Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.06 @ 12:05:22 Player: darlorth Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (894) 894 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 3911 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 145 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Cooling System Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Power Shielding Utility Shielding > --- WEAPON ----------- Katana Axe Axe > --- INVENTORY -------- Improved Heat Sink Cooling System Improved Medium Armor Plating Hardlight Generator System Shield Grenade Launcher Axe Axe [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Axe Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . . . 2 1 . Weapon 1 | . . 1 . . . . Parts Attached 29 | 7 1 13 3 3 1 1 Power 3 | 1 . . 1 1 . . Engine 3 | 1 . . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 3 . 5 . . . . Treads 4 | 2 . 2 . . . . Leg 1 | 1 . . . . . . Wheel . | . . . . . . . Hover 3 | . . 3 . . . . Flight . | . . . . . . . Utility 8 | 1 1 2 . 2 1 1 Device 2 | . 1 . . . 1 . Storage 2 | 1 . 1 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 3 | . . 1 . 1 . 1 Artifact . | . . . . . . . Weapon 10 | 2 . 6 2 . . . Energy Gun 2 | . . 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . 3 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . 2 . 2 . 5 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 . 1 Utility 3 | . . . . . . 3 Weapon 3 | . . 2 . . . 1 Highest Loss Streak 5 | . . 1 . 2 . 5 Average Slot Usage (%) 90 | . 90 93 100 97 83 66 Engine 9 | . 14 11 11 9 7 5 Treads 10 | . 28 18 . . . . Hover 15 | . . 11 33 24 15 11 Device 5 | . 5 7 . . 6 6 Storage 9 | . 14 11 11 9 7 5 Processor 2 | . . . . 9 7 5 Protection 8 | . . 3 11 18 15 13 Energy Gun 3 | . . 8 . . . . Ballistic Gun 7 | . 28 11 . . . . Slashing Weapon 16 | . . 10 27 27 23 16 Naked Turns 25 | . . . . . . 25 Heaviest Build 22 | 9 10 21 21 21 22 22 Greatest Support 60 | 40 40 60 27 27 18 9 Greatest Overweight (x) 6 | . . 6 . 1 2 2 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 Average Capacity 7 | 4 6 7 8 8 8 7 Most Carried 8 | 6 6 8 8 7 8 8 Average Carried 7 | 3 6 7 8 6 7 7 Final Capacity 8 | 6 6 8 8 8 8 4 Final Carried 8 | 6 6 8 8 6 8 4 Class Distribution -------------------- 85% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Matter Collected 661 | 270 50 201 120 20 . . Remotely . | . . . . . . . Salvage Created 1195 | . 320 681 131 63 . . Parts 66 | . 12 43 5 6 . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 24 | . 6 13 4 1 . . Melee 2 | . . 1 . 1 . . Guns 16 | . 6 10 . . . . AOE 6 | . . 2 4 . . . Classes Destroyed 10 | . 2 5 3 . . . Worker 3 | . . 1 1 1 . . Builder 1 | . . 1 . . . . Tunneler 1 | . . . 1 . . . Hauler 1 | . 1 . . . . . Recycler 1 | . . 1 . . . . Watcher 1 | . . 1 . . . . Grunt 16 | . 6 9 1 . . . Duelist 1 | . . . 1 . . . Sentry 5 | . . 4 . 1 . . Assembled 2 | . . . 2 . . . Best Kill Streak 8 | . 5 8 4 1 . . Combat Bots Only 7 | . 5 7 4 1 . . Max Kills in Single Turn 2 | . 1 2 2 1 . . Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . . Melee 1 | . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Damage Taken 1708 | . 190 504 27 246 . 741 Core 829 | . 44 46 8 26 . 705 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 82 . 86 95 . . Volleys Fired 55 | . 20 26 9 . . . Largest 3 | . 2 3 1 . . . Hottest 130 | . 40 130 30 . . . Shots Fired 120 | . 40 71 9 . . . Gun 111 | . 40 71 . . . . Cannon . | . . . . . . . Launcher 9 | . . . 9 . . . Special . | . . . . . . . Kinetic 83 | . 40 43 . . . . Thermal 19 | . . 19 . . . . Explosive 9 | . . . 9 . . . Electromagnetic 9 | . . 9 . . . . Robot Hit Streak 39 | . 36 39 20 . . . Robot Miss Streak 2 | . 1 2 . . . . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 108 | . 