Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 16:55:50

Player: OctagonalPrism

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (104)     520
Value Destroyed (2754)     2754
Prototype IDs (75)         1500
Alien Tech Used (0)        0
Bonus (543)                543
              TOTAL SCORE: 13417

 Bonus
-------
Follower Combat Kills      278
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -335

 Cogmind 
---------
Core Integrity             0/1600
Matter                     292/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (18) -----
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Combat Antigrav System
    Combat Antigrav System
  Advanced Force Field

 Peak State 
------------
>            --- POWER ------------
       Light Antimatter Reactor
>            --- PROPULSION -------
             Q-thruster
             Impulse Thruster Array
>            --- UTILITY ----------
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Advanced Terrain Scan Processor
    Advanced Terrain Scan Processor
    Advanced Transmission Jammer
    Advanced Reaction Control System
    Improved Cloaking Device
             Hacking Suite
             Hacking Suite
             Hacking Suite
    Advanced Hacking Suite
    Advanced Hacking Suite
    Advanced Hacking Suite
    Advanced Hacking Suite
             System Shield
    Advanced System Shield
>            --- WEAPON -----------
             Lance
>            --- INVENTORY --------
             Field Propulsion Drive
      Cooled Nuclear Pulse Thruster
    Advanced Sensor Array
    Advanced Terrain Scanner
    Advanced Force Field
[Rating: 123]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Lance
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  16   | .   .   .   .   .   3   2   .   .   .   .   .   .   2   2   2   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             164  | 7   14  4   2   2   34  3   .   18  1   .   .   4   20  11  21  9   6   8   
  Power                    19   | 1   1   .   .   .   4   .   .   3   .   .   .   1   2   1   3   1   .   2   
    Engine                 7    | 1   1   .   .   .   3   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   .   .   2   .   .   .   .   2   1   2   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Propulsion               49   | 2   3   1   1   .   11  .   .   6   .   .   .   .   7   3   5   2   3   5   
    Treads                 12   | 2   3   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 33   | .   .   .   .   .   4   .   .   6   .   .   .   .   7   3   5   2   3   3   
  Utility                  69   | 2   6   1   .   .   11  3   .   7   1   .   .   .   11  7   10  6   3   1   
    Device                 32   | 1   2   1   .   .   3   .   .   2   .   .   .   .   6   2   8   4   2   1   
    Storage                4    | 1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   2   1   .   2   .   .   .   .   1   1   .   .   .   .   
    Hackware               21   | .   .   .   .   .   2   2   .   3   1   .   .   .   4   4   2   2   1   .   
    Protection             5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   4   2   1   2   8   .   .   2   .   .   .   3   .   .   3   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   3   1   .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   3   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   1   .   .   .   
Parts Lost                 42   | .   .   .   .   .   2   .   .   7   .   .   .   .   1   1   6   .   9   16  
  Power                    7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   2   
  Propulsion               9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   4   
  Utility                  23   | .   .   .   .   .   2   .   .   2   .   .   .   .   1   1   2   .   6   9   
  Weapon                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      9    | .   .   .   .   .   1   .   .   5   .   .   .   .   1   1   3   .   7   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 100 85  98  92  91  100 91  92  92  92  84  92  91  80  79  82  54  
  Engine                   4    | .   14  14  14  14  8   .   .   1   .   .   .   6   .   .   1   .   .   .   
  Core                     2    | .   .   .   .   .   .   7   7   4   7   7   7   .   4   5   2   .   .   .   
  Treads                   6    | .   28  28  14  14  16  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   13  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   2   23  23  20  23  23  23  23  19  17  9   9   7   5   
  Device                   9    | .   6   13  14  14  12  7   7   6   7   7   7   7   9   5   8   13  16  7   
  Storage                  3    | .   14  14  14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                11   | .   .   .   .   .   9   14  15  15  15  15  15  15  13  16  15  14  13  11  
  Hackware                 23   | .   .   .   .   .   2   22  30  28  30  30  30  30  35  39  35  33  36  22  
  Protection               1    | .   7   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   25  14  .   14  10  7   7   3   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   2   14  .   12  6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   4   7   7   7   .   6   5   4   4   4   2   
Peak Build Rating          123  | 9   12  11  11  12  33  42  43  45  46  46  46  46  64  73  95  117 123 98  
  Average Rating           49   | 4   10  10  10  11  25  38  42  40  45  46  46  40  56  68  81  100 116 80  
  On Entrance              42   | .   9   9   11  10  12  33  42  43  45  46  46  46  46  61  71  80  110 80  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 13  52  24  22  22  36  11  11  12  9   9   9   9   11  9   14  21  22  23  
  Greatest Support         40   | 40  40  40  40  12  40  14  14  16  15  15  15  15  21  21  21  24  24  32  
  Greatest Overweight (x)  3    | 3   1   .   1   1   2   .   .   1   .   .   .   .   .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   13  10  10  10  9   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 2   9   10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          5    | 1   7   9   9   9   9   4   4   4   5   5   5   4   4   4   4   3   4   1   
  Final Capacity           10   | 8   10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 2   9   10  10  9   5   5   5   5   5   5   5   4   4   5   4   5   5   3   

 Class Distribution 
--------------------
 20% | Mutant
 18% | Hacker-Sprinter
 17% | Wizard-Ninja
 15% | Hacker-Scout
 15% | Wizard-Scout
  8% | Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
      Skirmisher | -9/Mines
      Skirmisher | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Scout | -7/Waste
    Hacker-Scout | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner
 Hacker-Sprinter | -6/Proximity Caves
    Hacker-Scout | -6/Factory
    Wizard-Scout | -5/Factory
    Wizard-Ninja | -4/Factory
    Wizard-Ninja | -3/Research
    Wizard-Ninja | -2/Research
    Wizard-Ninja | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           3521 | 159  714  208  37   .    1348 38   .    154  86   23   .    63   195  151  235  .    110  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3304 | 38   553  91   .    .    1287 56   .    385  29   .    .    .    242  204  370  .    49   .    
