Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 11:00:36 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (581) 581 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 1856 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 400/400 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (650) Ox12 Location -9/Materials Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Makeshift Leg > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (4) ------- Field Laser Field Laser Field Laser Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Experimental Sensor Array Improved Terrain Scanner Light Armor Plating Light Armor Plating Hacking Suite Thief Drone Bay Field Laser Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Field Laser Field Laser Field Laser Flak Cannon > --- INVENTORY -------- Experimental Sensor Array Improved Terrain Scanner Light Armor Plating Hacking Suite Thief Drone Bay Field Laser Flak Cannon Grenade Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 21 | 8 1 2 10 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 3 . . 2 Treads 2 | 2 . . . Leg 2 | . . . 2 Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . . 1 Device 1 | 1 . . . Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 . 1 6 Energy Gun 3 | . . . 3 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon 2 | . . . 2 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 . 2 Power 1 | . 1 . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . 1 . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 100 92 Engine 12 | . 13 14 11 Treads 22 | . 28 28 6 Leg 3 | . . . 13 Device 13 | . 14 14 11 Storage 13 | . 14 14 11 Energy Gun 5 | . . . 19 Ballistic Gun 15 | . 28 14 4 Ballistic Cannon 2 | . . . 7 Launcher 7 | . . 14 6 Peak Build Rating 29 | 7 7 9 29 Average Rating 10 | 5 6 8 21 On Entrance 5 | . 7 7 9 Naked Turns . | . . . . Heaviest Build 40 | 12 14 16 40 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 12 | . . . 12 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 8 | 7 8 8 10 Most Carried 10 | 3 6 8 10 Average Carried 6 | 1 3 7 8 Final Capacity 15 | 8 8 8 15 Final Carried 10 | 3 6 8 10 Class Distribution -------------------- 81% | Mutant 14% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 675 | 208 169 82 216 Remotely . | . . . . Salvage Created 606 | 26 145 129 306 Parts 49 | 5 6 11 27 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 19 | . 3 4 12 Guns 8 | . 3 2 3 Cannons 3 | . . . 3 AOE 8 | . . 2 6 Classes Destroyed 7 | 1 1 1 4 Worker 3 | . . . 3 Builder 1 | . . 1 . Tunneler 1 | 1 . . . Operator 1 | . . . 1 Swarmer 7 | . . . 7 Grunt 9 | . 3 4 2 Sentry 3 | . . . 3 Best Kill Streak 6 | 1 2 2 6 Combat Bots Only 4 | . 2 2 4 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 85 | . 35 12 38 Missed 22 | . 5 3 14 Damage Taken 844 | . 409 138 297 Core 102 | . 91 11 . Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 . 59 . Volleys Fired 57 | 2 21 11 23 Largest 4 | 2 2 2 4 Hottest 233 | 40 40 50 233 Shots Fired 105 | 4 42 13 46 Gun 82 | 4 42 8 28 Cannon 12 | . . . 12 Launcher 11 | . . 5 6 Special . | . . . . Kinetic 79 | 4 42 8 25 Thermal 15 | . . . 15 Explosive 11 | . . 5 6 Electromagnetic . | . . . . Robot Hit Streak 9 | 3 8 9 6 Robot Miss Streak 8 | 1 2 1 8 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 65 | 3 28 8 26 Core Hits 45 | 1 9 8 27 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1464 | 36 302 343 783 Guns 674 | 36 299 100 239 Cannons 145 | . . . 145 Explosions 632 | . . 233 399 Melee . | . . . . Ramming 13 | . 3 10 . Kinetic 686 | 36 299 100 251 Thermal 133 | . . . 133 Explosive 632 | . . 233 399 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 30 | . . . 30 Projectiles . | . . . . Explosions 30 | . . . 30 Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 6 | . . . 6 Secondary . | . . . . Self-Inflicted Damage 50 | . . 19 31 Shots 2 | . . 1 1 Rammed 5 | . 1 4 . Targets Rammed 6 | . 1 5 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 474 | . 18 11 474 Average Temperature 132 | . 8 5 183 Received Heat Transfer 387 | . 222 63 102 Effects 5 | . . . 5 Shutdowns 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 296 | . . . 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 310 | 5 83 94 310 Initial 31 | . 