Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 00:41:59 Player: Rainynight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (9) 45 Value Destroyed (112) 112 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (14576) 14576 TOTAL SCORE: 22653 Bonus ------- Pacifist 200 Entered DSFs 500 Met Imprinter 300 Win 3000 Win Speed 10576 Cogmind --------- Core Integrity 1259/1600 Matter 4/300 Energy 95/100 System Corruption 0% Temperature Cool (2) Movement Flying (45) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Impulse Thruster Array > --- UTILITY (20) ----- Trap Scanner Experimental Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Hacking Suite Advanced Component Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Q-thruster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Field Propulsion Array > --- UTILITY ---------- Structural Scanner Trap Scanner Experimental Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Transmission Jammer Advanced Component Analysis Suite > --- WEAPON ----------- Enhanced Coil Gun > --- INVENTORY -------- Light Nuclear Core Field Propulsion Array Field Propulsion Array [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Improved Matter Compressor Processor 0b10 Decoder Chip [Skirmisher] Hackware System Shield Protection Improved Light Armor Plating Weapon Scythe Energy Gun Backup Laser III Ballistic Gun Enhanced Coil Gun Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 18 | . . 2 2 2 . . . . 2 2 2 . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 64 | . . . 10 13 3 2 16 . 3 6 . 5 2 . 2 2 Power 7 | . . . 1 2 . 1 1 . . 1 . 1 . . . . Engine 2 | . . . 1 1 . . . . . . . . . . . . Core 5 | . . . . 1 . 1 1 . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 13 | . . . 2 2 1 . 4 . . 1 . 1 . . 2 . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 13 | . . . 2 2 1 . 4 . . 1 . 1 . . 2 . Utility 40 | . . . 6 8 2 1 10 . 3 4 . 3 1 . . 2 Device 23 | . . . 2 6 1 1 3 . 2 3 . 3 1 . . 1 Storage 1 | . . . . . . . . . . 1 . . . . . . Processor 11 | . . . 1 1 1 . 7 . 1 . . . . . . . Hackware 2 | . . . . 1 . . . . . . . . . . . 1 Protection 3 | . . . 3 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 4 | . . . 1 1 . . 1 . . . . . 1 . . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 5 . . 1 . . 1 . . . Parts Lost 21 | . . . 3 4 . . . 1 3 1 2 . 1 1 4 1 Power 3 | . . . 1 1 . . . . . . . . . 1 . . Propulsion 8 | . . . 1 2 . . . 1 1 1 . . . . 2 . Utility 10 | . . . 1 1 . . . . 2 . 2 . 1 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . 3 4 . . . 1 3 1 3 . 1 1 3 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . . . 46 51 77 92 92 98 72 50 42 41 55 50 41 30 Core 4 | . . . . 3 7 7 6 7 3 . . 2 4 2 . . Flight 8 | . . . 4 5 7 15 12 13 5 2 . 2 4 4 3 4 Device 24 | . . . 6 22 30 33 35 30 22 17 15 10 21 19 15 10 Processor 20 | . . . 8 9 15 23 24 30 33 29 26 26 23 23 20 16 Slashing Weapon 4 | . . . 7 4 7 7 7 7 3 . . . . . . . Piercing Weapon 1 | . . . . . . . 2 7 3 . . . . . . . Naked Turns 136 | . 23 106 7 . . . . . . . . . . . . . Heaviest Build 15 | . . . 15 13 13 14 15 13 13 3 3 10 11 10 5 4 Greatest Support 21 | 3 3 3 14 17 21 21 21 21 13 4 3 15 15 15 16 16 Greatest Overweight (x) 2 | . . . 1 . . . 2 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 3 3 5 5 5 5 5 5 5 5 5 5 5 5 4 Average Carried 4 | . . 1 2 3 4 4 4 5 4 4 5 4 4 5 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 3 3 5 5 4 5 5 5 5 5 5 5 5 4 3 Class Distribution -------------------- 33% | Mutant 32% | Derelict-Mutant 24% | Derelict-Scout 4% | Scout 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Scout | -6/Proximity Caves Derelict-Scout | -6/Factory Derelict-Scout | -5/Factory Derelict-Scout | -4/Factory Derelict-Mutant | -4/DSF Derelict-Mutant | -3/Research Derelict-Mutant | -3/Testing Derelict-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Matter Collected 422 | . . 29 12 76 12 191 102 . . . . . . . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 411 | . . 29 19 152 . 211 . . . . . . . . . . Parts 32 | . . 4 1 18 . 9 . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Combat Hostiles Destroyed 4 | . . . 1 3 . . . . . . . . . . . . Melee 4 | . . . 1 3 . . . . . . . . . . . . Classes Destroyed 3 | . . 1 1 1 . . . . . . . . . . . . Worker 1 | . . . . 1 . . . . . . . . . . . . Builder 4 | . . 1 . 3 . . . . . . . . . . . . Swarmer 4 | . . . 