  Parts                    250  | 9    53   13   .    .    59   9    .    31   5    .    .    .    15   27   26   .    3    .    
Haulers Intercepted        4    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  46   | .   14  1   .   .   19  .   .   5   .   .   .   .   4   .   2   .   1   .   
  Melee                    13   | .   .   .   .   .   1   .   .   5   .   .   .   .   4   .   2   .   1   .   
  Guns                     19   | .   13  1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  12   | .   1   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 1   7   .   .   .   5   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Worker                   3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   2   2   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 7    | 3   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   1   .   .   .   1   1   .   1   .   .   .   .   1   2   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  27   | .   3   .   .   .   5   1   .   3   .   .   .   .   2   6   6   .   1   .   
  Swarmer                  13   | .   9   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Grunt                    21   | .   5   1   .   .   13  .   .   2   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           4    | 3   4   2   .   .   4   1   .   2   1   .   .   .   2   1   4   .   1   .   
  Combat Bots Only         3    | .   3   1   .   .   3   .   .   1   .   .   .   .   2   .   2   .   1   .   
Max Kills in Single Turn   2    | 1   2   1   .   .   2   1   .   1   1   .   .   .   1   1   1   .   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        618  | .    78   4    .    .    92   .    .    87   .    .    4    6    27   11   43   .    53   213  
  Missed                   226  | .    16   1    .    .    27   .    .    33   .    .    2    5    7    6    26   .    29   74   
Damage Taken               6592 | .    596  43   .    .    932  .    .    561  .    .    86   15   305  116  647  .    673  2618 
  Core                     2630 | .    64   .    .    .    102  .    .    184  .    .    43   .    199  46   228  .    155  1609 
  Absorbed by Shields      257  | .    .    .    .    .    199  .    .    .    .    .    .    .    .    .    .    .    .    58   
  Ignored by Resistances   82   | .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    26   .    .    .    
  Regen/Repaired (Parts)   355  | .    .    .    .    .    49   .    .    80   .    .    .    .    49   .    177  .    .    .    
Core Remaining (%)         84   | 100  .    .    .    74   81   .    .    .    .    .    .    67   76   95   80   100  89   .    
Volleys Fired              195  | 3    64   11   .    .    112  2    .    3    .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Hottest                  67   | 40   58   58   .    .    67   25   .    25   .    .    .    .    .    .    .    .    .    .    
Shots Fired                377  | 6    124  23   .    1    218  2    .    3    .    .    .    .    .    .    .    .    .    .    
  Gun                      277  | 6    118  12   .    1    135  2    .    3    .    .    .    .    .    .    .    .    .    .    
  Cannon                   94   | .    6    11   .    .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  371  | 6    124  23   .    1    212  2    .    3    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 3    13   6    .    .    11   3    .    6    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | .    4    2    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           302  | 3    65   14   .    .    136  4    .    25   1    .    1    .    18   12   19   .    4    .    
  Core Hits                140  | 3    30   5    .    .    59   3    .    12   1    .    .    .    6    8    10   .    3    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    .    4    .    .    2    .    .    .    .    .    .    2    .    .    .    
    Blast                  4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Impale                 3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              431  | .    .    .    .    .    14   5    .    88   11   7    5    3    67   78   62   22   50   19   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    .    14   5    .    10   .    .    .    .    .    .    .    .    .    .    
  Piercing                 402  | .    .    .    .    .    .    .    .    78   11   7    5    3    67   78   62   22   50   19   
  Sneak Attacks            15   | .    .    .    .    .    1    .    .    3    1    .    1    .    3    2    3    .    1    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8651 | 53   1030 223  .    .    3159 114  .    1019 98   .    107  .    917  610  1061 .    251  9    
  Guns                     2679 | 53   1000 129  .    .    1403 35   .    59   .    .    .    .    .    .    .    .    .    .    
