Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 17:26:48 Player: QR-TZ Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (123) 615 Value Destroyed (4506) 4506 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1163) 1163 TOTAL SCORE: 10504 Bonus ------- High Alert Combat Kills 663 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 102/300 Energy 35/100 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- Tesla Rifle Tesla Rifle > --- INVENTORY (5) ---- Improved Antigrav System Improved Antigrav System Hacking Suite Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Advanced EMP Blaster > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Compact Matter Pod Advanced Targeting Computer Layered Heavy Armor Plating Hacking Suite Long-range Tractor Beam Drone Bay Cooled Pulse Rifle Heavy Plasma Cannon Assault Cannon Katana [Rating: 67] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 . 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . . 1 . 1 2 . . Weapon 3 | . . 2 . . . . 1 . Parts Attached 144 | 8 7 8 36 33 12 16 7 17 Power 9 | 1 1 1 2 2 1 . 1 . Engine 3 | 1 1 1 . . . . . . Core 6 | . . . 2 2 1 . 1 . Reactor . | . . . . . . . . . Propulsion 35 | 2 3 1 8 4 3 9 . 5 Treads 8 | . . . . . 2 5 . 1 Leg 23 | 2 3 1 8 4 1 4 . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight . | . . . . . . . . . Utility 34 | 1 2 4 10 5 5 3 1 3 Device 18 | . 1 3 6 2 2 2 . 2 Storage 6 | 1 . 1 2 1 1 . . . Processor 4 | . 1 . 1 . 1 1 . . Hackware . | . . . . . . . . . Protection 6 | . . . 1 2 1 . 1 1 Artifact . | . . . . . . . . . Weapon 66 | 4 1 2 16 22 3 4 5 9 Energy Gun 23 | 2 . . 5 8 . 3 2 3 Energy Cannon 5 | . 1 . 3 . . . . 1 Ballistic Gun 17 | 2 . 1 4 7 2 1 . . Ballistic Cannon 8 | . . . . 3 . . 3 2 Launcher 8 | . . . 3 3 . . . 2 Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 3 | . . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 5 . 1 . . Corrupted Parts 3 | . . . . 3 . . . . System Corruption 23 | . . . . 23 . . . . Parts Lost 35 | . . 3 9 11 1 3 . 8 Power 4 | . . 1 1 1 . . . 1 Propulsion 13 | . . . . 5 1 2 . 5 Utility 4 | . . . . 1 . 1 . 2 Weapon 14 | . . 2 8 4 . . . . Highest Loss Streak 6 | . . 3 4 5 1 2 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 98 83 92 95 95 91 94 67 Engine 3 | . 14 10 2 . . . . . Core 5 | . . . 5 8 7 6 8 6 Treads 2 | . . . . . 9 5 23 14 Leg 22 | . 28 22 27 25 16 18 . . Device 6 | . 3 4 9 6 4 9 5 3 Storage 8 | . 14 9 9 8 7 6 5 3 Processor 10 | . 9 8 7 9 14 17 17 9 Protection 1 | . . . 1 2 2 . 2 3 Energy Gun 8 | . 14 5 11 14 2 2 11 4 Energy Cannon 3 | . 1 11 9 . . . . 1 Ballistic Gun 11 | . 12 5 7 12 21 18 . . Ballistic Cannon 1 | . . . . 2 . . 17 14 Slashing Weapon 1 | . . . . . 5 4 . . Naked Turns 23 | . . . . . . . . 23 Heaviest Build 95 | 13 15 16 46 49 46 46 65 95 Greatest Support 96 | 20 20 20 47 47 40 96 96 96 Greatest Overweight (x) 3 | 1 . . 1 1 1 1 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 7 13 14 15 15 15 12 Most Carried 15 | 4 8 8 15 15 15 15 15 13 Average Carried 11 | 3 7 6 11 13 14 14 13 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 4 8 8 11 15 15 15 12 4 Class Distribution -------------------- 27% | Scavenger-Gunner 24% | Gunner 24% | Mutant 9% | Scavenger-Skirmisher 7% | Skirmisher 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Gunner | -5/DSF Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Matter Collected 3365 | 280 64 77 776 717 132 567 . 752 Remotely 583 | . . . . . . . . 583 Salvage Created 5606 | 124 188 122 1474 2304 193 777 . 424 Parts 262 | 4 14 8 60 106 13 42 . 15 Haulers Intercepted 9 | . . . 1 6 1 1 . . Recyclers Shooed 4 | . . . . 3 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Combat Hostiles Destroyed 102 | . 6 6 30 30 3 11 . 16 Melee 1 | . . . . 1 . . . . Guns 40 | . 4 2 12 8 3 11 . . Cannons 35 | . 2 4 11 7 . . . 11 AOE 20 | . . . 5 10 . . . 5 Classes Destroyed 18 | 2 2 1 5 4 1 . . 3 Worker 1 | . . . . 1 . . . . Builder 5 | . . . 4 1 . . . . Tunneler 2 | 2 . . . . . . . . Hauler 9 | . . . 1 6 1 1 . . Recycler 5 | 1 . . 1 3 . . . . Mechanic 3 | . . . . 3 . . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . . . 2 1 . . . . Swarmer 12 | . 3 3 4 . . . . 2 Grunt 53 | . 3 2 20 21 . 4 . 3 Brawler 2 | . . 1 . 1 . . . . Duelist 3 | . . . . 3 . . . . Sentry 15 | . . . 5 5 1 4 . . Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . 1 . . . . . Programmer 5 | . . . . . 2 3 . . Heavy 1 | . . . . . . . . 1 Assembled 8 | . . . . . . . . 8 Best Kill Streak 13 | 3 2 3 10 11 2 3 . 13 Combat Bots Only 13 | . 2 3 9 10 2 2 . 13 Max Kills in Single Turn 7 | 1 1 2 3 7 1 2 . 3 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . . 3 3 . . . 3 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Hostile Shots Fired 569 | . 41 42 166 94 26 110 . 90 Missed 141 | . 10 10 43 29 10 28 . 11 Damage Taken 7290 | . 323 376 1817 1273 170 942 . 2389 Core 1835 | . 67 73 330 194 15 147 . 1009 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 73 81 . 4 97 82 . . Volleys Fired 235 | 10 22 19 68 59 8 31 . 18 Largest 5 | 2 2 4 4 4 4 4 . 5 Hottest 304 | 90 110 230 210 154 137 104 . 304 Shots Fired 669 | 20 44 50 189 167 27 103 . 69 Gun 479 | 20 38 24 131 133 27 103 . 3 Cannon 162 | . 6 17 52 24 . . . 63 Launcher 19 | . . . 6 10 . . . 3 Special 9 | . . 9 . . . . . . Kinetic 338 | . 16 12 53 84 22 91 . 60 Thermal 297 | 20 28 38 130 58 5 12 . 6 Explosive 6 | . . . 6 . . . . . Electromagnetic 28 | . . . . 25 . . . 3 Robot Hit Streak 32 | 8 8 6 12 14 6 31 . 32 Robot Miss Streak 9 | 1 3 4 3 4 1 2 . 9 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . Shots Hit Robots 419 | 13 26 24 127 106 15 79 . 29 Core Hits 237 | 4 10 9 74 80 8 30 . 22 Critical Kills 7 | . . . . . . 3 . 4 Critical Parts Destroyed 9 | . . . 2 . . 4 . 3 Critical Strikes 27 | 1 . 1 7 4 . 7 . 7 Burn 11 | 1 . 1 5 4 . . . . Destroy 14 | . . . . . . 7 . 7 Smash 2 | . . . 2 . . . . . Melee Attacks 10 | . . . 7 2 . 1 . . Impact 9 | . . . 7 2 . . . . Slashing 1 | . . . . . . 1 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10574 | 149 310 364 2982 3581 325 1593 . 1270 Guns 5105 | 149 221 145 1229 1454 325 1521 . 61 Cannons 2255 | . 88 123 859 385 . . . 800 Explosions 2881 | . . . 781 1691 . . . 409 Melee 224 | . . . 113 39 . 72 . . Ramming 13 | . 1 . . 12 . . . . Kinetic 3704 | . 85 69 465 849 233 1297 . 706 Thermal 3769 | 149 224 295 1623 771 92 224 . 391 Explosive 787 | . . . 781 6 . . . . Electromagnetic 2077 | . . . . 1904 . . . 173 Impact 152 | . . . 113 39 . . . . Slashing 72 | . . . . . . 72 . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . 4 1 26 1 4 . 7 Average Corruption 3 | . . 3 1 5 1 2 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . 5 3 20 1 9 . 4 Message Errors 11 | . . 3 1 4 . 2 . 1 Matter Fused 7 | . . . 1 3 . 3 . . Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 3 | . . . . 1 . 2 . . Data Loss (minor) 9 | . . 1 1 5 . . . 2 Data Loss (major) 1 | . . 1 . . . . . . Misfires 2 | . . . . 1 1 . . . Misdirections 1 | . . . . 1 . . . . Weapon Failures 6 | . . . . 3 . 2 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 209 | . . . 57 100 . 32 . 20 Projectiles 19 | . . . 5 9 . . . 5 Explosions 123 | . . . 17 91 . . . 15 Melee 67 | . . . 35 . . 32 . . Knockbacks 16 | . . . 2 7 . . . 7 Impact 2 | . . . 2 . . . . . Kinetic 13 | . . . . 6 . . . 7 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 378 | . . . 46 144 . 94 . 94 Shots 13 | . . . 2 5 . 2 . 4 Rammed . | . . . . . . . . . Targets Rammed 3 | . 1 . . 2 . . . . Kicked 3 | . 1 . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 622 | 210 270 361 428 618 153 84 . 622 Average Temperature 146 | 89 91 105 131 182 57 27 . 386 Received Heat Transfer 2163 | . 99 42 972 594 24 213 . 219 Effects 63 | . 3 4 7 17 . . . 32 Shutdowns 13 | . . 1 2 5 . . . 5 Energy Bleed 6 | . . . . 2 . . . 4 Interference 13 | . 3 3 3 . . . . 4 Matter Decay 8 | . . . 1 1 . . . 6 Short Circuit 2 | . . . 1 . . . . 1 Damage (minor) 8 | . . . . 4 . . . 4 Damage (major) 8 | . . . . 4 . . . 4 Damage (core) 5 | . . . . 1 . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . Combat Hostiles 3 | . . . . 3 . . . . Parts Fried 12 | . . . 