Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 17:11:49 Player: iwantthegold Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1663) 1663 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-186) -186 TOTAL SCORE: 5427 Bonus ------- Friendly Fire -186 Cogmind --------- Core Integrity 0/1000 Matter 6/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Drone Bay (2/2) Lightning Gun Lightning Gun Tesla Rifle Tesla Rifle Missile Launcher Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Sensor Array Layered Light Armor Plating Focal Shield Drone Bay > --- WEAPON ----------- Tesla Rifle Precision Beam Rifle Gauss Rifle Flak Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Fission Core Aluminum Leg Titanium Leg Drone Bay Lightning Gun Lightning Gun Tesla Rifle Heavy Machine Gun Missile Launcher Missile Launcher Missile Launcher Heavy Missile Launcher Heavy Hammer [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 1 . 1 Utility 4 | . . 1 1 . 2 . Weapon 3 | . . . 1 1 . 1 Parts Attached 86 | 5 11 11 17 9 12 21 Power 11 | . 1 1 2 1 1 5 Engine 4 | . 1 1 1 1 . . Core 7 | . . . 1 . 1 5 Reactor . | . . . . . . . Propulsion 16 | 2 2 2 5 1 2 2 Treads . | . . . . . . . Leg 16 | 2 2 2 5 1 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 2 3 1 4 4 Device 8 | . . . 1 . 3 4 Storage 4 | 1 2 1 . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . 1 . Protection 3 | . . 1 1 1 . . Artifact . | . . . . . . . Weapon 42 | 2 6 6 7 6 5 10 Energy Gun 18 | 1 5 2 3 3 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 . 1 2 1 3 2 Ballistic Cannon 1 | . . 1 . . . . Launcher 6 | . . 1 1 . 1 3 Special Weapon . | . . . . . . . Impact Weapon 7 | . 1 1 1 2 . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 32 | . . 3 4 2 3 20 Power 4 | . . 1 . . . 3 Propulsion 8 | . . . 1 . 1 6 Utility 7 | . . . 1 . 1 5 Weapon 13 | . . 2 2 2 1 6 Highest Loss Streak 18 | . . 2 3 1 2 18 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 97 99 98 98 97 93 Engine 6 | . 12 11 4 5 4 . Core 2 | . . . 4 1 1 4 Leg 28 | . 27 33 26 30 25 27 Device 6 | . . . 2 7 11 13 Storage 17 | . 26 27 18 15 13 11 Processor 1 | . . . 6 . . . Protection 5 | . . 5 8 7 6 4 Energy Gun 12 | . 22 12 17 13 9 3 Ballistic Gun 9 | . 1 2 7 10 9 21 Impact Weapon 2 | . 3 . 1 3 3 . Naked Turns . | . . . . . . . Heaviest Build 68 | 9 36 47 53 61 63 68 Greatest Support 86 | 20 20 30 51 68 71 86 Greatest Overweight (x) 11 | 1 1 1 2 . 1 11 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 15 Most Carried 15 | 7 9 15 15 15 15 15 Average Carried 12 | 4 7 11 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 7 9 15 14 15 13 10 Class Distribution -------------------- 51% | Tank 30% | Mutant 7% | Skirmisher 6% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1326 | 193 176 94 300 99 255 209 Remotely . | . . . . . . . Salvage Created 1719 | . 337 365 429 99 313 176 Parts 98 | . 19 25 25 3 14 12 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 39 | . 6 11 8 2 5 7 Guns 30 | . 6 9 5 2 5 3 AOE 9 | . . 2 3 . . 4 Classes Destroyed 8 | . 2 2 2 . 1 1 Hauler 1 | . . . 1 . . . Recycler 2 | . 1 . . . 1 . Drone 1 | . . . . . . 1 Swarmer 8 | . . 4 . . . 4 Grunt 20 | . 6 5 6 2 . 1 Sentry 5 | . . 2 1 . 2 . Hunter 2 | . . . 1 . 1 . Programmer 4 | . . . . . 2 2 Best Kill Streak 5 | . 3 5 3 1 3 4 Combat Bots Only 5 | . 2 5 3 1 2 4 Max Kills in Single Turn 3 | . 1 2 2 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 462 | . 26 55 52 10 116 203 Missed 140 | . 10 18 10 2 36 64 Damage Taken 5494 | . 246 545 608 289 779 3027 Core 1363 | . 99 84 62 43 51 1024 Absorbed by Shields . | . . . . . . . Ignored by Resistances 197 | . . . . . . 197 Core Remaining (%) 85 | 100 60 79 88 93 94 . Volleys Fired 109 | . 