Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.24 @ 21:03:52 Player: viper Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (236) 1180 Value Destroyed (9077) 9077 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 15096 Bonus ------- High Alert Combat Kills 286 Follower Combat Kills 601 Friendly Fire -588 Cogmind --------- Core Integrity 0/1150 Matter 283/500 Energy 247/355 System Corruption 4% Temperature Cool (794) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Quantum Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (10) ----- Improved Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Improved Core Analyzer Improved Utility Shielding Advanced Hacking Suite System Shield > --- WEAPON (4) ------- Long-range Phase Cannon High-powered Shotgun Hardcell Cannon > --- INVENTORY (12) --- Flexi-carbon Leg Flexi-carbon Leg Katana Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Improved Core Analyzer Improved Kinecellerator Advanced Hacking Suite System Shield Improved System Backup Module > --- WEAPON ----------- KE Penetrator Heavy Flak Cannon Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Cryofiber Web Improved Utility Shielding Improved Powered Armor HERF Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun Katana [Rating: 99] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage High-capacity Matter Pod Processor Advanced Visual Processing Unit Hackware System Shield Protection Power Shielding Weapon Light Cannon Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . 1 . 1 Utility 8 | . 1 2 1 2 . 1 1 Weapon 2 | . . . . . 1 1 . Parts Attached 134 | 7 8 7 21 3 9 43 36 Power 21 | 1 . 1 6 1 2 4 6 Engine 11 | 1 . 1 4 . 2 2 1 Core 7 | . . . 2 1 . 2 2 Reactor 3 | . . . . . . . 3 Propulsion 38 | 2 . 2 6 . 2 14 12 Treads . | . . . . . . . . Leg 38 | 2 . 2 6 . 2 14 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 2 1 3 6 2 1 15 5 Device 19 | . 1 . 3 1 1 11 2 Storage 4 | 1 . 1 1 . . 1 . Processor 6 | 1 . 1 2 . . 1 1 Hackware 2 | . . . . . . 2 . Protection 4 | . . 1 . 1 . . 2 Artifact . | . . . . . . . . Weapon 40 | 2 7 1 3 . 4 10 13 Energy Gun 4 | 2 . . . . . . 2 Energy Cannon 7 | . 5 . . . . . 2 Ballistic Gun 13 | . . . . . 3 4 6 Ballistic Cannon 15 | . 2 1 3 . 1 6 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 2 Parts Lost 39 | . . . 6 . 2 9 22 Power 6 | . . . 2 . . 1 3 Propulsion 11 | . . . 2 . . 2 7 Utility 10 | . . . 2 . 1 4 3 Weapon 12 | . . . . . 1 2 9 Highest Loss Streak 6 | . . . 3 . 1 2 6 Average Slot Usage (%) 98 | . 98 98 96 92 100 99 95 Engine 5 | . 12 10 8 9 6 3 . Core 5 | . . . 5 4 6 6 5 Leg 17 | . 25 19 15 14 18 15 19 Device 14 | . 11 10 11 14 14 17 10 Storage 11 | . 12 10 11 14 12 11 10 Processor 14 | . 12 20 16 14 12 14 15 Hackware 2 | . . . . . . 3 10 Protection 5 | . . 10 8 7 9 1 3 Energy Cannon 1 | . 19 . . . . . 1 Ballistic Gun 6 | . . . . . 8 11 8 Ballistic Cannon 11 | . 4 19 15 14 9 10 7 Naked Turns . | . . . . . . . . Heaviest Build 103 | 15 20 27 39 46 63 83 103 Greatest Support 85 | 20 20 20 34 32 52 60 85 Greatest Overweight (x) 12 | 2 . 1 12 1 1 2 3 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 12 | 8 8 10 10 10 10 12 12 Average Capacity 10 | 7 8 8 10 10 10 10 12 Most Carried 12 | 1 4 8 8 5 10 12 12 Average Carried 7 | . 2 5 6 4 8 9 7 Final Capacity 12 | 8 8 10 10 10 10 12 12 Final Carried 10 | 1 4 8 5 4 10 9 3 Class Distribution -------------------- 34% | Hacker-Gunner 32% | Hacker-Mutant 19% | Hacker-Tank 12% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 7921 | 239 109 502 1054 82 1405 2272 2258 Remotely . | . . . . . . . . Salvage Created 9678 | . 