Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.23 @ 16:34:32 Player: PE-P51 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (120) 600 Value Destroyed (3188) 3188 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (886) 886 TOTAL SCORE: 10454 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 75 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 175/300 Energy 99/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deep Structural Scanner Experimental Sensor Array Improved Signal Interpreter Advanced Transmission Jammer Companion Sword Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Mass Driver Companion Sword > --- INVENTORY -------- Zero-point Reactor Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Gravity Neutralizer Deep Structural Scanner Improved Sensor Array Precision Energy Filter Improved Actuator Array Light Armor Plating Gauss Cannon Long-range Missile Launcher Improved Remote Datajack CR-A16's Pointy Stick DRS Beacon [Rating: 99] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Deep Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 3 . . . . . . . . Utility 6 | . . . 1 . . . 3 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 94 | . 17 4 14 10 1 6 15 2 2 3 . 11 . 7 2 Power 14 | . 5 . 4 . . 1 1 . . . . 1 . 2 . Engine 10 | . 5 . 3 . . 1 . . . . . . . 1 . Core 3 | . . . 1 . . . 1 . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 33 | . 4 2 3 9 . 3 9 . . . . 2 . 1 . Treads 11 | . 2 . 1 8 . . . . . . . . . . . Leg 4 | . . 2 2 . . . . . . . . . . . . Wheel 3 | . 2 . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 15 | . . . . . . 3 9 . . . . 2 . 1 . Utility 25 | . 3 . 5 . . . 3 2 . 1 . 5 . 4 2 Device 9 | . 1 . 1 . . . 2 2 . 1 . 1 . 1 . Storage 1 | . 1 . . . . . . . . . . . . . . Processor 7 | . . . . . . . 1 . . . . 2 . 3 1 Hackware 4 | . . . 2 . . . . . . . . 2 . . . Protection 4 | . 1 . 2 . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | . 5 2 2 1 1 2 2 . 2 2 . 3 . . . Energy Gun 1 | . . . . . 1 . . . . . . . . . . Energy Cannon 4 | . 2 . 2 . . . . . . . . . . . . Ballistic Gun 3 | . 2 1 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . 1 . . . Launcher 4 | . . 1 . 1 . . . . 1 1 . . . . . Special Weapon 6 | . . . . . . 1 1 . 1 1 . 2 . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . . . 3 . 1 . 1 . Parts Lost 29 | . 3 . 4 3 1 . . . . . . 3 . 7 8 Power 5 | . . . 1 . . . . . . . . 2 . 2 . Propulsion 12 | . 2 . 1 2 . . . . . . . . . 3 4 Utility 7 | . 1 . 2 . . . . . . . . . . 1 3 Weapon 5 | . . . . 1 1 . . . . . . 1 . 1 1 Highest Loss Streak 8 | . 2 . 2 3 1 . . . . . . 2 . 5 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | . 9 14 14 14 15 14 14 15 14 14 14 13 14 12 11 Power 1 | . 1 2 1 1 1 . . 1 1 1 1 . . . . Propulsion 4 | . 3 4 4 5 7 5 2 3 3 2 2 3 3 . . Utility 4 | . 1 3 4 4 4 4 6 7 8 8 8 6 6 6 6 Weapon 2 | . 2 3 3 2 2 1 1 2 1 2 3 2 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 28 | . 12 . 3 1 . 4 1 . . 2 . . . . 5 Power 1 | . 1 . . . . . . . . . . . . . . Propulsion 9 | . 4 . 2 . . 3 . . . . . . . . . Utility 10 | . 2 . . 1 . 1 . . . 2 . . . . 4 Weapon 7 | . 5 . . . . . 1 . . . . . . . 1 Tool/Special 1 | . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 100 92 99 93 93 99 100 100 99 100 90 88 75 69 Engine 7 | . 14 14 9 11 11 8 . . . . . 2 5 4 . Core 1 | . . . . . . . 5 6 6 6 6 2 . . . Treads 13 | . 17 10 . 9 33 20 . . . . . . . . . Leg 3 | . 2 6 27 22 . . . . . . . . . . . Wheel 1 | . 7 10 . . . . . . . . . . . . . Flight 13 | . . . . . . 12 39 40 40 40 40 27 23 18 20 Device 5 | . 7 14 7 . . . 12 13 13 13 13 7 5 10 9 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 4 Processor 3 | . . . . . . . 5 6 6 6 6 14 17 17 22 Hackware 14 | . . . 9 22 22 22 13 13 13 13 13 16 17 11 4 Energy Gun 2 | . 2 . . . 4 6 . . . . . . . . . Energy Cannon 5 | . 23 14 18 16 . . . . . . . . . . . Ballistic Gun 2 | . 2 3 . 3 6 1 . . . . . . . . . Launcher 2 | . . 10 . 1 4 5 . . . . . . . . . Special Weapon 1 | . . . . . . . 2 6 5 5 6 2 . . . Slashing Weapon 2 | . . . . . . 4 5 6 6 5 5 5 5 2 4 Peak Build Rating 99 | . 12 17 27 25 24 33 76 75 73 75 68 93 93 99 96 Average Rating 37 | . 