Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 12:35:52 Player: DGSTER Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (133) 665 Value Destroyed (5698) 5698 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (487) 487 TOTAL SCORE: 10610 Bonus ------- High Alert Combat Kills 521 Friendly Fire -34 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 160/160 System Corruption 43% Temperature Cool (0) Movement Core (1250) Ox24 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Target Analyzer Graphene Brace Decoy Drone Bay (0/16) > --- WEAPON (2) ------- Cooled Particle Cannon Compact Ion Cannon > --- INVENTORY (20) --- Micro Fission Core Advanced ECM Suite Improved Proton Missile Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Active Sensor Suite Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Wave Gun > --- INVENTORY -------- Reinforced Deuterium Engine Light Fission Core Micro Fission Core Flexi-carbon Leg Advanced ECM Suite Graphene Brace Decoy Drone Bay Improved Medium Laser Plasma Rifle Plasma Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 87] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 Utility 6 | . . . 2 1 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 104 | 6 5 6 11 16 5 4 3 48 Power 9 | 1 . 1 . 1 1 . 1 4 Engine 4 | 1 . 1 . . . . 1 1 Core 3 | . . . . 1 1 . . 1 Reactor 2 | . . . . . . . . 2 Propulsion 29 | 2 1 1 3 4 1 1 . 16 Treads 13 | 2 1 1 3 4 1 1 . . Leg 16 | . . . . . . . . 16 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 1 3 . 5 7 3 2 1 19 Device 20 | . . . 3 3 1 1 1 11 Storage 4 | 1 2 . . . . . . 1 Processor 6 | . 1 . 1 2 . . . 2 Hackware 2 | . . . . . 2 . . . Protection 9 | . . . 1 2 . 1 . 5 Artifact . | . . . . . . . . . Weapon 25 | 2 1 4 3 4 . 1 1 9 Energy Gun 9 | . . 1 . 2 . 1 1 4 Energy Cannon 9 | . . . 3 2 . . . 4 Ballistic Gun 6 | 2 1 2 . . . . . 1 Ballistic Cannon 1 | . . 1 . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 . . . 4 Parts Lost 52 | . . 1 . 11 2 3 3 32 Power 6 | . . . . 1 1 . 1 3 Propulsion 15 | . . 1 . 3 1 1 1 8 Utility 24 | . . . . 5 . 1 . 18 Weapon 7 | . . . . 2 . 1 1 3 Highest Loss Streak 7 | . . 1 . 4 1 2 2 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 96 98 89 93 98 97 91 82 Engine 5 | . 14 14 11 2 . . 6 4 Core 1 | . . . . 5 6 7 . . Treads 15 | . 27 27 22 22 23 22 15 2 Leg 4 | . . . . . . . . 13 Device 12 | . . . 10 9 14 12 14 17 Storage 8 | . 13 14 11 9 7 7 7 6 Processor 13 | . 11 14 10 15 15 15 15 12 Hackware 5 | . . . . . 8 15 15 5 Protection 2 | . . . 2 8 4 . . 3 Energy Gun 9 | . . 13 6 6 15 15 15 9 Energy Cannon 2 | . . . 8 11 . . . 2 Ballistic Gun 3 | . 28 4 . . . . . . Ballistic Cannon 1 | . . 9 6 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 91 | 10 46 49 63 61 60 61 71 91 Greatest Support 75 | 40 40 40 40 60 60 68 68 75 Greatest Overweight (x) 28 | . 1 1 2 2 1 1 1 28 Average Overweight (x) . | . . 1 1 . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 Most Carried 20 | 5 6 9 20 20 20 20 20 20 Average Carried 14 | 1 4 6 13 17 18 19 18 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 2 6 9 20 17 20 19 20 4 Class Distribution -------------------- 61% | Scavenger-Mutant 28% | Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1579 | 270 127 102 150 119 45 41 82 643 Remotely . | . . . . . . . . . Salvage Created 6189 | 105 410 192 539 903 619 278 198 2945 Parts 246 | 5 23 8 37 42 28 10 7 86 Haulers Intercepted 3 | . 2 . 1 . . . . . Recyclers Shooed 4 | . 1 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 12 10 . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 120 | . 6 4 13 18 14 10 6 49 Melee 1 | . . . . . . . . 1 Guns 69 | . 6 2 5 2 12 10 6 26 Cannons 40 | . . 2 8 16 . . . 14 Classes Destroyed 16 | 2 2 . 2 1 4 . . 5 Worker 3 | . . . . . 1 . . 2 Tunneler 1 | 1 . . . . . . . . Hauler 3 | . 2 . 1 . . . . . Recycler 5 | 1 1 . . . . . . 3 Operator 1 | . . . . . 1 . . . Swarmer 15 | . . . 3 . . 6 3 3 Cutter 1 | . . . . . . . . 1 Saboteur 2 | . . . . . . . . 2 Grunt 72 | . 6 4 6 15 10 4 2 25 Brawler 4 | . . . . . . . . 