Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 17:43:19 Player: jam Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3622) 3622 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 8387 Bonus ------- Follower Combat Kills 165 Cogmind --------- Core Integrity 0/1000 Matter 224/300 Energy 253/415 System Corruption 1% Temperature Critical (650) Movement Hovering (300) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Armored Treads Armored Treads Gravmag Array > --- UTILITY (7) ------ High-capacity Storage Unit Targeting Computer Targeting Computer Core Analyzer Improved Weapon Cycler Improved Transmission Jammer Hardened Medium Armor Plating > --- WEAPON (3) ------- Shock Rifle Heavy Laser Thermic Laser > --- INVENTORY (20) --- Light Nuclear Core Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Recoil Stabilizer Improved Reaction Control System Force Field Recalibrator Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Gravmag Array > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Targeting Computer Core Analyzer Improved Weapon Cycler Improved Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Laser Thermic Laser > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Recoil Stabilizer Improved Reaction Control System Force Field Recalibrator Proton Missile Launcher [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . 1 . . 1 Propulsion 2 | . . . . . 1 . 1 Utility 5 | . . 2 . 1 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 151 | 8 8 19 10 19 24 53 10 Power 30 | 1 1 3 2 6 5 9 3 Engine 12 | 1 1 2 1 1 1 4 1 Core 18 | . . 1 1 5 4 5 2 Reactor . | . . . . . . . . Propulsion 32 | 2 . 5 . 7 5 12 1 Treads 7 | . . . . 2 . 5 . Leg 21 | 2 . 3 . 5 5 6 . Wheel 3 | . . 2 . . . 1 . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 49 | 2 2 4 4 5 8 19 5 Device 25 | 1 . 3 2 4 3 10 2 Storage 4 | 1 1 . . . . . 2 Processor 9 | . . . . . 3 6 . Hackware 1 | . . 1 . . . . . Protection 10 | . 1 . 2 1 2 3 1 Artifact . | . . . . . . . . Weapon 40 | 3 5 7 4 1 6 13 1 Energy Gun 13 | 3 . . 2 1 2 5 . Energy Cannon 8 | . . 4 1 . 1 2 . Ballistic Gun 4 | . . 2 1 . . 1 . Ballistic Cannon 7 | . 3 . . . 1 3 . Launcher 8 | . 2 1 . . 2 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 5 1 . 1 . Corrupted Parts 9 | . . 2 . . 2 4 1 System Corruption 30 | . . 7 . . 6 16 1 Parts Lost 66 | . 1 7 3 9 11 34 1 Power 16 | . . 1 1 2 3 9 . Propulsion 16 | . . 3 . 3 1 9 . Utility 18 | . . 1 2 3 4 8 . Weapon 16 | . 1 2 . 1 3 8 1 Highest Loss Streak 7 | . 1 7 2 6 3 7 1 To Critical Strikes . | . . . . . . . . Average Backups 10 | 2 7 10 14 14 13 7 7 Power 1 | . 1 1 3 2 1 . . Propulsion . | 1 1 . . . 1 . . Utility 1 | . . . . . 2 2 6 Weapon 6 | . 5 8 11 10 8 3 1 Tool/Special . | . . . . . . . . Unused Backups 26 | . 3 1 1 6 6 2 7 Power 5 | . 2 . . 2 . 1 . Propulsion 3 | . 1 1 . . 1 . . Utility 8 | . . . . 1 . . 7 Weapon 10 | . . . 1 3 5 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 99 91 94 93 94 75 85 Engine 4 | . 14 8 1 5 2 3 . Core 8 | . . 2 6 12 12 5 14 Treads 3 | . . . . 3 . 3 16 Leg 14 | . 28 15 22 14 20 10 . Device 14 | . 4 22 13 11 14 16 5 Storage 7 | . 14 11 11 9 6 3 4 Processor 6 | . . . . . 7 11 18 Hackware 3 | . . 3 11 9 3 . . Protection 5 | . 9 4 7 11 6 2 5 Energy Gun 4 | . 1 . . 2 5 4 13 Energy Cannon 6 | . . 11 17 9 4 3 . Ballistic Gun 1 | . . 4 1 6 . 1 . Ballistic Cannon 3 | . 24 4 . . 2 2 . Launcher 1 | . . . 3 . 1 2 1 Peak Build Rating 68 | 9 9 22 25 39 54 62 68 Average Rating 37 | 5 7 13 21 31 49 46 55 On Entrance 25 | . 9 7 22 24 39 51 48 Avg Prop Armor Cover (%) 6 | . . 7 . . 3 6 5 Naked Turns 86 | . . . . . . 86 . Heaviest Build 100 | 13 34 38 50 64 67 75 100 Greatest Support 60 | 20 20 26 20 40 50 51 60 Greatest Overweight (x) 13 | . 