36 61 7 4 . . Core Hits 76 | . 16 45 7 2 . 6 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 50 | . . 21 18 9 2 . Impact . | . . . . . . . Slashing 50 | . . 21 18 9 2 . Piercing . | . . . . . . . Sneak Attacks 7 | . . 3 3 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . 1 1 . . . Damage Inflicted 2280 | . 321 1200 509 216 . 34 Guns 998 | . 321 677 . . . . Cannons . | . . . . . . . Explosions 310 | . . 107 203 . . . Melee 938 | . . 416 306 216 . . Ramming 34 | . . . . . . 34 Kinetic 579 | . 321 258 . . . . Thermal 421 | . . 421 . . . . Explosive 203 | . . . 203 . . . Electromagnetic 105 | . . 105 . . . . Impact . | . . . . . . . Slashing 938 | . . 416 306 216 . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . 1 15 Average Corruption 3 | . . . . . 1 8 Corruption Purged . | . . . . . . . Effects 9 | . . . . . 2 7 Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . . 1 Heat Flow Errors 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 192 | . . 61 62 69 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 192 | . . 61 62 69 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . 28 . . . 15 Shots 1 | . . 1 . . . . Rammed 16 | . . . . . . 16 Targets Rammed 16 | . . . . . . 16 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 186 | . 18 106 . . . 186 Average Temperature 31 | . 7 26 . . . 75 Received Heat Transfer 543 | . 138 243 . 162 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 490 | . . 490 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Peak Influence 447 | . 174 447 407 201 106 60 Initial 133 | . . 62 119 133 70 30 Average 170 | . 105 248 267 167 92 36 Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 65 | 100 100 28 35 92 100 100 Level 1 29 | . . 58 61 7 . . Level 2 4 | . . 12 3 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 3 . . 1 . Investigation 2 | . 1 . . . 1 . Extermination . | . . . . . . . Reinforcement 3 | . . 3 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Distress Signals 8 | . . 6 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 8 23 15 13 1 6 Peak Tracking Total 12 | . 5 8 6 12 1 6 Tactical Retreats 7 | . . 3 4 . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Machines Accessed 7 | . 1 2 . 2 2 . Terminals 4 | . 1 2 . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 2 3 . 3 5 . Successful 7 | . 1 2 . 1 3 . Failed 6 | . 1 1 . 2 2 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 5 | . 2 3 . . . . Terminals 7 | . 2 3 . 2 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 3 | . . . . 1 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . 2 . . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 2 | . . . . . 2 . Recycling Unit Hacks 2 | . . . . 1 1 . Retrieve Components 2 | . . . . 1 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 1 . 1 1 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 1 2 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . 15 . . . Total Damage 288 | . . . 288 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Turns Passed 1925 | 85 220 669 263 172 371 145 Spaces Moved 1459 | 62 104 442 392 194 199 66 Core 32 | 28 . 3 . . . 1 Treads 336 | 34 104 198 . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 1091 | . . 241 392 194 199 65 Flight . | . . . . . . . Fastest Speed 50 | 50 160 52 52 52 116 50 Average Speed 101 | 110 160 102 52 65 173 178 Slowest Speed 350 | 160 160 350 52 116 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 18 43 79 20 6 45 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 46 | . . 8 34 3 1 . Terrain Destroyed 90 | . . 22 64 3 1 . Melee 22 | . . 8 10 3 1 . Projectile . | . . . . . . . AOE 68 | . . 14 54 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Total 1748 | 77 126 579 420 228 225 93 Wait 109 | . . 