4 Duelist 1 | . . . . . . . . 1 Sentry 9 | . . . 4 2 1 . . 2 Specialist 2 | . . . . . . . . 2 Hunter 3 | . . . . . 1 . . 2 Programmer 10 | . . . . . 2 . 1 7 Heavy 1 | . . . . 1 . . . . Decomposer 1 | . . . . . . . 1 . Best Kill Streak 5 | 2 4 2 3 5 3 3 3 5 Combat Bots Only 5 | . 4 2 3 5 3 3 3 5 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 1 2 Gunslinging 1 | . . . . . 1 1 . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 771 | . 28 20 56 118 94 30 18 407 Missed 231 | . 5 6 15 39 37 7 3 119 Damage Taken 8077 | . 302 176 438 1317 683 343 225 4593 Core 1262 | . 35 20 65 142 87 44 14 855 Absorbed by Shields 99 | . . . . . . . . 99 Regen/Repaired (Parts) 104 | . . . . . . . . 104 Core Remaining (%) 82 | 100 . 78 83 74 . . 79 . Volleys Fired 316 | 5 25 12 21 41 27 15 13 157 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 165 | 40 40 104 136 160 160 160 160 165 Shots Fired 610 | 10 50 24 42 79 54 29 23 299 Gun 404 | 10 50 20 8 8 54 29 23 202 Cannon 206 | . . 4 34 71 . . . 97 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 116 | 10 50 20 8 . . . . 28 Thermal 494 | . . 4 34 79 54 29 23 271 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 45 | 7 14 11 16 19 27 16 17 45 Robot Miss Streak 4 | 2 4 2 3 2 3 2 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . . . 1 1 1 3 Max Gunslinging Chain 1 | . . . . . 1 1 1 1 Shots Hit Robots 491 | 7 35 18 24 60 48 26 19 254 Core Hits 304 | 4 21 7 14 37 47 24 17 133 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . . 2 . . . . . 10 Burn 8 | . . . . . . . . 8 Meltdown 2 | . . . . . . . . 2 Blast 2 | . . 2 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11582 | 62 392 271 488 1261 1362 560 457 6729 Guns 7584 | 59 364 199 84 156 1351 560 457 4354 Cannons 3758 | . . 62 393 1093 . . . 2210 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 240 | 3 28 10 11 12 11 . . 165 Kinetic 1045 | 59 364 217 42 . . . . 363 Thermal 10297 | . . 44 435 1249 1351 560 457 6201 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 41 | . 1 1 . . 3 3 4 41 Average Corruption 8 | . 1 1 . . 1 3 3 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 158 | . . 4 . . 2 17 25 110 Message Errors 43 | . . 1 . . 1 5 7 29 Matter Fused 31 | . . . . . . 5 6 20 Heat Flow Errors 12 | . . . . . . 1 3 8 Energy Discharges 20 | . . . . . . 2 4 14 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 14 | . . 1 . . . 1 2 10 Data Loss (major) 7 | . . 1 . . 1 3 . 2 Misfires 9 | . . . . . . . 3 6 Alerts 4 | . . 1 . . . . . 3 Weapon Failures 16 | . . . . . . . . 16 Overload Shots . | . . . . . . . . . Overflow Damage 22 | . . . 4 . . . . 18 Projectiles 22 | . . . 4 . . . . 18 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . 1 . . 1 . . . 2 Impact 4 | . 1 . . 1 . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 23 | 1 9 4 3 3 2 . . 1 Targets Rammed 45 | 1 10 4 3 3 3 . . 21 Kicked 20 | . . . . . . . . 20 Crushed 2 | . 1 . . . 1 . . . Highest Temperature 572 | . 18 183 51 270 307 343 403 572 Average Temperature 98 | . 8 63 18 94 97 117 131 107 Received Heat Transfer 2800 | . 165 117 123 738 228 99 117 1213 Effects 12 | . . . . 1 1 . . 10 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 4 | . . . . 1 1 . . 2 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 10 | . . . . . 2 . . 8 Combat Hostiles 10 | . . . . . 2 . . 8 Parts Melted 50 | . . . 1 2 6 1 . 40 Heat Transferred 20753 | . . 111 814 2311 2925 1250 1025 12317 Parts Sabotaged 6 | . . . . . . . . 6 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 853 | 10 158 106 244 496 225 . . 853 Initial 189 | . 6 16 . 74 189 . . . Average 175 | 4 31 32 66 301 104 . . 277 Maximum Alert Level 3 | . . . 1 2 1 . . 3 Low Security (%) 74 | 100 100 100 97 34 86 . . 57 Level 1 6 | . . . 2 23 13 . . 6 Level 2 14 | . . . . 41 . . . 25 Level 3 4 | . . . . . . . . 10 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 40 | . 2 . 4 6 5 . . 23 Investigation 8 | . 1 . 1 2 2 . . 2 Extermination 8 | . . . . . 1 . . 7 Reinforcement 14 | . 1 . 3 3 2 . . 5 Assault 6 | . . . . 1 . . . 