 5 6 . . . . 14 1 5 3 15 Brawler 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 Duelist 6 | . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . 1 . 2 . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 29 | . . 4 4 3 . 1 . . 2 . 1 . . 1 3 1 . . . 1 . . . . 5 3 . . . Hunter 21 | . . . . . . . . . . 2 . . . . . . . . 3 4 . . . 2 . 2 . 2 6 Programmer 28 | . . . . 3 . 1 . . . . . . . . 1 . . . . . . . 1 4 8 4 2 . 4 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 4 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . . . . S7 Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Enhanced Q-Series 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite 27 | . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . Z-Technician 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Golem 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Wasp 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 6 | . . . . . 1 . . . . . . 5 . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 3 4 2 3 3 3 2 4 2 2 1 8 5 5 2 5 3 . 5 6 . 1 1 3 5 10 5 3 10 Combat Bots Only 10 | . 3 4 2 3 3 3 2 4 2 2 1 3 5 5 2 5 3 . 5 6 . 1 1 3 5 5 4 3 10 Max Kills in Single Turn 3 | . 1 1 1 1 2 1 1 2 2 1 1 3 3 1 1 1 1 . 1 2 . 1 1 1 1 2 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . 2 . . 1 1 3 1 . . . . 1 . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 Imprinter (-6/Zion) A5 (-4/Lab) MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Damage Taken 38415 | . 227 517 227 1288 48 518 1216 562 462 333 105 1563 546 1125 251 445 227 . 2124 2213 . 1323 77 1749 8702 587 1318 312 10350 Core 3050 | . 22 64 . 234 . 49 137 43 59 53 8 168 31 122 23 59 . . 230 157 . 128 18 101 803 72 154 8 307 Absorbed by Shields 7362 | . . . . . . . . . . . . . . . . . . . 244 . . . . . 2368 . 477 247 4026 Reduced by Siege Mode 436 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436 Core Remaining (%) 71 | 100 91 84 100 . . . . 33 . . . . . 48 . . . . 68 . . 69 . . 30 . 84 . 80 Volleys Fired 1016 | . 24 33 13 56 15 19 18 17 27 9 5 116 32 31 13 21 11 . 37 29 . 37 5 16 168 22 58 23 161 Largest 3 | . 2 2 2 2 2 2 2 2 3 3 2 3 3 3 3 3 3 . 3 3 . 3 3 3 3 3 3 3 3 Hottest 201 | . 88 91 91 91 153 72 126 72 104 104 72 133 201 125 75 75 75 . 75 75 . 70 75 75 75 75 75 200 200 Shots Fired 2032 | . 48 63 26 103 16 37 32 24 61 25 10 159 54 69 39 63 33 . 66 86 . 66 15 32 392 64 147 53 249 Gun 204 | . 24 43 13 62 . 19 . . 17 7 . 19 . . . . . . . . . . . . . . . . . Cannon 1596 | . 24 20 13 35 9 10 32 1 44 18 . 19 44 62 39 63 33 . 54 86 . 59 15 32 392 64 147 53 228 Launcher 225 | . . . . 6 7 8 . 23 . . 10 121 10 7 . . . . 12 . . . . . . . . . 21 Special 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . Kinetic 228 | . 24 43 13 62 . 19 . 1 34 16 . 16 . . . . . . . . . . . . . . . . . Thermal 1479 | . 24 20 13 35 1 9 . . 27 9 . 12 . 57 39 63 33 . 54 86 . 66 15 32 392 64 147 53 228 Explosive 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Electromagnetic 322 | . . . . 6 15 9 32 23 . . 10 131 54 12 . . . . 12 . . . . . . . . . 18 Robot Hit Streak 46 | . 8 10 16 10 4 7 13 6 12 9 8 6 7 26 9 18 7 . 29 21 . 22 19 24 46 10 25 23 35 Robot Miss Streak 4 | . 3 3 1 2 2 4 1 2 4 3 1 3 3 2 2 1 1 . 2 2 . 1 . 1 2 1 1 2 2 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1345 | . 31 41 17 67 7 23 27 7 42 16 6 52 51 45 23 47 14 . 51 59 . 56 9 16 289 43 112 32 162 Core Hits 714 | . 9 16 7 30 11 10 15 20 22 8 6 55 53 25 11 16 11 . 25 24 . 10 3 9 94 23 42 14 145 Critical Hits 30 | . . 1 3 . . . . . 1 . . . 3 . . . . . . . . . . . . . 3 . 19 Critical Kills 5 | . . . 1 . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . Critical Parts Destroyed 17 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . 12 Melee Attacks 167 | . . . . 1 . . 18 . . . . 95 35 . . . . . 8 . . . . . . . 10 . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . 10 . . Piercing 148 | . . . . . . . 18 . . . . 95 35 . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 10 . . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 79731 | . 530 764 318 1437 582 525 544 826 1107 240 178 2689 2694 2673 1143 2003 705 . 3106 3487 . 1724 491 1092 14108 2311 7096 1437 25921 Guns 2145 | . 179 360 93 610 . 204 . . 413 38 . 248 . . . . . . . . . . . . . . . . . Cannons 54227 | . 349 333 225 648 156 204 403 . 639 202 . 81 680 2146 1143 2003 705 . 2187 3431 . 1684 491 1092 14078 2311 4706 1437 12893 Explosions 19456 | . . . . 49 426 117 55 826 . . 178 2360 1084 527 . . . . 787 19 . . . . . . . . 13028 Melee 3664 | . . . . 126 . . 86 . . . . . 930 . . . . . 132 . . . . . . . 2390 . . Ramming 199 | . 2 71 . 4 . . . . 55 . . . . . . . . . . 37 . . . . 30 . . . . Kinetic 2413 | . 179 360 93 610 . 204 . . 646 96 . 225 . . . . . . . . . . . . . . . . . Thermal 63498 | . 