Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 21:01:47 Player: peko Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1105) 1105 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 3802 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 29/100 System Corruption 0% Temperature Warning (393) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Gravmag System Cooling System Medium Storage Unit Trap Scanner Recoil Stabilizer Actuator Array Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Spread Laser Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Gravmag System > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Visual Processing Unit Improved Weapon Shielding > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Cooling System Medium Storage Unit Recoil Stabilizer Actuator Array Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Improved EM Shotgun Spread Laser Improved EM Pulse Cannon Grenade Launcher Missile Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Hover Unit Utility Visual Processing Unit Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Weapon Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 53 | 6 8 13 17 9 Power 11 | 2 2 2 4 1 Engine 8 | 2 2 1 2 1 Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 11 | 2 2 2 4 1 Treads . | . . . . . Leg 8 | 2 2 . 4 . Wheel . | . . . . . Hover 3 | . . 2 . 1 Flight . | . . . . . Utility 10 | . 3 5 2 . Device 3 | . . 3 . . Storage 3 | . 2 . 1 . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 21 | 2 1 4 7 7 Energy Gun 8 | 2 . 2 3 1 Energy Cannon 3 | . . . 1 2 Ballistic Gun 2 | . . 2 . . Ballistic Cannon 3 | . . . 2 1 Launcher 5 | . 1 . 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 3 . Parts Lost 25 | . 2 4 6 13 Power 4 | . . . 2 2 Propulsion 7 | . . 2 2 3 Utility 4 | . . 1 1 2 Weapon 10 | . 2 1 1 6 Highest Loss Streak 13 | . 1 4 6 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 75 86 85 87 Engine 7 | . 14 5 6 6 Core 5 | . . 5 6 6 Leg 17 | . 28 5 20 21 Hover 4 | . . 13 1 . Device 2 | . . 8 . . Storage 8 | . 6 11 9 7 Processor 15 | . 9 18 18 14 Protection 2 | . . . 5 6 Energy Gun 8 | . 7 10 8 7 Energy Cannon 2 | . . . 4 7 Ballistic Gun 1 | . . 6 . . Ballistic Cannon 2 | . . . 3 5 Launcher 2 | . 9 1 . . Naked Turns . | . . . . . Heaviest Build 106 | 9 18 25 101 106 Greatest Support 51 | 20 20 12 51 51 Greatest Overweight (x) 7 | . 1 7 7 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 5 25 10 25 25 Average Capacity 15 | 5 7 10 21 25 Most Carried 17 | 2 6 8 13 17 Average Carried 8 | . 2 6 9 15 Final Capacity 25 | 5 10 10 25 25 Final Carried 14 | 1 6 7 13 14 Class Distribution -------------------- 62% | Mutant 19% | Scavenger-Mutant 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 986 | 250 36 430 160 110 Remotely . | . . . . . Salvage Created 1288 | 65 291 424 198 310 Parts 111 | 4 34 41 24 8 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 32 | 1 10 9 7 5 Guns 14 | 1 2 6 3 2 Cannons 4 | . . . 4 . AOE 14 | . 8 3 . 3 Classes Destroyed 11 | 2 4 2 2 1 Worker 7 | 1 . 4 1 1 Builder 8 | . 4 2 2 . Tunneler 1 | . . 1 . . Recycler 3 | . 1 1 . 1 Mechanic 3 | . . . 2 1 Operator 2 | . . 2 . . Watcher 7 | . 3 1 2 1 Swarmer 19 | . 9 7 3 . Grunt 11 | 1 1 2 3 4 Sentry 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 7 | 1 7 3 3 7 Combat Bots Only 4 | 1 3 3 2 4 Max Kills in Single Turn 3 | 1 3 1 2 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 372 | 2 55 110 71 134 Missed 98 | 2 17 33 16 30 Damage Taken 3829 | . 400 662 841 1926 Core 1251 | . 109 151 285 706 Absorbed by Shields 112 | . . 112 . . Redirected to Shielding 108 | . . . . 108 Regen/Repaired (Parts) 61 | . . . 61 . Core Remaining (%) 66 | 100 56 62 48 . Volleys Fired 144 | 3 22 39 55 25 Largest 3 | 2 2 2 2 3 Hottest 192 | 80 80 110 123 192 Shots Fired 245 | 6 31 71 91 46 Gun 147 | 6 22 68 36 15 Cannon 76 | . . . 52 24 Launcher 22 | . 9 3 3 7 Special . | . . . . . Kinetic 82 | . . 39 42 1 Thermal 90 | . . 21 40 29 Explosive 22 | . 9 3 3 7 Electromagnetic 51 | 6 22 8 6 9 Robot Hit Streak 9 | 4 3 7 9 6 Robot Miss Streak 10 | 1 3 9 10 5 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 136 | 4 13 41 52 26 Core Hits 115 | 3 22 46 29 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Burn 1 | . . . . 1 Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4076 | 55 876 785 1274 1086 Guns 1299 | 55 157 594 328 165 Cannons 1174 | . . . 809 365 Explosions 1585 | . 719 173 137 556 Melee . | . . . . . Ramming 18 | . . 18 . . Kinetic 1018 | . . 290 728 . Thermal 1090 | . 163 244 305 378 Explosive 1390 | . 556 141 137 556 Electromagnetic 560 | 55 157 92 104 152 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 94 | . 29 . 35 30 Projectiles 47 | . . . 35 12 Explosions 47 | . 29 . . 18 Melee . | . . . . . Knockbacks 9 | . . . 9 . Impact . | . . . . . Kinetic 6 | . . . 6 . Secondary 3 | . . . 3 . Self-Inflicted Damage 221 | . 99 9 54 59 Shots 8 | . 3 . 2 3 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 626 | 36 138 193 366 626 Average Temperature 137 | 18 62 54 89 372 Received Heat Transfer 1515 | . . 228 333 954 Effects 30 | . . . 1 29 Shutdowns 6 | . . . 1 5 Energy Bleed 6 | . . . . 6 Interference 3 | . . . . 3 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 5 | . . . . 