Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.22 @ 11:14:57

Player: Socram

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (680)      680
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2470

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             517/550
Matter                     152/300
Energy                     261/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (754) Ox9
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
        Cooled Ion Engine
>              --- PROPULSION (3) ---
               Flight Unit
               Flight Unit
               Flight Unit
>              --- UTILITY (4) ------
         Large Storage Unit
               Huge Storage Unit
               Visual Processing Unit
      Improved Sensor Array
>              --- WEAPON (3) -------
         Heavy Assault Rifle
  High-powered Shotgun
>              --- INVENTORY (25) ---
               Ion Engine
         Light Ion Engine
         Light Nuclear Core
         Light Treads
         Light Treads
         Small Storage Unit
               Seismic Detector
         Light Armor Plating
               Field Recycling Unit (9)
         Light Assault Rifle
          Mini Grenade Launcher
          Mini Grenade Launcher
               Welding Torch
               Welding Torch

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
               Visual Processing Unit
               Seismic Detector
        Medium Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
               Ion Engine
         Light Ion Engine
         Light Nuclear Core
         Light Treads
         Small Storage Unit
               Huge Storage Unit
         Light Armor Plating
               Field Recycling Unit
         Light Assault Rifle
         Heavy Assault Rifle
          Mini Grenade Launcher
          Mini Grenade Launcher
               Welding Torch
               Welding Torch
[Rating: 22]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Field Recycling Unit
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Ballistic Gun            High-powered Shotgun
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             42   | 7   12  14  9   
  Power                    5    | 2   1   2   .   
    Engine                 3    | 2   .   1   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   4   1   3   
    Treads                 5    | .   4   1   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   .   3   
  Utility                  19   | 1   5   8   5   
    Device                 7    | .   2   4   1   
    Storage                6    | 1   3   1   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   2   3   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   3   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   1   3   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 5    | .   1   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   1   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      3    | .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   84  98  81  
  Engine                   6    | .   4   6   9   
  Core                     5    | .   9   4   .   
  Treads                   18   | .   18  22  11  
  Leg                      1    | .   3   .   .   
  Device                   8    | .   8   8   6   
  Storage                  15   | .   14  18  9   
  Processor                2    | .   .   .   9   
  Protection               3    | .   .   3   9   
  Ballistic Gun            26   | .   20  32  25  
  Launcher                 1    | .   4   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             52   | 13  29  52  47  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  12   | .   8   1   12  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 25   | 8   25  15  25  
  Average Capacity         14   | 6   13  15  15  
  Most Carried             15   | 4   13  15  15  
  Average Carried          11   | 1   9   12  13  
  Final Capacity           25   | 8   15  15  25  
  Final Carried            15   | 4   10  15  14  

