Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 21:29:11

Player: Mogwok Wargfriend

Result: Destroyed by N6-6XS(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (419)      419
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1099

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     256/300
Energy                     147/160
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
             Heat Sink
      Medium Storage Unit
>            --- WEAPON (2) -------
       Small Laser
  Subdweller Laser
>            --- INVENTORY (10) ---
             Arachnoskeleton
             Signal Interpreter
   Makeshift Hacking Suite
             EM Pulse Gun
             Beam Cannon
             Beam Cannon
       Light Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
             Heat Sink
      Medium Storage Unit
>            --- WEAPON -----------
       Small Laser
  Subdweller Laser
>            --- INVENTORY --------
             Arachnoskeleton
             Signal Interpreter
   Makeshift Hacking Suite
             EM Pulse Gun
             Beam Cannon
             Beam Cannon
       Light Cannon
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 7   15  7   
  Power                    6    | 1   4   1   
    Engine                 5    | 1   4   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 .    | .   .   .   
    Leg                    4    | .   4   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   4   3   
    Device                 6    | .   3   3   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 3   3   3   
    Energy Gun             7    | 3   2   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   5   4   
  Power                    2    | .   1   1   
  Propulsion               4    | .   2   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      3    | .   3   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   13  13  
  Leg                      24   | .   23  27  
  Wheel                    3    | .   4   .   
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Energy Gun               19   | .   17  22  
  Ballistic Cannon         8    | .   10  5   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 12  21  22  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 6   10  10  
  Average Carried          9    | 3   9   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 6   10  9   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           546  | 237 252 57  
  Remotely                 .    | .   .   .   
Salvage Created            500  | .   423 77  
  Parts                    35   | .   28  7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      7    | .   .   7   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  10   | .   8   2   
  Guns                     6    | .   6   .   
  Cannons                  4    | .   2   2   
Classes Destroyed          6    | .   5   1   
  Recycler                 1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    5    | .   5   .   
  Subdweller               2    | .   .   2   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        112  | .   89  23  
  Missed                   31   | .   24  7   
Damage Taken               1209 | 3   757 449 
  Core                     271  | .   171 100 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              51   | .   39  12  
  Largest                  2    | .   2   2   
  Hottest                  100  | .   85  100 
Shots Fired                103  | .   78  25  
  Gun                      78   | .   58  20  
  Cannon                   25   | .   20  5   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  25   | .   20  5   
  Thermal                  40   | .   20  20  
  Explosive                .    | .   .   .   
  Electromagnetic          38   | .   38  .   
  Robot Hit Streak         9    | .   9   9   
  Robot Miss Streak        6    | .   6   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           55   | .   45  10  
  Core Hits                25   | .   20  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   1   1   
    Burn                   1    | .   1   .   
    Destroy                1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           993  | 6   839 148 
  Guns                     581  | .   503 78  
  Cannons                  239  | .   169 70  
  Explosions               159  | .   159 .   
  Melee                    .    | .   .   .   
  Ramming                  14   | 6   8   .   
  Kinetic                  239  | .   169 70  
  Thermal                  366  | .   288 78  
  Explosive                .    | .   .   .   
  Electromagnetic          374  | .   374 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   3   3   
  Average Corruption       2    | .   2   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  13   | .   2   11  
    Message Errors         1    | .   1   .   
    Matter Fused           5    | .   1   4   
    Heat Flow Errors       2    | .   .   2   
    Parts Fused            1    | .   .   1   
    Data Loss (minor)      3    | .   .   3   
    Misfires               1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 6    | .   5   1   
  Impact                   .    | .   .   .   
  Kinetic                  6    | .   5   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      3    | 3   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | 1   .   .   
Targets Rammed             4    | 1   3   .   
  Kicked                   3    | .   3   .   
  Crushed                  .    | .   .   .   
Highest Temperature        260  | .   23  260 
  Average Temperature      27   | .   9   123 
  Received Heat Transfer   360  | .   321 39  
  Effects                  3    | .   .   3   
    Interference           3    | .   .   3   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              4    | .   4   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | .   3   .   
  Heat Transferred         744  | .   594 150 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      3    | .   3   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             290  | .   290 .   
  Initial                  .    | .   .   .   
  Average                  73   | .   76  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 91  .   
  Level 1                  7    | .   8   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   13  6   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          5    | .   4   1   
  Max in Single Turn       2    | .   2   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          6    | .   5   1   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   14  9   
  Successful               13   | .   4   9   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   19   | .   19  .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   2   9   
  Record                   8    | .   .   8   
  Robot Analysis           2    | .   2   .   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1964 | 51   1285 628  
Spaces Moved               1246 | 45   848  353  
  Core                     5    | 5    .    .    
  Treads                   .    | .    .    .    
  Legs                     1002 | .    649  353  
  Wheels                   239  | 40   199  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   120  
  Average Speed            136  | 76   130  158  
  Slowest Speed            260  | 80   260  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 3    100  23   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          9    | .    8    1    
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      8    | .    8    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1415 | 58  957 400 
  Wait                     30   | .   13  17  
  Move                     1245 | 45  847 353 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 5   20  2   
  Fast Attach              15   | 7   4   4   
  Attach                   9    | .   6   3   
  Detach                   4    | 1   1   2   
  Swap                     5    | .   5   .   
  Drop                     26   | .   19  7   
  Fire                     51   | .   39  12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   3   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / Rec)

