Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 21:50:54 Player: Occam Result: Destroyed by AG-23037 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (182) 910 Value Destroyed (5457) 5457 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2512) 2512 TOTAL SCORE: 12879 Bonus ------- High Alert Combat Kills 238 Follower Combat Kills 222 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -248 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 105/600 System Corruption 0% Temperature Cool (30) Movement Rolling (190) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (7) ------ Experimental Heat Sink Huge Storage Unit Advanced Energy Well Advanced Targeting Computer Makeshift Light Armor Plating > --- WEAPON (2) ------- EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (25) --- Zionite Light DM Reactor Experimental Heat Sink High-capacity Matter Pod (200) Zionite Weapon Casing Medium Reactive Plating Zionite Laser-S Zionite Laser-M Zionite Laser-M Improved Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Armored Treads Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Advanced Targeting Computer Advanced Phase Shifter Zionite Weapon Casing Zionite Light Carapace Makeshift Light Armor Plating > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M > --- INVENTORY -------- Makeshift Power Source Zionite Light DM Reactor Zionite Light DM Reactor Compact Wheel Experimental Heat Sink High-capacity Matter Pod Energy Filter Medium Reactive Plating Gatling Laser Gatling Laser Zionite Laser-M EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Improved Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores Heavy Flail [Rating: 79] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 2 . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 217 | . 11 3 36 10 18 65 10 13 9 42 Power 18 | . 2 1 3 . . 5 2 . 1 4 Engine 15 | . 2 1 3 . . 4 2 . 1 2 Core 1 | . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 22 | . 5 1 5 1 3 3 . . . 4 Treads 11 | . 5 . 3 1 . 1 . . . 1 Leg . | . . . . . . . . . . . Wheel 10 | . . 1 2 . 3 2 . . . 2 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 97 | . 2 . 14 6 10 30 6 8 3 18 Device 49 | . . . 5 5 7 19 3 3 1 6 Storage 10 | . 1 . 4 . . 2 . 1 . 2 Processor 6 | . 1 . 1 . . 2 1 . 1 . Hackware 4 | . . . . . 2 2 . . . . Protection 28 | . . . 4 1 1 5 2 4 1 10 Artifact . | . . . . . . . . . . . Weapon 80 | . 2 1 14 3 5 27 2 5 5 16 Energy Gun 19 | . . . 1 . . 8 1 3 . 6 Energy Cannon 20 | . . . 4 2 3 7 . . . 4 Ballistic Gun 12 | . 1 1 5 . . 1 . 1 3 . Ballistic Cannon . | . . . . . . . . . . . Launcher 8 | . 1 . 3 . . . 1 1 . 2 Special Weapon 5 | . . . . . . . . . 1 4 Impact Weapon 14 | . . . 1 1 1 11 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . 1 . Unidentified Prototypes 16 | . . . 3 1 1 1 . . 1 9 Parts Lost 37 | . . 1 6 . 1 5 . 9 . 15 Power 8 | . . . 2 . . 2 . 1 . 3 Propulsion 4 | . . 1 1 . . . . . . 2 Utility 20 | . . . 1 . 1 1 . 7 . 10 Weapon 5 | . . . 2 . . 2 . 1 . . Highest Loss Streak 11 | . . 1 3 . 1 2 . 6 . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 99 99 95 91 87 82 97 Engine 12 | . 14 14 10 11 9 13 15 14 12 14 Treads 8 | . 27 25 12 11 9 3 . . . 5 Wheel 6 | . . 2 9 11 9 7 7 7 7 6 Device 12 | . . . 10 11 16 18 23 18 8 12 Storage 10 | . 14 14 11 11 9 7 7 7 15 8 Processor 11 | . 13 14 11 11 9 15 15 7 11 9 Hackware 1 | . . . . . 10 4 . . . . Protection 9 | . . . 11 10 9 6 6 15 11 20 Energy Gun 3 | . . . . . . 3 14 12 . 8 Energy Cannon 7 | . . . 13 21 17 9 . . . 1 Ballistic Gun 6 | . 27 24 7 . . . . . 13 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 151 | 12 30 30 104 105 108 124 127 151 128 127 Greatest Support 40 | 20 40 40 40 16 16 28 28 28 28 28 Greatest Overweight (x) 10 | . . 1 10 6 6 9 4 5 4 7 Average Overweight (x) 4 | . . . 