1 11 2 4 3 13 4 Average Overweight (x) 1 | . . 2 1 1 1 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 Average Capacity 13 | 7 9 15 15 15 14 10 16 Most Carried 15 | 5 8 15 15 15 15 15 10 Average Carried 10 | 2 7 10 14 14 13 7 7 Final Capacity 20 | 8 15 15 15 15 15 5 20 Final Carried 15 | 5 8 15 15 14 12 5 10 Class Distribution -------------------- 39% | Scavenger-Mutant 23% | Mutant 20% | Scavenger-Gunner 10% | Commander-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 3175 | 237 28 570 236 297 447 1186 174 Remotely . | . . . . . . . . Salvage Created 3931 | 21 50 632 259 596 596 978 799 Parts 244 | 4 4 41 22 36 28 64 45 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored 1 | . . . . . . 1 . Broken 1 | . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 74 | . 2 11 6 12 12 18 13 Guns 16 | . . . . 4 3 6 3 Cannons 29 | . 1 8 2 7 4 7 . AOE 24 | . 1 3 3 1 2 5 9 Classes Destroyed 15 | 1 2 6 . 3 2 1 . Worker 10 | . 1 4 . 1 . 1 3 Builder 7 | . . 1 . . . 4 2 Tunneler 2 | 1 . 1 . . . . . Recycler 5 | . . 2 2 . . . 1 Mechanic 1 | . . . . . . 1 . Operator 3 | . . 2 . 1 . . . Watcher 6 | . . 2 . 1 1 1 1 Swarmer 21 | . . 4 3 1 . 3 10 Grunt 22 | . 2 5 2 5 3 3 2 Brawler 2 | . . . . 1 . 1 . Duelist 1 | . . . . . 1 . . Sentry 14 | . . 2 1 3 5 2 1 Hunter 5 | . . . . 1 . 4 . Programmer 7 | . . . . . 3 4 . Heavy 2 | . . . . 1 . 1 . Best Kill Streak 5 | 1 3 5 4 4 2 4 5 Combat Bots Only 4 | . 2 4 4 3 2 3 4 Max Kills in Single Turn 5 | 1 1 4 3 2 1 3 5 Gunslinging . | . . . . . . . . Exploded 4 | . 1 2 3 1 1 2 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 1037 | . 27 138 23 85 266 455 43 Missed 325 | . 6 41 4 24 91 144 15 Hits 712 | . 21 97 19 61 175 311 28 Melee 8 | . . . . . . 7 1 Projectile 704 | . 21 97 19 61 175 304 27 AOE 3 | . . . . . 1 2 . Critical Strikes 22 | . . . 2 3 1 16 . Actively Blocked 10 | . . . . . 1 9 . Damage Taken 11240 | . 296 1219 291 1062 2004 4740 1628 Core 2505 | . 29 224 . 114 246 846 1046 Absorbed by Shields 280 | . . . . . . 280 . Redirected to Shielding 92 | . . . . . . 92 . Ignored by Resistances 113 | . . . . . 97 16 . Regen/Repaired (Parts) 286 | . . . . . 286 . . Core Remaining (%) 62 | 100 88 . 44 79 64 . . Volleys Fired 276 | 2 10 50 13 32 47 97 25 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 204 | 100 60 143 175 145 160 204 204 Shots Fired 516 | 4 18 86 26 60 82 181 59 Gun 226 | 4 . 13 . 28 37 90 54 Cannon 255 | . 12 70 24 32 38 79 . Launcher 35 | . 6 3 2 . 7 12 5 Special . | . . . . . . . . Kinetic 149 | . 12 47 . 26 13 51 . Thermal 270 | 4 . 8 24 32 60 111 31 Explosive 17 | . 6 3 2 . 4 2 . Electromagnetic 80 | . . 28 . 2 5 17 28 Robot Hit Streak 22 | 1 2 22 6 4 10 13 11 Robot Miss Streak 8 | 2 3 3 3 6 8 4 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 338 | 1 7 53 15 41 63 118 40 Core Hits 180 | 1 7 28 9 21 31 54 29 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 13 | . 1 1 . . 3 7 1 Burn 5 | . . . . . . 4 1 Meltdown 2 | . . . . . 2 . . Destroy 1 | . . . . . . 1 . Blast 5 | . 1 1 . . 1 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9958 | 26 286 1212 524 1145 1622 3809 1334 Guns 2992 | 26 . 80 . 215 560 1438 673 Cannons 4158 | . 87 931 349 821 763 1207 . Explosions 2808 | . 199 201 175 109 299 1164 661 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1616 | . 87 468 . 179 245 637 . Thermal 5200 | 26 . 110 349 930 1060 2009 716 Explosive 1367 | . 199 201 175 . 110 682 . Electromagnetic 1775 | . . 433 . 36 207 481 618 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . 7 8 . 6 25 1 Average Corruption 6 | . . 4 7 . 5 9 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 108 | . . 13 20 . 20 54 1 Message Errors 26 | . . 3 7 . 