Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.01 @ 00:58:58 Player: Zailor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (3353) 3353 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (938) 938 TOTAL SCORE: 7411 Bonus ------- High Alert Combat Kills 238 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 214/700 Matter 233/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (18) --- Improved Cooling System Compact Matter Pod (150) Advanced Terrain Scanner Advanced Terrain Scan Processor Recoil Stabilizer Medium Reactive Plating Relay Coupler [Grunt] (26) Relay Coupler [Duelist] (31) Relay Coupler [Sentry] (18) Relay Coupler [Sentry] (27) Relay Coupler [Specialist] (20) Flak Gun Mini Grenade Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Lightning Gun Arc Projector Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Compact Wheel Improved Heat Sink Compact Matter Pod Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Recoil Stabilizer Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Shock Rifle Rocket Launcher Mini Grenade Launcher Remote Datajack Katana [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 92 | 6 9 13 13 4 41 6 Power 11 | 1 2 2 2 . 3 1 Engine 8 | 1 2 2 . . 2 1 Core 3 | . . . 2 . 1 . Reactor . | . . . . . . . Propulsion 24 | 2 4 6 4 1 5 2 Treads 9 | . . . 4 1 4 . Leg 14 | 2 4 6 . . 1 1 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 1 1 4 1 10 2 Device 8 | . . 1 2 . 4 1 Storage 3 | 1 1 . 1 . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 7 | . . . 1 . 5 1 Artifact . | . . . . . . . Weapon 37 | 2 2 4 3 2 23 1 Energy Gun 7 | 2 . . 1 1 3 . Energy Cannon . | . . . . . . . Ballistic Gun 21 | . 1 4 2 . 13 1 Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . . . . . 4 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 1 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 37 | . 4 3 2 . 17 11 Power 4 | . 1 . . . 1 2 Propulsion 10 | . 1 1 . . 5 3 Utility 11 | . . . . . 7 4 Weapon 12 | . 2 2 2 . 4 2 Highest Loss Streak 12 | . 2 2 1 . 12 11 Average Slot Usage (%) 94 | . 96 93 98 97 91 89 Engine 7 | . 14 11 5 . 4 7 Core 2 | . . . 3 7 2 . Treads 18 | . . . 35 30 23 20 Leg 10 | . 27 32 . . 1 . Device 5 | . . 5 9 7 6 7 Storage 18 | . 25 22 18 15 15 15 Processor 1 | . . . . 7 2 . Protection 6 | . . . 8 7 11 14 Energy Gun 6 | . 20 . 3 4 4 . Ballistic Gun 12 | . 3 19 14 11 14 17 Ballistic Cannon 1 | . 3 2 . . . . Slashing Weapon 1 | . . . . 3 2 3 Naked Turns . | . . . . . . . Heaviest Build 85 | 11 43 48 80 84 85 78 Greatest Support 112 | 20 20 30 112 112 112 60 Greatest Overweight (x) 5 | 1 4 2 2 . 5 3 Average Overweight (x) . | . 1 1 . . . 1 Largest Inventory Capacity 18 | 6 14 14 18 18 18 18 Average Capacity 15 | 5 12 14 14 18 18 18 Most Carried 18 | 4 14 14 14 18 18 18 Average Carried 14 | 2 8 13 13 15 17 17 Final Capacity 18 | 6 14 14 18 18 18 18 Final Carried 18 | 4 14 14 14 18 18 15 Class Distribution -------------------- 45% | Mutant 33% | Scavenger-Mutant 9% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 2409 | 260 42 399 516 141 875 176 Remotely . | . . . . . . . Salvage Created 3178 | 79 366 532 565 144 1294 198 Parts 177 | 3 25 49 34 6 56 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 77 | . 10 16 14 2 27 8 Guns 64 | . 8 13 14 2 19 8 Cannons 5 | . 2 3 . . . . AOE 7 | . . . . . 7 . Classes Destroyed 10 | 1 3 3 2 . . 1 Worker 1 | . . 1 . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . 1 . . . Watcher 4 | . 1 1 . 1 . 1 Swarmer 21 | . 3 7 4 . 7 . Grunt 28 | . 7 5 5 2 9 . Duelist 3 | . . 1 1 . 1 . Sentry 16 | . . 3 3 . 10 . Hunter 2 | . . . 1 . . 1 Assembled 7 | . . . . . . 7 Best Kill Streak 7 | 1 3 5 3 2 7 7 Combat Bots Only 7 | . 3 5 3 2 7 7 Max Kills in Single Turn 3 | 1 1 2 2 1 3 2 Gunslinging 1 | . . . 1 . 1 1 Exploded 3 | . . . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 6767 | . 527 685 908 150 3045 1452 Core 777 | . 78 81 132 . 323 163 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 68 79 76 . . . Volleys Fired 235 | 2 49 45 53 6 65 15 Largest 3 | 2 2 2 2 3 3 3 Hottest 136 | 90 90 55 78 101 136 84 Shots Fired 500 | 4 95 88 106 16 151 40 Gun 457 | 4 74 74 106 16 143 40 Cannon 35 | . 21 14 . . . . Launcher 4 | . . . . . 4 . Special 4 | . . . . . 4 . Kinetic 368 | . 43 88 100 10 87 40 Thermal 40 | 2 26 . . . 12 . Explosive 4 | . . . . . 4 . Electromagnetic 84 | 2 26 . 6 6 44 . Robot Hit Streak 34 | 3 10 20 34 11 20 7 Robot Miss Streak 5 | . 2 2 3 1 5 5 Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 . 2 . 