6 5 6 5 4 4 4 6 Largest Inventory Capacity 25 | . 15 15 25 25 25 25 25 25 25 25 Average Capacity 22 | . 11 15 21 25 25 25 25 25 25 25 Most Carried 25 | . 15 15 25 25 25 25 25 25 25 25 Average Carried 22 | . 9 14 21 24 24 24 24 22 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 15 25 25 25 25 25 20 25 13 Class Distribution -------------------- 70% | Mutant 12% | Skirmisher 8% | Scavenger-Mutant 4% | Hacker-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 4118 | 144 604 263 867 80 535 758 159 228 67 413 Remotely . | . . . . . . . . . . . Salvage Created 7425 | . 1212 351 1782 204 622 1443 161 591 . 1059 Parts 392 | . 70 28 138 13 38 55 6 13 . 31 Haulers Intercepted 9 | . 2 . 4 . 3 . . . . . Recyclers Shooed 3 | . 1 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 5 12 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 167 | . 22 10 33 2 9 24 6 11 . 50 Guns 69 | . 22 5 16 . . 10 2 11 . 3 Cannons 39 | . . . 13 2 8 12 . . . 4 AOE 53 | . . 5 4 . . . 4 . . 40 Classes Destroyed 19 | . 7 2 1 . 1 1 1 2 . 4 Worker 10 | . 1 . 6 1 . 2 . . . . Builder 6 | . . 1 3 1 . 1 . . . . Tunneler 3 | . . 2 1 . . . . . . . Hauler 9 | . 2 . 4 . 3 . . . . . Recycler 10 | . 3 2 1 1 . 3 . . . . Operator 6 | . 1 . 3 . 2 . . . . . Watcher 12 | . 3 . 5 . 2 2 . . . . Swarmer 27 | . 3 6 7 . 3 3 4 1 . . Grunt 59 | . 19 4 16 2 . 12 . 6 . . Duelist 1 | . . . . . . . . 1 . . Sentry 21 | . . . 10 . 5 5 . 1 . . Hunter 3 | . . . . . 1 . 1 1 . . Programmer 5 | . . . . . . 4 1 . . . Behemoth 1 | . . . . . . . . 1 . . Enhanced Grunt 1 | . . . . . . . . . . 1 Z-Light 5 | . . . . . . . . . . 5 Samaritan 4 | . . . . . . . 1 3 . . Assembler 2 | . . . . . . . . . . 2 Assembled 42 | . . . . . . . . . . 42 Golem 3 | . . . . . . . . . . 3 Best Kill Streak 45 | . 5 4 10 2 3 8 4 5 . 45 Combat Bots Only 43 | . 5 4 5 2 3 3 4 5 . 43 Max Kills in Single Turn 8 | . 1 2 2 1 1 4 3 1 . 8 Gunslinging . | . . . . . . . . . . . Exploded 7 | . . 2 2 . . . 3 . . 7 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 810 | . 75 30 128 7 47 218 10 131 . 164 Missed 258 | . 21 14 41 1 10 74 3 39 . 55 Damage Taken 7848 | . 619 215 1078 62 261 1572 81 1217 . 2743 Core 944 | . 81 31 96 12 22 88 . 139 . 475 Absorbed by Shields 413 | . . . . 25 101 154 30 103 . . Redirected to Shielding 288 | . . . . . . . . . . 288 Ignored by Resistances 125 | . . . . . . . . 125 . . Regen/Repaired (Parts) 372 | . 211 . 85 . 76 . . . . . Core Remaining (%) 81 | 100 . 55 . 73 96 . . . . . Volleys Fired 488 | . 78 32 123 9 44 94 7 49 . 52 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 Hottest 160 | . 40 40 136 136 136 160 160 160 . 146 Shots Fired 922 | . 156 59 236 18 78 190 12 80 . 93 Gun 545 | . 156 54 136 . . 75 10 72 . 42 Cannon 335 | . . . 90 18 78 115 . . . 34 Launcher 29 | . . 5 10 . . . 2 8 . 4 Special 13 | . . . . . . . . . . 13 Kinetic 351 | . 156 54 124 . . 7 . 6 . 4 Thermal 495 | . . . 102 18 78 183 10 66 . 38 Explosive 42 | . . 5 10 . . . 2 8 . 17 Electromagnetic 34 | . . . . . . . . . . 34 Robot Hit Streak 28 | . 18 11 20 3 19 18 11 28 . 14 Robot Miss Streak 5 | . 3 2 5 3 3 2 2 5 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 2 . 3 . . 1 . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . 1 Shots Hit Robots 631 | . 118 37 145 9 55 148 10 61 1 47 Core Hits 391 | . 54 19 75 6 16 73 17 50 . 81 Critical Kills 4 | . 2 . 1 . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 10 | . 2 . 4 . . 3 . . . 1 Burn 4 | . . . 2 . . 2 . . . . Meltdown 1 | . . . . . . 1 . . . . Destroy 4 | . 2 . 2 . . . . . . . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 28 | . . . 3 1 1 22 . . 1 . Impact 27 | . . . 3 1 1 22 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20159 | . 1531 855 3107 206 1213 3944 717 1709 . 6877 Guns 7729 | . 1531 496 1422 . . 1542 317 1709 . 712 Cannons 4907 | . . . 