Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 18:31:45 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2650) 2650 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2110) 2110 TOTAL SCORE: 8925 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 1192 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 712/850 Matter 280/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Rolling (155) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Wheel > --- UTILITY (8) ------ Large Storage Unit Structural Scanner Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Makeshift Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (15) --- Reinforced Deuterium Engine Improved Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod (149) Sensor Array Advanced Sensor Array Active Sensor Suite Transmission Jammer Heavy Plasma Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Wheel > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Makeshift Targeting Computer Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Improved Proton Missile Launcher Heavy Rocket Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Sensor Array Improved Sensor Array Active Sensor Suite Pulse Rifle Heavy Plasma Cannon Heavy Plasma Cannon Powered Hammer [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Treads Improved Treads Leg Armored Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Companion Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 6 | . . . 2 . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 87 | 8 8 5 7 10 . 17 32 Power 6 | 1 . 2 1 1 . . 1 Engine 6 | 1 . 2 1 1 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 22 | 3 1 2 1 . . 5 10 Treads 8 | . 1 1 1 . . 3 2 Leg 1 | . . . . . . . 1 Wheel 13 | 3 . 1 . . . 2 7 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 3 . 3 5 . 4 15 Device 7 | 1 1 . 1 . . . 4 Storage 5 | 1 2 . . 1 . . 1 Processor 10 | . . . 1 . . 3 6 Hackware 4 | . . . . 1 . 1 2 Protection 6 | . . . 1 3 . . 2 Artifact . | . . . . . . . . Weapon 27 | 2 4 1 2 4 . 8 6 Energy Gun 7 | . 1 1 1 1 . 3 . Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 10 | 2 2 . 1 2 . 3 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . . . . . . . 2 Special Weapon 1 | . 1 . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 4 | . . . 2 2 . . . Parts Lost 17 | . . 2 . 3 . 5 7 Power 2 | . . 2 . . . . . Propulsion 7 | . . . . 2 . 2 3 Utility 4 | . . . . 1 . 1 2 Weapon 4 | . . . . . . 2 2 Highest Loss Streak 5 | . . 2 . 3 . 5 4 To Critical Strikes . | . . . . . . . . Average Backups 13 | 3 11 14 14 14 15 14 13 Power . | 1 1 . . 1 1 1 . Propulsion 2 | 1 3 3 2 2 3 2 2 Utility 5 | . 4 6 4 5 6 5 5 Weapon 4 | . 3 5 6 5 5 4 4 Tool/Special . | . . . . . . . . Unused Backups 17 | . 1 . 3 1 . 2 10 Power 3 | . . . 1 . . . 2 Propulsion 6 | . . . . 1 . 1 4 Utility 5 | . . . 1 . . 1 3 Weapon 3 | . 1 . 1 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 100 94 99 99 100 99 97 Engine 10 | . 14 9 11 11 11 11 6 Treads 3 | . 1 12 5 1 . . 6 Wheel 18 | . 26 16 16 20 22 21 9 Device 16 | . 14 14 21 17 22 18 9 Storage 10 | . 14 14 11 11 11 11 6 Processor 14 | . . . 10 11 11 14 27 Protection 1 | . . . . 4 . . 3 Energy Gun 7 | . 2 14 11 11 11 7 4 Ballistic Gun 11 | . 24 14 11 11 11 11 6 Special Melee Weapon 1 | . . . . . . 3 . Peak Build Rating 55 | 9 13 16 20 23 22 31 55 Average Rating 25 | 6 11 13 19 20 22 22 44 On Entrance 15 | . 