  Cannons                  1338 | .    19   92   .    .    1227 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               408  | .    .    .    .    .    408  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4204 | .    .    .    .    .    121  79   .    960  98   .    107  .    917  610  1061 .    251  .    
  Ramming                  22   | .    11   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  4017 | 53   1019 221  .    .    2630 35   .    59   .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                408  | .    .    .    .    .    408  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 333  | .    .    .    .    .    121  79   .    133  .    .    .    .    .    .    .    .    .    .    
  Piercing                 3871 | .    .    .    .    .    .    .    .    827  98   .    107  .    917  610  1061 .    251  .    
Highest Corruption         6    | .    3    3    3    3    .    .    .    2    2    2    2    2    6    2    1    .    2    .    
  Average Corruption       2    | .    2    3    3    3    .    .    .    1    2    2    2    2    3    2    1    .    1    .    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  138  | .    26   17   4    2    .    .    .    11   15   18   3    7    11   15   8    .    1    .    
    Message Errors         31   | .    10   6    1    .    .    .    .    3    3    3    .    1    1    2    1    .    .    .    
    Matter Fused           35   | .    4    3    .    1    .    .    .    2    5    4    3    3    2    7    .    .    1    .    
    Heat Flow Errors       22   | .    5    3    .    .    .    .    .    1    3    .    .    1    3    2    4    .    .    .    
    Energy Discharges      16   | .    4    2    .    .    .    .    .    2    1    3    .    1    2    .    1    .    .    .    
    Parts Rejected         2    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      17   | .    2    .    2    .    .    .    .    1    .    6    .    1    2    2    1    .    .    .    
    Data Loss (major)      7    | .    .    1    .    .    .    .    .    .    2    .    .    .    1    2    1    .    .    .    
    Misfires               2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 5    | .    .    .    1    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            462  | .    .    .    .    .    34   .    .    41   .    .    .    .    140  81   162  .    4    .    
  Projectiles              25   | .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    428  | .    .    .    .    .    .    .    .    41   .    .    .    .    140  81   162  .    4    .    
Knockbacks                 10   | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    4    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             6    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        279  | .    278  197  .    3    156  4    .    99   279  .    .    258  105  223  191  .    .    .    
  Average Temperature      49   | .    43   49   .    3    35   2    .    38   141  .    .    133  54   104  70   .    .    .    
  Received Heat Transfer   923  | .    177  24   .    .    407  .    .    174  .    .    .    .    .    27   51   .    9    54   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Peak Influence             459  | 15  285 181 .   .   329 99  49  254 .   .   .   .   459 255 243 88  186 372 
  Initial                  459  | .   9   51  .   .   .   54  34  34  .   .   .   .   459 2   68  60  4   100 
  Average                  86   | 3   98  73  .   .   154 86  42  102 .   .   .   .   64  78  60  33  52  218 
Maximum Alert Level        2    | .   1   .   .   .   1   .   .   1   .   .   .   .   2   1   1   .   .   1   
  Low Security (%)         90   | 100 92  100 .   100 65  100 100 86  .   .   .   .   99  91  95  100 100 48  
  Level 1                  9    | .   7   .   .   .   34  .   .   13  .   .   .   .   .   8   4   .   .   51  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   1   .   .   .   2   .   .   5   .   .   .   .   9   6   3   2   3   3   
  Investigation            16   | .   .   .   .   .   1   .   .   1   .   .   .   .   5   3   1   2   1   2   
  Extermination            9    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   1   1   .   1   .   
  Reinforcement            6    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Distress Signals           15   | .   2   .   .   .   5   .   .   2   .   .   .   1   .   1   2   .   .   2   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   
  Distress Signals         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   
Times Spotted              217  | .   26  7   .   .   39  2   6   22  .   .   4   9   10  22  25  1   19  25  
  Peak Tracking Total      9    | .   4   3   .   .   6   1   6   5   .   .   4   3   3   6   5   1   7   9   
  Tactical Retreats        41   | .   4   .   .   .   1   .   .   8   .   .   .   1   .   7   6   .   6   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Traps Triggered            12   | .   2   .   .   .   .   1   .   1   .   .   .   .   1   3   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 30   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   20  5   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Machines Disabled          11   | .   5   2   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   2   3   2   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Machines Accessed          127  | .   8   1   1   .   10  2   .   20  1   .   4   .   19  18  20  8   11  4   
  Terminals                75   | .   7   1   .   .   8   1   .   10  .   .   .   .   10  13  10  4   8   3   
  Fabricators              17   | .   .   .   .   .   .   1   .   4   .   .   .   .   2   3   4   2   1   .   