10 13 22 23 22 24 62 70 70 69 67 87 92 82 83 On Entrance 47 | 6 6 12 17 24 24 23 33 75 70 70 68 68 93 93 82 Avg Prop Armor Cover (%) 9 | . 12 11 10 11 . . 1 . . . . . . 5 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 50 | 11 36 32 44 36 35 35 39 34 34 34 38 39 39 50 26 Greatest Support 69 | 20 40 30 45 69 69 69 45 48 36 36 35 49 46 42 42 Greatest Overweight (x) 8 | . 2 2 1 1 . 2 . . . . 1 . . 1 8 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 9 14 14 14 15 14 14 15 14 15 15 14 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 14 15 14 15 15 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 45% | Hacker-Mutant 21% | Hacker-Scout 20% | Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Hacker-Mutant | -9/Scraptown Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Machinist-Assassin | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Matter Collected 2526 | 200 235 59 242 251 274 60 312 40 81 174 181 73 . 247 97 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4596 | . 561 128 1000 668 400 . 484 . 166 . 405 247 . 373 164 Parts 253 | . 43 4 57 42 29 . 16 . 3 . 12 16 . 18 13 Haulers Intercepted 8 | . . . 4 1 . . 1 . . . . 1 . 1 . Recyclers Shooed 3 | . . . 1 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 13 . 6 . . . 5 Prevented 3 | . . . . . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Combat Hostiles Destroyed 88 | . 17 3 21 17 4 . 4 . 3 . 5 6 . 2 6 Melee 7 | . 3 . . . . . . . . . . 2 . 2 . Guns 12 | . 7 . . 1 4 . . . . . . . . . . Cannons 31 | . 5 2 15 8 . . . . . . 1 . . . . AOE 35 | . . 1 6 8 . . 4 . 3 . 4 3 . . 6 Classes Destroyed 13 | . 7 . 3 . 1 . . . . . 1 1 . . . Worker 5 | . 1 . 1 . . . 1 . . . . . . 2 . Builder 3 | . 1 . 2 . . . . . . . . . . . . Tunneler 3 | . 1 . 1 . . . 1 . . . . . . . . Hauler 8 | . . . 4 1 . . 1 . . . . 1 . 1 . Recycler 6 | . . . . . 3 . 2 . . . . . . 1 . Operator 5 | . 3 . 1 1 . . . . . . . . . . . Watcher 2 | . . . 1 . . . . . . . . . . 1 . Swarmer 37 | . 9 . 6 3 . . 4 . . . 5 4 . . 6 Grunt 29 | . 7 3 8 7 . . . . 3 . . 1 . . . Sentry 18 | . . . 7 7 4 . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . 1 . 2 . Subdweller 1 | . 1 . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . 2 . . . . Samaritan 3 | . . . . . . . . . . . 1 . . . 2 Best Kill Streak 6 | . 6 3 6 5 2 . 5 . 3 . 4 4 . 3 6 Combat Bots Only 6 | . 6 3 4 5 1 . 4 . 3 . 4 4 . 2 6 Max Kills in Single Turn 4 | . 2 1 2 3 1 . 2 . 1 . 2 3 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 1 2 3 . . 2 . 1 . 2 3 . . 4 Melee 1 | . 1 . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Hostile Shots Fired 503 | . 93 22 54 74 26 . 19 6 4 . 4 40 . 71 90 Missed 151 | . 16 8 13 20 5 . 9 5 2 . . 20 . 24 29 Hits 352 | . 77 14 41 54 21 . 10 1 2 . 4 20 . 47 61 Projectile 352 | . 77 14 41 54 21 . 10 1 2 . 4 20 . 47 61 Critical Strikes 12 | . 1 . 2 2 2 . 1 . . . . . . 3 1 Damage Taken 5427 | . 1004 150 505 724 322 . 154 12 32 . 64 381 . 1041 1038 Core 1581 | . 165 43 88 156 28 . 81 . . . 9 103 . 336 572 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 39 | . . . . . . . . . . . . 25 . 14 . Core Remaining (%) 59 | 100 . 16 . . . 32 . . . . 89 . . . . Volleys Fired 241 | . 43 7 53 47 36 . 17 . 13 . 13 7 . . 5 Largest 2 | . 2 2 2 2 2 . 2 . 1 . 2 1 . . 1 Hottest 136 | . 136 136 136 136 93 . 40 . 43 . 60 47 . . 43 Shots Fired 371 | . 85 13 93 80 41 . 19 . 13 . 14 7 . 1 5 Gun 82 | . 41 . . 11 30 . . . . . . . . . . Cannon 235 | . 44 12 86 61 2 . 13 . 5 . 6 5 . 1 . Launcher 47 | . . 1 7 8 9 . 4 . 5 . 7 1 . . 5 Special 7 | . . . . . . . 2 . 3 . 1 1 . . . Kinetic 89 | . 21 . . 11 27 . 13 . 5 . 6 5 . 1 . Thermal 231 | . 64 12 86 61 5 . . . 2 . 1 . . . . Explosive 47 | . . 1 7 8 9 . 4 . 5 . 7 1 . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 8 4 7 8 11 . . . 3 . 4 3 . . 1 Robot Miss Streak 4 | . 3 2 4 3 2 . . . . . 1 . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 256 | . 59 8 53 48 22 . 11 . 2 . 15 14 . 20 4 Core Hits 151 | . 24 5 34 27 10 . 11 . 7 . 10 6 . 5 12 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 4 . . . . . . . . . . . . . . Critical Strikes 4 | . 4 . . . . . . . . . . . . . . Smash 4 | . 