Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 00:11:25

Player: xack

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (105)     525
Value Destroyed (3470)     3470
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (275)                275
              TOTAL SCORE: 10730

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/1150
Matter                     94/300
Energy                     373/385
System Corruption          21%
Temperature                Cool (-146)
Movement                   Hovering (360) Ox5
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
           Neutrino Core
     Light Antimatter Reactor
>          --- PROPULSION (5) ---
           Antigrav System
>          --- UTILITY (7) ------
  Advanced Cryofiber Web
           Triangulator
  Advanced Targeting Computer
  Improved Target Analyzer
  Improved Focal Shield
  Advanced Shield Generator
           Remote Force Field
>          --- WEAPON (5) -------
           Autogun
           Hardcell Cannon
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
                Cold Fusion Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Trap Scanner
       Advanced Targeting Computer
       Improved Transmission Jammer
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
       Improved Heavy Laser
       Improved Heavy Laser
                YOLO Cannon
>               --- INVENTORY --------
                Nuclear Core
       Improved Deuterium Engine
          Heavy Treads
       Improved Heat Sink
       Advanced Heat Sink
       Improved Cooling System
                Coolant Injector
       Improved Signal Interpreter
       Improved Targeting Computer
                ECM Suite
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Component Analysis Suite
   High-powered Tractor Beam
                Gauss Rifle
                KE Penetrator
                Missile Launcher
[Rating: 96]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Impulse Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Was Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   2   1   .   1   1   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   
Parts Attached             154  | 7   11  1   2   1   25  11  3   8   15  8   8   4   4   46  
  Power                    14   | 1   .   1   .   1   1   1   .   1   .   2   .   .   .   6   
    Engine                 4    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
    Core                   5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   3   
    Reactor                5    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   2   
  Propulsion               42   | 3   4   .   .   .   7   2   .   2   6   2   1   .   2   13  
    Treads                 8    | 1   1   .   .   .   .   .   .   .   .   2   1   .   1   2   
    Leg                    3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  27   | .   3   .   .   .   7   2   .   2   6   .   .   .   1   6   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  59   | 1   2   .   2   .   12  3   2   4   7   1   5   2   1   17  
    Device                 37   | .   .   .   .   .   8   .   2   4   4   .   2   2   .   15  
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   1   .   1   .   2   1   .   .   1   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   2   1   .   .   2   1   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   5   .   .   .   5   5   1   1   2   3   2   2   1   10  
    Energy Gun             12   | 1   2   .   .   .   2   3   1   .   1   1   .   1   .   .   
    Energy Cannon          6    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   3   
    Ballistic Gun          13   | 1   3   .   .   .   2   .   .   1   1   1   .   .   1   3   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 52   | .   4   .   .   .   2   1   1   2   1   8   .   .   3   30  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   5   
  Propulsion               16   | .   1   .   .   .   1   .   .   2   .   2   .   .   1   9   
  Utility                  12   | .   .   .   .   .   .   .   .   .   1   2   .   .   1   8   
  Weapon                   17   | .   3   .   .   .   1   1   1   .   .   3   .   .   .   8   
  Highest Loss Streak      15   | .   2   .   .   .   1   1   1   2   1   4   .   .   3   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   95  100 100 100 89  93  91  92  93  66  57  74  80  72  
  Engine                   4    | .   14  14  14  14  6   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   2   7   7   6   5   2   .   .   .   1   
  Reactor                  3    | .   .   .   .   .   .   .   .   6   5   6   11  11  5   3   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   6   11  11  7   4   
  Leg                      1    | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    18   | .   16  28  28  28  26  30  30  25  22  7   .   .   2   7   
  Device                   9    | .   .   .   .   .   10  7   7   13  14  9   5   16  18  17  
  Storage                  6    | .   14  14  10  14  9   7   7   6   5   2   .   .   .   .   
