Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 17:06:07

Player: Shimmyarah

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (140)     700
Value Destroyed (3219)     3219
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (411)                411
              TOTAL SCORE: 6950

 Bonus
-------
High Alert Combat Kills    411

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     310/310
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Heavy Deuterium Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Weight Redist. System
           Melee Analysis Suite
           Target Analyzer
>          --- WEAPON (3) -------
           Vibroblade
           Vibroblade
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Molecular Scythe
           Molecular Scythe

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
  Enhanced Nuclear Core
>          --- PROPULSION -------
   Armored Treads
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
           Melee Analysis Suite
           Melee Analysis Suite
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Improved Grenade Launcher
           Vibroblade
           Molecular Scythe
>          --- INVENTORY --------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
   Armored Treads
   Armored Treads
  Advanced Treads
     Large Matter Pod
     Large Matter Pod
           Weight Redist. System
           Structural Scanner
           Trap Scanner
           Sensor Array
  Improved Terrain Scanner
           Target Analyzer
           Recoil Stabilizer
           Particle Charger
           Authchip [Processor]
     Heavy Particle Cannon
    Cooled Phase Cannon
    Cooled Phase Cannon
           Minigun
  Improved Grenade Launcher
  Improved Grenade Launcher
           Flail
           Vibroblade
           Molecular Scythe
[Rating: 55]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Melee Analysis Suite
  Protection               Medium Armor Plating
Weapon                     Mace
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             158  | 2   26  84  16  30  
  Power                    16   | .   1   7   1   7   
    Engine                 13   | .   1   6   .   6   
    Core                   3    | .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               50   | 2   7   28  9   4   
    Treads                 26   | .   4   13  5   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  24   | 2   3   15  4   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  53   | .   6   37  4   6   
    Device                 34   | .   4   24  1   5   
    Storage                2    | .   1   1   .   .   
    Processor              3    | .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             14   | .   1   11  2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   39   | .   12  12  2   13  
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          6    | .   6   .   .   .   
    Ballistic Gun          7    | .   2   2   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   .   2   2   
    Special Weapon         3    | .   3   .   .   .   
    Impact Weapon          8    | .   .   7   .   1   
    Slashing Weapon        10   | .   1   2   .   7   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   
  Unidentified Prototypes  4    | .   .   .   .   4   
Parts Lost                 16   | .   .   3   .   13  
  Power                    4    | .   .   1   .   3   
  Propulsion               6    | .   .   .   .   6   
  Utility                  5    | .   .   2   .   3   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      9    | .   .   2   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 92  
  Engine                   10   | .   14  10  .   10  
  Core                     1    | .   .   .   9   3   
  Treads                   12   | .   15  11  16  7   
  Wheel                    11   | .   12  10  10  11  
  Device                   9    | .   12  9   1   7   
  Storage                  11   | .   14  11  9   6   
  Processor                7    | .   .   8   18  15  
  Protection               4    | .   1   4   7   5   
  Energy Gun               1    | .   6   .   .   .   
  Energy Cannon            3    | .   11  .   .   .   
  Ballistic Gun            6    | .   3   7   .   11  
  Impact Weapon            14   | .   .   23  15  .   
  Slashing Weapon          2    | .   3   1   6   1   
Peak Build Rating          55   | 7   11  26  33  55  
  Average Rating           19   | 6   8   21  31  39  
  On Entrance              16   | 6   7   11  24  32  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             123  | 14  92  101 107 123 
  Greatest Support         62   | 20  40  40  62  60  
  Greatest Overweight (x)  33   | .   9   9   9   33  
  Average Overweight (x)   5    | .   4   6   3   5   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 8   23  25  25  24  
  Most Carried             25   | 8   25  25  25  25  
  Average Carried          22   | 7   20  24  24  23  
  Final Capacity           25   | 8   25  25  25  5   
  Final Carried            25   | 8   25  25  25  3   

 Class Distribution 
--------------------
 38% | Gladiator
 35% | Mutant
  7% | Tank
  6% | Skirmisher
  6% | Scavenger-Gladiator
  3% | Gunner

