Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 21:15:46 Player: deepledi Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (180) 900 Value Destroyed (5577) 5577 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 11814 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/1300 Matter 25/300 Energy 85/100 System Corruption 22% Temperature Cool (0) Movement Treading (145) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Biometal Medium Treads > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Advanced Sensor Array Improved Remote Shield Point Defense Array Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating Thermal Shield Improved Shield Generator Advanced System Restoration Module > --- WEAPON ----------- Advanced Plasma Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Improved Heavy Siege Treads Improved Heavy Siege Treads Advanced Heat Sink Advanced Sensor Array Focal Shield Point Defense Array Heavy Laser Gatling Laser Compact HERF Cannon Plasma Cannon Heavy Missile Launcher Power Sword [Rating: 141] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Layered Medium Armor Plating Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . 1 . . 1 . Utility 8 | . . 2 1 1 1 1 1 1 Weapon 2 | . . . 1 . . 1 . . Parts Attached 184 | 8 6 20 25 27 39 8 8 43 Power 17 | 1 1 1 1 4 4 . 1 4 Engine 10 | 1 1 1 . 4 2 . . 1 Core 3 | . . . 1 . 2 . . . Reactor 4 | . . . . . . . 1 3 Propulsion 34 | 3 2 4 3 4 11 . 1 6 Treads 33 | 2 2 4 3 4 11 . 1 6 Leg . | . . . . . . . . . Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 59 | 2 1 11 5 6 15 5 5 9 Device 33 | 1 1 5 . 2 9 4 3 8 Storage 5 | 1 . 2 . 1 . . . 1 Processor 4 | . . . 2 . 2 . . . Hackware . | . . . . . . . . . Protection 17 | . . 4 3 3 4 1 2 . Artifact . | . . . . . . . . . Weapon 74 | 2 2 4 16 13 9 3 1 24 Energy Gun 16 | . . . 2 6 2 2 . 4 Energy Cannon 18 | . . . . 4 5 1 1 7 Ballistic Gun 18 | 2 2 2 11 . . . . 1 Ballistic Cannon 11 | . . 2 . . . . . 9 Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . . 3 3 2 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 3 1 1 . 1 2 Parts Lost 39 | . 2 3 1 3 3 . . 27 Power 3 | . . . . . . . . 3 Propulsion 4 | . . . . . . . . 4 Utility 19 | . . 3 1 3 2 . . 10 Weapon 13 | . 2 . . . 1 . . 10 Highest Loss Streak 14 | . 2 1 1 2 1 . . 14 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 97 97 91 99 100 99 84 Engine 7 | . 14 11 4 6 9 5 5 4 Core 2 | . . . 4 . 3 5 2 . Treads 19 | . 19 22 18 23 19 17 21 14 Device 15 | . 14 14 9 11 14 23 29 28 Storage 7 | . 14 11 9 7 6 5 5 3 Processor 5 | . . . 8 7 10 5 1 . Protection 11 | . . 16 15 8 13 11 9 7 Energy Gun 5 | . . . . 14 9 8 5 . Energy Cannon 5 | . . . . 4 9 13 15 11 Ballistic Gun 7 | . 27 9 26 2 . . . . Ballistic Cannon 1 | . . 12 . . . . . 3 Naked Turns 78 | . . . . . . . . 78 Heaviest Build 133 | 15 15 39 51 68 90 91 106 133 Greatest Support 155 | 40 40 40 40 64 88 80 110 155 Greatest Overweight (x) 1 | 1 1 . 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 15 15 15 15 15 14 Most Carried 15 | 4 8 10 15 15 15 15 15 15 Average Carried 12 | 2 5 8 12 14 14 13 13 12 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | 4 7 10 15 15 15 14 15 4 Class Distribution -------------------- 46% | Scavenger-Tank 14% | Gunner 12% | Mutant 11% | Scavenger-Mutant 9% | Generator-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Generator-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3869 | 319 202 737 996 318 406 . . 891 Remotely . | . . . . . . . . . Salvage Created 7682 | 133 314 763 1013 1391 2015 . . 2053 Parts 328 | 5 24 52 55 59 65 . . 68 Haulers Intercepted 12 | . . 4 3 2 2 . . 1 Recyclers Shooed 19 | 1 1 2 6 1 8 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 117 | . 