4 . . . . . . . . . . . . . . Melee Attacks 139 | . 9 . 6 1 . . 22 2 8 1 17 37 . 31 5 Impact 16 | . 9 . 6 1 . . . . . . . . . . . Slashing 123 | . . . . . . . 22 2 8 1 17 37 . 31 5 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . 3 . . . 5 . . . 5 2 . 5 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 . Damage Inflicted 11314 | . 1215 205 1899 1639 378 . 949 . 421 . 1529 1030 . 1104 945 Guns 751 | . 232 . . 164 355 . . . . . . . . . . Cannons 2582 | . 593 157 1027 755 20 . . . . . 30 . . . . Explosions 3806 | . . 44 659 720 . . 256 . 409 . 656 304 . . 758 Melee 4146 | . 385 . 208 . . . 693 . . . 843 726 . 1104 187 Ramming 17 | . 5 4 5 . 3 . . . . . . . . . . Kinetic 612 | . 94 . . 164 324 . . . . . 30 . . . . Thermal 2733 | . 731 157 1027 755 51 . . . 12 . . . . . . Explosive 3806 | . . 44 659 720 . . 256 . 409 . 656 304 . . 758 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 593 | . 385 . 208 . . . . . . . . . . . . Slashing 3553 | . . . . . . . 693 . . . 843 726 . 1104 187 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . 1 1 . . . . . . . . . 4 4 14 14 Average Corruption 4 | . 1 1 . . . . . . . . . 3 4 11 14 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 69 | . 12 4 . . . . . . . . . 10 1 23 19 Message Errors 16 | . 3 2 . . . . . . . . . 2 . 6 3 Matter Fused 12 | . 2 . . . . . . . . . . 4 . 3 3 Heat Flow Errors 3 | . 1 . . . . . . . . . . 1 . 1 . Energy Discharges 12 | . 2 1 . . . . . . . . . 2 1 1 5 Parts Rejected 2 | . 1 . . . . . . . . . . . . 1 . Data Loss (minor) 17 | . 3 1 . . . . . . . . . 1 . 7 5 Data Loss (major) 3 | . . . . . . . . . . . . . . 1 2 Misfires 1 | . . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1373 | . 210 . 193 38 . . 33 . . . 462 121 . 183 133 Projectiles 24 | . 13 . . 11 . . . . . . . . . . . Explosions 326 | . . . 93 27 . . 6 . . . 163 . . . 37 Melee 1023 | . 197 . 100 . . . 27 . . . 299 121 . 183 96 Knockbacks 2 | . . . 2 . . . . . . . . . . . . Impact 2 | . . . 2 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 125 | . 2 . 28 30 12 . . . . . . . . . 53 Shots 4 | . . . 1 1 1 . . . . . . . . . 1 Rammed 2 | . 1 . . . 1 . . . . . . . . . . Targets Rammed 6 | . 1 1 2 1 1 . . . . . . . . . . Kicked 4 | . . 1 2 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 269 | . 190 198 200 249 95 . 67 269 57 52 28 105 107 105 . Average Temperature 44 | . 58 98 93 74 30 . 20 43 17 18 9 24 53 39 . Received Heat Transfer 1035 | . 228 84 156 252 126 . 9 . . . . 27 . 99 54 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . 2 . 2 . . . . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . . . . . Parts Fried 9 | . 7 . 1 . . . . . . . . 1 . . . Impact Corruptions 10 | . 6 . 4 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . 4 . 3 . . . . . . . . . . . . Heat Transferred 4995 | . 1443 259 1813 1332 111 . . . 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Maximum Alert Level 2 | . . . 2 1 . . 1 . . . . 1 . . . Low Security (%) 82 | . 100 100 40 34 100 . 67 . . . . 67 100 100 . Level 1 17 | . . . 59 65 . . 32 . . . . 32 . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 406 | . 174 61 406 300 140 . 272 . . . . 293 82 108 . Initial 127 | . . . . 127 90 . . . . . . 38 82 29 . Average 82 | . 46 12 227 209 18 . 106 . . . . 119 63 37 . Influence Increases 4168 | . 459 71 812 580 254 . 471 255 70 . 115 492 . 294 295 Destroy 0b10 Robot/C 1800 | . 320 60 480 340 80 . 80 . 60 . 100 120 . 40 120 Destroy 0b10 Robot/NC 170 | . 30 . 55 10 15 . 25 . . . 5 5 . 25 . Destroy Leader 372 | . 70 . 132 112 . . 12 . 10 . 10 2 . 14 10 Allied During Kill 17 | . . . 17 . . . . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . 10 . . . Successful Hack 164 | . 23 . 3 . 16 . 51 . . . . 52 . 19 . Select Force Hacks 170 | . . . . . 120 . . . . . . 50 . . . Disable Machine 135 | . 15 . 15 30 15 . 30 . . . . 15 . 15 . Destroy Structure 205 | . 1 11 50 43 8 . 18 . . . . 58 . 16 . Partial Spotted 45 | . . . . . . . 15 . . . . . . 30 . Lose Combat Pursuer 1080 | . . . 60 45 . . 240 255 . . . 180 . 135 165 Influence Decreases 3981 | . 459 71 509 650 487 . 281 211 250 54 53 317 195 272 172 Entered New Map 706 | . . . . 176 143 . . 