Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 16:03:35 // Winter2019/RPGLIKE Player: badjay Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (784) 3920 Value Destroyed (36469) 36469 Prototype IDs (87) 1740 Alien Tech Used (2) 400 Bonus (30378) 30378 TOTAL SCORE: 82807 Bonus ------- Triggered High Security 2500 High Alert Combat Kills 20014 Follower Combat Kills 432 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 808 Met Warlord at Research 2000 Scanned by Researcher 500 Win 3000 Friendly Fire -476 Cogmind --------- Core Integrity 112/600 Matter 190/300 Energy 470/700 System Corruption 2% Temperature Cool (6) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (2) --- Experimental Q-thruster Experimental Q-thruster > --- UTILITY (13) ----- Long-range Terrain Scanner Makeshift Salvage Targeting Computer Experimental Targeting Computer Advanced Core Analyzer Experimental Armor Integrity Analyzer Quantum Capacitor Advanced Reaction Control System Experimental Phase Shifter Experimental Focal Shield Thermal Barrier EM Shield Advanced Shield Generator > --- WEAPON (4) ------- Improved Arc Projector Gamma Rifle Point Singularity Launcher Molecular Scythe > --- INVENTORY (5) ---- Advanced Particle Charger Improved Stasis Canceller Improved Shock Absorption System System Restoration Module Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Long-range Terrain Scanner Makeshift Salvage Targeting Computer Experimental Targeting Computer Advanced Core Analyzer Experimental Armor Integrity Analyzer Quantum Capacitor Advanced Reaction Control System Experimental Phase Shifter Experimental Focal Shield Thermal Barrier EM Shield Advanced Shield Generator > --- WEAPON ----------- Improved Arc Projector Gamma Rifle Gamma Rifle Molecular Scythe > --- INVENTORY -------- Advanced Particle Charger Improved Stasis Canceller Improved Shock Absorption System System Restoration Module Point Singularity Launcher [Rating: 170] Favorites ----------- Power Vortex Chain Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Improved Diametric Drive Leg Myomer Leg Flight Unit Improved Diametric Drive Utility Long-range Terrain Scanner Device Long-range Terrain Scanner Processor Experimental Targeting Computer Hackware Hacking Suite Weapon Improved EM Pulse Cannon Energy Gun Improved Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Rocket Launcher Slashing Weapon Molecular Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Slots Evolved 17 | . 1 3 1 4 2 . . . . 2 . . 1 . . . . . . . . 1 . . 1 1 . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . 1 . 3 2 . . . . 2 . . 1 . . . . . . . . 1 . . 1 1 . Weapon 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 264 | . 7 17 8 20 15 . . . 2 28 2 . 4 1 . 17 6 24 2 2 2 6 28 7 13 49 4 Power 16 | . . 4 2 4 2 . . . . 3 . . . . . 1 . . . . . . . . . . . Engine 8 | . . 3 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Core 7 | . . 1 . 4 . . . . . 2 . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 27 | . 1 3 . 5 . . . . . 2 . . . . . 2 . 1 . . . 5 2 1 2 3 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . 1 3 . 5 . . . . . 2 . . . . . 2 . 1 . . . 2 2 1 2 3 . Utility 123 | . 2 1 . 4 9 . . . 2 13 . . 4 1 . 8 4 15 2 . 1 1 19 6 9 19 3 Device 101 | . 1 1 . 1 6 . . . 1 9 . . 3 1 . 7 4 15 2 . 1 . 17 5 8 16 3 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 21 | . 1 . . 3 2 . . . 1 4 . . 1 . . 1 . . . . . 1 2 1 1 3 . Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 98 | . 4 9 6 7 4 . . . . 10 2 . . . . 6 2 8 . 2 1 . 7 . 2 27 1 Energy Gun 33 | . 1 4 2 1 . . . . . 1 . . . . . 2 . 1 . . . . 6 . 2 13 . Energy Cannon 34 | . . 1 1 6 4 . . . . 8 1 . . . . 4 . 7 . 1 . . 1 . . . . Ballistic Gun 12 | . 3 4 3 . . . . . . . . . . . . . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . . . . . . . 1 1 . . . . . . . . 1 1 . . . . 13 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . 3 . 1 . . . . . 6 . . . . . 8 . 4 . . 1 . 7 1 2 6 1 Parts Lost 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 53 80 99 93 98 100 100 100 100 99 100 100 100 100 100 91 93 84 83 83 82 83 91 86 92 94 91 Engine 2 | . . 1 14 8 12 13 13 13 13 2 . . . . . . . . . . . . . . . . . Core 3 | . . 7 . 10 1 . . . . 9 11 11 11 11 11 4 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 4 Flight 11 | . 6 17 24 19 14 13 13 13 13 11 11 11 11 11 11 11 11 11 11 11 11 9 9 5 8 9 9 Device 26 | . 13 2 11 10 8 13 13 13 16 26 29 29 32 33 33 33 33 33 33 33 32 31 30 33 37 38 38 Processor 21 | . 5 15 11 12 28 26 26 26 26 23 23 23 22 22 22 22 22 22 22 22 22 25 25 21 20 21 19 Energy Gun 6 | . 12 3 3 2 . . . . . . . . . . . 4 . . . . . . 17 21 20 18 14 Energy Cannon 11 | . . . 9 12 27 26 26 26 26 24 22 23 22 22 22 13 16 12 11 10 8 5 1 . . . . Ballistic Gun 3 | . 15 30 22 16 . . . . . . . . . . . . 4 . . . . . . . . . . Naked Turns 23 | . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | . 7 16 24 47 49 49 49 49 50 54 58 54 56 56 56 77 72 75 75 75 75 74 76 73 79 84 83 Greatest Support 87 | 3 10 25 25 42 52 52 52 52 52 56 56 56 56 56 56 68 73 78 78 78 78 85 82 87 87 86 86 Greatest Overweight (x) 1 | . 1 . . 1 1 . . . . 1 1 . . . . 1 . 1 . . . 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 4 4 4 4 4 5 5 5 5 5 Average Capacity 3 | . . 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 4 4 4 4 4 5 5 5 5 Most Carried 5 | . . 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 3 4 4 4 4 4 5 5 5 5 5 Average Carried 2 | . . . 1 2 1 1 1 2 2 1 2 2 1 2 2 2 2 3 4 4 3 3 4 4 4 4 4 Final Capacity 5 | . . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 4 4 4 4 4 5 5 5 5 5 Final Carried 5 | . . 2 2 2 1 1 2 2 2 2 2 2 2 2 2 2 3 4 4 4 4 4 5 4 5 3 4 Class Distribution -------------------- 71% | Scout 8% | Mutant 8% | Gunner 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Tank | -3/Quarantine Scout | -2/Research Scout | -1/Access Scout | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Matter Collected 5709 | 55 356 832 200 728 150 . . . 20 280 35 . 