Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 14:37:56 Player: Hydro Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1703) 1703 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4513 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heat Sink Improved Heat Sink Large Storage Unit Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Advanced Targeting Computer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Particle Gun Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Deuterium Engine Heat Sink Large Storage Unit Targeting Computer Advanced ECM Suite Advanced ECM Suite Beam Cannon Beam Cannon Heavy Assault Cannon Datajack [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Cannon Heavy Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 69 | 5 5 13 . 28 18 Power 13 | 1 1 3 . 4 4 Engine 9 | 1 1 3 . 2 2 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 20 | 2 2 6 . 9 1 Treads . | . . . . . . Leg 20 | 2 2 6 . 9 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 2 . . 10 7 Device 9 | . . . . 5 4 Storage 3 | . 1 . . 2 . Processor 3 | . 1 . . 1 1 Hackware 1 | . . . . . 1 Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 17 | 2 . 4 . 5 6 Energy Gun 12 | 2 . 4 . . 6 Energy Cannon 3 | . . . . 3 . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 45 | . . 4 . 15 26 Power 11 | . . 2 . 4 5 Propulsion 10 | . . . . 6 4 Utility 11 | . . . . 3 8 Weapon 13 | . . 2 . 2 9 Highest Loss Streak 20 | . . 4 . 6 20 To Critical Strikes 1 | . . . . . 1 Average Backups 12 | 3 13 13 14 12 12 Power 2 | . 2 1 3 1 2 Propulsion 1 | 2 4 3 1 1 . Utility 4 | . 1 3 5 5 5 Weapon 3 | 1 5 3 3 3 3 Tool/Special . | . . . . . . Unused Backups 14 | . 3 3 2 2 4 Power 2 | . 1 . . . 1 Propulsion 4 | . 2 . 2 . . Utility 3 | . . . . 1 2 Weapon 4 | . . 3 . 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 95 | . 95 98 100 95 94 Engine 7 | . 14 10 11 5 4 Core 1 | . . . . 3 2 Leg 32 | . 28 43 44 34 27 Device 11 | . . . . 13 20 Storage 9 | . 13 11 11 9 7 Processor 8 | . 10 11 11 9 7 Protection 1 | . . . . 3 . Energy Gun 14 | . 28 21 22 2 12 Energy Cannon 6 | . . . . 12 8 Peak Build Rating 48 | 5 8 22 21 41 48 Average Rating 27 | 2 7 20 20 33 39 On Entrance 15 | . 5 8 21 20 41 Avg Prop Armor Cover (%) 9 | . . . . 8 10 Naked Turns . | . . . . . . Heaviest Build 103 | 6 28 33 33 93 103 Greatest Support 80 | 20 20 68 61 80 40 Greatest Overweight (x) 30 | . 1 . . 1 30 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 25 | 5 15 15 15 25 25 Average Capacity 18 | 5 14 15 15 16 25 Most Carried 16 | 5 15 15 15 15 16 Average Carried 13 | 3 13 13 14 13 13 Final Capacity 25 | 5 15 15 15 25 25 Final Carried 15 | 5 15 15 15 15 4 Class Distribution -------------------- 69% | Mutant 25% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1170 | 231 69 134 40 325 371 Remotely . | . . . . . . Salvage Created 1939 | 35 330 506 . 602 466 Parts 120 | 3 33 22 . 37 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 43 | 1 12 8 . 12 10 Guns 25 | 1 12 6 . . 6 Cannons 15 | . . . . 12 3 Classes Destroyed 13 | 1 3 2 . 4 3 Worker 1 | . . . . . 1 Builder 1 | . 1 . . . . Tunneler 1 | . . . . 1 . Recycler 1 | . . 1 . . . Watcher 3 | . 2 1 . . . Swarmer 11 | . 9 . . . 2 Grunt 19 | 1 3 4 . 6 5 Duelist 1 | . . . . . 1 Sentry 7 | . . 4 . 2 1 Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 5 | 1 3 3 . 5 3 Combat Bots Only 5 | 1 3 3 . 5 3 Max Kills in Single Turn 2 | 1 2 2 . 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 544 | 6 72 93 . 