71 45 54 . 24 155 13 25 Time Decay 2726 | . 429 71 414 294 334 . 181 140 205 . 53 271 40 227 67 Search Patrol Dispatched 100 | . . . . . . . 100 . . . . . . . . Lost Part 242 | . 30 . 40 30 10 . . . . . . 20 . 32 80 Lost Ally 57 | . . . 55 . . . . . . . . 2 . . . Purge Threat 150 | . . . . 150 . . . . . . . . . . . Squads Dispatched 34 | . 4 1 5 4 . . 7 . . . . 6 . 7 . Investigation 20 | . 1 1 1 1 . . 6 . . . . 5 . 5 . Extermination 4 | . . . . . . . 1 . . . . 1 . 2 . Reinforcement 10 | . 3 . 4 3 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Distress Signals 11 | . 1 . 5 2 . . 2 . . . . 1 . . . Communications Jammed 1 | . . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . . 1 . Times Spotted 205 | . 33 4 37 23 3 . 17 6 4 . 2 28 9 18 21 Peak Tracking Total 13 | . 6 3 6 5 1 . 9 9 3 . 4 8 6 7 13 Tactical Retreats 27 | . . . 2 1 . . 6 6 . . . 6 1 4 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Traps Triggered 6 | . 5 . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . 6 . . . Reprogrammed 6 | . . . . . . . . . . . . 6 . . . Reused 1 | . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Machines Disabled 11 | . 1 . 2 2 1 . 2 . . . . 1 . 1 1 Max in Single Turn 2 | . 1 . 1 1 1 . 2 . . . . 1 . 1 1 Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . 2 . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Machines Accessed 71 | . 6 1 4 4 10 4 17 1 . . . 16 . 8 . Terminals 33 | . 6 . 2 4 6 . 7 . . . . 6 . 2 . Fabricators 7 | . . . . . . . 1 . . . . 4 . 2 . Repair Stations 5 | . . . . . . . 2 . . . . 1 . 2 . Recycling Units 13 | . . . . . 4 . 4 . . . . 3 . 2 . Scanalyzers 5 | . . . 2 . . . 2 . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . Total Hacks 203 | . 24 1 18 13 28 24 31 1 . . . 42 . 21 . Successful 144 | . 15 1 14 8 19 24 18 1 . . . 31 . 13 . Failed 57 | . 8 . 4 5 9 . 12 . . . . 11 . 8 . Catastrophic 4 | . . . . 2 . . 1 . . . . . . 1 . Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . Manual 109 | . 22 . 8 10 22 . 12 . . 4 . 20 . 11 . Terminals 111 | . 24 . 9 13 24 . 14 . . . . 22 . 5 . Fabricators 20 | . . . . . . . 3 . . . . 9 . 8 . Repair Stations 10 | . . . . . . . 4 . . . . 2 . 4 . Recycling Units 17 | . . . . . 4 . 4 . . . . 5 . 4 . Scanalyzers 16 | . . . 9 . . . 5 . . . . 2 . . . Garrison Access 3 | . . . . . . . 1 . . . . 2 . . . Terminal Hacks 56 | . 4 1 2 4 5 24 2 1 . . . 12 . 1 . Record 23 | . . . . . . 23 . . . . . . . . . Part Schematic 3 | . . . . . 1 . 1 . . . . 1 . . . Robot Analysis 6 | . 2 . . . 3 . . . . . . 1 . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . Open Door 4 | . . 1 . 1 . 1 . 1 . . . . . . . Branch Access Points 3 | . . . 1 . . . . . . . . 1 . 1 . Machine Index 1 | . . . . . . . . . . . . 1 . . . Alert Level 4 | . . . 1 1 . . 1 . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . Disarm Traps 2 | . . . . . . . . . . . . 2 . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . Fabricator Hacks 12 | . . . . . . . 3 . . . . 4 . 5 . Network Status 2 | . . . . . . . . . . . . 1 . 1 . Load Schematic 4 | . . . . . . . 1 . . . . 1 . 2 . Build 6 | . . . . . . . 2 . . . . 2 . 2 . Repair Station Hacks 4 | . . . . . . . 1 . . . . 2 . 1 . Scan Component 3 | . . . . . . . 1 . . . . 1 . 1 . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . Scanalyzer 12 | . . . 8 . . . 4 . . . . . . . . Insert Component 5 | . . . 4 . . . 1 . . . . . . . . Analyze 6 | . . . 4 . . . 2 . . . . . . . . Retrieve Study 1 | . . . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . . . Seal Access 2 | . . . . . . . 1 . . . . 1 . . . Unauthorized Hacks 57 | . 11 . 4 4 14 . 7 . . . . 12 . 5 . Terminals 39 | . 11 . 4 4 10 . 3 . . . . 6 . 1 . Assimilate 1 | . . . . . . . . . . . . 1 . . . Botnet 22 | . 5 . 2 3 5 . 3 . . . . 3 . 1 . Skim 16 | . 6 . 2 1 5 . . . . . . 2 . . . Fabricators 4 | . . . . . . . . . . . . 3 . 1 . Prioritize 3 | . . . . . . . . . . . . 2 . 1 . Overload 1 | . . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . 1 . Recycling Units 13 | . . . . . 4 . 4 . . . . 3 . 2 . Tunnel 4 | . . . . . 4 . . . . . . . . . . Fedlink 9 | . . . . . . . 4 . . . . 3 . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 47 | . 