349 333 225 656 164 199 55 80 406 144 . 174 591 2057 1143 2003 705 . 2317 3431 . 1724 491 1092 14078 2311 4706 1437 22627 Explosive 1780 | . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . 1761 Electromagnetic 8177 | . . . . 41 418 122 403 746 . . 178 2290 1173 616 . . . . 657 . . . . . . . . . 1533 Impact 126 | . . . . 126 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2522 | . . . . . . . . . . . . . . . . . . . 132 . . . . . . . 2390 . . Piercing 1016 | . . . . . . . 86 . . . . . 930 . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . 2 2 7 7 9 . . . 2 2 2 . . . . . 1 1 19 . 5 25 . . . . Average Corruption 6 | . . . . 1 2 6 7 7 . . . 1 2 2 . . . . . 1 1 16 . 3 17 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 364 | . . . . 7 7 19 28 29 . . . 5 21 9 . . . . . . 1 63 . 15 160 . . . . Message Errors 75 | . . . . 3 4 2 8 8 . . . 2 8 3 . . . . . . . 12 . 6 19 . . . . Matter Fused 47 | . . . . . . 5 4 8 . . . . . . . . . . . . . 15 . 4 11 . . . . Heat Flow Errors 35 | . . . . . . 7 1 5 . . . . 3 2 . . . . . . . 7 . 3 7 . . . . Energy Discharges 35 | . . . . 2 3 1 3 2 . . . . 4 2 . . . . . . 1 6 . . 11 . . . . Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Data Loss (minor) 39 | . . . . 2 . 1 6 2 . . . 2 5 1 . . . . . . . 6 . 2 12 . . . . Data Loss (major) 10 | . . . . . . . . 2 . . . . . . . . . . . . . 3 . . 5 . . . . Misfires 5 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . 3 . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . Misdirections 14 | . . . . . . . . . . . . . . . . . . . . . . 5 . . 9 . . . . Targeting Errors 75 | . . . . . . 3 5 1 . . . 1 1 . . . . . . . . 6 . . 58 . . . . Weapon Failures 19 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 16 . . . . Overload Shots 4 | . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . Overflow Damage 3361 | . . 1 . 120 7 14 26 32 30 . . 70 48 76 45 142 . . 83 174 . 58 10 31 516 39 833 71 935 Projectiles 1908 | . . 1 . 24 7 14 . . 23 . . . 30 76 45 142 . . 78 174 . 58 10 31 516 39 201 71 368 Explosions 692 | . . . . . . . . 32 . . . 70 18 . . . . . 5 . . . . . . . . . 567 Melee 761 | . . . . 96 . . 26 . 7 . . . . . . . . . . . . . . . . . 632 . . Knockbacks 7 | . . . . 1 . . . . 5 1 . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 806 | . . . . 8 . 27 51 99 . . . 370 15 2 . . . . 24 73 . . . . 15 . . 101 21 Shots 41 | . . . . 1 . 2 1 8 . . . 20 1 1 . . . . 3 1 . . . . . . . 2 1 Rammed 11 | . 1 3 . 1 . . . . 3 . . . . . . . . . . 2 . . . . 1 . . . . Targets Rammed 14 | . 1 4 . 1 . . . . 3 . . . . . . . . . . 4 . . . . 1 . . . . Kicked 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 231 | . 231 45 . 196 198 205 199 220 199 187 99 199 199 163 . 7 . . 6 23 . 213 . 143 218 . . . . Average Temperature 95 | . 81 13 . 64 87 104 120 68 103 117 42 100 103 44 . 7 . . 6 7 . 91 . 67 97 . . . . Received Heat Transfer 4585 | . 135 129 63 186 9 54 150 54 132 . 36 18 150 306 45 147 84 . 222 399 . . . 72 1177 54 79 16 868 Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Total Turns 589 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 589 Longest Duration 292 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292 Robots Corrupted 31 | . . . . . 1 1 4 . . . . 6 4 2 . . . . 3 . . . . . . . . . 10 Combat Hostiles 26 | . . . . . . 1 4 . . . . 3 3 2 . . . . 3 . . . . . . . . . 10 Parts Fried 80 | . . . . 1 . 3 11 3 . . 2 20 11 4 . . . . 7 . . . . . . . . . 18 Impact Corruptions 5 | . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Melted 40 | . 1 . . 1 1 . . . . 1 . 1 . . . . . . 2 1 . . 2 . 7 5 11 1 6 Heat Transferred 39042 | . 592 592 407 938 100 222 50 . 518 185 . 233 400 1000 600 1025 350 . 1100 1550 . 1223 225 475 7311 1050 2561 725 15610 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 26 | . . . . 1 1 . 1 3 . . 2 10 4 1 . . . . 1 . . . . . . . . . 2 Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Peak Influence 1392 | . 258 278 328 333 . . . . 148 . . . . . 267 . . . . 498 204 . 65 208 1017 895 655 854 1392 Initial 571 | . . 108 78 149 . . . . . . . . . . . . . . . 31 204 . . 36 . 571 449 354 521 Average 332 | . 88 172 213 137 . . . . 48 . . . . . 100 . . . . 257 152 . 22 73 618 661 513 631 588 Maximum Alert Level 4 | . 1 1 1 1 . . . . . . . . . . 1 . . . . 2 1 . . 1 3 3 2 3 4 Low Security (%) 49 | 100 89 67 43 72 . . . . 100 . . . . . 88 . . . . 44 25 . 100 97 10 . . . 56 Level 1 15 | . 10 32 56 27 . . . . . . . . . . 11 . . . . 30 74 . . 2 4 . . 23 . Level 2 19 | . . . . . . . . . . . . . . . . . . . . 25 . . . . 35 65 99 30 6 Level 3 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 49 34 . 45 30 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 2 . 7 . . . . 1 . . . . . . . . . . 1 1 . . 1 16 1 2 3 4 Investigation 5 | . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Extermination 13 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 4 1 1 1 2 Reinforcement 10 | . . 1 . 1 . . . . . . . . . . . . . . . 1 1 . . . 5 . . 1 . Assault 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 2 Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Distress Signals 21 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 11 1 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 502 | . 13 17 11 19 4 5 4 11 8 2 2 46 17 13 9 10 11 . 21 25 . 1 5 11 103 15 19 15 85 Peak Tracking Total 21 | . 4 3 3 6 4 3 2 4 3 2 1 8 8 5 3 5 5 . 10 9 1 1 2 3 21 7 5 6 11 Tactical Retreats 49 | . 1 1 2 5 . . . . 1 . . 12 3 1 . . 2 . 4 1 . . . 1 4 2 2 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Traps Triggered 17 | . 1 2 2 5 . . . . . . . . . . . . . . . . . . . 2 2 . 2 . 1 Indirectly 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Disabled 55 | . . 2 . . . . . . 1 . . 4 2 1 1 . . . . 4 . 1 . 4 13 . 10 7 5 Max in Single Turn 2 | . . 1 . . . . . . 1 . . 1 1 1 1 . . . . 1 . 1 . 1 1 . 2 2 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Accessed 27 | . 2 . . 1 . . 4 . 1 . . . . . 3 . . 4 . 1 . 1 1 1 3 . 3 2 . Terminals 11 | . 1 . . . . . . . 1 . . . . . 3 . . . . 1 . . 1 . . . 2 2 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Total Hacks 104 | . 4 . . 1 . . 27 . 3 . . . . . 6 . . 13 . 2 . 19 1 9 6 . 9 4 . Successful 78 | . 2 . . 1 . . 27 . 1 . . . . . 4 . . 13 . . . 19 1 5 1 . 4 . . Failed 25 | . 1 . . . . . . . 2 . . . . . 2 . . . . 2 . . . 4 5 . 5 4 . Catastrophic 5 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 2 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 16 | . 4 . . . . . . . . . . . . . 4 . . . . 2 . . . . 1 . 5 . . Terminals 25 | . 3 . . . . . . . 3 . . . . . 6 . . . . 2 . . 1 . . . 6 4 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . . . . . . . . . . . . . . . . . . 9 5 . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Terminal Hacks 65 | . 1 . . . . . 27 . 1 . . . . . 2 . . 13 . . . 19 1 . . . 1 . . Record 35 | . . . . . . . 11 . . . . . . . . . . 5 . . . 19 . . . . . . . Part Schematic 10 | . . . . . . . 6 . . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . 3 . . . . . . . . . . 4 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 6 | . 1 . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 2 . . Terminals 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . Track 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Botnet 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . . . . . . . 1 . . . . . 3 . . . . 1 . . . . 2 . 3 2 . Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 6 . . . . . . . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Total Allies 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Highest-Rated Group 368 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368 . Highest-Rated Ally 131 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . Total Damage 1235 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1235 . Kills 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Robot Analysis Total 116 | . 1 . . . . . 115 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 . 1 . 2 1 1 . . . . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Turns Passed 27191 | 73 348 1112 362 1541 649 617 694 899 567 481 665 2811 2913 1296 293 571 541 814 995 389 539 1401 282 920 1990 436 914 537 1541 Spaces Moved 10176 | 47 160 508 147 630 280 250 241 384 231 234 339 1159 1407 318 131 200 284 136 398 156 39 274 134 320 589 212 366 233 369 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5916 | 37 160 508 147 521 280 250 241 384 231 234 339 1159 1228 . . . . . . . . . . . . . . . 197 Legs 4141 | . . . . . . . . . . . . . 179 318 131 200 284 136 398 156 39 274 134 320 589 212 366 233 172 Wheels 109 | . . . . 109 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 200 130 220 220 220 220 195 190 190 190 169 169 169 169 169 169 163 160 163 163 190 163 159 159 159 160 135 Average Speed 187 | 136 163 180 200 204 220 220 223 220 204 190 190 191 187 169 169 169 169 169 174 173 195 175 190 183 192 164 171 160 156 Slowest Speed 290 | 160 180 180 240 240 220 220 240 220 220 195 190 200 245 169 169 169 169 169 190 186 210 190 190 190 290 190 186 160 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . . . . Exploration Rate (%) 40 | 4 37 39 17 21 56 53 81 70 9 42 57 85 82 50 6 35 48 60 64 7 3 99 6 51 50 11 47 8 21 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 36 | . 1 . . . 1 . 28 . . . . 2 . . . . . 3 1 . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . . 1 . Unknown Exits Taken 24 | 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 18 | . . . . . 2 3 . 4 . 1 1 2 . . . 1 1 . 