30 20 8 12 498 240 20 72 . 310 304 34 199 1254 52 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 42750 | . 523 1281 635 1544 4111 192 91 . 486 5057 919 98 1092 636 401 225 2333 5456 355 547 . 1214 4885 1209 1912 6902 646 Parts 2090 | . 38 93 35 131 190 12 16 . 29 211 43 4 56 17 2 17 84 199 22 19 1 41 293 47 111 343 36 Haulers Intercepted 47 | . 2 6 . 5 4 . . . . 9 . . . . . . . 5 . . . . 5 1 2 8 . Recyclers Shooed 5 | . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 126 | . . . . . . 5 2 . 8 . 17 2 . 8 1 32 32 . 6 9 . 4 . . . . . Prevented 230 | . . . . . . 5 14 . 22 . 32 2 . 10 . 30 49 . 18 11 1 36 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Combat Hostiles Destroyed 597 | . 12 26 10 38 56 7 3 . 9 71 20 1 21 9 . 10 34 57 7 5 . 19 48 11 27 89 7 Guns 140 | . 12 26 8 19 . . . . . . . . . . . 2 1 . . . . . 13 2 16 40 1 Cannons 243 | . . . 2 14 40 4 1 . 6 56 13 1 19 5 . 4 25 28 5 2 . 9 9 . . . . AOE 54 | . . . . 4 3 1 . . 2 7 1 . . . . 1 3 4 . 1 . 2 5 2 . 18 . Classes Destroyed 25 | . 5 4 3 3 2 . 1 . . 1 1 . . 1 . 1 . . . . . 1 . . 1 1 . Worker 34 | . 1 . 1 2 8 . . . . 7 . . . . . . . 4 . . . . 2 2 . 7 . Builder 14 | . 1 . . 4 2 . . . . 4 . . . . . . . 2 . . . . . . . 1 . Tunneler 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 47 | . 2 6 . 5 4 . . . . 9 . . . . . . . 5 . . . . 5 1 2 8 . Recycler 9 | . . . 1 . 2 . . . . 2 . . 1 . . . . . . . . . 1 2 . . . Carrier 5 | . . . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Operator 18 | . . 2 . 1 2 . . . . 5 . . 1 . . . . 2 . . . . 2 1 . 2 . Watcher 50 | . 2 5 . 4 5 . . . . 8 . . 2 . . . . 6 . . . . 4 2 3 7 2 Swarmer 117 | . . 4 4 15 3 3 . . 4 28 6 . 8 3 . 3 7 3 3 . . . 7 1 13 2 . Saboteur 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . Grunt 235 | . 12 10 3 13 27 4 . . 2 20 11 . 11 4 . 3 16 22 3 . . 8 11 7 4 42 2 Brawler 23 | . . 3 . . 4 . . . . 2 . . . . . . 4 3 . . . 3 1 . . 3 . Duelist 26 | . . . . 1 9 . . . . 3 2 . . . . . 3 1 . . . 3 1 1 . 1 1 Protector 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . Sentry 80 | . . 9 2 8 6 . 1 . 1 8 . . 1 2 . . 2 14 1 1 . 2 7 . 7 6 2 Demolisher 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 57 | . . . . 1 6 . 1 . 1 6 . 1 1 . . . . 10 . . . . 10 2 . 16 2 Programmer 37 | . . . . . . . . . . 3 . . . . . . 1 5 . 1 . 2 11 . . 14 . Behemoth 9 | . . . . . . . 1 . 1 1 1 . . . . . 1 1 . 1 . . 1 . 1 . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Best Kill Streak 16 | . 5 7 6 15 14 7 1 . 4 16 6 1 8 7 . 7 8 7 3 2 . 5 7 8 5 10 4 Combat Bots Only 12 | . 4 7 4 12 12 7 1 . 4 11 6 1 7 7 . 7 7 7 3 2 . 5 7 4 5 10 2 Max Kills in Single Turn 6 | . 1 2 2 3 3 2 1 . 1 3 1 1 1 1 . 1 2 2 1 1 . 1 2 6 2 3 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploded 3 | . . . . 2 1 1 . . 1 3 1 . . . . 1 1 1 . 1 . 1 2 2 . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Damage Taken 16210 | . 617 663 411 1172 936 10 138 . 155 1583 270 12 843 185 30 100 651 1028 128 137 . 290 1587 330 717 3598 619 Core 12967 | . 554 539 320 927 736 8 114 . 120 1261 209 9 670 156 24 78 519 830 102 105 . 224 1262 259 572 2871 498 Absorbed by Shields 5347 | . . 50 96 448 298 4 41 . 56 591 96 4 300 71 12 39 242 298 45 50 . 106 591 117 253 1308 231 Redirected to Core 10726 | . 206 399 307 756 676 8 90 . 120 1020 200 9 572 92 24 64 452 658 90 105 . 224 1058 247 499 2433 417 Core Remaining (%) 87 | 100 84 . 100 100 . . . . 100 . . 98 . . . . 100 . . . . 100 . 78 83 . 18 Volleys Fired 1503 | . 74 99 57 95 87 7 12 . 16 109 30 2 41 13 5 17 68 182 24 32 4 69 138 24 69 211 18 Largest 4 | . 2 3 3 4 4 4 4 . 4 4 4 4 4 4 4 3 4 3 1 1 1 1 4 4 4 4 3 Hottest 280 | . 65 91 146 276 263 263 263 . 263 263 263 263 263 263 263 194 229 219 110 110 110 110 280 280 280 280 215 Shots Fired 4481 | . 86 216 94 294 337 28 48 . 64 435 120 8 146 52 21 46 261 412 23 31 4 68 498 94 275 770 50 Gun 2228 | . 86 216 53 190 . . . . . . . . . . . 10 57 . . . . . 450 94 275 749 48 Cannon 2214 | . . . 41 104 337 28 48 . 64 435 119 8 146 52 21 36 204 412 23 28 4 56 48 . . . . Launcher 39 | . . . . . . . . . . . 1 . . . . . . . . 3 . 12 . . . 21 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 510 | . 39 198 40 176 . . . . . . . . . . . . 57 . . . . . . . . . . Thermal 61 | . 47 . . 14 . . . . . . . . . . . . . . . . . . . . . . . Explosive 39 | . . . . . . . . . . . 1 . . . . . . . . 3 . 12 . . . 21 2 Electromagnetic 3861 | . . 18 54 104 337 28 48 . 64 435 119 8 146 52 21 36 204 412 23 28 4 56 498 94 275 749 48 Entropic 10 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Robot Hit Streak 113 | . 11 47 65 39 34 17 19 . 25 111 113 13 28 11 12 21 49 93 87 36 40 48 59 45 51 64 42 Robot Miss Streak 6 | . 6 2 1 2 1 1 1 . 1 2 1 1 1 1 1 2 1 2 1 . . 1 2 1 2 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 33 | . . 3 1 1 . . . . . . . . . . . 1 . . . . . . 5 1 6 15 . Max Gunslinging Chain 2 | . . 1 1 1 . . . . . . . . . . . 1 . . . . . . 1 1 1 2 . Shots Hit Robots 3569 | . 51 175 81 219 228 16 34 . 47 287 83 4 104 31 8 37 202 372 22 31 4 61 454 81 239 656 42 Core Hits 1667 | . 25 63 42 79 115 8 8 . 20 162 36 2 45 15 6 15 80 160 13 13 . 29 205 38 103 365 20 Critical Hits 194 | . . 2 . 2 3 . . . . 19 5 1 7 3 . 7 24 53 4 1 1 8 30 2 . 22 . Critical Kills 69 | . . . . . . . . . . 11 . . 1 2 . 3 7 21 4 1 . 4 8 . . 7 . Critical Parts Destroyed 105 | . . 2 . 2 3 . . . . 7 5 1 5 1 . 4 11 27 . . . 3 18 2 . 14 . Melee Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 86611 | . 878 2640 1492 4865 7457 693 726 . 1303 9067 2029 61 2551 739 366 1151 4846 9143 722 1041 86 2501 7538 2398 3957 17082 1279 Guns 31819 | . 878 2640 719 2307 . . . . . . . . . . . 491 737 . . . . . 5335 1657 3859 12143 1053 Cannons 40380 | . . . 773 2107 6224 449 661 . 1047 7619 1946 61 2261 739 191 660 3116 7813 722 801 86 1755 1349 . . . . Explosions 14412 | . . . . 451 1233 244 65 . 256 1448 83 . 290 . 175 . 993 1330 . 240 . 746 854 741 98 4939 226 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6243 | . 