5 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 2 | . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 8 | . 2 . 3 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 181 | . 12 4 22 23 20 10 7 83 Peak Tracking Total 7 | . 4 2 4 6 3 4 4 7 Tactical Retreats 9 | . 1 . . . . . . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 6 | . 2 . 1 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 6 | . . . 1 1 . . . 4 Max in Single Turn 1 | . . . 1 1 . . . 1 Garrison Access 4 | . . . . 1 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 38 | . 2 1 6 1 12 1 1 14 Terminals 24 | . 2 . 4 1 6 1 . 10 Fabricators 3 | . . . . . 2 . . 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units 3 | . . . 1 . 2 . . . Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access 3 | . . . . . 2 . . 1 Total Hacks 104 | . 5 1 19 1 32 4 1 41 Successful 55 | . 1 1 12 . 17 4 1 19 Failed 49 | . 4 . 7 1 15 . . 22 Catastrophic 7 | . 1 . 1 1 2 . . 2 Database Lockouts . | . . . . . . . . . Manual 19 | . 1 . 2 1 6 . . 9 Terminals 74 | . 5 . 11 1 20 4 . 33 Fabricators 5 | . . . . . 3 . . 2 Repair Stations 3 | . . . . . . . . 3 Recycling Units 7 | . . . 1 . 6 . . . Scanalyzers 9 | . . . 7 . . . . 2 Garrison Access 4 | . . . . . 3 . . 1 Terminal Hacks 38 | . 1 1 6 . 10 4 1 15 Record 8 | . . . 1 . 2 4 . 1 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . 1 . . . . 1 . Open DSF 4 | . . . . . . . . 4 Branch Access Points 1 | . . . . . . . . 1 Alert Level 7 | . . . 1 . 3 . . 3 Unreport Threat 3 | . . . . . 2 . . 1 Locate Traps 3 | . . . 1 . . . . 2 Dispatch Records 2 | . . . . . 2 . . . Security Status 1 | . . . . . . . . 1 Patrol Status 1 | . . . . . . . . 1 Investigation Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . 1 . . . . 1 Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . Network Status 2 | . . . . . 2 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 3 | . . . 1 . 2 . . . Report Inventory 3 | . . . 1 . 2 . . . Scanalyzer 6 | . . . 5 . . . . 1 Insert Component 5 | . . . 4 . . . . 1 Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 Seal Access 2 | . . . . . 1 . . 1 Unauthorized Hacks 1 | . . . . . 1 . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Reject 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 31 | . 2 . 5 1 10 1 . 12 Full Trace Events 7 | . 1 . 1 . 2 1 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 106 | . . . . . 106 . . . Total Part Build Rating 6 | . . . . . 6 . . . Parts Repaired 1 | . . . . . . . . 1 Time 50 | . . . . . . . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . 1 Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . 2 4 . . 1 Machine Destruction 3 | . . . . 2 . . . 1 Programmers 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . 2 . . . . . ROAM 2 | . . . 2 . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 3 | . . . . . . . . 3 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 2 1 . Drone Launches 16 | . . . 8 . . . . 8 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 10780 | 101 996 724 1336 771 911 1200 1095 3646 Spaces Moved 4579 | 54 435 277 474 283 458 693 428 1477 Core 18 | 13 . . . . . . . 5 Treads 3398 | 41 435 277 474 283 458 693 428 309 Legs 1163 | . . . . . . . . 1163 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 160 163 163 163 105 Average Speed 200 | 133 200 240 240 200 165 165 244 196 Slowest Speed 1450 | 160 240 240 320 320 245 245 245 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 73 50 59 26 18 82 55 40 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . 3 11 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . . . . 4 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . . 4 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 5595 | 75 505 312 631 409 561 724 460 1918 Wait 379 | . 14 1 90 44 60 8 10 152 Move 4572 | 54 434 276 473 282 457 692 427 1477 Hop . | . . . . . . . . . Pick Up 123 | 9 11 8 23 15 8 3 4 42 Fast Attach . | . . . . . . . . . Attach 104 | 6 5 6 11 16 5 4 3 48 Detach 8 | . 1 . 2 1 . 