5 . 4 4 5 . 12 . . . . 11 . 6 . Full Trace Events 6 | . . . 1 1 . . 2 . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 3 . 1 . 2 . . 16 . 1 . . . Parts Built 9 | . . . . . . . 3 . . . . 3 . 3 . Authchips 1 | . . . . . . . . . . . . 1 . . . Time 342 | . . . . . . . 81 . . . . 156 . 105 . Total Part Build Rating 53 | . . . . . . . 15 . . . . 21 . 17 . Part Studies Acquired 1 | . . . . . . . 1 . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 136 | . . . . . . . . . . . . 136 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . 1 . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . find_chute 1 | . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Total Allies 4 | . . 3 . . . . . . . . . 1 . . . Largest Group 3 | . . 3 3 . . . . . . . . 1 . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . 10 . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . 10 . . . Initial UFD Resources 65 | . . . . . . . 23 41 41 41 45 45 61 61 65 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . 18 . . . . . . . . . . . . Total Damage 199 | . . . 199 . . . . . . . . . . . . Kills 4 | . . . 4 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Active Infowar (turns) 4825 | . . . . . . . 705 286 669 708 683 682 90 600 402 Optics 1774 | . . . . . . . . . . . . 682 90 600 402 Sensors 4612 | . . . . . . . 705 206 669 707 683 675 90 522 355 Structural 2530 | . . . . . . . . 283 669 639 661 278 . . . Jamming 74 | . . . . . . . . . . . . . . 71 3 Robot Analysis Total 5 | . 2 . . . 2 . . . . . . 1 . . . Derelict Logs Recovered 8 | . . 1 . . . . . 1 2 1 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Turns Passed 15306 | . 2128 349 1205 641 2618 3488 756 287 669 708 683 682 90 600 402 Spaces Moved 13803 | 1 1025 239 682 351 1299 2439 1420 648 938 1316 776 981 334 999 355 Core 91 | . . . . . . . . . . . . . . . 91 Treads 3158 | . 404 . . 100 1299 1355 . . . . . . . . . Legs 1091 | 1 116 41 682 251 . . . . . . . . . . . Wheels 703 | . 505 198 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 8760 | . . . . . . 1084 1420 648 938 1316 776 981 334 999 264 Fastest Speed 6 | 120 120 120 120 120 160 104 21 6 21 21 21 11 21 24 28 Average Speed 76 | 120 136 132 144 133 160 141 24 20 21 21 21 25 26 29 43 Slowest Speed 450 | 120 240 260 190 240 160 174 28 21 21 21 99 28 28 110 450 Overloaded Moves 143 | . . . . . . . . 39 . . . 13 75 15 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . . . 5 . . . . 12 12 17 . Potential Cave-ins 3 | . . . . . . . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 67 | 2 95 55 73 64 99 83 32 90 89 85 85 33 100 24 64 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 14 | . 3 . . 1 4 5 1 . . . . . . . . Known Exits Taken 9 | . 1 1 1 . . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . . . . . . . . Scrap Searched 21 | . . . . . . 4 . 3 10 3 1 . . . . Spaces Dug 56 | . . . 1 1 . . 10 2 9 . 5 18 . 7 3 Terrain Destroyed 488 | . . 12 45 44 108 . 18 2 79 . 84 33 . 8 55 Melee 52 | . . . 1 1 . . 9 2 8 . 5 16 . 7 3 Projectile 27 | . . . . . . . 9 . 4 . 6 7 . 1 . AOE 409 | . . 12 44 43 108 . . . 67 . 73 10 . . 52 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Total 17867 | . 1658 257 793 440 1802 2483 1773 799 1380 1741 1242 1341 323 1243 592 Wait 3423 | . 525 2 17 16 463 8 292 145 411 406 427 292 . 201 218 Move 13706 | . 1024 238 681 350 1298 2438 1409 647 937 1315 775 960 314 965 355 Hop 37 | . . . . . . . 5 . . . . 9 7 16 . Pick Up 70 | . 17 3 7 3 . 13 7 1 2 3 . 9 1 3 1 Fast Attach 21 | . 5 . 4 . 1 2 . . . 3 . 3 . 3 . Attach 40 | . 2 . 2 3 . 5 7 . 1 . . 5 . 11 4 Detach 13 | . . . . . . . . . . . . . . 10 3 Swap 94 | . 15 4 13 15 1 2 10 3 6 5 6 10 . 4 . Drop 71 | . 17 2 8 4 . 15 4 1 2 6 . 9 1 1 1 Fire 241 | . 43 7 53 47 36 . 17 . 13 . 13 7 . . 5 Melee 137 | . 9 . 6 1 . . 22 2 8 1 17 37 . 29 5 Ram 1 | . 1 . . . . . . . . . . . . . . Kick 4 | . . 1 2 1 . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . 2 4 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 16) 290 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 11) 564 | -10/Materials | Discovered new exit (range 15) 701 | -10/Materials | Derelicts attacked the area 779 | -10/Materials | Central database locked down 811 | -10/Materials | Discovered new exit (range 8) 922 | -10/Materials | Core integrity fell below 50% 1055 | -10/Materials | Discovered new exit (range 15) 1593 | -10/Materials | Learned Storage emergency access door positions 1670 | -10/Materials | Learned 4 Recycling zone layouts 1794 | -10/Materials | Identified exit to Mines 1794 | -10/Materials | Identified exit to Materials 1943 | -10/Materials | Learned 2 Storage zone layouts 1989 | -10/Materials | Learned location of Mines (-10) 2046 | -10/Materials | Loaded intel: 1 trap record 2114 | -10/Materials | Loaded intel: 2 recycling unit locations 2129 | -10/Materials | Entered Mines 2152 | -10/Mines | Excavation squad dispatched 2152 | -10/Mines | A large section of the Mines collapsed 2161 | -10/Mines | Met a Derelict bent on vengeance 2192 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2212 | -10/Mines | Core integrity fell below 20% 2264 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2296 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2299 | -10/Mines | Found Prototype Device 2382 | -10/Mines | Met a Derelict shopkeep closing up shop 2461 | -10/Mines | Discovered exit to Materials (range 6) 2478 | -10/Mines | Entered Materials 2478 | -9/Materials | Accompanied by 3 allies 2478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2479 | -9/Materials | Identified exit to Mines 2568 | -9/Materials | Discovered new exit (range 10) 3125 | -9/Materials | Discovered new exit (range 11) 3165 | -9/Materials | Identified exit to Storage 3353 | -9/Materials | Identified Exp. Sensor Array 3536 | -9/Materials | Build established: Scavenger-Mutant 3565 | -9/Materials | Discovered new exit (range 9) 3683 | -9/Materials | Entered Storage 3841 | -9/Storage | Build established: Hacker-Mutant 4016 | -9/Storage | Learned location of Armory (-3) 4108 | -9/Storage | Core integrity fell below 50% 4143 | -9/Storage | Lost 3 parts (2n1w) 4281 | -9/Storage | Used back door to open Recycling access 4281 | -9/Storage | Discovered new exit (range 4) 4324 | -9/Storage | Entered Recycling 4325 | -9/Recycling | Identified exit to Factory 6444 | -9/Recycling | Scanned before Scraplab entrance 6519 | -9/Recycling | Learned Materials emergency access door positions 6591 | -9/Recycling | Learned location of 2 exits from Materials 6705 | -9/Recycling | Learned Materials garrison access intel 6747 | -9/Recycling | Loaded intel: 4 recycling unit locations 6799 | -9/Recycling | Learned Storage emergency access door positions 6859 | -9/Recycling | Learned 2 Materials zone layouts 6923 | -9/Recycling | Entered Scraplab 6938 | -9/Recycling | Discovered new exit (range 3) 6942 | -9/Recycling | Entered Scraptown 7000 | -9/Scraptown | Visited Awakened 7011 | -9/Scraptown | Visited Cave Peace 7026 | -9/Scraptown | Visited Shadow of the Wyrm 7053 | -9/Scraptown | Visited Symbiants 7059 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7072 | -9/Scraptown | Visited SPCMW 7122 | -9/Scraptown | Visited TADAMA 7146 | -9/Scraptown | Visited Spacefarers 8230 | -9/Scraptown | Visited UFD Registry 8230 | -9/Scraptown | Registered with UFD as "Steamhead" 8259 | -9/Scraptown | Received an X-ray algorithm 8311 | -9/Scraptown | Visited Curators Association 8364 | -9/Scraptown | Visited Botcube Research 8431 | -9/Scraptown | Visited Research Penetration Think Tank 8459 | -9/Scraptown | Visited Derelict Rescue Squad 8481 | -9/Scraptown | Visited Scrapoid Pod Storage 8507 | -9/Scraptown | Visited Junk Repository 8719 | -9/Scraptown | Visited DA-N13 Charitable Foundation 8726 | -9/Scraptown | Found DCF Scrap (31 items) 8785 | -9/Scraptown | Visited Sword Containment 8802 | -9/Scraptown | Found Prototype Slashing Weapon 8803 | -9/Scraptown | Identified Companion Sword 8868 | -9/Scraptown | Visited Cartography Club 9261 | -9/Scraptown | Found Deep Structural Scanner 9271 | -9/Scraptown | Learned location of Storage (-9) 9271 | -9/Scraptown | Learned location of Upper Caves (-4) 9271 | -9/Scraptown | Learned location of Cetus (-4) 9271 | -9/Scraptown | Learned 8 Materials