2 10 . . . . Impact Corruptions 2 | . . . 2 . . . . . Robots Melted 2 | . . . 1 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Melted 22 | 3 1 . 15 3 . . . . Heat Transferred 8435 | 483 592 755 3700 1913 185 407 . 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . 3 . . . 2 Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Peak Influence 1054 | 15 198 243 730 1054 581 382 180 366 Initial 479 | . 9 33 102 308 479 186 180 126 Average 332 | 5 67 137 371 623 517 237 180 242 Maximum Alert Level 3 | . . 1 3 3 2 1 . 1 Low Security (%) 34 | 100 100 60 24 . . 33 100 44 Level 1 30 | . . 39 34 11 12 66 . 55 Level 2 28 | . . . 34 61 87 . . . Level 3 6 | . . . 7 27 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 21 | . 3 1 5 5 1 4 . 2 Investigation 3 | . 1 . 1 . . 1 . . Extermination 3 | . . . . . 1 2 . . Reinforcement 12 | . 2 1 4 3 . . . 2 Assault 2 | . . . . 2 . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 2 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Distress Signals 4 | . . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 157 | . 13 11 44 40 3 12 . 34 Peak Tracking Total 12 | . 4 4 12 11 3 3 . 10 Tactical Retreats 10 | . 4 1 2 . . . . 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Traps Triggered 7 | . 1 . 2 1 . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Machines Disabled 11 | . . 1 2 6 . 2 . . Max in Single Turn 2 | . . 1 1 2 . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Machines Accessed 20 | . 3 3 4 5 1 3 1 . Terminals 16 | . 3 3 2 5 1 1 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 2 | . . . 1 . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 9 8 11 9 1 8 1 . Successful 30 | . 3 5 6 7 1 7 1 . Failed 17 | . 6 3 5 2 . 1 . . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 37 | . 9 8 6 9 1 3 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 7 | . . . 3 . . 4 . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 3 5 4 7 1 3 1 . Robot Analysis 1 | . . . 1 . . . . . Open Door 4 | . . . . 4 . . . . Open DSF 2 | . . . . . 1 . 1 . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 2 | . . . 1 . . 1 . . Alert Level 2 | . . . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 2 | . . 1 1 . . . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . . . . . . 1 . . Hauler Manifests 3 | . 1 1 . 1 . . . . Zone Layout 4 | . 1 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . Scan Component 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 1 . . 4 . . Insert Component 3 | . . . 1 . . 2 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 1 3 3 . 3 1 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . 2 . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 3 | . . . . . 3 . . . EXPLORE 1 | . . . . . 1 . . . RETURN 2 | . . . . . 2 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries 2 | . . . . . 2 . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Turns Passed 4310 | 144 475 374 1155 715 458 751 21 217 Spaces Moved 2206 | 92 300 231 580 281 212 425 8 77 Core 51 | 19 . . . . . . . 32 Treads 270 | . . . . . 121 101 8 40 Legs 1880 | 73 300 231 580 281 91 324 . . Wheels . | . . . . . . . . . Hover 5 | . . . . . . . . 5 Flight . | . . . . . . . . . Fastest Speed 48 | 50 120 120 120 120 120 122 160 48 Average Speed 132 | 107 120 120 130 134 181 133 160 117 Slowest Speed 240 | 190 120 120 193 195 240 240 160 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 6 56 24 44 50 8 13 . 65 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . 2 . . . . . Terrain Destroyed 139 | . . 3 73 21 . 37 . 5 Melee . | . . . . . . . . . Projectile 16 | . . 3 9 3 . 1 . . AOE 123 | . . . 64 18 . 36 . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Total 3060 | 113 377 270 824 495 270 541 14 156 Wait 306 | . 29 9 92 82 27 55 . 12 Move 2198 | 91 299 230 579 280 211 424 7 77 Hop . | . . . . . . . . . Pick Up 67 | 4 10 3 18 18 5 2 . 7 Fast Attach 57 | 6 . 1 11 15 3 12 . 9 Attach 27 | . 1 3 8 7 3 . 3 2 Detach 11 | . . 1 3 5 1 . . 1 Swap 60 | 2 6 4 17 11 6 4 4 6 Drop 71 | . 9 . 21 14 6 12 . 9 Fire 235 | 10 22 19 68 59 8 31 . 18 Melee 10 | . . . 