9 13 16 20 22 22 23 Naked Turns . | . . . . . . . . Heaviest Build 64 | 15 32 34 40 44 38 38 64 Greatest Support 40 | 26 20 40 20 26 26 32 32 Greatest Overweight (x) 6 | . 1 3 3 1 1 2 6 Average Overweight (x) 1 | . . 1 1 1 1 1 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 Average Capacity 15 | 7 13 15 15 15 15 15 16 Most Carried 20 | 7 15 15 15 15 15 15 20 Average Carried 14 | 4 11 14 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 15 14 15 15 15 12 14 Class Distribution -------------------- 29% | Scavenger-Skirmisher 25% | Commander-Skirmisher 15% | Mutant 11% | Commander-Mutant 7% | Commander-Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Commander-Skirmisher | -9/Storage Commander-Skirmisher | -9/Recycling Commander-Skirmisher | -9/Scraptown Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 3020 | 307 228 389 354 416 . 332 994 Remotely . | . . . . . . . . Salvage Created 3475 | 100 278 204 813 578 . 473 1029 Parts 197 | 10 20 7 47 39 . 22 52 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 65 | . 7 5 15 12 . 10 16 Guns 52 | . 7 5 15 12 . 10 3 Cannons 6 | . . . . . . . 6 AOE 6 | . . . . . . . 6 Classes Destroyed 20 | 2 4 . 2 1 . 7 4 Worker 6 | . . . . . . . 6 Builder 5 | . 2 . 1 1 . . 1 Tunneler 3 | 2 . . . . . . 1 Hauler 1 | . . . 1 . . . . Recycler 4 | 1 . . 1 1 . . 1 Operator 2 | . . . . 2 . . . Watcher 2 | . 1 . 1 . . . . Swarmer 12 | . 3 . . 4 . . 5 Grunt 31 | . 4 5 12 3 . . 7 Brawler 1 | . . . . . . . 1 Sentry 9 | . . . 3 5 . . 1 Programmer 2 | . . . . . . . 2 Federalist 3 | . . . . . . 3 . Explorer 1 | . . . . . . 1 . Ranger 1 | . . . . . . 1 . Guru 2 | . . . . . . 2 . Scrapper 2 | . . . . . . 2 . Scrapoid 1 | . . . . . . . 1 Tinkerer 1 | . . . . . . 1 . Butcher 1 | . . . . . . 1 . Best Kill Streak 9 | 3 3 4 5 9 . 4 4 Combat Bots Only 7 | . 2 4 3 7 . 4 3 Max Kills in Single Turn 2 | 1 2 1 2 2 . 1 2 Gunslinging 1 | . 1 . . 1 . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 422 | . 27 28 42 100 . 114 111 Missed 121 | . 5 8 22 27 . 33 26 Hits 301 | . 22 20 20 73 . 81 85 Melee 1 | . . . . . . 1 . Projectile 300 | . 22 20 20 73 . 80 85 Critical Strikes 11 | . . . 1 1 . 4 5 Part Disruptions 2 | . . . . . . 2 . Damage Taken 4066 | . 282 278 264 796 . 923 1523 Core 669 | . 51 99 79 84 . 218 138 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 48 | 100 . 40 . . . 4 . Volleys Fired 215 | 5 19 14 44 37 . 34 62 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 197 | 40 100 88 98 98 . 86 197 Shots Fired 430 | 10 37 28 88 68 . 65 134 Gun 379 | 10 36 28 88 68 . 65 84 Cannon 37 | . . . . . . . 37 Launcher 13 | . . . . . . . 13 Special 1 | . 1 . . . . . . Kinetic 245 | 10 34 14 44 31 . 34 78 Thermal 172 | . 3 14 44 37 . 31 43 Explosive 4 | . . . . . . . 4 Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 16 | 2 12 14 10 12 . 13 16 Robot Miss Streak 6 | 2 4 2 3 3 . 3 6 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 3 2 1 2 . 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . Shots Hit Robots 297 | 5 24 23 53 42 . 56 94 Core Hits 137 | 4 12 8 24 20 . 19 50 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . 4 . 1 1 Burn 6 | . . . . 4 . 1 1 Melee Attacks 5 | . . . . . . 4 1 Impact 1 | . . . . . . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6726 | 61 387 354 1085 938 . 846 3055 Guns 4654 | 61 387 354 1085 938 . 