Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.12 @ 16:37:04 Player: Malmar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (2100) 2100 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5495 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 617/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (665) Ox8 Location -7/DSF Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Aerolev Unit Improved Heat Sink Faulty Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Transmission Jammer Medium Reactive Plating > --- WEAPON ----------- Improved EM Shotgun Pulse Rifle > --- INVENTORY -------- Aerolev Unit Improved Heat Sink Cooled Particle Cannon [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 37 | 5 3 13 13 3 . Power 6 | . 1 3 1 1 . Engine 5 | . 1 3 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 14 | 2 . 5 7 . . Treads 2 | 2 . . . . . Leg 12 | . . 5 7 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 1 1 1 . Device 2 | . 1 . . 1 . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 11 | 2 . 4 4 1 . Energy Gun 3 | . . . 2 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 2 1 . . Ballistic Cannon 3 | . . 2 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . . 13 13 . 6 Power 5 | . . 3 2 . . Propulsion 13 | . . 5 6 . 2 Utility 3 | . . 1 . . 2 Weapon 11 | . . 4 5 . 2 Highest Loss Streak 5 | . . 3 4 . 5 To Critical Strikes . | . . . . . . Average Backups 2 | . . 3 4 2 3 Power . | . . . . . . Propulsion . | . . . 1 1 1 Utility . | . . . . 1 1 Weapon 1 | . . 2 1 . 1 Tool/Special . | . . . . . . Unused Backups 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 78 | . 84 80 73 69 70 Engine 7 | . 4 10 8 . . Treads 7 | . 28 3 . . . Leg 17 | . . 23 22 23 23 Device 3 | . 8 3 . 2 7 Storage 10 | . 14 11 9 7 7 Processor 6 | . . 7 9 7 7 Protection 1 | . . . 2 7 1 Energy Gun 2 | . . . 5 15 15 Ballistic Gun 13 | . 28 11 9 . . Ballistic Cannon 6 | . . 9 7 . . Peak Build Rating 25 | 5 7 11 23 25 25 Average Rating 11 | 4 5 8 16 20 20 On Entrance 9 | . 5 7 8 14 25 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 120 | 7 88 93 120 113 93 Greatest Support 50 | 40 40 40 50 30 30 Greatest Overweight (x) 11 | 1 2 9 11 3 4 Average Overweight (x) 2 | . 1 2 3 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 Most Carried 6 | . 3 5 6 3 3 Average Carried 2 | . . 3 4 2 3 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 3 | . 3 2 3 3 3 Class Distribution -------------------- 65% | Mutant 18% | Scavenger-Mutant 11% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1360 | 217 109 395 619 20 . Remotely . | . . . . . . Salvage Created 1997 | . 273 633 1036 . 55 Parts 112 | . 20 46 45 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 50 | . 8 21 20 . 1 Guns 31 | . 8 8 14 . 1 Cannons 19 | . . 13 6 . . Classes Destroyed 10 | . 3 2 4 . 1 Worker 2 | . . . 2 . . Builder 2 | . . . 2 . . Mechanic 1 | . . . 1 . . Watcher 8 | . 1 3 4 . . Swarmer 10 | . 3 7 . . . Grunt 31 | . 5 9 17 . . Brawler 2 | . . 1 1 . . Sentry 5 | . . 4 1 . . Specialist 1 | . . . . . 1 Hunter 1 | . . . 1 . . Best Kill Streak 5 | . 3 4 5 . 1 Combat Bots Only 4 | . 3 4 4 . 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 430 | . 55 141 214 . 20 Missed 125 | . 15 36 68 . 6 Hits 305 | . 40 105 146 . 14 Melee 6 | . . 3 3 . . Projectile 299 | . 40 102 143 . 14 Critical Strikes 10 | . . 4 5 . 1 Damage Taken 3866 | . 396 1289 1916 . 265 Core 859 | . 99 271 406 . 83 Absorbed by Shields . | . . . . . . Ignored by Resistances 122 | . . . 116 . 6 Core Remaining (%) 54 | 100 60 32 26 . . Volleys Fired 192 | . 29 79 79 . 5 Largest 3 | . 2 2 3 . 2 Hottest 150 | . 40 66 150 . 108 Shots Fired 381 | . 58 147 166 . 10 Gun 253 | . 58 79 106 . 10 Cannon 128 | . . 68 60 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 318 | . 58 147 113 . . Thermal 39 | . . . 34 . 5 Explosive . | . . . . . . Electromagnetic 24 | . . . 19 . 5 Robot Hit Streak 17 | . 9 10 17 . 10 Robot Miss Streak 5 | . 4 5 3 . 2 Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 262 | . 34 97 122 . 9 Core Hits 118 | . 19 42 55 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 2 . . Blast 3 | . . 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4396 | . 282 1367 2596 . 151 Guns 2355 | . 270 472 1462 . 151 Cannons 1940 | . . 866 1074 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 101 | . 12 29 60 . . Kinetic 3435 | . 270 1338 1827 . . Thermal 542 | . . . 457 . 85 Explosive . | . . . . . . Electromagnetic 318 | . . . 252 . 66 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . . . Average Corruption 2 | . . 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 5 . . . Message Errors 3 | . . 3 . . . Matter Fused 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 46 | . . 20 26 . . Projectiles 45 | . . 20 25 . . Explosions . | . . . . . . Melee 1 | . . . 1 . . Knockbacks 25 | . . 12 13 . . Impact . | . . . . . . Kinetic 19 | . . 9 10 . . Secondary 6 | . . 3 3 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . 2 1 . . . Targets Rammed 18 | . 2 12 4 . . Kicked 15 | . . 11 4 . . Crushed . | . . . . . . Highest Temperature 515 | . 12 38 515 . . Average Temperature 104 | . 4 8 141 . . Received Heat Transfer 1575 | . 132 525 918 . . Effects 17 | . . . 17 . . Shutdowns 4 | . . . 4 . . Energy Bleed 3 | . . . 3 . . Interference 4 | . . . 4 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 2 | . . . 