 Dominant Class 
----------------
              Mutant | -10/Materials
           Gladiator | -9/Materials
 Scavenger-Gladiator | -8/Materials
                Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           3024 | 280  466  1391 150  737  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3983 | 359  350  1946 596  732  
  Parts                    225  | 37   27   87   20   54   
Haulers Intercepted        5    | .    .    3    .    2    
Recyclers Shooed           2    | .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  77   | .   8   39  9   21  
  Melee                    26   | .   1   20  5   .   
  Guns                     14   | .   .   10  .   4   
  Cannons                  7    | .   7   .   .   .   
  AOE                      17   | .   .   .   .   17  
Classes Destroyed          17   | 3   3   7   .   4   
  Worker                   17   | 4   .   5   1   7   
  Builder                  11   | .   3   1   2   5   
  Tunneler                 12   | 9   .   .   2   1   
  Hauler                   5    | .   .   3   .   2   
  Recycler                 6    | 1   .   5   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 2    | .   .   2   .   .   
  Watcher                  9    | .   3   3   2   1   
  Swarmer                  21   | .   8   10  .   3   
  Grunt                    31   | .   .   16  8   7   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  3    | .   .   3   .   .   
  Protector                3    | .   .   .   .   3   
  Sentry                   10   | .   .   9   1   .   
  Specialist               1    | .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   
  Programmer               6    | .   .   .   .   6   
Best Kill Streak           18   | 4   4   4   4   18  
  Combat Bots Only         10   | .   3   4   4   10  
Max Kills in Single Turn   6    | 1   1   2   1   6   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 3    | .   .   .   .   3   
  Melee                    1    | .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        533   | .    57   248  36   192  
  Missed                   146   | .    11   72   12   51   
Damage Taken               5660  | .    371  2339 357  2593 
  Core                     1148  | .    46   353  44   705  
  Absorbed by Shields      61    | .    .    61   .    .    
  Redirected to Shielding  20    | .    2    18   .    .    
  Regen/Repaired (Parts)   463   | .    168  295  .    .    
Core Remaining (%)         71    | 100  81   11   92   .    
Volleys Fired              138   | 20   50   28   .    40   
  Largest                  3     | 2    2    3    .    3    
  Hottest                  150   | 70   150  69   .    82   
Shots Fired                298   | 40   91   81   .    86   
  Gun                      231   | 40   43   81   .    67   
  Cannon                   39    | .    39   .    .    .    
  Launcher                 19    | .    .    .    .    19   
  Special                  9     | .    9    .    .    .    
  Kinetic                  181   | 20   13   81   .    67   
  Thermal                  98    | 20   78   .    .    .    
  Explosive                19    | .    .    .    .    19   
  Electromagnetic          .     | .    .    .    .    .    
  Robot Hit Streak         14    | 14   7    11   .    10   
  Robot Miss Streak        10    | 1    5    3    .    10   
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        4     | .    .    3    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    1    
Shots Hit Robots           301   | 27   33   173  31   37   
  Core Hits                169   | 15   16   48   6    84   
  Critical Kills           6     | .    .    4    2    .    
  Critical Parts Destroyed 23    | .    .    16   7    .    
  Critical Strikes         33    | 1    1    22   9    .    
    Burn                   2     | 1    1    .    .    .    
    Destroy                2     | .    .    2    .    .    
    Smash                  29    | .    .    20   9    .    
Melee Attacks              263   | .    13   201  49   .    
  Impact                   236   | .    .    192  44   .    
  Slashing                 27    | .    13   9    5    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            27    | .    1    21   5    .    
    Combat Hostiles        1     | .    .    1    .    .    
  Follow-up Attacks        41    | .    .    37   4    .    
Damage Inflicted           10457 | 349  575  4902 1250 3381 
  Guns                     1919  | 349  195  779  .    596  
  Cannons                  261   | .    261  .    .    .    
  Explosions               2742  | .    .    .    .    2742 
  Melee                    5466  | .    93   4123 1250 .    
  Ramming                  69    | .    26   .    .    43   
  Kinetic                  1593  | 137  81   779  .    596  
  Thermal                  587   | 212  375  .    .    .    
  Explosive                2742  | .    .    .    .    2742 
  Electromagnetic          .     | .    .    .    .    .    
  Impact                   5025  | .    .    3841 1184 .    
  Slashing                 441   | .    93   282  66   .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         6     | .    2    6    .    4    
  Average Corruption       3     | .    1    6    .    3    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  66    | .    20   43   .    3    
    Message Errors         15    | .    4    10   .    1    
    Matter Fused           14    | .    5    9    .    .    
    Heat Flow Errors       10    | .    4    5    .    1    
    Energy Discharges      8     | .    2    6    .    .    
    Parts Rejected         2     | .    .    2    .    .    
    Parts Fused            1     | .    .    .    .    1    
