Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 17:20:25 Player: Wabbajack Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (180) 900 Value Destroyed (5601) 5601 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-206) -206 TOTAL SCORE: 9655 Bonus ------- High Alert Combat Kills 310 Follower Combat Kills 80 Friendly Fire -596 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 11/100 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Enhanced Optical Array Target Analyzer Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (423) Ion Burst Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Energy Well Advanced Targeting Computer Target Analyzer Core Analyzer Weapon Cycler Improved Hardlight Generator > --- WEAPON ----------- Phase Cannon Ion Burst Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Fusion Compressor Advanced Sensor Array Seismic Detector Gatling Laser Ion Burst Cannon Gauss Rifle Heavy Rocket Launcher [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 6 | . . 1 1 2 . 2 Weapon 1 | . . . 1 . . . Parts Attached 152 | 7 6 25 17 29 32 36 Power 13 | 1 1 1 . 2 3 5 Engine 5 | 1 1 1 . 1 1 . Core 8 | . . . . 1 2 5 Reactor . | . . . . . . . Propulsion 33 | 2 . 6 4 10 8 3 Treads 10 | . . . . 2 6 2 Leg 19 | 2 . 4 4 6 2 1 Wheel 2 | . . . . 2 . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 51 | 2 1 6 5 11 12 14 Device 15 | 1 . 1 1 3 3 6 Storage 10 | 1 . 2 . 1 4 2 Processor 16 | . . 2 3 5 1 5 Hackware . | . . . . . . . Protection 10 | . 1 1 1 2 4 1 Artifact . | . . . . . . . Weapon 55 | 2 4 12 8 6 9 14 Energy Gun 20 | 1 2 4 1 1 5 6 Energy Cannon 4 | . . . . . . 4 Ballistic Gun 15 | 1 . 3 5 1 4 1 Ballistic Cannon 7 | . . . 1 4 . 2 Launcher 9 | . 2 5 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . 1 1 1 . 1 2 Parts Lost 57 | . . 5 5 4 16 27 Power 6 | . . 1 . . 3 2 Propulsion 12 | . . 2 2 . 3 5 Utility 20 | . . 2 1 1 5 11 Weapon 19 | . . . 2 3 5 9 Highest Loss Streak 11 | . . 2 2 1 6 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 100 86 82 94 90 87 Engine 4 | . 14 10 9 5 . . Core 3 | . . . . 1 6 5 Treads 8 | . . . . 3 17 15 Leg 10 | . 28 21 18 14 3 . Device 8 | . 1 3 . 13 6 15 Storage 8 | . 14 11 9 7 7 9 Processor 15 | . . 10 17 17 15 17 Protection 6 | . 12 6 3 5 11 2 Energy Gun 7 | . 12 7 5 5 7 6 Ballistic Gun 8 | . 14 13 19 6 7 2 Ballistic Cannon 4 | . . . . 10 3 4 Naked Turns . | . . . . . . . Heaviest Build 112 | 12 25 26 29 112 111 50 Greatest Support 76 | 20 20 30 40 50 76 76 Greatest Overweight (x) 14 | 1 1 4 2 7 6 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 25 8 25 25 8 Average Capacity 10 | 7 8 8 8 14 11 7 Most Carried 15 | 1 7 8 8 15 15 8 Average Carried 7 | . 5 7 7 9 8 6 Final Capacity 25 | 8 8 8 8 25 8 5 Final Carried 15 | 1 7 8 8 15 8 2 Class Distribution -------------------- 39% | Scavenger-Gunner 33% | Mutant 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 4278 | 280 158 506 545 690 1259 840 Remotely . | . . . . . . . Salvage Created 6377 | 129 510 893 975 1062 1779 1029 Parts 328 | 9 26 56 60 60 64 53 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 7 | 1 2 . 1 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 125 | . 8 25 22 18 37 15 Guns 79 | . 5 10 19 7 31 7 Cannons 25 | . . . . 11 6 8 AOE 21 | . 3 15 3 . . . Classes Destroyed 14 | 2 3 5 2 1 . 1 Worker 10 | . . . 1 6 . 3 Builder 8 | . 1 1 . 3 . 3 Tunneler 7 | 3 . . . 3 . 1 Hauler 1 | . . 1 . . . . Recycler 15 | 1 3 1 2 2 4 2 Operator 5 | . . 2 . 2 . 1 Watcher 8 | . 1 3 2 1 . 