Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 11:00:36

Player: THN-L0C

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (581)      581
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 1856

 Bonus
-------
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             400/400
Matter                     255/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (650) Ox12
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
     Makeshift Power Source
>              --- PROPULSION (2) ---
     Makeshift Leg
>              --- UTILITY (2) ------
         Large Storage Unit
               Seismic Detector
>              --- WEAPON (4) -------
               Field Laser
               Field Laser
               Field Laser
               Grenade Launcher
>              --- INVENTORY (15) ---
      Improved Ion Engine
  Experimental Sensor Array
      Improved Terrain Scanner
         Light Armor Plating
         Light Armor Plating
               Hacking Suite
               Thief Drone Bay
               Field Laser
               Flak Cannon
               Flak Cannon

 Peak State 
------------
>              --- POWER ------------
     Makeshift Power Source
>              --- PROPULSION -------
     Makeshift Leg
     Makeshift Leg
>              --- UTILITY ----------
         Small Storage Unit
               Seismic Detector
>              --- WEAPON -----------
               Field Laser
               Field Laser
               Field Laser
               Flak Cannon
>              --- INVENTORY --------
  Experimental Sensor Array
      Improved Terrain Scanner
         Light Armor Plating
               Hacking Suite
               Thief Drone Bay
               Field Laser
               Flak Cannon
               Grenade Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Field Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
Parts Attached             21   | 8   1   2   10  
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 3   .   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 2   .   .   1   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   .   1   6   
    Energy Gun             3    | .   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   1   .   2   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 92  
  Engine                   12   | .   13  14  11  
  Treads                   22   | .   28  28  6   
  Leg                      3    | .   .   .   13  
  Device                   13   | .   14  14  11  
  Storage                  13   | .   14  14  11  
  Energy Gun               5    | .   .   .   19  
  Ballistic Gun            15   | .   28  14  4   
  Ballistic Cannon         2    | .   .   .   7   
  Launcher                 7    | .   .   14  6   
Peak Build Rating          29   | 7   7   9   29  
  Average Rating           10   | 5   6   8   21  
  On Entrance              5    | .   7   7   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 12  14  16  40  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  12   | .   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 7   8   8   10  
  Most Carried             10   | 3   6   8   10  
  Average Carried          6    | 1   3   7   8   
  Final Capacity           15   | 8   8   8   15  
  Final Carried            10   | 3   6   8   10  