358 2506 535 2107 . . . . . . . . . . . . 737 . . . . . . . . . . Thermal 8854 | . 520 . . 546 1120 244 65 . 256 1017 83 . 290 . 175 . 993 1330 . . . 78 778 741 98 520 . Explosive 6173 | . . . . . 113 . . . . 431 . . . . . . . . . 240 . 668 76 . . 4419 226 Electromagnetic 64850 | . . 134 957 2212 6224 449 661 . 1047 7619 1946 61 2261 739 191 660 3116 7813 722 801 86 1755 6684 1657 3859 12143 1053 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 491 | . . . . . . . . . . . . . . . . 491 . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . 1 1 1 5 5 5 6 . 5 5 6 6 6 11 11 1 4 2 Average Corruption 3 | . . . . . . . . . . 1 1 1 2 5 5 5 . 1 5 5 6 6 3 11 1 2 1 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 . Effects 176 | . . . . . . . . . . 4 4 . 3 9 5 . . 18 8 10 4 15 40 26 3 25 2 Message Errors 27 | . . . . . . . . . . 1 1 . 1 2 . . . 4 3 3 . 2 3 3 . 3 1 Matter Fused 19 | . . . . . . . . . . . . . . 1 . . . . . 1 3 2 5 3 . 4 . Heat Flow Errors 14 | . . . . . . . . . . . . . . 4 . . . . 1 1 . 1 3 2 . 2 . Energy Discharges 16 | . . . . . . . . . . . . . . . 2 . . 2 . 1 . 4 2 2 . 3 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 14 | . . . . . . . . . . . 1 . . 1 1 . . 3 1 1 1 1 1 . . 2 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . Misfires 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . Targeting Errors 56 | . . . . . . . . . . 2 2 . 2 1 . . . 4 1 2 . 3 18 10 2 9 . Weapon Failures 15 | . . . . . . . . . . 1 . . . . . . . 3 1 1 . 1 3 2 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1656 | . . . 19 124 122 69 23 . 1 387 6 . 21 9 42 6 98 193 . 66 . 68 41 101 . 260 . Projectiles 649 | . . . 19 123 101 . 23 . 1 139 . . 3 9 9 6 12 74 . 66 . 23 41 . . . . Explosions 1007 | . . . . 1 21 69 . . . 248 6 . 18 . 33 . 86 119 . . . 45 . 101 . 260 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 978 | . . . . . 173 . . . 30 227 . . 37 . 42 . . . . . . . . 54 42 269 104 Shots 18 | . . . . . 3 . . . 1 4 . . 1 . 1 . . . . . . . . 1 1 5 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 481 | . 222 233 327 481 102 108 90 . 81 84 105 43 180 201 161 96 173 215 174 82 34 94 436 127 190 188 50 Average Temperature 61 | . 59 63 98 259 30 44 30 . 31 29 34 28 59 85 79 43 63 46 47 39 21 22 64 11 71 65 27 Received Heat Transfer 2689 | . 351 235 42 459 235 6 36 . 26 204 84 . 72 18 . 12 149 122 21 30 . 38 72 60 81 294 42 Effects 11 | . 1 . . 9 . . . . . . . . . . . . . . . . . . 1 . . . . Shutdowns 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 185 | . . . . 1 15 2 2 . 2 12 6 . 2 4 . 3 5 31 2 2 1 8 24 8 13 35 7 Combat Hostiles 161 | . . . . 1 13 2 2 . 1 8 6 . 2 4 . 3 5 25 2 2 1 8 21 7 11 31 6 Parts Fried 716 | . . . 1 18 42 3 3 . 6 91 19 . 15 7 . 7 20 85 1 6 1 16 94 33 51 177 20 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Heat Transferred 8251 | . 1221 . . 720 1200 210 50 . 250 1000 100 . 200 . 150 . 750 800 . . . 50 550 500 100 400 . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 76 | . . . . 5 13 1 1 . 3 11 2 . 2 . 2 . 7 9 . . . 1 7 3 2 7 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Peak Influence 3754 | . 291 720 473 1269 2479 . . . . 2366 . . 1532 . . . . 1971 . . . . 1686 1564 1427 3754 2800 Average Influence 1241 | . 159 433 379 758 1486 . . . . 1313 . . 1268 . . . . 1298 . . . . 1051 1308 1169 1959 2584 Maximum Alert Level 5 | . 1 3 2 4 5 . . . . 5 . . 4 . . . . 5 . . . . 5 4 4 5 5 Low Security (%) 3 | 100 56 12 . 7 . . . . . 1 . . . . . . . . . . . . . . . . . Level 1 9 | . 43 25 76 12 . . . . . 4 . . . . . . . 3 . . . . 11 . . . . Level 2 12 | . . 57 23 15 10 . . . . 28 . . . . . . . 7 . . . . 10 . . . . Level 3 20 | . . 4 . 48 20 . . . . 14 . . 20 . . . . 26 . . . . 28 . 31 20 . Level 4 26 | . . . . 15 22 . . . . 8 . . 79 . . . . 26 . . . . 39 100 68 24 . Level 5 18 | . . . . . 12 . . . . 41 . . . . . . . 30 . . . . 6 . . 36 38 High Security 8 | . . . . . 34 . . . . . . . . . . . . 5 . . . . 2 . . 19 61 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 140 | . 3 2 . 5 22 . . . . 16 . . 7 . . . 1 17 . . . 1 12 6 1 42 5 Investigation 10 | . . . . 2 4 . . . . . . . . . . . . 2 . . . . . 1 . 1 . Extermination 16 | . . . . . . . . . . 3 . . 1 . . . . 3 . . . . 3 1 . 5 . Reinforcement 27 | . 3 2 . . 1 . . . . 5 . . 1 . . . . 1 . . . . 4 2 1 7 . Assault 63 | . . . . 1 15 . . . . 5 . . 2 . . . 1 7 . . . 1 2 2 . 22 5 Garrison 24 | . . . . 2 2 . . . . 3 . . 3 . . . . 4 . . . . 3 . . 7 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 . Haulers Reinforced 11 | . . . . . . . . . . 2 . . 1 . . . . 1 . . . . 2 . . 5 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Distress Signals 20 | . 2 1 . 3 . . . . . 1 . . 1 . . 2 . 1 . . . . 3 . 3 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1063 | . 22 40 11 55 89 7 2 . 6 77 19 1 46 8 . 32 44 102 10 7 . 23 81 21 52 265 43 Peak Tracking Total 28 | . 4 5 4 7 13 4 1 . 3 5 4 1 8 5 . 11 9 12 4 3 . 8 9 6 6 28 19 Tactical Retreats 95 | . 1 2 . 3 6 . 1 . . 2 2 . 7 . . 5 5 8 1 . . 1 7 1 9 30 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Traps Triggered 19 | . 1 1 . . 3 . . . . 4 . . 1 . . . . 1 . . . . . 2 . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . 2 1 3 . . 1 1 . . . . . 8 . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Disabled 64 | . . . 1 2 13 4 . . . 14 5 . 2 2 . . 2 5 . . . 1 2 4 . 7 . Max in Single Turn 6 | . . . 1 1 2 4 . . . 6 3 . 1 1 . . 1 2 . . . 1 1 2 . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Accessed 114 | . . 7 . 6 7 . . 4 . 19 . . 6 1 . 9 . 19 1 . 6 . 7 6 1 11 4 Terminals 82 | . . 7 . 6 7 . . . . 14 . . 5 1 . . . 15 1 . . . 7 5 1 9 4 Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 7 | . . . . . . . . . . 3 . . 1 . . . . 2 . . . . . . . 1 . Total Hacks 296 | . . 23 . 17 18 . . 29 . 41 . . 16 2 . 20 . 50 5 . 19 . 16 12 1 20 7 Successful 173 | . . 14 . 9 8 . . 29 . 20 . . 7 2 . 20 . 22 2 . 19 . 7 3 1 7 3 Failed 123 | . . 9 . 8 10 . . . . 21 . . 9 . . . . 28 3 . . . 9 9 . 13 4 Catastrophic 21 | . . . . . 