51 446 1114 . 1143 3380 3544 Parts 428 | . 6 34 56 . 53 139 140 Haulers Intercepted 4 | . . . . . 2 1 1 Recyclers Shooed 15 | . . 1 . . 4 4 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 158 | . 4 8 28 . 23 52 43 Melee 1 | . . . . . . . 1 Guns 67 | . . . . . 13 30 24 Cannons 89 | . 4 8 28 . 10 22 17 Classes Destroyed 13 | . 2 5 2 . 3 . 1 Worker 16 | . . . 4 . 2 4 6 Builder 15 | . . 2 1 . 1 8 3 Hauler 4 | . . . . . 2 1 1 Recycler 22 | . . 2 6 . . 7 7 Operator 2 | . . 1 1 . . . . Watcher 17 | . 1 3 3 . 3 5 2 Swarmer 35 | . 4 . 6 . 4 13 8 Grunt 66 | . . 5 12 . 8 20 21 Brawler 2 | . . . . . 2 . . Sentry 25 | . . 3 8 . 1 7 6 Hunter 15 | . . . 2 . 3 6 4 Programmer 16 | . . . . . 5 7 4 Behemoth 1 | . . . . . . . 1 Best Kill Streak 11 | . 2 6 6 . 11 8 9 Combat Bots Only 7 | . 2 3 4 . 6 7 5 Max Kills in Single Turn 3 | . 1 2 1 . 2 3 2 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8439 | . 66 207 1249 . 616 1738 4563 Core 1683 | . 18 26 158 . 63 209 1209 Absorbed by Shields 672 | . . . . . 486 186 . Core Remaining (%) 89 | 100 92 93 71 100 92 79 . Volleys Fired 535 | . 10 33 134 . 104 115 139 Largest 4 | . 2 2 2 . 3 4 4 Hottest 245 | . 136 70 70 . 105 177 245 Shots Fired 1520 | . 20 66 265 . 311 454 404 Gun 650 | . . . . . 199 234 217 Cannon 870 | . 20 66 265 . 112 220 187 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1432 | . 10 66 265 . 311 454 326 Thermal 59 | . 10 . . . . . 49 Explosive . | . . . . . . . . Electromagnetic 29 | . . . . . . . 29 Robot Hit Streak 67 | . 7 18 27 . 67 31 27 Robot Miss Streak 7 | . 1 1 4 . 2 5 7 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 1134 | . 15 50 215 . 253 300 301 Core Hits 529 | . 5 18 68 . 91 187 160 Critical Hits 58 | . . 1 8 . 3 26 20 Critical Kills 22 | . . . 2 . 1 13 6 Critical Parts Destroyed 28 | . . 1 6 . 2 9 10 Melee Attacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Slashing 7 | . . . . . . . 7 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 26605 | . 275 857 3592 . 4493 8473 8915 Guns 11733 | . . . . . 2956 4434 4343 Cannons 13797 | . 275 857 3592 . 1537 3506 4030 Explosions 861 | . . . . . . 533 328 Melee 214 | . . . . . . . 214 Ramming . | . . . . . . . . Kinetic 23184 | . 110 857 3592 . 4493 7940 6192 Thermal 2174 | . 165 . . . . 283 1726 Explosive 61 | . . . . . . 61 . Electromagnetic 972 | . . . . . . 189 783 Impact . | . . . . . . . . Slashing 214 | . . . . . . . 214 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 1 6 4 Average Corruption 2 | . . . . . 1 2 3 Corruption Purged 2 | . . . . . . 1 1 Effects 58 | . . . . . 11 30 17 Message Errors 7 | . . . . . 1 4 2 Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 6 | . . . . . . 5 1 Energy Discharges 8 | . . . . . 4 3 1 Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 10 | . . . . . 1 6 3 Targeting Errors 16 | . . . . . 4 6 6 Weapon Failures 6 | . . . . . 1 1 4 Overload Shots . | . . . . . . . . Overflow Damage 413 | . 1 48 62 . 1 134 167 Projectiles 345 | . 1 48 62 . 1 116 117 Explosions 46 | . . . . . . 18 28 Melee 22 | . . . . . . . 22 Knockbacks 108 | . 3 12 26 . 17 39 11 Impact . | . . . . . . . . Kinetic 102 | . 3 12 25 . 16 35 11 Secondary 6 | . . . 1 . 1 4 . Self-Inflicted Damage 146 | . . . . . . 117 29 Shots 4 | . . . . . . 3 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1593 | . 300 66 375 . 9 496 1593 Average Temperature 200 | . 94 31 85 . 9 100 363 Received Heat Transfer 2394 | . . 117 576 . 