  Repair Stations          9    | .   1   .   .   .   1   .   .   3   .   .   .   .   2   .   2   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   2   2   2   1   
Total Hacks                503  | .   23  2   1   .   39  8   .   87  1   .   25  .   84  93  67  24  35  14  
  Successful               356  | .   11  1   1   .   20  2   .   56  1   .   25  .   54  68  62  14  33  8   
  Failed                   146  | .   12  1   .   .   19  6   .   30  .   .   .   .   30  25  5   10  2   6   
    Catastrophic           12   | .   1   .   .   .   1   1   .   2   .   .   .   .   3   3   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   192  | .   11  .   1   .   17  7   .   25  .   .   .   .   33  44  22  9   14  9   
  Terminals                345  | .   21  2   .   .   34  2   .   46  .   .   .   .   62  84  40  9   32  13  
  Fabricators              48   | .   .   .   .   .   .   6   .   15  .   .   .   .   3   6   7   10  1   .   
  Repair Stations          37   | .   2   .   .   .   4   .   .   12  .   .   .   .   6   .   13  .   .   .   
  Recycling Units          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Scanalyzers              24   | .   .   .   .   .   .   .   .   12  .   .   .   .   8   .   4   .   .   .   
  Garrison Access          18   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   3   2   5   2   1   
Terminal Hacks             199  | .   5   1   1   .   8   .   .   20  1   .   25  .   28  54  25  5   22  4   
  Record                   18   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   4   3   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   1   .   .   6   .   1   2   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   .   .   .   
  Prototype ID Bank        21   | .   2   .   .   .   .   .   .   3   .   .   3   .   3   6   2   1   1   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      7    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   1   1   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Emergency Access Points  7    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   1   .   2   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Terminal Index           6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Index           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   
  Alert Level              14   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   2   3   .   3   .   
  Unreport Threat          8    | .   .   .   .   .   1   .   .   1   .   .   .   .   2   1   1   .   2   .   
  Locate Traps             24   | .   2   .   .   .   2   .   .   4   .   .   .   .   5   5   3   .   2   1   
  Disarm Traps             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Investigation Status     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recall Investigation     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   
  Recall Extermination     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Registered Prototypes    5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   1   .   
  Zone Layout              26   | .   1   1   .   .   2   .   .   4   .   .   .   .   3   8   4   .   3   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           24   | .   .   .   .   .   .   1   .   7   .   .   .   .   1   5   4   6   .   .   
  Network Status           11   | .   .   .   .   .   .   1   .   4   .   .   .   .   1   1   2   2   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   2   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   2   .   .   
Repair Station Hacks       29   | .   1   .   .   .   2   .   .   7   .   .   .   .   6   .   13  .   .   .   
  Scan Component           15   | .   1   .   .   .   1   .   .   4   .   .   .   .   3   .   6   .   .   .   
  Repair                   13   | .   .   .   .   .   1   .   .   3   .   .   .   .   3   .   6   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 23   | .   .   .   .   .   .   .   .   12  .   .   .   .   7   .   4   .   .   .   
  Insert Component         10   | .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   2   .   .   .   
  Analyze                  13   | .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   2   .   .   .   
Garrison Access Hacks      13   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   2   2   2   1   
  Seal Access              13   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   2   2   2   1   
Unauthorized Hacks         66   | .   5   .   .   .   9   1   .   8   .   .   .   .   9   7   14  1   9   3   
  Terminals                53   | .   5   .   .   .   9   .   .   5   .   .   .   .   6   6   10  1   8   3   
    Assimilate             11   | .   .   .   .   .   3   .   .   1   .   .   .   .   2   .   3   .   .   2   
    Botnet                 25   | .   3   .   .   .   3   .   .   3   .   .   .   .   3   4   4   1   3   1   
    Disrupt                6    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   2   .   .   .   
    Operators              7    | .   1   .   .   .   1   .   .   1   .   .   .   .   1   1   1   .   1   .   
    Skim                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Fabricators              11   | .   .   .   .   .   .   1   .   3   .   .   .   .   2   1   3   .   1   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 10   | .   .   .   .   .   .   .   .   3   .   .   .   .   2   1   3   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         86   | .   7   .   .   .   7   2   .   17  .   .   .   .   15  13  10  5   7   3   
  Full Trace Events        18   | .   1   .   .   .   2   .   .   1   .   .   .   .   5   3   1   2   1   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Feedback Blocked         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   6   .   .   6   .   3   2   2   .   .   .   
  Parts Built              10   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   1   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   512  | .   .   .   .   .   .   .   .   170 .   .   .   .   .   148 106 88  .   .   
  Total Part Build Rating  60   | .   .   .   .   .   .   .   .   26  .   .   .   .   .   16  6   12  .   .   
