Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 22:58:18 Player: Gargash Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1439) 1439 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 4295 Bonus ------- Follower Combat Kills 106 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Shield Generator Hacking Suite > --- WEAPON ----------- EM Pulse Gun Particle Gun Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Wheel Medium Storage Unit Light Armor Plating Medium Laser [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon 2 | . . . . . 2 Parts Attached 69 | 6 2 4 14 18 25 Power 11 | 1 1 . 2 3 4 Engine 11 | 1 1 . 2 3 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 1 . 5 5 5 Treads 3 | . . . 1 . 2 Leg 9 | . . . 4 4 1 Wheel 5 | 2 1 . . 1 1 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 20 | 1 . 3 5 5 6 Device 6 | . . 1 1 1 3 Storage 6 | 1 . 1 . 2 2 Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 7 | . . 1 4 1 1 Artifact . | . . . . . . Weapon 20 | 2 . 1 2 5 10 Energy Gun 8 | 2 . 1 . 1 4 Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 6 | . . . 1 2 3 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 28 | . . . . 5 23 Power 3 | . . . . . 3 Propulsion 10 | . . . . 3 7 Utility 6 | . . . . 2 4 Weapon 9 | . . . . . 9 Highest Loss Streak 20 | . . . . 3 20 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 85 88 92 95 72 Engine 10 | . 14 14 11 9 5 Treads 4 | . . . 8 . 9 Leg 9 | . . . 3 33 8 Wheel 14 | . 28 28 17 . . Device 10 | . . 9 17 9 4 Storage 4 | . 14 4 . 7 8 Hackware 2 | . . . . 7 6 Protection 7 | . . 2 12 10 4 Energy Gun 14 | . 28 28 9 . 14 Energy Cannon 4 | . . . 6 9 . Ballistic Gun 3 | . . . 6 5 4 Naked Turns . | . . . . . . Heaviest Build 87 | 7 7 87 30 48 49 Greatest Support 40 | 20 20 20 30 40 40 Greatest Overweight (x) 12 | . . 4 2 2 12 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 5 5 25 5 15 15 Average Capacity 7 | 5 5 5 5 8 14 Most Carried 10 | 5 4 5 5 10 10 Average Carried 5 | 2 3 4 4 7 4 Final Capacity 15 | 5 5 5 5 10 15 Final Carried 10 | 3 4 5 5 10 1 Class Distribution -------------------- 55% | Mutant 35% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1104 | 274 20 40 198 254 318 Remotely . | . . . . . . Salvage Created 1538 | 56 122 . 536 558 266 Parts 92 | 5 10 . 28 36 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 36 | 1 3 . 13 14 5 Guns 15 | 1 3 . 7 . 4 Cannons 13 | . . . 6 6 1 AOE 8 | . . . . 8 . Classes Destroyed 10 | 2 . . 2 4 2 Worker 1 | 1 . . . . . Builder 2 | . . . . 2 . Recycler 2 | . . . 1 . 1 Watcher 1 | . . . . 1 . Swarmer 7 | . . . 5 . 2 Grunt 23 | 1 3 . 8 10 1 Brawler 1 | . . . . 1 . Sentry 3 | . . . . 3 . Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | 1 3 . 4 6 3 Combat Bots Only 5 | 1 3 . 3 5 2 Max Kills in Single Turn 3 | 1 1 . 1 3 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 469 | 2 8 . 83 96 280 Missed 129 | 1 2 . 24 31 71 Damage Taken 4311 | 10 65 . 445 1033 2758 Core 857 | . . . 69 73 715 Absorbed by Shields 229 | . . . 162 . 67 Core Remaining (%) 92 | 100 . 100 82 86 . Volleys Fired 120 | 4 9 . 41 34 32 Largest 4 | 2 2 . 2 2 4 Hottest 223 | 80 80 . 90 90 223 Shots Fired 214 | 8 16 . 78 58 54 Gun 120 | 8 16 . 45 7 44 Cannon 77 | . . . 33 34 10 Launcher 17 | . . . . 17 . Special . | . . . . . . Kinetic 57 | . . . 29 7 21 Thermal 115 | 4 7 . 41 34 29 Explosive 17 | . . . . 17 . Electromagnetic 25 | 4 9 . 8 . 4 Robot Hit Streak 9 | 2 6 . 6 6 9 Robot Miss Streak 8 | 2 2 . 8 3 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 116 | 4 9 . 33 38 32 Core Hits 69 | 3 4 . 17 31 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3110 | 48 114 . 704 1580 664 Guns 1166 | 48 114 . 313 96 595 Cannons 1081 | . . . 391 623 67 Explosions 861 | . . . . 861 . Melee . | . . . . . . Ramming 2 | . . . . . 2 Kinetic 679 | . . . 266 96 317 Thermal 1413 | 36 31 . 416 623 307 Explosive 861 | . . . . 861 . Electromagnetic 155 | 12 83 . 22 . 38 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 43 | . . . . 43 . Projectiles . | . . . . . . Explosions 43 | . . . . 43 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 38 | . . . . 38 . Shots 2 | . . . . 2 . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 482 | 42 162 . 314 459 482 Average Temperature 118 | 17 83 . 87 125 202 Received Heat Transfer 1236 | 6 36 . 150 558 486 Effects 9 | . . . 3 1 5 Shutdowns 2 | . . . . 1 1 Interference 5 | . . . 3 . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2481 | 75 75 . 703 999 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 387 | 25 86 33 239 387 286 Initial 175 | . 16 33 . 