174 564 963 Effects 107 | . . . 5 . . 8 94 Shutdowns 25 | . . . 1 . . 3 21 Energy Bleed 10 | . . . 1 . . . 9 Interference 18 | . . . 2 . . 4 12 Matter Decay 7 | . . . . . . . 7 Short Circuit 11 | . . . . . . . 11 Damage (minor) 16 | . . . 1 . . 1 14 Damage (major) 14 | . . . . . . . 14 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . 1 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . . 1 6 Heat Transferred 2291 | . 296 . . . . 200 1795 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 558 | . 98 306 393 11 334 558 526 Initial 71 | . . 8 15 11 3 41 71 Average 163 | . 39 154 132 11 97 217 251 Maximum Alert Level 2 | . . 1 1 . 1 2 2 Low Security (%) 61 | 100 100 47 72 100 83 42 45 Level 1 31 | . . 52 27 . 16 43 41 Level 2 6 | . . . . . . 14 13 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 46 | . . 2 6 . 13 15 10 Investigation 14 | . . 1 4 . 2 6 1 Extermination 9 | . . . . . 2 5 2 Reinforcement 12 | . . 1 2 . 2 3 4 Assault . | . . . . . . . . Garrison 11 | . . . . . 7 1 3 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced 3 | . . . . . 1 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . . 1 . . 2 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 227 | . 5 14 40 . 49 62 57 Peak Tracking Total 8 | . 2 4 5 . 7 8 5 Tactical Retreats 12 | . . . 4 . 6 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . . . 2 . 1 8 . Indirectly 5 | . . . . . . 5 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . 6 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 43 | . . . 1 . . 36 6 Max in Single Turn 7 | . . . 1 . . 7 2 Garrison Access 3 | . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 37 | . 3 5 9 . 7 10 3 Terminals 24 | . 3 4 7 . 4 5 1 Fabricators 5 | . . . . . 2 2 1 Repair Stations 5 | . . 1 2 . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 Total Hacks 117 | . 4 12 28 . 24 40 9 Successful 85 | . 4 11 24 . 18 24 4 Failed 32 | . . 1 4 . 6 16 5 Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 20 | . 3 4 7 . 3 3 . Terminals 65 | . 4 8 17 . 10 22 4 Fabricators 22 | . . . . . 12 6 4 Repair Stations 24 | . . 4 11 . . 9 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . . 2 3 1 Terminal Hacks 27 | . 1 3 8 . 5 9 1 Record 1 | . . . 1 . . . . Part Schematic 1 | . . . . . . 1 . Robot Schematic 1 | . . . . . 1 . . Prototype ID Bank 2 | . . 1 . . 1 . . Branch Access Points 4 | . 1 . 1 . 1 1 . Emergency Access Points 3 | . . . 2 . . 1 . Alert Level 1 | . . . 1 . . . . Locate Traps 5 | . . 1 . . . 3 1 Disarm Traps 1 | . . . . . . 1 . Maintenance Status 1 | . . 1 . . . . . Zone Layout 7 | . . . 3 . 2 2 . Fabricator Hacks 15 | . . . . . 9 4 2 Load Schematic 5 | . . . . . 2 2 1 Build 10 | . . . . . 7 2 1 Repair Station Hacks 20 | . . 4 9 . . 7 . Scan Component 11 | . . 2 5 . . 4 . Repair 9 | . . 2 4 . . 3 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 1 Seal Access 3 | . . . . . 1 1 1 Unauthorized Hacks 20 | . 3 4 7 . 3 3 . Terminals 20 | . 3 4 7 . 3 3 . Track 20 | . 3 4 7 . 3 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 27 | . . 4 6 . 5 10 2 Full Trace Events 14 | . . 1 4 . 2 6 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built 13 | . . . . . 7 4 2 Matter 1512 | . . . . . 756 504 252 Time 603 | . . . . . 402 134 67 Total Robot Build Rating 52 | . . . . . 28 16 8 Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . . 2 4 . . 3 . Time 219 | . . 52 110 . . 57 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled 1 | . . . . . . . 1 Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 13 | . . . . . 