Parts Repaired             13   | .   .   .   .   .   1   .   .   3   .   .   .   .   3   .   6   .   .   .   
  Time                     508  | .   .   .   .   .   26  .   .   109 .   .   .   .   94  .   279 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   2   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   2   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
Fabnet Peak Effective %    10   | .   .   .   .   .   .   .   .   .   .   .   .   9   9   9   5   10  3   3   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Total Allies               15   | .   .   3   .   .   2   .   .   1   .   .   .   .   3   .   3   .   1   2   
  Largest Group            3    | .   .   3   2   2   3   .   .   1   1   .   .   .   2   .   1   .   1   2   
  Highest-Rated Group      68   | .   .   40  24  24  34  .   .   10  9   .   .   .   52  .   26  .   58  68  
  Highest-Rated Ally       58   | .   .   16  16  16  16  .   .   10  9   .   .   .   26  .   26  .   58  45  
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   
  STAY                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               65   | .   .   25  .   .   32  .   .   .   .   .   .   .   1   .   4   .   1   2   
  Total Damage             582  | .   .   200 .   .   269 .   .   .   .   .   .   .   .   .   48  .   43  22  
  Kills                    11   | .   .   6   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               16446 | 91   1756 1028 272  128  1721 157  39   1334 1121 1227 255  339  1749 1803 1347 965  776  338  
Spaces Moved               16818 | 49   805  546  253  112  1059 380  122  2206 941  646  125  275  2465 2379 1605 1007 1264 579  
  Core                     53    | 26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Treads                   1753  | 23   805  546  5    .    374  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   686   | .    .    .    248  112  326  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Flight                   14284 | .    .    .    .    .    359  380  122  2206 941  646  125  275  2465 2379 1605 1007 1264 510  
  Fastest Speed            29    | 50   160  160  105  105  29   29   29   29   29   29   29   29   29   35   34   34   34   37   
  Average Speed            51    | 144  185  160  106  105  105  29   29   31   29   29   29   29   31   38   34   36   38   41   
  Slowest Speed            240   | 200  240  160  160  105  240  29   29   107  29   29   29   29   42   125  40   39   105  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            47    | .    .    .    .    .    4    .    .    14   .    1    1    .    2    4    9    .    4    8    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       55    | 4    98   97   63   36   67   11   76   52   98   85   77   53   55   60   48   26   35   16   
  Regions Visited          18
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    1    .    .    .    .    .    .    4    2    .    2    .    .    .    .    .    .    
Spaces Dug                 297   | .    .    .    .    .    12   3    .    55   10   7    .    3    41   55   35   22   40   14   
Terrain Destroyed          342   | .    .    .    .    .    57   3    .    55   10   7    .    3    41   55   35   22   40   14   
  Melee                    297   | .    .    .    .    .    12   3    .    55   10   7    .    3    41   55   35   22   40   14   
  Projectile               8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      37    | .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Res  Acc  
Total                      23512 | 60   967  679  257  121  1459 417  125  2687 1771 1673 334  531  3335 3142 2271 1573 1474 636  
  Wait                     5776  | .    62   116  1    8    203  23   .    351  819  1022 206  241  769  666  580  529  155  25   
  Move                     16715 | 48   804  545  252  111  1050 380  121  2183 940  643  122  274  2459 2370 1588 1006 1256 563  
  Hop                      38    | .    .    .    .    .    4    .    .    8    .    1    1    .    2    4    7    .    3    8    
  Pick Up                  54    | 2    11   1    .    .    13   2    2    7    .    .    .    3    7    1    2    1    2    .    
  Fast Attach              77    | 7    1    .    .    .    8    3    .    9    .    .    .    1    10   8    15   7    3    5    
  Attach                   29    | .    1    .    1    1    7    .    .    3    .    .    .    3    3    .    3    1    3    3    
  Detach                   19    | .    .    .    1    .    4    .    .    2    .    .    .    1    1    1    3    3    1    2    
  Swap                     59    | .    12   4    1    1    19   .    .    7    1    .    .    .    7    3    3    1    .    .    
  Drop                     80    | .    11   1    1    .    25   2    2    8    .    .    .    5    9    3    8    3    1    1    
  Fire                     195   | 3    64   11   .    .    112  2    .    3    .    .    .    .    .    .    .    .    .    .    