134 239 Missed 145 | 4 25 19 . 33 64 Hits 399 | 2 47 74 . 101 175 Projectile 399 | 2 47 74 . 101 175 Critical Strikes 19 | . . 3 . 7 9 Actively Blocked 1 | . . . . 1 . Damage Taken 6269 | 23 482 1033 . 2160 2571 Core 1322 | . 91 198 . 322 711 Absorbed by Shields . | . . . . . . Redirected to Shielding 53 | . . . . 53 . Regen/Repaired (Parts) 13 | . 13 . . . . Core Remaining (%) 63 | 100 63 . 50 41 . Volleys Fired 156 | 3 34 33 . 44 42 Largest 3 | 2 2 2 . 2 3 Hottest 195 | 90 90 126 . 120 195 Shots Fired 315 | 6 66 63 . 75 105 Gun 209 | 6 66 63 . . 74 Cannon 106 | . . . . 75 31 Launcher . | . . . . . . Special . | . . . . . . Kinetic 14 | . . . . 13 1 Thermal 285 | 6 66 63 . 62 88 Explosive . | . . . . . . Electromagnetic 16 | . . . . . 16 Robot Hit Streak 18 | 3 14 18 . 16 11 Robot Miss Streak 5 | 1 5 2 . 1 5 Penetration Max . | . . . . . . Secondary Targets 7 | . 3 1 . . 3 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 213 | 4 38 51 . 61 59 Core Hits 83 | 2 21 12 . 22 26 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | 1 2 . . 3 4 Burn 6 | 1 2 . . . 3 Meltdown 1 | . . . . . 1 Blast 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3934 | 58 495 915 5 1443 1018 Guns 2127 | 58 487 915 . . 667 Cannons 1762 | . . . . 1432 330 Explosions . | . . . . . . Melee . | . . . . . . Ramming 45 | . 8 . 5 11 21 Kinetic 617 | . . . . 564 53 Thermal 3085 | 58 487 915 . 868 757 Explosive . | . . . . . . Electromagnetic 187 | . . . . . 187 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . 1 . . . 11 Average Corruption 2 | . 1 . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 4 . . . 3 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Parts Fused 1 | . 1 . . . . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 30 | . . . . 30 . Projectiles 30 | . . . . 30 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 6 | . 1 . 1 3 1 Kicked 6 | . 1 . 1 3 1 Crushed . | . . . . . . Highest Temperature 616 | 96 326 514 . 544 616 Average Temperature 164 | 50 102 204 . 149 195 Received Heat Transfer 1635 | 12 165 492 . 504 462 Effects 36 | . . 9 . 14 13 Shutdowns 7 | . . 2 . 2 3 Energy Bleed 2 | . . 2 . . . Interference 10 | . . 2 . 5 3 Matter Decay 5 | . . 1 . 1 3 Short Circuit 2 | . . 1 . . 1 Damage (minor) 7 | . . 1 . 3 3 Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 3 | . . 2 . . 1 Combat Hostiles 3 | . . 2 . . 1 Parts Melted 18 | . 4 4 . 4 6 Heat Transferred 7456 | 235 1449 1998 . 1850 1924 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 107 | 20 96 86 23 107 82 Initial 28 | . 6 28 23 . . Average 24 | 3 40 47 1 36 7 Influence Increases 1221 | 20 335 241 . 380 245 Destroy 0b10 Robot/C 860 | 20 240 160 . 240 200 Destroy 0b10 Robot/NC 35 | . 15 10 . 5 5 Destroy Leader 226 | . 54 62 . 70 40 Successful Hack 39 | . 26 9 . 4 . Disable Machine 15 | . . . . 15 . Destroy Structure 1 | . . . . 1 . Lose Combat Pursuer 45 | . . . . 45 . Influence Decreases 1221 | 10 277 249 60 380 245 Entered New Map 81 | . 4 40 37 . . Time Decay 886 | 10 273 189 23 290 101 Lost Part 254 | . . 20 . 90 144 Squads Dispatched 8 | . 1 2 . 2 3 Investigation 2 | . 1 1 . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . 1 . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 2 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | 1 19 13 . 16 20 Peak Tracking Total 7 | 1 4 5 . 6 7 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . . 1 . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 11 | . 3 3 . 3 2 Terminals 8 | . 2 3 . 