1 . . . . 6 . . 1 . . . . 3 . . . . 1 2 . 3 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 97 | . . 10 . 5 4 . . . . 16 . . 8 2 . 2 . 20 4 . . . 9 5 1 9 2 Terminals 197 | . . 23 . 17 18 . . . . 27 . . 15 2 . . . 38 5 . . . 16 11 1 17 7 Fabricators 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 16 | . . . . . . . . . . 8 . . 1 . . . . 6 . . . . . . . 1 . Terminal Hacks 121 | . . 9 . 7 5 . . 29 . 8 . . 3 2 . 20 . 8 2 . 19 . 2 1 . 3 3 Record 40 | . . . . . . . . 11 . . . . 1 . . 18 . . 1 . 7 . . . . . 2 Part Schematic 16 | . . . . . . . . 8 . 3 . . . . . . . 1 . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . . Prototype ID Bank 22 | . . 5 . 3 2 . . 3 . 1 . . . . . . . 3 . . 4 . 1 . . . . Open Door 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Branch Access Points 8 | . . 1 . . . . . . . 1 . . 1 1 . . . 1 1 . . . . 1 . 1 . Emergency Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 5 | . . 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 4 | . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . Unlock Access 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Coupler Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 114 | . . 15 . 7 7 . . . . 16 . . 12 . . . . 25 . . . . 12 6 2 11 1 Terminals 31 | . . 5 . 2 3 . . . . 1 . . 3 . . . . 6 . . . . 5 1 1 4 . Track 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 1 . Botnet 21 | . . 3 . 2 1 . . . . 1 . . 3 . . . . 3 . . . . 3 1 1 3 . Disrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 7 | . . . . . . . . . . 4 . . 1 . . . . 2 . . . . . . . . . Broadcast 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Restock 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Reprogram 5 | . . . . . . . . . . 3 . . 1 . . . . 1 . . . . . . . . . Data Cores Recovered 14 | . . 1 . 1 1 . . . . 4 . . 1 . . . . 2 . . . . 1 1 . 2 . Used 8 | . . . . 1 . . . . . 3 . . 1 . . . . 2 . . . . . . . 1 . Hacking Detections 87 | . . 6 . 5 7 . . . . 18 . . 6 . . . . 16 1 . . . 7 6 . 11 4 Full Trace Events 4 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 8 . 3 . . . . . . . 1 . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Matter 475 | . . . . . . . . . . 475 . . . . . . . . . . . . . . . . . Time 247 | . . . . . . . . . . 247 . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 78 | . . . . . . . . . . . . . . . . . . 78 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Programmers 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Robots Rewired 20 | . . . . . . . . . . . . . . . . . 1 6 1 1 . 1 3 . 3 4 . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total Allies 51 | . . . . . . . . . 1 3 . . 1 . . . 1 12 1 1 . 1 4 . 3 5 18 Largest Group 18 | . . . . . . . . . 1 1 . . 1 . . . 1 5 1 2 2 2 2 . 2 1 18 Highest-Rated Group 786 | . . . . . . . . . 94 94 . . 26 . . . 42 277 12 58 58 110 95 . 128 69 786 Highest-Rated Ally 94 | . . . . . . . . . 94 94 . . 26 . . . 42 90 12 46 46 64 53 . 64 69 79 Total Orders 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . GOTO 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . Ally Attacks 148 | . . . . . . . . . 6 2 . . . . . . . 40 . 17 . 8 10 . 7 17 41 Total Damage 4310 | . . . . . . . . . 43 22 . . . . . . . 1468 . 292 . 91 461 . 315 410 1208 Kills 16 | . . . . . . . . . . . . . . . . . . 7 . 1 . . 3 . 1 1 3 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . 2 . . . 1 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Robot Analysis Total 6 | . . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . . Derelict Logs Recovered 13 | . . . 1 . . 1 1 . 1 . 2 . . 2 2 . 1 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Turns Passed 16846 | 9 519 928 468 802 1091 151 223 31 309 1866 411 169 631 309 227 499 592 1810 220 261 88 335 1129 290 1048 2249 181 Spaces Moved 27310 | 18 623 1431 620 913 1350 327 482 97 522 2935 553 413 869 489 547 1256 954 3061 522 632 153 586 1551 409 1784 3703 510 Core 348 | 18 327 . . . . . . . . . . . . . . . . . . . . 3 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26961 | . 296 1431 620 913 1350 327 482 97 522 2935 553 413 869 489 547 1256 954 3061 522 632 153 582 1551 409 1784 3703 510 Fastest Speed 17 | 50 40 37 37 32 32 32 32 32 32 32 37 37 37 37 37 27 27 27 27 27 27 27 27 40 34 17 17 Average Speed 31 | 50 52 39 37 37 38 32 32 32 32 34 37 37 37 37 37 31 27 27 27 27 27 27 30 43 35 21 17 Slowest Speed 120 | 50 100 40 37 102 102 32 32 32 32 105 109 37 37 37 37 97 27 100 27 27 27 120 40 120 40 110 17 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 229 | . 1 1 40 8 5 . 1 . 1 27 . . 5 1 . 7 2 27 . 1 . . 20 2 10 57 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 64 | 3 95 95 92 72 38 46 67 69 80 82 64 57 22 62 84 95 84 62 83 78 62 68 37 59 55 64 20 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 7 | . . . . . . . . 1 1 . . . . 1 1 . . . . . 3 . . . . . . Known Exits Taken 11 | . . 1 . . . . 1 . . 1 . . 1 1 . . 1 1 1 . . . 1 1 . 1 . Unknown Exits Taken 16 | 1 1 . 1 1 1 1 . 1 1 . 1 1 . . 1 1 . . . 1 1 1 . . 1 . . Scrap Searched 34 | . . . 2 . . 2 2 . 3 . 3 4 . 1 4 . 5 . 3 4 . 1 . . . . . Spaces Dug 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Terrain Destroyed 987 | . . . . 41 82 16 6 . 16 131 28 . 56 . 11 . 83 44 . 47 . 99 85 14 11 206 11 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Projectile 28 | . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . AOE 956 | . . . . 41 82 16 6 . 16 131 28 . 56 . 11 . 55 44 . 47 . 99 85 14 11 206 8 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total 32540 | 17 731 1603 734 1146 1696 355 520 96 622 3484 681 423 1087 591 561 1329 1164 3753 585 700 196 716 1948 474 2053 4726 549 Wait 2415 | . 4 7 55 45 210 6 8 . 71 309 81 9 141 79 10 22 76 379 17 23 34 30 163 2 100 534 . Move 26861 | 17 620 1428 554 897 1339 326 479 96 519 2881 552 412 858 486 546 1241 949 3007 521 629 152 585 1513 404 1764 3600 486 Hop 190 | . 1 1 25 7 5 . 1 . 1 26 . . 5 1 . 7 2 26 . 1 . . 17 2 9 43 10 Pick Up 27 | . . 4 2 . 3 . 2 . . 1 . . . . . . 