    Data Loss (minor)      7     | .    1    6    .    .    
    Data Loss (major)      3     | .    1    2    .    .    
    Misfires               2     | .    2    .    .    .    
    Alerts                 4     | .    1    3    .    .    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            1347  | .    19   861  411  56   
  Projectiles              .     | .    .    .    .    .    
  Explosions               56    | .    .    .    .    56   
  Melee                    1291  | .    19   861  411  .    
Knockbacks                 21    | .    .    11   10   .    
  Impact                   21    | .    .    11   10   .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      87    | .    5    .    .    82   
  Shots                    4     | .    .    .    .    4    
  Rammed                   8     | .    2    .    .    6    
Targets Rammed             8     | .    2    .    .    6    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        476   | 63   336  266  8    476  
  Average Temperature      65    | 19   64   69   8    80   
  Received Heat Transfer   1803  | .    .    747  207  849  
  Effects                  7     | .    .    .    .    7    
    Shutdowns              2     | .    .    .    .    2    
    Interference           5     | .    .    .    .    5    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           25    | .    .    15   10   .    
  Combat Hostiles          13    | .    .    9    4    .    
  Parts Fried              34    | .    .    21   13   .    
  Impact Corruptions       59    | .    .    42   17   .    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             3     | 2    1    .    .    .    
  Heat Transferred         1665  | 703  962  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  
Peak Influence             1024 | 70   141  1024 706  599  
  Initial                  432  | .    .    43   432  282  
  Average                  235  | 30   45   290  557  328  
Maximum Alert Level        3    | .    .    3    3    2    
  Low Security (%)         52   | 100  100  37   .    18   
  Level 1                  25   | .    .    40   .    58   
  Level 2                  16   | .    .    13   99   22   
  Level 3                  4    | .    .    8    .    .    
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          17   | .    1    5    4    7    
  Investigation            4    | .    1    2    1    .    
  Extermination            1    | .    .    .    .    1    
  Reinforcement            10   | .    .    2    3    5    
  Assault                  1    | .    .    1    .    .    
  Garrison                 1    | .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    1    
Haulers Reinforced         2    | .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           6    | .   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              149  | .   13  70  19  47  
  Peak Tracking Total      12   | .   3   5   5   12  
  Tactical Retreats        15   | .   1   10  2   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   2   2   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          2    | .   .   1   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          19   | .   8   8   2   1   
  Terminals                17   | .   7   7   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                76   | .   35  34  5   2   
  Successful               35   | .   18  16  1   .   
  Failed                   41   | .   17  18  4   2   
    Catastrophic           6    | .   2   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   46   | .   18  26  2   .   
  Terminals                64   | .   29  28  5   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          12   | .   6   6   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   8   7   1   .   
  Part Schematic           1    | .   .   1   .   .   
  Prototype ID Bank        9    | .   4   5   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Transport Status         1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    2    | .   1   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       12   | .   6   6   .   .   
  Scan Component           6    | .   3   3   .   .   
  Repair                   6    | .   3   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   4   3   .   .   
  Terminals                7    | .   4   3   .   .   
    Track                  2    | .   1   1   .   .   
    Botnet                 3    | .   2   1   .   .   
    Operators              2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   7   8   2   1   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             6    | .   3   3   .   .   
  Time                     180  | .   78  102 .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               9079 | 584  2355 4612 731  797  
Spaces Moved               3358 | 92   1001 1614 300  351  
  Core                     1    | .    .    .    .    1    
  Treads                   290  | .    147  57   64   22   
  Legs                     .    | .    .    .    .    .    
  Wheels                   3067 | 92   854  1557 236  328  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            80   | 80   80   125  140  140  
  Average Speed            181  | 80   179  191  171  176  
  Slowest Speed            1700 | 80   320  480  250  1700 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    
Exploration Rate (%)       45   | 4    99   85   31   10   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 43   | .    14   29   .    .    
Terrain Destroyed          106  | .    14   29   .    63   
  Melee                    34   | .    5    29   .    .    
  Projectile               9    | .    9    .    .    .    