3 . . . . . . . . . . Spaces Dug 68 | . . . . . 4 . 2 3 5 . . 6 . 5 . . . . 1 1 . . 3 . 11 1 7 7 12 Terrain Destroyed 418 | . . . . 5 4 2 16 5 6 2 2 13 20 18 11 21 19 . 25 21 . . 4 5 55 17 21 48 78 Melee 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Projectile 259 | . . . . 1 . 2 . . 6 2 . . . 13 11 21 19 . 9 14 . . 4 5 55 17 21 16 43 AOE 156 | . . . . 4 4 . 14 5 . . 2 13 20 5 . . . . 15 7 . . . . . . . 32 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Total 16227 | 53 198 641 187 791 297 278 344 415 277 251 351 1406 1569 1025 174 388 320 725 632 209 501 1134 151 632 1114 251 518 357 1038 Wait 4118 | . 5 56 2 20 . 1 38 . 6 . . 2 21 652 26 162 26 572 171 11 461 776 11 257 300 11 56 78 397 Move 10147 | 46 159 507 146 629 279 249 240 383 230 233 338 1158 1406 317 130 199 283 135 397 155 38 273 133 319 588 211 365 232 369 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 191 | 1 5 23 10 20 1 2 8 4 3 2 4 10 19 6 . 1 . 4 2 1 . 11 1 9 8 2 10 4 20 Fast Attach 97 | 6 1 3 6 12 . . 1 2 1 . . 1 4 2 . . . 2 3 1 1 6 . 6 15 2 3 1 18 Attach 120 | . . 5 3 11 . . 8 3 4 4 2 10 9 . 1 1 . . 5 3 1 3 1 4 11 . 5 4 22 Detach 25 | . . . . 3 . . . . . . . 3 . . . . . . . . . 2 . . 1 . 2 2 12 Swap 56 | . 2 2 2 10 2 6 5 3 . . . 6 6 1 2 . . . . . . 2 . 1 6 . . . . Drop 277 | . 1 8 5 28 . 1 10 3 3 3 2 5 37 16 2 4 . 12 9 5 . 24 . 20 15 3 9 13 39 Fire 1016 | . 24 33 13 56 15 19 18 17 27 9 5 116 32 31 13 21 11 . 37 29 . 37 5 16 168 22 58 23 161 Melee 165 | . . . . 1 . . 16 . . . . 95 35 . . . . . 8 . . . . . . . 10 . . Ram 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Kick 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . Crush 8 | . 1 4 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Arm]) -4/Armory -4/Lab -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 10) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Utility x2 990 | -9/Materials | Build established: Hauler-Mutant 1506 | -9/Materials | Discovered new exit (range 14) 1534 | -9/Materials | Entered another Materials area 1534 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1865 | -8/Materials | Build established: Scavenger-Mutant 1884 | -8/Materials | Discovered new exit (range 5) 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Utility x2 2063 | -7/Factory | Discovered new exit (range 13) 2153 | -7/Factory | Identified exit to Factory 2204 | -7/Factory | Garrison activated, responded to threat 2310 | -7/Factory | Lost 7 parts (2p2u3w) 2312 | -7/Factory | Build established: Hauler-Mutant 3183 | -7/Factory | Discovered exit to Factory (range 10) 3343 | -7/Factory | Discovered new exit (range 14) 3375 | -7/Factory | Identified exit to Lower Caves 3437 | -7/Factory | Entered Lower Caves 3464 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3625 | -7/Lower Caves | Ambushed by wild Derelicts 3818 | -7/Lower Caves | Encountered a Warlord checkpoint 4060 | -7/Lower Caves | Discovered new exit (range 11) 4086 | -7/Lower Caves | Entered another Lower Caves area 4339 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4595 | -7/Lower Caves | Learned 4 Factory zone layouts 4670 | -7/Lower Caves | Discovered new exit (range 16) 4703 | -7/Lower Caves | Entered Data Miner 4704 | -7/Data Miner | Discovered new exit (range 6) 4746 | -7/Data Miner | Met Data Miner 4806 | -7/Data Miner | Learned location of Section 7 (-3) 4806 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4828 | -7/Data Miner | Received God Mode back door access code from Data Miner 4979 | -7/Data Miner | Interfaced with the Data Conduit 5194 | -7/Data Miner | Core integrity fell below 50% 5219 | -7/Data Miner | Found Exp. Thermal Shield 5397 | -7/Data Miner | Entered Proximity Caves 5554 | -6/Proximity Caves | Spotted B-75 Beast 6296 | -6/Proximity Caves | Entered Factory 6296 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6297 | -6/Factory | Identified exit to Extension 6299 | -6/Factory | Loaded intel: 319 machine locations 6604 | -6/Factory | Identified exit to Lower Caves 6732 | -6/Factory | Build established: Hauler-Tank 6863 | -6/Factory | Entered Lower Caves 7203 | -6/Lower Caves | Learned Factory trap positions 7267 | -6/Lower Caves | Build established: Hauler-Mutant 7310 | -6/Lower Caves | Discovered new exit (range 3) 7344 | -6/Lower Caves | Entered another Lower Caves area 7407 | -6/Lower Caves | Discovered new exit (range 5) 7445 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7929 | -6/Lower Caves | Encountered a Warlord checkpoint 7997 | -6/Lower Caves | Discovered new exit (range 5) 8009 | -6/Lower Caves | Entered Zion 8112 | -6/Zion | Discovered new exit (range 12) 8298 | -6/Zion | Learned Factory trap positions 8418 | -6/Zion | Found CR-A16's Pointy Stick 8734 | -6/Zion | Learned Factory emergency access