83 175 Average 114 | 4 42 15 144 192 160 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 79 | 100 100 100 74 50 84 Level 1 20 | . . . 25 49 15 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . 3 4 2 Investigation 6 | . 2 . 1 3 . Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 2 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | 1 6 . 24 15 18 Peak Tracking Total 10 | 1 3 . 5 5 10 Tactical Retreats 6 | . . . 1 . 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . . . 2 3 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . 1 . 5 5 1 Terminals 8 | . 1 . 3 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 1 . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 32 | . 3 . 12 15 2 Successful 22 | . 2 . 8 11 1 Failed 10 | . 1 . 4 4 1 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 3 . 7 8 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . . . 3 5 . Scanalyzers 4 | . . . 2 2 . Garrison Access . | . . . . . . Terminal Hacks 14 | . 2 . 7 4 1 Record 4 | . 2 . 2 . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Alert Level 3 | . . . 2 1 . Locate Traps 1 | . . . 1 . . Dispatch Records 3 | . . . 1 2 . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . . . . 5 . Recycle Component 1 | . . . . 1 . Process 1 | . . . . 1 . Retrieve Matter 2 | . . . . 2 . Retrieve Components 1 | . . . . 1 . Scanalyzer 3 | . . . 1 2 . Insert Component 2 | . . . 1 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 4 5 . Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . 1 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 41 | . . 41 41 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 126 | . . . 126 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3215 | 98 109 849 1041 641 477 Spaces Moved 2184 | 91 95 821 649 399 129 Core 27 | 20 . . . . 7 Treads 115 | . . . . . 115 Legs 478 | . . . 82 392 4 Wheels 1561 | 71 95 821 567 7 . Hover 3 | . . . . . 3 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 110 165 Average Speed 105 | 73 80 80 105 124 252 Slowest Speed 650 | 80 80 140 260 190 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 7 22 98 38 28 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 115 | . . . 4 110 1 Melee . | . . . . . . Projectile 8 | . . . 4 3 1 AOE 107 | . . . . 107 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2864 | 115 112 1010 932 481 214 Wait 403 | . . 177 202 12 12 Move 2179 | 90 94 820 648 398 129 Hop . | . . . . . . Pick Up 54 | 12 4 5 12 12 9 Fast Attach 8 | . . . 3 5 . Attach 31 | 6 . 1 2 3 19 Detach 2 | . . . . . 2 Swap 30 | . 2 3 9 10 6 Drop 33 | 3 3 4 15 7 1 Fire 120 | 4 9 . 41 34 32 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 8) 140 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Entered Mines 223 | -10/Mines | Discovered new exit (range 13) 297 | -10/Mines | Learned location of Zion (-7) 318 | -10/Mines | Build established: Mutant 491 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 493 | -10/Mines | Found Prototype Device 494 | -10/Mines | Identified Exp. Sensor Array 708 | -10/Mines | Discovered new exit (range 9) 1057 | -10/Mines | Entered Materials 1057 | -9/Materials | Accompanied by 2 allies 1057 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1063 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1794 | -9/Materials | Build established: Scavenger-Mutant 2090 | -9/Materials | Discovered new exit (range 7) 2098 | -9/Materials | Entered another Materials area 2098 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2523 | -8/Materials | Discovered new exit (range 11) 2694 | -8/Materials | Lost 3 parts (3n) 2739 | -8/Materials | Entered Factory 2739 | -7/Factory | Evolved 2 slots: Weapon x2 2774 | -7/Factory | Identified exit to DSF 3001 | -7/Factory | Lost 3 parts (1n1u1w) 3162 | -7/Factory | Core integrity fell below 50% 3196 | -7/Factory | Core integrity fell below 20% 3196 | -7/Factory | System corruption reached 10% 3216 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Gravmag System destroyed. System corrupted: Heat flow error (+146). Acquired 51 matter. Acquired 25 matter. Hacking Suite destroyed. System corrupted: Energy discharge (-23). Slammed into S-27 Virus. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. R-06 Scavenger collects Lgt. Nuclear Core. Slammed into S-27 Virus. [Achievement: System Compromised] Imp. Heat Sink destroyed. Lgt. Deuterium Engine destroyed. Slammed into S-27 Virus. U-05 Engineer builds a Door. R-06 Scavenger collects Autogun. Slammed into S-27 Virus. System corrupted: Component data lost. 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