  Processor                9    | .   10  14  17  14  10  8   7   6   5   5   5   5   7   9   
  Protection               4    | .   .   .   .   .   3   5   7   6   6   4   6   11  11  4   
  Energy Gun               10   | .   13  14  14  14  4   13  14  13  17  9   5   7   6   3   
  Energy Cannon            2    | .   .   .   .   .   2   .   .   .   .   3   4   5   5   6   
  Ballistic Gun            7    | .   14  14  14  14  14  4   .   5   5   2   2   .   3   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   7   .   .   .   .   1   5   2   
Peak Build Rating          96   | 6   11  11  13  14  41  40  40  50  64  96  88  92  92  96  
  Average Rating           44   | 3   8   10  11  13  27  37  39  48  61  72  75  83  73  68  
  On Entrance              40   | .   6   10  11  13  14  29  40  39  48  64  77  87  92  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 11  49  48  48  48  84  82  82  95  105 111 70  78  78  78  
  Greatest Support         140  | 20  20  20  20  20  30  46  46  46  46  140 140 140 140 97  
  Greatest Overweight (x)  11   | 3   4   2   2   2   3   1   1   3   5   11  .   .   5   7   
  Average Overweight (x)   1    | .   1   2   1   2   1   1   1   2   2   .   .   .   3   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  5   5   5   5   
  Average Capacity         14   | 7   15  20  16  20  20  20  20  20  20  12  5   5   5   5   
  Most Carried             20   | 8   20  20  20  20  20  20  20  20  20  20  5   5   5   5   
  Average Carried          13   | 4   11  19  16  19  19  19  19  19  19  12  4   4   4   3   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  5   5   5   5   5   
  Final Carried            20   | 5   20  20  19  20  20  20  20  19  20  3   4   4   5   .   

 Class Distribution 
--------------------
 37% | Mutant
 29% | Skirmisher
 15% | Scavenger-Skirmisher
  9% | Scavenger-Tank
  3% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Storage
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Waste
 Scavenger-Skirmisher | -5/Factory
               Mutant | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
 Scavenger-Skirmisher | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Was  Fac  Upp  Upp  Fac  
Matter Collected           2934 | 270  198  .    .    40   443  216  77   160  174  137  96   378  131  614  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5933 | .    576  .    .    .    530  609  212  188  416  1603 115  401  185  1098 
  Parts                    221  | .    46   .    .    .    36   20   12   9    17   12   2    11   9    47   
Haulers Intercepted        6    | .    2    .    .    .    1    2    .    .    .    .    .    .    .    1    
Recyclers Shooed           4    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    .    .    .    7    11   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Was Fac Upp Upp Fac 
Combat Hostiles Destroyed  73   | .   11  .   .   .   13  8   5   3   1   6   4   9   2   11  
  Guns                     40   | .   9   .   .   .   11  6   1   3   1   .   .   3   .   6   
  Cannons                  18   | .   .   .   .   .   .   1   3   .   .   3   .   6   2   3   
  AOE                      10   | .   2   .   .   .   .   1   1   .   .   .   4   .   .   2   
Classes Destroyed          14   | .   5   .   .   .   4   3   .   .   1   1   .   .   .   .   
  Worker                   8    | .   4   .   .   .   1   .   .   .   1   .   .   .   .   2   
  Builder                  5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   
  Hauler                   6    | .   2   .   .   .   1   2   .   .   .   .   .   .   .   1   
  Recycler                 4    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Swarmer                  21   | .   6   .   .   .   7   1   3   .   .   .   .   4   .   .   
  Grunt                    20   | .   5   .   .   .   4   5   .   .   .   .   4   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   1   .   2   1   1   .   .   1   .   5   
  Hunter                   6    | .   .   .   .   .   1   .   .   2   .   .   .   1   2   .   
  Programmer               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           11   | .   11  .   .   .   4   3   4   3   1   2   4   2   2   5   
  Combat Bots Only         4    | .   3   .   .   .   3   3   4   3   1   2   4   2   2   3   
Max Kills in Single Turn   3    | .   3   .   .   .   2   2   1   1   1   1   2   1   1   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   1   1   .   .   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Was  Fac  Upp  Upp  Fac  
Hostile Shots Fired        636   | .    34   .    .    .    90   33   35   57   4    18   8    55   54   248  
  Missed                   204   | .    8    .    .    .    28   6    12   20   1    1    3    13   14   98   
Damage Taken               9037  | .    439  .    .    41   552  583  258  419  76   1424 256  790  614  3585 
  Core                     1746  | .    90   .    .    .    65   13   32   58   28   170  41   80   19   1150 
  Absorbed by Shields      87    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   
  Ignored by Resistances   125   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  
Core Remaining (%)         84    | 100  .    .    .    64   88   .    93   93   .    .    .    .    66   .    