  AOE                      63   | .    .    .    .    63   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      5679 | 561  1413 2797 446  462  
  Wait                     1667 | 446  285  853  83   .    
  Move                     3354 | 91   1000 1613 299  351  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  83   | 2    28   35   5    13   
  Fast Attach              6    | .    1    5    .    .    
  Attach                   27   | .    1    7    2    17   
  Detach                   7    | .    .    .    .    7    
  Swap                     125  | 2    24   72   14   13   
  Drop                     67   | .    9    37   6    15   
  Fire                     138  | 20   50   28   .    40   
  Melee                    197  | .    13   147  37   .    
  Ram                      2    | .    1    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    6    | .    1    .    .    5    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 1)
  585 | -11/Scrapyard | Entered Materials
  616 | -10/Materials | Build established: Mutant
  700 | -10/Materials | Discovered new exit (range 8)
  791 | -10/Materials | Discovered new exit (range 15)
 1439 | -10/Materials | Discovered new exit (range 11)
 2535 | -10/Materials | Repaired Ion Engine
 2562 | -10/Materials | Repaired Lgt. Treads
 2589 | -10/Materials | Repaired Beam Cannon
 2604 | -10/Materials | Discovered new exit (range 16)
 2779 | -10/Materials | Discovered new exit (range 12)
 2940 | -10/Materials | Entered another Materials area
 2940 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4160 | -9/Materials  | Discovered new exit (range 9)
 4409 | -9/Materials  | Build established: Gladiator
 4817 | -9/Materials  | Discovered new exit (range 7)
 5806 | -9/Materials  | Crushed by falling debris
 6401 | -9/Materials  | Discovered new exit (range 3)
 6765 | -9/Materials  | Repaired Med. Armor Plating
 6798 | -9/Materials  | Repaired Mace
 6838 | -9/Materials  | Repaired Arm. Treads
 6970 | -9/Materials  | Core integrity fell below 50%
 7340 | -9/Materials  | First assault squad dispatched
 7445 | -9/Materials  | Core integrity fell below 20%
 7552 | -9/Materials  | Entered another Materials area
 7552 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 7552 | -8/Materials  | Discovered new exit (range 8)
 7805 | -8/Materials  | Build established: Scavenger-Gladiator
 8082 | -8/Materials  | Met 7R-MNS
 8184 | -8/Materials  | Discovered new exit (range 8)
 8283 | -8/Materials  | Entered Factory
 8283 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 8284 | -7/Factory    | Caught up to 7R-MNS
 8507 | -7/Factory    | Discovered new exit (range 4)
 8697 | -7/Factory    | Build established: Tank
 8780 | -7/Factory    | Garrison activated, responded to threat
 8877 | -7/Factory    | Cargo convoy interrupted
 8899 | -7/Factory    | 7R-MNS lamented failing the tripod run
 8932 | -7/Factory    | Destroyed 10 combat bots
 9001 | -7/Factory    | Core integrity fell below 50%
 9025 | -7/Factory    | Lost 9 parts (2p4n2u1w)
 9064 | -7/Factory    | Core integrity fell below 20%
 9080 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
09063_ Melee Analysis Suite destroyed.
09063_ Critical hit (Blast).
09063_ Dropped Lrg. Matter Pod.
09063_ Dropped Structural Scanner.
09063_ U-05 Engineer lays Concrete. <x5>
09066_ Acquired Molecular Scythe.
09066_ U-05 Engineer lays Concrete. <x5>
09070_ U-05 Engineer destroyed.
09070_ Extracted 63 matter.
09070_ Penetrated by Slug.
09071_ U-05 Engineer lays Concrete.
09071_ Slammed into X-62 Marksman.
09071_ U-05 Engineer lays Concrete. <x4>
09076_ Slug penetrates Wall.
09076_ U-05 Engineer lays Concrete.
09077_ Penetrated by Slug.
09077_ Critical hit (Burn: +37).
09080_ Penetrated by Slug.
09080_ Adv. Treads destroyed.
09080_ Hvy. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ???#   ?????????######### ##     #######+##     #? |
| ??##   ##########         #      T#??????????????? |
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| ???  """ "F"" |# *               #???????????????? |
| ????     """" [+                 #???????????????? |
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| ??????????????????##%/!    x    #####????????????? |
| ?????????????? ######!##;#x##########????????????? |
| ##???????????? ######!!]!!%           "  ????????? |
|   ???????????? #=   #!] ]%   #####???????????????? |
|  "???????????? #  " ]][!!    ###?????????????????? |
|  ""??????????? #  T # |%     ##??????????????????? |
|  """????????"? #  " +!%      ###?????????????????? |
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|  """"? #       #        =     ##?????????????????? |
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| ###########+#####=![%% #            ?????????????? |
|                   %! H##[           ?????????????? |
|                % */ *!##!           ?????????????? |
|                 !=** !##!           ?????????????? |
|                  [!!%=##            ?????????????? |
|                  ![[*!##            ?????????????? |
| ####+#######+####%]=%]!!!          ??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Power Shielding            33
Utility Shielding          33
Evasion (%)                44
Melee Accuracy             10
Target Analysis            5
Recoil Reduction           6
Authchip Count             1

 Item Schematics 
-----------------
 Rnf. Ion Engine | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedSystemCarapace
  Manual?         0
Play Time         01:34:54
  Cumulative      70.8 hours
  Start           2024.11.29 @ 15:30:51
  End             2024.11.29 @ 17:06:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           114
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8588bf2f-85d4-494b-8414-c0cb43218345