15 24 23 7 23 17 Largest 5 | . 2 2 3 4 3 5 Hottest 212 | . 90 110 124 167 139 212 Shots Fired 260 | . 30 42 55 22 56 55 Gun 237 | . 30 34 54 22 49 48 Cannon 4 | . . 4 . . . . Launcher 19 | . . 4 1 . 7 7 Special . | . . . . . . . Kinetic 108 | . 3 9 21 10 31 34 Thermal 56 | . 3 8 18 12 3 12 Explosive 19 | . . 4 1 . 7 7 Electromagnetic 77 | . 24 21 15 . 15 2 Robot Hit Streak 20 | . 3 7 6 15 20 6 Robot Miss Streak 8 | . 2 2 3 2 2 8 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 155 | . 15 23 32 17 41 27 Core Hits 87 | . 8 12 18 7 16 26 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 2 . 1 1 Burn 3 | . . . 2 . . 1 Destroy 1 | . . . . . 1 . Melee Attacks 23 | . 5 2 6 4 1 5 Impact 23 | . 5 2 6 4 1 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3899 | . 363 532 719 256 906 1123 Guns 2449 | . 235 331 458 256 644 525 Cannons 20 | . . 20 . . . . Explosions 1401 | . 99 181 261 . 262 598 Melee 29 | . 29 . . . . . Ramming . | . . . . . . . Kinetic 1067 | . . 37 154 119 422 335 Thermal 919 | . 99 178 305 137 57 143 Explosive 1067 | . . 115 133 . 244 575 Electromagnetic 817 | . 235 202 127 . 183 70 Impact 29 | . 29 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 . . . 2 7 Average Corruption 1 | . 1 . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . 3 . . . 1 8 Message Errors 4 | . 1 . . . . 3 Matter Fused 6 | . . . . . 1 5 Energy Discharges 1 | . 1 . . . . . Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 34 | . . 25 . . 9 . Projectiles . | . . . . . . . Explosions 34 | . . 25 . . 9 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 293 | . 52 109 44 . 41 47 Shots 10 | . 1 3 2 . 2 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 567 | . 168 272 219 335 262 567 Average Temperature 108 | . 72 96 63 120 109 200 Received Heat Transfer 1050 | . 105 156 180 72 150 387 Effects 7 | . . 2 . 1 . 4 Energy Bleed 2 | . . 2 . . . . Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 1978 | . 100 359 692 333 111 383 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 1 2 2 . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 329 | . 202 329 267 124 198 102 Initial 102 | . . 85 102 68 . 14 Average 84 | . 68 213 157 38 46 43 Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 89 | 100 91 39 87 100 100 100 Level 1 10 | . 8 60 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 1 2 1 1 Investigation 2 | . 1 . 1 . . . Extermination 3 | . . . . 1 1 1 Reinforcement 3 | . 1 1 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 1 1 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 18 13 13 3 6 21 Peak Tracking Total 11 | . 4 5 4 2 3 11 Tactical Retreats 6 | . 3 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 3 . 1 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . 2 1 . . 1 2 Max in Single Turn 2 | . 2 1 . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 11 | . 4 . 2 4 . 1 Terminals 10 | . 4 . 2 3 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 5 . 2 5 . 1 Successful 6 | . 2 . 1 3 . . Failed 7 | . 3 . 1 2 . 1 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 5 . 2 4 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . 1 3 . . Record 2 | . . . . 2 . . Branch Access Points 1 | . . . . 1 . . Unreport Threat 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . . 2 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . . . . 6 Drone Recoveries 3 | . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4148 | 65 736 482 671 753 472 969 Spaces Moved 1797 | 43 357 197 255 392 234 319 Core 7 | 3 . . . . . 4 Treads . | . . . . . . . Legs 1790 | 40 357 197 255 392 234 315 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 130 130 126 126 Average Speed 156 | 116 176 190 198 130 131 134 Slowest Speed 600 | 120 190 190 260 130 200 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 57 20 24 9 5 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 20 | . 