2 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 32 | . 11 9 . 8 4 Successful 22 | . 9 7 . 4 2 Failed 10 | . 2 2 . 4 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 26 | . 8 9 . 7 2 Fabricators 2 | . . . . . 2 Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 18 | . 7 7 . 3 1 Record 10 | . 4 4 . 2 . Prototype ID Bank 1 | . . 1 . . . Alert Level 2 | . . . . 1 1 Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 1 . 2 2 Full Trace Events 3 | . 2 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1391 | . . . . 874 517 Sensors 1309 | . . . . 841 468 Jamming 324 | . . . . . 324 ECM 64 | . . . . 33 31 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4391 | 108 781 438 388 1140 1536 Spaces Moved 2071 | 100 342 218 304 650 457 Core 59 | 53 . . . . 6 Treads . | . . . . . . Legs 2012 | 47 342 218 304 650 451 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 125 120 270 Average Speed 173 | 82 188 127 125 138 286 Slowest Speed 1550 | 120 190 130 127 200 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 7 53 20 55 32 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2608 | 119 416 319 311 821 622 Wait 154 | . 10 33 . 35 76 Move 2066 | 99 341 217 303 649 457 Hop . | . . . . . . Pick Up 90 | 11 19 14 3 31 12 Fast Attach . | . . . . . . Attach 64 | 5 3 9 . 27 20 Detach 8 | . . . . 6 2 Swap 29 | . 2 5 1 13 8 Drop 35 | 1 6 8 3 13 4 Fire 156 | 3 34 33 . 44 42 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . 1 . 1 3 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 542 | -10/Materials | Repaired Lgt. Ion Engine? 670 | -10/Materials | Discovered new exit (range 16) 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Propulsion x2 1036 | -9/Materials | Lost 4 parts (2p2w) 1299 | -9/Materials | Discovered new exit (range 15) 1328 | -9/Materials | Entered Mines 1390 | -9/Mines | Learned Materials garrison access intel 1437 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1453 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1458 | -9/Mines | Found Prototype Device 1535 | -9/Mines | Learned location of Storage (-9) 1606 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1665 | -9/Mines | Discovered new exit (range 5) 1716 | -9/Mines | Entered Materials 1716 | -8/Materials | Evolved 2 slots: Utility x2 1717 | -8/Materials | Loaded intel: 1 garrison access location 1737 | -8/Materials | Identified Exp. Sensor Array 1890 | -8/Materials | Lost 6 parts (2p3n1w) 2335 | -8/Materials | Lost 6 parts (1p3n1u1w) 2469 | -8/Materials | Core integrity fell below 50% 2783 | -8/Materials | Discovered new exit (range 9) 2856 | -8/Materials | Entered Factory 2856 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3107 | -7/Factory | Allied Derelicts emerged from ambush trap array 3176 | -7/Factory | Build established: Scavenger-Gunner 3424 | -7/Factory | Lost 5 parts (1p2u2w) 4335 | -7/Factory | Core integrity fell below 50% 4368 | -7/Factory | System corruption reached 10% 4377 | -7/Factory | Core integrity fell below 20% 4392 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04312_ Exp. Sensor Array destroyed. 04315_ Door malfunctions. 04316_ Imp. Titanium Leg destroyed. 04322_ Lgt. Nuclear Core destroyed. 04322_ Particle Gun destroyed. 04323_ U-05 Engineer repairs door. 04324_ System corrupted: Substantial component data lost. 04328_ R-06 Scavenger collects Lgt. Nuclear Core. 04340_ Adv. ECM Suite destroyed. 04346_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 04364_ FVUVQ 0ZN/Y 9 LXG