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 14)
   52 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Central database locked down
  301 | -10/Materials | Discovered new exit (range 10)
  303 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 15)
  412 | -10/Materials | Core integrity fell below 50%
  461 | -10/Materials | Lost 3 parts (1p2n)
  600 | -10/Materials | Derelicts attacked the area
  654 | -10/Materials | Discovered new exit (range 10)
  842 | -10/Materials | Discovered new exit (range 12)
 1120 | -10/Materials | Discovered new exit (range 15)
 1327 | -10/Materials | Discovered new exit (range 8)
 1337 | -10/Materials | Entered Subcaves
 1397 | -10/Subcaves  | Discovered new exit (range 10)
 1415 | -10/Subcaves  | Learned location of Zion (-7)
 1415 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1465 | -10/Subcaves  | Learned Materials garrison access intel
 1642 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Shrapnel Gun
 1652 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1687 | -10/Subcaves  | Identified exit to Recycling
 1750 | -10/Subcaves  | Visited 4L-MR0's lab
 1841 | -10/Subcaves  | Found Arachnoskeleton
 1861 | -10/Subcaves  | Build established: Scavenger-Mutant
 1908 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1953 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1964 | -10/Subcaves  | Core integrity fell below 20%
 1965 | -10/Subcaves  | Destroyed by N6-6XS(R) with Subdweller Beam Cannon

 Last Messages 
---------------
  Logs...
01831_ Testing Chamber breached.
01838_ Dropped Aluminum Leg.
01839_ Dropped Broken Sub. Optics.
01840_ Dropped Grenade Launcher.
01841_ Acquired Arachnoskeleton.
01849_ System corrupted: Heat flow error (+123).
01881_ System corrupted: Matter fused (-6).
01908_ Y-45 Defender crushed by falling debris.
01908_ Y-45 Defender destroyed.
01908_ 17 Matter crushed.
A swath of the cavern ceiling suddenly
  collapses.
01930_ System corrupted: Component data lost.
01947_ Ion Engine destroyed.
01951_ Aluminum Leg destroyed.
01954_ N6-6XS(R): "ARGHSUB!"
JY-L6Z(R) emerges from concealment.
01958_ N6-6XS(R) suffers critical hit (Destroy).
01963_ Aluminum Leg destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalTiamatCannon
  Manual?         0
Play Time         00:17:51
  Cumulative      104.1 hours
  Start           2024.03.18 @ 15:35:02
  End             2024.03.18 @ 21:29:11
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           106
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          51
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8404ef75-b007-472a-b531-3648a92df2db