zone layouts 9271 | -9/Scraptown | Learned 12 Factory zone layouts 9271 | -9/Scraptown | Learned 20 Factory zone layouts 9271 | -9/Scraptown | Learned 16 Upper Caves zone layouts 9271 | -9/Scraptown | Learned 12 Proximity Caves zone layouts 9271 | -9/Scraptown | Learned location of 2 exits from Upper Caves 9271 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 9271 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 10365 | -9/Scraptown | Met Optimus 10365 | -9/Scraptown | Accepted into 0bPrime 10427 | -9/Scraptown | Discovered new exit (range 3) 10430 | -9/Scraptown | Entered Factory 10430 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 10431 | -6/Factory | Identified exit to Lower Caves 10432 | -6/Factory | Identified exit to Factory 10565 | -6/Factory | Discovered exit to Factory (range 7) 10659 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 10717 | -6/Factory | Loaded intel: 8 recycling unit locations 10734 | -6/Factory | Build established: Hacker-Sprinter 10744 | -6/Factory | Learned location of Protoforge (-2) 11057 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 11130 | -6/Factory | Search patrols dispatched 11163 | -6/Factory | Central database locked down 11186 | -6/Factory | Entered Lower Caves 11190 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11260 | -6/Lower Caves | Discovered new exit (range 15) 11359 | -6/Lower Caves | Encountered a Warlord checkpoint 11362 | -6/Lower Caves | Learned 8 Factory zone layouts 11471 | -6/Lower Caves | Identified exit to Lower Caves 11473 | -6/Lower Caves | Entered another Lower Caves area 11479 | -6/Lower Caves | Encountered a Warlord checkpoint 11581 | -6/Lower Caves | Learned location of 1 exit from Factory 11618 | -6/Lower Caves | Discovered new exit (range 18) 11622 | -6/Lower Caves | Identified exit to Zion 11734 | -6/Lower Caves | Build established: Hacker-Scout 11947 | -6/Lower Caves | Found DRS Beacon 12022 | -6/Lower Caves | Discovered exit to Factory (range 8) 12142 | -6/Lower Caves | Entered Zion 12153 | -6/Zion | Ran an X-ray algorithm 12155 | -6/Zion | Received a hallucinogenic algorithm 12155 | -6/Zion | Ran an X-ray algorithm 12156 | -6/Zion | Ran a hallucination algorithm 12156 | -6/Zion | Ran an X-ray algorithm 12160 | -6/Zion | Found Prototype Special Weapon 12160 | -6/Zion | Identified RU-N14's Throwing Claymores 12192 | -6/Zion | Given the Hacking Drone Bay 12192 | -6/Zion | Discovered new exit (range 12) 12201 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12269 | -6/Zion | Learned 12 Factory zone layouts 12289 | -6/Zion | Loaded intel: 5 derelict terminal locations 12372 | -6/Zion | Given A8's code to call for help 12588 | -6/Zion | Found Prototype Launcher 12588 | -6/Zion | Identified Gui. Missile Launcher 12649 | -6/Zion | Found CR-A16's Pointy Stick 12704 | -6/Zion | Found Prototype Device 12704 | -6/Zion | Identified Hacking Drone Bay 12850 | -6/Zion | Identified exit to Proximity Caves 12850 | -6/Zion | Entered Proximity Caves 13000 | -5/Proximity Caves | Learned 4 Factory zone layouts 13182 | -5/Proximity Caves | Learned Factory terminal intel 13247 | -5/Proximity Caves | Learned Factory security intel 13533 | -5/Proximity Caves | Entered Factory 13533 | -5/Factory | Evolved 2 slots: Utility x2 13534 | -5/Factory | Identified exit to Factory 13535 | -5/Factory | Identified exit to Upper Caves 13537 | -5/Factory | Loaded intel: 26 terminal locations 13716 | -5/Factory | Repaired Broken Exp. Sensor Array? 13800 | -5/Factory | Watched by a mysterious "MATRIX" hacker 13906 | -5/Factory | Fabricated Field Propulsion Array? 13985 | -5/Factory | Loaded intel: 8 recycling unit locations 14211 | -5/Factory | Fabricated Adv. Transmission Jammer (x2) 14215 | -5/Factory | Manually triggered Chute Trap 14215 | -5/Factory | Sucked down chute 14215 | -5/Factory | Entered Waste 14217 | -5/Waste | Spotted C-40 Crusher 14218 | -5/Waste | Spotted C-40 Crusher 14224 | -5/Waste | Spotted C-40 Crusher 14224 | -5/Waste | Spotted C-40 Crusher 14226 | -5/Waste | Found Prototype Reactor 14230 | -5/Waste | Spotted C-40 Crusher 14230 | -5/Waste | Spotted C-40 Crusher 14234 | -5/Waste | Discovered new exit (range 13) 14304 | -5/Waste | Identified exit to Factory 14305 | -5/Waste | Entered Factory 14436 | -5/Factory | Fabricated Adv. Melee Analysis Suite? 