Volleys Fired              270   | 1    34   .    .    .    35   46   11   14   6    28   4    30   9    52   
  Largest                  5     | 1    2    .    .    .    3    3    3    3    4    4    1    3    4    5    
  Hottest                  340   | 40   63   .    .    .    123  169  169  128  198  198  46   226  259  340  
Shots Fired                646   | 1    63   .    .    .    91   92   31   32   24   53   5    67   27   160  
  Gun                      458   | 1    63   .    .    .    88   65   20   32   24   38   .    25   12   90   
  Cannon                   161   | .    .    .    .    .    3    9    11   .    .    15   1    42   15   65   
  Launcher                 9     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    5    
  Special                  18    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    
  Kinetic                  275   | .    34   .    .    .    67   30   11   14   6    11   .    12   10   80   
  Thermal                  202   | .    .    .    .    .    3    40   2    .    6    26   1    55   17   52   
  Explosive                9     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    5    
  Electromagnetic          160   | 1    29   .    .    .    21   22   18   18   12   16   .    .    .    23   
  Robot Hit Streak         17    | 1    13   .    .    .    8    12   17   11   13   9    3    7    9    15   
  Robot Miss Streak        8     | .    3    .    .    .    5    5    7    8    4    6    .    5    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        6     | .    .    .    .    .    4    1    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           427   | 1    42   .    .    .    49   52   21   29   18   40   2    38   19   116  
  Core Hits                219   | .    22   .    .    .    21   28   22   23   15   15   9    15   7    42   
  Critical Kills           12    | .    1    .    .    .    3    .    .    .    .    3    .    3    1    1    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    3    
  Critical Strikes         29    | .    1    .    .    .    4    .    .    .    .    7    .    8    3    6    
    Burn                   3     | .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
    Meltdown               5     | .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    
    Destroy                19    | .    1    .    .    .    1    .    .    .    .    3    .    7    2    5    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12804 | 12   902  .    .    .    1090 1125 595  452  366  2748 795  1048 425  3246 
  Guns                     5884  | 12   683  .    .    .    695  883  267  452  366  547  .    339  193  1447 
  Cannons                  4238  | .    .    .    .    .    208  108  185  .    .    1297 .    709  232  1499 
  Explosions               2682  | .    219  .    .    .    187  134  143  .    .    904  795  .    .    300  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3545  | .    342  .    .    .    579  273  185  174  69   238  .    118  101  1466 
  Thermal                  6064  | .    219  .    .    .    395  480  143  .    100  2480 .    930  324  993  
  Explosive                1095  | .    .    .    .    .    .    .    .    .    .    .    795  .    .    300  
  Electromagnetic          2100  | 12   341  .    .    .    116  372  267  278  197  30   .    .    .    487  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    .    .    .    .    .    .    .    .    34   34   34   34   21   
  Average Corruption       29    | .    .    .    .    .    .    .    .    .    .    20   34   34   30   19   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  129   | .    .    .    .    .    .    .    .    .    .    18   21   53   20   17   
    Message Errors         28    | .    .    .    .    .    .    .    .    .    .    4    6    11   2    5    
    Matter Fused           38    | .    .    .    .    .    .    .    .    .    .    3    8    17   7    3    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    .    .    3    3    8    1    2    
    Energy Discharges      12    | .    .    .    .    .    .    .    .    .    .    2    1    5    2    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    1    1    2    3    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
    Weapon Failures        13    | .    .    .    .    .    .    .    .    .    .    3    .    4    3    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            274   | .    49   .    .    .    65   .    27   .    .    .    40   .    15   78   
  Projectiles              70    | .    .    .    .    .    8    .    .    .    .    .    .    .    15   47   
  Explosions               204   | .    49   .    .    .    57   .    27   .    .    .    40   .    .    31   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    .    2    6    .    .    .    .    .    1    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    2    6    .    .    .    .    .    1    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1215  | .    114  .    .    .    .    156  .    .    .    625  159  .    .    161  
  Shots                    20    | .    3    .    .    .    .    3    .    .    .    9    2    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        435   | .    33   .    .    .    171  242  153  48   87   286  228  435  156  335  