3 2 5 4 1 5 Terrain Destroyed 226 | . 7 58 21 4 87 49 Melee 20 | . 3 2 5 4 1 5 Projectile 2 | . . . . . 2 . AOE 204 | . 4 56 16 . 84 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2884 | 56 426 258 367 612 350 815 Wait 766 | . 21 4 42 192 66 441 Move 1791 | 42 356 196 254 391 233 319 Hop . | . . . . . . . Pick Up 63 | 9 8 15 13 5 7 6 Fast Attach 22 | 3 7 1 2 1 5 3 Attach 31 | 2 . 4 7 3 4 11 Detach 3 | . . . 1 . 1 1 Swap 33 | . 4 6 8 5 3 7 Drop 42 | . 10 6 11 4 7 4 Fire 109 | . 15 24 23 7 23 17 Melee 23 | . 5 2 6 4 1 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 12) 701 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1248 | -9/Materials | Discovered new exit (range 11) 1284 | -9/Materials | Entered another Materials area 1284 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1382 | -8/Materials | Lost 3 parts (1n1u1w) 1947 | -8/Materials | Discovered new exit (range 3) 1955 | -8/Materials | Entered Factory 1955 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2084 | -7/Factory | Identified exit to Lower Caves 2249 | -7/Factory | Build established: Tank 2693 | -7/Factory | Discovered new exit (range 8) 2708 | -7/Factory | Entered another Factory area 2708 | -6/Factory | Evolved 2 slots: Utility x2 3086 | -6/Factory | Discovered new exit (range 15) 3180 | -6/Factory | Entered another Factory area 3180 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3337 | -5/Factory | Build established: Skirmisher 3638 | -5/Factory | Build established: Tank 4051 | -5/Factory | Cargo convoy interrupted 4116 | -5/Factory | Core integrity fell below 50% 4135 | -5/Factory | Core integrity fell below 20% 4149 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04128_ M-13 Machinist repairs G-50 Soldier. 04129_ Penetrated by Slug. 04132_ Slug penetrates G-50 Soldier. 04132_ Penetrated by Slug. 04132_ Imp. Sensor Array destroyed. 04135_ Penetrated by Slug. 04138_ M-13 Machinist repairs H-66 Slayer. 04138_ Lgt. Nuclear Core severed. 04139_ Acquired Lgt. Nuclear Core. 04139_ Slug penetrates Wall. 04139_ Penetrated by Slug. 04141_ R-10 Processor suffers critical hit (Destroy). 04144_ Penetrated by Slug. 04144_ K-01 Serf destroyed. 04146_ M-13 Machinist repairs Carbon-fiber Leg. 04147_ Hvy. Machine Gun destroyed. 04148_ System corrupted: Matter fused (-6). 04148_ R-10 Processor collects Lgt. Ion Engine. 04149_ Focal Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | """? ????????????????????????????????????????????? | | "" ????????????????#+######????????????????????? | | "" #???????????????# #????????????????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | | % ?????????????????# #????????????????????? | | " "#?????????????????# #????????????????????? | | "R"???????????????????? !?????????????????????? | | ""?# ####################@#########??????????????? | | ##?? % xl ?????????? | | #???????# *g hg #????????????????? | | #???###?# R #????????????????? | | #???## ### #????????????????? | | #??## #"##+########### #????????????????? | | #### ### #??????# #????????????????? | | "##?#! !!#??????# ??????????????? | | ##??# !!#??????##############??????????????? | | #???# #??????????????????????????????????? | | #???# "T" #??????????????????????????????????? | | #???# """ #??????????????????????????????????? | | ####????#######??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed BurstShadingLog Manual? 0 Play Time 00:58:03 Cumulative 11.5 hours Start 2024.04.09 @ 16:09:31 End 2024.04.09 @ 17:11:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c5168031-6c3b-4e7d-aba7-a1c163b98dcd