14475 | -5/Factory | System corruption reached 10% 14477 | -5/Factory | Identified Zero-point Reactor 14530 | -5/Factory | Lost 5 parts (1p3n1w) 14693 | -5/Factory | Loaded intel: 8 recycling unit locations 14869 | -5/Factory | Fabricated Field Propulsion Array? 14905 | -5/Factory | Entered Upper Caves 14906 | -5/Upper Caves | Identified exit to Upper Caves 15254 | -5/Upper Caves | Attracted the attention of an 0b10 base 15260 | -5/Upper Caves | Core integrity fell below 50% 15269 | -5/Upper Caves | Core integrity fell below 20% 15300 | -5/Upper Caves | Lost 8 parts (4n3u1w) 15307 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15257_ S-27 Virus destroyed. 15257_ Destroyed VTOL Module. 15257_ Lrn. Missile Launcher destroyed. 15259_ Field Propulsion Array destroyed. Companion Sword: "I think you're forgetting how effective I am." 15260_ Autogun fries itself beyond repair. 15261_ Cld. Cesium-ion Thruster destroyed. 15262_ Autogun fries itself beyond repair. 15262_ Penetrated by Slug. 15263_ VTOL Module fries itself beyond repair. 15263_ Dropped Lrg. Storage Unit. 15265_ VTOL Module fries itself beyond repair. 15265_ Adv. Melee Analysis Suite destroyed. 15267_ Acquired Companion Sword. 15268_ The unstable cave ceiling collapses. 15268_ Lgt. Armor Plating destroyed. 15269_ Hacking Suite destroyed. 15273_ System corrupted: Matter fused (-9). 15273_ The unstable cave ceiling collapses. 15289_ System corrupted: Energy discharge (-20). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####??????????######?????#######?## | | ??????????????## #?????????## ####### ### | | ??????????????# ########### ## | | ?????????????## > ##### ### | | ?????????????#g @ #???## #### | | ????????????##b ######## #????# ## | | ????????????# #?# #????## ### | | ????????????# #?# ###?### ##?# # # | | ????????????## ##### #?# ### #??# # | | ?????????????# ##???# #?### ## #??## # ## | | ?????????????###????# #???# ##???# # # | | ????????????????????# #???# #????# | | ????????????????????# #???##### ####### # | | ???????????????###### #???????# ## #### | | ???????????????# #???????## ### # | | ???????????????# #????????#### # | | ???????????????# ######???????????# ## | | ???????????????# ##??????????????## ## ## | | ???????????????# #?###??????????# ### # | | ??????????????## ### ##?????????# #?## # | | ?????????????## ## #####?????## #??# ### # | | ????????????## ## #####??# ##??# #?#### | | ????????????# ### #### #???# ###### | | ????????????## ### #???# | | ?????????????# ## #???######## | | ????????????## ### ### #??????????# | | ????????????# ## #####?###?????????## | | ????????????## ## ### ####??????????????# | | ?????????????## ###### ## ##?????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 68 Melee Accuracy 16 Recoil Reduction 3 Offensive Hacking 31 Authchip Count 1 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Imp. Cooling System | -9/Recycling | Hacked Adv. Melee Analysis Suite | -6/Factory | Hacked Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Adv. Terrain Scanner | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Point Defense System | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Field Propulsion Array | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -6/Factory Field Propulsion Array | x1 | -5/Factory | Authchip Adv. Transmission Jammer | x2 | -5/Factory | Preloaded Adv. Melee Analysis Suite | x2 | -5/Factory Field Propulsion Array | x1 | -5/Factory Repaired ---------- Exp. Sensor Array | 13% | -5/Factory | Broken Studied --------- Gauss Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonBraceShooter Manual? 0 Play Time 01:59:28 Cumulative 374.1 hours Start 2026.10.22 @ 16:34:20 End 2026.10.23 @ 16:34:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 460 Rogue 458 Adventurer 2 Explorer 0 Win Type - Total 4 Types 2/0/0/1/1/0/0/0/0/0 Lore% 82 Gallery% 68 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89134726-743d-40bc-ac7b-3da16dee87cf