5 11 . Matter Fused 23 | . . 1 6 . 4 12 . Heat Flow Errors 12 | . . 1 3 . . 8 . Energy Discharges 11 | . . 1 1 . 4 4 1 Parts Rejected 2 | . . . . . 1 1 . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 12 | . . 2 2 . 2 6 . Data Loss (major) 5 | . . 2 . . 1 2 . Misfires 7 | . . 1 . . 1 5 . Alerts 4 | . . 1 1 . 2 . . Misdirections 1 | . . . . . . 1 . Weapon Failures 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 201 | . 4 28 48 32 7 23 59 Projectiles 114 | . 4 28 38 14 7 23 . Explosions 87 | . . . 10 18 . . 59 Melee . | . . . . . . . . Knockbacks 11 | . 2 8 . . . 1 . Impact . | . . . . . . . . Kinetic 10 | . 2 7 . . . 1 . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 241 | . 7 45 40 . 30 17 102 Shots 10 | . 1 2 1 . 3 1 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 789 | 39 118 190 258 285 546 559 789 Average Temperature 161 | 20 56 49 92 81 176 167 260 Received Heat Transfer 2636 | . 159 468 156 243 447 1100 63 Effects 104 | . . . . . 32 23 49 Shutdowns 38 | . . . . . 10 8 20 Energy Bleed 8 | . . . . . 2 3 3 Interference 21 | . . . . . 5 6 10 Matter Decay 4 | . . . . . 2 . 2 Short Circuit 6 | . . . . . 3 1 2 Damage (minor) 4 | . . . . . 1 2 1 Damage (major) 16 | . . . . . 9 3 4 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . 3 . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . 1 . 3 . 1 Combat Hostiles 5 | . . . 1 . 3 . 1 Parts Melted 7 | . . . 1 . 1 2 3 Heat Transferred 8662 | 74 . 185 543 1100 1817 3595 1348 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . 2 . 1 3 Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 93 | 100 100 100 100 100 100 93 45 Level 1 6 | . . . . . . 6 54 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 275 | . 107 124 133 90 97 245 275 Initial 93 | . . 7 7 24 14 . 93 Average 70 | . 38 45 74 32 27 101 168 Influence Increases 3191 | 5 127 363 397 465 414 977 443 Destroy 0b10 Robot/C 1620 | . 40 220 200 300 240 360 260 Destroy 0b10 Robot/NC 175 | 5 5 60 10 20 5 35 35 Destroy Leader 442 | . 10 54 50 72 92 122 42 Allied During Kill 92 | . . . 64 28 . . . Successful Hack 12 | . . . 7 . 5 . . Disable Machine 360 | . 30 . 45 . 45 180 60 Destroy Structure 235 | . 42 29 21 15 27 55 46 Lose Combat Pursuer 255 | . . . . 30 . 225 . Influence Decreases 2943 | 5 110 361 357 492 446 785 387 Entered New Map 174 | . . 10 12 35 18 . 99 Time Decay 2036 | 5 100 281 275 283 334 480 278 Lost Part 609 | . 10 70 30 90 94 305 10 Lost Ally 124 | . . . 40 84 . . . Squads Dispatched 26 | . . 3 . 5 3 13 2 Investigation 2 | . . 1 . . 1 . . Extermination 6 | . . . . . 2 4 . Reinforcement 10 | . . 2 . 2 . 6 . Assault . | . . . . . . . . Garrison 8 | . . . . 3 . 3 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 4 | . . . 1 2 1 . . Communications Jammed 2 | . . . . . 1 . 1 Distress Signals 2 | . . . . . 1 . 1 Times Spotted 126 | . 2 18 10 23 18 38 17 Peak Tracking Total 5 | . 2 5 3 5 4 5 5 Tactical Retreats 13 | . . . . 2 . 11 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 3 | . . . 1 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 24 | . 2 . 3 . 3 12 4 Max in Single Turn 4 | . 2 . 1 . 2 4 2 Garrison Access 2 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 22 | . 1 3 7 3 2 4 2 Terminals 16 | . 1 2 6 1 1 4 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 50 | . 2 10 18 6 6 5 3 Successful 15 | . . 4 5 1 3 . 2 Failed 34 | . 2 6 13 4 3 5 1 Catastrophic 10 | . 1 1 5 . 1 2 . Database Lockouts 1 | . . . . 1 . . . Manual 17 | . 2 2 6 3 . 4 . Terminals 35 | . 2 4 17 3 2 5 2 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units 6 | . . 6 . . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access 2 | . . . 1 . . . 1 Terminal Hacks 5 | . . . 4 . . . 1 Open Door 2 | . . . 