7 4 2 Largest Group 5 | . . . . . 5 2 4 Highest-Rated Group 128 | . . . . . 124 64 128 Highest-Rated Ally 32 | . . . . . 32 32 32 Total Orders . | . . . . . . . . Ally Attacks 89 | . . . . . 53 8 28 Total Damage 2541 | . . . . . 1226 183 1132 Kills 18 | . . . . . 11 2 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 9369 | 72 409 497 1794 129 2092 2972 1404 Spaces Moved 4460 | 52 259 247 762 81 1038 1470 551 Core 18 | 15 . . 3 . . . . Treads . | . . . . . . . . Legs 4442 | 37 259 247 759 81 1038 1470 551 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 130 155 153 123 120 Average Speed 149 | 117 120 132 155 155 153 153 149 Slowest Speed 650 | 150 120 150 650 155 153 185 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 32 26 66 3 23 39 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . . . . . 10 3 Terrain Destroyed 245 | . . . . . . 159 86 Melee . | . . . . . . . . Projectile 181 | . . . . . . 104 77 AOE 64 | . . . . . . 55 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5960 | 59 337 349 1105 85 1313 1898 814 Wait 756 | . 50 55 182 . 154 248 67 Move 4453 | 51 258 246 761 80 1037 1469 551 Hop . | . . . . . . . . Pick Up 32 | 1 4 6 2 1 8 5 5 Fast Attach 50 | 7 7 2 6 1 . 14 13 Attach 42 | . 1 2 8 2 4 12 13 Detach 6 | . . . 1 . . 4 1 Swap 42 | . . 3 7 . 5 17 10 Drop 37 | . 7 2 4 1 1 14 8 Fire 535 | . 10 33 134 . 104 115 139 Melee 7 | . . . . . . . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 390 | -10/Materials | Identified exit to Mines 390 | -10/Materials | Discovered exit to Mines (range 14) 428 | -10/Materials | Identified exit to Materials 428 | -10/Materials | Discovered exit to Materials (range 14) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Repaired Lgt. Cannon 691 | -9/Materials | Repaired Aluminum Leg 872 | -9/Materials | Identified exit to Materials 872 | -9/Materials | Discovered exit to Materials (range 18) 979 | -9/Materials | Entered another Materials area 979 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1036 | -8/Materials | Repaired Aluminum Leg 1514 | -8/Materials | Identified exit to Storage 1514 | -8/Materials | Discovered exit to Storage (range 14) 1969 | -8/Materials | Discovered exit to Storage (range 3) 2143 | -8/Materials | Repaired Lgt. Cannon 2194 | -8/Materials | Lost 3 parts (2n1u) 2263 | -8/Materials | Repaired Lgt. Cannon 2296 | -8/Materials | Repaired Imp. Ion Engine 2679 | -8/Materials | Identified exit to Factory 2679 | -8/Materials | Discovered exit to Factory (range 15) 2773 | -8/Materials | Entered Factory 2773 | -7/Factory | Evolved 2 slots: Utility x2 2894 | -7/Factory | Identified exit to Factory 2894 | -7/Factory | Discovered exit to Factory (range 5) 2902 | -7/Factory | Entered another Factory area 2902 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3205 | -6/Factory | Build established: Hacker-Skirmisher 3399 | -6/Factory | Fabricated B-48 Gladiator? 3682 | -6/Factory | Fabricated Y-54 Guardian? 3701 | -6/Factory | Garrison activated, responded to threat 3822 | -6/Factory | Garrison activated, responded to threat 4277 | -6/Factory | Build established: Hacker-Tank 4377 | -6/Factory | Fabricated Y-54 Guardian (x2) 4401 | -6/Factory | Garrison activated, responded to threat 4925 | -6/Factory | Identified exit to Lower Caves 4948 | -6/Factory | Identified exit to Factory 4948 | -6/Factory | Discovered exit to Factory (range 19) 4994 | -6/Factory | Entered another Factory area 4994 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5094 | -5/Factory | Fabricated Y-54 Guardian? 