1 1 . . 1 1 2 1 3 5 . Fast Attach 185 | . 7 14 8 15 14 . . . 2 24 . . 1 . . 17 4 18 2 . 2 5 22 4 6 16 4 Attach 20 | . . 2 . . 1 . . . . 1 . . 1 . . . . . . . 1 1 . 3 1 8 1 Detach 13 | . . . . . 1 . . . . 2 . . 1 . . . . 1 . . . . 1 1 . 4 2 Swap 62 | . . 1 . 5 . . . . . 3 2 . 2 1 . . 2 6 . 2 . . 6 . 6 26 . Drop 178 | . 3 10 9 16 10 . 1 . 2 24 . . . . . 19 3 20 2 . 2 5 21 4 7 17 3 Fire 1503 | . 74 99 57 95 87 7 12 . 16 109 30 2 41 13 5 17 68 182 24 32 4 69 138 24 69 211 18 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 111 | . . . . . . . . . . 18 . . 18 . . . . . . . . . . . . 75 . Rewire 159 | . . . . . . . . . . . . . . . . . 10 58 10 4 . 4 12 . 38 23 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 812 | . 22 37 24 66 26 16 17 . 11 86 16 . 19 11 . 6 49 55 9 9 . 16 53 29 50 164 21 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Gar) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Arm / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / [Tes]) -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 360 | -10/Materials | Upgraded with Weapon slot (x1) 405 | -10/Materials | Discovered new exit (range 16) 470 | -10/Materials | Discovered new exit (range 8) 495 | -10/Materials | Discovered new exit (range 16) 502 | -10/Materials | Reached level 2 529 | -10/Materials | Entered another Materials area 531 | -9/Materials | Reached level 3 531 | -9/Materials | Upgraded with Propulsion slot (x1) 652 | -9/Materials | Core integrity fell below 50% 735 | -9/Materials | Discovered new exit (range 16) 890 | -9/Materials | Reached level 4 977 | -9/Materials | Destroyed 7 combat bots 1003 | -9/Materials | Discovered new exit (range 15) 1065 | -9/Materials | Discovered new exit (range 16) 1228 | -9/Materials | Reached level 5 1231 | -9/Materials | Upgraded with Utility slot (x1) 1231 | -9/Materials | Upgraded with Weapon slot (x1) 1321 | -9/Materials | Identified exit to Mines 1368 | -9/Materials | Discovered new exit (range 4) 1457 | -9/Materials | Entered Mines 1458 | -9/Mines | Assembled infested the area 1459 | -9/Mines | Reached level 6 1460 | -9/Mines | Met a Derelict bent on vengeance 1464 | -9/Mines | Discovered new exit (range 11) 1556 | -9/Mines | Discovered new exit (range 12) 1573 | -9/Mines | Found a hidden stash of uninstalled traps 1731 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1774 | -9/Mines | Upgraded with Power slot (x1) 1925 | -9/Mines | Entered Materials 1926 | -8/Materials | Identified exit to Storage 1927 | -8/Materials | Reached level 7 1976 | -8/Materials | Upgraded with Weapon slot (x1) 1983 | -8/Materials | Discovered new exit (range 6) 1991 | -8/Materials | Reached level 8 2045 | -8/Materials | Discovered exit to Storage (range 16) 2056 | -8/Materials | Garrison activated, responded to threat 2143 | -8/Materials | Reached level 9 2228 | -8/Materials | Destroyed 12 combat bots 2272 | -8/Materials | Discovered new exit (range 8) 2322 | -8/Materials | Garrison activated, responded to threat 2348 | -8/Materials | Reached level 10 2488 | -8/Materials | Discovered new exit (range 16) 2507 | -8/Materials | Reached level 11 2551 | -8/Materials | Upgraded with Utility slot (x3) 2725 | -8/Materials | First assault squad dispatched 2727 | -8/Materials | Entered Factory 2729 | -7/Factory | Reached level 12 2783 | -7/Factory | Garrison activated, responded to threat 2829 | -7/Factory | Reached level 13 2955 | -7/Factory | Build established: Sprinter 3050 | -7/Factory | Reached level 14 3067 | -7/Factory | Garrison activated, responded to threat 3185 | -7/Factory | Reached level 15 3220 | -7/Factory | Discovered new exit (range 5) 3314 | -7/Factory | Upgraded with Utility slot (x2) 3325 | -7/Factory | Discovered new exit (range 7) 3337 | -7/Factory | Destroyed 7 combat bots 3446 | -7/Factory | High security lockdown imminent 3526 | -7/Factory | High security lockdown engaged 3592 | -7/Factory | Reached level 16 3710 | -7/Factory | Destroyed 12 combat bots 3753 | -7/Factory | Core integrity fell below 50% 3818 | -7/Factory | Entered Lower Caves 3852 | -7/Lower Caves | Attracted the attention of an 0b10 base 3889 | -7/Lower Caves | Build established: Scout 3897 | -7/Lower Caves | Destroyed 7 combat bots 3948 | -7/Lower Caves | Discovered new exit (range 8) 3953 | -7/Lower Caves | Learned Factory stockpile data 3969 | -7/Lower Caves | Entered another Lower Caves area 3971 | -7/Lower Caves | Reached level 17 4044 | -7/Lower Caves | Spotted B-75 Beast 4072 | -7/Lower Caves | Destroyed B-75 Beast 4168 | -7/Lower Caves | Encountered a Warlord checkpoint 4179 | -7/Lower Caves | Identified exit to Data Miner 4192 | -7/Lower Caves | Entered Data Miner 4192 | -7/Data Miner | Discovered new exit (range 7) 4198 | -7/Data Miner | Met Data Miner 4208 | -7/Data Miner | Learned location of Section 7 (-2) 4208 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4214 | -7/Data Miner | Received God Mode back door access code from Data Miner 4223 | -7/Data Miner | Entered Proximity Caves 4223 | -6/Proximity Caves | Learned location of Extension (-5) 4234 | -6/Proximity Caves | Spotted B-75 Beast 4236 | -6/Proximity Caves | Escorted by Enhanced Grunt 4245 | -6/Proximity Caves | Destroyed B-75 Beast 4355 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4355 | -6/Proximity Caves | Reached level 18 4498 | -6/Proximity Caves | Discovered new exit (range 14) 4532 | -6/Proximity Caves | Entered Factory 4532 | -6/Factory | Accompanied by 1 ally 4685 | -6/Factory | Upgraded with Utility slot (x1) 4708 | -6/Factory | Identified exit to Lower Caves 4757 | -6/Factory | Reached level 19 4828 | -6/Factory | Discovered new exit (range 18) 4864 | -6/Factory | Found Faulty Exp. Targeting Computer 4866 | -6/Factory | Found Exp. Targeting Computer 5115 | -6/Factory | Fabricated Hpw. Shock Rifle (x1) 5226 | -6/Factory | Identified exit to Garrison 5232 | -6/Factory | First assault squad dispatched 5244 | -6/Factory | Garrison activated, responded to threat 5298 | -6/Factory | Core integrity fell below 50% 5339 | -6/Factory | Destroyed 8 combat bots 5363 | -6/Factory | Discovered new exit (range 23) 5372 | -6/Factory | Found Prototype Processor 5372 | -6/Factory | Identified Exp. Signal Interpreter 5469 | -6/Factory | Reached level 20 5473 | -6/Factory | Upgraded with Utility slot (x1) 5514 | -6/Factory | Spotted B-75 Beast 5514 | -6/Factory | Destroyed B-75 Beast 5542 | -6/Factory | Destroyed 11 combat bots 5598 | -6/Factory | Incoming assault squad redirected 5690 | -6/Factory | Discovered new exit (range 14) 5794 | -6/Factory | Fabricated Scatter Rocket Array? 