1037 206 1213 1966 . . . 485 Explosions 7126 | . . 358 648 . . 436 400 . . 5284 Melee . | . . . . . . . . . . . Ramming 1 | . . 1 . . . . . . . . Kinetic 3459 | . 1531 496 1287 . . 74 . 24 . 47 Thermal 8692 | . . . 1172 206 1213 3434 317 1685 . 665 Explosive 7126 | . . 358 648 . . 436 400 . . 5284 Electromagnetic 485 | . . . . . . . . . . 485 Impact . | . . . . . . . . . . . Slashing 396 | . . . . . . . . . . 396 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 3 1 1 1 . Average Corruption 1 | . . . . . 1 2 1 1 1 . Corruption Purged 3 | . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . . . . . 7 40 5 4 3 . Message Errors 11 | . . . . . . 9 2 . . . Matter Fused 17 | . . . . . 3 10 1 2 1 . Heat Flow Errors 4 | . . . . . 1 2 . 1 . . Energy Discharges 10 | . . . . . 2 7 1 . . . Data Loss (minor) 9 | . . . . . . 6 1 1 1 . Data Loss (major) 2 | . . . . . . 1 . . 1 . Misfires 4 | . . . . . 1 3 . . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 489 | . . 12 48 . 33 157 . . . 239 Projectiles 142 | . . . 45 . 33 37 . . . 27 Explosions 347 | . . 12 3 . . 120 . . . 212 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 89 | . . 47 42 . . . . . . . Shots 5 | . . 2 3 . . . . . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 512 | . 2 . 258 306 266 330 81 512 . 144 Average Temperature 71 | . 2 . 51 115 78 86 41 109 . 30 Received Heat Transfer 2403 | . 309 36 480 36 56 557 . 659 . 270 Effects 11 | . . . 1 . 4 1 . 5 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 3 | . . . 1 . 1 1 . . . . Interference 6 | . . . . . 3 . . 3 . . Short Circuit 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . 2 2 . . . . Combat Hostiles 3 | . . . . . 1 2 . . . . Parts Melted 40 | . . . 6 . 11 14 3 5 . 1 Heat Transferred 16119 | . . . 2220 370 2035 6529 600 3625 . 740 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 649 | . 313 251 649 244 177 585 . . . . Initial 239 | . . 86 56 239 . . . . . . Average 203 | . 191 167 423 124 52 128 . . . . Maximum Alert Level 2 | . 1 1 2 1 . 2 . . . . Low Security (%) 56 | . 51 64 6 61 100 77 . . . . Level 1 23 | . 48 35 35 38 . 4 . . . . Level 2 19 | . . . 57 . . 17 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . 6 . 6 . 7 10 . . . . Investigation 8 | . 5 . . . 1 2 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 12 | . 1 . 4 . 3 4 . . . . Assault 2 | . . . 2 . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 10 | . . . 6 . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 198 | . 28 9 50 2 16 37 5 14 . 37 Peak Tracking Total 23 | . 3 4 5 2 4 3 3 7 . 23 Tactical Retreats 6 | . 1 . . . . . . 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . 2 . . . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 34 | . . . . . 34 . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . Reused 3 | . . . . . . . . . . 3 Traps Extracted 4 | . . . . . 4 . . . . . Installed 4 | . . . . . . . . . . 4 Triggered . | . . . . . . . . . . . Most Traps Carried 4 | . . . . 4 4 4 4 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 12 | . . . 5 . 1 4 . . . 2 Max in Single Turn 4 | . . . 1 . 1 4 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 44 | . 6 . 11 1 12 13 1 . . . Terminals 29 | . 5 . 8 . 9 7 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 6 | . 1 . 2 . 1 2 . . . . Recycling Units 2 | . . . . . 1 1 . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 140 | . 25 . 38 1 41 34 1 . . . Successful 71 | . 10 . 19 1 26 14 1 . . . Failed 66 | . 14 . 19 . 14 19 . . . . Catastrophic 8 | . . . 1 . 2 5 . . . . Database Lockouts 3 | . 1 . . . 1 1 . . . . Manual 78 | . 16 . 11 . 24 22 . . 5 . Terminals 94 | . 21 . 27 . 27 19 . . . . Fabricators 6 | . . . . . . 6 . . . . Repair Stations 15 | . 4 . 3 . 4 4 . . . . Recycling Units 8 | . . . . . 6 2 . . . . Scanalyzers 12 | . . . 