door positions 9093 | -6/Zion | Received a hallucinogenic algorithm 10035 | -6/Zion | Attacked by Zionites 10260 | -6/Zion | Lost 3 parts (3w) 10534 | -6/Zion | Destroyed Imprinter 10567 | -6/Zion | Extracted access codes from Imprinter's data core 10644 | -6/Zion | Discovered new exit (range 4) 10644 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10820 | -6/Zion | Entered Deep Caves 11168 | -6/Deep Caves | Z-Facility disabled 11982 | -6/Deep Caves | Found Prototype Protection 11984 | -6/Deep Caves | Identified Zio. Weapon Casing 12032 | -6/Deep Caves | Found Zio. Weapon Casing 12130 | -6/Deep Caves | Found Zio. Weapon Casing 12280 | -6/Deep Caves | Discovered new exit (range 7) 12407 | -6/Deep Caves | Spotted as-64251 12433 | -6/Deep Caves | Destroyed as-64251 12911 | -6/Deep Caves | Exposed GOLEM chamber 12959 | -6/Deep Caves | Found GOLEM Unit 12965 | -6/Deep Caves | Found GOLEM Unit 12986 | -6/Deep Caves | Found GOLEM Unit 13016 | -6/Deep Caves | Found GOLEM Unit 13042 | -6/Deep Caves | Found GOLEM Unit 13482 | -6/Deep Caves | Build established: Hauler-Golem 13733 | -6/Deep Caves | Entered Proximity Caves 14061 | -5/Proximity Caves | Found Imp. Powered Armor 14328 | -5/Proximity Caves | Spotted B-75 Beast 14333 | -5/Proximity Caves | Core integrity fell below 50% 14339 | -5/Proximity Caves | Destroyed B-75 Beast 14418 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14695 | -5/Proximity Caves | Discovered new exit (range 6) 14709 | -5/Proximity Caves | Found Alien Artifact 14709 | -5/Proximity Caves | Identified Dimensional Node Initializer 14709 | -5/Proximity Caves | Initialized slip node 15029 | -5/Proximity Caves | Entered Factory 15029 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15030 | -5/Factory | Loaded intel: 114 trap records 15032 | -5/Factory | Loaded intel: 246 machine locations 15132 | -5/Factory | Identified exit to Upper Caves 15322 | -5/Factory | Entered Upper Caves 15338 | -5/Upper Caves | Build established: Generator-Golem 15860 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15871 | -5/Upper Caves | Discovered new exit (range 5) 15893 | -5/Upper Caves | Entered another Upper Caves area 15905 | -5/Upper Caves | Discovered new exit (range 6) 16428 | -5/Upper Caves | Discovered new exit (range 3) 16434 | -5/Upper Caves | Entered Zhirov 16434 | -5/Zhirov | Discovered new exit (range 3) 16465 | -5/Zhirov | Met Zhirov 16504 | -5/Zhirov | Found Alien Artifact 16504 | -5/Zhirov | Identified Integrated Reactor 16504 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16575 | -5/Zhirov | Found Alien Artifact 16626 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17248 | -5/Zhirov | Entered Proximity Caves 17370 | -4/Proximity Caves | Spotted B-86 Titan 17397 | -4/Proximity Caves | Destroyed B-86 Titan 17556 | -4/Proximity Caves | Learned Research stockpile data 17717 | -4/Proximity Caves | Lost 6 parts (1p1n1u3w) 18230 | -4/Proximity Caves | Discovered new exit (range 7) 18243 | -4/Proximity Caves | Entered Factory 18243 | -4/Factory | Evolved 2 slots: Utility x2 18244 | -4/Factory | Loaded intel: 81 trap records 18245 | -4/Factory | Loaded intel: 304 machine locations 18274 | -4/Factory | Spotted B-86 Titan 18289 | -4/Factory | Destroyed B-86 Titan 18390 | -4/Factory | Discovered new exit (range 15) 18588 | -4/Factory | Lost 3 parts (3u) 18609 | -4/Factory | Discovered new exit (range 11) 18632 | -4/Factory | Entered Armory 18633 | -4/Armory | Loaded intel: 80 machine locations 18661 | -4/Armory | Lost 9 parts (2p2n2u3w) 18889 | -4/Armory | Identified Transdimensional Reconstructor 18889 | -4/Armory | Warped through subspace to slip node 18889 | -4/Armory | Discovered new exit (range 1) 19171 | -4/Armory | Entered Lab 19171 | -4/Lab | Discovered new exit (range 9) 19286 | -4/Lab | Hidden lab's door opened automatically 19286 | -4/Lab | Sensor layout match revealed 19287 | -4/Lab | Gained access to the hidden lab's interior 19317 | -4/Lab | Detected by scanners 19344 | -4/Lab | Confronted by A5 19382 | -4/Lab | System corruption reached 10% 19465 | -4/Lab | Destroyed A5 19516 | -4/Lab | Decrypted terminal 19516 | -4/Lab | Acquired modification code for an L2 power cell 19613 | -4/Lab | Found Prototype Energy Gun 19613 | -4/Lab | Identified Tachyon Dispersion Ray 19618 | -4/Lab | Found Prototype Energy Cannon 19618 | -4/Lab | Identified Potential Cannon 19706 | -4/Lab | Found Alien Artifact 19706 | -4/Lab | Identified Core Expander 19706 | -4/Lab | Installed Core Expander, added new Power slot 19717 | -4/Lab | Found Alien Artifact 19717 | -4/Lab | Identified Integrated Dissipator 19717 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 19728 | -4/Lab | Found Transdimensional Reconstructor 19740 | -4/Lab | Found