Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 18:54:48 Player: sormi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (3182) 3182 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (741) 741 TOTAL SCORE: 7838 Bonus ------- High Alert Combat Kills 441 Aligned with FarCom 300 Cogmind --------- Core Integrity 105/850 Matter 81/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Weapon Cycler Propulsion Shielding Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle AWS/Autocannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Target Analyzer Recoil Stabilizer Improved Shield Generator Improved Shield Generator System Restoration Module Heavy Laser Gatling Laser Cooled Particle Cannon Improved Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher [Rating: 61] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . . 2 1 1 Weapon 2 | . . . . . 2 . . Parts Attached 50 | 6 1 2 . . 14 10 17 Power 7 | 1 . . . . 1 1 4 Engine 4 | 1 . . . . 1 . 2 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 6 | 2 . . . . 2 2 . Treads 6 | 2 . . . . 2 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 1 . . 4 2 5 Device 5 | . . . . . 2 . 3 Storage 3 | 1 . 1 . . 1 . . Processor 3 | . 1 . . . 1 1 . Hackware . | . . . . . . . . Protection 3 | . . . . . . 1 2 Artifact . | . . . . . . . . Weapon 23 | 2 . 1 . . 7 5 8 Energy Gun 8 | 1 . . . . 3 2 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 4 | 1 . . . . 1 . 2 Ballistic Cannon 8 | . . 1 . . 3 2 2 Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 2 Parts Lost 21 | . . . . . 3 1 17 Power 4 | . . . . . . 1 3 Propulsion 5 | . . . . . 2 . 3 Utility 6 | . . . . . 1 . 5 Weapon 6 | . . . . . . . 6 Highest Loss Streak 16 | . . . . . 2 1 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 92 100 100 100 88 81 96 Engine 7 | . 14 14 14 14 9 4 5 Core 2 | . . . . . . 2 6 Treads 21 | . 28 28 28 28 17 20 18 Device 6 | . . . . . 8 7 12 Storage 8 | . 14 14 14 14 9 7 5 Processor 14 | . 7 14 14 14 17 15 12 Protection 4 | . . . . . . 7 5 Energy Gun 10 | . 14 14 14 14 11 7 12 Ballistic Gun 1 | . 14 4 . . 4 . 3 Ballistic Cannon 8 | . . 9 14 14 10 7 8 Naked Turns 22 | . . . . . . . 22 Heaviest Build 124 | 14 14 50 50 50 113 124 88 Greatest Support 60 | 40 40 40 40 40 40 60 60 Greatest Overweight (x) 5 | . . 1 1 1 5 2 1 Average Overweight (x) 1 | . . 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 19 | 6 8 19 20 20 20 20 19 Most Carried 20 | 2 8 7 9 11 13 20 20 Average Carried 14 | 1 3 5 6 9 9 18 17 Final Capacity 20 | 8 8 20 20 20 20 20 5 Final Carried 18 | 2 8 5 9 11 13 18 5 Class Distribution -------------------- 51% | Scavenger-Skirmisher 25% | Mutant 15% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1089 | 171 33 32 104 . 397 190 162 Remotely . | . . . . . . . . Salvage Created 2439 | . 264 32 . . 525 1049 569 Parts 148 | . 14 5 . . 25 72 32 Haulers Intercepted 2 | . 1 . . . . 1 . Recyclers Shooed 3 | . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 66 | . 5 3 . . 14 35 9 Guns 15 | . 5 3 . . 2 1 4 Cannons 48 | . . . . . 12 33 3 AOE 3 | . . . . . . 1 2 Classes Destroyed 13 | . 4 . . . 3 6 . Worker 5 | . . . . . . 3 2 Builder 4 | . . . . . . 3 1 Hauler 2 | . 1 . . . . 1 . Recycler 2 | . 1 . . . 1 . . Operator 2 | . . . . . . 1 1 Watcher 6 | . . . . . 2 3 1 Swarmer 17 | . 3 3 . . 2 7 2 Grunt 31 | . 2 . . . 7 18 4 Duelist 1 | . . . . . 1 . . Sentry 6 | . . . . . 4 1 1 Hunter 2 | . . . . . . 2 . Programmer 8 | . . . . . . 6 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 14 | . 4 3 . . 5 14 10 Combat Bots Only 9 | . 3 3 . . 4 9 7 Max Kills in Single Turn 3 | . 2 1 . . 1 3 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 424 | . 23 28 . . 61 82 230 Missed 127 | . 6 7 . . 11 34 69 Damage Taken 4176 | . 178 173 . . 661 706 2458 Core 1013 | . 56 25 . . 124 63 745 Absorbed by Shields 215 | . . . . . 71 . 144 Core Remaining (%) 83 | 100 . . . 67 77 91 . Volleys Fired 102 | . 