7 2 . 1 . . Ram . | . . . . . . . . . Kick 3 | . 1 . . 2 . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -5/DSF History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 321 | -10/Materials | Identified exit to Mines 587 | -10/Materials | Discovered new exit (range 5) 614 | -10/Materials | Identified exit to Materials 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Weapon x2 835 | -9/Materials | Lost 3 parts (1p2w) 990 | -9/Materials | Discovered new exit (range 3) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -8/Materials | Discovered new exit (range 15) 1423 | -8/Materials | Destroyed 9 combat bots 1600 | -8/Materials | Build established: Scavenger-Gunner 1858 | -8/Materials | Discovered new exit (range 12) 1944 | -8/Materials | Lost 4 parts (1p3w) 2033 | -8/Materials | Core integrity fell below 50% 2092 | -8/Materials | Discovered new exit (range 8) 2149 | -8/Materials | Entered Storage 2549 | -8/Storage | First assault squad dispatched 2567 | -8/Storage | Build established: Gunner 2623 | -8/Storage | System corruption reached 10% 2630 | -8/Storage | Destroyed 10 combat bots 2707 | -8/Storage | Lost 5 parts (1n1u3w) 2766 | -8/Storage | Core integrity fell below 20% 2828 | -8/Storage | Discovered new exit (range 9) 2864 | -8/Storage | Entered Factory 2864 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3173 | -7/Factory | Discovered new exit (range 27) 3262 | -7/Factory | Identified exit to Factory 3322 | -7/Factory | Entered another Factory area 3322 | -6/Factory | Evolved 2 slots: Utility x2 3839 | -6/Factory | Identified exit to Lower Caves 3839 | -6/Factory | Identified exit to Extension 3912 | -6/Factory | Discovered new exit (range 6) 3918 | -6/Factory | Identified exit to Factory 3926 | -6/Factory | Build established: Scavenger-Assassin 3983 | -6/Factory | Garrison activated, responded to threat 4073 | -6/Factory | Entered another Factory area 4073 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4094 | -5/Factory | Identified exit to DSF 4094 | -5/Factory | Entered DSF 4104 | -5/DSF | Assembled infested the area 4118 | -5/DSF | Additional patrols routed to DSF 4235 | -5/DSF | Core integrity fell below 50% 4247 | -5/DSF | Sterilization system engaged 4254 | -5/DSF | Core integrity fell below 20% 4257 | -5/DSF | Released all parts (9) 4267 | -5/DSF | Ambient heat levels rising (+10) 4274 | -5/DSF | Destroyed 13 combat bots 4282 | -5/DSF | Ambient heat levels rising (+10) 4284 | -5/DSF | Lost 6 parts (1p4n1u) 4297 | -5/DSF | Ambient heat levels rising (+10) 4311 | -5/DSF | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 04271_ Field strength at 46. 04272_ Field strength at 40. 04273_ Field strength at 34. 04274_ Field strength at 28. 04275_ Field strength at 22. 04276_ Field strength at 16. 04277_ Field strength at 10. 04278_ Field strength at 4. 04279_ Stasis field depleted. 04280_ Acquired Imp. Antigrav System. 04282_ System corrupted: Component data lost. 04282_ ALERT: Ambient heat levels +10. 04282_ Acquired Imp. Antigrav System. 04288_ Dropped Mic. Nuclear Core. 04288_ Dropped Lyr. Heavy Armor Plating. 04289_ Acquired Imp. Antigrav System. 04296_ Imp. Antigrav System destroyed. 04297_ ALERT: Ambient heat levels +10. 04299_ The unstable cave ceiling collapses. 04305_ Acquired Tesla Rifle. 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[ #???????? | | ?????##"" [ #???????? | | ??????#"""""## # ]]#!!!! ! #???????? | | ??????#"""""#########!!!!!!!#???????? | | ??????####"##???????###"#####???????? | | ?????????#"#??????????###???????????? | | ?????????""#????????????????????????? | | ?????????##?????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Drone Bay | -6/Factory | Scanalyzed Adv. EMP Blaster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Power Corrupts Troublemaker Challenges ------------ None Game ------ Seed AngularLinearSteel Manual? 0 Play Time 01:41:28 Cumulative 13.7 hours Start 2024.05.31 @ 15:49:13 End 2024.06.01 @ 17:26:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6adaa2d2-266a-4656-a379-56fd39c44815