1 Swarmer 33 | . . 11 10 6 4 2 Grunt 52 | . 8 8 8 7 16 5 Duelist 1 | . . 1 . . . . Sentry 18 | . . 5 3 . 9 1 Hunter 10 | . . . 1 1 4 4 Programmer 10 | . . . . 4 4 2 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | 3 4 5 6 6 6 4 Combat Bots Only 6 | . 3 4 5 3 6 3 Max Kills in Single Turn 4 | 1 2 4 2 3 2 2 Gunslinging 1 | . . . 1 . . . Exploded 4 | . 1 4 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . 01-MTF (-7/Storage) Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 1071 | . 44 78 99 94 486 270 Missed 323 | . 11 28 30 26 158 70 Damage Taken 9892 | . 419 695 794 1043 3553 3388 Core 1609 | . 47 117 99 147 344 855 Absorbed by Shields 148 | . . . . . . 148 Redirected to Shielding 157 | . . . . 64 88 5 Regen/Repaired (Parts) 205 | . . . . . 205 . Core Remaining (%) 72 | 100 81 70 82 . 29 . Volleys Fired 363 | 10 35 43 58 54 99 64 Largest 3 | 2 2 2 3 3 3 3 Hottest 238 | 70 70 73 91 147 173 238 Shots Fired 874 | 20 70 84 163 154 225 158 Gun 676 | 20 64 76 160 89 185 82 Cannon 180 | . . . . 65 40 75 Launcher 18 | . 6 8 3 . . 1 Special . | . . . . . . . Kinetic 533 | 10 35 58 130 110 142 48 Thermal 267 | 10 29 7 . 37 79 105 Explosive 18 | . 6 8 3 . . 1 Electromagnetic 56 | . . 11 30 7 4 4 Robot Hit Streak 20 | 5 10 11 16 9 20 12 Robot Miss Streak 10 | 1 3 5 6 3 6 10 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 6 | . . . 3 . 3 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 576 | 12 45 55 96 86 175 107 Core Hits 411 | 6 22 45 53 46 168 71 Critical Kills 3 | . . 1 1 1 . . Critical Parts Destroyed 3 | . . . . 1 2 . Critical Strikes 27 | . 3 2 1 8 10 3 Burn 10 | . 3 1 . 2 4 . Destroy 6 | . . 1 1 2 2 . Blast 11 | . . . . 4 4 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13265 | 133 815 1602 1704 2125 3809 3077 Guns 8106 | 133 453 718 1405 1157 2943 1297 Cannons 3202 | . . . . 935 683 1584 Explosions 1808 | . 362 884 272 . 119 171 Melee . | . . . . . . . Ramming 149 | . . . 27 33 64 25 Kinetic 6293 | 46 203 537 1077 1516 2190 724 Thermal 4588 | 87 250 157 35 536 1409 2114 Explosive 1677 | . 362 788 237 . 119 171 Electromagnetic 558 | . . 120 328 40 27 43 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 1 3 . Average Corruption 2 | . . . . 1 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . . . . 8 34 . Message Errors 11 | . . . . 3 8 . Matter Fused 16 | . . . . 2 14 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 5 | . . . . 1 4 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . 1 2 . Data Loss (major) 1 | . . . . . 1 . Alerts 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 221 | . 16 63 22 12 . 108 Projectiles 30 | . . . . 12 . 18 Explosions 191 | . 16 63 22 . . 90 Melee . | . . . . . . . Knockbacks 16 | . . . 1 4 7 4 Impact 2 | . . . 1 . 1 . Kinetic 14 | . . . . 4 6 4 Secondary . | . . . . . . . Self-Inflicted Damage 212 | . 57 75 25 . 55 . Shots 8 | . 3 3 1 . 1 . Rammed 12 | . . . . . 9 3 Targets Rammed 21 | . 1 . 4 2 10 4 Kicked 8 | . 1 . 4 2 1 . Crushed 1 | . . . . . . 1 Highest Temperature 685 | 90 262 91 158 102 443 685 Average Temperature 113 | 40 100 26 44 36 108 175 Received Heat Transfer 1663 | . 198 183 144 171 621 346 Effects 26 | . . . . . 6 20 Shutdowns 7 | . . . . . 3 4 Energy Bleed 4 | . . . . . 1 3 Interference 6 | . . . . . 1 5 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . 1 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 19 | . 1 2 . . 7 9 Heat Transferred 9890 | 259 962 409 50 1184 3429 3597 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 639 | 20 327 623 578 371 639 387 Initial 290 | . 