9 20 15 25 27 . . 21 Guns 59 | . 9 5 15 12 17 . . 1 Cannons 51 | . . 15 . 11 8 . . 17 AOE 3 | . . . . . . . . 3 Classes Destroyed 16 | 2 4 4 3 1 2 . . . Worker 14 | . . . 3 3 3 . . 5 Builder 5 | . . . 2 1 1 . . 1 Tunneler 3 | 2 . . 1 . . . . . Hauler 12 | . . 4 3 2 2 . . 1 Recycler 18 | 1 . 1 3 4 4 . . 5 Mechanic 1 | . . 1 . . . . . . Operator 1 | . 1 . . . . . . . Watcher 9 | . 1 3 2 . 2 . . 1 Swarmer 41 | . 3 9 7 13 9 . . . Grunt 38 | . 6 4 4 6 7 . . 11 Brawler 3 | . . 1 . 2 . . . . Duelist 1 | . . . 1 . . . . . Sentry 15 | . . 6 3 2 4 . . . Hunter 4 | . . . . . 1 . . 3 Programmer 13 | . . . . 2 4 . . 7 Heavy 2 | . . . . . 2 . . . Best Kill Streak 8 | 3 3 6 6 6 4 . . 8 Combat Bots Only 6 | . 3 5 6 4 4 . . 4 Max Kills in Single Turn 2 | 1 1 2 2 2 1 . . 2 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 11769 | . 560 823 557 1013 2149 . . 6667 Core 1711 | . 59 72 50 70 157 . . 1303 Absorbed by Shields 708 | . . . . . . . . 708 Redirected to Shielding 103 | . . . . 62 41 . . . Core Remaining (%) 89 | 100 76 82 90 90 81 100 100 . Volleys Fired 404 | 7 39 78 69 56 82 4 1 68 Largest 4 | 2 2 2 3 3 3 4 4 4 Hottest 337 | 40 40 78 75 225 240 283 318 337 Shots Fired 1074 | 13 76 156 171 165 228 16 4 245 Gun 577 | 13 76 44 171 125 124 8 1 15 Cannon 493 | . . 112 . 40 104 8 3 226 Launcher 4 | . . . . . . . . 4 Special . | . . . . . . . . . Kinetic 521 | 13 76 156 171 13 . . . 92 Thermal 521 | . . . . 152 228 16 4 121 Explosive 4 | . . . . . . . . 4 Electromagnetic 28 | . . . . . . . . 28 Robot Hit Streak 17 | 3 8 11 12 10 17 . 13 9 Robot Miss Streak 7 | 2 3 4 6 7 7 . 2 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 677 | 6 46 93 109 112 183 . 2 126 Core Hits 357 | 3 19 33 49 68 113 . . 72 Critical Kills 3 | . . . 2 . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . 3 2 1 1 . . 6 Burn 1 | . . . . 1 . . . . Meltdown 1 | . . . . . 1 . . . Destroy 2 | . . . 2 . . . . . Blast 7 | . . 3 . . . . . 4 Sever 2 | . . . . . . . . 2 Melee Attacks 21 | . . . 6 8 1 . . 6 Impact . | . . . . . . . . . Slashing 21 | . . . 6 8 1 . . 6 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16862 | 125 604 1841 2024 2453 4304 . 45 5466 Guns 7355 | 125 604 452 1798 1799 2355 . 23 199 Cannons 8159 | . . 1382 . 608 1732 . 22 4415 Explosions 852 | . . . . . 171 . . 681 Melee 344 | . . . 192 . . . . 152 Ramming 152 | . . 7 34 46 46 . . 19 Kinetic 6450 | 125 604 1834 1798 133 . . . 1956 Thermal 8234 | . . . . 2274 4087 . 45 1828 Explosive 852 | . . . . . 171 . . 681 Electromagnetic 830 | . . . . . . . . 830 Impact . | . . . . . . . . . Slashing 344 | . . . 192 . . . . 152 Piercing . | . . . . . . . . . Highest Corruption 21 | . . . . . 3 . . 21 Average Corruption 4 | . . . . . 1 . . 11 Corruption Purged 8 | . . . . . 4 . . 4 Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . . 14 . . 18 Message Errors 4 | . . . . . 3 . . 1 Matter Fused 4 | . . . . . 2 . . 2 Heat Flow Errors 2 | . . . . . 1 . . 1 Energy Discharges 4 | . . . . . 2 . . 2 Data Loss (minor) 6 | . . . . . 3 . . 3 Data Loss (major) 2 | . . . . . 1 . . 1 Misfires 2 | . . . . . 1 . . 1 Alerts 2 | . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . 4 Overload Shots 1 | . . . . . 1 . . . Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Overflow Damage 416 | . . 37 58 14 27 . . 280 Projectiles 327 | . . 37 . 14 27 . . 249 Explosions 31 | . . . . . . . . 31 Melee 58 | . . . 58 . . . . . Knockbacks 20 | . . 7 . 1 . . . 12 Impact 1 | . . . . 1 . . . . Kinetic 19 | . . 7 . . . . . 12 Secondary . | . . . . . . . . . Self-Inflicted Damage 100 | . . . . . . . . 100 Shots 2 | . . . . . . . . 2 Rammed 19 | . . 2 7 3 5 . . 