  Average Temperature      65    | .    8    .    .    .    44   78   74   19   31   102  99   129  110  48   
  Received Heat Transfer   901   | .    105  .    .    .    108  81   48   6    18   .    69   225  .    241  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    3    1    2    .    .    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    
  Parts Melted             16    | .    .    .    .    .    3    2    1    .    .    5    .    1    1    3    
  Heat Transferred         7530  | .    250  .    .    .    400  900  200  .    148  2561 .    1258 518  1295 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    4    .    .    .    .    2    2    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Was Fac Upp Upp Fac 
Peak Influence             262  | .   262 100 .   .   250 170 164 75  106 70  262 .   .   228 
  Initial                  103  | .   .   100 .   .   .   103 16  74  36  37  49  .   .   32  
  Average                  81   | .   132 100 .   .   108 80  115 46  61  43  126 .   .   73  
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Low Security (%)         93   | 100 74  100 .   100 72  100 100 100 100 100 83  .   .   97  
  Level 1                  6    | .   25  .   .   .   27  .   .   .   .   .   16  .   .   2   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   .   .   2   2   .   3   .   .   .   .   .   2   
  Investigation            2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Reinforcement            6    | .   1   .   .   .   1   1   .   2   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Was Fac Upp Upp Fac 
Distress Signals           5    | .   1   .   .   .   1   1   .   1   .   .   .   .   .   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   17  .   .   .   28  11  6   7   3   7   3   11  2   24  
  Peak Tracking Total      8    | .   4   .   .   .   8   3   4   3   2   2   4   4   2   8   
  Tactical Retreats        11   | .   1   .   .   .   4   1   .   1   .   .   .   1   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Was Fac Upp Upp Fac 
Traps Triggered            10   | .   1   .   .   .   1   1   .   .   4   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Was Fac Upp Upp Fac 
Machines Disabled          7    | .   1   .   .   .   1   2   .   .   .   .   1   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Was Fac Upp Upp Fac 
Machines Accessed          29   | .   5   2   2   1   2   4   8   .   .   .   3   .   .   2   
  Terminals                20   | .   4   1   .   .   2   2   8   .   .   .   2   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                65   | .   14  3   2   1   6   8   16  .   .   .   8   .   .   7   
  Successful               32   | .   7   2   2   1   2   3   9   .   .   .   3   .   .   3   
  Failed                   33   | .   7   1   .   .   4   5   7   .   .   .   5   .   .   4   
    Catastrophic           6    | .   .   .   .   .   1   2   1   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   1   .   1   .   5   3   3   .   .   .   3   .   .   .   
  Terminals                53   | .   13  2   .   .   6   5   16  .   .   .   6   .   .   5   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   6   2   2   1   2   1   9   .   .   .   2   .   .   3   
  Record                   5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                5    | .   .   1   .   1   .   .   3   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   1   .   .   2   4   7   .   .   .   3   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Was Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Was Fac Upp Upp Fac 
Total Allies               2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   
  Total Damage             253  | .   .   .   .   .   .   .   .   .   .   253 .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Was Fac Upp Upp Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Was  Fac  Upp  Upp  Fac  
Turns Passed               8939 | 87   777  393  808  347  662  1234 327  762  396  370  392  878  316  1190 
Spaces Moved               5450 | 52   494  346  782  304  430  549  251  330  295  145  232  481  168  591  
  Core                     81   | 32   .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Treads                   997  | 7    .    .    .    .    .    .    .    .    .    100  232  481  52   125  
  Legs                     207  | 13   194  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4061 | .    300  346  782  304  430  549  251  330  295  45   .    .    116  313  
  Hover                    101  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  
  Flight                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Fastest Speed            40   | 50   110  110  80   110  95   95   100  110  95   110  160  160  155  40   
  Average Speed            119  | 127  114  110  100  110  99   99   100  114  110  150  160  160  157  141  
  Slowest Speed            360  | 200  140  110  110  110  125  100  100  125  155  245  160  160  240  360  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       39   | 5    76   67   93   74   26   12   41   7    9    78   6    67   17   11   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    .    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    .    1    .    .    1    1    .    .    1    1    1    .    