13 53 133 262 89 290 Average 257 | 7 133 401 369 179 304 158 Maximum Alert Level 2 | . 1 2 2 1 2 1 Low Security (%) 48 | 100 65 10 14 75 39 67 Level 1 29 | . 34 47 47 24 15 32 Level 2 22 | . . 42 38 . 45 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 45 | . 4 5 1 9 11 15 Investigation 16 | . 3 3 1 3 4 2 Extermination 10 | . . . . 4 4 2 Reinforcement 14 | . 1 2 . 2 2 7 Assault 1 | . . . . . 1 . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . . 1 1 3 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 5 | . 1 1 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 161 | . 10 32 30 21 48 20 Peak Tracking Total 6 | . 4 5 6 3 6 3 Tactical Retreats 3 | . . . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 6 | . . 1 2 . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 16 | . 1 5 1 5 2 2 Max in Single Turn 2 | . 1 2 1 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 27 | . 3 5 . 6 7 6 Terminals 16 | . 2 3 . 2 6 3 Fabricators 2 | . . . . 1 . 1 Repair Stations 4 | . 1 1 . 1 1 . Recycling Units 2 | . . . . 1 . 1 Scanalyzers 3 | . . 1 . 1 . 1 Garrison Access . | . . . . . . . Total Hacks 85 | . 12 21 . 18 20 14 Successful 49 | . 6 14 . 12 7 10 Failed 36 | . 6 7 . 6 13 4 Catastrophic 5 | . 2 1 . 1 1 . Database Lockouts . | . . . . . . . Manual 19 | . 2 7 . 2 7 1 Terminals 52 | . 9 13 . 10 15 5 Fabricators 4 | . . . . 1 . 3 Repair Stations 13 | . 3 2 . 3 5 . Recycling Units 5 | . . . . 2 . 3 Scanalyzers 11 | . . 6 . 2 . 3 Garrison Access . | . . . . . . . Terminal Hacks 24 | . 5 6 . 6 4 3 Record 10 | . 1 3 . 4 2 . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . . . . 2 . Open DSF 2 | . . . . . . 2 Alert Level 2 | . 1 1 . . . . Unreport Threat 4 | . 1 1 . 1 . 1 Dispatch Records 1 | . 1 . . . . . Assault Status 1 | . . 1 . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 8 | . 1 2 . 2 3 . Scan Component 5 | . 1 1 . 1 2 . Repair 3 | . . 1 . 1 1 . Recycling Unit Hacks 4 | . . . . 2 . 2 Report Inventory 2 | . . . . 1 . 1 Retrieve Components 2 | . . . . 1 . 1 Scanalyzer 10 | . . 6 . 2 . 2 Insert Component 4 | . . 2 . 1 . 1 Analyze 6 | . . 4 . 1 . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 Used . | . . . . . . . Hacking Detections 22 | . 3 4 . 5 6 4 Full Trace Events 15 | . 3 3 . 3 4 2 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 . 1 . 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 84 | . . . . . . 84 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 1 | . . . . . 1 . Time 102 | . . 26 . 38 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 15 | . . . . 9 . 6 Parts Scanalyzed 4 | . . 2 . 1 . 1 Part Schematics Acquired 4 | . . 2 . 1 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 100 | . . . . . 100 . Highest-Rated Ally 100 | . . . . . 100 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 435 | . . . . . 435 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 8526 | 93 414 1349 746 1970 2372 1582 Spaces Moved 4085 | 48 166 686 316 1037 1086 746 Core 54 | 6 . . . . . 48 Treads 1813 | . . . . 155 961 697 Legs 2176 | 42 166 685 316 841 125 1 Wheels 41 | . . . . 41 . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Fastest Speed 50 | 50 120 120 120 115 152 50 Average Speed 170 | 112 178 168 166 166 178 173 Slowest Speed 750 | 120 190 370 260 610 540 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 29 74 35 27 83 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 179 | . 