 Class Distribution 
--------------------
 81% | Mutant
 14% | Scavenger-Gunner
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           675  | 208 169 82  216 
  Remotely                 .    | .   .   .   .   
Salvage Created            606  | 26  145 129 306 
  Parts                    49   | 5   6   11  27  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  19   | .   3   4   12  
  Guns                     8    | .   3   2   3   
  Cannons                  3    | .   .   .   3   
  AOE                      8    | .   .   2   6   
Classes Destroyed          7    | 1   1   1   4   
  Worker                   3    | .   .   .   3   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Operator                 1    | .   .   .   1   
  Swarmer                  7    | .   .   .   7   
  Grunt                    9    | .   3   4   2   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           6    | 1   2   2   6   
  Combat Bots Only         4    | .   2   2   4   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        85   | .   35  12  38  
  Missed                   22   | .   5   3   14  
Damage Taken               844  | .   409 138 297 
  Core                     102  | .   91  11  .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         79   | 100 .   59  .   
Volleys Fired              57   | 2   21  11  23  
  Largest                  4    | 2   2   2   4   
  Hottest                  233  | 40  40  50  233 
Shots Fired                105  | 4   42  13  46  
  Gun                      82   | 4   42  8   28  
  Cannon                   12   | .   .   .   12  
  Launcher                 11   | .   .   5   6   
  Special                  .    | .   .   .   .   
  Kinetic                  79   | 4   42  8   25  
  Thermal                  15   | .   .   .   15  
  Explosive                11   | .   .   5   6   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | 3   8   9   6   
  Robot Miss Streak        8    | 1   2   1   8   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           65   | 3   28  8   26  
  Core Hits                45   | 1   9   8   27  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1464 | 36  302 343 783 
  Guns                     674  | 36  299 100 239 
  Cannons                  145  | .   .   .   145 
  Explosions               632  | .   .   233 399 
  Melee                    .    | .   .   .   .   
  Ramming                  13   | .   3   10  .   
  Kinetic                  686  | 36  299 100 251 
  Thermal                  133  | .   .   .   133 
  Explosive                632  | .   .   233 399 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            30   | .   .   .   30  
  Projectiles              .    | .   .   .   .   
  Explosions               30   | .   .   .   30  
  Melee                    .    | .   .   .   .   
Knockbacks                 6    | .   .   .   6   
  Impact                   .    | .   .   .   .   
  Kinetic                  6    | .   .   .   6   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      50   | .   .   19  31  
  Shots                    2    | .   .   1   1   
  Rammed                   5    | .   1   4   .   
Targets Rammed             6    | .   1   5   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  1    | .   .   1   .   
Highest Temperature        474  | .   18  11  474 
  Average Temperature      132  | .   8   5   183 
  Received Heat Transfer   387  | .   222 63  102 
  Effects                  5    | .   .   .   5   
    Shutdowns              1    | .   .   .   1   
    Short Circuit          1    | .   .   .   1   
    Damage (major)         3    | .   .   .   3   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         296  | .   .   .   296 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             310  | 5   83  94  310 
  Initial                  31   | .   3   31  29  
  Average                  59   | 2   26  43  136 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         96   | 100 100 100 84  
  Level 1                  3    | .   .   .   15  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   8   4   23  
  Peak Tracking Total      6    | .   4   2   6   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   14  1   3   
  Successful               8    | .   7   1   .   
  Failed                   10   | .   7   .   3   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   14  .   3   
  Terminals                17   | .   14  .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Robot Analysis           1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   
  Terminals                6    | .   6   .   .   
    Botnet                 3    | .   3   .   .   
    Skim                   3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   .   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      54   | .   .   54  54  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               25   | .   .   6   19  
  Total Damage             301  | .   .   96  205 
  Kills                    4    | .   .   .   4   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               2290 | 91  695 934 570 
Spaces Moved               1071 | 47  235 559 230 
  Core                     11   | 4   .   .   7   
  Treads                   928  | 43  235 559 91  
  Legs                     132  | .   .   .   132 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            169  | 150 160 160 206 
  Slowest Speed            650  | 160 160 160 650 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       39   | 5   40  89  25  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          64   | .   .   38  26  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      64   | .   .   38  26  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1448 | 60  515 583 290 
  Wait                     270  | 1   255 2   12  
  Move                     1068 | 46  234 558 230 
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 2   3   3   8   
  Fast Attach              12   | 8   1   .   3   
  Attach                   .    | .   .   .   .   
  Detach                   1    | 1   .   .   .   
  Swap                     9    | .   .   2   7   
  Drop                     9    | .   .   2   7   
  Fire                     57   | 2   21  11  23  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    6    | .   1   5   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: [*Mat] / Min)