2 . . . . Alert Level 1 | . . . . . . . 1 Patrol Status 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 4 | . . 4 . . . . . Process 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks 2 | . . . 1 . . . 1 Seal Access 2 | . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 1 3 5 3 2 4 1 Full Trace Events 3 | . . 1 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter 8 | . . 8 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 7 . . . Highest-Rated Group 88 | . . . 88 55 . . . Highest-Rated Ally 16 | . . . 16 8 . . . Total Orders . | . . . . . . . . Ally Attacks 63 | . . . 29 34 . . . Total Damage 472 | . . . 199 273 . . . Kills 8 | . . . 4 4 . . . Allies Corrupted 1 | . . . 1 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Active Infowar (turns) 1559 | 16 84 379 . . 593 365 122 Optics 1 | . . . . . 1 . . IFF 69 | . . . . . . 69 . Terrain 479 | 16 84 379 . . . . . Jamming 1010 | . . . . . 592 296 122 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . 2 . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 6694 | 81 300 755 719 753 1457 2010 619 Spaces Moved 2874 | 56 193 298 288 223 619 1006 191 Core 268 | 12 . 12 . . . 244 . Treads 469 | . . . . 56 31 193 189 Legs 2017 | 44 193 177 288 167 588 560 . Wheels 118 | . . 109 . . . 9 . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 190 190 186 50 170 Average Speed 187 | 105 129 190 227 266 195 151 279 Slowest Speed 700 | 120 190 600 260 400 400 700 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 6 | . 6 . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 32 24 41 21 17 25 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 264 | . 68 28 20 12 56 52 28 Melee . | . . . . . . . . Projectile 27 | . . 2 2 8 1 14 . AOE 237 | . 68 26 18 4 55 38 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 3672 | 71 228 401 326 308 772 1326 240 Wait 129 | . . . . . 26 103 . Move 2867 | 55 192 297 287 222 618 1005 191 Hop . | . . . . . . . . Pick Up 83 | 5 8 7 4 12 25 16 6 Fast Attach 96 | 7 3 17 7 8 10 36 8 Attach 63 | 1 2 6 2 7 13 30 2 Detach 18 | 1 1 6 1 1 . 6 2 Swap 46 | . 3 7 3 9 16 7 1 Drop 89 | . 9 11 9 17 17 21 5 Fire 276 | 2 10 50 13 32 47 97 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Utility x2 812 | -9/Materials | Core integrity fell below 50% 854 | -9/Materials | Lost 7 parts (1p3n1u2w) 937 | -9/Materials | Discovered new exit (range 16) 1137 | -9/Materials | Entered Storage 1335 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1623 | -9/Storage | Build established: Commander-Mutant 1739 | -9/Storage | Discovered new exit (range 16) 1856 | -9/Storage | Entered Materials 1856 | -8/Materials | Accompanied by 7 allies 1856 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2044 | -8/Materials | Garrison activated, responded to threat 2124 | -8/Materials | Lost 7 allies 2317 | -8/Materials | Lost 3 parts (1n2u) 2339 | -8/Materials | Build established: Scavenger-Mutant 2412 | -8/Materials | Lost 6 parts (2p2n1u1w) 2534 | -8/Materials | Central database locked down 2599 | -8/Materials | Discovered new exit (range 4) 2609 | -8/Materials | Entered Factory 2609 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3477 | -7/Factory | Repaired Lrg. Storage Unit 3868 | -7/Factory | Lost 3 parts (1n1u1w) 3967 | -7/Factory | Discovered new exit (range 10) 4066 | -7/Factory | Entered another Factory area 4066 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4362 | -6/Factory | Garrison activated, responded to threat 4399 | -6/Factory | Lost 7 parts (2p3n1u1w) 4456 | -6/Factory | Lost 5 parts (2p1u2w) 4598 | -6/Factory | Allied Derelicts emerged from ambush trap array 4894 | -6/Factory | Lost 4 parts (1p1n1u1w) 5102 | -6/Factory | Core