Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.30 @ 02:50:29 Player: Ms Vella Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3326) 3326 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (199) 199 TOTAL SCORE: 7530 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 160 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 92/100 System Corruption 11% Temperature Cool (0) Movement Flying (195) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (9) ------ Scrap Engine Machine Analyzer Advanced Targeting Computer > --- WEAPON (2) ------- Ballistic Gauss Construct/C > --- INVENTORY (5) ---- High-capacity Storage Unit Improved Sensor Array Authchip [Device] Authchip [Armor] Authchip [Weapon] Peak State ------------ > --- POWER ------------ Deuterium-Nuclear Engine > --- PROPULSION ------- VSS Leg Titanium-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Missile Launcher Ballistic Gauss Construct/C > --- INVENTORY -------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Visual Processing Unit Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Authchip [R/Combat] Authchip [Device] Authchip [Armor] Authchip [Weapon] [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 7 | . . 1 2 . . 4 Weapon . | . . . . . . . Parts Attached 112 | 2 11 36 29 21 4 9 Power 13 | . . 8 4 1 . . Engine 10 | . . 6 3 1 . . Core 3 | . . 2 1 . . . Reactor . | . . . . . . . Propulsion 24 | 2 . 10 5 6 . 1 Treads 2 | 2 . . . . . . Leg 20 | . . 10 5 5 . . Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight 1 | . . . . . . 1 Utility 39 | . 5 5 9 11 4 5 Device 13 | . 2 1 3 . 4 3 Storage 3 | . 2 . . 1 . . Processor 3 | . . . . 1 . 2 Hackware 1 | . . . 1 . . . Protection 19 | . 1 4 5 9 . . Artifact . | . . . . . . . Weapon 36 | . 6 13 11 3 . 3 Energy Gun 13 | . 4 5 1 2 . 1 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 6 | . . 4 . 1 . 1 Ballistic Cannon 9 | . . 2 7 . . . Launcher 6 | . 2 . 3 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Corrupted Parts 2 | . 1 1 . . . . System Corruption 5 | . 3 2 . . . . Parts Lost 43 | . 2 8 14 3 . 16 Power 7 | . . 2 1 1 . 3 Propulsion 9 | . . 3 4 . . 2 Utility 16 | . 1 . 6 2 . 7 Weapon 11 | . 1 3 3 . . 4 Highest Loss Streak 10 | . 1 2 10 1 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 94 96 98 89 76 45 Engine 8 | . 14 8 6 8 9 2 Core 1 | . . 2 1 . . . Treads 3 | . 28 3 . . . . Leg 22 | . . 28 26 23 19 5 Device 9 | . 5 11 9 . 13 11 Storage 9 | . 14 11 9 9 9 2 Processor 3 | . . . . 6 9 16 Protection 10 | . 2 8 22 22 2 . Energy Gun 6 | . 27 5 . 9 2 . Energy Cannon 1 | . . 4 . . . . Ballistic Gun 4 | . . 5 . 7 9 4 Ballistic Cannon 5 | . . 6 17 . 2 . Naked Turns . | . . . . . . . Heaviest Build 76 | 14 52 60 75 76 76 63 Greatest Support 42 | 40 40 40 42 37 37 28 Greatest Overweight (x) 4 | . 1 2 3 3 4 3 Average Overweight (x) 1 | . . 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 8 14 20 20 20 20 11 Most Carried 20 | 8 17 20 20 20 20 14 Average Carried 16 | 5 8 18 19 19 14 8 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 4 17 20 19 20 15 5 Scrap Engine Consumption 52 | . . . . . 34 18 Constructs Created 6 | . . . . . 3 3 Constructs Modified 6 | . . . . . 5 1 Class Distribution -------------------- 61% | Mutant 29% | Scavenger-Mutant 8% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Construct | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Matter Collected 3113 | 159 196 1042 740 433 353 190 Remotely . | . . . . . . . Salvage Created 3705 | . 