3 31 29 Average 59 | 2 26 43 136 Maximum Alert Level 1 | . . . 1 Low Security (%) 96 | 100 100 100 84 Level 1 3 | . . . 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 8 4 23 Peak Tracking Total 6 | . 4 2 6 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 3 1 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 14 1 3 Successful 8 | . 7 1 . Failed 10 | . 7 . 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 17 | . 14 . 3 Terminals 17 | . 14 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Robot Analysis 1 | . 1 . . Open Door 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 6 . . Terminals 6 | . 6 . . Botnet 3 | . 3 . . Skim 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 54 | . . 54 54 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 25 | . . 6 19 Total Damage 301 | . . 96 205 Kills 4 | . . . 4 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2290 | 91 695 934 570 Spaces Moved 1071 | 47 235 559 230 Core 11 | 4 . . 7 Treads 928 | 43 235 559 91 Legs 132 | . . . 132 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 169 | 150 160 160 206 Slowest Speed 650 | 160 160 160 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 5 40 89 25 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 64 | . . 38 26 Melee . | . . . . Projectile . | . . . . AOE 64 | . . 38 26 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1448 | 60 515 583 290 Wait 270 | 1 255 2 12 Move 1068 | 46 234 558 230 Hop . | . . . . Pick Up 16 | 2 3 3 8 Fast Attach 12 | 8 1 . 3 Attach . | . . . . Detach 1 | 1 . . . Swap 9 | . . 2 7 Drop 9 | . . 2 7 Fire 57 | 2 21 11 23 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . 1 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: [*Mat] / Min) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 744 | -10/Materials | Discovered new exit (range 8) 787 | -10/Materials | Entered Mines 824 | -10/Mines | Learned 8 Materials zone layouts 901 | -10/Mines | Learned location of Storage (-8) 982 | -10/Mines | Found the Drone Emporium 996 | -10/Mines | Found Prototype Device 1105 | -10/Mines | Discovered new exit (range 9) 1261 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1414 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1421 | -10/Mines | Found Prototype Device 1455 | -10/Mines | Discovered new exit (range 13) 1625 | -10/Mines | Discovered new exit (range 15) 1721 | -10/Mines | Entered Materials 1721 | -9/Materials | Accompanied by 2 allies 1721 | -9/Materials | Evolved 2 slots: Weapon x2 1722 | -9/Materials | Identified exit to Mines 1726 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2015 | -9/Materials | Discovered new exit (range 7) 2210 | -9/Materials | Build established: Scavenger-Gunner 2291 | -9/Materials | Self-destructed Last Messages --------------- 02265_ U-05 Engineer lays Concrete. 02267_ U-05 Engineer builds a Wall. 02267_ U-05 Engineer lays Concrete. 02269_ U-05 Engineer builds a Wall. 02269_ U-05 Engineer lays Concrete. 02273_ The unstable cave ceiling collapses. 02273_ U-05 Engineer lays Concrete. 02275_ U-05 Engineer builds a Wall. 02275_ U-05 Engineer lays Concrete. 02277_ U-05 Engineer builds a Wall. 02278_ U-05 Engineer builds a Door. 02279_ U-05 Engineer lays Concrete. 02281_ U-05 Engineer builds a Wall. 02282_ U-05 Engineer lays Concrete. 02282_ U-05 Engineer builds a Wall. 02282_ U-05 Engineer lays Concrete. 02284_ U-05 Engineer builds a Wall. 02284_ U-05 Engineer lays Concrete. 02289_ U-05 Engineer builds a Wall. 02291_ U-05 Engineer lays Concrete. 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""" # ####### | | ????????????????????? # # # | | ????????????????????? # # " # | | ????????????????????? # # """ # | | ????????????????????? # # """ # | | ?????????????????????###############+### """ # | | ????????????????????? # "" # | | ????????????????????? + """ # | | ????????????????????? # "" # | | ?????????????????????#####/#########/#+# "" # | | ????????????????????? # ## # " # | | ????????????????????? # ## # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreSalvagingLoader Manual? 0 Play Time 00:11:08 Cumulative 138.7 hours Start 2024.08.27 @ 10:52:07 End 2024.08.27 @ 11:00:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6310cb32-05e2-48c0-9c9d-c9f8ddbf1cd3