 Class Distribution 
--------------------
 40% | Mutant
 24% | Tank
 22% | Gunner
 11% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           890  | 229 286 230 145 
  Remotely                 .    | .   .   .   .   
Salvage Created            960  | 51  386 391 132 
  Parts                    59   | 1   22  21  15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       11   | .   .   11  .   
  Retrieved Matter         61   | .   .   61  .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  22   | .   8   8   6   
  Guns                     19   | .   5   8   6   
  AOE                      3    | .   3   .   .   
Classes Destroyed          8    | 1   5   1   1   
  Worker                   3    | .   1   .   2   
  Builder                  2    | .   1   .   1   
  Recycler                 6    | 1   3   2   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  10   | .   3   3   4   
  Grunt                    8    | .   5   3   .   
  Sentry                   2    | .   .   2   .   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           7    | 1   7   4   5   
  Combat Bots Only         5    | .   5   3   4   
Max Kills in Single Turn   4    | 1   4   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1249 | .    214  243  792  
  Core                     139  | .    91   15   33   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         86   | 100  63   96   .    
Volleys Fired              51   | 2    18   13   18   
  Largest                  3    | 2    2    3    3    
  Hottest                  75   | 40   50   75   75   
Shots Fired                126  | 4    32   39   51   
  Gun                      116  | 4    22   39   51   
  Cannon                   .    | .    .    .    .    
  Launcher                 10   | .    10   .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  116  | 4    22   39   51   
  Thermal                  .    | .    .    .    .    
  Explosive                10   | .    10   .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | 2    5    7    5    
  Robot Miss Streak        7    | 1    1    7    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           76   | 2    21   19   34   
  Core Hits                51   | 2    21   13   15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1825 | 22   1001 327  475  
  Guns                     968  | 22   144  327  475  
  Cannons                  .    | .    .    .    .    
  Explosions               857  | .    857  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  968  | 22   144  327  475  
  Thermal                  .    | .    .    .    .    
  Explosive                857  | .    857  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            49   | .    49   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               49   | .    49   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      74   | .    74   .    .    
  Shots                    3    | .    3    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        107  | .    36   107  9    
  Average Temperature      27   | .    14   35   6    
  Received Heat Transfer   153  | .    102  51   .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             379  | 5   379 287 204 
  Initial                  159  | .   3   159 49  
  Average                  146  | 3   101 219 105 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         70   | 100 87  42  91  
  Level 1                  29   | .   12  57  8   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   2   1   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   16  12  11  
  Peak Tracking Total      7    | .   7   5   5   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   2   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   .   5   .   
  Successful               5    | .   .   5   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              5    | .   .   5   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 5    | .   .   5   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2066 | 92  735 853 386 
Spaces Moved               852  | 67  366 308 111 
  Core                     44   | 9   34  .   1   
  Treads                   669  | .   255 308 106 
  Legs                     135  | 58  77  .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   4    | .   .   .   4   
  Fastest Speed            50   | 50  120 160 160 
  Average Speed            202  | 110 175 226 278 
  Slowest Speed            760  | 120 450 240 760 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 5   40  27  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          58   | .   58  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      58   | .   58  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1095 | 78  431 438 148 
  Wait                     108  | .   18  84  6   
  Move                     849  | 66  365 307 111 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 3   9   7   .   
  Fast Attach              20   | 6   6   4   4   
  Attach                   19   | .   5   9   5   
  Detach                   18   | .   5   9   4   
  Swap                     3    | 1   1   1   .   
  Drop                     8    | .   4   4   .   
  Fire                     51   | 2   18  13  18  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 6)
  580 | -10/Materials | Discovered new exit (range 9)
  828 | -10/Materials | Entered another Materials area
  828 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1126 | -9/Materials  | Build established: Gunner
 1593 | -9/Materials  | Build established: Tank
 1649 | -9/Materials  | Discovered new exit (range 18)
 1681 | -9/Materials  | Entered another Materials area
 1681 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1851 | -8/Materials  | Lost 3 parts (1n1u1w)
 2067 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01886_ Acquired 11 matter.
01890_ R-06 Scavenger collects Sml. Matter Pod.
01895_ R-06 Scavenger collects Wheel. <x2>
01909_ R-06 Scavenger collects Lgt. Ion Engine.
01965_ K-01 Serf collects debris. <x2>
02027_ S-10 Pest destroyed.
02029_ Hpw. Shotgun destroyed.
02031_ S-10 Pest destroyed.
02031_ Switching to secondary target: S-10 Pest.
02034_ S-10 Pest destroyed.
02034_ Switching to secondary target: S-10 Pest.
02034_ S-10 Pest destroyed.
02044_ Acquired Flight Unit.
02046_ K-01 Serf collects debris. <x4>
02053_ Acquired Flight Unit.
02053_ K-01 Serf collects debris.
02054_ R-06 Scavenger collects Lgt. Assault Rifle.
02060_ K-01 Serf collects debris.
02061_ Acquired Flight Unit.
02063_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
      Hpw. Shotgun | -9/Materials | Scanalyzed
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalArchitectAnalyzer
  Manual?         0
Play Time         00:23:18
  Cumulative      12.9 hours
  Start           2022.10.17 @ 00:39:51
  End             2022.10.22 @ 11:14:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5559904-12d6-4ebb-a44f-4d0b66ef6245