Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 23:03:56 Player: MoodyMarshmallow Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (65) 325 Value Destroyed (1645) 1645 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3170 Bonus ------- None Cogmind --------- Core Integrity 171/400 Matter 252/300 Energy 280/280 System Corruption 5% Temperature Cool (29) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Cooling System (fused) Large Storage Unit ECM Suite > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle (fused) > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Armored Wheel Beamcaster Heavy Assault Rifle Shotgun Improved Light Cannon Grenade Launcher Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit ECM Suite Light Armor Plating > --- WEAPON ----------- Beamcaster Makeshift Hammer > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Tractor Beam Beam Cannon Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 37 | 3 15 2 17 Power 9 | . 4 1 4 Engine 9 | . 4 1 4 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 4 . 7 Treads 7 | 2 2 . 3 Leg 6 | . 2 . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 4 . 2 Device 4 | 1 1 . 2 Storage 2 | . 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 8 | . 3 1 4 Energy Gun 2 | . 1 1 . Energy Cannon 1 | . 1 . . Ballistic Gun 4 | . 1 . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 10 | . 4 . 6 Power 3 | . 2 . 1 Propulsion 2 | . . . 2 Utility 3 | . 1 . 2 Weapon 2 | . 1 . 1 Highest Loss Streak 2 | . 2 . 1 To Critical Strikes . | . . . . Average Backups 12 | 5 9 14 13 Power 1 | 1 . 2 1 Propulsion 6 | 3 6 7 6 Utility . | . . 2 . Weapon 2 | 1 1 2 4 Tool/Special . | . . . . Unused Backups 11 | . 2 1 8 Power 2 | . 1 . 1 Propulsion 3 | . . 1 2 Utility 1 | . 1 . . Weapon 4 | . . . 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 97 | . 98 100 96 Engine 12 | . 13 14 11 Treads 20 | . 24 28 14 Leg 8 | . 3 . 16 Device 11 | . 9 . 17 Storage 12 | . 14 14 11 Protection 4 | . 3 14 2 Energy Gun 2 | . 1 2 4 Energy Cannon 7 | . 10 11 3 Ballistic Gun 14 | . 16 14 13 Peak Build Rating 23 | 7 8 17 23 Average Rating 11 | 6 7 9 16 On Entrance 9 | 6 7 8 17 Avg Prop Armor Cover (%) 9 | . . . 9 Naked Turns . | . . . . Heaviest Build 42 | 14 33 39 42 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 8 13 15 15 Most Carried 15 | 6 14 15 15 Average Carried 12 | 5 9 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 5 14 15 15 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1603 | 242 488 53 820 Remotely 435 | 30 140 . 265 Salvage Created 2569 | 96 933 185 1355 Parts 131 | 2 48 8 73 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 40 | . 13 2 25 Melee 5 | . . . 5 Guns 22 | . 6 1 15 Cannons 9 | . 6 1 2 AOE 1 | . 1 . . Classes Destroyed 10 | 1 5 . 4 Worker 6 | . 3 . 3 Builder 1 | . . . 1 Hauler 2 | . 2 . . Recycler 6 | 1 2 1 2 Operator 4 | . 1 . 3 Watcher 6 | . 3 . 3 Swarmer 3 | . . . 3 Grunt 30 | . 13 2 15 Brawler 1 | . . . 1 Sentry 6 | . . . 6 Best Kill Streak 4 | 1 3 2 4 Combat Bots Only 4 | . 2 1 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 228 | . 82 17 129 Missed 55 | . 21 4 30 Hits 173 | . 61 13 99 Melee 3 | . . . 3 Projectile 170 | . 61 13 96 Critical Strikes 8 | . 1 1 6 Damage Taken 2223 | . 745 181 1297 Core 374 | . 89 56 229 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 279 | . 65 . 214 Core Remaining (%) 71 | 100 . 42 . Volleys Fired 204 | 3 96 11 94 Largest 2 | 2 2 2 2 Hottest 135 | 40 80 95 135 Shots Fired 403 | 6 192 22 183 Gun 341 | 6 155 17 163 Cannon 62 | . 37 5 20 Launcher . | . . . . Special . | . . . . Kinetic 294 | 6 151 11 126 Thermal 105 | . 37 11 57 Explosive . | . . . . Electromagnetic 4 | . 4 . . Robot Hit Streak 14 | 5 14 3 14 Robot Miss Streak 8 | 1 8 3 3 Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 267 | 5 118 11 133 Core Hits 93 | 2 43 6 42 Critical Kills . | . . . . Critical Parts Destroyed 4 | . . . 4 Critical Strikes 8 | . . 1 7 Burn 4 | . . 1 3 Smash 4 | . . . 4 Melee Attacks 26 | . . . 26 Impact 26 | . . . 26 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles 3 | . . . 3 Follow-up Attacks . | . . . . Damage Inflicted 4529 | 47 1489 170 2823 Guns 3051 | 47 1086 118 1800 Cannons 668 | . 362 52 254 Explosions 41 | . 41 . . Melee 769 | . . . 769 Ramming . | . . . . Kinetic 2457 | 47 1044 96 1270 Thermal 1261 | . 403 74 784 Explosive . | . . . . Electromagnetic 42 | . 42 . . Impact 769 | . . . 769 Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 23 | . . . 23 Message Errors 3 | . . . 3 Matter Fused 5 | . . . 5 Heat Flow Errors 4 | . . . 4 Energy Discharges 4 | . . . 4 Parts Rejected 1 | . . . 1 Parts Fused 2 | . . . 2 Data Loss (minor) 2 | . . . 2 Data Loss (major) 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 474 | . 2 . 472 Projectiles 13 | . . . 13 Explosions 2 | . 