Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 23:08:32 Player: gallo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (403) 403 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 2379 Bonus ------- Follower Combat Kills 56 Cogmind --------- Core Integrity 550/550 Matter 247/300 Energy 92/160 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Signal Interpreter Hardlight Generator > --- WEAPON (4) ------- Light Assault Rifle Grenade Launcher Improved Datajack Maul > --- INVENTORY (5) ---- VTOL Module Targeting Computer Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Light Assault Rifle Grenade Launcher Improved Datajack Maul > --- INVENTORY -------- VTOL Module Targeting Computer Beam Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Signal Interpreter Device Hardlight Generator Storage Small Matter Pod Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 28 | 5 3 17 . 3 Power 2 | 1 . 1 . . Engine 1 | 1 . . . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 10 | 2 . 6 . 2 Treads . | . . . . . Leg 9 | 2 . 5 . 2 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 5 | . 2 2 . 1 Device 1 | . . . . 1 Storage 2 | . 2 . . . Processor 1 | . . 1 . . Hackware 1 | . . 1 . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 1 8 . . Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 1 . 3 . . Ballistic Cannon . | . . . . . Launcher 3 | . 1 2 . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 3 | . . 2 . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 1 | . . 1 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 83 95 100 100 Engine 8 | . 14 8 . . Core 3 | . . 2 11 9 Leg 24 | . 28 21 22 36 Storage 6 | . 12 5 . . Processor 6 | . . 7 11 9 Hackware 6 | . . 8 11 5 Energy Gun 4 | . 14 2 . . Ballistic Gun 10 | . 10 11 11 9 Launcher 6 | . 3 7 11 9 Impact Weapon 7 | . . 10 11 9 Special Melee Weapon 6 | . . 8 11 9 Peak Build Rating 20 | 5 7 19 18 20 Average Rating 12 | 3 5 14 18 19 On Entrance 9 | . 5 7 18 18 Naked Turns . | . . . . . Heaviest Build 18 | 6 12 15 13 18 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 4 | . . 4 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 1 3 5 5 4 Average Carried 2 | . 1 2 5 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 2 5 5 3 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 691 | 254 . 426 11 . Remotely . | . . . . . Salvage Created 399 | 45 50 260 15 29 Parts 31 | 2 2 24 3 . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 14 | 1 1 9 2 1 Melee 1 | . . 1 . . Guns 2 | 1 1 . . . AOE 11 | . . 8 2 1 Classes Destroyed 6 | 1 . 4 . 1 Hauler 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 7 | . . 5 2 . Grunt 5 | 1 1 3 . . Duelist 1 | . . . . 1 Sentry 1 | . . 1 . . Best Kill Streak 7 | 1 1 7 2 1 Combat Bots Only 7 | 1 1 7 2 1 Max Kills in Single Turn 5 | 1 1 5 2 1 Gunslinging . | . . . . . Exploded 5 | . . 5 2 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 72 | 5 14 36 6 11 Missed 31 | 2 8 15 2 4 Damage Taken 544 | 30 67 309 30 108 Core 92 | . 24 68 . . Absorbed by Shields 28 | . . . . 28 Core Remaining (%) 91 | 100 90 . 83 . Volleys Fired 27 | 4 9 11 1 2 Largest 2 | 2 2 2 2 2 Hottest 70 | 60 70 60 50 50 Shots Fired 48 | 8 14 20 2 4 Gun 37 | 8 13 13 1 2 Cannon . | . . . . . Launcher 11 | . 1 7 1 2 Special . | . . . . . Kinetic 22 | 4 4 11 1 2 Thermal . | . . . . . Explosive 11 | . 1 7 1 2 Electromagnetic 15 | 4 9 2 . . Robot Hit Streak 5 | 4 5 5 1 3 Robot Miss Streak 4 | 3 4 1 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 28 | 5 8 11 1 3 Core Hits 26 | 4 2 12 1 7 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 2 . . Destroy 1 | . . 1 . . Smash 1 | . . 1 . . Melee Attacks 6 | . . 6 . . Impact 6 | . . 6 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1057 | 54 116 588 106 193 Guns 204 | 54 83 55 . 12 Cannons . | . . . . . Explosions 666 | . 33 346 106 181 Melee 187 | . . 187 . . Ramming . | . . . . . Kinetic 90 | 29 15 34 . 12 Thermal . | . . . . . Explosive 666 | . 33 346 106 181 Electromagnetic 114 | 25 68 21 . . Impact 187 | . . 187 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 105 | . . 89 16 . Projectiles . | . . . . . Explosions 16 | . . . 16 . Melee 89 | . . 89 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 42 | . . 18 . 24 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 53 | 38 53 10 8 14 Average Temperature 19 | 22 30 3 6 6 Received Heat Transfer 159 | 18 36 75 . 30 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions 2 | . . 2 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 359 | 20 86 359 128 206 Initial 61 | . 13 35 61 49 Average 104 | 1 37 162 99 65 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 87 | 100 100 73 100 97 Level 1 12 | . . 26 . 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 3 . . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 25 | 1 2 15 3 4 Peak Tracking Total 6 | 1 2 6 3 4 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . 1 . . 3 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 1 . . 2 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 5 . . 3 Successful 2 | . 1 . . 1 Failed 6 | . 4 . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders 2 | . . . 1 1 ROAM 1 | . . . . 1 GUARD 1 | . . . 1 . Ally Attacks 17 | . . . . 17 Total Damage 168 | . . . . 168 Kills 4 | . . . . 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1098 | 98 259 536 119 86 Spaces Moved 729 | 76 161 332 97 63 Core 19 | 17 . 2 . . Treads . | . . . . . Legs 710 | 59 161 330 97 63 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 118 | 104 120 120 120 120 Slowest Speed 250 | 120 120 250 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 6 35 29 23 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 83 | . 5 56 9 13 Melee . | . . . . . Projectile . | . . . . . AOE 83 | . 5 56 9 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 911 | 85 213 445 98 70 Wait 87 | . 39 47 1 . Move 725 | 75 160 331 96 63 Hop . | . . . . . Pick Up 14 | 1 1 11 . 1 Fast Attach 10 | 5 2 3 . . Attach 15 | . 1 11 . 3 Detach 12 | . 1 10 . 1 Swap 4 | . . 4 . . Drop 11 | . . 11 . . Fire 27 | 4 9 11 1 2 Melee 6 | . . 6 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 15) 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Weapon x2 646 | -9/Materials | Destroyed 7 combat bots 876 | -9/Materials | Discovered new exit (range 5) 880 | -9/Materials | Identified exit to Mines 894 | -9/Materials | Entered Mines 908 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1004 | -9/Mines | Discovered new exit (range 8) 1012 | -9/Mines | Identified exit to Materials 1013 | -9/Mines | Entered Materials 1013 | -8/Materials | Accompanied by 3 allies 1013 | -8/Materials | Evolved 2 slots: Propulsion x2 1099 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 01063_ Acquired Hardlight Generator. 01064_ Discarded Hacking Suite. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 01073_ Connecting with Recycling Unit... Feedback: System corruption (+1%). 01078_ System corrupted: Component data lost. 01090_ Connecting with Repair Station... >>Scan(Imp. Datajack) Scanning Imp. Datajack... Ready to Repair: Imp. Datajack Rating: 3 Time: 38 01091_ Atomic Centrifuge disabled. 01095_ L-31 Rogue destroyed. 01097_ Aluminum Leg destroyed. 01098_ System corrupted: Matter fused (-6). 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