12 8 . . 30 31 21 Largest 4 | . 2 2 . . 4 3 4 Hottest 245 | . 70 70 . . 166 157 245 Shots Fired 317 | . 24 16 . . 84 127 66 Gun 138 | . 24 16 . . 30 31 37 Cannon 175 | . . . . . 54 95 26 Launcher 4 | . . . . . . 1 3 Special . | . . . . . . . . Kinetic 218 | . 12 8 . . 70 95 33 Thermal 92 | . 12 8 . . 14 31 27 Explosive 4 | . . . . . . 1 3 Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 10 | . 7 4 . . 8 10 8 Robot Miss Streak 5 | . 4 3 . . 3 5 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Autonomous 114 | . . . . . 24 90 . Shots Hit Robots 207 | . 14 9 . . 57 92 35 Core Hits 105 | . 11 3 . . 23 33 35 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 20 | . 1 . . . 5 11 3 Burn 4 | . 1 . . . 1 2 . Destroy 3 | . . . . . . . 3 Blast 13 | . . . . . 4 9 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10528 | 1 214 130 . . 2049 6765 1369 Guns 1454 | . 212 122 . . 222 380 518 Cannons 8064 | . . . . . 1827 5964 273 Explosions 947 | . . . . . . 390 557 Melee . | . . . . . . . . Ramming 63 | 1 2 8 . . . 31 21 Kinetic 8340 | . 112 48 . . 1938 5964 278 Thermal 1550 | . 100 74 . . 111 770 495 Explosive 557 | . . . . . . . 557 Electromagnetic 18 | . . . . . . . 18 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . . 10 . Message Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 1395 | . . . . . 233 1162 . Projectiles 1293 | . . . . . 233 1060 . Explosions 102 | . . . . . . 102 . Melee . | . . . . . . . . Knockbacks 31 | . . . . . 7 22 2 Impact . | . . . . . . . . Kinetic 30 | . . . . . 7 21 2 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 36 | . . . . . . . 36 Shots 1 | . . . . . . . 1 Rammed 10 | 1 . 2 . . . 2 5 Targets Rammed 11 | 1 1 2 . . . 2 5 Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 528 | . 126 36 . . 363 88 528 Average Temperature 137 | . 56 19 . . 217 34 166 Received Heat Transfer 1213 | . 75 . . . 345 99 694 Effects 8 | . . . . . 1 . 7 Shutdowns 4 | . . . . . 1 . 3 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 2 . . . 1 1 Heat Transferred 3006 | . 370 222 . . 333 1164 917 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 920 | . 142 127 . . 425 920 559 Initial 450 | . . 57 . . . 105 450 Average 357 | . 38 110 . . 151 467 410 Maximum Alert Level 3 | . . . . . 2 3 2 Low Security (%) 39 | 100 100 100 . 100 55 33 . Level 1 16 | . . . . . 43 1 58 Level 2 27 | . . . . . 1 35 41 Level 3 15 | . . . . . . 29 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . . . . . 4 19 2 Investigation 1 | . . . . . . 1 . Extermination 7 | . . . . . . 6 1 Reinforcement 7 | . . . . . 1 6 . Assault . | . . . . . . . . Garrison 10 | . . . . . 3 6 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . . . . . 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 9 3 . . 18 33 21 Peak Tracking Total 8 | . 4 3 . . 5 5 8 Tactical Retreats 2 | . . . . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . . . . . . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 15 | . . . . . 1 12 2 Max in Single Turn 7 | . . . . . 1 7 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 2 | . . . . . . 1 1 Terminals 2 | . . . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . . . . . . 1 1 Successful . | . . . . . . . . Failed 2 | . . . . . . 1 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 4 . . . . Terminals 2 | . . . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 5527 | 72 211 289 569 194 550 2685 957 Spaces Moved 2066 | 40 103 106 237 81 150 971 378 Core 40 | 4 . . . . . . 36 Treads 2026 | 36 103 106 237 81 150 971 342 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 50 Average Speed 246 | 149 160 240 240 240 282 265 224 Slowest Speed 560 | 160 160 240 240 240 560 320 243 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 24 32 61 26 16 34 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 99 | . . . . . 6 67 26 Melee . | . . . . . . . . Projectile 27 | . . . . . 6 19 2 AOE 72 | . . . . . . 