2 . . Melee 459 | . . . 459 Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . 44 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 485 | . 132 282 485 Average Temperature 90 | . 29 121 131 Received Heat Transfer 1065 | . 411 117 537 Effects 4 | . . 2 2 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 3 | . . . 3 Parts Fried 8 | . . . 8 Impact Corruptions 9 | . . . 9 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 . 2 Heat Transferred 2640 | . 790 222 1628 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 140 | 5 77 56 140 Initial 16 | . . 16 12 Average 29 | 2 19 8 45 Influence Increases 1204 | 5 429 72 698 Destroy 0b10 Robot/C 800 | . 260 40 500 Destroy 0b10 Robot/NC 130 | 5 60 5 60 Destroy Leader 206 | . 70 10 126 Allied During Kill 2 | . . 2 . Successful Hack 27 | . 16 . 11 Destroy Structure 9 | . 8 . 1 Lose Combat Pursuer 30 | . 15 15 . Influence Decreases 1155 | 5 387 82 681 Entered New Map 46 | . . 26 20 Time Decay 888 | 5 352 56 475 Lost Part 85 | . 35 . 50 Purge Threat 136 | . . . 136 Squads Dispatched 7 | . 3 . 4 Investigation 4 | . 2 . 2 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 21 3 52 Peak Tracking Total 4 | . 3 2 4 Tactical Retreats 11 | . 2 1 8 ECM-based Alert Blocks 17 | . 2 . 15 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 7 . 6 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 45 | . 21 . 24 Successful 20 | . 8 . 12 Failed 25 | . 13 . 12 Catastrophic 6 | . 4 . 2 Database Lockouts . | . . . . Manual 10 | . 4 . 6 Terminals 34 | . 18 . 16 Fabricators . | . . . . Repair Stations 11 | . 3 . 8 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 5 . 6 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . . . 2 Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Locate Traps 2 | . 2 . . Dispatch Records 1 | . . . 1 Hauler Manifests 1 | . 1 . . Registered Components 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 2 . 5 Scan Component 4 | . 1 . 3 Repair 3 | . 1 . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals 2 | . 1 . 1 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . . 2 Used . | . . . . Hacking Detections 12 | . 6 . 6 Full Trace Events 4 | . 2 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . 1 . 2 Time 84 | . 26 . 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 38 | . . 38 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 3 | . . 3 . Total Damage 22 | . . 22 . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 2686 | . 844 . 1842 ECM 2686 | . 844 . 1842 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4210 | 32 1740 592 1846 Spaces Moved 1965 | 13 877 345 730 Core . | . . . . Treads 1477 | 6 796 345 330 Legs 488 | 7 81 . 400 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 120 Average Speed 159 | 138 156 160 163 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 2 96 74 49 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile . | . . . . AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2611 | 21 1059 364 1167 Wait 299 | . 58 . 241 Move 1962 | 12 876 344 730 Hop . | . . . . Pick Up 33 | 1 11 4 17 Fast Attach 6 | 1 4 . 1 Attach 11 | . 2 . 9 Detach 1 | . . . 1 Swap 50 | 2 10 2 36 Drop 19 | 2 2 3 12 Fire 204 | 3 96 11 94 Melee 26 | . . . 26 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 585 | -10/Materials | Repaired Assault Rifle 750 | -10/Materials | Discovered new exit (range 15) 755 | -10/Materials | Discovered new exit (range 15) 1186 | -10/Materials | Discovered new exit (range 5) 1355 | -10/Materials | Discovered new exit (range 3) 1438 | -10/Materials | Discovered new exit (range 14) 1773 | -10/Materials | Entered Mines 2239 | -10/Mines | Discovered new exit (range 8) 2257 | -10/Mines | Core integrity fell below 50% 2324 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2365 | -10/Mines | Entered Materials 2365 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3568 | -9/Materials | Core integrity fell below 50% 3755 | -9/Materials | Build established: Scavenger-Mutant 3913 | -9/Materials | Repaired Hvy. Assault Rifle 3940 | -9/Materials | Repaired Lgt. Treads 4168 | -9/Materials | Discovered new exit (range 8) 4211 | -9/Materials | Self-destructed Last Messages --------------- 04127_ K-01 Serf collects debris. 04129_ Acquired Imp. Light Cannon. 04132_ Acquired Imp. Ion Engine. 04138_ K-01 Serf collects debris. 04139_ JF0MVGNV/S|N0QDBPEQ#>S| 04163_ System corrupted: Heat flow error (+290). 04168_ EXIT=FOUND 04181_ Connecting with Terminal... >>Enumerate(Squads) Retrieving dispatch records... Found 15 active squads: 4x Security 2x Surveillance 2x Patrol 6x Transport 1x Reinforcement 04190_ System corrupted: Substantial component data lost. 04192_ K-01 Serf cleans the Machine. 04207_ System corrupted: Heat flow error (+199). 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