1 1 2 Swap . | . . . . . . . . . Drop 48 | 1 5 5 8 7 1 1 1 19 Fire 316 | 5 25 12 21 41 27 15 13 157 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 20 | . . . . . . . . 20 Crush 24 | . 10 4 3 3 3 . . 1 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x3 / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 9) 1024 | -10/Materials | Discovered new exit (range 8) 1098 | -10/Materials | Entered Mines 1161 | -10/Mines | Met a Derelict bent on vengeance 1230 | -10/Mines | Learned Materials terminal intel 1240 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1445 | -10/Mines | Discovered new exit (range 11) 1497 | -10/Mines | Discovered new exit (range 6) 1566 | -10/Mines | Found the Drone Emporium 1577 | -10/Mines | Found Prototype Device 1822 | -10/Mines | Entered Materials 1822 | -9/Materials | Evolved 2 slots: Utility x2 1822 | -9/Materials | Identified Decoy Drone Bay 1823 | -9/Materials | Loaded intel: 12 terminal locations 1878 | -9/Materials | Lost 3 allies 1997 | -9/Materials | Discovered new exit (range 38) 2288 | -9/Materials | Discovered new exit (range 16) 3122 | -9/Materials | Discovered new exit (range 7) 3158 | -9/Materials | Entered another Materials area 3158 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3201 | -8/Materials | Build established: Scavenger-Mutant 3456 | -8/Materials | Lost 4 parts (1p2n1u) 3457 | -8/Materials | Found Prototype Device 3617 | -8/Materials | Lost 4 parts (1n2u1w) 3913 | -8/Materials | Discovered new exit (range 5) 3929 | -8/Materials | Entered Factory 3929 | -7/Factory | Evolved 2 slots: Utility x2 4622 | -7/Factory | Fabricated Lrn. Proton Cannon? 4801 | -7/Factory | Discovered new exit (range 6) 4840 | -7/Factory | Entered Lower Caves 5111 | -7/Lower Caves | Learned 4 Factory zone layouts 5112 | -7/Lower Caves | Encountered a Warlord checkpoint 5343 | -7/Lower Caves | Discovered new exit (range 9) 5596 | -7/Lower Caves | Attracted the attention of an 0b10 base 5690 | -7/Lower Caves | Learned Factory stockpile data 5704 | -7/Lower Caves | Learned location of Armory (-3) 5704 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 5704 | -7/Lower Caves | Learned Extension trap positions 6040 | -7/Lower Caves | Entered another Lower Caves area 6041 | -7/Lower Caves | Encountered a Warlord checkpoint 6127 | -7/Lower Caves | Learned Factory stockpile data 6147 | -7/Lower Caves | Discovered new exit (range 12) 7135 | -7/Lower Caves | Entered Factory 7135 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7136 | -6/Factory | Identified exit to Factory 7454 | -6/Factory | Identified exit to Lower Caves 7457 | -6/Factory | Discovered exit to Factory (range 9) 7659 | -6/Factory | Discovered exit to Factory (range 7) 8118 | -6/Factory | Cargo convoy interrupted 9004 | -6/Factory | System corruption reached 10% 9010 | -6/Factory | Identified Active Sensor Suite 9034 | -6/Factory | Lost 6 parts (5u1w) 9158 | -6/Factory | Garrison activated, responded to threat 9289 | -6/Factory | Build established: Scavenger-Skirmisher 9345 | -6/Factory | Repaired Imp. VSS Leg? 9888 | -6/Factory | Lost 4 parts (1p2n1u) 9935 | -6/Factory | First assault squad dispatched 10079 | -6/Factory | System corruption reached 30% 10121 | -6/Factory | Lost 6 parts (3n3u) 10372 | -6/Factory | Core integrity fell below 50% 10373 | -6/Factory | Garrison activated, responded to threat 10405 | -6/Factory | Build established: Scavenger-Mutant 10710 | -6/Factory | Core integrity fell below 20% 10775 | -6/Factory | Lost 3 allies 10776 | -6/Factory | Lost 7 parts (1p1n5u) 10781 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Decoy Drone self-destructs. Decoy Drone destroyed. R-10 Processor collects Plasma Rifle. Adv. Heat Sink melted. G-50 Soldier destroyed. Decoy Drone self-destructs. Decoy Drone destroyed. K-01 Serf collects debris. Decoy Drone self-destructs. Decoy Drone destroyed. Decoy Drone self-destructs. Decoy Drone destroyed. Acquired 48 matter. K-01 Serf collects debris. System corrupted: Matter fused (-5). Acquired 5 matter. K-01 Serf collects debris. MST=S