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  744 | -10/Materials | Discovered new exit (range 8)
  787 | -10/Materials | Entered Mines
  824 | -10/Mines     | Learned 8 Materials zone layouts
  901 | -10/Mines     | Learned location of Storage (-8)
  982 | -10/Mines     | Found the Drone Emporium
  996 | -10/Mines     | Found Prototype Device
 1105 | -10/Mines     | Discovered new exit (range 9)
 1261 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1414 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1421 | -10/Mines     | Found Prototype Device
 1455 | -10/Mines     | Discovered new exit (range 13)
 1625 | -10/Mines     | Discovered new exit (range 15)
 1721 | -10/Mines     | Entered Materials
 1721 | -9/Materials  | Accompanied by 2 allies
 1721 | -9/Materials  | Evolved 2 slots: Weapon x2
 1722 | -9/Materials  | Identified exit to Mines
 1726 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2015 | -9/Materials  | Discovered new exit (range 7)
 2210 | -9/Materials  | Build established: Scavenger-Gunner
 2291 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02265_ U-05 Engineer lays Concrete. <x3>
02267_ U-05 Engineer builds a Wall.
02267_ U-05 Engineer lays Concrete. <x3>
02269_ U-05 Engineer builds a Wall.
02269_ U-05 Engineer lays Concrete. <x7>
02273_ The unstable cave ceiling collapses.
02273_ U-05 Engineer lays Concrete. <x5>
02275_ U-05 Engineer builds a Wall.
02275_ U-05 Engineer lays Concrete. <x4>
02277_ U-05 Engineer builds a Wall.
02278_ U-05 Engineer builds a Door.
02279_ U-05 Engineer lays Concrete. <x4>
02281_ U-05 Engineer builds a Wall.
02282_ U-05 Engineer lays Concrete.
02282_ U-05 Engineer builds a Wall.
02282_ U-05 Engineer lays Concrete. <x2>
02284_ U-05 Engineer builds a Wall.
02284_ U-05 Engineer lays Concrete. <x7>
02289_ U-05 Engineer builds a Wall.
02291_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ##?????????????#          #######     #???????     |
| ##?????????????#         %[           #???????     |
|  #?????????????#         !            #???????     |
|  #?????????????#                    ! #???????     |
|  ############??#   ##############     #???????     |
|  ##      "" #??#   #         #??# #####???????     |
| ###     ""S #??#   #         #??# #???????????     |
| ###     ""  #??#   +         #??# #???????????     |
| ### """     ##?#   #         #??# #???????????     |
|   + """      #?#   ##?###+####??# #???????????     |
|   # """     ####   ##???# #?????# #???????????     |
|   #         #?#    ]##### ####### #???????????     |
|   #         #?#  %[               ????????????     |
|   #####+#####?#                   ????????????     |
|           #???#                   ????????????     |
|           #???# ! g ####   ###########????????     |
|           #???####g#####   #         #????????     |
|           #????#       #   #         #????????     |
|           #????#       +   +         #????????     |
|          ##????#       #   #         #????????     |
|          #?????######  #   ##???######????????     |
|          ########      #   #########??????????     |
|          #      #     #            #??????????     |
|          #      #     #            #??????????     |
|          #      #     +*  T        #??????????     |
|          #      +     #% @         T#?????????     |
|          +      #     #    u       ##?????????     |
| ?????????????  ?#     ##           # T    #???     |
| ?????????????#??#      #u          #      #???     |
| ????????????????#      #           + """  #???     |
| ????????????????/       %=  ![     # """  #???     |
| ???????????????##     ##    ![     # """  #???     |
| ????????????????#     +     !      #      #???     |
| ????????????????########   ######+#########???     |
| ?????????????????????####+#####        #??????     |
| ?????????????????????         #        #??????     |
| ?????????????????????""   """ #        ##?????     |
| ?????????????????????"Y   """ #         #?????     |
| ?????????????????????""   """ #        #######     |
| ?????????????????????         #        #     #     |
| ?????????????????????         #        #  "  #     |
| ?????????????????????         #        # """ #     |
| ?????????????????????         #        # """ #     |
| ?????????????????????###############+### """ #     |
| ?????????????????????                  #  "" #     |
| ?????????????????????                  + """ #     |
| ?????????????????????                  # ""  #     |
| ?????????????????????#####/#########/#+# ""  #     |
| ????????????????????? #         ##     #  "  #     |
| ????????????????????? #         ##     #     #     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreSalvagingLoader
  Manual?         0
Play Time         00:11:08
  Cumulative      138.7 hours
  Start           2024.08.27 @ 10:52:07
  End             2024.08.27 @ 11:00:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          64
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6310cb32-05e2-48c0-9c9d-c9f8ddbf1cd3