8 . 4 . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 32 | . 4 . 8 1 14 4 1 . . . Part Schematic 2 | . . . . . 1 1 . . . . Robot Analysis 9 | . 2 . 4 . 2 1 . . . . Prototype ID Bank 3 | . . . 1 . 2 . . . . . Open Door 2 | . . . . 1 . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 5 | . 1 . 1 . 2 1 . . . . Unreport Threat 2 | . . . . . 2 . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks 9 | . 4 . 2 . 2 1 . . . . Scan Component 5 | . 2 . 1 . 1 1 . . . . Repair 4 | . 2 . 1 . 1 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Scanalyzer 10 | . . . 7 . 3 . . . . . Insert Component 4 | . . . 3 . 1 . . . . . Analyze 6 | . . . 4 . 2 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 17 | . 2 . 2 . 6 7 . . . . Terminals 9 | . 2 . 2 . 2 3 . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 8 | . 2 . 2 . 2 2 . . . . Fabricators 2 | . . . . . . 2 . . . . Liberate 1 | . . . . . . 1 . . . . Recompile 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . 4 2 . . . . Monitor 1 | . . . . . 1 . . . . . Reject 1 | . . . . . 1 . . . . . Recyclers 2 | . . . . . 1 1 . . . . Mask 2 | . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . 6 . 9 . 9 11 . . . . Full Trace Events 5 | . 3 . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 3 . 2 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . 2 . 1 . 1 . . . . . Time 116 | . 52 . 32 . 32 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 5 | . . . . . . 3 . . 2 . Largest Group 2 | . . . . . . 2 . . 2 2 Highest-Rated Group 192 | . . . . . . 74 . . 192 192 Highest-Rated Ally 96 | . . . . . . 37 . . 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 54 | . . . . . . 10 . . . 44 Total Damage 1383 | . . . . . . 48 . . . 1335 Kills 11 | . . . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 9 | . 2 . 4 . 2 1 . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . 1 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 17590 | . 1787 679 2832 1039 1631 3359 1452 968 1683 2160 Spaces Moved 8307 | 1 874 338 1120 516 731 1437 840 472 1030 948 Core . | . . . . . . . . . . . Treads 1296 | . 857 257 182 . . . . . . . Legs 18 | 1 17 . . . . . . . . . Wheels 6993 | . . 81 938 516 731 1437 840 472 1030 948 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 115 | 120 120 115 130 175 190 145 160 160 160 145 Average Speed 177 | 120 159 149 205 189 190 182 160 164 160 191 Slowest Speed 250 | 120 160 240 250 190 190 225 160 175 160 205 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 69 | 1 97 64 98 81 75 42 83 63 86 79 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 4 | . . . 1 1 . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . . 1 . . 1 1 . Scrap Searched 10 | . . 2 . 1 . . 2 3 2 . Spaces Dug 174 | . . 26 10 1 1 21 12 103 . . Terrain Destroyed 302 | . . 39 33 1 1 51 23 119 . 35 Melee 26 | . . . 3 1 1 21 . . . . Projectile 3 | . . . . . . . . . . 3 AOE 273 | . . 39 30 . . 30 23 119 . 32 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total 10130 | . 1118 452 1412 557 898 1933 932 566 1063 1199 Wait 843 | . 127 77 79 9 47 273 70 31 15 115 Move 8297 | . 873 337 1119 515 730 1436 839 471 1029 948 Hop . | . . . . . . . . . . . Pick Up 95 | . 16 1 26 4 13 17 1 1 5 11 Fast Attach 48 | . 5 . 9 3 . 8 4 1 5 13 Attach 59 | . 3 1 8 2 7 12 1 6 2 17 Detach 27 | . 2 . 5 1 1 6 1 1 2 8 Swap 112 | . 3 2 20 5 11 45 5 6 3 12 Drop 94 | . 11 1 20 8 10 20 4 . 1 19 Fire 488 | . 78 32 123 9 44 94 7 49 . 52 Melee 28 | . . . 3 1 1 22 . . 1 . Ram 1 | . . 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 38 | . . . . . 34 . . . . 