398 1486 666 795 . 360 Parts 210 | . 21 89 47 39 . 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 84 | . 11 30 23 11 . 9 Guns 34 | . 4 13 . 11 . 6 Cannons 28 | . . 16 12 . . . AOE 21 | . 7 . 11 . . 3 Classes Destroyed 13 | . 5 2 4 1 . 1 Worker 6 | . 2 1 2 1 . . Builder 4 | . . . 2 . . 2 Tunneler 1 | . . . 1 . . . Recycler 10 | . 1 4 2 3 . . Mechanic 1 | . . . . 1 . . Operator 3 | . . 2 . 1 . . Watcher 4 | . 2 2 . . . . Swarmer 22 | . 5 6 11 . . . Grunt 36 | . 6 14 2 8 . 6 Sentry 20 | . . 10 6 3 . 1 Specialist 3 | . . . 3 . . . Hunter 2 | . . . 1 . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 5 5 6 6 . 8 Combat Bots Only 6 | . 3 4 4 3 . 6 Max Kills in Single Turn 3 | . 2 1 3 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Damage Taken 8345 | . 469 1715 2502 983 . 2676 Core 1712 | . 59 275 303 225 . 850 Absorbed by Shields 240 | . . . . . . 240 Regen/Repaired (Parts) 914 | . . 269 146 478 . 21 Core Remaining (%) 52 | 100 76 31 . . 4 . Volleys Fired 306 | . 28 115 63 45 . 55 Largest 2 | . 2 2 2 2 . 2 Hottest 120 | . 90 120 88 88 . 75 Shots Fired 507 | . 41 209 104 83 . 70 Gun 290 | . 36 112 . 83 . 59 Cannon 194 | . . 97 91 . . 6 Launcher 23 | . 5 . 13 . . 5 Special . | . . . . . . . Kinetic 287 | . . 107 91 32 . 57 Thermal 126 | . . 67 . 51 . 8 Explosive 23 | . 5 . 13 . . 5 Electromagnetic 71 | . 36 35 . . . . Robot Hit Streak 15 | . 5 13 14 7 . 15 Robot Miss Streak 8 | . 4 5 8 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 325 | . 26 128 60 56 . 55 Core Hits 207 | . 22 62 41 32 . 50 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . 2 6 2 . 1 Burn 3 | . . . . 2 . 1 Meltdown 1 | . . 1 . . . . Blast 7 | . . 1 6 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7550 | . 900 2120 2229 883 . 1418 Guns 2705 | . 382 669 . 883 . 771 Cannons 2611 | . . 1277 1304 . . 30 Explosions 2061 | . 506 111 864 . . 580 Melee . | . . . . . . . Ramming 173 | . 12 63 61 . . 37 Kinetic 3149 | . . 823 1304 384 . 638 Thermal 1704 | . 128 914 . 499 . 163 Explosive 1822 | . 378 . 864 . . 580 Electromagnetic 702 | . 382 320 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . 3 3 4 5 5 11 Average Corruption 3 | . 3 2 4 4 5 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 179 | . 5 65 40 26 31 12 Message Errors 34 | . 2 13 8 2 8 1 Matter Fused 51 | . 1 17 10 10 9 4 Heat Flow Errors 24 | . . 9 4 7 3 1 Energy Discharges 23 | . . 13 4 3 1 2 Parts Rejected 3 | . . 2 . 1 . . Parts Fused 2 | . . . . 1 . 1 Data Loss (minor) 22 | . 1 6 6 1 6 2 Data Loss (major) 7 | . 1 2 1 . 2 1 Misfires 3 | . . 2 1 . . . Alerts 7 | . . 1 4 . 2 . Weapon Failures 3 | . . . 2 1 . . Overload Shots . | . . . . . . . Overflow Damage 99 | . . 5 94 . . . Projectiles . | . . . . . . . Explosions 98 | . . 4 94 . . . Melee 1 | . . 1 . . . . Knockbacks 20 | . . 3 15 . . 2 Impact 1 | . . . . . . 1 Kinetic 17 | . . 2 14 . . 1 Secondary 2 | . . 1 1 . . . Self-Inflicted Damage 144 | . 6 . 121 . . 17 Shots 5 | . 1 . 4 . . . Rammed 10 | . 1 . . . . 9 Targets Rammed 18 | . 1 4 4 . . 9 Kicked 8 | . . 4 4 . . . Crushed . | . . . . . . . Highest Temperature 477 | . 358 251 250 477 276 261 Average Temperature 87 | . 129 40 78 137 126 28 Received Heat Transfer 2737 | . 240 651 864 504 . 478 Effects 17 | . 4 . . 13 . . Shutdowns 3 | . 1 . . 2 . . Energy Bleed 5 | . 2 . . 3 . . Interference 4 | . 