846 983 Cannons 845 | . . . . . . . 845 Explosions 1227 | . . . . . . . 1227 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2852 | 61 354 146 372 398 . 402 1119 Thermal 2714 | . 33 208 713 540 . 444 776 Explosive 574 | . . . . . . . 574 Electromagnetic 586 | . . . . . . . 586 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 7 1 Average Corruption 1 | . . . . . . 5 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . 4 3 Message Errors 3 | . . . . . . 1 2 Matter Fused 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 48 | . . . . . . . 48 Projectiles 22 | . . . . . . . 22 Explosions 26 | . . . . . . . 26 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 333 | . 20 10 174 63 . 270 333 Average Temperature 60 | . 9 4 53 14 . 130 62 Received Heat Transfer 1398 | . 141 159 117 153 . 351 477 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 1 2 . 4 . Heat Transferred 5445 | . 74 481 1221 1184 . 1024 1461 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 3 | . . . . 1 . . 3 Low Security (%) 78 | 100 100 100 100 66 100 . 60 Level 1 9 | . . . . 33 . . 6 Level 2 8 | . . . . . . . 24 Level 3 3 | . . . . . . . 8 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 756 | 5 80 131 192 261 83 . 756 Initial 83 | . 3 16 39 66 83 . . Average 157 | 1 23 81 93 142 46 . 278 Influence Increases 3005 | 15 247 185 393 806 9 . 1350 Destroy 0b10 Robot/C 1780 | . 140 160 300 440 . . 740 Destroy 0b10 Robot/NC 130 | 15 15 . 20 25 . . 55 Destroy Leader 362 | . 22 20 64 112 . . 144 Allied During Kill 391 | . . 5 . 167 . . 219 Successful Hack 90 | . 9 . 7 16 9 . 49 Select Force Hacks 30 | . 30 . . . . . . Disable Machine 135 | . 15 . . 45 . . 75 Destroy Structure 57 | . 1 . 2 1 . . 53 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 15 | . 15 . . . . . . Influence Decreases 2262 | 10 208 128 335 750 222 2 607 Entered New Map 319 | . 2 28 62 93 132 2 . Time Decay 1275 | 10 141 60 273 304 90 . 397 Lost Part 120 | . . 20 . 30 . . 70 Lost Ally 200 | . . 20 . 40 . . 140 Purge Threat 348 | . 65 . . 283 . . . Squads Dispatched 19 | . 2 2 3 . . . 12 Investigation 6 | . 1 . 1 . . . 4 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 1 . 2 . . . 3 Assault 2 | . . 2 . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 7 | . 1 . 2 3 . . 1 Communications Jammed 40 | . . . . . . . 40 Distress Signals 40 | . . . . . . . 40 Times Spotted 138 | . 13 10 26 22 . 30 37 Peak Tracking Total 6 | . 3 4 5 6 . 5 5 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 4 | . . . . 2 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 9 | . 1 . . 3 . . 5 Max in Single Turn 2 | . 1 . . 1 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 35 | . 6 . 3 10 2 5 9 Terminals 22 | . 5 . 3 8 2 . 4 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 . . 1 . . 3 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 109 | . 20 . 10 25 5 31 18 Successful 66 | . 9 . 1 12 3 31 10 Failed 42 | . 10 . 9 13 2 . 8 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 47 | . 14 . 3 17 4 . 9 Terminals 65 | . 19 . 10 22 5 . 9 Fabricators 5 | . . . . . . . 5 Repair Stations . | . . . . . . . . Recycling Units 6 | . 1 . . 1 . . 4 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 50 | . 6 . 1 9 1 31 2 Record 30 | . . . . . . 30 . Robot Analysis 4 | . 3 . . 1 . . . Prototype ID Bank 2 | . 1 . . . 1 . . Open Door 4 | . . . . 3 . 