  Melee                    431   | .    .    .    .    .    14   5    .    88   11   7    5    3    67   78   62   22   50   19   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33    | .    .    .    .    .    .    .    .    18   .    .    .    .    1    8    .    .    .    6    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low / *Ext)
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm)
-3/Research (discovered 4 exits: *Res x3 / *Tes)
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-1/Access (discovered 1 exit: Sur)

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 16)
    92 | -11/Scrapyard      | Entered Materials
   188 | -10/Materials      | Discovered new exit (range 12)
   190 | -10/Materials      | Discovered new exit (range 16)
   302 | -10/Materials      | Build established: Mutant
   846 | -10/Materials      | Discovered new exit (range 13)
  1161 | -10/Materials      | Discovered new exit (range 14)
  1526 | -10/Materials      | Discovered new exit (range 16)
  1848 | -10/Materials      | Entered Mines
  1849 | -10/Mines          | Learned location of Storage (-9)
  1920 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2086 | -10/Mines          | Learned Materials security intel
  2196 | -10/Mines          | Found DCF Scrap (16 items)
  2196 | -10/Mines          | Discovered new exit (range 11)
  2375 | -10/Mines          | Learned Materials machine intel
  2378 | -10/Mines          | Discovered new exit (range 8)
  2866 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2868 | -10/Mines          | Discovered new exit (range 5)
  2876 | -10/Mines          | Entered Exiles
  2876 | -10/Exiles         | Accompanied by 2 allies
  2908 | -10/Exiles         | Met 8R-AWN
  2926 | -10/Exiles         | Met EX-HEX
  2958 | -10/Exiles         | Met EX-BIN
  2971 | -10/Exiles         | Aligned with FarCom system
  2972 | -10/Exiles         | Given EX-Vault access code
  2996 | -10/Exiles         | Opened EX-Vault
  3022 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3054 | -10/Exiles         | Met EX-DEC
  3134 | -10/Exiles         | Discovered new exit (range 14)
  3148 | -10/Exiles         | Entered Mines
  3148 | -9/Mines           | Accompanied by 2 allies
  3257 | -9/Mines           | Discovered new exit (range 8)
  3276 | -9/Mines           | Entered Materials
  3276 | -8/Materials       | Accompanied by 2 allies
  3276 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3278 | -8/Materials       | Loaded intel: 56 machine locations
  3328 | -8/Materials       | Repaired Lgt. Armor Plating
  3439 | -8/Materials       | Build established: Skirmisher
  4408 | -8/Materials       | Garrison activated, responded to threat
  4683 | -8/Materials       | Identified exit to Factory
  4997 | -8/Materials       | Entered Factory
  4997 | -7/Factory         | Evolved 2 slots: Utility x2
  5131 | -7/Factory         | Build established: Hacker-Scout
  5154 | -7/Factory         | Sucked down chute
  5154 | -7/Factory         | Entered Waste
  5168 | -7/Waste           | Spotted C-40 Crusher
  5171 | -7/Waste           | Spotted C-40 Crusher
  5172 | -7/Waste           | Spotted C-40 Crusher
  5174 | -7/Waste           | Spotted C-40 Crusher
  5174 | -7/Waste           | Spotted C-40 Crusher
  5177 | -7/Waste           | Spotted C-40 Crusher
  5185 | -7/Waste           | Discovered new exit (range 13)
  5192 | -7/Waste           | Identified exit to Factory
  5193 | -7/Waste           | Entered Factory
  5228 | -7/Factory         | Discovered new exit (range 14)
  5231 | -7/Factory         | Identified exit to Factory
  5395 | -7/Factory         | Fabricated Lance?
  5756 | -7/Factory         | Identified exit to Lower Caves
  5873 | -7/Factory         | Repaired Imp. VTOL Module?
  6002 | -7/Factory         | Lost 5 parts (2p1n1u1w)
  6357 | -7/Factory         | Central database locked down
  6381 | -7/Factory         | Repaired Imp. VTOL Module
  6402 | -7/Factory         | Repaired Lgt. Deuterium Engine
  6479 | -7/Factory         | Fabricated Adv. Cryofiber Web (x2)
  6527 | -7/Factory         | Entered Lower Caves
  6527 | -7/Lower Caves     | Accompanied by 1 ally
  6823 | -7/Lower Caves     | Build established: Hacker-Sprinter
  7271 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7500 | -7/Lower Caves     | Discovered new exit (range 8)
  7537 | -7/Lower Caves     | Identified exit to Lower Caves
  7648 | -7/Lower Caves     | Entered another Lower Caves area
  7798 | -7/Lower Caves     | Discovered exit to Factory (range 5)
  8110 | -7/Lower Caves     | Learned Factory terminal intel
  8308 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8345 | -7/Lower Caves     | Discovered new exit (range 12)
  8578 | -7/Lower Caves     | Identified exit to Data Miner
  8744 | -7/Lower Caves     | Spotted B-75 Beast
  8875 | -7/Lower Caves     | Entered Data Miner
  8875 | -7/Data Miner      | Discovered new exit (range 6)
  8881 | -7/Data Miner      | Met Data Miner
  8888 | -7/Data Miner      | Learned location of Section 7 (-2)
  8888 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8891 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9102 | -7/Data Miner      | Data Conduit disabled
  9130 | -7/Data Miner      | Identified exit to Proximity Caves
  9130 | -7/Data Miner      | Entered Proximity Caves
  9136 | -6/Proximity Caves | Spotter reported a threat
  9139 | -6/Proximity Caves | Spotter reported a threat
  9443 | -6/Proximity Caves | Spotted B-75 Beast
  9448 | -6/Proximity Caves | Spotter reported a threat
  9467 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  9469 | -6/Proximity Caves | Entered Factory
  9469 | -6/Factory         | Evolved 2 slots: Utility x2
  9470 | -6/Factory         | Loaded intel: 28 terminal locations
  9572 | -6/Factory         | Discovered new exit (range 15)
  9760 | -6/Factory         | Identified exit to Extension
  9784 | -6/Factory         | Build established: Hacker-Scout
 10407 | -6/Factory         | Identified exit to Factory
 10817 | -6/Factory         | Discovered new exit (range 15)
 10822 | -6/Factory         | Identified exit to Lower Caves
 10870 | -6/Factory         | System Shield fried by hacking feedback
 10898 | -6/Factory         | Repaired Lgt. Nuclear Core?