integrity fell below 50% 5196 | -6/Factory | Released all parts (6) 5226 | -6/Factory | Lost 7 parts (1p2n2u2w) 5324 | -6/Factory | Build established: Mutant 5377 | -6/Factory | Core integrity fell below 20% 5455 | -6/Factory | System corruption reached 10% 5839 | -6/Factory | Lost 3 parts (1n2u) 6011 | -6/Factory | Discovered new exit (range 14) 6076 | -6/Factory | Entered another Factory area 6076 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6240 | -5/Factory | Build established: Scavenger-Gunner 6328 | -5/Factory | Garrison activated, responded to threat 6366 | -5/Factory | Core integrity fell below 50% 6373 | -5/Factory | Core integrity fell below 20% 6696 | -5/Factory | Core destroyed Last Messages --------------- 06687_ U-05 Engineer lays Concrete. 06688_ U-05 Engineer builds a Wall. 06688_ G-50 Soldier destroyed. 06688_ U-05 Engineer lays Concrete. 06689_ K-01 Serf collects debris. 06690_ U-05 Engineer builds a Wall. 06690_ K-01 Serf collects debris. 06690_ U-05 Engineer lays Concrete. 06691_ Overheating: System interference. 06691_ Hvy. Laser temporarily disabled. 06691_ Shock Rifle temporarily disabled. 06691_ U-05 Engineer lays Concrete. 06692_ Power failure, Lgt. Angular Momentum Engine shutdown. 06692_ Power failure, Mic. Nuclear Core shutdown. 06692_ Power failure, Neutrino Core shutdown. 06692_ U-05 Engineer lays Concrete. 06693_ K-01 Serf collects debris. 06694_ Overheating: Matter decay (-59). 06694_ U-05 Engineer lays Concrete. 06696_ Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ##############????#+#????? | | ????????????????????# # #????# #????? | | ????????????????????# # u #????# #????? | | ???????????? ####### ku #????# #####? | | ??????????? =#% #????# ##T ## | | ??????????? [%#u #????# | | ??????????? *Y!l #????# # | | ???????????????########## k k #????# # | | ????????????????????????#@ #????# # | | ????????????????????????#= ! #??### # | | ????????????????????????# #### # | | ????????????????????????# k + # | | ????????????????????????# ### # | | ????????????????????????############+#?# # | | ???????????????????????????????????# #?# # | | ???????????????????????????????????# #?# # | | ???????????????????????????????????# ? # | | ??????????????????????????????????? # | | ??????????????????????????????????? ^ # | | ??????????????????????????????????? # | | ???????????????????????????????????# # | | ???????????????????????????????????? ########### # | | ???????????????????????????????????? ??????????# # | | ????????????????????????????????????+???????#??# # | | ???????????????????????????????????????????? ?# | | ????????????????????????????????????????????"" # | | ?????????????????????????????????????????????" # | | ????????????????????????????????????????????"" + | | ??????????????????????????????????????????? # | | ??????????????????????????????????????????###### | | ???????????????????????????????????????? | | ?????????????????????????????????????????###### | | ??????????????????????????????????#####???????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 42 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Resistance: EX 25 Resistance: EM 25 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 7 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 18% | -7/Factory Studied --------- Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call I Laugh At Your Crits Remodeling Challenges ------------ None Game ------ Seed TripodGaussComputer Manual? 0 Play Time 01:07:55 Cumulative 13.7 hours Start 2026.01.05 @ 16:21:03 End 2026.01.05 @ 17:43:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 24 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0f1f66f-f445-453a-ac6d-0b0c5920c223