1 . Branch Access Points 2 | . . . 1 . . . 1 Terminal Index 1 | . . . . 1 . . . Unreport Threat 3 | . 1 . . 2 . . . Locate Traps 3 | . 1 . . 1 . . 1 Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 2 | . . . . . . . 2 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 14 | . 3 . . 3 2 . 6 Terminals 7 | . 2 . . 2 2 . 1 Track 1 | . . . . 1 . . . Botnet 6 | . 2 . . 1 2 . 1 Fabricators 2 | . . . . . . . 2 Fabnet 2 | . . . . . . . 2 Repair Stations 3 | . . . . . . . 3 Recycling Units 2 | . 1 . . 1 . . . Recyclers 1 | . . . . 1 . . . Tunnel 1 | . 1 . . . . . . Fedlink 1 | . . . . . . . 1 Scrapoids 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 . 3 6 1 . 6 Full Trace Events 3 | . . . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . . 4 . Non-combat . | . . . . . . . . Combat 4 | . . . . . . 4 . Robot Hacks Applied 4 | . . . . . . 4 . parse_system 4 | . . . . . . 4 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 21 | . . 1 . 10 . . 10 Largest Group 10 | . . 1 . 10 8 8 7 Highest-Rated Group 196 | . . 31 . 88 72 72 196 Highest-Rated Ally 31 | . . 31 . 16 16 16 28 Total Orders . | . . . . . . . . Ally Attacks 294 | . . 12 . 44 . 74 164 Total Damage 3611 | . . 214 . 329 . 593 2475 Kills 43 | . . 3 . 11 . 5 24 Allies Corrupted . | . . . . . . . . Allies Melted 5 | . . . . . . 5 . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 4582 | 30 429 17 604 449 183 1575 1295 Optics 1294 | . . . . . . . 1294 Sensors 3981 | . . . 603 438 183 1575 1182 Terrain 3151 | 30 429 17 527 436 183 1314 215 Structural 558 | . . . . . . . 558 Jamming 36 | . . . . . . . 36 Robot Analysis Total 4 | . 3 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 5405 | 72 463 129 655 742 183 1865 1296 Spaces Moved 3949 | 49 413 59 443 531 168 1522 764 Core 11 | 11 . . . . . . . Treads 9 | . . 8 . . . . 1 Legs . | . . . . . . . . Wheels 3929 | 38 413 51 443 531 168 1522 763 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 105 100 111 Average Speed 110 | 76 90 109 103 103 105 112 129 Slowest Speed 330 | 90 95 160 125 105 105 130 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 64 8 45 78 37 93 29 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 7 | . . . . . . 7 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 65 | . . . . . . . 65 Melee 1 | . . . . . . . 1 Projectile 3 | . . . . . . . 3 AOE 61 | . . . . . . . 61 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 4555 | 70 462 90 543 652 174 1611 953 Wait 82 | 1 3 1 8 31 7 8 23 Move 3942 | 48 412 58 442 530 167 1521 764 Hop . | . . . . . . . . Pick Up 67 | 8 8 . 9 8 . 5 29 Fast Attach 28 | 5 1 2 2 3 . 9 6 Attach 33 | 2 . 1 3 4 . 6 17 Detach 11 | . 1 1 2 . . 3 4 Swap 102 | 1 13 11 24 20 . 9 24 Drop 58 | . 5 2 9 11 . 12 19 Fire 215 | 5 19 14 44 37 . 34 62 Melee 5 | . . . . . . 4 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 12 | . . . . 8 . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 13) 432 | -10/Materials | Central database locked down 444 | -10/Materials | Discovered new exit (range 9) 536 | -10/Materials | Entered Mines 542 | -10/Mines | Met a Derelict testing a Signal Generator 592 | -10/Mines | Core integrity fell below 50% 606 | -10/Mines | Discovered new exit (range 10) 665 | -10/Mines | Entered Materials 665 | -9/Materials | Evolved 2 slots: Utility x2 922 | -9/Materials | Discovered new exit (range 11) 931 | -9/Materials | Identified exit to Materials 1108 | -9/Materials | Discovered exit to Materials (range 16) 1229 | -9/Materials | Identified exit to Mines 1229 | -9/Materials | Identified exit to Storage 1320 | -9/Materials | Entered Storage 1463 | -9/Storage | Destroyed 7 combat bots 1466 | -9/Storage | Lost 3 parts (2n1u) 1570 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1829 | -9/Storage | Discovered exit to Materials (range 16) 1994 | -9/Storage | Discovered new exit (range 15) 2048 | -9/Storage | Used back door to open Recycling access 2049 | -9/Storage | Identified exit to Recycling 2062 | -9/Storage | Entered Recycling 2062 | -9/Recycling | Accompanied by 8 allies 2164 | -9/Recycling | Build established: Commander-Skirmisher 2207 | -9/Recycling | Scanned before Scraplab entrance 2223 | -9/Recycling | Entered Scraplab 2237 | -9/Recycling | Discovered new exit (range 2) 2237 | -9/Recycling | Identified exit to Scraptown 2245 | -9/Recycling | Entered Scraptown 2245 | -9/Scraptown | Accompanied by 8 allies 2454 | -9/Scraptown | Visited Assassins FH 2479 | -9/Scraptown | Visited IN-MT5's Study 2494 | -9/Scraptown | Visited Spacefarers 2526 | -9/Scraptown | Visited TADAMA 2547 | -9/Scraptown | Visited Symbiants 2581 | -9/Scraptown | Visited UFD Registry 2596 | -9/Scraptown | Visited Awakened 2730 | -9/Scraptown | Discovered new exit (range 11) 3073 | -9/Scraptown | Registered with UFD as "Gammaface" 3108 | -9/Scraptown | Visited Junk Repository 3143 | -9/Scraptown | Visited LU-1G1's Boring Crew 3170 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3174 | -9/Scraptown | Found DCF Scrap (30 items) 3323 | -9/Scraptown | Visited Curators Association 3341 | -9/Scraptown | Visited Chapter 10 3381 | -9/Scraptown | Visited Junk Repository 3487 | -9/Scraptown | Build established: Commander-Assassin 3550 | -9/Scraptown | Visited A0-MCA Data Center 3557 | -9/Scraptown | Given a B rating by A0-MCA 3561 | -9/Scraptown | Found A0-MCA's Component Scanner 3583 | -9/Scraptown | Visited Scrapoid Pod Storage 3609 | -9/Scraptown | Met Optimus 3609 | -9/Scraptown | Accepted into 0bPrime 3655 | -9/Scraptown | Visited Sword Containment 3694 | -9/Scraptown | Visited Science Testing Area 3773 | -9/Scraptown | Discovered new exit (range 5) 3779 | -9/Scraptown | Identified exit to Factory 3788 | -9/Scraptown | Civil war broke out across Scraptown 3872 | -9/Scraptown | Lost 5 allies 3875 | -9/Scraptown | Build established: Commander-Mutant 3918 | -9/Scraptown | Core integrity fell below 50% 4023 | -9/Scraptown | Core integrity fell below 20% 4038 | -9/Scraptown | Lost 11 allies 4070 | -9/Scraptown | Lost 5 parts (2n1u2w) 4110 | -9/Scraptown | Entered Factory 4110 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4351 | -6/Factory | Scrapoid reinforcements arrived 4400 | -6/Factory | Build established: Scavenger-Skirmisher 4474 | -6/Factory | Discovered new exit (range 4) 4478 | -6/Factory | Identified exit to Factory 4585 | -6/Factory | Found Active Sensor Suite 4779 | -6/Factory | Lost 4 parts (2n1u1w) 4881 | -6/Factory | Scrapoids reinforcements arrived? 4890 | -6/Factory | Garrison activated, responded to threat 4973 | -6/Factory | Identified exit to Lower Caves 5165 | -6/Factory | Discovered exit to Factory (range 22) 5323 | -6/Factory | Loaded intel: 6 recycling unit locations 5325 | -6/Factory | Lost 3 allies 5406 | -6/Factory | Self-destructed Last Messages --------------- 05327_ Field strength at 50. 