Scrap Searched             6    | .    .    .    .    1    .    .    .    .    .    .    .    3    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          276  | .    9    .    .    .    31   15   11   .    .    70   56   11   4    69   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               34   | .    .    .    .    .    1    .    .    .    .    2    1    11   4    15   
  AOE                      242  | .    9    .    .    .    30   15   11   .    .    68   55   .    .    54   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Was  Fac  Upp  Upp  Fac  
Total                      7282 | 71   644  361  801  318  589  1130 302  689  350  222  246  531  198  830  
  Wait                     1187 | .    77   3    .    6    58   504  35   328  16   31   .    12   15   102  
  Move                     5437 | 51   493  345  781  303  429  548  250  329  295  144  231  480  167  591  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  147  | 11   23   6    15   4    21   11   2    6    12   6    1    2    2    25   
  Fast Attach              33   | 1    1    .    1    .    1    1    .    1    1    .    7    3    3    13   
  Attach                   81   | 6    5    .    .    .    13   6    1    4    7    8    1    1    .    29   
  Detach                   9    | .    1    .    .    .    1    .    .    .    .    2    1    1    .    3    
  Swap                     40   | .    5    1    1    1    11   4    2    3    7    .    .    .    1    4    
  Drop                     76   | 1    5    6    3    4    20   10   1    4    6    3    1    2    1    9    
  Fire                     270  | 1    34   .    .    .    35   46   11   14   6    28   4    30   9    52   
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Storage (discovered 2 exits: [*Fac] / Rec)
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   88 | -11/Scrapyard  | Entered Materials
  211 | -10/Materials  | Discovered new exit (range 15)
  316 | -10/Materials  | Build established: Mutant
  448 | -10/Materials  | Discovered new exit (range 15)
  602 | -10/Materials  | Discovered new exit (range 15)
  663 | -10/Materials  | Identified exit to Mines
  865 | -10/Materials  | Entered Mines
  906 | -10/Mines      | Met a Derelict bent on vengeance
  928 | -10/Mines      | Learned Materials terminal intel
 1055 | -10/Mines      | Discovered new exit (range 3)
 1122 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1195 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1254 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1254 | -10/Mines      | Discovered new exit (range 5)
 1258 | -10/Mines      | Entered Exiles
 1274 | -10/Exiles     | Discovered new exit (range 15)
 1287 | -10/Exiles     | Met 8R-AWN
 1306 | -10/Exiles     | Met EX-HEX
 1395 | -10/Exiles     | Visited The Gauntlet
 1503 | -10/Exiles     | Met EX-DEC
 1563 | -10/Exiles     | Met EX-BIN
 1583 | -10/Exiles     | Aligned with FarCom system
 1584 | -10/Exiles     | Given EX-Vault access code
 1636 | -10/Exiles     | Opened EX-Vault
 1641 | -10/Exiles     | Found YOLO Cannon
 1665 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1821 | -10/Exiles     | Discovered new exit (range 14)
 1842 | -10/Exiles     | Identified exit to Mines
 2066 | -10/Exiles     | Left Exiles lab with YOLO Cannon
 2066 | -10/Exiles     | Entered Mines
 2076 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2123 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 2160 | -9/Mines       | Found a hidden stash of uninstalled traps
 2187 | -9/Mines       | Learned Materials security intel
 2208 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 2210 | -9/Mines       | Found Prototype Device
 2335 | -9/Mines       | Discovered new exit (range 4)
 2360 | -9/Mines       | Discovered new exit (range 13)
 2413 | -9/Mines       | Entered Materials
 2413 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2415 | -8/Materials   | Loaded intel: 12 terminal locations
 2418 | -8/Materials   | Identified Exp. Sensor Array
 2788 | -8/Materials   | Build established: Skirmisher
 2913 | -8/Materials   | Discovered new exit (range 13)
 3002 | -8/Materials   | Identified exit to Factory
 3075 | -8/Materials   | Entered Factory
 3075 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4279 | -7/Factory     | Identified exit to Storage
 4279 | -7/Factory     | Identified exit to Lower Caves
 4309 | -7/Factory     | Entered Storage
 4324 | -7/Storage     | Identified exit to Recycling