1 3 . . . . . . . . . . . . Best Kill Streak 7 | . . 1 1 7 . . . . . . . . . . . . Combat Bots Only 3 | . . . 1 3 . . . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 1 1 . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Damage Taken 3725 | . . 257 717 446 62 71 . 41 224 69 45 . 161 80 1078 474 Core 2075 | . . 257 119 226 45 29 . . 150 45 . . 84 27 752 341 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 22 | . . . . . . . 22 . . . . . . . . . Core Remaining (%) 78 | 100 100 35 78 . . . . 57 82 95 . 100 . 91 48 78 Volleys Fired . | . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 18 | . . . 4 9 . 5 . . . . . . . . . . Core Hits 10 | . . 1 1 5 . 3 . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Sever 1 | . . . 1 . . . . . . . . . . . . . Melee Attacks 31 | . . . 7 14 . 7 1 2 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 31 | . . . 7 14 . 7 1 2 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 925 | . . 25 126 432 . 325 . . 16 . . . . . . 1 Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 883 | . . . 126 432 . 325 . . . . . . . . . . Ramming 42 | . . 25 . . . . . . 16 . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 883 | . . . 126 432 . 325 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 . 2 . . . . . 4 . Average Corruption 1 | . . . . . . . 2 . 2 . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 171 | . . . 24 46 . 101 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 171 | . . . 24 46 . 101 . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . 12 . . . . . . 8 . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 5 | . . 2 . . . . . . 2 . . . . . . 1 Targets Rammed 5 | . . 2 . . . . . . 2 . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 17 | . . . 11 . . . . . 17 . . . . . . . Average Temperature 8 | . . . 6 . . . . . 17 . . . . . . . Received Heat Transfer 546 | . . 54 297 27 . . . . 96 9 9 . 27 9 18 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Peak Influence 414 | . . 80 123 217 . . . . 414 215 105 73 60 68 157 177 Initial 359 | . . . 33 51 . . . . 359 200 105 73 40 33 46 88 Average 114 | . . 35 57 124 . . . . 372 205 105 73 45 48 89 114 Maximum Alert Level 2 | . . . . 1 . . . . 2 1 . . . . . . Low Security (%) 80 | 100 100 100 100 87 . . . . . 8 100 100 100 100 100 100 Level 1 18 | . . . . 12 . . . . 92 91 . . . . . . Level 2 . | . . . . . . . . . 7 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . 1 1 . . . . . 3 . . . . . 2 2 Investigation 4 | . . . . . . . . . 2 . . . . . 1 1 Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 5 | . . 1 1 . . . . . 1 . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Distress Signals 4 | . . 1 2 . . . . 1 . . . . . . . . Communications Jammed 2 | . . . . . . . . . . . . . 2 . . . Distress Signals 2 | . . . . . . . . . . . . . 2 . . . Times Spotted 118 | . 1 6 16 11 7 2 . 9 17 2 1 . 2 4 19 21 Peak Tracking Total 21 | . 1 5 15 4 6 1 . 8 14 2 1 1 2 4 14 21 Tactical Retreats 15 | . . 1 2 3 2 1 . 2 1 . . . . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Traps Triggered 2 | . . . . . . . . . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Machines Accessed 11 | . . 4 . 1 . . . . 3 . 1 . . . 1 1 Terminals 8 | . . 4 . . . . . . 2 . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 25 | . . 8 . 2 . . . . 7 . 2 . . . 3 3 Successful 11 | . . 5 . 1 . . . . 1 . 1 . . . 2 1 Failed 14 | . . 3 . 1 . . . . 6 . 1 . . . 1 2 Catastrophic 2 | . . . . . . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 16 | . . 8 . . . . . . 3 . 2 . . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . 2 . . . . 4 . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 8 | . . 5 . . . . . . 1 . 1 . . . . 1 Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . . 2 . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . . . . . . . . . . 2 . Recycle Component 1 | . . . . . . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . 2 . 1 . . . . 2 . 1 . . . 1 1 Full Trace Events 4 | . . . . . . . . . 2 . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . 1 . Recycled Matter 117 | . . . . . . . . . . . . . . . 117 . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Total Allies 1 | . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . . Highest-Rated Group 12 | . . . . . . . . . . 12 . . . . . . Highest-Rated Ally 12 | . . . . . . . . . . 