 11078 | -6/Factory         | Spotted B-75 Beast
 11168 | -6/Factory         | Repaired Field Propulsion Drive
 11198 | -6/Factory         | Repaired Field Propulsion Drive
 11218 | -6/Factory         | Entered another Factory area
 11218 | -5/Factory         | Evolved 2 slots: Utility x2
 11245 | -5/Factory         | Build established: Wizard-Scout
 11352 | -5/Factory         | Identified exit to Upper Caves
 11661 | -5/Factory         | Discovered new exit (range 15)
 11675 | -5/Factory         | Fabricated Adv. Terrain Scanner?
 11930 | -5/Factory         | Identified exit to Factory
 11984 | -5/Factory         | Discovered exit to Factory (range 11)
 12036 | -5/Factory         | Imp. Hacking Suite fried by hacking feedback
 12752 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 13021 | -5/Factory         | Entered another Factory area
 13021 | -4/Factory         | Evolved 2 slots: Utility x2
 13078 | -4/Factory         | Identified exit to Upper Caves
 13078 | -4/Factory         | Identified exit to Armory
 13107 | -4/Factory         | Spotted B-86 Titan
 13171 | -4/Factory         | Identified exit to Research
 13499 | -4/Factory         | Build established: Wizard-Ninja
 13603 | -4/Factory         | Fabricated Adv. Hacking Suite?
 13642 | -4/Factory         | Repaired Field Propulsion Array
 13675 | -4/Factory         | Repaired Force Lance
 13707 | -4/Factory         | Repaired Imp. Cloaking Device
 13871 | -4/Factory         | Lost 3 parts (1p1u1w)
 13982 | -4/Factory         | Repaired Lrn. Terrain Scanner
 14046 | -4/Factory         | Repaired Field Propulsion Array
 14110 | -4/Factory         | Repaired Imp. Cloaking Device
 14368 | -4/Factory         | Entered Research
 14368 | -3/Research        | Evolved 2 slots: Utility x2
 14420 | -3/Research        | Identified exit to Research
 14466 | -3/Research        | Fabricated Adv. Hacking Suite (x1)
 14767 | -3/Research        | Fabricated Adv. Hacking Suite?
 15172 | -3/Research        | Identified exit to DSF
 15191 | -3/Research        | Discovered new exit (range 3)
 15192 | -3/Research        | Identified exit to Testing
 15333 | -3/Research        | Entered another Research area
 15333 | -2/Research        | Evolved 2 slots: Utility x2
 15487 | -2/Research        | Identified exit to Access
 15567 | -2/Research        | Discovered new exit (range 19)
 15589 | -2/Research        | Identified exit to Quarantine
 15605 | -2/Research        | Crushed by falling debris
 16103 | -2/Research        | Discovered exit to Quarantine (range 15)
 16109 | -2/Research        | Entered Access
 16109 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 16133 | -1/Access          | Lost 7 parts (2n5u)
 16264 | -1/Access          | Identified exit to Surface
 16283 | -1/Access          | Local machine network offline
 16387 | -1/Access          | Lost 7 parts (2p2n2u1w)
 16409 | -1/Access          | Spotted B-99 Colossus
 16418 | -1/Access          | Spotted B-99 Colossus
 16432 | -1/Access          | Core integrity fell below 50%
 16446 | -1/Access          | Core integrity fell below 20%
 16447 | -1/Access          | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
16437_ Field strength at 51.
16438_ Slug penetrates Wall. <x2>
16438_ Field strength at 36.
16438_ Penetrated by Slug. <x2>
16439_ Field strength at 12.
16439_ Penetrated by Slug.
16439_ Adv. Transmission Jammer destroyed.
16439_ Slug penetrates Wall.
16439_ Stasis field depleted.