3 5 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 411 | 3 69 64 92 12 132 39 Core Hits 256 | 2 21 34 33 5 119 42 Critical Hits 3 | . 1 1 1 . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Melee Attacks 7 | . . . . 5 2 . Impact . | . . . . . . . Slashing 7 | . . . . 5 2 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7016 | 38 792 704 1440 295 3200 547 Guns 5717 | 38 597 558 1438 229 2310 547 Cannons 334 | . 195 139 . . . . Explosions 956 | . . . . 66 890 . Melee . | . . . . . . . Ramming 9 | . . 7 2 . . . Kinetic 4569 | . 352 697 1368 95 1510 547 Thermal 645 | 12 172 . . 66 395 . Explosive 749 | . . . . . 749 . Electromagnetic 1044 | 26 268 . 70 134 546 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 5 8 Average Corruption 5 | . . . . . 5 5 Corruption Purged . | . . . . . . . Effects 31 | . . . . . 23 8 Message Errors 5 | . . . . . 4 1 Matter Fused 9 | . . . . . 7 2 Heat Flow Errors 6 | . . . . . 5 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . 3 1 Data Loss (major) 1 | . . . . . 1 . Targeting Errors 4 | . . . . . 3 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . 4 . . . . . Impact . | . . . . . . . Kinetic 4 | . 4 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 66 | . . . . 55 11 . Shots 2 | . . . . 1 1 . Rammed . | . . . . . . . Targets Rammed 2 | . . 1 1 . . . Kicked 1 | . . 1 . . . . Crushed 1 | . . . 1 . . . Highest Temperature 348 | 60 300 25 53 30 348 202 Average Temperature 96 | 30 92 8 18 15 147 98 Received Heat Transfer 1937 | . 264 174 396 54 789 260 Effects 2 | . 1 . . . 1 . Energy Bleed 2 | . 1 . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 3 | . 1 . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 1223 | 37 518 . . 50 618 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 925 | 5 155 413 250 197 925 537 Average Influence 249 | 1 34 210 102 96 540 499 Maximum Alert Level 3 | . . 2 1 . 3 2 Low Security (%) 58 | 100 100 41 80 100 13 . Level 1 14 | . . 53 19 . 13 . Level 2 16 | . . 4 . . 35 100 Level 3 11 | . . . . . 38 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 3 1 . . Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 5 | . 1 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 15 18 28 3 32 20 Peak Tracking Total 7 | . 3 5 7 2 6 6 Tactical Retreats 12 | . 3 1 4 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 7 | . . . . . 4 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 7 | . 3 . . 1 3 . Max in Single Turn 1 | . 1 . . 1 1 . Garrison Access 1 | . . . 1 . . . Garrison Relay 3 | . . . . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 13 | . 4 2 4 3 . . Terminals 10 | . 3 2 3 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 35 | . 12 6 11 6 . . Successful 20 | . 7 3 5 5 . . Failed 15 | . 5 3 6 1 . . Catastrophic 3 | . 1 1 1 . . . Database Lockouts . | . . . . . . . Manual 22 | . 9 2 8 3 . . Terminals 29 | . 9 6 9 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 1 . . Terminal Hacks 9 | . 3 2 2 2 . . Branch Access Points 1 | . 1 . . . . . Terminal Index 2 | . . 1 . 1 . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 2 | . . 1 . 1 . . Recall Reinforcements 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 7 | . 2 1 2 2 . . Terminals 7 | . 2 1 2 2 . . Assimilate 1 | . 1 . . . . . Botnet 6 | . 1 1 2 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 2 4 3 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 126 | . 126 . . . . . Retrieved Matter 145 | . 145 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 14 | . . . . . 14 . Machine Destruction 14 | . . . . . 14 . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies 2 | . 1 . . . 1 . Largest Group 1 | . 1 . . . 1 . Highest-Rated Group 32 | . 10 . . . 32 . Highest-Rated Ally 32 | . 10 . . . 32 . Total Orders 4 | . 2 . . . 2 . GOTO 2 | . 1 . . . 1 . FOLLOW 2 | . 1 . . . 1 . Ally Attacks 2 | . . . . . 2 . Total Damage 108 | . . . . . 108 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 4327 | 70 861 544 742 613 1260 237 Spaces Moved 1980 | 46 367 249 321 350 551 96 Core 9 | 9 . . . . . . Treads 1301 | . . . 317 350 540 94 Legs 668 | 37 367 249 4 . 11 . Wheels 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 160 160 160 130 Average Speed 163 | 113 162 151 160 160 175 181 Slowest Speed 270 | 150 240 180 180 160 270 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 29 | 4 50 27 33 13 76 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . 4 . . Terrain Destroyed 26 | . . . . 9 17 . Melee 4 | . . . . 4 . . Projectile . | . . . . . . . AOE 22 | . . . . 5 17 . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 2620 | 57 539 346 457 385 711 125 Wait 192 | . 100 18 49 8 16 1 Move 1975 | 45 366 248 320 350 550 96 Hop . | . . . . . . . Pick Up 54 | 4 12 9 7 8 13 1 Fast Attach 30 | 6 2 2 7 1 11 1 Attach 22 | . 3 4 2 1 9 3 Detach 3 | . . . . . 3 . Swap 40 | . 4 7 4 2 21 2 Drop 50 | . 3 12 14 4 15 2 Fire 235 | 2 49 45 53 6 65 15 Melee 7 | . . . . 5 2 . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush 1 | . . . 1 . . . Escape Stasis 10 | . . . . . 6 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 882 | -10/Materials | Discovered new exit (range 15) 932 | -10/Materials | Entered another Materials area 932 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -9/Materials | Discovered new exit (range 13) 1341 | -9/Materials | Build established: Scavenger-Mutant 1434 | -9/Materials | Discovered new exit (range 6) 1476 | -9/Materials | Entered another Materials area 1476 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1780 | -8/Materials | Build established: Mutant 2200 | -8/Materials | Discovered new exit (range 6) 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2831 | -7/Factory | Identified exit to Garrison 2831 | -7/Factory | Entered Garrison 2860 | -7/Garrison | Triggered checkpoint 2920 | -7/Garrison | Lost 3 parts (2u1w) 2949 | -7/Garrison | Garrison Relay disabled 3096 | -7/Garrison | Triggered checkpoint 3204 | -7/Garrison | Triggered checkpoint 3236 | -7/Garrison | Triggered checkpoint 3257 | -7/Garrison | Destroyed 7 combat bots 3289 | -7/Garrison | Crushed by falling debris 3322 | -7/Garrison | Lost 12 parts (1p4n4u3w) 3429 | -7/Garrison | Discovered new exit (range 11) 3550 | -7/Garrison | Triggered checkpoint 3612 | -7/Garrison | Garrison Relay disabled 3786 | -7/Garrison | Discovered new exit (range 13) 3858 | -7/Garrison | Triggered checkpoint 3906 | -7/Garrison | Garrison Relay disabled 4062 | -7/Garrison | Discovered new exit (range 8) 4084 | -7/Garrison | Installed Relay Interface Framework 4091 | -7/Garrison | Entered Factory 4195 | -7/Factory | Build established: Scavenger-Mutant 4276 | -7/Factory | Assembled infested ambush trap array 4280 | -7/Factory | Core integrity fell below 50% 4328 | -7/Factory | Self-destructed Last Messages --------------- 04316_ as-10426 emerges from a hatch in the floor. 04316_ as-07379 emerges from a hatch in the floor. 04316_ Trap cavity collapses in on itself. 04317_ as-65095 destroyed. 04317_ as-67871 destroyed. 04317_ as-07379 destroyed. 04317_ as-64201 destroyed. 04317_ S-27 Virus destroyed. 04318_ as-79728 destroyed. 04318_ as-66173 destroyed. 04318_ as-10426 destroyed. 04322_ Lgt. Treads destroyed. 04322_ Flak Gun destroyed. 04323_ K-01 Serf collects debris. 04324_ Imp. Deuterium Engine destroyed. 04324_ Imp. Light Armor Plating destroyed. 04326_ K-01 Serf collects debris. 04327_ System corrupted: Com. Wheel rejected. 04327_ K-01 Serf collects debris. 04328_ Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????##??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #########??????? | | ??????????????????????????# ## = #??????? | | ???????????????????????#### ## #??????? | | ??????????????????????## # # " "" #??????? | | ?????????????????????## "R"" #??????? | | ???????????########### """ #??????? | | ???????????# !#??????? | | ???????????# # ####??????? | | ???????????# @ %d #????????? | | ???????????# d #########? | | ???????????# ## #? | | ???????????# # """#? | | ???????????# k # # # * """#? | | ???????????? + s [= """#? | | ????????????k ## l% * # #? | | ???????????? k ??#g % |||# #? | | ????????????? ??# |||####+###? | | ????????????? ??# ! || #??# #??? | | ??????????????####+###???# #??# #??? | | ???????????????????????? #??# #??? | | ???????????????????????###+#### #??# #??? | | ??????????????????????????????# #??# #??? | | ??????????????????????????????# #??# #??? | | ??????????????????????????????# #### #??? | | ??????????????????????????????+ #??? | | ??????????????????????????????# #??? | | ????????#?????????????????????# #??? | | ????????# ????????????????????+ #??? | | ????????+ ???????????????????###### #??? | | ????????# ???????????????????????# #??? | | ????????# ??????????????????????# #??? | | ????????# ???????##########????# #??? | | ?????+### ######## ###### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightNullScythe Manual? 0 Play Time 00:39:29 Cumulative 108.7 hours Start 2020.06.29 @ 20:14:57 End 2020.07.01 @ 00:58:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9518faa4-eb66-4bf5-bc67-5ea988019cbc