12 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 . . . . . . Total Damage 31 | . . . . . . . . . . 31 . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 64 | . . . . . . . . . 9 16 2 5 6 5 17 4 Traps 7 | . . . . . . . . . 1 2 . . 1 1 2 . Emergency Access 3 | . . . . . . . . . . . . 1 . . 1 1 Items 39 | . . . . . . . . . 7 8 1 4 4 4 9 2 Machines 1 | . . . . . . . . . . 1 . . . . . . Patrols 6 | . . . . . . . . . . . . . 1 . 4 1 Investigations 1 | . . . . . . . . . 1 . . . . . . . Guards 7 | . . . . . . . . . . 5 1 . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Turns Passed 1925 | 9 23 106 104 181 108 211 612 96 69 87 15 39 43 32 125 65 Spaces Moved 3566 | 18 46 201 175 268 290 384 1044 197 173 119 29 37 89 72 296 128 Core 564 | 18 46 201 51 127 . . 2 . . 64 29 18 . . 2 6 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . 6 . . . . . . . . . Flight 2996 | . . . 124 141 290 384 1036 197 173 55 . 19 89 72 294 122 Fastest Speed 32 | 50 50 50 35 32 35 42 35 35 35 35 50 40 40 40 40 45 Average Speed 44 | 50 50 50 40 41 35 42 50 40 35 43 50 44 40 40 40 47 Slowest Speed 195 | 50 50 50 115 50 42 42 195 42 35 50 50 50 40 40 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . 11 1 . 1 1 1 4 3 . . 1 . 12 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 15 28 26 8 67 62 85 44 8 3 2 41 3 19 14 6 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 1 1 1 . . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . 1 2 4 . . . . . . . . . Spaces Dug 3 | . . . . 1 . . . 2 . . . . . . . . Terrain Destroyed 3 | . . . . 1 . . . 2 . . . . . . . . Melee 3 | . . . . 1 . . . 2 . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Tes Res Acc Total 3811 | 17 45 205 182 314 294 422 1125 209 177 150 28 58 94 74 288 129 Wait 115 | . . . . 8 . 29 40 12 . 21 . . 2 3 . . Move 3480 | 17 45 200 154 265 289 381 1041 194 166 113 28 36 86 71 271 123 Hop 33 | . . . 9 1 . 1 1 1 3 2 . . 1 . 12 2 Pick Up 22 | . . 3 1 6 1 . 3 . 1 1 . 2 1 . 2 1 Fast Attach 40 | . . . 8 8 2 1 16 . . 2 . 1 2 . . . Attach 20 | . . . 2 5 1 1 . . 1 2 . 4 . . 2 2 Detach 13 | . . . 1 3 . 1 6 . . 1 . . . . 1 . Swap 4 | . . . . . . . . . 2 2 . . . . . . Drop 29 | . . . . 4 1 1 17 . 3 1 . . 2 . . . Fire . | . . . . . . . . . . . . . . . . . Melee 31 | . . . 7 14 . 7 1 2 . . . . . . . . Ram 4 | . . 2 . . . . . . 1 . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 . . . . Rewire 5 | . . . . . . . . . . 5 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 10 | -11/Junkyard | Entered Materials 26 | -10/Materials | Discovered new exit (range 15) 33 | -10/Materials | Entered another Materials area 33 | -9/Materials | Evolved 2 slots: Utility x2 67 | -9/Materials | Discovered new exit (range 10) 83 | -9/Materials | Discovered new exit (range 16) 127 | -9/Materials | Core integrity fell below 50% 139 | -9/Materials | Entered another Materials area 139 | -8/Materials | Evolved 2 slots: Utility x2 203 | -8/Materials | Discovered new exit (range 13) 243 | -8/Materials | Entered Factory 243 | -7/Factory | Evolved 2 slots: Utility x2 261 | -7/Factory | Discovered new exit (range 16) 287 | -7/Factory | Lost 4 parts (1p2n1u) 314 | -7/Factory | Discovered new exit (range 15) 424 | -7/Factory | Entered Lower Caves 479 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 516 | -7/Lower Caves | Discovered new exit (range 15) 532 | -7/Lower Caves | Entered another Lower Caves area 594 | -7/Lower Caves | Spotted B-75 Beast 641 | -7/Lower Caves | Learned location of Zion (-7) 738 | -7/Lower Caves | Discovered new exit (range 9) 743 | -7/Lower Caves | Entered Zion 750 | -7/Zion | Identified exit to Deep Caves 752 | -7/Zion | Build established: Mutant 761 | -7/Zion | Discovered new exit (range 13) 1025 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1051 | -7/Zion | Given A8's code to call for help 1067 | -7/Zion | Build established: Derelict-Mutant 1097 | -7/Zion | Found CR-A16's Pointy Stick 1100 | -7/Zion | Learned Factory emergency access door positions 1121 | -7/Zion | Learned location of Armory (-3) 1172 | -7/Zion | Found Prototype Processor 1172 | -7/Zion | Identified Exp. Signal Interpreter 1174 | -7/Zion | Found Prototype Processor 1174 | -7/Zion | Identified Exp. Core Analyzer 1177 | -7/Zion | Found Prototype Processor 1177 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1181 | -7/Zion | Found Prototype Processor 1181 | -7/Zion | Identified Exp. Melee Analysis Suite 1250 | -7/Zion | Given the Hacking Drone Bay 1251 | -7/Zion | Found Prototype Device 1251 | -7/Zion | Identified Hacking Drone Bay 1309 | -7/Zion | System corruption cleaned by Quarantine Array 1355 | -7/Zion | Identified exit to Proximity Caves 1355 | -7/Zion | Entered Proximity Caves 1418 | -6/Proximity Caves | Spotter reported a threat 1418 | -6/Proximity Caves | Spotter reported a threat 1430 | -6/Proximity Caves | Spotted B-75 Beast 1443 | -6/Proximity Caves | Discovered new exit (range 5) 1444 | -6/Proximity Caves | Identified exit to Factory 1451 | -6/Proximity Caves | Entered Factory 1451 | -6/Factory | Evolved 2 slots: Utility x2 1494 | -6/Factory | Build established: Derelict-Scout 1514 | -6/Factory | Discovered new exit (range 9) 1517 | -6/Factory | Identified exit to Factory 1520 | -6/Factory | Entered another Factory area 1520 | -5/Factory | Evolved 2 slots: Utility x2 1549 | -5/Factory | Lost 3 parts (1n2u) 1603 | -5/Factory | Discovered new exit (range 10) 1607 | -5/Factory | Identified exit to Factory 1607 | -5/Factory | Entered another Factory area 1607 | -4/Factory | Evolved 2 slots: Utility x2 1622 | -4/Factory | Identified exit to DSF 1622 | -4/Factory | Entered DSF 1653 | -4/DSF | Lost 3 parts (1n2u) 1657 | -4/DSF | Discovered new exit (range 11) 1661 | -4/DSF | Identified exit to Research 1661 | -4/DSF | Entered Research 1661 | -3/Research | Evolved 2 slots: Utility x2 1687 | -3/Research | Discovered new exit (range 9) 1698 | -3/Research | Identified exit to Testing 1704 | -3/Research | Entered Testing 1728 | -3/Testing | Discovered new exit (range 12) 1731 | -3/Testing | Spotted PH-1Y1HAVII02 1733 | -3/Testing | Identified exit to Research 1736 | -3/Testing | Entered Research 1736 | -2/Research | Evolved 2 slots: Utility x2 1803 | -2/Research | Spotted B-90 Cyclops 1858 | -2/Research | Discovered new exit (range 6) 1861 | -2/Research | Core integrity fell below 50% 1861 | -2/Research | Identified exit to Access 1861 | -2/Research | Entered Access 1861 | -1/Access | Evolved 2 slots: Utility x2 1890 | -1/Access | Lost 3 parts (1n2u) 1924 | -1/Access | Discovered new exit (range 6) 1926 | -1/Access | Identified exit to Surface 1926 | *** | Escaped! Last Messages --------------- 01865_ >> DECODED: Emergency access location. 01868_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A011. 01879_ Acquired Imp. Hacking Suite. 01887_ Slammed into T-07 Excavator. 01892_ >> DECODED: Enh. Nova Cannon location. 01895_ Transmission Jammer destroyed. 01897_ >> DECODED: Patrol location. 01901_ Slug penetrates Wall. 01903_ Penetrated by Slug. 01903_ Slug penetrates Wall. 01922_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01922_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01924_ The Access Shell folds into the floor. 01924_ EXIT=FOUND 01926_ EXIT=IDENTIFIED: SURFACE [Achievement: Inspector Gadget] Map ----- +----------------------------------------------------+ | ????????###### #???##########???????????????? | | ??????? # #?? ???????????????? | | ???? # #?? ???????????????? | | #???" # #? ??????????????? | | #????" # #? ??????????????? | | #????"" # # ?????????????? | | " #????? # # ?????????????? | | """ #????? # / ?????????????? | | """ #?????? # #########????????????????????? | | " #?????? # #????????????????????????????? | | ? ] #?######+# #????????????????????????????? | | ??? ?# #????????????????????????????? | | #????####?# #????????????????????????????? | | ??????????# ########????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# ssssss "??????????????????? | | ??????????# s "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 275 Matter Stores 212 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 185 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 71 Targeting Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- Thermic Laser | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget Challenges ------------ None Game ------ Seed DerelictMatterChainsword Manual? 1 Play Time 00:37:44 Cumulative 286.8 hours Start 2023.03.27 @ 00:05:03 End 2023.03.27 @ 00:41:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 289 Adventurer 2 Explorer 25 Win Type 0 Total 19 Types 16/1/0/2/0/0/0/0/0 Lore% 75 Gallery% 80 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a4c6871-6851-4a90-babe-3c7c883470b3