48 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 2336 | 49 125 123 238 82 230 1052 437 Wait 32 | . . 3 . . 23 4 2 Move 2060 | 39 103 105 236 80 149 970 378 Hop . | . . . . . . . . Pick Up 52 | 3 8 . 2 2 7 21 9 Fast Attach 10 | 5 . . . . 2 2 1 Attach 30 | 1 1 . . . 9 5 14 Detach 8 | . . . . . 6 1 1 Swap 10 | . . 2 . . 3 3 2 Drop 22 | . 1 3 . . 1 13 4 Fire 102 | . 12 8 . . 30 31 21 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick . | . . . . . . . . Crush 6 | 1 . 2 . . . 2 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 8) 284 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 490 | -10/Mines | Assembled infested the area 563 | -10/Mines | Discovered new exit (range 5) 573 | -10/Mines | Entered Exiles 633 | -10/Exiles | Met 8R-AWN 674 | -10/Exiles | Met EX-HEX 744 | -10/Exiles | Met EX-BIN 773 | -10/Exiles | Aligned with FarCom system 775 | -10/Exiles | Given EX-Vault access code 833 | -10/Exiles | Opened EX-Vault 847 | -10/Exiles | Found Prototype Ballistic Cannon 901 | -10/Exiles | Warned to stay clear of 0b10 Research branches 970 | -10/Exiles | Met EX-DEC 1123 | -10/Exiles | Discovered new exit (range 10) 1142 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1142 | -10/Exiles | Entered Mines 1148 | -9/Mines | Learned location of Storage (-8) 1279 | -9/Mines | Discovered new exit (range 10) 1336 | -9/Mines | Entered Materials 1336 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1337 | -8/Materials | Identified AWS/Autocannon 1616 | -8/Materials | Garrison activated, responded to threat 1627 | -8/Materials | Build established: Skirmisher 1860 | -8/Materials | Discovered new exit (range 9) 1883 | -8/Materials | Identified exit to Factory 1886 | -8/Materials | Entered Factory 1886 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1996 | -7/Factory | Build established: Scavenger-Skirmisher 2793 | -7/Factory | Garrison activated, responded to threat 2850 | -7/Factory | Destroyed 9 combat bots 3842 | -7/Factory | Garrison activated, responded to threat 4527 | -7/Factory | Discovered new exit (range 15) 4568 | -7/Factory | Identified exit to Factory 4571 | -7/Factory | Entered another Factory area 4571 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4875 | -6/Factory | Build established: Scavenger-Tank 5451 | -6/Factory | Garrison activated, responded to threat 5506 | -6/Factory | Released all parts (5) 5508 | -6/Factory | Core integrity fell below 50% 5522 | -6/Factory | Destroyed 7 combat bots 5527 | -6/Factory | Core integrity fell below 20% 5528 | -6/Factory | Self-destructed Last Messages --------------- 05506_ U-05 Engineer builds a Wall. 05507_ U-05 Engineer lays Concrete. 05507_ Penetrated by Slug. 05508_ U-05 Engineer lays Concrete. 05508_ Penetrated by Slug. 05508_ Slug penetrates Wall. 05509_ U-05 Engineer lays Concrete. 05512_ R-10 Processor destroyed. 05512_ Slug penetrates S-27 Virus. 05512_ S-27 Virus destroyed. 05512_ Penetrated by Slug. 05515_ Slug penetrates Wall. 05523_ Penetrated by Slug. 05523_ Slug penetrates Wall. 05524_ Slammed into S-27 Virus. 05527_ Slug penetrates Assembly Bed. 05527_ Slug penetrates Wall. 05527_ Penetrated by Slug. 05527_ S-27 Virus suffers critical hit (Destroy). 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Y" % ! # """ | | ????????????????????????" # """ | | ???????????????????????? # " # """ | | ??????????????????????????# "G" !]! # "" | | ??????????????????????????# " " !! # "" | | ??????????????????????????# !! # | | ??????????????????????????# + | | ??????????????????????????? # ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 24 Energy Capacity 325 Matter Stores 420 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonGuidedAxe Manual? 0 Play Time 00:41:16 Cumulative 15.7 hours Start 2024.07.01 @ 18:07:54 End 2024.07.01 @ 18:54:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9b98b20-a3e5-49fd-8344-fe92cd545a5f