5201 | -5/Factory | Garrison activated, responded to threat 5923 | -5/Factory | Identified exit to Upper Caves 6297 | -5/Factory | Repaired Cooling System 6297 | -5/Factory | Build established: Hacker-Gunner 6318 | -5/Factory | Repaired Adv. Sensor Array 6529 | -5/Factory | Destroyed 7 combat bots 6944 | -5/Factory | Repaired Imp. Titanium Leg 7232 | -5/Factory | Destroyed 7 combat bots 7727 | -5/Factory | Fabricated Y-54 Guardian? 7902 | -5/Factory | Identified exit to Factory 7902 | -5/Factory | Discovered exit to Factory (range 4) 7966 | -5/Factory | Entered another Factory area 7966 | -4/Factory | Accompanied by 2 allies 7966 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8089 | -4/Factory | Found Imp. Powered Armor 8131 | -4/Factory | Identified exit to Upper Caves 8131 | -4/Factory | Discovered exit to Upper Caves (range 9) 8512 | -4/Factory | Fabricated Y-54 Guardian? 8583 | -4/Factory | Spotted B-86 Titan 8617 | -4/Factory | Destroyed B-86 Titan 8672 | -4/Factory | P-70 Sage assimilated allied Guardian 7a 8736 | -4/Factory | Lost 6 parts (1p2n2u1w) 8917 | -4/Factory | Lost 5 parts (2n3w) 8962 | -4/Factory | Garrison activated, responded to threat 9005 | -4/Factory | Lost 3 parts (1p1n1w) 9205 | -4/Factory | Garrison activated, responded to threat 9255 | -4/Factory | Core integrity fell below 50% 9320 | -4/Factory | Garrison activated, responded to threat 9368 | -4/Factory | Core integrity fell below 20% 9371 | -4/Factory | Core destroyed Last Messages --------------- 09359_ K-01 Serf collects debris. 09360_ Destroyed Lgt. Antimatter Reactor. 09361_ K-01 Serf collects debris. 09363_ U-05 Engineer builds a Wall. 09365_ Hardcell Cannon permanently disabled. 09365_ Overheating: Short circuit. 09365_ U-05 Engineer builds a Wall. 09365_ K-01 Serf collects debris. 09365_ R-10 Processor collects Imp. Treads. 09366_ Overheating: Broken Imp. Core Analyzer damaged (-5). 09367_ Overheating: Matter decay (-68). 09368_ Power failure, Imp. Ion Engine shutdown. 09368_ Overheating: Core damaged (-149). 09368_ K-01 Serf collects debris. 09368_ Acquired 43 matter. 09368_ R-10 Processor collects Mic. Fission Core. 09369_ Power failure, Lgt. Quantum Reactor shutdown. 09369_ Overheating: Matter decay (-66). 09370_ Acquired 30 matter. 09371_ Overheating: Core damaged (-195). 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"# "" | | ???????????????????????# #?????????## + | | ???????????????????????# #?????????##[] # | | ???????????????????????+ ??????????## #^ | | ???????????????????????# ??????????## # | | ???????????????????????? ??????????## # | | ???????????????????????? ??????????## ! !#### | | ???????????????????????? ??????????## ! ##?? | | ???????????????????????# ??????????## !! ##?? | | ???????????????????????# #### ### #### | | ???????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 8 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Enh. Gauss Cannon | -5/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Y-54 Guardian | x2 | -6/Factory Y-54 Guardian | x2 | -6/Factory Y-54 Guardian | x2 | -5/Factory Y-54 Guardian | x2 | -5/Factory Y-54 Guardian | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageLinkedSegregator Manual? 0 Play Time 01:24:51 Cumulative 854.1 hours Start 2020.12.24 @ 19:36:21 End 2020.12.24 @ 21:03:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 672 Rogue 62 Adventurer 0 Explorer 610 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6108c7a3-f002-41ce-838b-4a7d12994fc5