2 Targets Rammed 20 | . . 2 8 3 5 . . 2 Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 505 | . 10 . 343 388 505 132 105 367 Average Temperature 96 | . 4 . 94 97 99 49 62 115 Received Heat Transfer 2227 | . 243 216 225 153 312 . . 1078 Effects 5 | . . . . . 4 . . 1 Shutdowns 1 | . . . . . 1 . . . Energy Bleed 2 | . . . . . 1 . . 1 Interference 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . 2 2 . . . Combat Hostiles 4 | . . . . 2 2 . . . Parts Melted 42 | . . . . 14 22 . . 6 Heat Transferred 15671 | . . . . 4578 8021 . 87 2985 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 581 | 15 201 420 405 270 581 284 155 395 Initial 284 | . 9 35 159 108 121 284 138 . Average 187 | 4 68 256 264 178 171 284 135 126 Maximum Alert Level 2 | . 1 2 2 1 2 1 . 1 Low Security (%) 57 | 100 99 20 23 51 80 . 100 73 Level 1 39 | . . 78 75 48 9 100 . 26 Level 2 3 | . . 1 1 . 10 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 2 . 1 5 13 . . 5 Investigation 2 | . 1 . . 1 . . . . Extermination 9 | . . . . 2 4 . . 3 Reinforcement 12 | . 1 . 1 2 6 . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 5 | . . . . 2 1 . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 8 | . . 5 1 . 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 179 | . 12 30 32 26 31 . 1 47 Peak Tracking Total 11 | . 3 8 7 4 4 . 1 11 Tactical Retreats 12 | . 1 1 2 1 1 . . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . 1 . . 2 2 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 12 | . . . 2 . 8 . . 2 Max in Single Turn 3 | . . . 1 . 3 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 3 | . . 1 . . 1 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . . 7 . . 3 1 . . Successful 9 | . . 7 . . 1 1 . . Failed 2 | . . . . . 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 7 | . . 7 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 7 | . . 7 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 5 | . . 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 16 | . . . . 16 . . . . Highest-Rated Ally 16 | . . . . 16 . . . . Total Orders 3 | . . . . 3 . . . . GUARD 2 | . . . . 2 . . . . AID 1 | . . . . 1 . . . . Ally Attacks 3 | . . . . 3 . . . . Total Damage 30 | . . . . 30 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 10156 | 128 594 1189 1705 1743 2944 359 408 1086 Spaces Moved 4423 | 74 235 560 574 852 1316 136 241 435 Core 150 | 10 . . . . . . . 140 Treads 4111 | 35 102 560 574 852 1316 136 241 295 Legs . | . . . . . . . . . Wheels 162 | 29 133 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 160 160 150 160 243 162 50 Average Speed 178 | 119 123 160 239 167 181 243 162 165 Slowest Speed 243 | 160 160 160 240 230 240 243 162 242 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 22 | 4 34 50 39 23 33 4 5 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 13 | . . . 3 8 2 . . . Terrain Destroyed 147 | . . 5 3 11 62 . 1 65 Melee 12 | . . . 3 8 1 . . . Projectile 58 | . . 5 . 3 8 . 1 41 AOE 77 | . . . . . 53 . . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5770 | 99 465 707 784 1018 1662 153 255 627 Wait 483 | . 171 10 70 25 174 1 . 32 Move 4415 | 73 234 559 573 851 1315 135 240 435 Hop . | . . . . . . . . . Pick Up 121 | 11 10 20 19 17 18 3 5 18 Fast Attach 18 | . . 4 . 3 6 . 3 2 Attach 61 | 7 3 6 7 5 8 2 4 19 Detach 7 | . . . 2 1 2 . . 2 Swap 106 | 1 3 10 18 19 26 6 1 22 Drop 100 | . 5 18 12 16 25 2 1 21 Fire 404 | 7 39 78 69 56 82 4 1 68 Melee 21 | . . . 6 8 1 . . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 20 | . . 2 8 3 5 . . 2 Escape Stasis . | . . . . . . . . . Rewire 14 | . . . . 