37 49 31 11 21 30 Melee . | . . . . . . . Projectile 30 | . . . . 11 7 12 AOE 149 | . 37 49 31 . 14 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 4865 | 65 219 795 414 1166 1314 892 Wait 94 | . . 20 2 8 52 12 Move 4079 | 47 165 685 315 1036 1085 746 Hop . | . . . . . . . Pick Up 79 | 1 9 11 9 14 20 15 Fast Attach 57 | 7 . 7 7 17 7 12 Attach 34 | . . 4 3 4 11 12 Detach 10 | . . 1 1 6 . 2 Swap 61 | . 6 14 7 8 14 12 Drop 67 | . 3 10 8 17 16 13 Fire 363 | 10 35 43 58 54 99 64 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . 1 . 4 2 1 . Crush 13 | . . . . . 9 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1827 | -9/Materials | Discovered new exit (range 15) 1855 | -9/Materials | Identified exit to Materials 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2516 | -8/Materials | Discovered new exit (range 8) 2603 | -8/Materials | Entered Factory 2603 | -7/Factory | Evolved 2 slots: Utility x2 2659 | -7/Factory | Build established: Scavenger-Gunner 2876 | -7/Factory | Discovered new exit (range 9) 3436 | -7/Factory | Build established: Gunner 4172 | -7/Factory | Discovered new exit (range 5) 4573 | -7/Factory | Entered Storage 4801 | -7/Storage | Lost 3 parts (1p1u1w) 4894 | -7/Storage | Lost 6 parts (1p3n1u1w) 5059 | -7/Storage | Build established: Mutant 5134 | -7/Storage | Met 01-MTF 5317 | -7/Storage | Murdered 01-MTF 5317 | -7/Storage | Destroyed 01-MTF 5535 | -7/Storage | Core integrity fell below 50% 5619 | -7/Storage | Lost 3 parts (2u1w) 5779 | -7/Storage | Repaired Arm. Treads 6093 | -7/Storage | Build established: Scavenger-Gunner 6601 | -7/Storage | First assault squad dispatched 6919 | -7/Storage | Discovered new exit (range 16) 6945 | -7/Storage | Entered Factory 6945 | -6/Factory | Evolved 2 slots: Utility x2 7133 | -6/Factory | Fabricated Gatling Laser (x2) 7276 | -6/Factory | Lost 5 parts (2n1u2w) 8015 | -6/Factory | Cargo convoy interrupted 8038 | -6/Factory | Garrison activated, responded to threat 8169 | -6/Factory | Discovered new exit (range 9) 8353 | -6/Factory | Lost 7 parts (2n4u1w) 8443 | -6/Factory | Core integrity fell below 50% 8486 | -6/Factory | Core integrity fell below 20% 8510 | -6/Factory | Garrison activated, responded to threat 8527 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 08508_ Hvy. Laser destroyed. 08508_ U-05 Engineer lays Concrete. 08509_ Acquired Arc Projector. 08509_ U-05 Engineer builds a Wall. 08509_ U-05 Engineer lays Concrete. 08510_ Y-54 Guardian calls for garrison reinforcements. 08510_ ALERT: Activating Garrison Access F001. 08510_ U-05 Engineer lays Concrete. 08511_ The unstable cave ceiling collapses. 08511_ U-05 Engineer lays Concrete. 08511_ U-05 Engineer builds a Wall. 08512_ U-05 Engineer lays Concrete. 08517_ U-05 Engineer builds a Wall. 08517_ U-05 Engineer lays Concrete. 08524_ Arc Projector destroyed. 08524_ U-05 Engineer builds a Wall. 08524_ U-05 Engineer lays Concrete. 08525_ Acquired Arm. Leg. 08525_ U-05 Engineer lays Concrete. 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EM Shotgun | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gatling Laser | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Everything Is Under Control Challenges ------------ None Game ------ Seed SwordMediumMicroactuators Manual? 0 Play Time 01:40:54 Cumulative 14.7 hours Start 2024.06.25 @ 13:13:46 End 2024.06.25 @ 17:20:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02ddd32f-bbd5-4d0d-a49f-059822b192f8