05328_ Field strength at 40. 05329_ R-10 Processor collects Gauss Rifle. 05329_ Field strength at 30. 05330_ Field strength at 20. 05331_ Field strength at 10. 05332_ Stasis field depleted. 05359_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1T. 05361_ 5ZA6QHTTT=TWQJJV3SLFQ 5/WV6UGXE8IP 05377_ Ovr. Scrapsphere suddenly begins malfunctioning. 05379_ Dropped Ovr. Scrapsphere. 05380_ R-10 Processor collects Ovr. Scrapsphere. 05389_ W-25 Informer destroyed. 05390_ Acquired Adv. Sensor Array. 05396_ Ovr. Scrapsphere suddenly begins malfunctioning. 05398_ Dropped Ovr. Scrapsphere. 05405_ 06F07-D triggered Chute Trap. 05405_ A hatch slides open and sucks a vortex of air into the floor. 05405_ 06F07-D sucked into the hatch. Map ----- +----------------------------------------------------+ | ??????????? # ?????????? # # ## | | ???????????? ##??????????## # ## | | ??????????? ############## """" + ## | | ???????"" """"""" ############## """" # # | | ??????""" """"""" # """"" # """" # ## | | ??????""" """"""" # ""T"" # """" # ## | | ????""""" """"""" # # """" #### ### | | ??????? # # """" #### ### | | ??????????? # # """" ##?? ##? | | ?????????????## # # ##?? ##? | | ?????????????## !+ # ##?? ##? | | ?????????????## =%# """""" # ##?? ##? | | ?????????????## =# """""" # ##?? ##? | | ??????######### k # """""" # ##?? ##? | | ??????######### # """""" + ##?? ##? | | ??????## !# # ##?? ??? | | ??????## k ############## ""T"" ##?? ??? | | ######## """ ############## """"" ##?????? | | ######## """ ##??????????############?????? | | """ ##??????????############?????? | | ########################## ??? | | """" ########################## ??? | | """" ??? | | ######## """" ??? | | ####### ??? | | ??????## @ ??? | | ??????## = k p ??? | | ??????################ ^^###+#############?????? | | ??????#### # # ####?????? | | ???????????????????? # # ????????????????????? | | ???????????????????? + # ????????????????????? | | ???????????????????? # # ????????????????????? | | ???????????????????? # # ????????????????????? | | ???????????????????? # # ????????????????????? | | ???????????????????? # # ????????????????????? | | ????????????????????## # ????????????????????? | | ????????????????????## # ????????????????????? | | ???????????????????? + u# ????????????????????? | | ???????????????????? # + ????????????????????? | | ???????????????????? # # ????????????????????? | | ???????????????????? # ##????????????????????? | | ???????????????????? # # ????????????????????? | | ???????????????????? # # ????????????????????? | | ???????????????????? # # ????????????????????? | | ???????????????????? # + ????????????????????? | | ????????????????????##k # ????????????????????? | | ???????????????????? # ????????????????????? | | ?????????????????????? ##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 21 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultitargetingFireMachine Manual? 0 Play Time 01:27:18 Cumulative 1111.8 hours Start 2025.05.06 @ 16:02:21 End 2025.05.06 @ 18:31:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 568 Rogue 441 Adventurer 125 Explorer 2 Win Type - Total 132 Types 102/10/9/3/3/0/0/3/2/0 Lore% 66 Gallery% 78 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 678be11a-d63c-4e79-b745-6ac21492a704