14 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 129 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Utility x2 1441 | -9/Materials | Build established: Scavenger-Mutant 1564 | -9/Materials | Discovered new exit (range 14) 1890 | -9/Materials | Discovered new exit (range 4) 1912 | -9/Materials | Entered another Materials area 1912 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2057 | -8/Materials | Discovered new exit (range 18) 2557 | -8/Materials | Build established: Scavenger-Tank 3572 | -8/Materials | Discovered new exit (range 15) 3617 | -8/Materials | Entered Factory 3617 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3895 | -7/Factory | Discovered new exit (range 9) 4389 | -7/Factory | Build established: Gunner 5271 | -7/Factory | Discovered new exit (range 16) 5360 | -7/Factory | Entered another Factory area 5360 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5652 | -6/Factory | Build established: Scavenger-Gunner 6006 | -6/Factory | Build established: Scavenger-Tank 7889 | -6/Factory | Garrison activated, responded to threat 8034 | -6/Factory | Spotted B-75 Beast 8250 | -6/Factory | Discovered new exit (range 12) 8281 | -6/Factory | Identified exit to Factory 8304 | -6/Factory | Entered another Factory area 8304 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8646 | -5/Factory | Discovered new exit (range 3) 8651 | -5/Factory | Identified exit to Factory 8663 | -5/Factory | Entered another Factory area 8663 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9017 | -4/Factory | Discovered new exit (range 4) 9071 | -4/Factory | Entered Research 9071 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9366 | -3/Research | Build established: Generator-Tank 9941 | -3/Research | System corruption reached 10% 10033 | -3/Research | Lost 11 parts (2p1n5u3w) 10046 | -3/Research | Crushed by falling debris 10072 | -3/Research | Core integrity fell below 50% 10104 | -3/Research | Lost 14 parts (1p3n3u7w) 10143 | -3/Research | Core integrity fell below 20% 10157 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10079_ The unstable cave ceiling collapses. 10081_ System corrupted: Substantial component data lost. 10088_ Slug penetrates Door. 10088_ Slug penetrates Wall. 10088_ Penetrated by Slug. 10102_ Acquired Imp. Remote Shield. 10110_ Acquired Biometal Medium Treads. 10123_ System corrupted: Component data lost. 10127_ Acquired Impulse Thruster. 10128_ Slug penetrates Door. 10139_ System corrupted: Heat flow error (+104). 10141_ Slug penetrates Wall. 10141_ Penetrated by Slug. 10141_ Slug penetrates Wall. 10142_ Penetrated by Slug. 10142_ Slug penetrates Wall. 10142_ Penetrated by Slug. 10150_ Slug penetrates Wall. 10150_ Penetrated by Slug. 10157_ W-44 Eye sends out distress signal. 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T w # | | ???????????? ##### % # | | ???????????? ??????# ################# # | | ????????????#????????###+####?????########### # | | ??????????????????????????????????# # # | | ???????????????????????? ###### " | | ???????????????????????? + H/ """ # | | ????????????????????????? ###### """"# | | ??????????????????????????????????# """"# | | ??????????????????????????????????# """###### | | ??????????????????????????????????# #?# | | ??????????????????????????????????# #?# | | ??????????????????????????????????###########?# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 50 Energy Generation 71 Energy Capacity 720 Matter Stores 300 Matter Capacity 600 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyMediumInterpreter Manual? 0 Play Time 01:16:09 Cumulative 48.7 hours Start 2022.04.15 @ 19:39:31 End 2022.04.15 @ 21:15:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67f35ff3-6888-461b-94c6-a6ec21b755ab