5959 | -6/Factory | Destroyed 7 combat bots 6100 | -6/Factory | Destroyed 9 combat bots 6299 | -6/Factory | Incoming assault squad redirected 6392 | -6/Factory | Discovered new exit (range 19) 6398 | -6/Factory | Entered Lower Caves 6400 | -6/Lower Caves | Reached level 21 6644 | -6/Lower Caves | Learned 8 Factory zone layouts 6650 | -6/Lower Caves | Learned location of 1 exit from Factory 6656 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6712 | -6/Lower Caves | Spotted B-75 Beast 6751 | -6/Lower Caves | Discovered new exit (range 6) 6786 | -6/Lower Caves | Destroyed B-75 Beast 6809 | -6/Lower Caves | Entered another Lower Caves area 6828 | -6/Lower Caves | Discovered new exit (range 12) 6978 | -6/Lower Caves | Entered Factory 6979 | -5/Factory | Identified exit to Upper Caves 6980 | -5/Factory | Identified exit to Factory 7019 | -5/Factory | Garrison activated, responded to threat 7043 | -5/Factory | Reached level 22 7046 | -5/Factory | Upgraded with Utility slot (x1) 7168 | -5/Factory | Destroyed 7 combat bots 7262 | -5/Factory | Identified exit to Extension 7295 | -5/Factory | Discovered exit to Factory (range 7) 7578 | -5/Factory | First assault squad dispatched 7609 | -5/Factory | Entered Upper Caves 7648 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7649 | -5/Upper Caves | Core integrity fell below 50% 7787 | -5/Upper Caves | Attracted the attention of an 0b10 base 7842 | -5/Upper Caves | Destroyed 7 combat bots 7843 | -5/Upper Caves | Identified exit to Upper Caves 7868 | -5/Upper Caves | Learned Factory machine intel 7874 | -5/Upper Caves | Encountered a Warlord checkpoint 7918 | -5/Upper Caves | Entered another Upper Caves area 7918 | -5/Upper Caves | Discovered exit to Factory (range 9) 7920 | -5/Upper Caves | Reached level 23 7942 | -5/Upper Caves | Learned Factory terminal intel 7947 | -5/Upper Caves | Learned location of Armory (-3) 8027 | -5/Upper Caves | Encountered a Warlord checkpoint 8091 | -5/Upper Caves | Discovered new exit (range 19) 8145 | -5/Upper Caves | Entered Warlord 8151 | -5/Warlord | Discovered new exit (range 24) 8159 | -5/Warlord | System corruption cleaned by Quarantine Array 8171 | -5/Warlord | Learned Armory emergency access door positions 8171 | -5/Warlord | Learned Quarantine stockpile data 8172 | -5/Warlord | Learned 4 Quarantine zone layouts 8251 | -5/Warlord | Visited the Vortex Lab 8254 | -5/Warlord | Found Prototype Energy Gun 8254 | -5/Warlord | Identified Vortex Rifle 8261 | -5/Warlord | Found Vortex Rifle 8268 | -5/Warlord | Warlord's base attacked by MAIN.C 8321 | -5/Warlord | Met Warlord 8326 | -5/Warlord | Opened Warlord's prototype stash 8334 | -5/Warlord | Found Prototype Device 8334 | -5/Warlord | Identified Exp. Phase Shifter 8344 | -5/Warlord | Found Prototype Reactor 8344 | -5/Warlord | Identified Vortex Chain Reactor 8353 | -5/Warlord | Found Prototype Device 8353 | -5/Warlord | Identified Exp. Focal Shield 8356 | -5/Warlord | Found Prototype Processor 8356 | -5/Warlord | Identified Exp. Target Analyzer 8406 | -5/Warlord | Opened side exit 8585 | -5/Warlord | Destroyed 7 combat bots 8618 | -5/Warlord | Warlord forces counterattacked 8644 | -5/Warlord | Entered Proximity Caves 8716 | -4/Proximity Caves | Reached level 24 8789 | -4/Proximity Caves | Spotted B-86 Titan 8803 | -4/Proximity Caves | Destroyed B-86 Titan 8926 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9020 | -4/Proximity Caves | Destroyed 7 combat bots 9079 | -4/Proximity Caves | Learned 8 Research zone layouts 9097 | -4/Proximity Caves | Discovered exit to Factory (range 14) 9101 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9114 | -4/Proximity Caves | Reached level 25 9236 | -4/Proximity Caves | Entered Factory 9236 | -4/Factory | Accompanied by 1 ally 9237 | -4/Factory | Loaded intel: 262 machine locations 9238 | -4/Factory | Loaded intel: 20 terminal locations 9301 | -4/Factory | Discovered new exit (range 10) 9364 | -4/Factory | Discovered new exit (range 24) 9401 | -4/Factory | Identified exit to Upper Caves 9407 | -4/Factory | Garrison activated, responded to threat 9528 | -4/Factory | Spotted B-86 Titan 9549 | -4/Factory | Reached level 26 9549 | -4/Factory | Destroyed B-86 Titan 9719 | -4/Factory | Discovered new exit (range 20) 10017 | -4/Factory | First assault squad dispatched 10221 | -4/Factory | Destroyed 7 combat bots 10313 | -4/Factory | Incoming investigation squad redirected 10362 | -4/Factory | Garrison activated, responded to threat 10390 | -4/Factory | Identified exit to Garrison 10617 | -4/Factory | Incoming assault squad redirected 10620 | -4/Factory | Reached level 27 10796 | -4/Factory | Incoming investigation squad redirected 10877 | -4/Factory | Repaired Broken Adv. Shield Generator 10942 | -4/Factory | High security lockdown imminent 11022 | -4/Factory | High security lockdown engaged 11046 | -4/Factory | Entered Upper Caves 11050 | -4/Upper Caves | Identified exit to Upper Caves 11206 | -4/Upper Caves | Encountered a Warlord checkpoint 11266 | -4/Upper Caves | Entered another Upper Caves area 11266 | -4/Upper Caves | Accompanied by 1 ally 11274 | -4/Upper Caves | Discovered new exit (range 21) 11339 | -4/Upper Caves | Encountered a Warlord checkpoint 11350 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11367 | -4/Upper Caves | Spotted B-86 Titan 