4 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 9) 542 | -10/Materials | Discovered new exit (range 16) 811 | -10/Materials | Central database locked down 856 | -10/Materials | Discovered new exit (range 15) 1354 | -10/Materials | Discovered new exit (range 14) 1442 | -10/Materials | Discovered new exit (range 9) 1666 | -10/Materials | Repaired Assault Rifle 1694 | -10/Materials | Repaired Lgt. Treads 1788 | -10/Materials | Entered Mines 2235 | -10/Mines | Learned 2 Materials zone layouts 2252 | -10/Mines | Excavation squad dispatched 2252 | -10/Mines | A large section of the Mines collapsed 2407 | -10/Mines | Discovered new exit (range 12) 2458 | -10/Mines | Discovered new exit (range 5) 2467 | -10/Mines | Entered Materials 2467 | -9/Materials | Evolved 2 slots: Utility x2 2468 | -9/Materials | Identified exit to Mines 2469 | -9/Materials | Identified exit to Materials 3106 | -9/Materials | Lost 3 parts (2p1w) 3108 | -9/Materials | Discovered exit to Materials (range 10) 4088 | -9/Materials | Repaired Med. Armor Plating? 4651 | -9/Materials | Discovered exit to Materials (range 4) 5267 | -9/Materials | First assault squad dispatched 5299 | -9/Materials | Entered Mines 5488 | -9/Mines | Learned Materials security intel 5574 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5578 | -9/Mines | Found Prototype Device 5876 | -9/Mines | Found a hidden stash of uninstalled traps 5894 | -9/Mines | Discovered exit to Materials (range 16) 5924 | -9/Mines | Found the Drone Emporium 5941 | -9/Mines | Found Prototype Device 5941 | -9/Mines | Identified Decoy Drone Bay 6338 | -9/Mines | Entered Materials 6338 | -8/Materials | Evolved 2 slots: Utility x2 6339 | -8/Materials | Identified Exp. Sensor Array 6356 | -8/Materials | Garrison activated, responded to threat 6389 | -8/Materials | Repaired Med. Armor Plating? 6797 | -8/Materials | Met 7R-MNS 7213 | -8/Materials | Discovered new exit (range 3) 7405 | -8/Materials | Central database locked down 7659 | -8/Materials | Build established: Hacker-Mutant 7939 | -8/Materials | Discovered new exit (range 4) 7969 | -8/Materials | Entered Factory 7969 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7970 | -7/Factory | Caught up to 7R-MNS 8036 | -7/Factory | Build established: Mutant 10021 | -7/Factory | Discovered new exit (range 14) 10042 | -7/Factory | Identified exit to Factory 10820 | -7/Factory | Discovered exit to Factory (range 14) 10868 | -7/Factory | Identified exit to Storage 10868 | -7/Factory | Identified exit to Lower Caves 10868 | -7/Factory | Central database locked down 11328 | -7/Factory | Entered Lower Caves 12102 | -7/Lower Caves | Build established: Skirmisher 12545 | -7/Lower Caves | Discovered new exit (range 6) 12555 | -7/Lower Caves | Identified exit to Lower Caves 12780 | -7/Lower Caves | Entered another Lower Caves area 12895 | -7/Lower Caves | Discovered exit to Factory (range 6) 13084 | -7/Lower Caves | Learned location of Zion (-7) 13153 | -7/Lower Caves | Build established: Mutant 13253 | -7/Lower Caves | Spotted B-75 Beast 13296 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13634 | -7/Lower Caves | Destroyed B-75 Beast 13662 | -7/Lower Caves | Lost 6 parts (1p4u1w) 13741 | -7/Lower Caves | Discovered new exit (range 5) 13748 | -7/Lower Caves | Entered Zion 13775 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13804 | -7/Zion | Received a hallucinogenic algorithm 13858 | -7/Zion | Discovered new exit (range 16) 13922 | -7/Zion | Found Prototype Special Weapon 13922 | -7/Zion | Identified RU-N14's Throwing Claymores 13925 | -7/Zion | Found RU-N14's Throwing Claymores 13928 | -7/Zion | Found RU-N14's Throwing Claymores 13931 | -7/Zion | Found RU-N14's Throwing Claymores 13979 | -7/Zion | System corruption cleaned by Quarantine Array 14142 | -7/Zion | Given A8's code to call for help 14323 | -7/Zion | Learned location of 1 exit from Lower Caves 14336 | -7/Zion | Found Relay Coupler [Programmer] 14865 | -7/Zion | Learned 4 Factory zone layouts 14867 | -7/Zion | Learned Factory trap positions 15340 | -7/Zion | Opened final containment barrier to the Deep Caves 15363 | -7/Zion | Discovered new exit (range 5) 15366 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15396 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15398 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15431 | -7/Zion | Entered Deep Caves 15431 | -7/Deep Caves | Accompanied by 2 allies 15847 | -7/Deep Caves | Attacked by Z-Imprinter 15852 | -7/Deep Caves | Allies destroyed Z-Imprinter 15935 | -7/Deep Caves | Found Prototype Protection 15935 | -7/Deep Caves | Identified Zio. Weapon Casing 16242 | -7/Deep Caves | Build established: Scavenger-Mutant 16256 | -7/Deep Caves | Z-Facility disabled 16561 | -7/Deep Caves | Found Zio. Weapon Casing 16680 | -7/Deep Caves | Found Zio. Weapon Casing 17045 | -7/Deep Caves | Discovered new exit (range 6) 17416 | -7/Deep Caves | Core integrity fell below 50% 17418 | -7/Deep Caves | Destroyed AG-55785 17505 | -7/Deep Caves | Exposed GOLEM chamber 17506 | -7/Deep Caves | Triggered Deep Caves wall 17521 | -7/Deep Caves | Destroyed AS-78120 17568 | -7/Deep Caves | Destroyed AS-46319 17573 | -7/Deep Caves | Core integrity fell below 20% 17591 | -7/Deep Caves | Destroyed 43 combat bots 17591 | -7/Deep Caves | Destroyed by AG-23037 with Assembled Focal Cannon Last Messages --------------- 17553_ Zio. Light Carapace destroyed. 17554_ Penetrated by Slug. 17555_ Zio. Light Carapace destroyed. 17556_ Penetrated by Slug. 17561_ Acquired 53 matter. 17562_ Penetrated by Slug. 17562_ Exp. Heat Sink destroyed. 17565_ Penetrated by Slug. 17570_ RU-N14's Throwing Claymores expended. 17571_ Mak. Power Source destroyed. 17572_ Arm. Treads destroyed. 17573_ Penetrated by Slug. 17575_ Zio. Weapon Casing destroyed. 17578_ Slug penetrates Wall. 17582_ Acquired Adv. Energy Well. 17582_ Penetrated by Slug. 17585_ Lyr. Medium Armor Plating destroyed. 17585_ Zio. Weapon Casing destroyed. 17586_ Penetrated by Slug. 17588_ as-51564 misfires. Map ----- +----------------------------------------------------+ | ????????????????????????????????# ##?? | | ????????????????????????????????## ##??? | | ?????????????????????????????????# ##???? | | ?????????????????????????????????# ####### | | ?????????????????????????????????## # | | ??????????????????????????????????# # | | ??????????????????????????????????# ###### # | | ??????????????????????????????????# ##?????? # | | ??????????????????????????????????# #??????? # | | ??????????????????????????????????# ##????? # | | ??????????????????? ??????# ###### # | | ????????????????? ?????## ""# # | | ?????????????? #????#" % # | | ???????????? #????### % # | | ?????????? * #??????## ## | | ?????????? a #??????## #? | | ?????????" ! #???#### ##? | | ?????????" ##?## #?? | | ????????"G ! #?# ##" ##? | | ????????# #?# ###?# ## | | ????????" #?## ##??## # | | ????????" ! [ ##### ##??## | | ????????" #?### | | ????????""" ### | | ????????" | | ?????????" @ ######### " | | ????????" = = #???????## | | ?????????" =%! ##????????## ### | | ????????" ;!# #??????????####?? | | ????????" #### ## ## ##????????????????? | | ????????""" #????# ?# ####??????????????????? | | ?????????" ??????##?# #?????????????????????? | | ?????????##???????????###?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 31 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 900 Resistance: KI 30 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Weapon Mount | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessPhysicsCanceller Manual? 0 Play Time 02:34:14 Cumulative 234.8 hours Start 2024.04.20 @ 15:33:00 End 2024.04.20 @ 21:50:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 8 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e549f351-a097-40d2-b1e1-9fd03181a381