Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.22 @ 11:14:57 Player: Socram Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (680) 680 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2470 Bonus ------- None Cogmind --------- Core Integrity 517/550 Matter 152/300 Energy 261/280 System Corruption 0% Temperature Cool (0) Movement Flying (754) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (4) ------ Large Storage Unit Huge Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON (3) ------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Small Storage Unit Seismic Detector Light Armor Plating Field Recycling Unit (9) Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Welding Torch Welding Torch Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Small Storage Unit Huge Storage Unit Light Armor Plating Field Recycling Unit Light Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Welding Torch Welding Torch [Rating: 22] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon High-powered Shotgun Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 42 | 7 12 14 9 Power 5 | 2 1 2 . Engine 3 | 2 . 1 . Core 2 | . 1 1 . Reactor . | . . . . Propulsion 10 | 2 4 1 3 Treads 5 | . 4 1 . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight 3 | . . . 3 Utility 19 | 1 5 8 5 Device 7 | . 2 4 1 Storage 6 | 1 3 1 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 5 | . . 2 3 Artifact . | . . . . Weapon 8 | 2 2 3 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 1 3 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 5 | . 1 . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . 1 . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . 1 . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 84 98 81 Engine 6 | . 4 6 9 Core 5 | . 9 4 . Treads 18 | . 18 22 11 Leg 1 | . 3 . . Device 8 | . 8 8 6 Storage 15 | . 14 18 9 Processor 2 | . . . 9 Protection 3 | . . 3 9 Ballistic Gun 26 | . 20 32 25 Launcher 1 | . 4 . . Naked Turns . | . . . . Heaviest Build 52 | 13 29 52 47 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 12 | . 8 1 12 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 25 15 25 Average Capacity 14 | 6 13 15 15 Most Carried 15 | 4 13 15 15 Average Carried 11 | 1 9 12 13 Final Capacity 25 | 8 15 15 25 Final Carried 15 | 4 10 15 14 Class Distribution -------------------- 40% | Mutant 24% | Tank 22% | Gunner 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 890 | 229 286 230 145 Remotely . | . . . . Salvage Created 960 | 51 386 391 132 Parts 59 | 1 22 21 15 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled 11 | . . 11 . Retrieved Matter 61 | . . 61 . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 8 8 6 Guns 19 | . 5 8 6 AOE 3 | . 3 . . Classes Destroyed 8 | 1 5 1 1 Worker 3 | . 1 . 2 Builder 2 | . 1 . 1 Recycler 6 | 1 3 2 . Watcher 1 | . 1 . . Swarmer 10 | . 3 3 4 Grunt 8 | . 5 3 . Sentry 2 | . . 2 . Hunter 2 | . . . 2 Best Kill Streak 7 | 1 7 4 5 Combat Bots Only 5 | . 5 3 4 Max Kills in Single Turn 4 | 1 4 1 2 Gunslinging 1 | . . . 1 Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1249 | . 214 243 792 Core 139 | . 91 15 33 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 63 96 . Volleys Fired 51 | 2 18 13 18 Largest 3 | 2 2 3 3 Hottest 75 | 40 50 75 75 Shots Fired 126 | 4 32 39 51 Gun 116 | 4 22 39 51 Cannon . | . . . . Launcher 10 | . 10 . . Special . | . . . . Kinetic 116 | 4 22 39 51 Thermal . | . . . . Explosive 10 | . 10 . . Electromagnetic . | . . . . Robot Hit Streak 7 | 2 5 7 5 Robot Miss Streak 7 | 1 1 7 4 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 76 | 2 21 19 34 Core Hits 51 | 2 21 13 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1825 | 22 1001 327 475 Guns 968 | 22 144 327 475 Cannons . | . . . . Explosions 857 | . 857 . . Melee . | . . . . Ramming . | . . . . Kinetic 968 | 22 144 327 475 Thermal . | . . . . Explosive 857 | . 857 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 49 | . 49 . . Projectiles . | . . . . Explosions 49 | . 49 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 74 | . 74 . . Shots 3 | . 3 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 107 | . 36 107 9 Average Temperature 27 | . 14 35 6 Received Heat Transfer 153 | . 102 51 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 379 | 5 379 287 204 Initial 159 | . 3 159 49 Average 146 | 3 101 219 105 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 70 | 100 87 42 91 Level 1 29 | . 12 57 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 2 1 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 16 12 11 Peak Tracking Total 7 | . 7 5 5 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 2 2 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 5 | . . 5 . Successful 5 | . . 5 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . 5 . Insert Component 3 | . . 3 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2066 | 92 735 853 386 Spaces Moved 852 | 67 366 308 111 Core 44 | 9 34 . 1 Treads 669 | . 255 308 106 Legs 135 | 58 77 . . Wheels . | . . . . Hover . | . . . . Flight 4 | . . . 4 Fastest Speed 50 | 50 120 160 160 Average Speed 202 | 110 175 226 278 Slowest Speed 760 | 120 450 240 760 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 40 27 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 58 | . 58 . . Melee . | . . . . Projectile . | . . . . AOE 58 | . 58 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1095 | 78 431 438 148 Wait 108 | . 18 84 6 Move 849 | 66 365 307 111 Hop . | . . . . Pick Up 19 | 3 9 7 . Fast Attach 20 | 6 6 4 4 Attach 19 | . 5 9 5 Detach 18 | . 5 9 4 Swap 3 | 1 1 1 . Drop 8 | . 4 4 . Fire 51 | 2 18 13 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 6) 580 | -10/Materials | Discovered new exit (range 9) 828 | -10/Materials | Entered another Materials area 828 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1126 | -9/Materials | Build established: Gunner 1593 | -9/Materials | Build established: Tank 1649 | -9/Materials | Discovered new exit (range 18) 1681 | -9/Materials | Entered another Materials area 1681 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1851 | -8/Materials | Lost 3 parts (1n1u1w) 2067 | -8/Materials | Self-destructed Last Messages --------------- 01886_ Acquired 11 matter. 01890_ R-06 Scavenger collects Sml. Matter Pod. 01895_ R-06 Scavenger collects Wheel. 01909_ R-06 Scavenger collects Lgt. Ion Engine. 01965_ K-01 Serf collects debris. 02027_ S-10 Pest destroyed. 02029_ Hpw. Shotgun destroyed. 02031_ S-10 Pest destroyed. 02031_ Switching to secondary target: S-10 Pest. 02034_ S-10 Pest destroyed. 02034_ Switching to secondary target: S-10 Pest. 02034_ S-10 Pest destroyed. 02044_ Acquired Flight Unit. 02046_ K-01 Serf collects debris. 02053_ Acquired Flight Unit. 02053_ K-01 Serf collects debris. 02054_ R-06 Scavenger collects Lgt. Assault Rifle. 02060_ K-01 Serf collects debris. 02061_ Acquired Flight Unit. 02063_ K-01 Serf collects debris. 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Shotgun | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalArchitectAnalyzer Manual? 0 Play Time 00:23:18 Cumulative 12.9 hours Start 2022.10.17 @ 00:39:51 End 2022.10.22 @ 11:14:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5559904-12d6-4ebb-a44f-4d0b66ef6245