55 2 24 19 9 Move 1454 | 61 103 441 391 193 199 66 Hop . | . . . . . . . Pick Up 29 | 9 1 13 1 1 4 . Fast Attach 12 | 3 1 7 . . . 1 Attach 10 | 3 . 3 . 3 1 . Detach . | . . . . . . . Swap 7 | 1 . 3 3 . . . Drop 20 | . 1 16 2 . 1 . Fire 55 | . 20 26 9 . . . Melee 35 | . . 15 12 7 1 . Ram 17 | . . . . . . 17 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 607 | -9/Materials | Destroyed 7 combat bots 843 | -9/Materials | Discovered new exit (range 12) 975 | -9/Materials | Entered Mines 976 | -9/Mines | Assembled infested the area 977 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 981 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1067 | -9/Mines | Received a Mining Laser from a helpful Derelict 1233 | -9/Mines | Discovered new exit (range 9) 1238 | -9/Mines | Entered Materials 1238 | -8/Materials | Evolved 2 slots: Utility x2 1395 | -8/Materials | Discovered new exit (range 14) 1409 | -8/Materials | Identified exit to Factory 1410 | -8/Materials | Entered Factory 1410 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1781 | -7/Factory | Sucked down chute 1781 | -7/Factory | Entered Waste 1796 | -7/Waste | EMP discharged 1812 | -7/Waste | Spotted C-40 Crusher 1841 | -7/Waste | Spotted C-40 Crusher 1844 | -7/Waste | Spotted C-40 Crusher 1850 | -7/Waste | Spotted C-40 Crusher 1855 | -7/Waste | Spotted C-40 Crusher 1882 | -7/Waste | Spotted C-40 Crusher 1896 | -7/Waste | EMP discharged 1896 | -7/Waste | System corruption reached 10% 1897 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1898 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1900 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1901 | -7/Waste | Crushed by Compactor (1 part destroyed) 1912 | -7/Waste | Core integrity fell below 50% 1921 | -7/Waste | Core integrity fell below 20% 1926 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 01903_ Utility Shielding crushed. 01909_ Slammed into C-40 Crusher. 01909_ Destabilizing: Core damaged (-28). 01910_ Slammed into C-40 Crusher. 01910_ Destabilizing: System corrupted (+2). 01913_ Slammed into C-40 Crusher. 01918_ System corrupted: Matter fused (-8). 01918_ Slammed into C-40 Crusher. 01918_ 1 Matter crushed. 01919_ Slammed into C-40 Crusher. 01920_ 3 Matter crushed. 01921_ Slammed into C-40 Crusher. 01921_ 3 Matter crushed. 01922_ Slammed into C-40 Crusher. 01923_ 2 Matter crushed. 01924_ Slammed into C-40 Crusher. 01924_ 2 Matter crushed. 01925_ Slammed into C-40 Crusher. 01926_ 3 Matter crushed. 01926_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######??????######???????????????????? | | ????????????# #??????# CC #???????????????????? | | ????????????# #??????#!CC #???????????????????? | | ? ???????# #??????#!CC #???????????????????? | | # ???????# #??????#@CC #???????????????????? | | # ######## ########CCCC#???????????????????? | | CCCC#???????????????????? | | CC #???????????????????? | | CC #???????????????????? | | #???????????????????? | | # ######## ######## #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ######## ######## #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | # ######## ######## #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | # ######## #??????? ?????????????????????? | | #???????????????????????????????? | | * #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | # ######## #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 54 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaHypercooledSystem Manual? 0 Play Time 00:26:26 Cumulative 163.7 hours Start 2021.07.06 @ 11:39:06 End 2021.07.06 @ 12:05:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 191 Rogue 106 Adventurer 39 Explorer 46 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 31 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66693f2b-3053-4833-85f6-21484dfca37b