Alien Artifact 19797 | -4/Lab | Found Prototype Device 19798 | -4/Lab | Identified AEGIS Remote Shield 19804 | -4/Lab | Found Prototype Hackware 19804 | -4/Lab | Identified Quantum Router 19880 | -4/Lab | Found Exp. Hacking Suite 19950 | -4/Lab | Found Exp. System Shield 20572 | -4/Lab | Entered Research 20572 | -3/Research | Evolved 2 slots: Utility x2 20574 | -3/Research | Loaded intel: 115 machine locations 20778 | -3/Research | Discovered new exit (range 8) 20854 | -3/Research | Entered Quarantine 20855 | -3/Quarantine | Loaded intel: 54 machine locations 20875 | -3/Quarantine | Found Transdimensional Reconstructor 20880 | -3/Quarantine | Found Transdimensional Reconstructor 20885 | -3/Quarantine | Found Alien Artifact 20888 | -3/Quarantine | Found Transdimensional Reconstructor 20901 | -3/Quarantine | Found Dimensional Node Initializer 21011 | -3/Quarantine | Found Alien Artifact 21186 | -3/Quarantine | Found Alien Slashing Weapon 21249 | -3/Quarantine | Found Alien Artifact 21307 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 21307 | -3/Quarantine | Identified Core Reset Matrix 21307 | -3/Quarantine | Identified Matter Drive 21307 | -3/Quarantine | Identified Subatomic Replicator 21307 | -3/Quarantine | Identified Sigix Broadsword 21376 | -3/Quarantine | Spotted Fortress 21496 | -3/Quarantine | Lost 4 parts (1p1u2w) 21509 | -3/Quarantine | Discovered new exit (range 6) 21774 | -3/Quarantine | Entered Section 7 21774 | -3/Section 7 | Spotted S7 Guard 21775 | -3/Section 7 | Loaded intel: 146 machine locations 21826 | -3/Section 7 | Destroyed S7 Guard 21837 | -3/Section 7 | Found Prototype Protection 21837 | -3/Section 7 | Identified Hvy. Regenerative Plating 21849 | -3/Section 7 | Found Alien Artifact 22119 | -3/Section 7 | Found Integrated Reactor 22120 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22198 | -3/Section 7 | System corruption reached 10% 22203 | -3/Section 7 | Warped through subspace 22262 | -3/Section 7 | Spotted S7 Guard 22286 | -3/Section 7 | Found Alien Artifact 22447 | -3/Section 7 | Destroyed S7 Guard 22524 | -3/Section 7 | First assault squad dispatched 22577 | -3/Section 7 | Warped through subspace 22578 | -3/Section 7 | Spotted Alpha 7 22588 | -3/Section 7 | Warped through subspace 22643 | -3/Section 7 | Intercept squad dispatched 22656 | -3/Section 7 | Spotted Tracker 22657 | -3/Section 7 | Spotted Tracker 22668 | -3/Section 7 | Destroyed Tracker 22671 | -3/Section 7 | Destroyed Tracker 22703 | -3/Section 7 | Spotted Combat Programmer 22707 | -3/Section 7 | Spotted Combat Programmer 22714 | -3/Section 7 | Destroyed Combat Programmer 22730 | -3/Section 7 | Destroyed Combat Programmer 22752 | -3/Section 7 | Lost 4 parts (1p2n1u) 22872 | -3/Section 7 | Found Transdimensional Reconstructor 22941 | -3/Section 7 | Found Alien Artifact 22941 | -3/Section 7 | Identified Terrabomb 22941 | -3/Section 7 | Used Terrabomb 23007 | -3/Section 7 | Scanned by Researcher 23056 | -3/Section 7 | Spotted B-99 Colossus 23082 | -3/Section 7 | Spotted Alpha 7 23082 | -3/Section 7 | Warped through subspace 23083 | -3/Section 7 | Core integrity fell below 50% 23184 | -3/Section 7 | Lost 7 parts (2p1n1u3w) 23206 | -3/Section 7 | Spotted S7 Guard 23227 | -3/Section 7 | Warped through subspace 23254 | -3/Section 7 | Lost 6 parts (1n4u1w) 23434 | -3/Section 7 | Core integrity fell below 20% 23485 | -3/Section 7 | Destroyed B-86 Titan 23493 | -3/Section 7 | Spotted S7 Guard 23507 | -3/Section 7 | Destroyed S7 Guard 23542 | -3/Section 7 | Found Alien Artifact 23542 | -3/Section 7 | Identified Integrated Singularity Reactor 23542 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 23544 | -3/Section 7 | Identified Integrated Heat Negator 23544 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 23545 | -3/Section 7 | Identified Core Regenerator 23545 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 23626 | -3/Section 7 | Destroyed S7 Guard 23654 | -3/Section 7 | Found Alien Artifact 23654 | -3/Section 7 | Identified Core Membrane 23654 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 23746 | -3/Section 7 | Discovered new exit (range 12) 23764 | -3/Section 7 | Entered Research 23764 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 23765 | -2/Research | Loaded intel: 89 machine locations 24153 | -2/Research | Discovered new exit (range 10) 24200 | -2/Research | Entered Testing 24201 | -2/Testing | Loaded intel: 75 machine locations 24250 | -2/Testing | Spotted PX-RMD1BCU6WL 24282 | -2/Testing | Destroyed PX-RMD1BCU6WL 24293 | -2/Testing | Found Exp. Targeting Computer 24459 | -2/Testing | Found Ragnarok Missile Launcher 24501 | -2/Testing | Spotted Striker 24508 | -2/Testing | Spotted Striker 24509 | -2/Testing | Spotted Alpha 7 