16441_ Penetrated by Slug. <x4>
16443_ Slug penetrates G-73 Enforcer.
16443_ K-01 Serf destroyed.
16443_ Penetrated by Slug.
16445_ Slug penetrates Wall. <x2>
16445_ Slug penetrates G-73 Enforcer.
16445_ G-73 Enforcer suffers critical hit (Destroy).
16445_ Penetrated by Slug.
16445_ K-01 Serf collects debris.
16445_ Penetrated by Slug. <x7>
16447_ Slug penetrates Door.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?? ??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ? ???????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ??##???????????????????????????##############????? |
| ??##???????????????????????????#            #????? |
| ????#??????????? ??????????????#            #????? |
| #####?????????    ?????????????#            #????? |
| ???#?#???????#    ###??????????#            #????? |
| ?#???????????#    #  ??????????#            #????? |
| ?????????????#    #   ?????????#            #????? |
| ??#?##???????#    #   ?????????#            #?#### |
| ?#???????????#    #    ????????#            #?#    |
| ?####????????#    #    ????????#    !       #?#    |
| ???#?????????#    #?    ????#??#            #?#  " |
| ???? ????????#    #??   ??  ???#            ###  " |
| ? ?   ???????#    #???     ????#            "##    |
|   ???????????#    ######;#############+#"##""##    |
| ? ??????#????#           @                    #    |
|  ????????????#           h                    #    |
| ??? ?????????#          hhk g %        %      "    |
| #???##???????#           h  Y  h              +    |
|   #?#?????#######+##  #########//########"    "    |
| #?????????#        #  #????         #???##BB  "    |
| #?????????#        #  ##            #?####BB  #### |
| # ?#??#???#        #  ##  """""""   #?#          # |
| # ?#??????#  h    !#  ##   """""""  #?#          # |
| ? #######?#        #  ##            #?#          # |
| ??###   ###        #  ##            #?#          # |
| ? ###     + h      #  ###############?#          # |
| # #?#   ###        #  #???????????????#        % # |
| # ?### ####        #  #???????????????#      %   # |
|     ?# #############  #???????????????#""""""""""# |
|     ## #      #????#  #??????????????????????????? |
|    ]   +      #?????  ???????????????????????????? |
|     ## #      #?????  ???????????????????????????? |
|     ?# #      #?????  ???????????????????????????? |
| #+#### #?     #??????????????????????????????????? |
|     ## #      #??????????????????????????????????? |
|     ## ##?#####??????????????????????????????????? |
|    ?+  ##?##????????????????????????????????<????? |
|     ## ######?#??????????????????????????????????? |
|     ## ##?####???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       410
Jamming Range              16
Cloak Strength             3
Armor Coverage             225
Resistance: EM             25
Evasion (%)                75
Recoil Reduction           2
Offensive Hacking          86
Defensive Hacking          34

 Item Schematics 
-----------------
        Imp. Cloaking Device | -7/Factory    | Scanalyzed
 Imp. Terrain Scan Processor | -7/Factory    | Scanalyzed
               System Shield | -7/Factory    | Scanalyzed
                       Lance | -7/Factory    | Scanalyzed
        Imp. Terrain Scanner | -7/Factory    | Scanalyzed
               Hacking Suite | -7/Factory    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
    Cld. Cesium-ion Thruster | -7/Data Miner | Free
        Exp. Power Shielding | -7/Data Miner | Free
             Antigrav System | -7/Data Miner | Free
      Imp. Corruption Screen | -7/Data Miner | Free
      Nuclear Pulse Thruster | -6/Factory    | Scanalyzed
           Adv. Sensor Array | -6/Factory    | Scanalyzed
          Adv. Hacking Suite | -6/Factory    | Hacked
                 Force Lance | -5/Factory    | Hacked
        Adv. Terrain Scanner | -5/Factory    | Hacked
      Field Propulsion Drive | -4/Factory    | Scanalyzed
        Lrn. Terrain Scanner | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
  L-41 Fighter | -7/Data Miner | Free
   H-66 Slayer | -7/Data Miner | Free
 Y-54 Guardian | -7/Data Miner | Free
 W-25 Informer | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
                Lance | x2 | -7/Factory  
   Adv. Cryofiber Web | x2 | -7/Factory  | Preloaded
 Adv. Terrain Scanner | x2 | -5/Factory  
   Adv. Hacking Suite | x1 | -5/Factory  
   Adv. Hacking Suite | x1 | -4/Factory  
   Adv. Hacking Suite | x1 | -3/Research 
   Adv. Hacking Suite | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberQuantumBeamcaster
  Manual?         0
Play Time         03:31:56
  Cumulative      145.9 hours
  Start           2024.10.04 @ 13:21:25
  End             2024.10.04 @ 16:55:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           122
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f4c2f86-dd29-4524-99dc-9d70e5a03756