5 Damage (major) 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1741 | . 250 260 491 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 2 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 402 | 25 402 275 202 130 Initial 85 | . 16 85 20 35 Average 111 | 4 188 136 99 42 Maximum Alert Level 2 | . 2 1 1 . Low Security (%) 74 | 100 31 70 84 100 Level 1 24 | . 67 29 15 . Level 2 . | . 1 . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 3 1 3 Investigation 1 | . . 1 . . Extermination 1 | . . . . 1 Reinforcement 4 | . . 2 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | 1 14 17 22 11 Peak Tracking Total 7 | . 4 4 6 7 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . 4 1 . 3 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . 2 1 1 . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 4 3 6 . Successful 8 | . 2 1 5 . Failed 5 | . 2 2 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . 3 . . Fabricators . | . . . . . Repair Stations 9 | . 3 . 6 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 1 . 5 . Scan Component 4 | . 1 . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 1 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 91 | . . . 91 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3333 | 96 602 883 1110 642 Spaces Moved 1550 | 72 356 509 412 201 Core 96 | 16 . 37 43 . Treads . | . . . . . Legs 1001 | 56 356 63 325 201 Wheels . | . . . . . Hover 453 | . . 409 44 . Flight . | . . . . . Fastest Speed 50 | 50 120 116 116 200 Average Speed 176 | 104 147 147 202 268 Slowest Speed 400 | 120 190 400 400 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 8 66 41 34 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 9 | . 9 . . . Terrain Destroyed 157 | . 51 23 36 47 Melee . | . . . . . Projectile 14 | . . . 14 . AOE 143 | . 51 23 22 47 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1919 | 86 402 575 594 262 Wait 106 | . . . 91 15 Move 1546 | 71 355 508 411 201 Hop . | . . . . . Pick Up 51 | 6 12 10 17 6 Fast Attach . | . . . . . Attach 35 | 5 4 9 11 6 Detach 5 | . 1 2 1 1 Swap 18 | 1 4 4 6 3 Drop 8 | . 4 2 2 . Fire 144 | 3 22 39 55 25 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 10) 264 | -10/Materials | Discovered new exit (range 9) 377 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 13) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Utility x2 864 | -9/Materials | Discovered new exit (range 15) 910 | -9/Materials | Met 8R-AWN 952 | -9/Materials | Lost 4 parts (2n1u1w) 1114 | -9/Materials | Discovered new exit (range 6) 1209 | -9/Materials | Discovered new exit (range 12) 1318 | -9/Materials | Build established: Scavenger-Mutant 1388 | -9/Materials | Discovered new exit (range 10) 1582 | -9/Materials | Entered another Materials area 1582 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1738 | -8/Materials | Lost 6 parts (2p2n1u1w) 1968 | -8/Materials | Build established: Mutant 2025 | -8/Materials | Discovered new exit (range 17) 2123 | -8/Materials | Core integrity fell below 50% 2619 | -8/Materials | Repaired Broken Lgt. Nuclear Core 2659 | -8/Materials | Repaired Lgt. Deuterium Engine 2692 | -8/Materials | Entered Factory 2692 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2995 | -7/Factory | Build established: Tank 3288 | -7/Factory | Garrison activated, responded to threat 3305 | -7/Factory | Core integrity fell below 50% 3325 | -7/Factory | Core integrity fell below 20% 3334 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03324_ M-13 Machinist fits Backup Power I on G-47 Trooper. 03325_ Overheating: Core damaged (-112). 03325_ Critical hit (Burn: +37). 03325_ G-47 Trooper destroyed. 03325_ G-47 Trooper IFF system glitched. 03326_ K-01 Serf collects debris. 03327_ Overheating: Imp. EM Shotgun damaged (-24). 03327_ K-01 Serf collects debris. 03328_ U-05 Engineer lays Concrete. 03329_ K-01 Serf collects debris. 03330_ The unstable cave ceiling collapses. 03330_ U-05 Engineer lays Concrete. 03331_ K-01 Serf collects debris. 03331_ Imp. EM Shotgun destroyed. 03332_ K-01 Serf collects debris. 03332_ U-05 Engineer lays Concrete. 03334_ M-13 Machinist fits Backup Propulsion I on G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????###########? ????????????????????? | | ?????????????# """""" #? 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"???????????????????? | | ????????????# #??""??????????????????? | | ????????????# #??""??????????????????? | | ????????????# #??? ??????????????????? | | +#+###??????# #??????????????????????? | | #??????###### #??????????????????????? | | #???????????# #??????????????????????? | | ##########??# #??????????????????????? | | # [ #??# #??????????????????????? | | # #??# #??????????????????????? | | # """""" #### #??????????????????????? | | # """""" + #?????#????????????????? | | # """""" #### #???? #????????????????? | | # """""" #??# ##### ###??????????????? | | # #??# #??????????????? | | + #??# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Troublemaker Challenges ------------ None Game ------ Seed NodeAlphaPrototype Manual? 0 Play Time 00:24:27 Cumulative 0.9 hours Start 2024.04.28 @ 20:38:26 End 2024.04.28 @ 21:01:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81e26913-4113-4344-ac8e-25810e978355