 4537 | -7/Storage     | Discovered new exit (range 15)
 4636 | -7/Storage     | Entered Factory
 4636 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4823 | -6/Factory     | Discovered new exit (range 7)
 5398 | -6/Factory     | Entered another Factory area
 5398 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5794 | -5/Factory     | Sucked down chute
 5794 | -5/Factory     | Entered Waste
 5795 | -5/Waste       | Met a frightened Derelict
 5809 | -5/Waste       | EMP discharged
 5817 | -5/Waste       | Build established: Scavenger-Skirmisher
 5851 | -5/Waste       | Spotted C-40 Crusher
 5855 | -5/Waste       | Spotted C-40 Crusher
 5884 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 5906 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5907 | -5/Waste       | Spotted C-40 Crusher
 5909 | -5/Waste       | EMP discharged
 5909 | -5/Waste       | System corruption reached 10%
 5913 | -5/Waste       | Destroyed C-40 Crusher
 5915 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 5917 | -5/Waste       | Destroyed C-40 Crusher
 5946 | -5/Waste       | Lost 4 parts (2n2w)
 5967 | -5/Waste       | Spotted C-40 Crusher
 5969 | -5/Waste       | Spotted C-40 Crusher
 5977 | -5/Waste       | Destroyed C-40 Crusher
 5990 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5994 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 5996 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5997 | -5/Waste       | Destroyed C-40 Crusher
 6009 | -5/Waste       | EMP discharged
 6014 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6019 | -5/Waste       | Spotted C-40 Crusher
 6021 | -5/Waste       | Destroyed C-40 Crusher
 6032 | -5/Waste       | Lost 4 parts (1p2u1w)
 6032 | -5/Waste       | Destroyed C-40 Crusher
 6109 | -5/Waste       | EMP discharged
 6109 | -5/Waste       | System corruption reached 30%
 6150 | -5/Waste       | Discovered new exit (range 10)
 6164 | -5/Waste       | Entered Factory
 6438 | -5/Factory     | Discovered new exit (range 9)
 6556 | -5/Factory     | Entered Upper Caves
 6934 | -5/Upper Caves | Build established: Mutant
 6969 | -5/Upper Caves | Ambushed by wild Derelicts
 7187 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7407 | -5/Upper Caves | Discovered new exit (range 14)
 7434 | -5/Upper Caves | Entered another Upper Caves area
 7488 | -5/Upper Caves | Build established: Scavenger-Tank
 7533 | -5/Upper Caves | Lost 3 parts (1p1n1u)
 7736 | -5/Upper Caves | Discovered new exit (range 5)
 7750 | -5/Upper Caves | Entered Factory
 7750 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 8320 | -4/Factory     | Build established: Scavenger-Skirmisher
 8552 | -4/Factory     | Lost 15 parts (2p5n3u5w)
 8571 | -4/Factory     | Crushed by falling debris
 8571 | -4/Factory     | System corruption reached 10%
 8602 | -4/Factory     | Lost 3 parts (1n2u)
 8692 | -4/Factory     | Core integrity fell below 50%
 8707 | -4/Factory     | Core integrity fell below 20%
 8737 | -4/Factory     | Lost 8 parts (1p2n2u3w)
 8940 | -4/Factory     | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
08908_ Penetrated by Slug.
08909_ System corrupted: Matter fused (-8).
08910_ Slug penetrates Wall. <x2>
08911_ Wall collapses.
08913_ Slug penetrates Wall.
08913_ Penetrated by Slug. <x3>
08917_ Construction Platform disabled.
08917_ Slug penetrates Wall.
08917_ Slug penetrates Construction Platform.
08920_ Slug penetrates Wall. <x2>
08925_ Slug penetrates Construction Platform.
08929_ Acquired Lgt. Antimatter Reactor.
08932_ Slug penetrates Wall.
08932_ Penetrated by Slug.
08932_ Slug penetrates Wall.
08932_ Penetrated by Slug.
08935_ Slug penetrates Wall.
08935_ Penetrated by Slug.
08939_ H-77 Assassin knocked back.
08940_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| # ## ####??????????######         ""#????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          35
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Power Amplification        30
Base Temperature (-)       200
Corruption Containment     8
Armor Coverage             825
Resistance: KI             30
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           4
Energy Filtering           50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              GaussWeaponShearcannon
  Manual?         0
Play Time         02:42:58
  Cumulative      13.8 hours
  Start           2024.12.06 @ 20:54:24
  End             2024.12.07 @ 00:11:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fb91f83-8afa-4ea5-95ab-14df194bd3b5