11388 | -4/Upper Caves | Destroyed B-86 Titan 11426 | -4/Upper Caves | Learned Research trap positions 11482 | -4/Upper Caves | Discovered new exit (range 5) 11527 | -4/Upper Caves | Entered Zhirov 11527 | -4/Zhirov | Accompanied by 2 allies 11527 | -4/Zhirov | Discovered new exit (range 3) 11532 | -4/Zhirov | Met Zhirov 11537 | -4/Zhirov | Learned location of Quarantine (-3) 11537 | -4/Zhirov | Learned location of Testing (-2) 11537 | -4/Zhirov | Learned location of Command (-1) 11543 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11549 | -4/Zhirov | Found Alien Artifact 11549 | -4/Zhirov | Identified Integrated Dissipator 11549 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11575 | -4/Zhirov | Found Alien Artifact 11615 | -4/Zhirov | Entered Proximity Caves 11615 | -3/Proximity Caves | Accompanied by 2 allies 11648 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 11675 | -3/Proximity Caves | Reached level 28 11678 | -3/Proximity Caves | Upgraded with Utility slot (x1) 11712 | -3/Proximity Caves | P-80 Master assimilated allied Warden 8a 11890 | -3/Proximity Caves | Discovered new exit (range 3) 11950 | -3/Proximity Caves | Entered Research 11951 | -3/Research | Identified exit to Quarantine 11952 | -3/Research | Identified exit to Armory 11953 | -3/Research | Loaded intel: 101 trap records 12100 | -3/Research | Reached level 29 12184 | -3/Research | Identified exit to Research 12324 | -3/Research | Destroyed 7 combat bots 12391 | -3/Research | Spotted B-86 Titan 12566 | -3/Research | Found Prototype Device 12566 | -3/Research | Identified Exp. Thermal Defense Suite 12599 | -3/Research | Found Prototype Processor 12599 | -3/Research | Identified Spectral Analyzer 12700 | -3/Research | First assault squad dispatched 12721 | -3/Research | Incoming assault squad redirected 12766 | -3/Research | Garrison activated, responded to threat 12843 | -3/Research | Spotted B-86 Titan 12856 | -3/Research | Destroyed B-86 Titan 12932 | -3/Research | Core integrity fell below 50% 12978 | -3/Research | Reached level 30 13013 | -3/Research | System corruption reached 10% 13050 | -3/Research | High security lockdown imminent 13079 | -3/Research | Entered Quarantine 13258 | -3/Quarantine | Found Prototype Processor 13258 | -3/Quarantine | Identified Exp. Melee Analysis Suite 13364 | -3/Quarantine | First assault squad dispatched 13364 | -3/Quarantine | Cryocooling Duct disabled 13369 | -3/Quarantine | Entered Research 13369 | -2/Research | Warlord forces began assault on 0b10 13371 | -2/Research | Reached level 31 13479 | -2/Research | Research machine network offline 13585 | -2/Research | Discovered new exit (range 15) 13638 | -2/Research | Met up with Warlord 13691 | -2/Research | Borebot progress halted 13710 | -2/Research | Spotted Striker 13796 | -2/Research | Discovered new exit (range 16) 13868 | -2/Research | Spotted B-90 Cyclops 13967 | -2/Research | Destroyed B-90 Cyclops 13990 | -2/Research | Discovered new exit (range 21) 14062 | -2/Research | Spotted B-90 Cyclops 14119 | -2/Research | Upgraded with Utility slot (x1) 14121 | -2/Research | Found Faulty Exp. Target Analyzer 14182 | -2/Research | Reached level 32 14201 | -2/Research | Borebot progress halted 14236 | -2/Research | Spotted B-90 Cyclops 14343 | -2/Research | Spotted Executioner 14344 | -2/Research | Destroyed Executioner 14370 | -2/Research | Spotted Executioner 14370 | -2/Research | Spotted Striker 14385 | -2/Research | Spotted Striker 14417 | -2/Research | Entered Access 14419 | -1/Access | Reached level 33 14656 | -1/Access | Garrison activated, responded to threat 15032 | -1/Access | Garrison activated, responded to threat 15143 | -1/Access | Reached level 34 15178 | -1/Access | Core integrity fell below 50% 15205 | -1/Access | Found Prototype Launcher 15205 | -1/Access | Identified Point Singularity Launcher 15208 | -1/Access | First assault squad dispatched 15219 | -1/Access | Destroyed 9 combat bots 15332 | -1/Access | Found Prototype Processor 15332 | -1/Access | Identified Exp. Armor Integrity Analyzer 15361 | -1/Access | Upgraded with Utility slot (x1) 15439 | -1/Access | Incoming assault squad redirected 15767 | -1/Access | Reached level 35 15945 | -1/Access | Identified exit to Command 15947 | -1/Access | Incoming assault squad redirected 15949 | -1/Access | Incoming assault squad redirected 15958 | -1/Access | Incoming assault squad redirected 16134 | -1/Access | Destroyed 7 combat bots 16216 | -1/Access | Incoming assault squad redirected 16219 | -1/Access | Incoming assault squad redirected 16228 | -1/Access | Spotted B-99 Colossus 16235 | -1/Access | High security lockdown imminent 16250 | -1/Access | Energy Cycler disabled 16257 | -1/Access | Spotted B-99 Colossus 16315 | -1/Access | High security lockdown engaged 16336 | -1/Access | Destroyed 7 combat bots 16418 | -1/Access | Reached level 36 16457 | -1/Access | Destroyed 10 combat bots 16481 | -1/Access | Discovered new exit (range 24) 16570 | -1/Access | Spotted Investigator 16570 | -1/Access | Scanned by Researcher 16572 | -1/Access | Identified Transdimensional Reconstructor 16572 | -1/Access | Warped through subspace 16602 | -1/Access | Garrison activated, responded to threat 16607 | -1/Access | Destroyed Investigator 16636 | -1/Access | Found Molecular Scythe 16640 | -1/Access | Found Prototype Device 16640 | -1/Access | Identified Thermal Barrier 16664 | -1/Access | Spotted B-99 Colossus 16664 | -1/Access | Spotted B-99 Colossus 16666 | -1/Access | Entered Command 16709 | -1/Command | Found Quantum Capacitor 16736 | -1/Command | High security lockdown imminent 16744 | -1/Command | Spotted B-99 Colossus 16790 | -1/Command | Disengaged cave seal 16803 | -1/Command | Found Prototype Device 16803 | -1/Command | Identified Exp. Force Field 16816 | -1/Command | High security lockdown engaged 16825 | -1/Command | Discovered new exit (range 12) 16837 | -1/Command | Spotted B-99 Colossus 16837 | -1/Command | Spotted Executioner 16837 | -1/Command | Spotted Striker 16838 | -1/Command | Spotted Executioner 16840 | -1/Command | Spotted Executioner 16840 | -1/Command | Spotted B-99 Colossus 16840 | -1/Command | Spotted Alpha 7 16840 | -1/Command | Spotted Executioner 16842 | -1/Command | Spotted Striker 16846 | -1/Command | Core integrity fell below 20% 16847 | *** | Escaped! Last Messages --------------- 16833_ K-01 Serf cleans the Quantum Router. 