1 . . 3 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 16 | . . 7 . 4 . 5 Heat Transferred 3919 | . 150 1852 . 1517 . 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Peak Influence 479 | . 270 351 479 389 156 231 Initial 151 | . . 59 63 9 151 . Average 162 | . 112 145 315 178 51 110 Maximum Alert Level 2 | . 1 1 2 1 . 1 Low Security (%) 61 | 100 78 61 12 64 100 88 Level 1 35 | . 21 38 69 35 . 11 Level 2 3 | . . . 17 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 3 4 1 . 6 Investigation 4 | . 2 2 . . . . Extermination 1 | . . . . . . 1 Reinforcement 7 | . . 1 4 . . 2 Assault . | . . . . . . . Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Distress Signals 12 | . 2 2 4 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 161 | . 14 53 41 26 . 27 Peak Tracking Total 8 | . 4 5 6 4 . 8 Tactical Retreats 7 | . . . . 2 . 5 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Traps Triggered 8 | . 3 2 . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Machines Disabled 10 | . 2 1 2 3 . 2 Max in Single Turn 2 | . 1 1 1 . . 2 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Machines Accessed 42 | . 4 14 8 8 5 3 Terminals 32 | . 4 10 5 5 5 3 Fabricators . | . . . . . . . Repair Stations 5 | . . 2 1 2 . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 2 2 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 136 | . 12 49 29 25 16 5 Successful 67 | . 5 28 15 13 5 1 Failed 69 | . 7 21 14 12 11 4 Catastrophic 10 | . . 5 1 4 . . Database Lockouts . | . . . . . . . Manual 84 | . 9 25 17 12 16 5 Terminals 96 | . 12 29 20 14 16 5 Fabricators . | . . . . . . . Repair Stations 17 | . . 6 4 7 . . Recycling Units . | . . . . . . . Scanalyzers 19 | . . 14 5 . . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 18 | . 3 7 3 3 2 . Prototype ID Bank 4 | . 1 3 . . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 5 | . . 3 2 . . . Zone Layout 5 | . . 1 . 3 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . . 5 4 5 . . Scan Component 7 | . . 3 2 2 . . Repair 6 | . . 2 2 2 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 15 | . . 12 3 . . . Insert Component 8 | . . 6 2 . . . Analyze 7 | . . 6 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 18 | . 2 4 4 4 3 1 Terminals 18 | . 2 4 4 4 3 1 Botnet 17 | . 2 3 4 4 3 1 Operators 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 36 | . 4 14 5 7 4 2 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 6 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . 2 2 2 . . Time 178 | . . 76 38 64 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . 6 1 . . . Part Schematics Acquired 7 | . . 6 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 100 | . . . . 100 100 . Highest-Rated Ally 100 | . . . . 100 100 . Total Orders . | . . . . . . . Ally Attacks 23 | . . . . 23 . . Total Damage 668 | . . . . 668 . . Kills 10 | . . . . 10 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Turns Passed 10036 | 8 891 4222 1767 1185 1243 720 Spaces Moved 4526 | 3 454 1815 648 438 561 607 Core 496 | . . . . . . 496 Treads 527 | 3 454 70 . . . . Legs 3502 | . . 1745 648 437 561 111 Wheels . | . . . . . . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Fastest Speed 50 | 160 160 180 180 186 186 50 Average Speed 186 | 160 169 200 231 213 187 86 Slowest Speed 450 | 160 240 260 360 360 450 266 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 54 | 2 71 99 42 65 79 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 189 | . 