2 . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1184 | . . . 999 . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level 1 | . . . 1 . . Low Security (%) 94 | 100 100 100 83 100 100 Level 1 5 | . . . 16 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 272 | . 95 98 272 110 20 Initial 110 | . . 3 22 110 . Average 42 | . 17 29 76 58 14 Influence Increases 1445 | . 202 574 649 . 20 Destroy 0b10 Robot/C 1000 | . 160 420 400 . 20 Destroy 0b10 Robot/NC 65 | . 5 15 45 . . Destroy Leader 236 | . 32 116 88 . . Successful Hack 11 | . 5 6 . . . Disable Machine 105 | . . 15 90 . . Destroy Structure 13 | . . 2 11 . . Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 1445 | . 192 531 458 244 20 Entered New Map 172 | . . 7 31 134 . Time Decay 930 | . 129 418 273 110 . Lost Part 236 | . . 106 110 . 20 Purge Threat 107 | . 63 . 44 . . Squads Dispatched 10 | . 1 3 5 . 1 Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 7 | . . 3 3 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 13 28 40 . 2 Peak Tracking Total 5 | . 4 4 5 . 2 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 3 | . . 1 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 7 | . . 1 6 . . Max in Single Turn 1 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 14 | . 5 3 5 1 . Terminals 10 | . 5 1 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 1 . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 30 | . 10 6 12 2 . Successful 16 | . 4 5 6 1 . Failed 14 | . 6 1 6 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 10 3 8 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 1 2 . . Scanalyzers 2 | . . 2 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 12 | . 4 2 5 1 . Record 2 | . . 1 1 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 2 . . . . Open DSF 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . 1 . 1 . . Reinforcement Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 2 4 1 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 1272 | . 609 518 . 84 61 Terrain 1127 | . 609 518 . . . Jamming 145 | . . . . 84 61 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 4526 | 59 1010 1754 1417 223 63 Spaces Moved 1215 | 38 300 462 330 70 15 Core 9 | 9 . . . . . Treads 401 | 29 300 72 . . . Legs 805 | . . 390 330 70 15 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 260 182 315 315 Average Speed 313 | 139 294 321 338 315 319 Slowest Speed 875 | 160 320 750 875 315 385 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 45 42 39 2 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . 1 7 . . Melee . | . . . . . . Projectile 8 | . . 1 7 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1549 | 42 378 573 462 74 20 Wait 70 | . 41 . 29 . . Move 1210 | 37 299 461 329 69 15 Hop . | . . . . . . Pick Up 19 | . 3 8 6 2 . Fast Attach 23 | 5 3 4 10 1 . Attach 14 | . . 9 3 2 . Detach . | . . . . . . Swap . | . . . . . . Drop 3 | . 1 . 2 . . Fire 192 | . 29 79 79 . 5 Melee . | . . . . . . Ram . | . . . . . . Kick 15 | . . 11 4 . . Crush 3 | . 2 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 895 | -10/Materials | Discovered new exit (range 10) 1070 | -10/Materials | Entered another Materials area 1070 | -9/Materials | Evolved 2 slots: Propulsion x2 1383 | -9/Materials | Lost 3 parts (2n1w) 1625 | -9/Materials | Lost 3 parts (1p1u1w) 1648 | -9/Materials | Core integrity fell below 50% 2676 | -9/Materials | Lost 3 parts (1p1n1w) 2797 | -9/Materials | Discovered new exit (range 5) 2824 | -9/Materials | Entered another Materials area 2824 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4042 | -8/Materials | Core integrity fell below 50% 4091 | -8/Materials | Lost 4 parts (1p2n1w) 4204 | -8/Materials | Discovered new exit (range 14) 4241 | -8/Materials | Entered Factory 4241 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4249 | -7/Factory | Lost 3 parts (1p1n1w) 4461 | -7/Factory | Identified exit to DSF 4464 | -7/Factory | Entered DSF 4526 | -7/DSF | Additional patrols routed to DSF 4527 | -7/DSF | Self-destructed Last Messages --------------- Acquired Prototype Energy Cannon. Connecting with DSF Access... Current location identified: Factory >>Open(DSF) DSF access unlocked. EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE X-57 Shotgunner springs to life. Med. Reactive Plating destroyed. X-57 Shotgunner destroyed. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Imp. EM Shotgun destroyed. Aluminum Leg+ destroyed. Pulse Rifle destroyed. Transmission Jammer destroyed. Aluminum Leg+ destroyed. Hostiles detected in DSF, routing additional patrols. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????##????????? | | ?????????????????????????????????????#""????????? | | ?????????????????????????????????????#"#????????? | | ????????????????????#########???????##"####?????? | | ????????????????????# !!#########"""""#?????? | | ????????????????# # %!!#!!!#!!##"""""#?????? | | ????????? @ ""#?????? | | ????????? """""???? | | ????????????##!!# ### ###!!!#!!##%! 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H ???????????? !???????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed KineticEfficiencyStorm Manual? 0 Play Time 00:28:36 Cumulative 6.4 hours Start 2025.12.12 @ 16:03:19 End 2025.12.12 @ 16:37:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6aa54235-4da5-4460-8d2c-73b5af81ac14