16838_ Knocked back. 16838_ Slug penetrates Wall. 16838_ Slug penetrates Reinforced Barrier. 16838_ Slug penetrates Wall. 16840_ Dropped Gamma Rifle. 16840_ Slug penetrates Access Shell. 16840_ Slug penetrates Reinforced Barrier. 16841_ Slug penetrates Wall. 16841_ Knocked back. 16841_ Slug penetrates Wall. 16841_ Penetrated by Slug. 16841_ Slug penetrates Wall. 16843_ Slug penetrates Reinforced Barrier. 16844_ Penetrated by Slug. 16844_ Slug penetrates Wall. 16845_ Slug penetrates Reinforced Barrier. 16845_ Penetrated by Slug. 16845_ Slug penetrates Reinforced Barrier. [Achievement: Magneto] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ??????????????????##??#???????#??????????????????? | | ?????????????#???????????#????#?#????????????????? | | ??????????????????????????#????#??#?#????????????? | | ???????????? ???#??#?#??###?????#?#?#????????????? | | ??????????????##??#??????##?#?##?#??#????????????? | | ????????""????????#???#??##???##???###?#??#??????? | | ???????????????????#???#?????#??#????###?#?#?????? | | ???????"??? #??????##?#?#????##??###???????? ???? | | ???????#???##?#???#??#??#????####?#?##?????#?????? | | ??????????# ?#?#??###????#?#?????##??????#???????? | | ??????????????????######???#?#####?##?#??####????? | | ????????#?###?##?#?# ?? ?? ####?????#?# ???? | | ??????????? ? ???## ????? BB ###?##????? ? | | ???????? ? ? ?### ? ? BB # ###?#???? | | ???#?? ?????????#??# """"" #??????? | | ?#?????? ???? ? #?## " ^?? ????? | | ????? ?? ?""???????# " "" ? ???? | | ????? ?? "??"????#?# " @" " ?+??? ? ? | | ??????????""????#?## " ?? ? ??? | | ???? ????????? ?#### " ?##???## | | ?# ?? ? ?? ???##; E #?# ? #?##?##??#?? | | ?????? ? ?? ?### KK ##???##?#?#?#????# | | ??????? ?? ?? ?????# BB[ #?##???#?##???#?#? | | ? ???? ??? ?? #??#;;; BB;;;##???##??????????#? | | ??#?##??????#?###?##########;#######??#??###???### | | ?? ?? ? ?################"#####??#?###?#????#??? | | ??? ###??#?#?#??#????? | | ??#?#??????########### #???#?#??###?##??? | | ????#?#??? ?? ??????# #?###???#??##????? | | ?????#? ?? ??? ### #?##????##?#?#?##? | | ?"??###? ? ???????### ###??#?#???#?#???? | | ??????# ?? "?"?? ???## #?#?##?##?##??###? | | ??????# ??????? ? ??# ###?####????#??##? | | ????#?# ??"" ????## "" #?##?####??##????? | | ????### ""?" ?"?## """" ##??##??###?#????? | | ???#??# ? ? ??#?# """" ##??#?#???? ?????? | | ???????? ?? ? ??"?### "" #?#??#?## ? ????? | | ???????? ??? ?????## #####??## ?? | | ??????? ? ? ? ### #####???#? ? ?? | | ???????? ? ? ?#?# ###########+#? | | ???#??????#?#?###?#?# "" #? | | ? ????? ############## """" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 120 Energy Generation 70 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 26 Terrain Scan Range 24 Terrain Scan Density 210 Resistance: KI 30 Resistance: TH 50 Resistance: EX 50 Resistance: EM 25 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 100 Targeting Accuracy 24 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Matter Filtering 30 Salvage Targeting 4 Stasis Canceling 2 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Hpw. Shock Rifle | -6/Factory | Hacked Mass Driver | -6/Factory | Hacked Scatter Rocket Array | -6/Factory | Hacked Quantum Capacitor | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hpw. Shock Rifle | x1 | -6/Factory Scatter Rocket Array | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- A New Friend Giant Slayer Hey, That's Mine! Magneto Preemptive Strike Shocking Conclusion Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Levels Raised 35 | . 1 3 1 5 5 . 1 . 1 2 1 . 1 . 1 . 2 2 . . . 1 2 . 2 4 . XP Earned 56524 | 3000 1640 5518 1689 6753 7855 438 275 152 1511 4099 502 107 1901 498 170 524 2538 3166 210 180 109 1241 2511 554 2633 5959 791 XP Spent 54820 | . 4500 4050 1600 7550 7020 . 1100 . . 4900 . . 2900 . . 1900 1850 2200 . . . 3200 1250 . 3500 7300 . Upgrades 69 | . 8 8 2 18 13 . 4 . . 2 . . 1 . . 2 2 2 . . . 1 1 . 1 4 . Power Slot 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 12 | . . 1 . 3 2 . . . . 2 . . 1 . . . . . . . . 1 . . 1 1 . Weapon Slot 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Mass Support 14 | . 1 2 . 3 2 . . . . . . . . . . 2 1 1 . . . . . . . 2 . Inventory Capacity 5 | . . 2 . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . Sight Range 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 8 | . 6 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hack Attack % 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . KI Resistance % 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . EX Resistance % 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 13668 | . 202 547 141 724 949 163 318 . 289 1231 430 . 492 109 . 145 719 1472 244 190 95 518 942 332 730 2426 260 Integrity Restored 16094 | . 476 737 449 1271 515 354 307 . 163 1626 279 . 396 258 . 111 992 967 150 134 . 291 1112 670 967 3413 456 Core 12521 | . 462 631 320 927 390 354 114 . 120 1261 209 . 396 258 . 111 691 808 124 105 . 224 936 453 603 2650 374 Parts 3573 | . 14 106 129 344 125 . 193 . 43 365 70 . . . . . 301 159 26 29 . 67 176 217 364 763 82 Protomatter Decayed 13113 | . 43 264 45 250 747 . 136 . 188 625 267 . 337 23 . 725 330 1481 251 122 95 263 628 39 4610 1540 104 Game ------ Seed SniperRocketChronowheel Manual? 0 Play Time 06:33:29 Cumulative 111.3 hours Start 2019.12.24 @ 14:06:09 End 2019.12.26 @ 16:03:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 9/0/0/1/0/0/0 Lore% 54 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcb11b60-21d6-404a-8a7d-448a94bb5cf0