24548 | -2/Testing | Destroyed Alpha 7 24637 | -2/Testing | Spotted Alpha 7 24647 | -2/Testing | Destroyed Striker 24650 | -2/Testing | Destroyed Striker 24672 | -2/Testing | Lost 3 parts (1p1u1w) 24713 | -2/Testing | Destroyed Alpha 7 24740 | -2/Testing | Stole the SGEMP Prototype 24950 | -2/Testing | First assault squad dispatched 25040 | -2/Testing | Found Prototype Energy Cannon 25084 | -2/Testing | Found Prototype Energy Gun 25084 | -2/Testing | Identified Hyp. EM Gauss Rifle 25096 | -2/Testing | Discovered new exit (range 11) 25114 | -2/Testing | Entered Access 25114 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 25115 | -1/Access | Loaded intel: 94 machine locations 25115 | -1/Access | Loaded intel: 80 trap records 25115 | -1/Access | Identified exit to Surface 25115 | -1/Access | Discovered exit to Surface (range 226) 25115 | -1/Access | Identified exit to Command 25115 | -1/Access | Discovered exit to Command (range 147) 25115 | -1/Access | Loaded intel: 94 machine locations 25115 | -1/Access | Delivered the SGEMP Prototype to Zhirov 25115 | -1/Access | Zhirov transferred Access data 25129 | -1/Access | Identified Disintegrator 25234 | -1/Access | Found Antimissile System 25405 | -1/Access | Zhirov warped through subspace 25471 | -1/Access | Found Com. Tesla Bomb Launcher 25473 | -1/Access | Found Faulty Com. Tesla Bomb Launcher 25476 | -1/Access | Found Com. Tesla Bomb Launcher 25646 | -1/Access | First assault squad dispatched 25651 | -1/Access | Entered Command 25652 | -1/Command | Loaded intel: 60 machine locations 26092 | -1/Command | Spotted M Guard 26092 | -1/Command | Spotted M Guard 26092 | -1/Command | Spotted Combat Programmer 26104 | -1/Command | Destroyed M Guard 26105 | -1/Command | Destroyed M Guard 26114 | -1/Command | Destroyed Combat Programmer 26116 | -1/Command | Spotted Combat Programmer 26130 | -1/Command | Destroyed Combat Programmer 26130 | -1/Command | All MAIN.C guards destroyed 26140 | -1/Command | Lost 4 parts (2p1n1u) 26155 | -1/Command | Found Prototype Reactor 26155 | -1/Command | Identified Zero-point Reactor 26164 | -1/Command | Found Zero-point Reactor 26172 | -1/Command | Found AEGIS Remote Shield 26197 | -1/Command | First assault squad dispatched 26198 | -1/Command | Found Zero-point Reactor 26201 | -1/Command | Found Prototype Energy Cannon 26207 | -1/Command | Found AEGIS Remote Shield 26217 | -1/Command | Found Hvy. Regenerative Plating 26242 | -1/Command | Found Adv. Micro-nuke Launcher 26244 | -1/Command | Identified Cld. Nova Cannon 26252 | -1/Command | Destroyed 10 combat bots 26287 | -1/Command | Used Subatomic Replicator to replicate Potential Cannon 26305 | -1/Command | Met MAIN.C 26309 | -1/Command | 0b10 Conduit disabled 26321 | -1/Command | Destroyed MAIN.C Shell 26324 | -1/Command | MAIN.C activated Command garrisons 26324 | -1/Command | Surrendered to MAIN.C 26324 | -1/Command | Loaded intel: 58 machine locations 26324 | -1/Command | Loaded intel: 115 trap records 26324 | -1/Command | Discovered exit to Surface (range 85) 26324 | -1/Command | Discovered exit to Surface (range 48) 26431 | -1/Command | Found Prototype Protection 26431 | -1/Command | Identified SHELL Armor 26465 | -1/Command | Build established: Generator-Mutant 26730 | -1/Command | MAIN.C activated Command garrisons 26768 | -1/Command | Unknown forces attacked Command 26768 | -1/Command | Spotted EQ-005 26768 | -1/Command | Spotted EQ-000 26768 | -1/Command | Spotted EQ-002 26768 | -1/Command | Spotted EQ-001 26768 | -1/Command | Spotted EQ-006 26768 | -1/Command | Spotted EQ-004 26768 | -1/Command | Spotted EQ-003 26774 | -1/Command | Destroyed EQ-001 26797 | -1/Command | Destroyed EQ-006 26803 | -1/Command | Destroyed EQ-000 26818 | -1/Command | Destroyed EQ-005 26868 | -1/Command | Spotted EQ-018 26868 | -1/Command | Spotted EQ-022 26868 | -1/Command | Spotted EQ-020 26868 | -1/Command | Spotted EQ-021 26868 | -1/Command | Spotted EQ-019 26877 | -1/Command | Destroyed EQ-020 26879 | -1/Command | Spotted EQ-031 26896 | -1/Command | Spotted EQ-014 26899 | -1/Command | Spotted EQ-009 26901 | -1/Command | Spotted EQ-030 26907 | -1/Command | Destroyed EQ-014 26921 | -1/Command | Destroyed EQ-009 26926 | -1/Command | Spotted EQ-037 26935 | -1/Command | Found Prototype Ballistic Gun 26936 | -1/Command | Spotted EQ-013 26937 | -1/Command | Spotted EQ-008 26939 | -1/Command | Spotted EQ-017 26940 | -1/Command | Found Prototype Ballistic Gun 26948 | -1/Command | Found Exp. Armor Integrity Analyzer 26974 | -1/Command | Spotted EQ-039 26974 | -1/Command | Spotted EQ-038 26974 | -1/Command | Spotted EQ-040 26974 | -1/Command | Spotted EQ-041 26977 | -1/Command | Destroyed EQ-040 26983 | -1/Command | Destroyed EQ-041 26992 | -1/Command | Spotted EQ-054 26997 | -1/Command | Destroyed EQ-038 27003 | -1/Command | Destroyed EQ-054 27015 | -1/Command | Spotted EQ-050 27027 | -1/Command | Lost 3 parts (1p2w) 27045 | -1/Command | Spotted EQ-032 27046 | -1/Command | Destroyed EQ-032 27071 | -1/Command | Destroyed EQ-059 27086 | -1/Command | Destroyed EQ-045 27087 | -1/Command | Spotted EQ-049 27088 | -1/Command | Spotted EQ-073 27089 | -1/Command | Destroyed EQ-073 27092 | -1/Command | Destroyed EQ-049 27093 | -1/Command | Spotted EQ-060 27095 | -1/Command | Spotted EQ-028 27099 | -1/Command | Spotted EQ-053 27104 | -1/Command | Spotted EQ-055 27107 | -1/Command | Destroyed EQ-028 27110 | -1/Command | Destroyed EQ-017 27122 | -1/Command | Destroyed EQ-055 27143 | -1/Command | Destroyed 7 combat bots 27156 | -1/Command | Spotted EQ-012 27165 | -1/Command | Spotted EQ-069 27177 | -1/Command | Destroyed EQ-065 27177 | -1/Command | Spotted EQ-079 27179 | -1/Command | Spotted EQ-044 27181 | -1/Command | Spotted EQ-064 27185 | -1/Command | Spotted EQ-029 27188 | -1/Command | Spotted EQ-075 27190 | -1/Command | Destroyed EQ-064 27191 | -1/Command | Attackers retreated from Command 27192 | *** | Fortifying 0b10! Last Messages --------------- 27186_ EQ-044 knocked back. 27187_ Penetrated by Slug. 27187_ Critical hit. 27187_ Slug penetrates EQ-069. 27188_ The unstable cave ceiling collapses. 27188_ MAIN.C knocked back. 27188_ Destroyed Prototype Device. 27189_ Penetrated by Slug. 27190_ Slug penetrates EQ-069. 27190_ Slug penetrates MAIN.C. 27190_ EQ-064 destroyed. 27191_ The unstable cave ceiling collapses. 27191_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????#?#?#??? | | ??????????????????????????????????????????#?#?#??? | | #?????????????????????????????????????????#?#?#??? | | #?????????????????????????????????????????#?#?#??? | | #?????????????????????????????????????????#?#?#??? | | #?????????????????????????????????????????#?#?#??? | | ###???????????????????????????????????????#?#?#??? | | #???????????????????????????????????????#?#?#??? | | #???????????????????????????????????????#?#?#??? | | ###???????????????????????????????????????#?#?#??? | | ##########????????????????????????????????#?#?#??? | | # #????????????????????????????????#?#?#??? | | # #????????????????????????????????#?#?#??? | | # ""#?###########################????#?#?#??? | | # ""#?#?????????????????????????#????#?#?#??? | | + T"#?#?#######################?#????#?#?#??? | | # ""#?#?#""""" =% [=! ############### | | # ""#?#?#"" %!%!! #?#???????????? | | # #?#?#""""" !!==! ### #=######### | | # #?#?#" "" """ ! [%!%=!= | | ##########?#?#" ! [%=!!% | | #???######?#?#" = = [=!%== | | #???# #?#?#" ! ] ############## | | #???# #?#?# [ #?#???????????? | | ##### #?### !############### | | + #?## M @ % #?#????#?#?#??? | | # #?### % #?#????#?#?#??? | | # #?# #?#????#?#?#??? | | # #?# # =% #?#????#?#?#??? | | ######?#?# % ! #?#????#?#?#??? | | ######### #?#????#?#?#??? | | !%% #?#????#?#?#??? | | " #?#????#?#?#??? | | " #?#????#?#?#??? | | #### " #?#????#?#?#??? | | #### #?##" " " #?#????#?#?#??? | | #?# #?# # """ " #?#????#?#?#??? | | #?# #?#?#######################?#????#?#?#??? | | #### #?#?????????????????????????#????#?#?#??? | | # #?###########################????#?#?#??? | | # #????????????????????????????????#?#?#??? | | # #????????????????????????????????#?#?#??? | | # #????????????????????????????????#?#?#??? | | # #????????????????????????????????#?#?#??? | | # #????????????????????????????????#?#?#??? | | # #????????????????????????????????#?#?#??? | | # #????????????????????????????????#?#?#??? | | #### #????????????????????????????????#?#?#??? | | ???# #????????????????????????????????#?#?#??? | | ???# #????????????????????????????????#?#?#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Coolant Potential 120 Energy Generation 153 Energy Capacity 1770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 20 Armor Coverage 3450 Resistance: KI 30 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 8 Evasion (%) 48 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Offensive Hacking 16 Defensive Hacking 25 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Expander Integrated Dissipator Terrabomb Matter Drive Integrated Singularity Reactor Integrated Heat Negator Core Regenerator Core Membrane Sigix Broadsword Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed CoilCentriumStabilizer Manual? 0 Play Time 02:47:36 Cumulative 480.4 hours Start 2021.06.29 @ 18:45:42 End 2021.06.29 @ 21:45:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 351 Adventurer 0 Explorer 7 Win Type 8 Total 23 Types 8/3/9/1/0/0/0/1/1 Lore% 86 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c4eaf7a-3315-4a31-9bcd-d1dd637c7d83