35 8 129 . . 17 Melee . | . . . . . . . Projectile 20 | . . 1 14 . . 5 AOE 169 | . 35 7 115 . . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Total 5673 | 8 533 2211 807 617 760 737 Wait 550 | . 18 192 35 92 174 39 Move 4520 | 2 453 1814 647 437 560 607 Hop . | . . . . . . . Pick Up 65 | . 16 25 11 9 4 . Fast Attach 44 | . 5 10 12 9 3 5 Attach 28 | 2 1 8 6 6 1 4 Detach 7 | 2 . 1 1 2 1 . Swap 40 | . 5 18 11 6 . . Drop 80 | 2 6 24 17 11 17 3 Fire 306 | . 28 115 63 45 . 55 Melee . | . . . . . . . Ram 9 | . . . . . . 9 Kick 8 | . . 4 4 . . . Crush 1 | . 1 . . . . . Escape Stasis 15 | . . . . . . 15 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 9 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 10) 434 | -10/Materials | Discovered new exit (range 9) 649 | -10/Materials | Identified exit to Mines 780 | -10/Materials | Discovered new exit (range 15) 900 | -10/Materials | Entered another Materials area 900 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1636 | -9/Materials | Discovered new exit (range 16) 2445 | -9/Materials | Build established: Scavenger-Mutant 2767 | -9/Materials | Discovered new exit (range 16) 3480 | -9/Materials | Repaired Hrd. Light Armor Plating 3510 | -9/Materials | Discovered new exit (range 8) 3538 | -9/Materials | Core integrity fell below 50% 4284 | -9/Materials | Build established: Mutant 4521 | -9/Materials | Discovered new exit (range 11) 4808 | -9/Materials | Repaired Broken Imp. Light Cannon 5122 | -9/Materials | Entered another Materials area 5122 | -8/Materials | Evolved 2 slots: Utility x2 5497 | -8/Materials | Discovered new exit (range 16) 6299 | -8/Materials | Identified exit to Storage 6827 | -8/Materials | Repaired VSS Leg 6848 | -8/Materials | Repaired VSS Leg 6888 | -8/Materials | Core integrity fell below 50% 6889 | -8/Materials | Entered Storage 6917 | -8/Storage | Lost 10 parts (1p2n5u2w) 7141 | -8/Storage | Garrison activated, responded to threat 7168 | -8/Storage | Core integrity fell below 20% 7448 | -8/Storage | Build established: Scavenger-Mutant 7507 | -8/Storage | Met 01-MTF 7620 | -8/Storage | Discovered new exit (range 15) 7945 | -8/Storage | Repaired Pulse Rifle 7972 | -8/Storage | Repaired Hcp. Storage Unit 8046 | -8/Storage | Discovered new exit (range 6) 8074 | -8/Storage | Entered Recycling 8074 | -8/Recycling | Accompanied by 1 ally (01-MTF) 8079 | -8/Recycling | 01-MTF left 8105 | -8/Recycling | Found Scrap Engine 8716 | -8/Recycling | Build established: Construct 8785 | -8/Recycling | Identified exit to Factory 9317 | -8/Recycling | Entered Factory 9317 | -6/Factory | Evolved 4 slots: Utility x4 9409 | -6/Factory | Garrison activated, responded to threat 9608 | -6/Factory | Build established: Mutant 9614 | -6/Factory | Crushed by falling debris 9673 | -6/Factory | Core integrity fell below 50% 9696 | -6/Factory | Lost 8 parts (2p2n3u1w) 9781 | -6/Factory | Core integrity fell below 20% 9923 | -6/Factory | Discovered new exit (range 11) 9959 | -6/Factory | System corruption reached 10% 9977 | -6/Factory | Discovered new exit (range 8) 10037 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09954_ ALERT: Cargo convoy en route, clear transfer corridor. 09955_ Slammed into M-28 Smith. 09958_ Destabilizing: System corrupted (+2). 09960_ Slammed into M-28 Smith. 09977_ EXIT=FOUND 10002_ =